Мы находимся в поисках опытного 3D Motion Designer’а, который будет создавать рекламные ролики с видеоигровыми механиками для наших гиперказульных проектов.
Требования:
— Отличное знание Unreal engine 5 для создания рекламных креативов
— Высокая квалификация в создании игровых механик с помощью Blueprints и Niagara
— Опыт работы с пайплайном создания видеороликов на Unreal Engine 5 (в частности Sequencer, Movie Render Queue)
— Умение работать с готовыми анимациями и ретаргетом анимации
— Опыт работы с любым 3D пакетом (Cinema 4D, Blender, Maya)
— Навыки работы с композицией кадра, камерой, понимание монтажа, чувство ритма, умение работать с цветокоррекцией
— Профессиональный уровень владения пакетом Adobe. В частности After Effects для финальной сборки креативов (добавление анимированного UI, создания ресайзов, наложения звука, титров и т.д)
— Понимание визуала оригинальной игры (подбор недостающих моделей/VFX под необходимую стилистику)
— Опыт работы с ИИ-инструментами
— Портфолио по 3D Motion дизайну (в особенности — по мобильной игровой рекламе)
— Возможность выполнить тестовое задание
Будет большим плюсом:
— Опыт работы с Unity (выгрузка ассетов для Unreal Engine 5, запись геймплея с игрового билда)
— Опыт работы с 2D анимациями
— Создание VFX через Houdini
— Наигранность в компьютерные/мобильные игры
УдалённоМы находимся в поисках опытного 3D Motion Designer’а, который будет создавать рекламные ролики с видеоигровыми механиками для наших гиперказульных проектов
Задачи:
— Создание различной игровой графики от скетча до финализации (валюты, сундуки, иконки лиг, трофеев, продуктовые поп-апы, товары в магазине и т.п)
— Ретушь и полишинг (скриншоты, 3D болванки)
— Создание бэков экранов (разработка задников для новых экранов, создание новых по шаблону)
— Работа с ассетами магазина (карточки с товарами — от концепта до финализации шаблона)
— Создание плоских, векторных иконок
Требования:
— Опыт в аналогичной роли или в роли 2D иллюстратора/environment concept artist от 3-х лет и более
— Понимание принципов работы света, цвета, композиции, перспективы
— Уверенное владение основными программами для создания графики (Photoshop)
— Уверенное владение 3D пакетом (в идеале Blender)
— Хорошие навыки скетчинга
— Опыт работы с AI
— Умение работать в реализме
Будет плюсом:
— Опыт работы с животными и умение ставить их динамичные позы
— Опыт работы с оружием и техникой
— Опыт с Unreal Engine
— Концептинг и креатив (интерес к созданию и придумыванию)
— Владение Figma, Illustrator (любая векторная программа)
— Опыт работы с мобильными играми
УдалённоМы находимся в поиске 2D Artist в команду нового неанонсированного проекта в реалистичном сеттинге
Задачи:
— Создание различной игровой графики от скетча до финализации (валюты, сундуки, иконки лиг, трофеев, продуктовые поп-апы, товары в магазине и т.п)
— Ретушь и полишинг (скриншоты, 3D болванки)
— Создание бэков экранов (разработка задников для новых экранов, создание новых по шаблону)
— Работа с ассетами магазина (карточки с товарами — от концепта до финализации шаблона)
— Создание плоских, векторных иконок
Требования:
— Опыт в аналогичной роли или в роли 2D иллюстратора/environment concept artist от 3-х лет и более
— Понимание принципов работы света, цвета, композиции, перспективы
— Уверенное владение основными программами для создания графики (Photoshop)
— Уверенное владение 3D пакетом (в идеале Blender)
— Хорошие навыки скетчинга
— Опыт работы с AI
— Умение работать в реализме
— Обязательно приложить портфолио
Будет плюсом:
— Опыт работы с животными
— Умение ставить их динамичные позы
— Опыт работы с оружием и техникой
— Опыт с Unreal Engine
— Концептинг и креатив (интерес к созданию и придумыванию)
— Владение Figma, Illustrator (любая векторная программа)
— Опыт работы с мобильными играми
Мы находимся в поиске 2D Artist в команду нового неанонсированного проекта в реалистичном сеттинге
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Задачи:
— работа над архитектурными объектами.
Требования:
— уверенные навыки 3D-моделирования;
— умение создавать качественные UV-развёртки;
— базовые навыки работы в Unreal Engine;
— аккуратность, внимание к деталям и соблюдение технических требований.
Условия:
— работа проектная, возможное долгосрочное сотрудничество.
Location: Sydney, Australia
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As Engineering Managers, we gain organisational alignment by building a strong engineering vision and offering creative solutions to organizational design. We also serve as mentors for a team of engineers, overseeing their performance and trying to find stretch opportunities for their growth.
As a
Manager, Software Engineering
at Riot Games Sydney, you will lead a small team of staff software engineers contributing to Unreal Engine-based core technology. You will partner with engineering and product leaders to identify high-impact technical challenges, set priorities, and guide the delivery of reliable, reusable solutions that support game development across Riot.
This role combines people leadership, technical judgement, and delivery leadership. You will help experienced engineers deepen their architectural expertise, grow as technical leaders, and extend their influence beyond their immediate team. As Riot’s needs evolve, you will help shape the team’s contribution to new challenges, building on a foundation of strong delivery, trusted partnerships, and shared technical knowledge.
Responsibilities:
Recruit engineers with strong technical judgement, collaborative leadership, and the ability to deliver in complex environments.
Lead, coach, and develop a small team of staff software engineers, helping them strengthen their technical judgement, cross-team influence, and leadership while supporting their onboarding, performance, and career growth.
Partner with engineering and product leaders to set clear priorities and connect the team’s work to meaningful developer and player outcomes.
Build strong partnerships across relevant Riot teams to identify shared technical challenges, opportunities for reusable solutions, and ways to extend the team’s impact.
Guide technical direction and delivery for Unreal Engine-based core technology work, balancing immediate needs with maintainability, reliability, and long-term value.
Set a high bar for architectural judgement, technical collaboration, and delivery in complex or ambiguous problem spaces.
Maintain clear technical ownership and effective knowledge sharing as projects and team responsibilities evolve.
Stay hands-on through technical contributions outside the critical delivery path, such as prototyping, tooling, and engineering improvements, while keeping people leadership and team delivery as your primary focus.
Required Qualifications:
7+ years professional experience as a software engineer
3+ years experience as an Engineering Manager leading engineers
3+ years experience in a technical lead role
Experience recruiting candidates and growing an engineering team
Experience with software development, including shipping one or more products on large code bases that span a range of platforms and tools.
Experience collaborating across teams and disciplines to create solutions.
Experience developing with C++
Experience working with game development teams
Experience working with game engines
Exposure to working with Unreal Engine
Desired Qualifications:
Experience with automation
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
Medical Insurance that covers you and your dependents
Employee Assistance Program
Wellness fund
Donation matching of time and money to registered charities
Learning and Development opportunities
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
Location: Los Angeles, USA
As a
Staff Machine Learning Engineer
on an unpublished R&D game project, you will own the strategy, design, and implementation of ML capabilities. You will work closely with developers, designers, and data scientists to understand their needs, and will be hands-on in conceptualizing, planning, implementing, and maintaining ML-driven solutions. We’re looking for someone who is passionate about enabling great player experiences, thrives in cross-disciplinary collaboration, stays current on the latest ML techniques, and can apply them pragmatically to challenging product problems. You will report to the Engineering Manager within the R&D game project.
Responsibilities:
Work closely with developers, designers, and data scientists to identify and define improvement opportunities
Refine modeling and feature strategy for using techniques such as reinforcement learning
Establish pipeline architecture patterns in partnership with central teams; build reusable training and evaluation pipelines that can be adapted to Riot-wide use cases
Drive the application of ML/RL systems to improve decision-making and adaptation
Establish research-to-production practices; balance cutting-edge techniques with production reliability
Establish evaluation practices in partnership with data scientists and analytics partners; guide experiment design for measuring model impact and set technical evaluation standards
Define reliability standards in partnership with design and engineering
Advance and strengthen engineering best practices, including code quality, automated testing, and maintainable architecture
Mentor engineers and partner disciplines through documentation, reviews, and technical design guidance
Identify technical risks and bottlenecks, proposing pragmatic solutions to keep projects moving forward
Required Qualifications:
6+ years of experience delivering ML systems in production, including 3+ years in applied modeling or ML research roles, ideally within real-time or interactive environments
Experience with reinforcement learning, including applying RL to practical production problems
Experience in production environments with interacting models, feedback loops, or systems where model behavior has downstream consequences beyond a single prediction
Proficiency with modern ML/data science libraries and frameworks such as PyTorch, TensorFlow, pandas, etc.
Experience collaborating regularly with teammates across multiple disciplines
Strong communication skills across technical and non-technical audiences
B.S. in Computer Science or equivalent experience
Proficiency in Python or similar programming languages
Desired Qualifications:
Experience with multi-agent reinforcement learning
Experience in developer tooling
Experience implementing framework-level UI systems
Experience in infrastructure and MLOps, such as ML cloud services, containers, and model telemetry
Experience working in a AAA game engine (e.g. Unity, Unreal)
Proficiency in C++
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Задачи:
— Создание 3D-моделей (Hard Surface) и текстур для игровых ассетов;
— Работа с референсами и концепт-артами;
— Создание UV-разверток и запекание карт (Normal, AO, Curvature и т.д.);
— Текстурирование в Substance Painter/Designer (или аналогах);
— Соблюдение единого визуального стиля проекта;
— Оптимизация моделей под требования движка (полигонаж, LODs);
— Взаимодействие с Level Artist'ами и Tech Artist'ами;
— Участие в обсуждении пайплайнов и улучшении качества ассетов.
Требования:
— Уверенное владение Blender / Maya / 3ds Max;
— Опыт работы в Substance Painter / Designer;
— Понимание принципов PBR-текстурирования;
— Навык создания качественной топологии и UV-развертки;
— Знание основ композиции, света и цвета;
— Самостоятельность, исполнительность;
— Умение принимать критику и работать в команде;
— Портфолио с примерами работ (обязательно).
Будет плюсом:
— Опыт работы в Unreal Engine 5 (импорт, настройка материалов);
— Навыки работы с Marvelous Designer (для тканей);
— Опыт создания стилизованных моделей (Stylized);
— Различные пет проекты;
— Насмотренность в Sci-fi жанре.
Условия:
— Удаленная работа;
— Перспективы роста;
— Гибкий график;
— Интересные задачи и возможность влиять на визуал проекта.
Location: ES - Barcelona, Spain
Scopely is looking for a
Combat Designer
to join our new unannounced project in Barcelona, Spain, on a hybrid basis, working 3 days a week from the hub.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
We are in development stages on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!
What You Will Do
We are looking for a Combat Designer that is eager to design, develop, and deliver top quality combat for our new unannounced cross-platform strategy/MMO title. You will work and collaborate with top talent combat designers across large meta combat systems and smaller tactical combat models for character combat.
Build and refine novel combat gameplay focused on the player journey and moment-to-moment interactions with a focus on character, camera and controls
Create compelling gameplay content that works across different player progressions and game modes
Collaborate with experienced, driven and passionate Designers, Product Managers, Artists and Engineers to implement content and systems
Document workflows and best practices for other Designers to leverage when generating additional content
Evaluate performance using data, player feedback, and your own playtest experience.
Define solutions within a defined space and identify high ROI improvement opportunities
Design for scale: plan for long-term content extensibility and system health
What We're Looking For
A deep passion for combat and gameplay design
4+ years of experience designing content and gameplay systems for live, F2P games (preferably 4x or ARPG genres)
Excellent communication skills, with the ability to gather feedback, align stakeholders, and iterate collaboratively
Passion for playing and analyzing games across multiple genres and platforms.
Comfortable working independently while thriving in a highly collaborative environment
Strong knowledge of Unity or Unreal workflows and behavioral component implementation
Please ensure that the résumé/CV you attach is written in English.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Warszawa, Poland
Workplace: hybrid
We’re looking for an
Expert Gameplay Programmer
to join one of our unannounced projects currently in development at
11 bit studios
.
This position requires working in a hybrid model in our Warsaw office.
What will you be doing on a day-to-day basis?
Planning, prototyping, developing and maintaining gameplay features,
Participating in the gameplay feature design process and working closely with designers,
Evaluating new technologies and identifying opportunities to apply them to gameplay code,
Debugging and optimizing gameplay code,
Analyzing technical risks and requirements for gameplay solutions,
Enforcing good programming practices within the programming team,
Sharing knowledge and experience within the programming team.
What will help you succeed in this role?
At least
5 years of professional experience
in a programming position in the game development industry,
At least
2 years of professional experience with Unreal Engine
,
Preferably, professional experience working on
multiplayer and/or co-op games
,
Expert practical knowledge of
C++
,
Strong understanding of gameplay systems and solutions used in modern video games,
Experience taking gameplay features from prototype through implementation and iteration,
Good communication skills and ability to work closely with other disciplines,
Keeping up to date with current technology trends.
What we offer?
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
ГибридWarszawa, Poland; relocation budget for candidates from abroad
FaustMarket ищет программиста уровня Middle для работы над сетевой и геймплейной частью Sci-Fi Top-Down Shooter на Unreal Engine 5. В задачи входит проектирование клиент-серверной архитектуры с использованием Listen Server и Dedicated Server, реализация сетевой репликации динамичных игровых механик, таких как передвижение, стрельба, разброс, проджектайлы, хитбоксы, увороты, а также синхронизация анимаций, Niagara VFX и звуков. Необходимо интегрировать Steam Online Subsystem для реализации лобби, матчмейкинга, приглашений друзей и списка серверов, а также обеспечить синхронизацию сетевого ИИ противников и оптимизацию сетевого трафика с учетом сглаживания пинга и компенсации задержек. Требуется уверенный опыт работы с Unreal Engine 4 или 5, знание Network Replication, RPC, Server-Authoritative логики, владение C++ и Blueprints, опыт разработки мультиплеерных механик, синхронизации оружия, здоровья, инвентаря или способностей, понимание Online Subsystem и Steamworks API, а также опыт работы с системами контроля версий Git или Perforce. Приветствуется опыт создания сетевых шутеров, работы с Dedicated Server, оптимизации сетевого трафика, реализации lag compensation, использования Niagara в мультиплеерных проектах и выпуска игр в Steam. Проект предлагает равноправное партнёрство по модели RevShare с равным распределением чистой прибыли от продаж игры, DLC и внутриигровых предметов, закреплённым юридически. Работа полностью удалённая и предполагает статус соавтора и технического партнёра.
Задачи:
— создавать и дорабатывать 3D-сцены и объекты
— собирать сцены в Unreal Engine и обеспечивать корректную работу в реальном времени
— работать с анимацией в Unreal Engine: движение объектов, простые интерактивные сценарии, настройка света, материалов и оптимизация сцены
— делать живую анимацию небольших объектов, которые самостоятельно перемещаются по сцене и реагируют на действия пользователя
Требования:
— умение работать с Blender и/или 3ds Max
— опыт работы с Unreal Engine 5
— навыки работы с анимацией
Условия:
— зарплата по договорённости
Задачи:
— Быстро придумывать креативные идеи и концепции под задачи.
— Разрабатывать смысловую основу проектов: механику, историю, сообщение, образы.
— Придумывать визуальные концепции и направления.
— Собирать референсы, мудборды, стиллы, раскадровки и концепт-презентации.
— Искать нестандартные форматы и механики персонажей, диджитал, спец-проектов, проектов на игровом движке unreal и ai.
— Понимать, как идея может развиваться в разных форматах и коммуникациях.
— Формировать визуальную стратегию проекта вместе с командой.
— Ставить задачи дизайнерам, сg-художникам, моушн-дизайнерам и др.специалистам.
— Контролировать визуальный результат и помогать команде доводить идею до нужного уровня.
— Самостоятельно быстро накидывать визуальные решения, скетчи, ai-концепты, стиллы или др. материалы необходимые для презентации.
— Презентовать и защищать концепции внутри команды и перед клиентом.
Требования:
— Сильное портфолио с рекламными, диджитал, cg или коммуникационными проектами.
— Опыт в роли Creative Director / Art Director / Senior Creative или близкой позиции.
— Умение быстро генерировать много сильных идей, отбирать лучшие и развивать их.
— Хорошее чувство визуала, композиции, современной рекламы и культуры диджитал.
— Умение мыслить одновременно через идею, смысл и визуальное решение.
— Способность быстро превращать идею в материалы, которые можно показать команде или клиенту.
— Умение самостоятельно вести креативную часть проекта и принимать решения.
— Способность развивать вводную самостоятельно, придумывать идею, механику, визуальный язык и собирать всё это в концепцию с превизами.
— Способность быстро включиться в работу и выдавать сильные концепции в короткие сроки.
Условия:
— Проектная работа, можно удалённо.
— Желательно наличие ип/сз для постоянного сотрудничества.
— Оплата по каждому проекту договорная, в зависимости от сложности спец.проекта и требуемых задач - после вашей оценки брифа.
Задачи:
— Монтаж игровых роликов длительностью от коротких форматов до трейлеров и промоматериалов
— Работа с gameplay-футажами и синематиками
— Работа с музыкой, SFX и базовым sound design
— Титрование, цветокоррекция, эффекты и финальная обработка
— Подготовка материалов под разные площадки и форматы
— Работа с игровыми сценами для трейлеров, скриншотов и промоматериалов
— Взаимодействие с командой и внесение правок
Требования:
— Коммерческий опыт видеомонтажа на уровне Middle
— Уверенное владение Adobe Premiere Pro
— Базовое/среднее владение Adobe After Effects
— Базовое владение Adobe Photoshop
— Хорошее понимание работы со звуком: музыка, SFX, чистка речи, базовый sound design
— Понимание принципов композиции, постановки кадра и визуальной иерархии
— Интерес к видеоиграм и понимание игрового контента
Особенно ценим:
— Опыт монтажа игровых трейлеров
— Опыт работы с game cinematics / синематиками
— Понимание постановки игровых сцен
— Опыт работы с Unreal Engine или другими игровыми движками
— Опыт записи gameplay и самостоятельного отбора игровых футажей
— Опыт создания трейлеров или роликов от идеи/концепции до финального результата
Условия:
— Удалённая работа
— Полная занятость (full-time) — 6 часов в день
— График 5/2
— Гибкий рабочий день
— Доход — от 70 000 ₽
— Работа по системе учёта рабочего времени (трекер)
Задачи:
— Создавать высококачественные материалы и шейдеры в Unreal Engine 5
— Разрабатывать и поддерживать инструменты на основе Blueprint и кода для арт-команды
— Создавать и обновлять документацию по инструментам, рабочим процессам и ограничениям движка
— Поддерживать оптимизацию, профилирование и отладку финального продукта
— Обеспечивать соответствие ассетов техническим и производственным требованиям
— Сотрудничать с арт-лидами, техническими директорами, программистами и QA
— Решать технические и визуальные производственные задачи
Требования:
— Хорошее знание материалов и рабочих процессов шейдинга в Unreal Engine
— Глубокое понимание рендеринга в Unreal Engine 5
— Сильное понимание PBR и постобработки
— Опыт использования Blueprint для создания инструментов или игровых систем
— Практический подход к техническому решению проблем
— Хорошее понимание оптимизации
— Наличие хотя бы одного выпущенного проекта или коммерческого опыта
— Портфолио с релевантным опытом технического художника
Желательно:
— Знание VFX или освещения
— Опыт процедурных рабочих процессов, таких как Substance Designer или другие нодовые инструменты
— Знакомство с языками шейдеров HLSL или GLSL
— Опыт работы с Blender, 3ds Max или Maya
— Опыт тесного взаимодействия с художниками и программистами
Условия:
— Гибкий график работы
— Гибридный формат: 3 дня в офисе, 2 дня удалённо
— Дополнительные удалённые дни в течение года
— 20 или 26 дней оплачиваемого отпуска
— Частная медицинская страховка
— Психологическая поддержка
— Программа Multisport
— Бюджет на обучение команды
— Библиотека в офисе
— Международная рабочая среда
— Бюджет на релокацию для кандидатов из других стран
— Участие в мероприятиях по разработке игр
— Реферальная программа
— Ежегодные корпоративные мероприятия
— Фирменная продукция компании
— Офис, дружелюбный к собакам
— Тренажёрный зал в офисе
— Парковка для автомобилей и велосипедов
— Зона отдыха с видео-, настольными и аркадными играми
ГибридseniorWarsaw; Relocation budget for candidates from abroad
Location: United States, Remote
Senior Gameplay Engineer – Game Modes
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to build the systems and tools to help others create a rich, innovative game?
As a Senior Gameplay Engineer – Game Modes at teamLFG, you’ll focus on the game mode systems of an unannounced project from pre-production through release and beyond, collaborating with designers and artists across a range of systems-focused engineering sub-disciplines. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
RESPONSIBILITIES
Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight
Provide technical guidance to teammates on how to build code and content to work nicely with our simulation and network model
Collaborate daily with the content creators and engine team to define and develop the blocks used by the content team to build the game
REQUIRED SKILLS
Ability to write, debug, and maintain code in C++
Ability to communicate with stakeholders of different technical and non-technical backgrounds to help them navigate technology and achieve their goals
Experience building designer- and artist-facing systems, components and tools
Experience with development using the Unreal Engine
NICE-TO-HAVE SKILLS
Experience with development on a variety of platforms (PC, console)
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click
here
to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$160,000
—
$240,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Опытная инди-команда ищет специалистов на позиции LVL Дизайнера и лвл Арт дизайнера, владеющих Unreal Engine, для доработки симулятора животного. Цель работы — подготовить демо-версию проекта для подачи на инвестирование. В проекте участвует издатель, который ожидает готовый прототип и готов вложить средства. Условия оплаты обсуждаются индивидуально. Вакансия предполагает удалённую работу, возможна частичная занятость или проектная работа. Требуются кандидаты уровней Middle, Senior, Lead или Head of.
Location: Montréal
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
At Wizards of the Coast, we harness the power of imagination and connection to create unforgettable experiences. We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe. In every pursuit our mission is to inspire a lifetime love of games. Whether it's through the strategic depth of Magic: The Gathering®, the rich storytelling of Dungeons & Dragons®, or our AAA digital game studios, we build worlds that bring people together, spark creativity, and fuel adventure. As we continue to grow and explore new realms, we're seeking passionate, curious, and innovative minds to join the adventure.
Skeleton Key is a game development studio and division of Wizards of the Coast. We are a group of people who are guided by the belief that by empowering our teams and providing the necessary time, tools, and support we can foster a creative culture where everyone can do their best work.
Skeleton Key is headquartered in Austin, TX, and we’re building out a new, growing studio in Montreal, QC. We’re looking for a talented UI Programmer with a passion for creating intuitive, responsive game interfaces. You’ll join our Montreal team to implement and connect UI features in Unreal Engine, helping bring our first AAA game to life.
What You'll Do:
Implement and hook up game UI using Unreal UMG and Blueprints.
Connect menus, HUDs, and widgets to gameplay systems and data.
Build reusable UI components and support established UI frameworks.
Implement navigation and input for controller, mouse, and keyboard.
Debug UI logic, layout, performance, and integration issues.
Collaborate with UI/UX, art, design, and engineering.
What You'll Bring:
Experience building UI in Unreal using UMG and Blueprints.
3 years of experience with C++ or console development.
3 plus years professional development with UMG in Unreal
Understanding of Blueprint scripting, events, interfaces, and data flow.
Strong debugging and problem-solving skills.
Familiarity with UI navigation, input, scaling, and localization.
Ability to create clear, maintainable implementations from designs.
Strong communication skills and a collaborative mindset.
Nice To Have:
Professional game experience or a relevant portfolio.
Shipped title using Unreal Engine.
We are an equal opportunity / affirmative action employer
Wizards and Skeleton Key is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
The above is intended to describe the general content of and the requirements for satisfactory performance in this position. It is not to be construed as an exhaustive statement of the duties, responsibilities, or requirements of the position.
We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. If you are selected to move forward in our application process and need to request an accommodation, please let your recruiter or coordinator know.
#StudiosWizards
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
Опытная инди команда ищет LVL Дизайнер и лвл Арт дизайнера на Unreal Engine для доработки симулятора животного и подачи на инвестирование.
Имеется издатель, который ждет готовую демо-версию и готов инвестировать в проект, оплата договорная.