Location: Москва
Workplace: гибкий
VK — это более 200 технологичных проектов, больше 15 000 сотрудников и безграничные возможности проявить себя. Мы делаем современные и быстрые интернет-сервисы, доступные каждому.
Задачи
Сформировать целевые KPI: ARPU, ARPPU, конверсия в платёж, доля платящих, LTV, ROI. Привязать их к этапам воронки — первый вход → первый платёж → повторные покупки
Составить дорожную карту монетизации по кварталам: какие механики внедрять первыми, какие A/B‑тесты запускать
Сегментировать аудиторию для разных подходов: новички, возвращающиеся игроки, платящие, «киты». Для каждого сегмента — отдельные гипотезы и метрики успеха
Проработать итерационные механики: бустеры, пропуска, боевые пропуски/ивент‑пассы, сезонные предложения, «лестницы наград» с платными опциями
Контролировать и оптимизировать дашборды,
когортный анализ, воронки, отток, средний чек, частоту покупок,
сбор и обработку данных: события в игре и на витрине, сессии, клики, отказы, ошибки платежей
Регулярно делать ретроспективы: что сработало, где просели метрики, какие гипотезы брать в бэклог
Согласовывать с продуктовой командой подходы, гипотезы и реализацию
Планировать спринты, демо, ретроспективы, отчётность, согласования с бизнесом
Требования
От четырёх лет работы в монетизации (Head of
Monetization, Lead Game Designer / Product Manager Monetization)
Глубокое понимание психологии монетизации free-to-play (F2P) игр,
механик gacha, battle pass, ресурсоемких воронок
Продвинутое владение продуктовой и игровой аналитикой
Экспертиза в проведении A/B-тестов
Понимание особенностей аудитории социальных сетей,
платформ интеграции (API соцсетей) и веб-платежей
Способность находить баланс между финансовой отдачей и комфортом игрока
без агрессивного «выжигания» базы
Умение работать со сложными многокомпонентными экономическими
системами
Качественное взаимодействие с геймдизайнерами,
продюсерами, аналитиками и маркетологами
Будет плюсом
Опыт работы в монетизации социальных/браузерных игр или финтехе.
-Разрабатывать инструменты для преобразования исходных данных в готовые 3D-модели и сцены. -Создавать алгоритмы генерации и трансформации объектов на основе заданных правил и условий.
Location: JP - Tokyo, Japan
Pokémon GO is the global gaming sensation that has been downloaded over 1 billion times and named “Best Mobile Game” by the Game Developers Choice Awards and “Best App of the Year” by TechCrunch. Pokémon GO follows Scopely Explore’s mission of encouraging outdoor exploration, exercise, and significant social interactions, and has grossed over $6B in revenue since its debut in 2016. In order to delight our millions of players across the globe, the Pokémon GO team requires motivated and skilled individuals to develop new features and look for creative ways to optimize a continually growing game.
We are seeking a Technical VFX Artist with creative and technical expertise to help across a variety of live-game challenges and features. This is a hybrid role, with three days per week on-site at our Tokyo studio. You will work with cross-functional partners and bridge technical and creative aspects of game development. You will leverage your curiosity and passion for mobile games to develop best in class game features.
Responsibilities
Create performant VFX in Unity while maintaining intended artistic direction.
Collaborate with art, design, engineering, and product teams to build features and solve creative problems.
Build rapid prototypes of experimental features using Unity 3D or other mobile platform tools.
Iterate on Unity 3D scene implementation to finalize product and creative requirements.
Create performant graphics shaders for beautiful visuals.
Facilitate communication and collaboration between art and engineering.
Leverage AI to accelerate prototyping, content creation, and problem-solving while maintaining quality and sound judgment.
Qualifications
3+ years as a Technical Artist or similar role creating VFX
Excellent communication, interpersonal, and organizational skills.
Experience in Python, C#, HLSL, or similar scripting languages.
Experience in modern 3D game engines such as Unity 3D.
Knowledge of optimization and performance profiling of real-time 3D content, VFX, and pipelines for mobile platforms.
Knowledge of generative AI tools and utilization in Tech Art workflows such as prototyping and tooling.
Familiarity across multiple areas of Tech Art such as animation, graphics, pipelines and tooling, scripting gameplay, etc.
Experience in agentic AI workflows that amplify your Technical Art skills, with the ability to read, debug, and explain AI-generated work.
Professional-level English for daily verbal and written communication.
Plus If...
BS or MS degree in design, games-related or technical field.
Solid artistic skills (color, shape, light, motion).
Experience collaborating within a multi-person game studio.
Experience writing shaders (HLSL or GLSL).
Experience developing tools for artists or designers.
Fluency in Japanese.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: JP - Tokyo, Japan
Pokémon GO is the global gaming sensation that has been downloaded over 1 billion times and named “Best Mobile Game” by the Game Developers Choice Awards and “Best App of the Year” by TechCrunch. Pokémon GO follows Scopely Explore’s mission of encouraging outdoor exploration, exercise, and significant social interactions, and has grossed over $6B in revenue since its debut in 2016. In order to delight our millions of players across the globe, the Pokémon GO team requires motivated and skilled individuals to develop new features and look for creative ways to optimize a continually growing game.
We are seeking a Technical Artist with creative and technical expertise to help across a variety of live-game challenges and features. This is a hybrid role, with three days per week on-site at our Tokyo studio. You will work with cross-functional partners and bridge technical and creative aspects of game development. You will leverage your curiosity and passion for mobile games to develop best in class game features.
Responsibilities
Collaborate with art, design, engineering, and product teams to build features and solve creative problems.
Build rapid prototypes of experimental features using Unity 3D or other mobile platform tools.
Iterate on Unity 3D scene implementation to finalize product and creative requirements.
Create performant graphics shaders for beautiful visuals.
Facilitate communication and collaboration between art and engineering.
Leverage AI to accelerate prototyping, content creation, and problem-solving while maintaining quality and sound judgment.
Qualifications
3+ years as a Technical Artist or similar role.
Excellent communication, interpersonal, and organizational skills.
Experience in Python, C#, or similar scripting languages.
Experience in modern 3D game engines such as Unity 3D.
Knowledge of optimization and performance profiling of real-time 3D content and pipelines for mobile platforms.
Knowledge of generative AI tools and utilization in Tech Art workflows such as prototyping and tooling.
Familiarity across multiple areas of Tech Art such as animation, graphics, pipelines and tooling, scripting gameplay, etc.
Experience in agentic AI workflows that amplify your Technical Art skills, with the ability to read, debug, and explain AI-generated work.
Professional-level English for daily verbal and written communication.
Plus If...
BS or MS degree in design, games-related or technical field.
Solid artistic skills (color, shape, light, motion).
Experience collaborating within a multi-person game studio.
Experience writing shaders (HLSL or GLSL).
Experience developing tools for artists or designers.
Fluency in Japanese.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Мы ищем Game Designer Generalist, которому интересно разбираться в уже работающих продуктах: экономике, балансе, метриках и монетизации. Не писать фичи по готовым идеям, а находить, что не работает и почему, и доводить изменения до измеримого результата.
Удалённоработу по GMT+3, пересечение 10:00–16:00, график 5/2
Задачи:
— Улучшить экономику, выстроить баланс, реализовать в проекте любые смелые идеи
— Сделать геймплей интересным и насыщенным
— Оптимизировать пользовательские метрики
Требования:
— Опыт в построении игр с упором на экономику и мету
— Наличие живого проекта, где экономика была на кандидате, и метрики, которые он сдвинул
— Сильные навыки самостоятельной работы с аналитикой
Условия:
— Удалённая работа, полная занятость около 4 часов в день
— Гибкий график с возможностью начинать работу в удобное время
Location: Vancouver, BC, Canada
Position Title:
Senior Narrative Writer (Temp)
Studio/Department:
Singularity 6
Employee Type:
6 week assignment
Location:
Remote ( within BC, Canada)
Salary Range:
$95,000 - $115,000 CAD
Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. Backed by iconic franchises such as EverQuest®, PlanetSide®, DC Universe™ Online, Dungeons & Dragons Online®, The Lord of the Rings Online™, Magic: The Gathering Online, and MechWarrior®, we draw on a legacy of genre‑defining experiences. We’re committed to delivering entertainment that inspires, engages, and unites players around the world. At Ravenwake Games, our mission is to craft immersive worlds that bring players together, build vibrant communities, and deliver unforgettable gameplay at every turn.
Description
We’re seeking a contract Narrative Writer for a 12-week engagement to help define the story of a new, unannounced cozy life sim built on an iconic, globally loved brand. You’ll write for a young adult audience (core 19–35) in a grounded, cozy town, where the tone is light, humorous, and ironic with a few intentional, heartfelt beats. This is a writing role, not an implementation role: you’ll own the story outline, cast, opening experience, and early dialogue and quest scripts, and our game designers will bring them into the engine.
What You’ll Do
Shape the Story Outline: Create a story outline deck plus an extended doc version. Land a strong opening hook, a clear antagonist, and 1–2 core villains with complex, reasonable motivations.
Build the Cast: Create a first-pass list of town NPCs with metadata and a town registrar.
Write Character Briefs: Develop 5 detailed character briefs for key townsfolk.
Draft the Opening Experience: Write a detailed first draft of the first-time user experience story.
Write Dialogue and Quest Scripts: Write a handful of mid-game dialogue scripts and 1–2 simple quest scripts for our vertical slice area, ready for a game designer to implement.
Hold the Tone: Keep writing light, witty, and hopeful
Collaborate and Iterate: Partner with production and design leads, take feedback quickly, and revise to meet brand partner guidelines.
Who You Are
A Game Writer: You have professional writing credits on at least one game.
You’re a writer first; engine implementation is not required.
Life Sim Literate: You understand cozy and life sim games such as Stardew
Valley, Palia, Animal Crossing, and Disney Dreamlight Valley, and how story drives their progression.
Brand Enthusiast: You’re genuinely excited to write for an iconic, aspirational brand.
Funny with Heart: You write sitcom-style banter, irony, and situational humor, and can land a serious beat without tipping into darkness.
Concise: You write tight, readable dialogue within strict length limits.
Brand-Safe: You use sound judgment on tone and themes when writing within licensed IP guardrails.
Self-Starter: You thrive in early, ambiguous development and deliver organized, high-quality docs on a fast 12-week timeline.
Strong Communicator: You articulate story decisions clearly and give and receive feedback well.
Nice to Have
A deep understanding of games, including how narrative ties into quests, careers, and relationship systems.
Experience writing for licensed IP and working through licensor reviews.
Experience writing for short in-engine cinematics and voice-over.
Experience writing for a young adult, primarily female audience.
Be Aware of Fraudulent Recruiting Activities
Ravenwake Games
will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview.
**Ravenwake is an Equal Opportunity Employer.**
Что действительно важно: умение считывать бордоматик – корректно выставлять камеры, их движение, анимировать ключевые позы персонажей, отрабатывать их взаимодействие с локацией.
Задачи:
— Создавать игровой 2D-арт: персонажей, иллюстрации, UI-элементы и иконки.
— Искать идеи и готовить эскизы.
— Готовить файлы для использования в игре и передачи команде.
Требования:
— Уверенное владение Adobe Photoshop.
— Хорошие навыки рисунка: композиция, форма, перспектива, анатомия, цвет, свет и материалы.
— Умение рисовать самостоятельно, без нейросетей: от эскиза до готового арта.
— Опыт работы с нейросетями: использовать их в задачах, замечать ошибки генерации и исправлять их вручную.
— Умение адаптироваться к стилистике проекта.
🕹 Список обязанностей: — Портирование и адаптация Unity-проектов под Android, iOS, WebGL и другие платформы. — Интеграция и настройка рекламных SDK, mediation-платформ (Appodeal, AdMob и др.).
Location: ES - Barcelona, Spain
Scopely is seeking a Senior Level Designer to join our Stumble Guys team!
Stumble Guys is one of our most recent hits, with millions of fans joining the party every day and keeping the game at the top of the charts in more than 50 countries. Our ambition is to build a beloved franchise that players enjoy for many years to come.
This is a key role within the Gameplay team. As a Senior Level Designer, you will help shape the moment-to-moment player experience by designing levels, objectives, rules, and gameplay systems that are fun, readable, scalable, and replayable. You will work closely with multidisciplinary teams to create experiences that are accessible to new players while offering depth and mastery for returning players around the world.
What You Will Do
Design and iterate on levels, courses, arenas, objectives, and interactive gameplay spaces across a range of game modes.
Develop new win conditions, objectives, and progression structures that create varied and engaging multiplayer experiences.
Design and adapt gameplay rules to support different player capabilities, interaction styles, and gameplay strategies.
Explore how levels, objectives, rules, and player abilities work together to create clear, exciting, and replayable experiences.
Create gameplay experiences that accommodate different player skill levels while maintaining competitive integrity and a strong sense of fun.
Write clear design documentation, including level-design briefs, gameplay rules, feature specifications, implementation guidelines, and iteration notes.
Prototype, block out, and iterate on levels and gameplay systems using appropriate in-game tools and workflows.
Collaborate closely with Engineering, Art, UX/UI, Production, Product Analytics, QA, Audio, Community, and other designers to bring features from concept to release.
Use playtests, player feedback, telemetry, and live data to identify opportunities and improve level flow, pacing, difficulty, clarity, and engagement.
Help define and maintain standards for level readability, player guidance, pacing, difficulty curves, fairness, and accessibility.
Partner with other designers to ensure that new gameplay systems integrate effectively across levels, modes, and player experiences.
What We're Looking For
Significant professional experience in level design, gameplay design, or a related discipline, ideally in multiplayer or live-service games.
A strong portfolio demonstrating shipped levels, game modes, objectives, or multiplayer gameplay experiences.
Strong understanding of level-design fundamentals, including layout, flow, pacing, spatial composition, player guidance, difficulty, readability, and replayability.
Experience developing level-design guidelines, standards, and documentation that can be adopted by a broader team.
Excellent communication and collaboration skills, with the ability to gather feedback, align stakeholders, and iterate effectively.
Strong analytical mindset, with the ability to use playtest results, player feedback, and data to improve designs.
Experience working with level editors, prototyping tools, scripting systems, or other game-development tools.
Ability to work independently, take ownership of complex design problems, and thrive in a highly collaborative environment.
Experience with party games, competitive multiplayer games, character-based gameplay, or live-service development is a plus.
Experience with combat design, systems design, or UX design is a plus.
Please ensure that the résumé/CV you attach is written in English.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.