Location: Poland
Workplace: Remote
We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 50+ rockstar professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!
Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US:
🏆 #1 in the Cryptogram niche by downloads
✏️ #2-3 in Word Games
🧩 Top 10 Puzzle Games in the US for the last 6 months
We’re looking for an experienced Producer to join our R&D team.
What are you working on?
- Genres: Puzzle, Casual
- Platforms: Mobile, iOS, Android
For which tasks (responsibilities)?
- Supervise one of the areas of product development
- Conduct market research
- Analyze product metrics
- Based on this analysis, formulate product hypotheses and implement them together with the team
- Develop a roadmap for the direction and be responsible for its execution from the product perspective
What kind of professional are we looking for?
- Experience in mobile casual/hybrid-casual game development; puzzle games experience is a plus
- Hands-on experience with AI tools for building game prototypes and testing ideas independently
- Solid knowledge of mobile games trends and features
- Solid knowledge of game/product design
- Strong analytical skills
- Exceptional organizational and work structuring skills
- Ability to analyze the market
- Knowledge of monetization trends
- Russian fluent
What are the conditions and bonuses?
For your success we offer:
🌴 18 business days of compensated day-offs
8 paid Personal Days a year + 1 day is added every year
👉 Flexible Public Holidays policy
❤️🩹 100% Sick Leave compensation
💻 Payment for wear and tear on equipment while using a personal computer
🌐 Remote work
Location: Remote Europe
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
This role will be working at Lion Studios
Lion Studios
is a mobile games publisher that works with mobile developers to get their games discovered by players around the world. Headquartered in San Francisco, Lion Studios’ creative and strategy teams utilize their expertise to help game developers break through the noise and grow their businesses.
Since launching in 2018, Lion Studios has driven 90% of its games to the Top 10 in the App Store and Google Play and helped drive 16 games to #1 in the US App Store’s Top Free chart.
Role Overview
As a Game Designer, you will support our Turkish teams and work on our successful casual puzzle titles. You’ll work closely with external development teams, studio managers, and you'll have the exciting opportunity to ideate, craft, and analyze our existing and future puzzle games, contributing to their success.
You’ll thrive here if you’re a versatile game design generalist with a strong interest in level design, comfortable building relationships across multiple teams, and able to balance creative judgement with data-informed decision-making.
Responsibilities
Design engaging & challenging core gameplay loops, player experiences, and monetization strategies.
Partner with external studios in Turkey throughout the new game development pipeline, from early concepts to playable builds.
Design new mechanics that enhance depth and progression while fitting seamlessly into the game’s design approach.
Evaluate player data, identify trends, and optimize level funnels for retention and monetization.
Collaborate cross-functionally with developers to align with overall product goals.
Keep an eye on top-performing games to understand market trends and extract insights.
Required Skills, Knowledge and Expertise
At least 3+ years of experience as a game designer, or in a similar field.
Professional experience in game design, with the ability to contribute across mechanics, systems, progression, and player experience.
Confidence using data and player insights to identify design problems and recommend solutions.
Strong creative and problem-solving skills, with the ability to collaborate and communicate effectively with cross-functional stakeholders to align design with the product vision.
Advanced analytical skills, ability to spot patterns and trends
Experience with balancing levels and funnel optimization
Fluency in Turkish
and the ability to communicate effectively with Turkish-speaking studio teams.
Desired Skills
Game design experience as a publisher in puzzle genres is a huge plus
Experience with liveops, A/B testing, or data-informed iteration cycles.
Familiarity with Figma or similar visual collaboration software for mock-ups
Proficient using AI tools for generating early prototypes
Track record of publishing/working on successful hypercasual, casual, or AAA titles
Location: Warsaw
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
Our team is looking for a proactive and product-oriented Game Designer to work on new R&D projects in the hybrid-casual puzzle genre.
You will participate in the creation of new game concepts and prototypes from the earliest stages — from developing and iterating on core gameplay to building progression systems, balancing mechanics, and shaping the first layers of meta and LiveOps features.
We are looking for someone who enjoys experimenting, rapidly iterating on ideas, and turning raw gameplay concepts into strong product foundations.
Key Responsibilities
Design and develop gameplay systems and features for new game prototypes
Work on core gameplay, progression, balance, and early meta systems
Create and maintain game design documentation (concept docs, GDDs, feature specs)
Analyze gameplay problems and propose solutions to improve player experience and engagement
Participate in prototyping and iteration processes together with the R&D team
Design and tune game balance, rewards, pacing, and progression
Work with product metrics and formulate gameplay hypotheses
Collaborate closely with game designers, producers, artists, and developers during early production stages
Required Skills, Knowledge and Expertise
3+ years of experience as a Game Designer
Experience in
hyper-casual,
hybrid-casual, or puzzle games
Participation in developing games or prototypes from scratch (R&D / pre-production)
Experience working on at least 5 game projects or prototypes
Experience creating and maintaining game design documentation
Understanding of gameplay systems, progression, balancing, and player motivation
Strong knowledge of the mobile games market and current genre trends
Ability to clearly communicate ideas and work in a fast iteration environment
Strong analytical and problem-solving skills
English and Russian spoken and written at B2 level and above
Working at Tripledot
Hybrid Working
26 days paid holiday
in addition to bank holidays to relax and refresh throughout the year
20 days remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements and our team spirit
Private Medical Cover with Luxmed:
Have peace of mind with private medical cover, ensuring your and your family's health is in good hands
Daily Free Lunch:
When working in the office order free food from Pyszne.pl
Multisport Plus Card:
Enjoy access to various sports facilities across Warsaw with the Multisport Plus Card
Employee Assistance Program:
Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
Continuous Professional Development:
Propel your career with continuous opportunities for professional development
English & Polish Classes:
Improve your language skills with access to English and Polish classes
Location: Worldwide
Who We Are
At YallaPlay, We are a rapidly growing startup mobile gaming studio on a mission to bring people together through play, we create exciting mobile games that bring joy to millions of players worldwide. Founded in Austin, Texas, we’ve since expanded to Brazil and the UAE, growing our diverse and talented team of creators. We pride ourselves on a fun and collaborative work environment, with a remote-friendly culture and a dedication to producing high-quality, engaging games. Our current titles, including “Spades Masters” (iOS/Android), have been enjoyed by millions of players globally.
Our passion lies in reinventing card games infusing them with fresh mechanics, beautiful design, and social features that spark connection and excitement. As we continue to scale, we’re looking for creative, driven individuals who are excited to help shape the future of multiplayer mobile gaming in a fast-paced, collaborative environment.
Join us and be part of building something big from the ground up.
The Opportunity
We're looking for an
AI-first Unity Developer
to help build high-quality mobile games faster and smarter. Reporting to the Lead Unity Developer, you'll use modern AI development tools alongside your technical expertise to implement game features, prototype ideas rapidly, solve complex engineering problems, and continuously improve development velocity.
This role spans the entire game development lifecycle, from rapid prototyping to live operations. Success requires strong Unity fundamentals, excellent engineering judgment, and the ability to use AI as a force multiplier while maintaining high standards for code quality, performance, and player experience.
This position can be remote or based at our state-of-the-art offices in Yas Island, Abu Dhabi, UAE.
What You’ll Be Doing
Develop and implement mobile games in Unity for iOS and Android.
Use AI-powered development tools to accelerate coding, debugging, refactoring, documentation, testing, and prototyping while maintaining production-quality standards.
Collaborate with designers, producers, artists, backend engineers, and QA to deliver polished player experiences.
Write clean, scalable, maintainable C# code and validate AI-generated code before production use.
Rapidly prototype gameplay mechanics and iterate based on team feedback.
Optimize performance across a wide range of mobile devices using Unity profiling tools.
Debug complex gameplay, networking, memory, and platform-specific issues.
Implement gameplay systems, UI, animations, VFX, audio, and live operations features.
Contribute to CI/CD, build automation, and deployment pipelines.
Review code, improve engineering standards, and contribute to reusable systems and internal tools.
Continuously evaluate new AI tools and workflows that improve team productivity.
Participate in Agile development processes, including sprint planning and daily standups.
What We’re Looking For
What you need to have:
Bachelor's degree in Computer Science, Software Engineering, Interactive Media, or equivalent experience.
5+ years developing mobile games with Unity.
At least 2 shipped mobile game titles.
Excellent C# programming skills.
Strong understanding of Unity architecture, UI Toolkit/uGUI, prefabs, asset management, animation, audio, and scene management.
Experience building both 2D and 3D mobile games.
Experience optimizing CPU, GPU, memory, and battery performance.
Experience with REST APIs, WebSockets, or multiplayer networking.
Strong debugging and problem-solving skills.
Experience working in Agile teams.
Excellent communication and collaboration skills.
AI-First Development
We expect our engineers to use AI as part of their daily workflow. You should:
Be comfortable using AI coding assistants (such as Unity AI, GitHub Copilot, Cursor, Claude Code, ChatGPT, or similar).
Know how to write effective prompts for technical tasks.
Critically review, validate, test, and improve AI-generated code rather than accepting it blindly.
Use AI to accelerate debugging, documentation, testing, refactoring, and code generation.
Continuously experiment with new AI workflows that improve development speed without compromising quality.
Understand the limitations, risks, and security considerations of AI-assisted software development.
Why YallaPlay
What You Get
Real Impact
– You’ll work on meaningful projects that reach a global audience.
Collaborative Culture
– Small team, big ambition. We keep things fun, respectful, and feedback-driven.
Benefits & Perks
Competitive salary
Remote-first and flexible schedule- Digital nomad friendly
Generous paid time off
Paid birthdays off
UAE visa sponsorship (if applicable)
Growth opportunities and access to learning resources
A team that actually loves games—and each other
Next Steps
Ready to join the team? We’d love to hear from you!
Apply
Share sample code and projects (GitHub)
We review every application carefully and will be in touch if there’s a fit. Good luck!
Location: ES - Barcelona, Spain
Scopely is looking for a
Lead Game Capture Artist
to join our Marketing Creative Services team, Flamed, in our
Barcelona office
on a hybrid basis. (3 days a week)
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
We are the in-house creative agency, Flamed, an International multidisciplinary team. We build thousands of creatives every year to support all Scopely games Marketing needs worldwide. You will primarily work on
MONOPOLY GO!
, one of the top mobile games on the market, and may also support other IPs in our extensive portfolio as needed..
What you will do:
In-Game Scene Setup:
Navigate and utilize diverse Unity game builds to construct and animate dynamic in-game sequences, using in game animations and assets.
Gameplay & Cinematic Capture:
Stage, shoot, and capture high-end gameplay footage and cinematic sequences tailored for high-performing UA ads, social media, and promotional trailers.
Composition & Still Capture:
Compose and capture high-resolution gameplay stills and 3D model shots for key art and promotional materials.
Cinematography:
Craft impactful, high-energy scenes by driving dynamic camera work, lighting, action pacing, and visual effects.
Post-Processing & Polish:
Perform initial footage editing, asset retouching, and color adjustments to elevate final deliverable quality.
Iterative Quality Focus:
Maintain rigorous attention to detail while actively offering and integrating feedback in a constructive team environment.
What you will need:
5+ years of experience
in gameplay capture, layout, pre-visualization, or 3D environment design within gaming, marketing, or film.
An excellent video reel (Mandatory)
demonstrating expert-level cinematography, gameplay capture, and scene composition.
Deep Unity Proficiency.
Hands-on experience building complex scenes, staging animations, and managing camera setups within Unity.
Unreal Engine knowledge:
Must have hands-on experience using Unreal Engine to produce cinematic-quality renders.
Strong sense of
composition, color, and animation
timing.
A good sense of
story-telling
and understanding of
cinematic language
, camera terminology with the ability to use motion blur, depth of field and other effects, to create realism.
Experience with video production software including Premiere, and After Effects.
Proven ability to work iteratively and communicate effectively across multidisciplinary teams (motion designers, video editors, producers).
Problem solver and ability to work well under pressure and deadlines.
Enjoys collaborating with designers, video editors and motion designers to deliver great advertising and marketing creative.
Communication: Excellent written and verbal English communication skills.
Bonus Point:
Technical art skills (e.g., scripting, shader creation, rigging, tool development) to support capture workflows and optimize assets.
Understanding of the mobile games market and up-to-date knowledge of current pop culture trends (i.e. social media, design, movies, TV, etc.).
Proactive interest in AI-assisted design tools and their creative applications.
To consider your application, please include a portfolio, Reel or /links to examples of your work.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Berlin
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
This role will be working at Lion Studios
Lion Studios
is a mobile games publisher that works with mobile developers to get their games discovered by players around the world. Headquartered in San Francisco, Lion Studios’ creative and strategy teams utilize their expertise to help game developers break through the noise and grow their businesses.
Since launching in 2018, Lion Studios has driven 90% of its games to the Top 10 in the App Store and Google Play and helped drive 16 games to #1 in the US App Store’s Top Free chart.
Role Overview
As a Game Designer, you will support our Turkish teams and work on our successful casual puzzle titles. You’ll work closely with external development teams, studio managers, and you'll have the exciting opportunity to ideate, craft, and analyze our existing and future puzzle games, contributing to their success.
You’ll thrive here if you’re a versatile game design generalist with a strong interest in level design, comfortable building relationships across multiple teams, and able to balance creative judgement with data-informed decision-making.
Responsibilities
Design engaging & challenging core gameplay loops, player experiences, and monetization strategies.
Partner with external studios in Turkey throughout the new game development pipeline, from early concepts to playable builds.
Design new mechanics that enhance depth and progression while fitting seamlessly into the game’s design approach.
Evaluate player data, identify trends, and optimize level funnels for retention and monetization.
Collaborate cross-functionally with developers to align with overall product goals.
Keep an eye on top-performing games to understand market trends and extract insights.
Required Skills, Knowledge and Expertise
At least 3+ years of experience as a game designer, or in a similar field.
Professional experience in game design, with the ability to contribute across mechanics, systems, progression, and player experience.
Confidence using data and player insights to identify design problems and recommend solutions.
Strong creative and problem-solving skills, with the ability to collaborate and communicate effectively with cross-functional stakeholders to align design with the product vision.
Advanced analytical skills, ability to spot patterns and trends
Experience with balancing levels and funnel optimization
Fluency in Turkish
and the ability to communicate effectively with Turkish-speaking studio teams.
Desired Skills
Game design experience as a publisher in puzzle genres is a huge plus
Experience with liveops, A/B testing, or data-informed iteration cycles.
Familiarity with Figma or similar visual collaboration software for mock-ups
Proficient using AI tools for generating early prototypes
Track record of publishing/working on successful hypercasual, casual, or AAA titles
Working at Tripledot
25 days holiday:
Enjoy 25 days of paid holiday, in addition to bank holidays to relax and refresh throughout the year.
Continuous Professional Development:
Propel your career with continuous opportunities for professional development.
Supplemental Health Insurance:
Continentale: annual budget of 1200 eur - reimbursement for healthcare outside of public plans (glasses, massages, dental treatments etc.)
Public Transportation reimbursement:
100% of public transportation to the office via BVG ticket is covered
Daily Free Lunch:
Order free food from Wolt when at the office
Pension plan
: Opt-in to employer contributed pension plan, operated with Degura
О компании Nexters: международная компания по разработке игр, входящая в холдинг GDEV, с офисами на Кипре, в Армении и Казахстане, а также возможностью удалённой работы.
Роль: Combat Game Designer для проекта Hero Wars: Alliance. Задачи включают дизайн механик способностей новых героев, определение их восприятия и коммуникации в бою, анализ использования героев игроками, работу с балансом, синергиями и ограничениями существующей боевой системы, а также сопровождение функций на всех этапах жизненного цикла — от концепта и GDD до релиза, анализа и итераций. Взаимодействие с разработчиками, художниками, дизайнерами UI/UX, аналитиками и другими заинтересованными сторонами.
Требования: опыт в гейм-дизайне от 5 лет, глубокие знания успешных mid-core игр (Battler), включая практики LiveOps, опыт работы с LiveOps на существующих проектах с использованием data-driven подхода.
Условия: медицинская программа (включая стоматологию) или компенсация, доступная в любом месте работы; базовая медицинская программа для членов семьи при работе в официальных офисах; оплачиваемый отпуск и больничные; возможность работать в офисах в Армении, Казахстане, Кипре или удалённо; спортивные активности в офисах; поддержка релокации; курсы английского языка онлайн, уроки греческого и армянского для сотрудников в Кипре и Армении; участие в гейм-джемах, хакатонах, конференциях и митапах; поддержка местных сообществ и социальных инициатив, стратегия устойчивого развития и благотворительные проекты.
Формат работы: офисы в Армении, Казахстане, Кипре или удалённо.
УдалённоRelocation support : Relocation package available if joining us in one of our official locations
Location: Istanbul
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across on a new puzzle game, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Puzzle games demand a precise and thoughtful visual language, from clear iconography and satisfying feedback animations to cohesive UI and world aesthetics, and your work will be central to delivering that.
You'll have the opportunity to contribute directly to the growth and visual refinement of our puzzle titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
ROLE
- Support the team in the ideation and execution of the game’s vision.
- Design and implement a high-quality, scalable UI from concept to final integration in Unity.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 3D/2D assets (assets, props and environment art) and ensure optimal performance across mobile devices.
- Setup, integrate, and animate UI scenes in Unity.
- Work with Game Designers to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
PROFILE
- Strong Unity skills, with the ability to implement and optimise directly in engine.
- Excellent 3D /2D design skills, with a keen eye for visual hierarchy, composition, and readability.
- Experience with A/B testing or working with LiveOps features.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Experience collaborating with cross-functional teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
BENEFITS
• Best-in-class compensation
• Other benefits according to the country you reside
Задачи:
— Владение функциями от концепции до анализа после запуска.
— Проектирование экономики событий, наград, прогрессии и предложений.
— Понимание циклов ресурсов, динамических систем и игровой экономики.
— Работа с аналитикой до и после запуска.
— Балансировка ценности нового контента для укрепления продукта без подрыва существующих систем.
— Сотрудничество с Product Owners, аналитиками, разработчиками, UI/UX дизайнерами, художниками и другими заинтересованными сторонами.
Требования:
— Опыт работы в геймдизайне от 5 лет.
— Глубокие знания успешных mid-core игр (Battler), включая практики LiveOps.
— Опыт работы с LiveOps на существующих проектах с использованием подхода, основанного на данных.
— Фокус на прогрессии, наградах, событиях, предложениях и новом контенте.
— Понимание, сколько золота, изумрудов и других ресурсов зарабатывают и тратят игроки; способность оценивать влияние нового контента на существующие системы.
— Сильное системное мышление и знание рынка 4X.
— Опыт с LiveOps и/или mid-core проектами; понимание влияния экономики на поведение игроков.
Условия:
— Медицинская программа (включая стоматологию) или компенсация медицинских расходов; базовая программа для членов семьи при работе из официальных локаций (Кипр, Армения, Казахстан).
— Оплачиваемые отпускные и больничные; возможность работы из официальных локаций или удалённо.
— Доступ к занятиям йогой, футболом, волейболом в официальных локациях.
— Пакет поддержки при релокации для переезда в официальные локации.
— Курсы английского онлайн; уроки греческого и армянского языков; участие в гейм-джемах, хакатонах, конференциях, митапах в качестве спикеров.
— Поддержка местных сообществ и социальных инициатив; участие в устойчивом развитии и благотворительности.
— Формат работы: в офисах в Армении, Казахстане, Кипре или удалённо.
Команда:
— Работа в команде, создающей Hero Wars: Alliance, быстрорастущую mid-core battler/4X игру.
УдалённоRelocation support — Relocation package for joining official locations
Задачи:
— Дизайн, улучшение и балансировка основных игровых систем для живой мобильной PvP-игры
— Разработка функций и контента для прогрессии пользователей, соревновательных режимов, живых событий и удержания игроков
— Анализ поведения игроков, производительности игры и влияния функций для принятия решений по дизайну
— Создание четкой документации по дизайну, спецификаций и описаний функций
— Тесное сотрудничество с продакт-менеджерами, аналитиками, художниками и разработчиками на протяжении всего процесса разработки функций
— Генерация гипотез, проверка идей через тестирование и итерации на основе данных и отзывов игроков
— Вклад в долгосрочное видение продукта и выявление возможностей для роста и улучшения
Требования:
— Опыт работы в игровой индустрии на позиции Game Designer не менее 5 лет
— Подтвержденный опыт работы с мобильными PvP-играми
— Опыт проектирования и балансировки систем для живых мобильных игр
— Хорошее понимание принципов монетизации через внутриигровые покупки (IAP)
— Сильное аналитическое мышление и уверенность в работе с метриками продукта и данными о поведении игроков
— Умение четко излагать идеи и создавать структурированную документацию по дизайну
— Владение английским языком на уровне, достаточном для повседневного общения, документации и обсуждения дизайна
Условия:
— Возможность работать в компании ZiMAD, американской компании с разнообразным портфолио глобальных free-to-play проектов с многомиллионной месячной аудиторией
— Участие во всем цикле разработки продукта
— Перспективы карьерного роста в международной компании
— Возможность удаленной работы
— Гибкий график работы
— Бонусы, основанные на достижении KPI и финансовых результатов проектов
— Оплата конференций, тренингов (включая языковые курсы) и мастер-классов
— Возможность посещать сессии с психологами для улучшения психического здоровья и благополучия
— Участие в благотворительных проектах
Location: Limassol
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
Our team is looking for a proactive and product-oriented Game Designer to work on new R&D projects in the hybrid-casual puzzle genre.
You will participate in the creation of new game concepts and prototypes from the earliest stages — from developing and iterating on core gameplay to building progression systems, balancing mechanics, and shaping the first layers of meta and LiveOps features.
We are looking for someone who enjoys experimenting, rapidly iterating on ideas, and turning raw gameplay concepts into strong product foundations.
Key Responsibilities
Design and develop gameplay systems and features for new game prototypes
Work on core gameplay, progression, balance, and early meta systems
Create and maintain game design documentation (concept docs, GDDs, feature specs)
Analyze gameplay problems and propose solutions to improve player experience and engagement
Participate in prototyping and iteration processes together with the R&D team
Design and tune game balance, rewards, pacing, and progression
Work with product metrics and formulate gameplay hypotheses
Collaborate closely with game designers, producers, artists, and developers during early production stages
Required Skills, Knowledge and Expertise
3+ years of experience as a Game Designer
Experience in
hyper-casual,
hybrid-casual, or puzzle games
Participation in developing games or prototypes from scratch (R&D / pre-production)
Experience working on at least 5 game projects or prototypes
Experience creating and maintaining game design documentation
Understanding of gameplay systems, progression, balancing, and player motivation
Strong knowledge of the mobile games market and current genre trends
Ability to clearly communicate ideas and work in a fast iteration environment
Strong analytical and problem-solving skills
English and Russian spoken and written at B2 level and above
Working at Tripledot
Fully remote
Paid Holiday:
Enjoy 20 business days of paid holiday
Collaborative and Data-Driven Culture:
Work in an environment where strong opinions are welcomed, ideas are challenged constructively, and product decisions are based on metrics and insights
Continuous Professional Development:
Grow your expertise through professional development opportunities within the company’s learning budget
Medical Insurance Compensation:
Receive compensation for private medical insurance
Sport Compensation:
Stay fit and active with partial reimbursement for your gym membership
Location: Tblisi
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
Our team is looking for a proactive and product-oriented Game Designer to work on new R&D projects in the hybrid-casual puzzle genre.
You will participate in the creation of new game concepts and prototypes from the earliest stages — from developing and iterating on core gameplay to building progression systems, balancing mechanics, and shaping the first layers of meta and LiveOps features.
We are looking for someone who enjoys experimenting, rapidly iterating on ideas, and turning raw gameplay concepts into strong product foundations.
Key Responsibilities
Design and develop gameplay systems and features for new game prototypes
Work on core gameplay, progression, balance, and early meta systems
Create and maintain game design documentation (concept docs, GDDs, feature specs)
Analyze gameplay problems and propose solutions to improve player experience and engagement
Participate in prototyping and iteration processes together with the R&D team
Design and tune game balance, rewards, pacing, and progression
Work with product metrics and formulate gameplay hypotheses
Collaborate closely with game designers, producers, artists, and developers during early production stages
Required Skills, Knowledge and Expertise
3+ years of experience as a Game Designer
Experience in
hyper-casual,
hybrid-casual, or puzzle games
Participation in developing games or prototypes from scratch (R&D / pre-production)
Experience working on at least 5 game projects or prototypes
Experience creating and maintaining game design documentation
Understanding of gameplay systems, progression, balancing, and player motivation
Strong knowledge of the mobile games market and current genre trends
Ability to clearly communicate ideas and work in a fast iteration environment
Strong analytical and problem-solving skills
English and Russian spoken and written at B2 level and above
Working at Tripledot
Hybrid Working
Paid Holiday:
Enjoy 20 business days of paid holiday
Collaborative and Data-Driven Culture:
Work in an environment where strong opinions are welcomed, ideas are challenged constructively, and product decisions are based on metrics and insights
Continuous Professional Development:
Grow your expertise through professional development opportunities within the company’s learning budget
Medical Insurance Compensation:
Receive compensation for private medical insurance
Sport Compensation:
Stay fit and active with partial reimbursement for your gym membership
Location: Minsk
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
Our team is looking for a proactive and product-oriented Game Designer to work on new R&D projects in the hybrid-casual puzzle genre.
You will participate in the creation of new game concepts and prototypes from the earliest stages — from developing and iterating on core gameplay to building progression systems, balancing mechanics, and shaping the first layers of meta and LiveOps features.
We are looking for someone who enjoys experimenting, rapidly iterating on ideas, and turning raw gameplay concepts into strong product foundations.
Key Responsibilities
Design and develop gameplay systems and features for new game prototypes
Work on core gameplay, progression, balance, and early meta systems
Create and maintain game design documentation (concept docs, GDDs, feature specs)
Analyze gameplay problems and propose solutions to improve player experience and engagement
Participate in prototyping and iteration processes together with the R&D team
Design and tune game balance, rewards, pacing, and progression
Work with product metrics and formulate gameplay hypotheses
Collaborate closely with game designers, producers, artists, and developers during early production stages
Required Skills, Knowledge and Expertise
3+ years of experience as a Game Designer
Experience in
hyper-casual,
hybrid-casual, or puzzle games
Participation in developing games or prototypes from scratch (R&D / pre-production)
Experience working on at least 5 game projects or prototypes
Experience creating and maintaining game design documentation
Understanding of gameplay systems, progression, balancing, and player motivation
Strong knowledge of the mobile games market and current genre trends
Ability to clearly communicate ideas and work in a fast iteration environment
Strong analytical and problem-solving skills
English and Russian spoken and written at B2 level and above
Working at Tripledot
20 business days paid holiday
in addition to bank holidays to relax and refresh throughout the year
Hybrid Working:
We work in the office 4 days a week
20 business days remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year
Lunch:
Provided daily in the office to keep you fueled and focused
Continuous Professional Development:
Propel your career with continuous opportunities for professional development
Private Medical Cover:
Ensure your health is in good hands through private health insurance
Sport Compensation:
Stay fit and active with our sport compensation benefit
Taxi to compensate
for travel to the office
English Classes:
Enhance your English skills with our provided English classes
Location: Seoul, South Korea; 서울특별시, South Korea; Yerevan, Armenia; Gwangju, South Korea; Gyumri, Armenia; Vanadzor, Armenia; Tbilisi, Georgia; Riga, Latvia; Kraków, Poland; Warsaw, Poland; Paris, France; London, United Kingdom; Madrid, Spain; Milan, Italy; Rome, Italy; Split, Croatia; Ras Al-Khaimah, United Arab Emirates; Dubai, United Arab Emirates; Manila, Philippines; Singapore; Valletta, Malta; Saint Julian's, Malta; Toronto, Canada; Sofia, Bulgaria
Workplace: none
David Kennedy Recruitment
is working with a leading international live gaming company that is looking to recruit
Korean
-speaking
Game Presenters
for its growing live casino operations in Armenia. This is an exciting relocation opportunity offering the chance to build an international career in a modern live gaming studio.
Position: Game Presenter (Korean)
Location: Yerevan, Armenia
Employment type: Full-time
Remuneration: Base salary + bonuses (including visa, flights, relocation and ongoing accommodation)
DUTIES AND RESPONSIBILITIES:
Host live casino games for Korean-speaking players in a professional and engaging manner
Present games clearly while following company procedures and gaming standards
Deliver an excellent player experience through confident communication and presentation skills
Maintain game accuracy, integrity and compliance with operational guidelines
Work closely with supervisors and studio teams to ensure smooth game operations
Participate in paid training and continuously develop product knowledge and presentation skills
Meet quality standards and KPI targets while maintaining a high level of professionalism.
REQUIREMENTS:
Native/fluent in Korean, both oral and written. Fluent in English
Confident, professional and customer-oriented presentation skills
Willingness to relocate to Armenia
Available to work 12-hour rotating day and night shifts (2 days on / 2 days off)
Positive, pro-active approach to work, with a flexible can-do attitude
A sense of responsibility and aspire to be the best at what you do
Being a mature and hardworking individual who works well as part of a team in a fast-paced environment.
BENEFITS:
Excellent remuneration package based on experience, skills, and performance
Be part of a dynamic international team with positive and friendly atmosphere
Guidance and tools to reach your full potential
Paid training
Performance bonuses
Free night shift taxi service to and from the studio
Free gym membership
Relocation support.
Seoul, South Korea; 서울특별시, South Korea; Yerevan, Armenia; Gwangju, South Korea; Gyumri, Armenia; Vanadzor, Armenia; Tbilisi, Georgia; Riga, Latvia; Kraków, Poland; Warsaw, Poland; Paris, France; London, United Kingdom; Madrid, Spain; Milan, Italy; Rome, Italy; Split, Croatia; Ras Al-Khaimah, United Arab Emirates; Dubai, United Arab Emirates; Manila, Philippines; Singapore; Valletta, Malta; Saint Julian's, Malta; Toronto, Canada; Sofia, Bulgaria; This is an exciting relocation opportunity offering the chance to build an international career in a modern live gaming studio; Remuneration: Base salary + bonuses (including visa, flights, relocation and ongoing accommodation); Relocation support
Location: Barcelona; Paris; Amsterdam
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This remote role is located within a two-hour time difference of CET.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io http://Paper.io 2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en_US.
With Paper.io http://Paper.io 2, we’re building an iconic game that players will never forget!
We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.
ROLE
- Support the Art Director in the ideation and execution of the game’s vision.
- Create high-quality 3D/2D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices.
- Setup, integrate, and animate UI scenes in Unity.
- Create VFX's using particle system in Unity.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
PROFILE
- Strong Unity skills, with the ability to implement and optimise directly in engine.
- Excellent 3D /2D design skills, with a keen eye for visual hierarchy, composition, and readability.
- Capable of working with Maya for animation and rigging, and Blender for 3D modelling.
- Ability to create VFXs using Unity's particle system
- Experience with A/B testing or working with LiveOps features.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Experience collaborating with cross-functional remote teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Location: Belgrade
Job Overview
World of Warships: Legends team in Belgrade is looking for a Game Designer. As a member of the World of Warships team, you will have the opportunity to collaborate with a talented and passionate group of professionals and make a meaningful impact on the direction and success of the game.
World of Warships: Legends game is a free-to-play naval action MMO that puts players in command of some of the most iconic ships in history. From agile destroyers to mighty battleships, players can choose from a variety of classes and nations as they battle it out on the high seas.
What will you do?
Design, implement, and balance new gameplay and content features for World of Warships Legends
Partner with internal and external teams to execute development goals
Work with the analytics team to optimize and improve day-to-day user behavior
Create and support game design documentation
What are we looking for?
2+ years of Game Design experience (ideally on console projects)
Solid understanding of at least one game design area: good experience with moment-to-moment gameplay (3Cs, weapons, abilities, etc.) or session-to-session gameplay (economy, progression, customization, etc.)
Positive attitude and ability to accept feedback, working in a multidisciplinary team
Excellent communicator (spoken and written) with good interpersonal skills
Upper-intermediate English to participate in daily meetings and discussions with English-speaking teammates
Be aware of industry trends, and know a wide range of games across multiple platforms and genres with a general understanding of the main game design approaches and principles
What additional skills will help you stand out?
Programming experience
Upper-intermediate Russian language skills
Level design experience
UX/UI design understanding
Work mode
Onsite during probation period and hybrid after that period (3 days' work form office and 2 days' work from home).
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:
Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave Compensation, Maternity Leave Benefits
Premium Private Health Insurance
Career development and education opportunities within the company
English clubs and platform for learning languages
Mental well-being program (iFeel)
Commuting allowance
Company events
FitPass membership
Discounts for employees
Personal Gaming Account
Coffee, fruits, and snacks in the office
On-site canteen with subsidized prices for food and drinks
Seniority Awards
Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Role Overview
Our team is looking for a proactive and product-oriented Game Designer to work on new R&D projects in the hybrid-casual puzzle genre. You will participate in the creation of new game concepts and prototypes from the earliest stages — from developing and iterating on core gameplay to building progression systems, balancing mechanics, and shaping the first layers of meta and LiveOps features. We are looking for someone who enjoys experimenting, rapidly iterating on ideas, and turning raw gameplay concepts into strong product foundations.
Key Responsibilities
— Design and develop gameplay systems and features for new game prototypes
— Work on core gameplay, progression, balance, and early meta systems
— Create and maintain game design documentation (concept docs, GDDs, feature specs)
— Analyze gameplay problems and propose solutions to improve player experience and engagement
— Participate in prototyping and iteration processes together with the R&D team
— Design and tune game balance, rewards, pacing, and progression
— Work with product metrics and formulate gameplay hypotheses
— Collaborate closely with game designers, producers, artists, and developers during early production stages
Required Skills, Knowledge and Expertise
— 3+ years of experience as a Game Designer
— Experience in hyper-casual, hybrid-casual, or puzzle games
— Participation in developing games or prototypes from scratch (R&D / pre-production)
— Experience working on at least 5 game projects or prototypes
— Experience creating and maintaining game design documentation
— Understanding of gameplay systems, progression, balancing, and player motivation
— Strong knowledge of the mobile games market and current genre trends
— Ability to clearly communicate ideas and work in a fast iteration environment
— Strong analytical and problem-solving skills
— Russian and English - must have
Working at Tripledot
— Fully remote
— Paid Holiday: Enjoy 20 business days of paid holiday
— Collaborative and Data-Driven Culture: Work in an environment where strong opinions are welcomed, ideas are challenged constructively, and product decisions are based on metrics and insights
— Continuous Professional Development: Grow your expertise through professional development opportunities within the company’s learning budget
— Medical Insurance Compensation: Receive compensation for private medical insurance
— Sport Compensation: Stay fit and active with partial reimbursement for your gym membership
Задачи:
— разработка и продюсирование игровых проектов в жанре слотов
Требования:
— опыт работы на позиции Middle или Senior Game Designer/Producer
— знание специфики разработки слотов
Условия:
— возможность релокации на Кипр или удалённая работа из стран ЕС
— полный рабочий день
УдалённоmiddleMIDDLE/SENIOR GAME DESIGNER/PRODUCER (SLOTS) | RELOCATION TO CYPRUS OR REMOTE EU | #remote or #relocation to #cyprus #fulltime #gamedev #gamedesign #slots https://teletype.in/@courierus/nd-2oOt7_RC; RELOCATION TO CYPRUS OR REMOTE EU 🎰 Ищем Middle+/Senior Game Designer/Producer (Slots) Что делать: • Полный цикл: от концепта и GDD до релиза; Условия: 🌍 Remote (предпочтительно CET/Europe) 💸 Конкурентная зарплата ✈️ Опционально: релокация на Кипр CONTACT https://t.me/little_driver
Warsaw
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