Задачи:
— стилизованное 3D-моделирование
— создание персонажей и 3D-объектов
— UV и текстурирование
— риггинг и подготовка моделей к анимации
— 3D-анимация
— 2D VFX
Стек:
Blender, Substance Painter, After Effects, Adobe Animate, Photoshop, Illustrator
Рассматривается удалённая работа, фриланс, долгосрочное сотрудничество и полная занятость.
Location: Hong Kong
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
Hasbro is seeking a highly skilled, innovative, and creative professional to join its 3D Digital Sculpting team. This team is dedicated to producing content that captivates a global audience through imagination and play. Our products bring narratives to life, ranging from intricately detailed fan-oriented items to children's toys and gaming experiences.
Requirements:
• Bachelor’s degree in art or design Field (Computer Animation, Illustration, Game Art Design, Fine Art, etc.)
• Minimum 4 years of experience in digital sculpting, 3D modeling, art, or product development for consumer goods.
• A robust understanding of anatomy, along with exceptional aesthetic and design sensibilities.
• Solid working knowledge of plastics manufacturing, material drafting, engineering model development, be familiar with material usage, decoration, product safety, and performance reliability.
• Experience in animation rigging, digital texturing, lighting, and painting is a plus.
• Strong project management skills, be able to work in a team environment and have good communication skills with the ability to execute multiple projects with time sensitive schedules and shifting priorities.
• Solid team worker and good at managing internal and external key stakeholders.
• Excellent communication skills with proficiency in English, Mandarin or Cantonese.
Proficiency in the following programs is required:
• Maxon Pixologic Z-Brush
• Blender
• Maya
• Adobe creative suite
• KeyShot
• Microsoft Office
What you will do:
• Responsible for the daily 3D design, development, and execution of specific brands. Tasks include creating original product sculpts that will be used in the engineering, tooling while retaining the original sculpt aesthetics. Expectations include high-quality 3D modeling, hard-surface modeling, organic sculpting (characters/creatures), and PBR rendering. Accurately transform character concepts into detailed models that reflect the intended essence, style, and personality.
• Apply innovative approaches and creative problem-solving (e.g., new technology, software, methods) in the creation and development of new product sculpts to support production. Identify product development and process issues, recommend solutions, and implement them.
• Collaborate closely with development teams, model shops, and tooling vendors to maintain consistency in style and quality across all character assets, from 3D Design to final product. Ensure character models are optimized for manufacturing requirements. Incorporate engineering criteria into design and execute complex problem-solving based on concept sketches, written, and verbal design input specifications.
• Establish and adhere to precise tolerances and manufacturing constraints to ensure safe, effective, and consistently reliable product performance. Contribute to defining and identifying engineering, design, and product requirements. Ensure feasibility and performance meet applicable standards across the brand.
• Assume responsibility and accountability for project execution meeting defined milestones dates. Adhere to critical schedules and provide progress reports.
• Enhance vendor capabilities to address future projects and expand local talent resources.
What you will bring:
• Clearly convey artistic and technical direction through visual and written feedback to internal and external teams.
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
Location: Canada, Montreal, QC
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
In May 2021, we embarked on a journey to start
Haven Studios
with a small team and big ambitions. Our goal was to build a studio where we could make the kind of games we’ve always wanted to create – and games we’ve longed to play.
We established a culture at Haven grounded in kindness, adaptability and courage that unlocks creativity. Our first new IP for PlayStation is on track to deliver a AAA multiplayer experience with a vision to build a systemic and evolving world focused on freedom, thrill, and playfulness that will keep players entertained and engaged for years.
Haven joined
the PlayStation Studios family
in 2022, and we are on track to build an exclusive new IP for Playstation and grow the first Sony game development team in Canada.
The Role
We are seeking an incredibly organized, logistics-driven
Character Content Manager
to ensure our Character Art pipeline runs efficiently.
You do not need to be a formal people manager. Instead, your strength lies in
world-class project management, pipeline optimization, and asset logistics
. In this role, you will coordinate the massive influx of daily assets flowing from multiple global external development and outsourcing partners. Your focus is to ensure our character artists can focus on quality while you handle the complex traffic of schedule alignment, tracker integration, risk mitigation, and feedback loops.
Key Responsibilities
Asset Traffic Control & Logistics:
Oversee the day-to-day intake, triage, and pipeline routing of dozens of daily character art assets (high-poly, low-poly, textures, rigs, blendshapes) arriving from external vendors.
Outsourcing & Vendor Integration:
Partner closely with internal character art leads and external vendors.Partner closely with internal character art leads and external vendors. Establish clear delivery milestones, track SLAs and ensure optimized timeline is precisely met by outsourcers
Pipeline & Workflow Optimization:
Design, maintain, and ruthlessly optimize the tracking systems (Jira, Shotgrid/Flow Production Tracking, Confluence) used to monitor asset lifecycles from concept to engine-ready implementation.
Dependency & Risk Management:
Proactively identify bottlenecks across cross-disciplinary dependencies (e.g., ensuring character art handoffs to Rigging, Animation, and Tech Art happen smoothly without stalling production).
Feedback Loop Management:
Facilitate communication between internal Art Directors/Leads, external partners and Producers of other teams.
Sprint Planning & Status Reporting:
Own the sprint schedules for the character team. Maintain clear visibility on asset readiness metrics and escalate potential timeline risks to the Lead Producer.
What We Are Looking For
AAA Production Experience:
Proven experience operating within a full-cycle, large-scale AAA game production environment, specifically managing content-heavy pipelines (Art, Maps, Outsourcing, or Asset Management).
Mastery of Project Management Frameworks:
Deep practical knowledge of Agile, Scrum, or Waterfall methodologies adapted for game production pipelines. You know how to build a milestone plan that accounts for the unpredictability of art iterations.
Tool Proficiency:
Expert-level mastery of
Jira
(including custom workflows, automation, and advanced filtering) and asset tracking tools like
Shotgrid/Flow, Miro, or Airtable
.
Outsourcing Literacy:
Deep understanding of how external development partnerships function. You know how to read asset specification sheets, manage vendor milestones, and run an efficient delivery process.
Exceptional Communication & Diplomacy:
The ability to navigate ambiguity and communicate seamlessly across technical, creative, and external business teams. You can push for deadlines while keeping relationships healthy.
Passion for Asset Mechanics:
While you don't need to be an artist, you should have a solid understanding of the game art pipeline lifecycle
BONUS POINTS:
Experience shipping a Live-Service or Games As A Service (GaaS) title.
Experience with 3d Software (maya, blender etc)
Experience with Perforce/Helix Core or engine integration tools (Unreal Engine).
Bilingualism (English and French), given our studio's location in Montreal
Character art experience
BIG
bonus for knowing Python scripting/having experience coding your own tool
En mai 2021, nous nous sommes lancés dans la création de Haven Studios avec une petite équipe et de grandes ambitions. Notre objectif était de construire un studio où nous pourrions créer le genre de jeux que nous avons toujours voulu créer - et auxquels nous avons toujours rêvé de jouer ! Nous faisons désormais partie de la famille PlayStations Studios et nous sommes fiers d'avoir l'opportunité de créer une nouvelle propriété intellectuelle exclusive pour Playstation et de former la première équipe de développement Sony au Canada.
Nous avons fait des progrès étonnants en peu de temps grâce à notre équipe talentueuse et passionnée et à ses contributions exceptionnelles. Nous avons instauré chez Haven une culture fondée sur la bienveillance, l'adaptabilité et le courage qui libère la créativité. Notre première nouvelle propriété intellectuelle pour PlayStation est sur la bonne voie pour offrir une expérience multijoueur de niveau AAA, avec la vision de construire un monde systémique et évolutif axé sur la liberté, le frisson et le jeu, qui gardera les joueur
·euse·
s diverti
·e·
s et engagé
·e·
s pendant des années.
Haven a rejoint la famille des studios PlayStations en 2022, et nous sommes sur la bonne voie pour créer une nouvelle propriété intellectuelle exclusive pour Playstation et continuer de bâtir la première équipe de développement de jeux Sony au Canada.
Le rôle
Nous recherchons un(e)
Gestionnaire de contenu – Personnages (Character Content Manager)
organisé(e) et orienté(e) vers l’éfficacité afin d’assurer l’efficacité de notre pipeline de production en Character Art.
Il n’est pas nécessaire d’avoir une expérience formelle en gestion d’équipe. Vos principales forces résident plutôt dans
une excellente gestion de projet, l’optimisation des pipelines et la coordination des assets
.
Dans ce rôle, vous coordonnerez un volume important d’assets produits quotidiennement par notre équipe interne et plusieurs partenaires internationaux en développement externe. Votre objectif sera de permettre à nos artistes de se concentrer sur la qualité du contenu pendant que vous prenez en charge la complexité opérationnelle : alignement des échéanciers, intégration et gestion des outils de suivi, gestion des risques et coordination des boucles de feedback.
Principales responsabilités
Coordination et logistique des assets :
Superviser quotidiennement la réception, le triage et l’acheminement dans le pipeline de dizaines d’assets de personnages provenant de partenaires externes (high-poly, low-poly, textures, rigs, blendshapes).
Outsourcing et intégration des partenaires :
Collaborer étroitement avec les Leads Character Art internes et les partenaires externes. Établir des jalons de livraison clairs, suivre les engagements de service (SLA) et s’assurer que les partenaires d’outsourcing respectent les échéanciers établis.
Optimisation des pipelines et workflows :
Concevoir, maintenir et optimiser continuellement les systèmes de suivi (
Jira, ShotGrid/Flow Production Tracking, Confluence
) permettant de suivre le cycle de vie des assets, du concept jusqu’à leur intégration finale dans le moteur.
Gestion des dépendances et des risques :
Identifier de façon proactive les goulots d’étranglement et les risques liés aux dépendances multidisciplinaires, notamment pour assurer des transitions fluides entre Character Art, Rigging, Animation et Tech Art sans ralentir la production.
Gestion des boucles de feedback :
Faciliter la communication et le suivi des feedbacks entre les directeurs et Leads Art internes, les partenaires externes et les Producers des autres équipes.
Planification des sprints et suivi de production :
Prendre en charge la planification des sprints de l’équipe Character. Maintenir une visibilité claire sur l’état de préparation des assets et faire remonter au Lead Producer les risques pouvant affecter les échéanciers.
Profil recherché
Expérience en production AAA :
Expérience démontrée dans un environnement de production AAA à grande échelle et sur l’ensemble du cycle de développement, particulièrement dans la gestion de pipelines à fort volume de contenu (Art, Maps, Outsourcing ou Asset Management).
Maîtrise des méthodologies de gestion de projet :
Solide expérience pratique des méthodologies
Agile, Scrum ou Waterfall
, adaptées aux réalités de la production de jeux vidéo. Vous savez construire un plan de jalons qui tient compte de la nature imprévisible et itérative de la production artistique.
Maîtrise des outils :
Excellente maîtrise de
Jira
, notamment des workflows personnalisés, de l’automatisation et des filtres avancés, ainsi que d’outils de suivi des assets tels que
ShotGrid/Flow, Miro ou Airtable
.
Expérience en outsourcing :
Très bonne compréhension du fonctionnement des partenariats de développement externe. Vous savez interpréter des spécifications d’assets, gérer les jalons avec les partenaires et mettre en place un processus de livraison efficace.
Communication et diplomatie :
Capacité à évoluer dans des contextes ambigus et à communiquer efficacement avec des équipes techniques, créatives et des partenaires externes. Vous êtes capable de maintenir la pression nécessaire sur les échéanciers tout en préservant de bonnes relations de collaboration.
Compréhension du pipeline de production d’assets :
Sans nécessairement être artiste, vous possédez une bonne compréhension du cycle de vie et des différentes étapes d’un pipeline de production artistique pour un jeu vidéo.
Atouts
Expérience sur un jeu
Live Service / Games as a Service (GaaS)
.
Expérience avec des logiciels 3D tels que
Maya ou Blender
.
Expérience avec
Perforce/Helix Core
ou des outils d’intégration dans un moteur comme
Unreal Engine
.
Bilinguisme
français/anglais
, compte tenu de la localisation de notre studio à Montréal.
Expérience en
Character Art
.
Atout majeur :
connaissance du scripting
Python
ou expérience en programmation et en développement de vos propres outils.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: London, United Kingdom
Workplace: remote
Join Our Vision: We are building the next generation of Spatial Media - a new way people experience videos through interaction, multi-user presence, haptics, AI, and immersive storytelling.
DeoVR is the leading immersive streaming technology serving multiple enterprise customers and millions of users globally.
We are now expanding the boundaries of what video can be - moving from passive watching to active, interactive, multi-user journeys.
If this excites you more than it scares you, you are in the right place.
The Role
We're looking for a
Senior Product Designer
to join our team. You'll be instrumental in shaping the design of our VR, web and mobile platforms. It's a hands-on role where your skills will have a direct impact on our products and huge user base.
What You Will Do
Create visually attractive and intuitive user interfaces and experiences for web, mobile, immersive applications and platforms
Understand user needs and behaviours, translating them into compelling and user-friendly design solutions
Develop interactive prototypes to demonstrate and validate design concepts, working closely with development teams
Collaboratively work with cross-functional teams to ensure seamless integration of design into the final product
Stay informed about industry trends, emerging technologies, and best practices in design to contribute to ongoing innovation
What We Are Looking For
A portfolio demonstrating end-to-end product design ownership, from understanding user problems to delivering polished, implementation-ready solutions
Skilled in Figma, or similar design tools
Skilled in AI tools, vibe coding skills
Strong in developing cohesive, scalable design systems
Adept at designing for mobile with a diverse portfolio in UI/UX
Excellent in communication, collaboration, and working with development teams.
Fluency in English (B2 and above)
Bonus Points
Experience in Team Lead or higher positions
Advanced skills in 3D modelling and animation
Experience in immersive projects
Hiring Process
HR Screening (30 min)
HM Interview (30 min)
Case Task (2-6 hours)
Design Interview (1 hour)
CEO call (30 min)
💼
Explore our hiring process
What We Offer
Please note: fully remote contract role. B2B only - work as an independent contractor with your own legal entity.
The chance to be part of a pioneering team in a rapidly evolving industry
Direct impact on the future of immersive media
Flexible working hours and remote-first culture
A team that values initiative, clarity, and collaboration
Access to all tools and tech you need
Unlimited DeoVR Premium
A work environment where ideas matter and people are treated with respect
Stay Connected
Join
our Facebook community
and follow updates as we advance interactive VR experiences through cutting-edge technology. Join us and step into a role where legal expertise meets innovation.
Location: London, England; Remote, Europe
Workplace: hybrid
About us
Aave Labs began with a simple question: how do we make financial services like borrowing, saving, and earning more accessible globally?
We built the Aave Protocol, now the world’s largest and most trusted onchain lending market, connecting decentralized finance with individuals, traditional finance, and fintech.
Today, we build trusted, high-quality products that expand access to lending, credit, and savings globally
Our culture
We build trusted products that help people access and discover economic opportunities.
We hold a high bar for quality and craftsmanship. No detail is too small. Trust depends on it.
We’re a global team building products people can actually use, turning complex technology into something simple and reliable.
We stay aligned, move quickly, and think long term, while keeping teams lean and focused on impact.
About the Role
We're looking for a Staff Frontend Engineer who operates across the full picture - someone who deeply understands how great web interfaces are built and how they perform, works autonomously, and translates that knowledge into exceptional web products and design systems.
Financial products are complex. Our users range from first-timers to power users, and the challenge of making that experience clear, fast, and trustworthy is one we take seriously. At this level, you're not just executing - you're bringing product intuition to the work, identifying where things break down, and making calls that shape the direction of what we build.
How you can make an impact:
Work autonomously across our web products, building high-quality UI with a strong point of view on how it should feel, function, and perform
Own and evolve complex, reusable components within the Aave design system - setting the standard for quality and consistency
Set the bar for frontend performance, from data loading, fetching and caching patterns through to server rendering and streaming
Bring product-level thinking to everything you work on - understanding user needs, business context, and technical constraints, whilst balancing them well
Collaborate with our talented designers, engineers, and product leads to bring clarity to ambiguous problems
Help raise the bar for the team through the quality of your work and the way you approach problems
Let's connect if you have:
Strong proficiency in React, TypeScript, CSS and system design and architecture
Deep experience with frontend performance engineering - measuring it, diagnosing it, and fixing it
Strong command of Next.js patterns for data loading, fetching and caching, and experience handling server rendering and streaming data to the frontend
Deep experience with component-driven design systems and component design patterns, and building for consistency at scale
The product sense to work without a detailed brief - you can identify what needs to be solved, not just how to solve it
A demonstrated ability to take complex UX problems - information-dense interfaces, multi-step flows, edge cases - and make them feel resolved and clear
Nice to haves:
An understanding of backend data handling
A feel for animation best practices when data is updating, and how that plays out in re-renders across a UI
Curiosity about web3 and DeFi is a plus; you don't need to be an expert, but genuine interest in the space goes a long way
Curiosity about AI and its use in product engineering and daily workflows
Haven’t quite met all the criteria? Let’s not miss out on the chance to speak. Whilst you might not meet every single requirement, you might bring other, more exciting skills to the companies!
Equal opportunities statement:
Aave Labs celebrates diversity and views each and every team member as a separate individual with their own unique identity. No matter your race, religion, gender, ethnicity, age, disability, sexual orientation or even the wallet you use, we welcome you at Aave Labs. As an equal opportunities employer, we take accountability and believe in everyone's potential to build, create and inspire changes. With a mission to build a diverse workforce, we are proud to foster a working environment in which everyone can feel safe and valued for who they are.
Задачи:
• Создавать моушн-графику и короткие видео для маркетинговых и брендовых коммуникаций;
• Разрабатывать анимационные решения для рекламных кампаний и digital-коммуникаций;
• Анимировать типографику, иллюстрации, персонажей, графические элементы и готовые дизайн-макеты;
• Создавать контент для социальных сетей, Reels и других digital-форматов;
• Адаптировать визуальные решения под разные форматы, каналы и задачи;
• Работать вместе с коммуникационными дизайнерами, бренд-лидом и командами маркетинга;
• Участвовать в развитии визуального языка Трипстер и его motion-составляющей.
Требования:
• От 3 лет опыта в моушн-дизайне (2D/3D).
• Сильное портфолио с реальными digital-, рекламными и брендовыми проектами.
• Уверенное владение After Effects.
• Хорошее понимание композиции, типографики, визуальной иерархии, ритма и принципов анимации.
• Хорошее чувство движения: умение работать с темпом, динамикой, переходами и характером анимации.
• Умение работать с задачами разного масштаба — от быстрых SMM-креативов и анимации готовых макетов до комплексных рекламных кампаний и брендовых роликов.
• Умение самостоятельно искать визуальные решения, экспериментировать с формой и движением, сохраняя узнаваемость, тональность и ключевые принципы бренда.
• Умение работать по брендбуку и участвовать в развитии и усилении существующего визуального стиля через motion.
• Умение организовать свою работу, расставлять приоритеты, соблюдать сроки и вовремя подсвечивать риски.
• Будет плюсом опыт работы с Premiere Pro, 3D, Cinema 4D / Blender, character animation и AI-инструментами / базовый монтаж.
Условия:
• Удалённый формат работы из любой точки мира и гибкий график;
• ДМС, включающее стоматолога, психолога, а также услуги юриста;
• Корпоративная техника для комфортной работы;
• Performance review раз в пол года, компенсация профильного обучения;
• Персональная корпоративная скидка на все наши экскурсии и туры по всему миру;
• Комфортная среда для предложений и экспериментов;
Этапы после отклика:
HR-скрининг → Интервью с руководителем → Тестовое задание→ Интервью с командой→Оффер.
Location: Kuala Lumpur
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Associate Lead Cinematic Artist to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Author realtime cinematics and interactive dialog sequences in our proprietary engine
Develop junior talent through artistic feedback sessions and performance review cycles
Develop and enforce standard practices for an evolving pipeline and toolset
Design features to keep our workflows and technology on the competitive edge
Requirements
The ideal candidate would have 3+ years in an artistic role with a focus on visual storytelling either in games or animation
A strong sense of cameras, staging and storytelling
Interest in film and long form media
Dedication to growing an artist in parallel with growing as a lead.
Experience with 3D authorship
Nice to Haves
1+ years experience leading or coordinating a team of artists
Experience in a game engine
What we Offer
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Location: Hong Kong
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location: Hong Kong
Type: Full Time Internship (June 1, 2027 - August 31, 2027)
The Role
We are a passionate team of highly skilled engineers and top-tier designers. We develop a diverse range of games, across genres such as:
Rhythm:
Starri
Action:
Tumbobots
,
Doodle Heads
Brain & Puzzle:
Brainy Inc.
,
2048 Arms
,
Cookie Monster
Party:
Mirrorama
,
What on Earth
,
Barbie Dance Party
Kids:
Bluey
,
Elmo Says
… with RPG and action titles coming in 2027!
You will work as a game engineer under the guidance of senior engineers, participating in feature development for production games, joining game design discussions, creating mini-games, and exploring research projects. The goal of our internship program is for you to learn from senior engineers, deepen your engineering skills, showcase your creativity, and explore how to solve hard problems.
What You Will Do
Software & Game Engineering:
Build game architecture, create UIs, improve UX, implement game logic, explore motion control algorithms, and build internal tools.
Product Design:
Participate in game design discussions, design game mechanics, rapidly prototype, and iterate based on playtesting feedback.
Learning & Research:
Improve your software engineering skills by working closely with senior colleagues. Explore new technologies and share knowledge with the team to drive collective growth.
Creativity & Soft Skills:
With guidance from experienced colleagues, create your own game and improve your presentation skills by pitching your demo to the team.
Should Have
Must be currently enrolled in an undergraduate or graduate degree program at an accredited college or university.
Growth Mindset:
Humble and eager to learn. Active participation in side projects (open-source software, indie games, etc.) is a plus.
Passion for Quality:
You care deeply about details and aim for world-class quality.
Engineering Best Practices:
You write clean, maintainable, and robust code.
Troubleshooting:
Able to fix compilation and runtime errors effectively.
Communication:
Clear expression of technical details. Experience teaching or mentoring others is a plus.
Innovation:
Creative and loves exploring fresh ideas.
Love Playing Games:
The more games you play, the better ideas you may have. More importantly, you should have fun working with us!
Nice To Have
Solid CS foundation:
A computer science or engineering background is preferred. Experience in competitions like ICPC, CTF, hackathons, or code/game jams is a big bonus.
Game foundation:
Having built a game before is a big bonus. But you can also learn from scratch with the team’s help.
Tech-Savvy:
Broad interest in technology (app development, web, databases, UI/UX, animation).
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Location: Barcelona; Paris; Amsterdam
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This remote role is located within a two-hour time difference of CET.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io http://Paper.io 2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en_US.
With Paper.io http://Paper.io 2, we’re building an iconic game that players will never forget!
We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.
ROLE
As a Concept Artist focusing on Concept Art, you will play a vital role in shaping the visual identity of Paper.io http://Paper.io 2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en_GB. Collaborating closely with the Art Director, you will create, develop, and integrate stunning game assets, elevating the production quality of our live games as we transition them into the casual space.
- Art Creation:
- Design and produce high-quality concept art for characters, environments, and props.
- Work on illustrations for icons or stylised assets that align with the game’s aesthetic.
- Creating key art illustrations with final render.
- Collaboration:
- Partner with the Art Director to align on visual style and direction.
- Actively contribute by providing creative ideas and constructive feedback.
- Conceptualisation:
- Gather references, brainstorm ideas, and create mock-ups that clearly communicate the artistic vision.
- Contribute to the creative direction by delivering compelling and innovative designs.
PROFILE
- Experience:
- 4+ years as a Concept Artist, in the mobile gaming industry.
- Strong capabilities in concept art, including a keen eye for detail, composition, and style.
- Ability to adapt to different visual styles and produce assets that align with the game’s vision.
- Strong Illustration skills
- Technical Proficiency:
- Skilled in tools like Maya, Blender, Unity, and Photoshop.
- Proficient in low-poly modelling and texturing pipelines; familiarity with Maya rigging workflows is a plus.
- Experience working with Unity
- Familiar with AI pipelines
- Soft Skills:
- Excellent communication skills, with the ability to convey ideas clearly and collaborate effectively with a multidisciplinary team.
- Resourceful and proactive, with the ability to troubleshoot and iterate effectively.
- Strong problem-solving abilities
Nice to have
- Create low-poly 3D models, including texturing, to meet both technical and artistic requirements.
- Experience in VFX creation or animation.
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
JКомпания не указана
Управление вакансиями скоро появится
Скрытые компании и отметки о просмотре ещё не подключены.
Задачи:
— Риггинг и скиннинг: создавать надежные анимационные риги для разных персонажей — от главного героя до сложных монстров и кинематографичных пропсов.
— Анимация персонажей: создавать высококачественную ручную (hand-keyed) анимацию (idle, локомоция, стелс, взаимодействие с тяжелыми предметами, боевые состояния), передающую вес, напряжение и страх.
— Анимация существ (Creature Animation): разрабатывать уникальную пластику и паттерны движений для сюрреалистичных монстров и четвероногих тварей, балансируя между реальной анатомией и сверхъестественным поведением.
— Подготовка к импорту: экспортировать и передавать анимации в Unreal Engine 5 согласно техническим требованиям проекта.
— Взаимодействие: работать с техническим аниматором, исправляя технические нюансы рига или анимации при интеграции в игру.
Требования:
— Опыт от 3 лет в качестве аниматора/риггера в геймдеве, минимум один выпущенный или в разработке 3D-проект.
— Профессиональное владение Autodesk Maya или Blender для риггинга и анимации.
— Четкое знание анимационного пайплайна Unreal Engine 5 (требования к скелетам, иерархии костей, IK-системам, ретаргетингу).
— Глубокое понимание веса, баланса и анатомии людей и четвероногих существ/монстров.
— Способность переключаться между реалистичной физикой человека и неестественной пластикой монстров.
— Наличие актуального шоурила с качественной ручной анимацией, локомоцией существ и примерами сложных ригов.
Будет плюсом:
— Опыт работы над сайд-скроллерами, платформерами или хоррорами от третьего лица.
Условия:
— Полная удаленка с гибким графиком из любой точки мира.
— Возможность влиять на финальный вид и атмосферу инди-хоррора с уже собранным комьюнити.
— Работа в увлеченной проектом команде без корпоративной бюрократии.
— Зарплата в рынке.
Location: MA - Boston - Office , US - Headquarters - Maryland - Columbia
Who is Tenable?
Tenable® is the Exposure Management company. Over 40,000 organizations around the globe rely on Tenable to understand and reduce cyber risk. Our global employees support 65 percent of the Fortune 500, 50 percent of the Global 2000, and large government agencies. Come be part of our journey!
What makes Tenable such a great place to work?
Ask a member of our team and they’ll answer, “Our people!” We work together to build and innovate best-in-class cybersecurity solutions for our customers; all while creating a culture of belonging, respect, and excellence where we can be our best selves. When you’re part of our #OneTenable team, you can expect to partner with some of the most talented and passionate people in the industry, and have the support and resources you need to do work that truly matters. We deliver results that exceed expectations and we win together!
Applicants must be authorized to work for any employer in the U.S. without sponsorship. We are unable to provide sponsorship for work visas of any kind at the time of hire, or at any point during employment. This includes, but is not limited to: F1-OPT, F1-CPT, H-1B, TN, J-1, etc
Your Role:
The Creative eLearning Developer designs and builds interactive training services, offering collateral and enablement content for the Services Portfolio by combining three capabilities in one role: multimedia/video design, graphic design, and technical writing. This role turns technical subject matter into polished, field-ready courses, videos, and collateral for websites, presentations, classrooms, and e-learning platforms - owning a deliverable from storyboard through final published, LMS-ready package.
This is a “creative” eLearning Developer specifically: unlike a standard eLearning Developer who authors courses from assets supplied by others, this role also creates the graphic and multimedia assets themselves - 2-D/3-D graphics, video animation, and course visuals, in addition to authoring interactive modules in tools like Articulate Storyline or Rise 360 and writing the scripts, captions, and course copy that tie a deliverable together. The role also manages one or more supporting processes for the team (e.g., video mastering, templates, or SCORM packaging standards), working largely self-directed with minimal supervision and reporting status to leadership at regular intervals.
Your Opportunity:
Multimedia & Video Design:
Video & Audio Editing:
Edit video and audio into the final training, services and marketing deliverables.
Storyboard Translation:
Translate storyboards into technical infographics and animated sequences.
3-D & Motion Assets:
Create line art, 2-D graphics, 3-D imaging, and video animation for course and presentation content.
Graphic Design & Brand Hub:
Template & Style Systems:
Create, maintain, and utilize templates for presentations, documents, and animations using a variety of development tools.
Brand & Style Guides:
Contribute to creating style guides for deliverables, ensuring visual and written consistency across the portfolio.
Visual Layout:
Design presentation layouts and visual assets that translate technical information into a clear visual story.
Brand Evolution Support:
Support the Senior Manager, Services Portfolio Production, in executing the corporate “house style” overhaul across all One Tenable, Prime assets, including the Tier 1/2 rebrand timeline.
Creative Request Hub:
Act as a direct creative design point of contact for the Senior Director and leadership — turning around presentations, graphics, and one-off collateral on request — with strict adherence to brand guidelines.
Brand Guideline Stewardship:
Maintain and enforce brand standards (logo usage, typography, color, iconography) across all portfolio deliverables, and flag or correct off-brand assets in circulation.
Technical Writing & Content Development:
Script & Course Copy:
Write and edit scripts, voiceover text, captions, and on-screen callouts, maintaining a consistent voice across written and visual content.
Documentation:
Maintain technical and course documentation to support the assets you build.
Content Evaluation:
Evaluate existing visual and written content and recommend improvements for clarity and engagement.
eLearning Authoring & Publishing:
Course Authoring:
Build interactive learning modules — branching scenarios, quizzes, and simulations — using tools such as Articulate Storyline, Rise 360, or Adobe Captivate.
Packaging & LMS Publishing:
Package courses to SCORM/xAPI standards, publish to the LMS, and test for compatibility and learner tracking.
Accessibility:
Apply accessibility standards (e.g., Section 508) to eLearning content.
Stakeholder Collaboration & Delivery:
Requirements Gathering:
Meet with stakeholders to gather requirements and develop design plans.
Iterative Feedback:
Perform edits based on feedback from Solution Architects, peers, and leadership.
Deadline Management:
Create deliverables within time constraints to meet project deadlines.
Independent Execution:
Perform tasks with minimal supervision, managing one or more supporting processes (e.g., video mastering, templates, SCORM packaging standards) end-to-end.
Team Leadership & Mentorship:
Mentorship:
Mentor and develop less experienced designers, sharing craft and process knowledge across the production team.
What You'll Need:
Minimum 5 years of eLearning development, multimedia, or graphic/video design experience in a professional setting.
Comfortable writing and maintaining technical/course documentation, scripts, and captions for course and video deliverables.
Familiarity with the full product delivery life cycle: requirements analysis, design, testing, implementation.
B.A./B.S. in graphic design, instructional design, educational technology, or a related field, or comparable experience.
Proficiency with Articulate Storyline and/or Rise 360 (or Adobe Captivate), plus Adobe Creative Cloud and Camtasia.
Strong presentation design skills (PowerPoint, Google Slides, or Keynote) for fast-turnaround, executive-ready decks in addition to core Adobe Creative Cloud work.
Experience building or maintaining a brand guideline system (logo, typography, color, iconography) at an organizational level.
Working knowledge of SCORM/xAPI packaging and LMS publishing; awareness of accessibility standards such as Section 508.
Working knowledge of Instructional Design frameworks (e.g., ADDIE).
Experience or knowledge of Tenable products; familiarity with network architecture and Tenable cybersecurity practices for enterprise environments.
Proficiency with Jira and Confluence.
Strong written and verbal communication skills.
Strong initiative and the ability to work remotely, both self-directed and as part of a geographically distributed team.
This role may require the ability to work in a hybrid/on-site capacity at our headquarters in Columbia MD or Boston MA. This position is US-based only.
Ability to work remotely in a self-directed manner
Ability to sit and work at a computer for extended periods
Physically able to participate in training sessions, presentations and meetings
Some Tenable office travel may be required
#LI-Hybrid #LI-MM1
This is the base pay range for this position. Compensation for the role will depend on a number of factors, including the candidate's qualifications, skills, competencies, location and experience, and may fall outside of the range shown. Employees are also eligible for variable compensation in addition to base pay (commission for sales roles, bonus for non-sales roles), depending on company and individual performance. Tenable also offers a variety of comprehensive and competitive benefits which include: medical, dental, vision, disability and life insurance; 401(k) retirement savings with company match; an employee stock purchase plan; an employee referral program; flexible spending accounts; an Employee Assistance Program (EAP); education assistance; parental leave; paid time off (PTO); company-paid holidays; health and wellness events; and community programs.
US Pay Range
$80,500
—
$107,166.66 USD
We’re committed to promoting Equal Employment Opportunity (EEO) at Tenable - through all equal employment opportunity laws and regulations at the international, federal, state and local levels. If you need a reasonable accommodation due to a disability during the application or recruiting process, please contact
Recruiting@Tenable.com
for further assistance.
Tenable Data Consent Statement
Tenable is committed to protecting the privacy and security of your personal data. Depending on your location, one or more of the following notices may apply to you:
General Applicant Privacy Notice
California Applicant Privacy Notice
EU/EEA/UK Applicant Privacy Notice
Location: Belin, Germany; Warsaw, Poland; Ljubljana, Slovenia
Workplace: remote
Join Our Vision: We are building the next generation of Spatial Media - a new way people experience videos through interaction, multi-user presence, haptics, AI, and immersive storytelling.
DeoVR is the leading immersive streaming technology serving multiple enterprise customers and millions of users globally.
We are now expanding the boundaries of what video can be - moving from passive watching to active, interactive, multi-user journeys.
If this excites you more than it scares you, you are in the right place.
The Role
We're looking for a
Senior Product Designer
to join our team. You'll be instrumental in shaping the design of our VR, web and mobile platforms. It's a hands-on role where your skills will have a direct impact on our products and huge user base.
What You Will Do
Create visually attractive and intuitive user interfaces and experiences for web, mobile, immersive applications and platforms
Understand user needs and behaviours, translating them into compelling and user-friendly design solutions
Develop interactive prototypes to demonstrate and validate design concepts, working closely with development teams
Collaboratively work with cross-functional teams to ensure seamless integration of design into the final product
Stay informed about industry trends, emerging technologies, and best practices in design to contribute to ongoing innovation
What We Are Looking For
A portfolio demonstrating end-to-end product design ownership, from understanding user problems to delivering polished, implementation-ready solutions.
Skilled in Figma, or similar design tools
Strong in developing cohesive, scalable design systems
Adept at designing for mobile with a diverse portfolio in UI/UX
3D modelling and animation knowledge is a plus
Excellent in communication, collaboration, and working with development teams.
Fluency in English (B2 and above)
Bonus Points
Experience in Team Lead or higher positions
Advanced skills in 3D modelling and animation
Experience in immersive projects
Hiring Process
HR Screening (30 min)
HM Interview (30 min)
Case Task (2-6 hours)
Design Interview (1 hour)
CEO call (30 min)
💼
Explore our hiring process
What We Offer
Please note: fully remote contract role. B2B only - work as an independent contractor with your own legal entity.
The chance to be part of a pioneering team in a rapidly evolving industry
Direct impact on the future of immersive media
Flexible working hours and remote-first culture
A team that values initiative, clarity, and collaboration
Access to all tools and tech you need
Unlimited DeoVR Premium
A work environment where ideas matter and people are treated with respect
Stay Connected
Join
our Facebook community
and follow updates as we advance interactive VR experiences through cutting-edge technology. Join us and step into a role where legal expertise meets innovation.
Location: Jeddah, Saudi Arabia; Riyadh, Saudi Arabia; Dubai, United Arab Emirates; Lusail, Qatar; London, United Kingdom
The Video Content Producer brings KAUST’s stories to life in post-production — shaping raw footage into polished, brand-aligned content that communicates the University’s research, people, and mission to audiences across digital and institutional channels. The role combines strong editorial judgement with technical expertise across editing, colour grading, and motion graphics.
Working from production briefs under the direction of the Multimedia and Brand Production Manager, the Video Content Producer manages video projects from creative concept through to final delivery, contributes actively to pre-production planning, and serves as the team’s primary owner of motion graphics and 2D animation. The role requires a strong editorial sensibility, precise technical craft, and the discipline to manage multiple projects simultaneously to tight deadlines.
The Video Content Producer is expected to engage proactively in the team’s creative planning pipeline, maintain rigorous DAM and workflow discipline, and bring genuine creative investment to every production. Occasional out-of-office hours working will be required, for which overtime will be paid.
Key Responsibilities
Pre-Production
Review and analyse production briefs and participate in briefing sessions with relevant stakeholders.
Contribute to storyboards, editorial structures, mood boards, and creative references.
Identify and retrieve suitable archival footage and licensed media assets.
Coordinate with production teams regarding shoot requirements, technical specifications, and footage handover.
Editing and Post-Production
Edit and produce video content including documentaries, interviews, promotional videos, research communications, and social media content.
Apply transitions, motion graphics, visual effects, and animations.
Produce 2D motion graphics and animated sequences.
Perform professional colour correction and colour grading.
Mix and master audio, including music, voice-over, dialogue, and ambient sound.
Prepare final video projects in appropriate formats for web, social media, YouTube, LED screens, and other channels.
Manage multiple editing projects while maintaining quality and meeting delivery deadlines.
Project Management and Stakeholder Coordination
Manage assigned video projects from creative concept through final delivery.
Maintain clear communication with stakeholders regarding project requirements and timelines.
Provide creative guidance and constructive feedback on video requirements.
Maintain project schedules and proactively identify delivery or resourcing risks.
Asset Management and Workflow
Upload and organize production assets within defined timelines.
Apply proper metadata, tags, and naming conventions.
Maintain organized project files, footage, and finished assets within servers and DAM systems.
Track production activities, tasks, edit notes, comments, and deliverables using Asana or equivalent project management tools.
Maintain editing workstations and software and report technical or licensing issues when required.
Creative Contribution
Participate in creative planning sessions and contribute editorial and motion graphics ideas.
Stay updated with emerging trends, techniques, and tools in video editing and post-production.
Actively contribute to the editorial quality and visual impact of final productions
Requirements
Qualifications
Undergraduate or postgraduate degree in Film-making, Media Production, or a related discipline.
Additional training or certification in colour grading, motion graphics, or post-production workflows is desirable.
Experience
Minimum 5 years of professional experience as a Video Editor within a large organization or creative agency.
Strong portfolio demonstrating editorial range and high-quality post-production work.
Demonstrated experience with Adobe Premiere Pro and DaVinci Resolve.
Proven experience in Adobe After Effects, including 2D animation and typographic sequences.
Experience managing multiple projects simultaneously and working under tight deadlines.
Experience in institutional, corporate, or higher education video production is desirable.
Experience with 3D animation software such as Cinema 4D or Blender is an advantage.
Familiarity with Avid Media Composer is desirable.
Experience working alongside or directing camera operators during location productions is an advantage.
Technical Skills
Expert proficiency in Adobe Premiere Pro and DaVinci Resolve.
Strong proficiency in Adobe After Effects.
Strong knowledge of colour science, colour grading workflows, and LUT management.
Competence in audio mixing and sound design.
Knowledge of video/audio formats, codecs, and multi-platform delivery specifications.
Familiarity with Digital Asset Management (DAM) systems and metadata standards.
Experience using Asana or equivalent project management tools.
High IT literacy across Windows and macOS environments.
Additional Requirements
A portfolio or showreel of previous video editing work is required.
Ability to work outside regular office hours when production schedules require it.
Ability to manage multiple projects in a fast-paced environment.
Strong attention to detail, creativity, communication, organization, and teamwork skills.
Location: Warsaw, Poland
[EN] Responsibilities:
Develop game UI, including reworking existing screens and elements and creating new ones, in accordance with the project’s visual style
Gather and clarify required project information when necessary
Create all the necessary UI graphics in a given visual style
Provide accurate time estimates and deliver results within agreed deadlines
Collaborating with UX Designers, producers and game designers to define and implement innovative solutions for the product direction, visuals and experience
Implement UI into the game, working closely with the Engineering and Tech Art teams
[PL] Zakres obowiązków:
Tworzenie interfejsu gry (UI), w tym modyfikowanie istniejących ekranów i elementów oraz projektowanie nowych, zgodnie ze stylem wizualnym projektu
Zbieranie i precyzowanie niezbędnych informacji projektowych w razie potrzeby
Tworzenie całej wymaganej grafiki UI w zadanym stylu wizualnym
Dostarczanie dokładnych szacunków czasowych (estymat) i realizacja zadań w ustalonych terminach
Współpraca z projektantami UX, producentami i projektantami gier w celu definiowania i wdrażania innowacyjnych rozwiązań w zakresie kierunku produktu, oprawy wizualnej oraz odczuć gracza
Implementacja UI do gry w ścisłej współpracy z zespołami programistów oraz artystów technicznych
Requirements
[EN]
Ability to work across various visual styles and create game UI aligned with a specified art direction
Understanding of AAA-quality standards for UI
Proficiency with UI design tools (Figma) and raster graphics software (Photoshop)
Understanding of cross-platform games UI/UX specific
Basic experience with game engines (Unreal Engine, Unity, etc.), including asset preparation, slicing, and implementation
Ability for cross-department communication. Describe UI needs to developers, managers etc.
English level - above Intermediate
Nice to have:
Ability to create and edit UI animations (After Effects; in-engine animation is a plus)
Knowledge of the latest trends in games UI
AAA games UI experience
Ability to create and present interactive prototypes in Figma
Understanding of a design system approach
Familiarity with the version control software.
[PL] Wymagania minimalne:
Umiejętność pracy w różnych stylach wizualnych oraz tworzenia interfejsów gier (UI) zgodnych z określoną wizją artystyczną
Rozumienie standardów jakości klasy AAA w odniesieniu do interfejsów użytkownika
Biegła znajomość narzędzi do projektowania UI (Figma) oraz programów do grafiki rastrowej (Photoshop)
Zrozumienie specyfiki projektowania UI/UX dla gier wieloplatformowych
Podstawowe doświadczenie w pracy z silnikami gier (Unreal Engine, Unity itp.), w tym w przygotowywaniu zasobów (assetów), ich cięciu i implementacji
Umiejętność sprawnej komunikacji między zespołami – jasne opisywanie potrzeb związanych z UI programistom, menedżerom itp.
Znajomość języka angielskiego na poziomie powyżej średniozaawansowanego (B2+)
Mile widziane:
Umiejętność tworzenia i edycji animacji UI (After Effects; dodatkowym atutem będzie tworzenie animacji bezpośrednio w silniku gry)
Znajomość najnowszych trendów w projektowaniu UI gier
Doświadczenie w pracy nad interfejsami do gier klasy AAA
Umiejętność tworzenia i prezentowania interaktywnych prototypów w Figmie
Rozumienie podejścia opartego na systemach projektowych
Znajomość systemów kontroli wersji (np. Git, Perforce)
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Pakiet opieki medycznej
System MyCafeteria – w tym karta MultiSport i wiele więcej
Program Wsparcia Pracowników (EAP) – oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste
Lekcje języka angielskiego lub polskiego
Elastyczne godziny pracy (w ramach potrzeb projektu)
Benefity dodatkowe: Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), imprezy firmowe oraz wyjazdy integracyjne
Location: Belgrade, Serbia
Responsibilities:
Develop game UI, including reworking existing screens and elements and creating new ones, in accordance with the project’s visual style
Gather and clarify required project information when necessary
Create all the necessary UI graphics in a given visual style
Provide accurate time estimates and deliver results within agreed deadlines
Collaborating with UX Designers, producers and game designers to define and implement innovative solutions for the product direction, visuals and experience
Implement UI into the game, working closely with the Engineering and Tech Art teams
Requirements
Ability to work across various visual styles and create game UI aligned with a specified art direction
Understanding of AAA-quality standards for UI
Proficiency with UI design tools (Figma) and raster graphics software (Photoshop)
Understanding of cross-platform games UI/UX specific
Basic experience with game engines (Unreal Engine, Unity, etc.), including asset preparation, slicing, and implementation
Ability for cross-department communication. Describe UI needs to developers, managers etc.
English level - above Intermediate
Nice to have:
Ability to create and edit UI animations (After Effects; in-engine animation is a plus)
Knowledge of the latest trends in games UI
AAA games UI experience
Ability to create and present interactive prototypes in Figma
Understanding of a design system approach
Familiarity with the version control software
Benefits
Learning & development opportunities
Exceptional private medical insurance plan
Casual workplace environment; new renovation and relaxation area
Location: Minsk
Workplace: hybrid
NRS builds technology and services used by thousands of independent retailers across the US. We're looking for a Junior Graphic Designer to join our Product Design team and help shape the visual layer of our digital products. You'll work closely with UI/UX designers to create illustrations, icons, graphics, motion assets, and other visual elements that make our products clearer, more engaging, and more consistent.
What the job involves:
Create visual assets used directly inside our digital products, including illustrations, icons, badges, banners, empty states, onboarding visuals, promotional modules, and supporting graphics.
Work closely with UI/UX designers to make sure visual assets fit naturally into product flows and interfaces.
Adapt and expand existing visual styles across different product surfaces and use cases.
Create consistent iconography and illustration sets that can scale across NRS products.
Support product features with clear and engaging visual communication.
Prepare assets for different screen sizes, resolutions, themes, and platforms.
Create simple motion graphics and micro-animations where they improve the product experience.
Maintain organized source files, reusable assets, components, and visual libraries.
Participate in design reviews, receive feedback, and iterate quickly.
Collaborate with product designers and developers to make sure assets are implemented correctly.
Contribute to the evolution of the visual language across NRS products.
Requirements:
1+ years of professional experience in graphic design, visual design, digital design, or a related field. Strong internship, freelance, or personal product work is also considered.
Portfolio demonstrating strong visual design fundamentals and digital work.
Good working knowledge of
Adobe Illustrator, Photoshop and After Effects
.
Working knowledge of
Figma
.
Strong understanding of composition, color, typography, visual hierarchy, and shape.
Ability to create clean vector graphics, icons, and illustrations.
Ability to work within an existing visual style and maintain consistency across a set of assets.
Understanding of common digital asset formats such as SVG, PNG, WebP, and vector exports.
Basic understanding of designing assets for different screen sizes and pixel densities.
Ability to prepare clean, organized, production-ready files for developers.
Attention to detail and willingness to review and refine your own work.
Great English communication (C1)
and collaboration skills, with the ability to work effectively with cross-functional teams
Experience using AI-assisted image or asset-generation tools as part of a design workflow is a plus.
We offer:
Hybrid work opportunity.
Modern office with free parking in the very center of Minsk.
An exciting and challenging job with talented people around.
Competitive salary and growth opportunities.
Really good hardware.
26 vacation days & 5 fully covered sick days without sick leave required per year.
Compensation for professional training, seminars, and conferences.
Sports activities reimbursement and loyalty program.
Medical insurance.
Referral program - get rewarded for helping us grow the team with talented people.
Company-supported English classes to enhance your professional growth.
IDT Corporation is a global communications company founded in 1990 and headquartered in Newark, New Jersey. We are industry leaders in prepaid communication and payment services and one of the largest international voice carriers.
We are listed on the NYSE, employ over 1800 people across 20 countries, and have over $1.5 billion in revenues.
We are not ”another big IT corporation”— we encourage and support in-house entrepreneurs in developing their ideas into business actions.
Our National Retail Solutions brand provides a sales management system and POS equipment to small and medium-sized businesses. With the help of NRS, business owners can solve a management problem: the product includes integrated advertising, data analysis, and payment processing.
Location: Barcelona
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Engine Programming Intern to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Help to maintain and extend our proprietary engine’s tech stack (Memory management, networking, ECS, data structures, performance optimization, physics systems, animation systems …)
Work closely together with the other departments to implement the needed game components.
Write robust, performant, well tested and maintainable code.
Be an active participant in the design and production of the game; the technical side of the creative team!
Requirements
Good knowledge of C++.
Strong understanding of basic C++ concepts (types, OOP, memory management, etc.)
Portfolio of personal C++ project(s) (with source code), not older than 2 years
Projects must be personal work (university coursework will not be considered)
Applications without coding examples will not be considered
Open minded, willing to experiment and iterate over a specific feature.
Good communication skills in English.
You are a team player and willing to take responsibility.
Problem-solving skills.
Willingness to work full-time on-site at our Barcelona studio.
What We Offer
An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with likeminded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Location: London, United Kingdom
Workplace: fully
We are hiring for this position to be based in Europe
Praktika is an AI-native education company on a mission to deliver efficient, engaging language learning to billions of people worldwide. We're bridging the gap between traditional learning apps and human tutors through a fully automated tutorship experience powered by generative AI avatars.
Since launching our mobile apps in 2023, we've grown to over 2 million monthly active users, become one of the world's top-4 learning apps, and recently closed a $30M Series A to accelerate our roadmap. We're a fully distributed team of ~50 people across 4 continents and 15+ countries, working asynchronously to ship fast and operate at a high bar.
We're hiring a Senior Full-Stack Engineer to own and evolve every web-facing surface at Praktika; onboarding flows, landing pages, customer portals, our web app, and internal tools. This is a full-cycle product engineering role: you'll shape product direction, design and run experiments, ship features end-to-end, and measure their impact on conversion, retention, and learner experience.
You'll partner closely with Product, Marketing, and Growth, and your work will directly influence how tens of millions of learners discover and engage with Praktika.
What you'll do
Own the entire web stack: marketing site, onboarding funnels, customer portals, web app, and internal tools.
Lead architecture, development, experimentation, and operations across all web applications.
Drive product decisions: contribute to the vision, design and run A/B tests, analyze results, and iterate quickly.
Build adaptive, animated, mobile-first experiences that convert and delight users.
Integrate with backend services (via Swagger docs), authentication providers (Google/Apple SSO), and payment gateways (Stripe, PayPal, RevenueCat).
Set up and optimize analytics, tracking, and conversion funnels in collaboration with Growth and Marketing.
Ship production-ready code end-to-end; from idea through deployment to monitoring.
What we're looking for
We're looking for outstanding engineers who thrive in a challenging environment, bring a growth mindset, and operate with a high degree of agency, devotion, and autonomy.
Required
Product-first mindset: you think in user problems and business outcomes, not just code.
Extensive experience with TypeScript, React (hooks, context, state management), and Node.js.
Proficiency across modern full-stack tooling: Next.js (or equivalent), CSS-in-JS or Tailwind.
Hands-on experience integrating auth providers (Firebase, Auth0), payment systems (Stripe, RevenueCat, PayPal), feature-flag platforms (LaunchDarkly, Flagsmith), and analytics tools (Amplitude, PostHog).
Strong UI/UX sensibility; you care about animation, micro-interactions, and conversion details.
Comfortable working with RESTful APIs and collaborating closely with backend teams.
Data-driven approach with proven experience in A/B testing, funnel optimization, and analytics.
Ability to thrive in an async, distributed, written-first culture.
Bonus
A portfolio of high-quality web projects and successful conversion experiments.
Prior experience at an early-stage or high-growth consumer product company.
How we work
Mission-driven
: we're building the #1 language learning app and competing to win.
AI-native
; AI isn't a feature; it's how we think, build, and scale.
Extreme ownership
; every project has a clear owner who drives it to success.
Less meetings, more outputs
; async first; meetings are a last resort.
Speed & excellence
; move fast without compromising quality.
Truly all-in
: Impactful work, full commitment, real rewards.
Data-driven
; decisions are based on evidence, not opinion.
User-obsessed
; If it doesn't improve the learner experience, it doesn't matter.
What we offer
Equity that grows with your impact (stock options).
26 days of holiday plus bank holidays (34 days per year total).
Annual company off-site (last year: Dubai).
Health and wellness benefits via SafetyWing.
Full AI toolkit access: Claude, Cursor, Codex, and other productivity tools.
$1,000 annual education and learning budget.
Fully remote — work from wherever you do your best work
Why should you join Praktika:
We expect dedication and hard work, but we also believe in rewarding it. Our compensation reflects the effort and results you bring to the table.
Top-tier salary to match your top-tier skills
Equity that grows with your impact: Equity growth via stock options
26 days holidays plus bank holidays. (34 days per year)
Yearly off-sites: Last year was in Dubai!
Health and wellness benefits to support your overall well-being through Safetywing
Access to an AI toolkit including ChatGPT, Copilot, and other productivity tools
Annual educational budget of up to $1,000
Interview Process:
We will provide you with feedback throughout the interview process.
Join Praktika and lead the charge in driving exponential growth and innovation. Apply now to be part of a team that is redefining language learning for millions of users worldwide.
Canada, Montreal, QC
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.