Location: Bengaluru, Karnataka, India, APAC
From Fivetran’s founding until now, our mission has remained the same: to make access to data as simple and reliable as electricity. With Fivetran, customer data arrives in their warehouses, canonical and ready to query, with no engineering or maintenance required. We’re proud that more organizations continue to leverage our technology every day to become truly data-driven.
About Us
Fivetran and dbt Labs are bringing together two industry-leading companies with a shared mission: helping organizations unlock the full value of their data.
Together, we’re delivering the data infrastructure layer that helps organizations move, transform, and trust their data — from the moment data moves, through every transformation, to the context teams and AI systems rely on.
Fivetran helps organizations automate data movement across the systems, clouds, engines, and tools they rely on. dbt Labs pioneered analytics engineering, helping teams transform data into reliable, governed insights. Together, we support thousands of organizations as they build a trusted foundation for analytics, AI, and better business decisions.
As we bring our teams and technology together, we’re building on the strengths of both companies while continuing to deliver the products and experiences our customers know and trust. It’s an exciting time to join us: we’re creating a company with the scale, talent, and technology to help more organizations put their data to work with greater speed, confidence, and impact.
During this transition period, you may see references to both Fivetran and dbt Labs throughout our recruiting process as we integrate our teams, systems, and career sites.
About the Role
We’re looking for a Staff Technical Writer to write and edit enterprise documentation that empowers our customers to use Fivetran and understand how our data warehouse, database, and data lake products work. You’ll collaborate with engineers, product managers, support engineers, and other technical writers. You join a friendly team of technical writers distributed among our international offices.
This is a full-time position based out of our Bangalore office. Our hybrid work model offers a blend of remote flexibility and in-person collaboration, including two days in the office each week to connect and build as a team.
Technologies You’ll Use
Documentation-as-code tools, including Markdown, Git, GitHub, and CI/CD workflows
Data platforms such as Snowflake, Databricks, and BigQuery
Cloud storage services such as Amazon S3, ADLS, and GCS
Collaboration and project management tools such as Jira and Slack
What You’ll Do
Create and maintain clear, accurate product documentation and release notes that help customers succeed.
Review and refine customer-facing content, including error messages and UI text.
Use a docs-as-code approach to co-author documentation with engineers, product managers, and contributors across the company.
Improve existing documentation by ensuring technical accuracy, clarity, and consistency.
Collaborate with a global writing team to define and evolve documentation standards, style, and terminology.
Partner with engineers, SMEs, and cross-functional teams to deliver best-in-class technical documentation.
Contribute to style guides, templates, and other shared resources that raise the bar for all company content.
Act as a writing resource for other teams, helping improve content quality across the organization.
Skills We’re Looking For
Extensive expertise in data warehouse and data lake documentation:
8+ years of experience documenting data warehouses, databases, data lakes, and cloud applications for a US-centric audience.
Deep technical knowledge:
Experience with complex data lake and data warehouse technologies, cloud platforms (AWS, Azure, GCP), data pipelines (ETL/ELT), and replication techniques.
Scripting, automation, and AI proficiency:
Skilled at leveraging scripting, automation, and AI tools to streamline documentation workflows and enhance technical content delivery.
Exceptional communication skills
: Proven ability to craft clear, concise, and accurate documentation; strong technical editing abilities; impeccable grammar; and consistent application of style guides.
Documentation leadership:
Expertise in content planning, creation, and review processes, with a track record of implementing best practices that elevate documentation quality.
Project management and organizational skills:
Experience leading documentation projects, mentoring writers, managing competing priorities, and adapting to change while delivering high-quality results.
Collaboration and customer focus:
Strong history of working with engineers, writers, and globally distributed teams, translating customer needs into improved documentation that drives customer success.
Bonus Skills
Experience working at technology companies with globally distributed technical writing teams documenting enterprise-grade products or services.
Understanding of the nuances of complex documentation lifecycles and experience working in an Agile environment.
Experience working in a docs-as-code environment, GitHub, Markdown, CLI, and HTML.
Understanding of cloud object storage, metadata catalogs such as AWS Glue and Unity Catalog, and open table formats such as Apache Iceberg and Delta Lake.
Experience documenting configuration and deployment workflows for containerization and orchestration platforms such as Docker, Podman, and Kubernetes.
#
LI-HYBRID
#LI-DB1
Perks and Benefits
100% employer-paid medical insurance
*
Generous paid time away from work, including paid vacation or flexible/unlimited vacation depending on role and country, plus paid sick time, inclusive parental leave, paid holidays, including a year-end Global Week of Rest, and volunteer days off.
RSU stock grants*
Professional development and training opportunities
Company virtual happy hours, free food, and fun team-building activities
Monthly cell phone stipend
Access to an innovative mental health support platform that offers personalized care and resources in areas such as: therapy, coaching, and self-guided mindfulness exercises for all covered employees and their covered dependents.
*
May vary by country and worker type - please reach out to your recruiter for more information
Click
here
to learn more about Fivetran's Benefits by Region.
We’re honored to be
valued at over $5.6 billion
, but more importantly, we’re proud of our
core values of Get Stuck In, Do the Right Thing, and One Team, One Dream
. Read about us in
Forbes
.
Fivetran brings together high-quality talent across the globe to make data access as easy and reliable as electricity for our customers. We value and recognize that our customers benefit from having innovative teams made of people from many backgrounds, experiences, and identities. Fivetran promotes diversity, equity, inclusion & belonging through attracting, recruiting, developing, and retaining a diverse workforce, not only because it is the right thing to do, but because it helps us build a world-class company to better serve our customers, our people and our communities.
To learn more about Fivetran’s culture and what it’s like to be part of the team,
click here
and enjoy our video.
To learn more about our candidate privacy policy, you can
read our statement here
.
We are committed to ensuring that all candidates have an equal opportunity to participate in our interview process. If you require accommodations at any stage of the process due to a disability, medical condition, or any other circumstance, please don't hesitate to submit your request by filling out this
form
. We will work with you to provide reasonable accommodations to facilitate your participation and ensure a fair and accessible interview experience. Your request and any information provided will be kept confidential and will not impact your candidacy. We look forward to hearing from you and accommodating your needs to the best of our ability.
Задачи:
— Смонтировать трейлер из футажей, снятых в игровом движке, по предоставленной раскадровке.
— Подобрать и добавить звук: музыку, эффекты и акценты, которые поддерживают происходящее в кадре и ритм монтажа.
— Подготовить финальную версию трейлера с качественно сведённым звуком.
Требования:
— Владение профессиональными инструментами для монтажа видео и работы со звуком: Adobe Premiere Pro, DaVinci Resolve, Avid Media Composer, Adobe Audition или аналогами.
— Наличие портфолио обязательно.
— CapCut не рассматривается.
Будет плюсом:
— Режиссёрские и/или операторские навыки: умение предложить корректировки раскадровки и подготовить ТЗ на пересъёмку отдельных футажей.
— Навыки работы в Unity и/или Blender для самостоятельной настройки сцен и подготовки дополнительных футажей.
Условия:
— Занятость: проектная.
— Локация работы: удалённо.
— Заработная плата по итогам обсуждения работы.
Условия и бонусы:
Фултайм, удаленно.
Наши ожидания:
– 5+ лет опыта в Game Design.
– Практический опыт работы над играми в Unity.
– Глубокое понимание FPS и roguelite-жанра.
– Хорошая насмотренность и опыт в таких играх, как Roboquest, Gunfire Reborn, Hades II, Ravenswatch, Sworn, Abyssus.
– Понимание того, как создавать отзывчивую и увлекательную боевую систему.
– Опыт проектирования игровых систем, баланса и экономики.
– Опыт Level Design для шутеров будет плюсом.
УдалённоseniorГеография найма не уточнена
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Location: Los Angeles, USA
As part of the Environment Art team, you will channel your knowledge of concepting, modeling, and texturing to help tell stories through visually compelling environments. Working within both design and technical constraints you will build optimized environments that elevate the purpose and mood of the game. Your craft expertise and eye for structure, form, shape language, and design will help develop and build fantastic new worlds for our players to explore.
As a
Principal 3D Environment Artist
on an unpublished R&D product, you will report to the Environment Art Director. This is a hands-on role that calls for a high level of craft and the ability to solve complex environment art challenges. As an experienced member of the team, you'll lead by example through your work. Your knowledge and experience will help raise the quality bar and support the growth of other artists on the team.
Responsibilities
:
Lead world-building for various 3D environments from early development through final polish.
Build high-quality environments and assets ranging from architectural structures to organic forms and foliage.
Create cohesive environments that support gameplay through strong composition and visual clarity.
Work closely with Design, Concept Art, Lighting, and Tech Art to balance visual quality with gameplay and technical needs.
Interpret and build upon concept designs while solving artistic and technical challenges during production.
Maintain a high level of visual quality while working within performance and technical constraints.
Share knowledge and provide craft feedback to help other environment artists grow.
Required Qualifications:
8+ years of professional experience as a 3D Environment Artist in game development.
Experience building game environments from development through completion as an Environment Artist
Strong portfolio demonstrating world-building, modeling, sculpting, materials and composition.
Professional experience with 3ds Max or Maya, Photoshop and ZBrush.
Experience creating optimized game environments within gameplay and technical constraints.
Strong communication skills and experience working across multiple disciplines.
Desired Qualifications:
Professional experience working in Unreal, Unity, or any relevant game engine.
Experience mentoring other artists through craft feedback and collaboration.
When submitting your application, please provide a portfolio of your high-quality environment art - including stylized artwork. And as a part of the application process, you may also be asked to complete an art test.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
О проекте: Это сюжетный симулятор управления баром в альтернативном Чикаго 1930-х. Вы управляете подпольным баром, спрятанным за цветочным магазином, готовите коктейли из ретро-футуристических ингредиентов, взаимодействуете с посетителями и раскрываете мрачную историю мира на грани ядерной катастрофы.
Задачи:
— Создавать 3D-модели персонажей для игры.
— Разрабатывать внешний вид персонажей совместно с геймдизайнером и художниками.
— Моделировать персонажей с учётом требований игрового проекта.
— Создавать одежду, аксессуары и дополнительные элементы образа.
— Подготавливать модели к дальнейшему rigging/skinning и анимации.
— Создавать вариации персонажей на основе общей базы.
— Следить за тем, чтобы персонажи соответствовали общей визуальной стилистике проекта.
Требования:
— Коммерческий опыт работы 3D Artist / 3D Modeler от 2 лет.
— Уверенное владение одним из основных 3D-пакетов: Blender, 3ds Max или Maya.
— Опыт с Substance 3D Painter / Designer.
— Опыт создания game-ready 3D-моделей.
— Понимание topology, UV, материалов и текстурирования.
— Понимание требований к моделям для realtime-графики.
— Умение работать по референсам и самостоятельно находить визуальные решения.
— Умение соблюдать единую стилистику проекта.
— Опыт rigging / skinning / basic character setup.
Будет плюсом:
— Опыт работы с Unity.
— Опыт создания модульных environment-систем.
— Опыт с ZBrush.
— Опыт оптимизации сцен и ассетов под PC.
— Опыт создания стилизованных или реалистичных персонажей и окружения.
Условия:
— Работа в небольшой команде с прямым взаимодействием с геймдизайнером, разработчиком и другими участниками проекта.
— Возможность существенно влиять на визуальный облик игры.
— Важны самостоятельность, инициативность и интерес к созданию мира с нуля.
УдалённоУмение работать по референсам и самостоятельно находить визуальные решения
Требования:
— Движок Unity
— GoF паттерны и принципы SOLID, KISS, DRY
— Шаблоны проектирования MV семейства
— Алгоритмы и структуры данных
— Очень важно иметь много свободного времени — от 2 до 12 часов в день.
Набирают только энтузиастов, потому что у игры бюджета пока что нет.
Опыт работы не требуется — важны только знания и навыки.
Делаем кроссплатформенную (телефоны и ПК) игру с гибридным жанром, средневековое фэнтези.
Мы находимся в поисках опытного 3D Motion Designer’а, который будет создавать рекламные ролики с видеоигровыми механиками для наших гиперказульных проектов.
Требования:
— Отличное знание Unreal engine 5 для создания рекламных креативов
— Высокая квалификация в создании игровых механик с помощью Blueprints и Niagara
— Опыт работы с пайплайном создания видеороликов на Unreal Engine 5 (в частности Sequencer, Movie Render Queue)
— Умение работать с готовыми анимациями и ретаргетом анимации
— Опыт работы с любым 3D пакетом (Cinema 4D, Blender, Maya)
— Навыки работы с композицией кадра, камерой, понимание монтажа, чувство ритма, умение работать с цветокоррекцией
— Профессиональный уровень владения пакетом Adobe. В частности After Effects для финальной сборки креативов (добавление анимированного UI, создания ресайзов, наложения звука, титров и т.д)
— Понимание визуала оригинальной игры (подбор недостающих моделей/VFX под необходимую стилистику)
— Опыт работы с ИИ-инструментами
— Портфолио по 3D Motion дизайну (в особенности — по мобильной игровой рекламе)
— Возможность выполнить тестовое задание
Будет большим плюсом:
— Опыт работы с Unity (выгрузка ассетов для Unreal Engine 5, запись геймплея с игрового билда)
— Опыт работы с 2D анимациями
— Создание VFX через Houdini
— Наигранность в компьютерные/мобильные игры
УдалённоМы находимся в поисках опытного 3D Motion Designer’а, который будет создавать рекламные ролики с видеоигровыми механиками для наших гиперказульных проектов
Задачи:
• Системный геймдизайн
• Отладка боевой системы
• Проектирование игровой экономики
• Проектирование игровых механик
• Участие в левел дизайне
• Написание и поддержка геймдизайн-документации в актуальном состоянии
• Регулярные плейтесты и фидбек (стрельба, поведение врагов, уровни, баланс)
• Тестирование и улучшение игровых систем
Требования:
• 5+ лет опыта в Game Design
• Практический опыт работы над играми в Unity
• Глубокое понимание FPS и roguelite-жанра
• Хорошая насмотренность и опыт в таких играх, как Roboquest, Gunfire Reborn, Hades II, Ravenswatch, Sworn, Abyssus
• Понимание того, как создавать отзывчивую и увлекательную боевую систему
• Опыт проектирования игровых систем, баланса и экономики
Будет плюсом:
• Опыт Level Design для шутеров
Условия:
• Работа в международной компании
• Высокая степень влияния на итоговый результат
• Интересные и сложные задачи
• Работа удаленно из любой точки мира
• Конкурентный уровень заработной платы
• Работа и развитие вместе с командой профессионалов
УдалённоseniorПроект уже находится в активной разработке, и мы ищем человека, который поможет формировать ключевые игровые системы: от боевых механик и баланса до прогрессии, экономики и общего игрового опыта.Нам нужен дизайнер, который любит системный подход, умеет создавать глубокие механики и понимает, как построить боевую систему, в которую хочется возвращаться снова и снова
Location: Beijing
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that.
You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
ROLE
- Support the Art director in the ideation and execution of the game’s vision.
- Design and implement a high-quality, scalable UI from concept to final integration in Unity.
- Develop and optimize UX flows of new and existing features.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
- Setup, integrate, and animate UI scenes in Unity.
- Work with Game Designers to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
PROFILE
- Strong Unity skills, with the ability to implement and troubleshoot UI setups directly in engine.
- Excellent 2D design skills, with a keen eye for visual hierarchy, composition, and readability.
- Experience with A/B testing interfaces or working with LiveOps features.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Ability to design, document and execute a consistent UI visual language.
- Experience collaborating with cross-functional remote teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
• Best-in-class compensation
• Other benefits according to the country you reside
Location: Warsaw
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio based in Warsaw, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that.
You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
ROLE
- Support the Art director in the ideation and execution of the game’s vision.
- Design and implement a high-quality, scalable UI from concept to final integration in Unity.
- Develop and optimize UX flows of new and existing features.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
- Setup, integrate, and animate UI scenes in Unity.
- Work with Game Designers to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
PROFILE
- Strong Unity skills, with the ability to implement and troubleshoot UI setups directly in engine.
- Excellent 2D design skills, with a keen eye for visual hierarchy, composition, and readability.
- Experience with A/B testing interfaces or working with LiveOps features.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Ability to design, document and execute a consistent UI visual language.
- Experience collaborating with cross-functional remote teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
• Best-in-class compensation
• Other benefits according to the country you reside
Location: Warsaw; Paris; Istanbul; Barcelona
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Voodoo is expanding one of its new Studios with a big mission: find the next best way to entertain the world by taking our best hits to a new level. You will join a small team that is growing, composed of veterans from the industry, where you will participate in every aspect of development.
The Studio is working on refreshing and expanding one of our top legacy games - Woodturning. A successful and ever-green game, with millions of downloads, and we're eager to build on that momentum to obtain a moonshot outcome; Paper.io http://Paper.io 2 & Hole.io http://Hole.io are good such past examples.
ROLE
We are looking for an outstanding Lead Game Developer with a strong understanding of the hypercasual and casual mobile game markets to help the team deliver on robust game roadmaps at a fast pace. You will take an innovative approach to gameplay ideas/features and give them their own spin.
- Engage in hands-on coding, creating innovative features played by millions of users
- Plan the evolution of the client technology, according to game vision and needs from product, design and art
- Manage the development cycle with support from teammates, identifying the engineering tasks and processes needed to execute the roadmap
- Partner with the General Manager in taking responsibility for technical team structure, recruitment and onboarding
- Guarantee the game is being built with high standards and solid coding practices, targeting long-term quality and a high development pace
- Monitor product health, working with central teams to always increase product quality, making sure that issues are addressed on time.
- Deconstruct, analyze and adapt mobile game mechanics
- Work with product leadership on roadmap, rollouts and adoption
- Provide technical leadership for the team
With this role, you will have a strong impact on the company by contributing daily to important decisions with a senior, multidisciplinary team of passionate and talented people working on one of the most successful Voodoo games. Flesh out the details of a game's design, oversee its testing and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with our hit games.
PROFILE
- A creative and hacker mindset
- Good sense of gameplay experience and special attention to details
- At least 5 years of professional experience on Unity
- Technical Leadership experience
- Successful track record in top-tier mobile games
- Familiar with optimization issues
- Comfortable with full-remote environment
- Experienced with AI-supported development
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Задачи:
— Создавать локации игровой карты от первоначального чернового макета до готовых отполированных пространств
— Работать над улучшением существующих локаций, расположения игровых зон и элементов на основе игровых метрик и отзывов игроков
— Работать c игровой картой в 3Ds Max и Unity
— Предлагать идеи по улучшению игрового процесса в рамках зоны своей ответственности
Требования:
— Опыт работы на аналогичной позиции от 3 лет на успешных игровых проектах
— Знание 3Ds Max
— Опыт создания локаций в Unity
— Понимание принципов оптимизации локаций под мобильные устройства
— Интерес к играм жанра gta, racing, sandbox
Условия:
— Инструменты для работы и полный плюшек соцпакет
В роли User Acquisition Lead предстоит возглавить направление привлечения пользователей, разрабатывая стратегию и управляя бюджетами, а также контролируя ключевые показатели эффективности. В задачи входит объединение всех источников трафика, включая новые рекламные сети, такие как Mintegral и Unity. Кандидат должен иметь не менее пяти лет опыта в User Acquisition в игровой индустрии, подтвержденные успешные проекты и практические навыки работы с платформами AppLovin, Meta и Google Ads. Важно глубокое понимание основных метрик, влияющих на эффективность UA, а также опыт создания процессов с нуля или в условиях отсутствия готовой инфраструктуры. Требуются лидерские качества, инициативность и готовность брать на себя ответственность. Работа выполняется удаленно из любой точки мира, условия оплаты обсуждаются индивидуально и зависят от опыта и реализованных кейсов. В компании отсутствует бюрократия, что позволяет оперативно принимать решения и внедрять их.
Требования:
— Опыт тестирования мобильных игр в GameDev от 2 лет
— Хорошее знание и понимание теории тестирования
— Базовое знание Unity и умение использовать движок для задач тестирования
— Опыт работы с ADB и logcat
О компании:
Мобильный Tower Defense c элементами RTS — проект WWII Defense.
Задачи:
— Создавать локации игровой карты от первоначального чернового макета до готовых отполированных пространств
— Работать над улучшением существующих локаций, расположения игровых зон и элементов на основе игровых метрик и отзывов игроков
— Работать c игровой картой в 3Ds Max и Unity
— Создавать готовые к игре ассеты с заданными техническими ограничениями
— Предлагать идеи по улучшению игрового процесса в рамках зоны своей ответственности
Требования:
— Опыт работы на аналогичной позиции от 3 лет на успешных игровых проектах
— Знание 3Ds Max
— Опыт создания локаций в Unity
— Понимание принципов оптимизации локаций под мобильные устройства
— Интерес к играм жанра gta, racing, sandbox
Условия:
— Инструменты для работы и полный соцпакет
Задачи:
— разработка кроссплатформенной игры (телефоны и ПК) на Unity2d
Требования:
— знание движка Unity
— знание паттернов проектирования GoF и принципов SOLID, KISS, DRY
— знание шаблонов проектирования семейства MV
— знание алгоритмов и структур данных
— наличие много свободного времени от 2 до 12 часов в день
— опыт работы не требуется, важны знания и навыки
Условия:
— проект без бюджета, набор только энтузиастов
— команда из 12 из 15 человек
— игра в жанре гибридного средневекового фэнтези
Задачи:
— Разработка 3D и 2D Playable креативов на основе готовых брифов.
Требования:
— Опыт в разработке Playable Ads от 1 года;
— Хорошее знание JavaScript и TypeScript;
— Опыт работы c Cocos/Unity Luna;
— Опыт оптимизации ресурсов (звуки, графика и т.д);
— Умение готовить креатив под разные рекламные площадки (Unity Ads, Facebook, Mintegral, IronSource, Moloco, Google Ads, TikTok и др.);
— Будет плюсом: знание Unity3D, Blender, UE;
— Опыт работы в рекламном агентстве;
— Инициативность - предлагать варианты решений задач.
Условия:
— Удаленный формат работы;
— Проекты международного уровня;
— Возможность расти в профессиональной экспертизе и зарабатывать.
Задачи:
— Создавать локации игровой карты от первоначального чернового макета до готовых отполированных пространств
— Работать над улучшением существующих локаций, расположения игровых зон и элементов на основе игровых метрик и отзывов игроков
— Работать c игровой картой в 3Ds Max и Unity
— Создавать готовые к игре ассеты с заданными техническими ограничениями
— Предлагать идеи по улучшению игрового процесса в рамках зоны своей ответственности
Требования:
— Опыт работы на аналогичной позиции от 3 лет на успешных игровых проектах
— Знание 3Ds Max
— Опыт создания локаций в Unity
— Понимание принципов оптимизации локаций под мобильные устройства
— Интерес к играм жанра gta, racing, sandbox
Условия:
— Инструменты для работы и полный соцпакет