AppQuantum is hiring a Middle+ 3D Generalist / Technical 3D Generalist with 2D skills to join their R&D team full-time.
The product is already in development, has shown strong initial metrics, and has promising prospects for future growth.
What you’ll work with:
— 3D modeling & texturing
— Technical Art & Blender → Unity pipeline
— Animation & VFX
— Unity asset setup and mobile optimization
— AI tools and automation
— 2D skills will be a strong plus
Location: Warsaw, Poland
[EN] Sperasoft is a leading game co-development company. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.Game Development is our core competency. We collaborate closely with our partners, assisting them throughout the whole process of developing high quality AAA titles.
Sperasoft has been one of key partners for a Tier-1 global publisher for several years. Together, we are continuously building and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history.
We are seeking a skilled Technical Artist to join our team. This position is open to candidates with a background in UI design who possess technical expertise in working with game engines, as well as to Technical Artists with experience in UI. If you are passionate about UI design and have a technical background, we encourage you to apply and become a vital part of our dynamic team.
[PL] Sperasoft to wiodąca firma specjalizująca się we współtworzeniu gier (co-development). Ściśle współpracujemy z naszymi partnerami, aby dostarczać wysokiej jakości tytuły dla światowej klasy wydawców. Sperasoft jest częścią Keywords Studios – międzynarodowego dostawcy usług technicznych i kreatywnych dla globalnego przemysłu gier wideo i nie tylko.
Tworzenie gier to nasza główna kompetencja. Blisko współpracujemy z naszymi partnerami, wspierając ich na każdym etapie procesu powstawania wysokiej jakości tytułów AAA.
Od kilku lat Sperasoft jest kluczowym partnerem jednego z czołowych światowych wydawców gier. Wspólnie nieustannie rozwijamy i rozbudowujemy jeden z najbardziej kultowych, wpływowych kulturowo i największych tytułów AAA typu „live-service” w historii branży.
Poszukujemy wykwalifikowanego Technicznego Artysty UI, który dołączy do naszego zespołu. Oferta skierowana jest zarówno do osób zajmujących się projektowaniem UI i posiadających wiedzę techniczną z zakresu obsługi silników gier, jak i do Technical Artistów z doświadczeniem w obszarze UI. Jeśli pasjonujesz się projektowaniem UI i masz przygotowanie techniczne, zachęcamy do aplikowania i stania się ważną częścią naszego dynamicznego zespołu.
[EN ]Responsibilities
Create and implement prefabs based on designs provided in Figma
Manage assets, including preparing images, creating and organizing Unity Game Objects, and maintaining fonts and atlases
Troubleshoot and resolve UI issues within prefabs
Please Note:
This role does not involve creating new designs in Figma or Photoshop
Coding or scripting is not part of this position
[PL] Obowiązki:
Tworzenie i implementacja prefabów na podstawie projektów przygotowanych w Figmie
Zarządzanie zasobami, w tym przygotowywanie grafik, tworzenie i organizowanie obiektów gry (Game Objects) w Unity oraz obsługa czcionek i atlasów
Diagnozowanie i rozwiązywanie problemów z interfejsem użytkownika (UI) w obrębie prefabów
Proszę zwrócić uwagę:
Stanowisko to nie obejmuje tworzenia nowych projektów w Figmie ani Photoshopie
Zakres obowiązków nie obejmuje programowania ani pisania skryptów
Requirements
[EN]
Unity:
Familiarity with the prefab structure (excluding coding), ability to work within Unity to create UI prefabs
Figma:
Understanding of UI design principles, features, and components relevant to the project
Animation:
Basic knowledge of animation types and presentation flows, along with experience using prefabs
Ability to create & maintain 2D animations in Unity
Nice to have:
Familiarity with Figma, Photoshop, and Adobe Animat
Experience in maintaining documentation
[PL]
Wymagania:
Unity:
Znajomość struktury prefabów (z wyłączeniem programowania), umiejętność tworzenia prefabów interfejsu użytkownika (UI) w środowisku Unity
Figma:
Zrozumienie zasad projektowania UI oraz funkcji i komponentów istotnych dla projektu
Animacja:
Podstawowa wiedza na temat rodzajów animacji i przepływów prezentacji, a także doświadczenie w pracy z prefabami
Umiejętność tworzenia i utrzymywania animacji 2D w Unity
Mile widziane:
Znajomość programów Figma, Photoshop i Adobe Animat
Doświadczenie w prowadzeniu dokumentacji
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Benefity:
Praca w międzynarodowym zespole światowej klasy profesjonalistów przy ekscytujących i pełnych wyzwań projektach
Możliwości nauki i rozwoju: mentoring, wykłady, udział w konferencjach i wydarzeniach branżowych
Pakiet opieki medycznej
Elastyczne godziny pracy (w ramach potrzeb zespołu)
Śniadania, przekąski i owoce dostępne w ciągu dnia, a także ekspresy do kawy i wybór herbat
Przyjazny zespół
Benefity dodatkowe – Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), platforma MyCafeteria, imprezy firmowe oraz wyjazdy integracyjne, a także wiele więcej
Задачи:
— Развитие стилистики брендов;
— Создание дизайна для маркетинговых, продуктовых и e-com коммуникаций: карточки товаров, баннеры, презентации, макеты для соцсетей и рекламы (статика и моушен), упаковка и др.;
— Разработка дизайна торгового оборудования: полки, шелфтокеры, стойки;
— Оформление спецпроектов и событий — от айдентики до мерча;
— Участие в создании новых брендов: логотип, стиль, гайдлайны;
— Выстраивание шаблонов, гайдов и дизайн-систем — чтобы ускорять и упрощать работу.
Требования:
— Опыт работы дизайнером с брендами из косметической и бьюти-сферы (или очень хорошая насмотренность в них);
— Опыт работы in-house в продуктовой компании, которая самостоятельно разрабатывает и выводит на рынок новые товары;
— Понимание, как устроены внутренние процессы: от задач маркетинга и продуктовой команды до финального дизайна упаковки или карточки;
— Уверенное владение Figma и Adobe-пакетом (Illustrator, Photoshop; плюсом — InDesign, After Effects, Animate);
— Активное использование нейросетей в дизайне, умение писать продуманные промпты на английском.
Условия:
— Стремительно растущий бизнес с амбицией стать одним из лидеров российской beauty-индустрии;
— Официальное оформление по ТК РФ;
— Молодой и амбициозный коллектив;
— Скидки до 50% на всю продукцию;
— Отсутствие дресс-кода и бюрократии;
— График 5/2 (с 9-18 либо 10-19);
— Яркая корпоративная культура с заботой о сотрудниках;
— ДМС с 1-го дня работы;
— Уютный современный офис в центре Москвы, м. Марьина Роща.
ОфисМосква
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AppQuantum is hiring a Middle+ 3D Generalist to join their R&D team. The product is already in development, has shown strong initial metrics, and has promising prospects for future growth.
You will work with:
— 3D modeling and texturing
— Technical Art and Blender to Unity pipeline
— Animation and VFX
— Unity asset setup and mobile optimization
— AI tools and automation
— 2D skills are a strong plus
УдалённоmiddleГеография найма не уточнена
JКомпания не указана
Управление вакансиями скоро появится
Скрытые компании и отметки о просмотре ещё не подключены.
Задачи:
— Создание 2D-анимации в любом удобном софте: Toon Boom, Animate, Moho
— Анимация под финальную озвучку каждого эпизода
— Работа с предоставленными сценариями, hold map (карта тихих моментов) и референсами персонажей (формы голов, цвета одежды, визуальные подсказки)
Условия:
— Удалённая работа, долгосрочный контракт
— Гибкий график при стабильных сроках
— Международная команда, работа по разным часовым поясам
— База в США
— Оплата обсуждается в личных сообщениях
Задачи:
— Поиск референсов, проектирование пользовательских путей и интерфейсов платформы.
— Доработка, развитие и ведение UI Kit / дизайн-системы.
— Участие в принятии продуктовых решений совместно с командой.
Требования:
— От 4 проектов в портфолио (минималистичный, эстетичный стиль).
— Профессиональное владение Figma (Auto Layouts, компоненты, UI Kit, Smart Animate).
— Преимуществом будет обучение в топовом московском вузе на профильном направлении.
Условия:
— Перспектива выхода на фиксированную ЗП через полгода после получения гранта.
— Фиксированная доля в бизнесе (equity) по системе вестинга с клиффом в 3 месяца.
Задачи:
— Создавать реалистичные VFX в Unreal Engine 5 с использованием Niagara для оружия, персонажей, боевых механик и окружения.
— Вести эффекты от идеи и референсов до финального визуального и технического результата.
— Работать с материалами, шейдерами, текстурами и другими VFX-ассетами.
— Настраивать и оптимизировать эффекты для хорошего визуального восприятия в геймплее.
— Плотно сотрудничать с командами Art, Game Design, Animation и Development для корректного внедрения эффектов.
— Предлагать художественные и технические решения, помогать формировать визуальный язык эффектов проекта.
Требования:
— 3+ года опыта работы VFX Artist в игровой индустрии.
— Уверенная работа с Unreal Engine 5 и Niagara.
— Хорошее понимание материалов, шейдеров, real-time VFX и оптимизации.
— Умение самостоятельно вести задачи и доводить эффекты до нужного качества.
— Хорошее чувство масштаба, таймингов, динамики и читаемости эффектов в геймплее.
— Сильное портфолио / showreel с игровыми VFX, особенно реалистичные боевые эффекты.
Будет плюсом:
— Опыт работы с Houdini.
— Умение работать с Blueprints и создавать игровую логику вокруг эффектов.
— Понимание Lumen, Physical Based Lighting.
— Опыт работы над шутерами или проектами с большим количеством боевых эффектов.
— Опыт создания технически сложных эффектов и переиспользуемых VFX-систем.
Описание компании: В Fake.CGI занимаются дизайн сопровождением для крупных брендов, включая Министерство просвещения РФ, VK, Яндекс Y&Y и другие. Сейчас сотрудничают с российскими банками, объемы задач выросли.
Задачи:
— Разработка 2D/AI креативов для баннеров, создание мастер-анимаций в AfterEffects.
— Создание ресайзов баннеров под форматы диджитал и наружной рекламы, включая html5.
Что вы получите:
— Участие в разработке федеральных рекламных кампаний крупнейших банков.
— Практический опыт работы с медиапланами ведущих рекламных агентств, включенных в рейтинг Sostav.
— Навыки подготовки баннеров наружной рекламы с учетом технических требований более 30 операторов по всей России.
Требования:
— Отличное владение After Effects.
— Хорошее знание Adobe Photoshop и Figma.
— Навыки работы или готовность обучиться Adobe Animate, Illustrator, InDesign.
— Техническая база, чувство дедлайнов и ответственность.
— Креативный ум и способность быстро обучаться.
Условия:
— Удаленная работа из любой точки мира и гибкий график.
— Обучение программам и процессам для быстрого роста в веб-дизайне.
Этапы отбора:
— Заполнение анкеты.
— Тестовое задание после рассмотрения анкеты.
— Собеседование с арт-директором компании.
Location: Kuwait, Kuwait
Our Global Structure
Deliveroo is now part of DoorDash, bringing together teams with even greater reach, scale, and ambition. Depending on your role, you may collaborate with teammates, systems, and leaders across DoorDash and Wolt. Together, we’re unlocking new possibilities as one global team.
Please note we can only accept applications from Kuwaiti nationals for this role.
Why Deliveroo?
When you first think about Deliveroo, you probably think of getting great food delivered to your door in less than half an hour. But behind the scenes, there is a bigger story: one of high growth, exciting challenges, and a huge opportunity ahead.
We want to be the definitive food company — the app people turn to whenever they have a hunger pang. We are transforming the way people think about food and building a technology-driven company at the forefront of one of the fastest-growing industries in the world. Join us for the ride.
About the role
We are looking for a Junior Designer with a strong focus on motion graphics to support the Kuwait marketing team across all campaigns. This role will be hands-on, fast-paced, and highly collaborative, working closely with the local marketing team, brand team, and wider creative stakeholders to deliver engaging visual assets for campaign, social, CRM, and owned-channel activity.
The main responsibility of this role will be to support the development of motion graphics and design assets that bring Deliveroo campaigns to life in a way that feels fresh, on-brand, and locally relevant for the Kuwait market.
Objectives of this role
Thrive in a fast-paced, collaborative environment with a high-volume workload and short turnaround times.
Support the Kuwait marketing team with creative design and motion graphics across campaigns, always delivering work that is on-brand and visually engaging.
Help raise the standard of visual storytelling across marketing channels through strong motion design, layout, and creative execution.
Interpret briefs clearly and translate campaign objectives into compelling visual assets.
Stay up to date with design, motion, social, and digital content trends, especially those relevant to the Kuwait market.
Maintain a strong understanding of Deliveroo’s brand guidelines, visual identity, and campaign style.
Responsibilities
Support the Kuwait marketing team across all campaigns with design and motion graphics requirements.
Create motion graphics for marketing campaigns, social media, CRM, owned channels, digital placements, and other campaign touchpoints.
Interpret creative briefs and develop visual concepts that align with campaign objectives.
Adapt campaign assets across different formats, channels, and audience needs.
Work closely with the marketing and brand teams to ensure all visual assets are consistent with Deliveroo’s brand identity.
Create static and animated assets using Adobe After Effects, Illustrator, Photoshop, and Figma.
Support the localisation of campaign visuals for the Kuwait market.
Take feedback from stakeholders and revise creative work quickly and accurately.
Organise and manage design files, templates, and campaign assets efficiently.
Stay current with emerging design tools, AI-enabled creative workflows, and motion graphics best practices.
Required skills and qualifications
At least 1 year of experience in a corporate, agency, or in-house creative environment.
A strong portfolio showcasing both motion and static graphics work.
Good working knowledge of Adobe After Effects, Illustrator, and Photoshop.
Knowledge of Figma and experience adapting designs across digital formats.
Strong understanding of visual design principles, layout, typography, colour, and composition.
Ability to work independently and collaboratively in a fast-paced environment.
Excellent organisational skills and the ability to manage multiple projects at once.
Strong attention to detail and ability to deliver polished work within tight deadlines.
A proactive attitude and willingness to learn, experiment, and improve.
Preferred skills and qualifications
Bachelor’s degree or equivalent qualification in graphic design, motion design, visual communication, multimedia design, or a related creative field.
Experience working on marketing campaigns, social media content, or digital advertising assets.
Knowledge of AI creative tools and how they can support design, production, or workflow efficiency.
Experience working with local or regional Middle East brands is a plus.
Interest in food, culture, social trends, and digital content.
Benefits
30 days of annual leave
Medical insurance
Free Deliveroo Plus — free delivery and access to special offers
Maternity and paternity benefits
End-of-year parties and regular social events
An extremely fun team to work with
Diversity, Equity and Inclusion
At Deliveroo, we know that a great workplace reflects the world around us and that true diversity and inclusion make us stronger, more creative, and better at what we do. We’re committed to fostering an environment where everyone can do their best work and feel they belong.
We believe in equality of opportunity and welcome candidates from all backgrounds regardless of age, gender, ethnicity, disability, sexual orientation, gender identity, socio-economic background, religion, or belief.
If you have a disability or long-term health condition and need support to apply for one of our roles, or require any reasonable adjustments during the recruitment process, you’ll have the opportunity to let us know once you’ve submitted your application. We’ll share details on how to request support so we can ensure you have a fair and equitable experience.
If you’re excited about making a real impact in a fast-moving marketplace and growing your career alongside ambitious, supportive teams, we’d love to hear from you!
Beware of recruitment scams: DASH Brands will never ask you to pay money or share sensitive financial information during hiring — learn more about DASH Brands' legitimate recruiting process at
careersatdoordash.com/recruitment-scam-awareness
.
About garden3d:
We are a worker owned creative collective innovating on brands, IRL communities, IoT devices, and cross platform apps. We share profit, open source everything, spin out new businesses, and invest in exciting ideas through financial and/or in-kind contributions. Our clients include Google, Stripe, Figma, Hinge, ACLU, Mozilla, The Nobel Prize, MIT, Etsy, and others. We operate a global decentralized community space collective called Index Space.
About Sanctuary Computer:
We build a technology shop prioritizing close collaboration between client and craftsperson, working on design-forward websites, robust web apps, and native mobile development.
Who we’re looking for:
Senior Shopify Developer with deep e-commerce expertise and modern frontend engineering skills. Responsibilities include:
— Collaborate with Technical Leads and Designers to meet custom e-commerce and technical needs.
— Build and maintain high-performance storefronts using custom Liquid (Online Store 2.0) and headless architectures (Shopify Storefront API, GraphQL, Hydrogen/Remix, Next.js).
— Implement responsive, accessible, pixel-perfect interfaces based on design specs with attention to interaction details and motion design.
— Integrate storefronts with headless CMS (Sanity, Contentful), payment gateways, subscriptions, search, and third-party e-commerce APIs.
— Optimize e-commerce performance focusing on Core Web Vitals, asset delivery, bundle size, and runtime efficiency.
— Architect scalable, reusable component libraries and design systems.
— Write clear documentation for store management, custom app integrations, and codebase maintenance.
— Participate in project rituals including Sprint Planning, standups, code reviews, and retrospectives.
Candidate profile:
Happy, relaxed, easy to get along with, flexible except on work quality, smart workflow management, prefers deep work but participates in strategic conversations. Interests in design, art, music, food, or fashion are a plus.
Must-Have Competencies:
— 8+ years writing highly performant frontend code with focus on 95+ Lighthouse scores and Core Web Vitals.
— Deep Shopify ecosystem mastery: custom Shopify themes (Liquid, JSON templates, Online Store 2.0), headless storefronts using Shopify Storefront API (GraphQL), Hydrogen/Remix, Next.js.
— Expert-level TypeScript and modern CSS (Tailwind CSS, CSS Modules), animation libraries (GSAP, Framer Motion).
— Experience integrating Shopify with headless CMS (Sanity, Contentful, Prismic) and third-party services (Klaviyo, Recharge, Algolia/Searchspring, Stripe).
— Fluency with PaaS platforms: Vercel, Netlify, Shopify Oxygen.
— Experience with state management (Zustand, Redux, Pinia) and API integration for cart state, multi-currency, checkout flows.
— Building accessible (WCAG compliant), responsive interfaces with SEO best practices, testing frameworks (Jest, Playwright, Cypress), maintainable code.
— Knowledge of WebSockets, caching strategies (Redis, CDN-level/Cloudflare), advanced image delivery.
Nice-to-Have Competencies:
— Custom Shopify App development using Node.js, Remix, GraphQL Admin API, Shopify CLI.
— Shopify Plus & Enterprise features: Shopify Functions, Checkout Branding API, Shopify Scripts, B2B configurations.
— Tracking & Analytics: server-side tracking, GTM, Meta Pixel, Customer Privacy APIs.
— WebGL, Canvas & 3D: Three.js or similar.
— Full-stack & API design: PostgreSQL, REST/GraphQL API, OAuth, JWT.
— Client-facing and management experience.
Compensation:
$40/hr to $120/hr depending on seniority and leadership experience. Projects typically at least 8 full-time weeks.
Interview process:
Intro call, panel interview, reference call, then offer.
Work culture:
Transparency with profit & loss sharing, carbon negative studio, strong morals rejecting non-aligned work, async and decentralized communication, remote friendly, building open source and internal products.
Application instructions:
Submit complete and thoughtful application with relevant links.
JКомпания не указана
Управление вакансиями скоро появится
Скрытые компании и отметки о просмотре ещё не подключены.
Задачи:
— стилизованное 3D-моделирование
— создание персонажей и 3D-объектов
— UV и текстурирование
— риггинг и подготовка моделей к анимации
— 3D-анимация
— 2D VFX
Стек:
Blender, Substance Painter, After Effects, Adobe Animate, Photoshop, Illustrator
Рассматривается удалённая работа, фриланс, долгосрочное сотрудничество и полная занятость.
Location: Hong Kong
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
Hasbro is seeking a highly skilled, innovative, and creative professional to join its 3D Digital Sculpting team. This team is dedicated to producing content that captivates a global audience through imagination and play. Our products bring narratives to life, ranging from intricately detailed fan-oriented items to children's toys and gaming experiences.
Requirements:
• Bachelor’s degree in art or design Field (Computer Animation, Illustration, Game Art Design, Fine Art, etc.)
• Minimum 4 years of experience in digital sculpting, 3D modeling, art, or product development for consumer goods.
• A robust understanding of anatomy, along with exceptional aesthetic and design sensibilities.
• Solid working knowledge of plastics manufacturing, material drafting, engineering model development, be familiar with material usage, decoration, product safety, and performance reliability.
• Experience in animation rigging, digital texturing, lighting, and painting is a plus.
• Strong project management skills, be able to work in a team environment and have good communication skills with the ability to execute multiple projects with time sensitive schedules and shifting priorities.
• Solid team worker and good at managing internal and external key stakeholders.
• Excellent communication skills with proficiency in English, Mandarin or Cantonese.
Proficiency in the following programs is required:
• Maxon Pixologic Z-Brush
• Blender
• Maya
• Adobe creative suite
• KeyShot
• Microsoft Office
What you will do:
• Responsible for the daily 3D design, development, and execution of specific brands. Tasks include creating original product sculpts that will be used in the engineering, tooling while retaining the original sculpt aesthetics. Expectations include high-quality 3D modeling, hard-surface modeling, organic sculpting (characters/creatures), and PBR rendering. Accurately transform character concepts into detailed models that reflect the intended essence, style, and personality.
• Apply innovative approaches and creative problem-solving (e.g., new technology, software, methods) in the creation and development of new product sculpts to support production. Identify product development and process issues, recommend solutions, and implement them.
• Collaborate closely with development teams, model shops, and tooling vendors to maintain consistency in style and quality across all character assets, from 3D Design to final product. Ensure character models are optimized for manufacturing requirements. Incorporate engineering criteria into design and execute complex problem-solving based on concept sketches, written, and verbal design input specifications.
• Establish and adhere to precise tolerances and manufacturing constraints to ensure safe, effective, and consistently reliable product performance. Contribute to defining and identifying engineering, design, and product requirements. Ensure feasibility and performance meet applicable standards across the brand.
• Assume responsibility and accountability for project execution meeting defined milestones dates. Adhere to critical schedules and provide progress reports.
• Enhance vendor capabilities to address future projects and expand local talent resources.
What you will bring:
• Clearly convey artistic and technical direction through visual and written feedback to internal and external teams.
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
Location: Canada, Montreal, QC
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
In May 2021, we embarked on a journey to start
Haven Studios
with a small team and big ambitions. Our goal was to build a studio where we could make the kind of games we’ve always wanted to create – and games we’ve longed to play.
We established a culture at Haven grounded in kindness, adaptability and courage that unlocks creativity. Our first new IP for PlayStation is on track to deliver a AAA multiplayer experience with a vision to build a systemic and evolving world focused on freedom, thrill, and playfulness that will keep players entertained and engaged for years.
Haven joined
the PlayStation Studios family
in 2022, and we are on track to build an exclusive new IP for Playstation and grow the first Sony game development team in Canada.
The Role
We are seeking an incredibly organized, logistics-driven
Character Content Manager
to ensure our Character Art pipeline runs efficiently.
You do not need to be a formal people manager. Instead, your strength lies in
world-class project management, pipeline optimization, and asset logistics
. In this role, you will coordinate the massive influx of daily assets flowing from multiple global external development and outsourcing partners. Your focus is to ensure our character artists can focus on quality while you handle the complex traffic of schedule alignment, tracker integration, risk mitigation, and feedback loops.
Key Responsibilities
Asset Traffic Control & Logistics:
Oversee the day-to-day intake, triage, and pipeline routing of dozens of daily character art assets (high-poly, low-poly, textures, rigs, blendshapes) arriving from external vendors.
Outsourcing & Vendor Integration:
Partner closely with internal character art leads and external vendors.Partner closely with internal character art leads and external vendors. Establish clear delivery milestones, track SLAs and ensure optimized timeline is precisely met by outsourcers
Pipeline & Workflow Optimization:
Design, maintain, and ruthlessly optimize the tracking systems (Jira, Shotgrid/Flow Production Tracking, Confluence) used to monitor asset lifecycles from concept to engine-ready implementation.
Dependency & Risk Management:
Proactively identify bottlenecks across cross-disciplinary dependencies (e.g., ensuring character art handoffs to Rigging, Animation, and Tech Art happen smoothly without stalling production).
Feedback Loop Management:
Facilitate communication between internal Art Directors/Leads, external partners and Producers of other teams.
Sprint Planning & Status Reporting:
Own the sprint schedules for the character team. Maintain clear visibility on asset readiness metrics and escalate potential timeline risks to the Lead Producer.
What We Are Looking For
AAA Production Experience:
Proven experience operating within a full-cycle, large-scale AAA game production environment, specifically managing content-heavy pipelines (Art, Maps, Outsourcing, or Asset Management).
Mastery of Project Management Frameworks:
Deep practical knowledge of Agile, Scrum, or Waterfall methodologies adapted for game production pipelines. You know how to build a milestone plan that accounts for the unpredictability of art iterations.
Tool Proficiency:
Expert-level mastery of
Jira
(including custom workflows, automation, and advanced filtering) and asset tracking tools like
Shotgrid/Flow, Miro, or Airtable
.
Outsourcing Literacy:
Deep understanding of how external development partnerships function. You know how to read asset specification sheets, manage vendor milestones, and run an efficient delivery process.
Exceptional Communication & Diplomacy:
The ability to navigate ambiguity and communicate seamlessly across technical, creative, and external business teams. You can push for deadlines while keeping relationships healthy.
Passion for Asset Mechanics:
While you don't need to be an artist, you should have a solid understanding of the game art pipeline lifecycle
BONUS POINTS:
Experience shipping a Live-Service or Games As A Service (GaaS) title.
Experience with 3d Software (maya, blender etc)
Experience with Perforce/Helix Core or engine integration tools (Unreal Engine).
Bilingualism (English and French), given our studio's location in Montreal
Character art experience
BIG
bonus for knowing Python scripting/having experience coding your own tool
En mai 2021, nous nous sommes lancés dans la création de Haven Studios avec une petite équipe et de grandes ambitions. Notre objectif était de construire un studio où nous pourrions créer le genre de jeux que nous avons toujours voulu créer - et auxquels nous avons toujours rêvé de jouer ! Nous faisons désormais partie de la famille PlayStations Studios et nous sommes fiers d'avoir l'opportunité de créer une nouvelle propriété intellectuelle exclusive pour Playstation et de former la première équipe de développement Sony au Canada.
Nous avons fait des progrès étonnants en peu de temps grâce à notre équipe talentueuse et passionnée et à ses contributions exceptionnelles. Nous avons instauré chez Haven une culture fondée sur la bienveillance, l'adaptabilité et le courage qui libère la créativité. Notre première nouvelle propriété intellectuelle pour PlayStation est sur la bonne voie pour offrir une expérience multijoueur de niveau AAA, avec la vision de construire un monde systémique et évolutif axé sur la liberté, le frisson et le jeu, qui gardera les joueur
·euse·
s diverti
·e·
s et engagé
·e·
s pendant des années.
Haven a rejoint la famille des studios PlayStations en 2022, et nous sommes sur la bonne voie pour créer une nouvelle propriété intellectuelle exclusive pour Playstation et continuer de bâtir la première équipe de développement de jeux Sony au Canada.
Le rôle
Nous recherchons un(e)
Gestionnaire de contenu – Personnages (Character Content Manager)
organisé(e) et orienté(e) vers l’éfficacité afin d’assurer l’efficacité de notre pipeline de production en Character Art.
Il n’est pas nécessaire d’avoir une expérience formelle en gestion d’équipe. Vos principales forces résident plutôt dans
une excellente gestion de projet, l’optimisation des pipelines et la coordination des assets
.
Dans ce rôle, vous coordonnerez un volume important d’assets produits quotidiennement par notre équipe interne et plusieurs partenaires internationaux en développement externe. Votre objectif sera de permettre à nos artistes de se concentrer sur la qualité du contenu pendant que vous prenez en charge la complexité opérationnelle : alignement des échéanciers, intégration et gestion des outils de suivi, gestion des risques et coordination des boucles de feedback.
Principales responsabilités
Coordination et logistique des assets :
Superviser quotidiennement la réception, le triage et l’acheminement dans le pipeline de dizaines d’assets de personnages provenant de partenaires externes (high-poly, low-poly, textures, rigs, blendshapes).
Outsourcing et intégration des partenaires :
Collaborer étroitement avec les Leads Character Art internes et les partenaires externes. Établir des jalons de livraison clairs, suivre les engagements de service (SLA) et s’assurer que les partenaires d’outsourcing respectent les échéanciers établis.
Optimisation des pipelines et workflows :
Concevoir, maintenir et optimiser continuellement les systèmes de suivi (
Jira, ShotGrid/Flow Production Tracking, Confluence
) permettant de suivre le cycle de vie des assets, du concept jusqu’à leur intégration finale dans le moteur.
Gestion des dépendances et des risques :
Identifier de façon proactive les goulots d’étranglement et les risques liés aux dépendances multidisciplinaires, notamment pour assurer des transitions fluides entre Character Art, Rigging, Animation et Tech Art sans ralentir la production.
Gestion des boucles de feedback :
Faciliter la communication et le suivi des feedbacks entre les directeurs et Leads Art internes, les partenaires externes et les Producers des autres équipes.
Planification des sprints et suivi de production :
Prendre en charge la planification des sprints de l’équipe Character. Maintenir une visibilité claire sur l’état de préparation des assets et faire remonter au Lead Producer les risques pouvant affecter les échéanciers.
Profil recherché
Expérience en production AAA :
Expérience démontrée dans un environnement de production AAA à grande échelle et sur l’ensemble du cycle de développement, particulièrement dans la gestion de pipelines à fort volume de contenu (Art, Maps, Outsourcing ou Asset Management).
Maîtrise des méthodologies de gestion de projet :
Solide expérience pratique des méthodologies
Agile, Scrum ou Waterfall
, adaptées aux réalités de la production de jeux vidéo. Vous savez construire un plan de jalons qui tient compte de la nature imprévisible et itérative de la production artistique.
Maîtrise des outils :
Excellente maîtrise de
Jira
, notamment des workflows personnalisés, de l’automatisation et des filtres avancés, ainsi que d’outils de suivi des assets tels que
ShotGrid/Flow, Miro ou Airtable
.
Expérience en outsourcing :
Très bonne compréhension du fonctionnement des partenariats de développement externe. Vous savez interpréter des spécifications d’assets, gérer les jalons avec les partenaires et mettre en place un processus de livraison efficace.
Communication et diplomatie :
Capacité à évoluer dans des contextes ambigus et à communiquer efficacement avec des équipes techniques, créatives et des partenaires externes. Vous êtes capable de maintenir la pression nécessaire sur les échéanciers tout en préservant de bonnes relations de collaboration.
Compréhension du pipeline de production d’assets :
Sans nécessairement être artiste, vous possédez une bonne compréhension du cycle de vie et des différentes étapes d’un pipeline de production artistique pour un jeu vidéo.
Atouts
Expérience sur un jeu
Live Service / Games as a Service (GaaS)
.
Expérience avec des logiciels 3D tels que
Maya ou Blender
.
Expérience avec
Perforce/Helix Core
ou des outils d’intégration dans un moteur comme
Unreal Engine
.
Bilinguisme
français/anglais
, compte tenu de la localisation de notre studio à Montréal.
Expérience en
Character Art
.
Atout majeur :
connaissance du scripting
Python
ou expérience en programmation et en développement de vos propres outils.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: London, United Kingdom
Workplace: remote
Join Our Vision: We are building the next generation of Spatial Media - a new way people experience videos through interaction, multi-user presence, haptics, AI, and immersive storytelling.
DeoVR is the leading immersive streaming technology serving multiple enterprise customers and millions of users globally.
We are now expanding the boundaries of what video can be - moving from passive watching to active, interactive, multi-user journeys.
If this excites you more than it scares you, you are in the right place.
The Role
We're looking for a
Senior Product Designer
to join our team. You'll be instrumental in shaping the design of our VR, web and mobile platforms. It's a hands-on role where your skills will have a direct impact on our products and huge user base.
What You Will Do
Create visually attractive and intuitive user interfaces and experiences for web, mobile, immersive applications and platforms
Understand user needs and behaviours, translating them into compelling and user-friendly design solutions
Develop interactive prototypes to demonstrate and validate design concepts, working closely with development teams
Collaboratively work with cross-functional teams to ensure seamless integration of design into the final product
Stay informed about industry trends, emerging technologies, and best practices in design to contribute to ongoing innovation
What We Are Looking For
A portfolio demonstrating end-to-end product design ownership, from understanding user problems to delivering polished, implementation-ready solutions
Skilled in Figma, or similar design tools
Skilled in AI tools, vibe coding skills
Strong in developing cohesive, scalable design systems
Adept at designing for mobile with a diverse portfolio in UI/UX
Excellent in communication, collaboration, and working with development teams.
Fluency in English (B2 and above)
Bonus Points
Experience in Team Lead or higher positions
Advanced skills in 3D modelling and animation
Experience in immersive projects
Hiring Process
HR Screening (30 min)
HM Interview (30 min)
Case Task (2-6 hours)
Design Interview (1 hour)
CEO call (30 min)
💼
Explore our hiring process
What We Offer
Please note: fully remote contract role. B2B only - work as an independent contractor with your own legal entity.
The chance to be part of a pioneering team in a rapidly evolving industry
Direct impact on the future of immersive media
Flexible working hours and remote-first culture
A team that values initiative, clarity, and collaboration
Access to all tools and tech you need
Unlimited DeoVR Premium
A work environment where ideas matter and people are treated with respect
Stay Connected
Join
our Facebook community
and follow updates as we advance interactive VR experiences through cutting-edge technology. Join us and step into a role where legal expertise meets innovation.
Location: London, England; Remote, Europe
Workplace: hybrid
About us
Aave Labs began with a simple question: how do we make financial services like borrowing, saving, and earning more accessible globally?
We built the Aave Protocol, now the world’s largest and most trusted onchain lending market, connecting decentralized finance with individuals, traditional finance, and fintech.
Today, we build trusted, high-quality products that expand access to lending, credit, and savings globally
Our culture
We build trusted products that help people access and discover economic opportunities.
We hold a high bar for quality and craftsmanship. No detail is too small. Trust depends on it.
We’re a global team building products people can actually use, turning complex technology into something simple and reliable.
We stay aligned, move quickly, and think long term, while keeping teams lean and focused on impact.
About the Role
We're looking for a Staff Frontend Engineer who operates across the full picture - someone who deeply understands how great web interfaces are built and how they perform, works autonomously, and translates that knowledge into exceptional web products and design systems.
Financial products are complex. Our users range from first-timers to power users, and the challenge of making that experience clear, fast, and trustworthy is one we take seriously. At this level, you're not just executing - you're bringing product intuition to the work, identifying where things break down, and making calls that shape the direction of what we build.
How you can make an impact:
Work autonomously across our web products, building high-quality UI with a strong point of view on how it should feel, function, and perform
Own and evolve complex, reusable components within the Aave design system - setting the standard for quality and consistency
Set the bar for frontend performance, from data loading, fetching and caching patterns through to server rendering and streaming
Bring product-level thinking to everything you work on - understanding user needs, business context, and technical constraints, whilst balancing them well
Collaborate with our talented designers, engineers, and product leads to bring clarity to ambiguous problems
Help raise the bar for the team through the quality of your work and the way you approach problems
Let's connect if you have:
Strong proficiency in React, TypeScript, CSS and system design and architecture
Deep experience with frontend performance engineering - measuring it, diagnosing it, and fixing it
Strong command of Next.js patterns for data loading, fetching and caching, and experience handling server rendering and streaming data to the frontend
Deep experience with component-driven design systems and component design patterns, and building for consistency at scale
The product sense to work without a detailed brief - you can identify what needs to be solved, not just how to solve it
A demonstrated ability to take complex UX problems - information-dense interfaces, multi-step flows, edge cases - and make them feel resolved and clear
Nice to haves:
An understanding of backend data handling
A feel for animation best practices when data is updating, and how that plays out in re-renders across a UI
Curiosity about web3 and DeFi is a plus; you don't need to be an expert, but genuine interest in the space goes a long way
Curiosity about AI and its use in product engineering and daily workflows
Haven’t quite met all the criteria? Let’s not miss out on the chance to speak. Whilst you might not meet every single requirement, you might bring other, more exciting skills to the companies!
Equal opportunities statement:
Aave Labs celebrates diversity and views each and every team member as a separate individual with their own unique identity. No matter your race, religion, gender, ethnicity, age, disability, sexual orientation or even the wallet you use, we welcome you at Aave Labs. As an equal opportunities employer, we take accountability and believe in everyone's potential to build, create and inspire changes. With a mission to build a diverse workforce, we are proud to foster a working environment in which everyone can feel safe and valued for who they are.
Задачи:
• Создавать моушн-графику и короткие видео для маркетинговых и брендовых коммуникаций;
• Разрабатывать анимационные решения для рекламных кампаний и digital-коммуникаций;
• Анимировать типографику, иллюстрации, персонажей, графические элементы и готовые дизайн-макеты;
• Создавать контент для социальных сетей, Reels и других digital-форматов;
• Адаптировать визуальные решения под разные форматы, каналы и задачи;
• Работать вместе с коммуникационными дизайнерами, бренд-лидом и командами маркетинга;
• Участвовать в развитии визуального языка Трипстер и его motion-составляющей.
Требования:
• От 3 лет опыта в моушн-дизайне (2D/3D).
• Сильное портфолио с реальными digital-, рекламными и брендовыми проектами.
• Уверенное владение After Effects.
• Хорошее понимание композиции, типографики, визуальной иерархии, ритма и принципов анимации.
• Хорошее чувство движения: умение работать с темпом, динамикой, переходами и характером анимации.
• Умение работать с задачами разного масштаба — от быстрых SMM-креативов и анимации готовых макетов до комплексных рекламных кампаний и брендовых роликов.
• Умение самостоятельно искать визуальные решения, экспериментировать с формой и движением, сохраняя узнаваемость, тональность и ключевые принципы бренда.
• Умение работать по брендбуку и участвовать в развитии и усилении существующего визуального стиля через motion.
• Умение организовать свою работу, расставлять приоритеты, соблюдать сроки и вовремя подсвечивать риски.
• Будет плюсом опыт работы с Premiere Pro, 3D, Cinema 4D / Blender, character animation и AI-инструментами / базовый монтаж.
Условия:
• Удалённый формат работы из любой точки мира и гибкий график;
• ДМС, включающее стоматолога, психолога, а также услуги юриста;
• Корпоративная техника для комфортной работы;
• Performance review раз в пол года, компенсация профильного обучения;
• Персональная корпоративная скидка на все наши экскурсии и туры по всему миру;
• Комфортная среда для предложений и экспериментов;
Этапы после отклика:
HR-скрининг → Интервью с руководителем → Тестовое задание→ Интервью с командой→Оффер.
Location: Kuala Lumpur
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Associate Lead Cinematic Artist to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Author realtime cinematics and interactive dialog sequences in our proprietary engine
Develop junior talent through artistic feedback sessions and performance review cycles
Develop and enforce standard practices for an evolving pipeline and toolset
Design features to keep our workflows and technology on the competitive edge
Requirements
The ideal candidate would have 3+ years in an artistic role with a focus on visual storytelling either in games or animation
A strong sense of cameras, staging and storytelling
Interest in film and long form media
Dedication to growing an artist in parallel with growing as a lead.
Experience with 3D authorship
Nice to Haves
1+ years experience leading or coordinating a team of artists
Experience in a game engine
What we Offer
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Location: Hong Kong
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location: Hong Kong
Type: Full Time Internship (June 1, 2027 - August 31, 2027)
The Role
We are a passionate team of highly skilled engineers and top-tier designers. We develop a diverse range of games, across genres such as:
Rhythm:
Starri
Action:
Tumbobots
,
Doodle Heads
Brain & Puzzle:
Brainy Inc.
,
2048 Arms
,
Cookie Monster
Party:
Mirrorama
,
What on Earth
,
Barbie Dance Party
Kids:
Bluey
,
Elmo Says
… with RPG and action titles coming in 2027!
You will work as a game engineer under the guidance of senior engineers, participating in feature development for production games, joining game design discussions, creating mini-games, and exploring research projects. The goal of our internship program is for you to learn from senior engineers, deepen your engineering skills, showcase your creativity, and explore how to solve hard problems.
What You Will Do
Software & Game Engineering:
Build game architecture, create UIs, improve UX, implement game logic, explore motion control algorithms, and build internal tools.
Product Design:
Participate in game design discussions, design game mechanics, rapidly prototype, and iterate based on playtesting feedback.
Learning & Research:
Improve your software engineering skills by working closely with senior colleagues. Explore new technologies and share knowledge with the team to drive collective growth.
Creativity & Soft Skills:
With guidance from experienced colleagues, create your own game and improve your presentation skills by pitching your demo to the team.
Should Have
Must be currently enrolled in an undergraduate or graduate degree program at an accredited college or university.
Growth Mindset:
Humble and eager to learn. Active participation in side projects (open-source software, indie games, etc.) is a plus.
Passion for Quality:
You care deeply about details and aim for world-class quality.
Engineering Best Practices:
You write clean, maintainable, and robust code.
Troubleshooting:
Able to fix compilation and runtime errors effectively.
Communication:
Clear expression of technical details. Experience teaching or mentoring others is a plus.
Innovation:
Creative and loves exploring fresh ideas.
Love Playing Games:
The more games you play, the better ideas you may have. More importantly, you should have fun working with us!
Nice To Have
Solid CS foundation:
A computer science or engineering background is preferred. Experience in competitions like ICPC, CTF, hackathons, or code/game jams is a big bonus.
Game foundation:
Having built a game before is a big bonus. But you can also learn from scratch with the team’s help.
Tech-Savvy:
Broad interest in technology (app development, web, databases, UI/UX, animation).
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
juniorKuwait, Kuwait; We believe in equality of opportunity and welcome candidates from all backgrounds regardless of age, gender, ethnicity, disability, sexual orientation, gender identity, socio-economic background, religion, or belief
УдалённоseniorNew York City
Hong Kong
Canada, Montreal, QC
УдалённоseniorLondon, United Kingdom
ГибридLondon, England; Remote, Europe
СтажёрHong Kong; Nex employees may be expected to collaborate with colleagues across different time zones