Мы занимаемся разработкой видеоигр для площадки Steam и ищем Level / Game Designer для работы над dark fantasy проектом на Unity.
Нам нужен специалист, который не ограничивается написанием документации, а работает с билдом и Unity, помогает развивать игровые механики и превращать существующие локации и системы в цельный игровой опыт.
Задачи:
— Продумывать структуру, логику и прохождение игровых локаций.
— Самостоятельно работать в Unity и вносить изменения в игровые сцены.
— Создавать и перерабатывать локации с точки зрения gameplay.
— Продумывать маршруты игрока, развилки, альтернативные пути и точки интереса.
— Расставлять врагов, NPC, интерактивные объекты, триггеры, награды и события.
— Создавать осмысленные encounters и игровые ситуации.
— Работать с композицией пространства и направлением внимания игрока.
— Тестировать локации непосредственно в билде и итеративно улучшать их.
— Учитывать существующие игровые механики при проектировании уровней.
— Связывать исследование локаций, события, сюжет, награды и развитие персонажа в единый игровой опыт.
— Совместно с разработчиками и художниками доводить игровые сцены от идеи до рабочего состояния.
Условия:
— Удалённая работа с гибким графиком.
— Возможность участия в интересном проекте с запуском в Steam.
Location: Belgrade, Serbia
Sperasoft is a leading game co-development company. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.
Game Development is our core competency. We collaborate closely with our partners, assisting them throughout the whole process of developing high quality AAA titles.
Responsibilities
A role collaborating closely with the Game Director and Game Design team on design decisions for a large AAA first-person shooter
Own, drive and communicate the vision for major design initiatives, new features, major design overhauls and hold brainstorming/playtest sessions
Work closely and unify all other disciplines: engineers, artists and producers to design, tune and implement various game design directions
Lead complex, challenging, impactful game aspects with minimal oversight
Analyze internal and external metrics feedback and adjust design or balance the game if necessary
Contribute to prototyping, game balancing and gameplay tuning
Requirements
Must have experience in Game Design for first/ third person shooter games
Full cycle and multi-discipline development experience with at least 1 title shipped as a game designer
Knowledge of 3D level/game design tools and editors, primarily Unreal 5
A fine attention to quality and detail, both creatively and technically
Strong creative skills
Excellent organization and communication skills
Familiar with project management methodologies and software
Passionate gamer, with a strong passion for games in general
Proficiency in English (verbal, written and technical)
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: Yerevan, Armenia
Sperasoft is a leading game co-development company. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.
Game Development is our core competency. We collaborate closely with our partners, assisting them throughout the whole process of developing high quality AAA titles.
Responsibilities
A role collaborating closely with the Game Director and Game Design team on design decisions for a large AAA first-person shooter
Own, drive and communicate the vision for major design initiatives, new features, major design overhauls and hold brainstorming/playtest sessions
Work closely and unify all other disciplines: engineers, artists and producers to design, tune and implement various game design directions
Lead complex, challenging, impactful game aspects with minimal oversight
Analyze internal and external metrics feedback and adjust design or balance the game if necessary
Contribute to prototyping, game balancing and gameplay tuning
Requirements
Must have experience in Game Design for first/ third person shooter games
Full cycle and multi-discipline development experience with at least 1 title shipped as a game designer
Knowledge of 3D level/game design tools and editors, primarily Unreal 5
A fine attention to quality and detail, both creatively and technically
Strong creative skills
Excellent organization and communication skills
Familiar with project management methodologies and software
Passionate gamer, with a strong passion for games in general
Proficiency in English (verbal, written and technical)
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others
Yerevan, Armenia
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Задачи:
— разрабатывать концепции AI-новелл;
— прорабатывать сюжет, главы, сцены, персонажей и эмоциональные арки;
— создавать branching narrative: выборы, последствия, альтернативные ветки и концовки;
— продумывать взаимодействие пользователя с AI-персонажами;
— работать над удержанием через сюжет, прогрессию, интригу и персонализацию;
— писать англоязычные тексты, реплики, сцены и описания;
— ставить задачи сценаристам, AI prompt engineers, разработчикам и дизайнерам;
— анализировать adult visual novels, dating sims и AI companion products;
— участвовать в проработке монетизации: платные сцены, unlock-механики, coins, subscriptions, premium content.
Требования:
— опыт в game design, narrative design, interactive fiction или visual novels;
— готовность работать с тематикой 18+;
— умение создавать персонажей и романтические сюжетные линии;
— понимание ветвлений, выборов и последствий;
— хороший английский;
— умение структурировать идеи и превращать их в понятные ТЗ;
— насмотренность в visual novels, dating sims и AI companion products.
Будет плюсом:
— опыт с Nutaku и 18+ играми;
— понимание AI-продуктов, AI-персонажей и roleplay-механик;
— опыт работы с AI-промптами;
— понимание монетизации игр;
— опыт работы с международной аудиторией.
Условия:
— full-time;
— контент преимущественно на английском;
— быстрые обсуждения, понятные задачи и свобода для инициативы.
Требования и задачи
— 2+ года опыта работы Game Designer
— ведение и обновление GDD, дизайн-документации и конфигураций баланса
— готовность работать с контентом для взрослых
Условия
— полностью удалённая работа
— full-time
— гибкий график, 5/2
— 15 оплачиваемых дней отпуска + 5 оплачиваемых больничных
— комфортную коммуникацию без лишней бюрократии
Задачи:
— разработка математической модели кейсов;
— расчёт и настройка RTP, EV, House Edge;
— расчёт вероятностей выпадения предметов;
— variance / volatility и распределение выигрышей;
— калибровка вероятностей под заданный RTP;
— Monte-Carlo симуляции на 1–10+ млн открытий;
— анализ экономики и прибыльности на большой дистанции;
— оценка рисков и необходимого банкролла/резерва;
— автоматический пересчёт модели при изменении рыночных цен CS2-скинов;
— математическая проработка дополнительных игровых механик.
Требования:
— сильное понимание теории вероятностей и математической статистики;
— опыт в iGaming, Game Math, Loot Boxes, Case Opening, RNG или игровой экономике (будет плюсом);
— Python / NumPy (будет плюсом);
— опыт Monte-Carlo моделирования (будет плюсом);
— практический опыт работы с RTP и House Edge (будет плюсом);
— понимание экономики CS2-скинов (будет плюсом);
— примеры реализованных математических моделей (будет плюсом).
Условия:
— долгосрочный проект
Делаю мобильную 3D-игру: Tower Defense
Ищу в команду сильного 3D-художника, который может вести визуал игры целиком: от персонажей до готовой картинки в Unity.
Задачи:
— персонажи и враги: модель, текстуры, риг под Unity (Humanoid)
— анимации: покой, бег, атаки, получение урона, смерть, появление из земли, для героя на коне и для толпы врагов
— локация: поляна, край тумана, разломы, камни, руины, растительность
— свет, туман, пост-обработка и цвет в URP, чтобы была атмосфера
— следить, чтобы всё работало на телефоне: на экране одновременно до 200 врагов
Требования:
— коммерческий опыт, выпущенные игры
— портфолио с персонажами, анимациями и локациями, собранными в Unity, не только рендеры
— живые, читаемые анимации для вида сверху
— сильный свет и пост-обработка в URP
— понимание оптимизации под мобилки
— умение самому держать визуальное направление
— плюсом будут VFX (туман, свечение, удары, частицы)
Условия:
— сдельная оплата, по договоренности
— тестовое задание оплачивается
— проектная занятость
— удалённая работа
Location: Quebec
Workplace: onsite
(Version française ci-dessous)
Game Engine QA
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Game Engine QA to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities:
Perform all kinds of manual testing
Closely assist the programming team with testing specific changes before code is submitted to the main developer branches
Write new and maintain existing automated tests (Python/Pytest and Lua)
Follow priorities set by the QA Lead to ensure team-wide goals are met
Test and help improve our production pipelines and tools
Act as the first point of contact for the production team on technical issues
Requirements:
Experience in programming and/or scripting
Familiarity working with game engines
Background using Perforce or other version control systems
Good judgment in estimating the significance and consequences of bugs
A rigorous, methodical, and resourceful approach to your work
Self-disciplined, with strong self-learning skills
Good communication skills, spoken and written, in English
Passion for video games
Desire to build a long-term career in QA
Nice To Haves
Задачи:
— 2+ года опыта работы Game Designer
— ведение и обновление GDD, дизайн-документации и конфигураций баланса
— готовность работать с контентом для взрослых как частью продукта и его модели монетизации
Условия:
— полностью удалённая работа
— full-time
— гибкий график, 5/2
— 15 оплачиваемых дней отпуска + 5 оплачиваемых больничных
— комфортная коммуникация без лишней бюрократии
Задачи:
— разработка математической модели кейсов;
— расчёт и настройка RTP, EV, House Edge;
— расчёт вероятностей выпадения предметов;
— variance / volatility и распределение выигрышей;
— калибровка вероятностей под заданный RTP;
— Monte-Carlo симуляции на 1–10+ млн открытий;
— анализ экономики и прибыльности на большой дистанции;
— оценка рисков и необходимого банкролла/резерва;
— автоматический пересчёт модели при изменении рыночных цен CS2-скинов;
— математическая проработка дополнительных игровых механик.
Требования:
— сильное понимание теории вероятностей и математической статистики;
— опыт в iGaming, Game Math, Loot Boxes, Case Opening, RNG или игровой экономике;
— будет плюсом: Python / NumPy;
— опыт Monte-Carlo моделирования;
— практический опыт работы с RTP и House Edge;
— понимание экономики CS2-скинов;
— примеры реализованных математических моделей.
Условия:
— долгосрочный проект;
— после разработки базовой модели планируется постоянная работа над новыми режимами, механиками и балансом.
При отклике нужно прислать кратко: опыт, примеры подобных проектов/расчётов, используемый стек и ориентировочную стоимость работы.
Location: Los Angeles, USA
Riot’s Anti-Cheat team is versatile and passionate about its craft. We understand the player impact of cheating in games and are focused on setting the highest bar for the integrity of multiplayer games. We relish the opportunity to work with low-level systems and take pride in developing creative, rigorous defenses against adversaries. At the most fundamental level, our goal is to promote the best player experience by protecting the legitimacy of their favorite games.
As a
Manager, Anti-Cheat Engineering
, you will lead the team responsible for the ongoing development and evolution of Vanguard Anti-Cheat’s Windows client services. You’ll set technical direction, shape priorities, and ensure the team delivers secure, reliable capabilities across Vanguard’s Anti-Cheat suite in a timely manner. While your primary focus will be enabling the team and driving outcomes, your strong fluency in cheat communities and techniques will allow you to guide architecture, challenge technical decisions, and step directly into complex debugging or investigations when needed. You’ll help the team anticipate and analyze emerging cheat techniques, then translate those findings into effective detections, mitigations, and preventative controls. You will report directly to the Sr. Manager of Anti-Cheat Engineering.
Responsibilities:
Manage, identify, recruit, interview, and hire engineers to help the team scale effectively
Set direction and drive high-impact anti-cheat capabilities from ambiguity through production across user-mode, kernel-mode, and obfuscation tooling surfaces
Lead the team in rapidly translating emerging threats into resilient detections and preventative countermeasures that can be safely deployed at scale
Balance immediate threat response with proactive technical investments that anticipate adversaries’ next moves or eliminate common abuse vectors entirely
Guide and participate in complex investigations involving highly evasive cheats and operating-system manipulation techniques
Ensure the team can diagnose and resolve complex compatibility, reliability, and security issues in highly opaque environments, stepping into the details when needed
Build trusted relationships with game teams as internal customers, helping them understand their cheating ecosystems, integrate Anti-Cheat effectively, and make informed tradeoffs across security, player experience, scope, and delivery
Establish clear priorities and technical expectations, helping engineers navigate uncertainty and make sound decisions across security, compatibility, performance, and operational risk
Partner across engineering, product, operations, and game teams to align dependencies, communicate risk, and deliver anti-cheat capabilities successfully across Riot’s portfolio
Required Qualifications:
2+ years of experience leading product or developing engineers, either as an Engineering Manager or as a Technical Product Lead
Familiarity with cheat-development or game-security research communities and a practical understanding of modern cheat techniques and anti-cheat evasions
Strong understanding of Anti-Cheat architectures, with the ability to evaluate designs, guide technical discussions, and engage directly when complex problems require it
Experience leading work on low-level, security-sensitive systems and helping teams navigate tradeoffs across security, reliability, compatibility, performance, and delivery
Working knowledge of Windows security model and security feature suite such as Secure Boot, HVCI, and measured boot attestation
Desired Qualifications:
Familiarity with reverse-engineering techniques and workflows, including the analysis of packed, protected, or obfuscated binaries, with the judgment to translate technical findings into priorities, investments, and defensive strategy
Working knowledge of the Windows kernel and driver model, sufficient enough to guide architecture, assess technical risk, and oversee the development and operation of production-grade kernel-mode drivers
Working knowledge of advanced evasion techniques involving hypervisors, DKOM, EPT manipulation, vulnerable drivers, or hardware-assisted cheats, with the ability to reason about their implications for product and technical strategy
Basic understanding of runtime integrity verification, behavioral detection, client attestation, and other signature-less anti-cheat techniques, including how to prioritize investments across these defensive approaches
Experience balancing near-term responses to emerging threats with longer-term, proactive investments intended to anticipate how adversaries and the broader security landscape will evolve
Experience partnering with internal customers, building trusted relationships, translating their needs into technical priorities, and leading productive conversations around scope, risk, sequencing, and delivery tradeoffs
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Los Angeles, USA
As a game designer, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity aid in crafting in-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to innovate and iterate player-focused designs that'll delight millions around the world.
As a
Principal Game Designer
on ARAM: Mayhem, you will level up the team responsible for growing and improving this hit new game mode within League of Legends. You will use your deep understanding of League players to develop new content and systems that deliver unforgettable high moments for the champions they love. As an expert in set-based or live service design, you will define what good looks like for game updates that consistently create novel experiences and high quality gameplay. You will report to ARAM: Mayhem’s Design Director.
Responsibilities:
Design and implement Augments and other content that demonstrate exemplary gameplay satisfaction.
Provide direction, mentorship, and feedback to other game designers, fostering an environment of collaboration and craft excellence.
Conduct early stage discovery on new projects that quickly validates their direction using intentional iteration and effective playtesting.
Contribute to team processes that operationalize our design goals and ensure reliable, sustainable, high quality delivery of new content.
Required Qualifications:
Please ensure
all
of these qualifications are represented in your resume or cover letter
8+ years of experience in professional Game Development
High familiarity with League of Legends and a strong understanding of what excites League players
Experience designing sets or other content streams for a live service game
Demonstrated proficiency in scripting in at least one engine in a shipped title
Desired Qualifications:
Experience leading projects or teams
Experience designing characters or other player ability kits
Experience as a senior thought leader of materially-impactful world-class innovations on a commercial video game
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: United Kingdom, London
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Network Support Engineer
The SIE Developer Technology Group brings together specialists across a range of technology and platform-specific areas, including Graphics, Systems, Submission, and Network technologies. We support game developers and publishers by resolving technical challenges, improving development processes, and providing solutions that help partners successfully develop and release content on PlayStation platforms.
The Network team works closely with first- and third-party developers and publishers, providing technical guidance on PlayStation network services, APIs, tools, and related technologies.
Job Description
As a member of the Network team, you will:
Provide technical support and guidance to developers and publishers across all PlayStation platforms through our support portal, online channels, on-site visits, training sessions, and industry events.
Develop and maintain a strong understanding of PlayStation network services, APIs, tools, and technologies, helping partners interpret documentation and implement solutions correctly.
Investigate technical issues, identify appropriate solutions, and coordinate escalations with relevant internal teams where required.
Collaborate with teams across SIE regions to resolve partner issues and develop solutions that improve the developer experience.
Act as a technical liaison between developers, publishers, and internal groups including Third Party Relations, Store Operations, Consumer Services, Policy, Product, and SDK teams.
Gather, document, and communicate partner feedback, recurring technical challenges, and opportunities for improvement to engineering and product teams.
Contribute to the development and improvement of developer-facing tools, services, documentation, and internal processes.
Participate in project and software development work, including enhancing existing tools, creating new solutions, and automating internal workflows.
Deliver technical training and presentations to developers and publishers, including at partner meetings and developer events.
Required
Familiarity with programming and scripting languages such as JavaScript, Python, C/C++, XML, or HTML.
Familiarity with APIs, web services, networking concepts, or online service technologies.
Experience in digital technologies, software development, technical support, or the gaming industry.
Strong technical problem-solving and analytical skills, with the ability to investigate complex issues methodically.
Excellent verbal and written communication skills, with the ability to explain technical concepts clearly to a range of audiences.
Strong organizational and time-management skills, with the ability to manage multiple priorities and collaborate across teams and time zones.
Ability to work effectively in an international and multicultural environment.
Proactive, collaborative, and approachable, with strong relationship-building skills.
Flexible and adaptable, with the ability to respond effectively to changing priorities and requirements.
Strong attention to detail.
Bachelor’s degree or equivalent practical experience.
Nice to Have
Experience in developer relations, developer support, technical support, or another partner-facing technical role.
Experience developing internal tools, utilities, or automation.
Experience with game development, production, or release management.
Experience delivering technical training, presentations, or developer-facing documentation.
An interest in emerging technologies, online gaming, network services, and broader industry trends.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
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О нас:
Мы - WayOne, молодое издательство. Разрабатываем и издаём игры.
Задачи:
— Искать перспективные PC-игры на Steam, itch.io, Kickstarter, в социальных сетях, сообществах, на игровых фестивалях и других площадках.
— Создавать и развивать воронку поиска новых проектов.
— Проводить первичную оценку найденных проектов и определять, насколько они соответствуют критериям WayOne.
— Находить разработчиков и лиц, принимающих решения, а также их актуальные контакты.
— Использовать различные каналы коммуникации, включая социальные сети, комьюнити разработчиков и зарубежные платформы.
— Выстраивать первый контакт с разработчиками, рассказывать о WayOne и потенциальном сотрудничестве.
— Организовывать и сопровождать питчи проектов.
— Передавать заинтересованных разработчиков Publishing команде для дальнейшего общения.
— Организовывать или ездить на gamedev-мероприятия (при необходимости).
Требования:
— Опыт в должности Game scout от 1 года.
— Наличие успешных кейсов: проекты переданные издательству (состоявшиеся релизы или анонсы в Steam).
Будет плюсом:
— Участие или организация gamedev-мероприятий.
— Владение английским языком на уровне B2-C1.
— Ведение профессионального аккаунта Game Scout’а в социальных сетях.
Условия:
— Удалённый формат работы, 5/2.
— Стабильные выплаты.
— Премии за успешные релизы.
— Перспективные задачи по развитию направления в условиях расширяющегося рынка.
— Компетентное руководство и ориентация на достижение результата, а не на формальные процедуры.
Location: Tokyo, Japan; Pondicherry, India; Ahmedabad, India; Delhi, India; Fatorda, India; Hyderabad, India; Bangalore, India; Mumbai, India; Sahibzada Ajit Singh Nagar (Mohali), India; Kuala Lumpur, Malaysia; Hong Kong, China; Beijing, China; Singapore; Cebu City, Philippines; Davao City, Philippines; Iloilo City, Philippines; Makati, Philippines; Manila, Philippines; Quezon City, Philippines; Taguig, Philippines
Workplace: remote
At
TechBiz Global,
we provide recruitment services to top clients from our portfolio. We are currently looking for a
Business Development Manager
to join one of our client’s team.
Key Responsibilities:
Publisher Acquisition
Source and close mid-market and enterprise app & game publishers.
Build relationships with founders, monetization heads, and growth teams.
Own pipeline from prospecting to signed commercial agreements.
Account Expansion
Grow revenue from existing publishers.
Identify monetization gaps and upsell new products.
Coordinate with TAM and Ad Ops teams to improve performance.
Strategic Partnerships
Develop relationships with:
Google
AppLovin
Unity
ironSource
SSPs
DSPs
Mediation platforms
Identify partnership opportunities that create revenue or distribution advantages.
Market Intelligence
Track changes in:
Programmatic advertising
Mobile gaming
Ad monetization
AI-driven optimization
Privacy and platform changes
Bring new business opportunities back to leadership.
What Success Looks Like
In the first 12 months:
Close 15-20 new publishers.
Generate $5M annualized revenue.
Launch at least 2–3 strategic partnerships.
Create a repeatable outbound acquisition motion.
What We're Looking For
4–10 years in adtech/mobile gaming BD.
Existing network among publishers.
Comfortable selling six-figure and seven-figure annual deals.
Strong commercial instincts.
Can work independently with minimal structure.
Able to identify opportunities before competitors.
Perks
High ownership, remote role with flexible hours
High compensation with fixed and high variable compensation
Open to Part Time
Expand network by attending relevant industry events sponsored
Be part of a fast, lean high growth startup that works with 3000+ games
УдалённоTokyo, Japan; Pondicherry, India; Ahmedabad, India; Delhi, India; Fatorda, India; Hyderabad, India; Bangalore, India; Mumbai, India; Sahibzada Ajit Singh Nagar (Mohali), India; Kuala Lumpur, Malaysia; Hong Kong, China; Beijing, China; Singapore; Cebu City, Philippines; Davao City, Philippines; Iloilo City, Philippines; Makati, Philippines; Manila, Philippines; Quezon City, Philippines; Taguig, Philippines
United Kingdom, London; Strong organizational and time-management skills, with the ability to manage multiple priorities and collaborate across teams and time zones