🤝 Oversee the product throughout its development, working closely with team members like artists, animators, composers, and developers. 📈 Analyze statistics to help shape strategies for game launches and marketing.
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🤝 Oversee the product throughout its development, working closely with team members like artists, animators, composers, and developers. 📈 Analyze statistics to help shape strategies for game launches and marketing.
Location: Singapore As a Manager, 3D Character Art in the Singapore Studio for Riot’s Unpublished R&D Product, you will channel your knowledge of color and light to explore and produce the best player value for players. You’ll guide the exploration and execution of the 3D character content. Through your expertise, you’ll mentor and level-up the craft and game developer skills of your 3D team. You will work with the Associate Art Director to implement a 3D style that fits within the art pillars and punctuates the game design. You’ll expand and support a high-performing external team and give them guidance and knowledge. You will set high expectations, push for growth for both each individual artist and the entire team, and streamline the production efficiency. You will use your broad knowledge of art, craft, technique, and people management, to set clear goals for your team and make sure the process of delivering those goals is as smooth as possible for your team and their stakeholders. You will ensure your team stays motivated and empowered to take ownership of creativity, you will coach your team to be a triple A team. You will work closely with Product Leads, Delivery Leads, Stakeholders, and the Associate Art Director to stay aligned on vision and priorities. Quickly mediate and resolve craft disagreements and misalignments. Prioritize the craft’s health and support, above personally contributing to art production. Run and manage healthy and productive craft review sessions. Work closely with the other craft leads on your team to cultivate a great cohesive culture and ensure a consistent quality and style. Responsibilities: As a Manager, 3D Character Art on the team, you will oversee and be accountable for the quality of the work the team delivers and set the bar for excellence. Provide craft direction for your team. Provide as-needed support of all aspects of 3D production process; from set-up through production and troubleshooting You will balance visual satisfaction and gameplay clarity. Provide hands on craft support to the product where needed Support the Associate Art Director on emergent tasks where needed. Own the full lifecycle management of your team members - from selection and onboarding through performance development, feedback, and exits where necessary - ensuring the right people and skills are in place to deliver at Riot’s quality bar. You will establish and maintain a highly engaged, creative, and motivated culture to unleash artists’ potential. You will drive and improve the rituals in your team to support high-quality craft delivery and enable efficient growth of your team. Collaborate with the Associate Art Director, art discipline leads, and Production teams in Singapore and Los Angeles to maintain consistency in workflow, and quality expectations. You will be vigilantly finding creative and effective solutions to eliminate complex problems. Required Qualifications: 5+ years of professional experience in 3D Character art for games, including creating high-quality stylized characters, cosmetics, or other 3D assets. 2+ years in a lead or management role, providing artistic direction, feedback, mentorship, and guidance to individual artists or teams. Experience shipping game titles as a Senior or Lead 3D Artist, with responsibility for artistic quality and consistency. Strong understanding of modeling, sculpting, and texturing fundamentals, including stylized hand-painted techniques, PBR workflows, and their application in modern game engines. Strong artistic foundation in anatomy, shape language, form, proportion, composition, color theory, and design. Proficiency with industry-standard 3D art tools such as Maya, 3ds Max, ZBrush, Substance Painter, and Photoshop. Experience reviewing and guiding 3D art production, including providing clear, actionable feedback to internal artists and external vendors to ensure assets meet established quality and style standards. Strong communication and collaboration skills, with experience working across art disciplines such as concept art, animation, technical art, and production. Desired Qualifications: AAA game development experience, particularly creating stylized characters, skins, or cosmetic content. Experience working with distributed teams or external co-development partners across regions. Multilingual ability (Mandarin or other regional languages) to communicate effectively with partner studios. Our Perks: Full relocation support Full health insurance for you, your spouse and children Open paid time off Retirement benefits with company matching Life insurance, parental leave, plus short-term and long-term disability Play Fund so you can broaden and deepen your knowledge of our players and community through games We will double down on your donations of time and money to non-profits Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.
Задачи: — Симуляция готовой многослойной одежды из Marvelous Designer, включая пальто, рубашки, брюки и пояса. — Работа с многослойной одеждой, коллизиями и ручная доводка симуляции. — Контроль силуэта, формы складок и движения ткани с сохранением убедительного веса и характера материала. Оплата обсуждается индивидуально. Присылайте портфолио с симуляциями для знакомства. Артдиректор проекта: @f1tts
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подбор• Создавать модели объектов окружения природного характера. • Художественно оформлять уровни.
Ищем Cinematic Artist, который возьмёт на себя кинематографичную часть проекта: внутриигровые катсцены, трейлеры и другие ролики, которые понадобятся по ходу разработки. - Ставить внутриигровые катсцены и постановочные диалоги в UE5.
Задача — симуляция готовой многослойной одежды из Marvelous Designer: пальто, рубашек, брюк, поясов.
• Design the core systems of the game, with input from the game director: production chains, resources, logistics, progression and economy. • Take high-level mechanics and break them down, step by step, into something the team can build.
REMOTE GLOBAL | OWL GAMES Ищу ведущего геймдизайнера, который возьмёт на себя экономику и баланс мобильного open-world проекта в духе GTA. Задачи • Оценить текущую экономику, выявить дисбалансы и сформировать стратегию её развития.
Вам будут давать реальные задачи, приближенные к продакшену, под надзором наших опытных Проджект-менеджеров.
— ставить катсцены и постановочные диалоги в UE5; — создавать игровые трейлеры и другие кинематографичные ролики;
- 2+ года коммерческого опыта Game Designer. - Опыт в Puzzle, Casual или Hybrid Casual.
Location: Brighton, United Kingdom We’re FuturLab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games. We are looking for an experienced game designer with a strong eye for detail and a passion for creating unique unorthodox experiences to join our team on a 6-Month Fixed Term Contract. Working closely with the Design Director, the Senior External Game Designer will oversee the design of multiple projects that are primarily designed and created by external partners. Each project will require a different level of involvement with regards to the game’s design. They will take ownership of all game design aspects of the projects and be confident and effective in providing direction to members of the external teams across all disciplines. The Senior External Game Designer will also assist on internal projects when necessary. Core Responsibilities: - Own and maintain the design vision and quality of a portfolio of externally developed game projects. - Collaborate with internal stakeholders to ensure each project is aligned with product, franchise and company goals. - Define design goals, pillars, principles and requirements for each project. - Identify and document the success criteria for each project. - Forsee risks or issues with a game’s design or feature before implementation and provide clear reports on these for review by internal stakeholders. - Provide clear verbal and written feedback throughout the development of each project. - Assess and provide the suitable level of hands-on involvement for each project and each development stage within them. - Empower the external teams to take ownership of the design as much as possible. - Recognise and adapt when a project needs an adjustment to their level of design input. - Review and feedback on design documentation, specifications and feature designs at an implementation level. - Work with external designers to solve design problems and optimize the gameplay experience. - Identify risks or gaps to the design and work with the external partners to resolve them, escalating to the Design Director if necessary. - Regularly play and assess the projects and use feedback from internal playtest sessions to inform design decisions and improvements. - Ensure external partners always understand and meet the high-level creative goals of the project. - Assist with design work on internal projects when necessary. Requirements - A passion for playing and creating games. - Employed as a Game Designer on at least one commercial game from conception to completion. - Excellent understanding and working knowledge of the Unity game engine. - Demonstrable level design experience. - Demonstrable experience in providing detailed verbal and written feedback for other designers’ work. - Excellent interpersonal skills and a proven ability to liaise effectively with all game development disciplines. - Deep understanding of game design and mechanics. Benefits - Competitive salary (dependent on experience) - Performance related bonus. - Monday to Friday 9am - 5pm (No weekends, No overtime, No Crunch!) - 27 days of paid annual leave, including 21 standard days, 3 days over the Christmas closure, 2 discretionary 'Duvet Days,' 1 day to celebrate your birthday, plus all 8 UK bank holidays and an extra day off for our very own FuturLab bank holiday! (Pro-rated for FTC) - Opportunities to attend and speak at gaming events/conferences. - Free MS Game Pass or PS+ subscription - Free game codes, game swag and merchandise. - Bike2work scheme. - Enhanced Maternity - 9 months full pay (statutory benefit topped up by FL) - Paternity leave - 8 weeks full pay - Enhanced Sick Pay. - Enhanced Pension. - Remote therapy service through Spill -8 x 50-minute virtual sessions over 6 months whenever you need them. Unlimited ‘ask a therapist’ text questions. - Eye tests & standard glasses for display work. - Amazing offices with a great culture. FuturLab foster an inclusive and welcoming culture, check out the Life at FuturLab page ( www.futurlab.co.uk/life-at-futurlab ) for reasons why you’d love working here! If you have the skills, experience and passion for the role then please get in touch as we’d love to hear from you! Apply here Senior External Game Designer - 6-Month FTC - (UK Only - Remote/Hybrid-Brighton) - FuturLab Ltd with a cover letter. Equal Opportunities We welcome applicants from all backgrounds and are committed to making reasonable adjustments to the recruitment process as required, please add any adjustment requests to your application. Candidates without a valid UK work Visa cannot be considered.
REMOTE / PARTTIME (50-80h/MONTH) | CLEVERSIDE 💵 B2B, почасовая ставка, $ 📍Удаленно, не РФ 🎮 Задачи: - Фичи - продумывать, декомпозировать, описывать; - Level-дизайн - проектировать уровни, собирать матрицы уровней, выстраивать сложность и прогрессию;
Location: San Jose, California (Hybrid) Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities. Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore Have Fun and Is Motion Gaming Back? , as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations. Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities. Important Notice: ⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in @nex.inc . If you receive a suspicious email or message, please do not respond and report it immediately to us. Location: San Jose, California (Hybrid) Salary: USD 30 - USD 40 per hour Type: Full Time Internship (June 1, 2027 - August 31, 2027) The Role We are a passionate team of engineers, designers, and artists building active, camera-based games for Nex Playground. Our products span fitness, character-driven action, family party play, and experimental new formats, including: Fitness & training: NexGym , Zumba Fitness Party , Family Fitness Challenge , and Training Ground. Party & Action: Kung Fu Panda: Train Like A Master and Copy Cat Deluxe . As our Software Engineer Intern (Game Development) , you will work with the US game development team on production games, content updates, and new prototypes. You will collaborate with experienced engineers, designers, and artists to turn gameplay ideas into responsive motion controls, polished game systems, and fun physical experiences for players of all ages. What You Will Bring to the Table Build high-quality motion-based gameplay experiences using Unity, C#, and Nex's proprietary motion engine. Contribute directly to production games and content updates, iterating on features to improve the player experience. Brainstorm, prototype, and evaluate new game ideas in close collaboration with designers and fellow engineers. Participate in playtesting, technical discussions, knowledge sharing, and code reviews. Should Have Must be currently enrolled in an undergraduate or graduate degree program at an accredited college or university. Solid foundation in software development and algorithms. Passion for games and curiosity about what makes them fun. Strong communication and collaboration skills. Care for users and attention to detail when building products and features. Growth mindset and excitement for working in a fast-paced environment. Nice To Have Familiarity with Unity and C# is helpful, but not expected at the start; our onboarding includes training for interns who are new to the engine. Experience with gameplay systems, motion controls, physics, UI/UX, tools, prototypes, or game jams. Interest in fitness, family play, party games, or creative physical gaming experiences. We Offer Competitive compensation package. Flexible working hours and vacation policy. Product-driven culture that treasures talents and individual growth. Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field Nex is located in San Jose, California, USA and Hong Kong . Learn more about us at https://www.nexplayground.com/about . We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms! Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination. We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
The Pixelart Animator contract role is focused on creating high-quality pixel art animations for JRPG video game projects and related trans-media assets. • Animating characters, creatures, environments, and visual effects in pixel art style.
Location: Medellin, Colombia On behalf of Gaming Client #1 , SD Solutions is looking for a talented Core Artist (2D production) who will be responsible for creating high-quality illustrations and UI art for ongoing live game content, features, and events while adhering to the overall game art direction and UI style. They are required to coordinate delivery of finished assets to the technical artists in a complete, organized, and well-documented fashion. They should have the ability to deliver exceptional quality, leverage the latest AI art tools, and deliver within a reasonable production schedule. Production artists are expected to be expert users of Adobe Photoshop and the Adobe Suite. Artists are expected to have superior talents in several artistic categories, including illustration, graphic design, color theory, character design, with 3d skills being a very strong plus. The team is currently porting the game to a new platform. New team members typically start on LiveOps content before moving on to game features. SD Solutions is a staffing company operating globally. Contact us to get more details about the benefits we offer. Responsibilities: Follow the direction of the Art Director and Art Manager to create high-quality concept art for game content and event screens that adhere to the overall game’s illustration and UI aesthetic. Start with LiveOps content and move on to game features over time. Work rapidly to ideate creative concepts and work in an iterative process. Create concepts that work with the existing game UI aesthetic. Create illustrations that are pre-planned to work well with 2D animation and VFX. Create logo designs for game features that adhere to the game’s art style. Use AI tools to accelerate and enhance concepting and asset creation. Use and/or create 3D elements as a basis for 2D illustrations. Demonstrate ability to follow dictated file structure and organization for delivery of art assets. Demonstrate ability to provide all necessary assets and documentation within expected deadlines. Requirements: UI art experience is required (top priority). 3+ years of experience creating art for mobile games is required. Casino game experience is preferred. Exceptional understanding of character design, color theory, composition, lighting, graphic design, and text treatments is required. Expert proficiency in Adobe Photoshop, including working with Photoshop templates, is required. Proficiency in the Adobe Suite is required. Experience using AI art tools is required. Experience using Blender is preferred. Experience using Adobe Illustrator is preferred. A high level of English (beyond conversational) is required. A portfolio is mandatory. Applications without a portfolio will not be considered. Strong organizational skills. Ability to follow directions, learn, and expand talents and skill sets. Ability to explore new styles and self-assess abilities. About the company: A publicly traded developer and publisher of free-to-play social casino and casual games for mobile and web. Their portfolio of nine core titles — including social slots, bingo, backgammon, and card games — is played by millions of users daily across global markets. By applying for this position, you agree to the terms outlined in our Privacy Policy. Please take a moment to review our Privacy Policy https://sd-solutions.breezy.hr/privacy-notice , and make sure you understand its contents. If you have any questions or concerns regarding our Privacy Policy, please feel free to contact us.
• Работать над полным циклом создания модели от блокинга до выгрузки в движок (Unreal/Unity).
Location: Dublin, Ireland As a Principal Software Engineer on the League of Legends' Purchase Points theme, you will set technical direction for player-facing systems across the game client, engine, UI, content, and service integrations. You will bring expert C++ and game-development experience to complex, cross-team problems - making sound architectural decisions, clarifying tradeoffs, and helping teams build experiences that are performant, maintainable, reliable, and cohesive. You will partner with Engineering, Product, Design, Art, UX, QA, and Production, and lead through influence rather than formal authority. Responsibilities: Set technical direction and lead architecture for complex initiatives spanning multiple teams. Design and guide implementation of player-facing systems across client, engine, UI, content, tooling, and services. Identify cross-team technical risks and dependencies, and make tradeoffs across player experience, quality, performance, scope, and schedule clear. Raise the bar for system quality, reliability, observability, maintainability, and live-service operations, including participation in ongoing operational support, incident response, and root-cause analyses. Establish shared patterns and standards; review technical designs, RFCs, and implementation plans. Mentor senior engineers and Tech Leads, improve engineering workflows and developer experience, and represent the Purchase Points theme in broader architectural discussions. Required Qualifications: 8+ years of professional software engineering experience, or equivalent experience delivering complex software systems. Expert-level C++ experience in large, complex, and long-lived codebases. 6+ years of professional game-development experience, or equivalent depth working on game clients, game engines, interactive products, or related technologies. Experience designing and shipping player-facing systems, with strong knowledge of architecture, performance, memory, concurrency, debugging, and maintainability. Experience setting technical direction across multiple teams or a broad product area without relying on formal authority. Experience working effectively with non-engineering partners and communicating complex problems and tradeoffs clearly. A track record of mentoring senior engineers and delivering multi-month or multi-year technical efforts with broad product or organizational impact. Desired Qualifications: Experience developing around-game systems such as game UI, screens, client navigation, player journeys, progression, social, identity, shopping, or similar areas. Experience with proprietary game engines, content tools, pipelines, or authoring workflows. Experience with UI architecture, real-time performance profiling, or client integration with online services. Experience shipping and operating a live game or other globally distributed consumer product. Familiarity with League of Legends, or strong motivation to learn the game and its player experience. Success in this role: Teams have clear technical direction and shared patterns for building around-game experiences. Cross-client, engine, UI, content, and service dependencies are surfaced and managed early. Senior engineers and Tech Leads make better decisions and lead more effectively through your guidance. Players experience responsive, reliable, cohesive around-game features. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and Riot will support your retirement benefits with a company match, and double down on your donations of time and money to non-profit charitable organizations. Check out our benefits pages for more information. At Riot Games, we put players first . That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.