Задачи:
— Находить спрос: исследовать пользователей и рынок, выбирать перспективные сегменты, проверять потребности через интервью и реальные действия пользователей.
— Формировать предложение: определять ценность продукта, позиционирование, ключевые сценарии и модель монетизации.
— Выбирать приоритеты: решать, куда направить усилия команды, исходя из ожидаемого эффекта, затрат и рисков.
— Проверять гипотезы: запускать эксперименты, заранее определять критерии успеха. По результатам — развивать, менять или закрывать направление.
— Улучшать рост и экономику: работать с привлечением, активацией, удержанием и выручкой. Находить ограничения роста и оценивать эффект изменений.
— Использовать AI как основной рабочий инструмент: проводить исследования, анализировать данные, собирать прототипы и автоматизировать регулярную работу с помощью агентов. Проверять источники и выводы.
Требования:
— Вы запускали или развивали продукты и можете показать свой вклад и результаты.
— Умеете общаться с пользователями, работать с данными и принимать решения при неполной информации.
— Понимаете связь между пользовательской ценностью, продуктовыми метриками и экономикой.
— Можете обосновать приоритеты и согласовать с командой, что делаем, зачем и как оценим результат.
— Регулярно работаете с AI-агентами и можете показать конкретные рабочие процессы.
Задачи:
— Анализировать продуктовые и финансовые метрики, находить точки роста
— Следить за Web3-рынком и конкурентами, формировать продуктовые гипотезы
— Прорабатывать пользовательские сценарии, UX и мокапы
— Формировать и приоритизировать roadmap и backlog
— Управлять релизами и координировать работу разработки, дизайна, маркетинга и поддержки
— Анализировать результаты изменений и определять дальнейшие шаги по развитию продукта
Требования:
— Опыт работы Product Manager от 2 лет
— Опыт работы с пользовательскими сценариями, мокапами, roadmap и backlog
— Практический опыт запуска продуктовых релизов
— Понимание Web3 и DeFi
Желательно:
— Опыт работы с Google Analytics или PostHog
— Опыт работы с криптокошельками или в fintech
— Опыт работы в стартапах
— Опыт работы с пользовательскими коммуникациями
Условия:
— Работа в офисе в Санкт-Петербурге
— Гибкое начало рабочего дня
— Оформление как самозанятый или ИП с компенсацией налогов
— Выплаты в криптовалюте или на рублёвый счёт
— 28 дней оплачиваемого отпуска
— 100% оплату больничных
— Компенсацию курсов, семинаров и профессиональной литературы
— Индивидуальный план развития после испытательного срока
— 7 дополнительных праздничных дней в году вместо привязки к производственному календарю РФ
Требования:
— Опыт от 5 лет в Product, Growth или Product Marketing.
— Обязателен опыт в FinTech, особенно в брокеридж, инвестиционных приложениях.
— Подтверждённые кейсы, в которых вы лично прошли путь от проблемы пользователя до изменения продукта.
— Практический опыт Customer Discovery, onboarding, activation и retention.
— Уверенная работа с продуктовой аналитикой и пользовательскими воронками.
— Опыт создания контента, продуктовых запусков и органического привлечения пользователей.
— Понимание криптовалютных продуктов и опыт их использования.
Условия:
— Локация: Москва, гибрид/офис.
ГибридleadМосква
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
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Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
We are looking for a
gameplay software engineer
to join our game development team. In this role, you will work closely with designers and engineers to prototype ideas, implement player-facing features, and help establish scalable development processes and technical foundations.
Responsibilities:
Identify, prioritize, and implement gameplay systems and engine features for a new game.
Collaborate with product and discipline leads to define focus areas, handoff points, and effective technical solutions for each stage of development.
Lead and contribute to architecture, technical design, and implementation for relevant gameplay systems.
Help shape the team's technical direction, engineering standards, and development practices.
Continuously iterate on solutions to ensure they are robust, scalable, and performant.
Mentor other engineers and share best practices across game development disciplines.
Required Qualifications:
6+ years of professional software engineering experience in the game industry.
4+ years of professional game development experience with Unreal Engine.
Bachelor's degree in Computer Science or equivalent experience with strong computer science fundamentals.
Proficiency with a modern game engine, such as Unreal Engine or Unity.
Strong knowledge of common game and software design patterns.
Professional experience developing with C++.
Desired Qualifications:
Experience working with both small and mid-sized engineering teams
Experience with persistence solutions
Leadership experience
Experience with agile development
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Location: Guangzhou, China
关于我们
我们以玩家体验为核心,用高品质的场景创作为全球玩家带来沉浸式体验。你将与美术、策划、程序等多团队紧密协作。我们鼓励大胆创想和持续学习,期待富有热情的你加入!
岗位职责
负责游戏内环境与场景的地编美术工作,根据策划及视觉需求进行搭建;
优化场景资源,提升性能并保证美术品质,协助完成部分工具的简单制作或流程优化;
与策划、美术、程序等多岗位协作,保障场景相关需求高效落地和完整呈现;
关注游戏体验与美术效果,根据测试与反馈持续优化场景表现;
跟踪行业美术发展趋势,积极总结和沉淀优秀的地编方法与流程。
任职要求
本科及以上学历,2年以上游戏项目环境美术/场景地编相关工作经验;
拥有至少半年以上Unreal Engine 5(UE5)项目场景搭建及资源整合经验,能独立完成场景布局和氛围营造;
精通常用3D建模/贴图工具(如3ds Max、Maya、Blender、Substance等),具备美术基础和空间构成能力;
熟悉主流引擎(如Unity等)环境搭建及资源整合流程者优先;
有性能优化意识,能根据需求调整资源以提升交付品质和运行效率;
能高效协同多岗位共同推进项目目标;
加分项
拥有一年以上Unreal Engine 5(UE5)项目场景地编经验或参与过UE5大型游戏项目者加分;
熟悉PBR流程、地编工具或关卡编辑器,有相关插件或工具开发经验;
有国际化、多文化团队协作经验;
英语口语流利,能阅读或编写英文技术文档。
用工性质:与专业人事服务公司FESCO Adecco签订劳动合同
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
#LI-DNP
OWL Games ищет FTUE Product Owner для мобильного F2P open world проекта в стиле GTA с мультиплеером и городским сеттингом, который уже запущен и развивается. В обязанности входит ответственность за первый опыт игрока — от входа и обучения до ранней прогрессии и знакомства с новыми функциями, с целью помочь новичкам освоиться, найти интересные активности и мотивировать возвращаться в игру. Задачи включают разработку стратегии FTUE, создание roadmap и приоритетов, самостоятельную проработку туториала и онбординга, анализ поведения новых игроков, выявление причин оттока и формулирование гипотез, постановку задач и сопровождение изменений от идеи до релиза, а также проверку решений по метрикам удержания, результатам тестов и обратной связи. Работа предполагает взаимодействие с продюсером, аналитиками, разработчиками и геймдизайнерами. Требования: минимум 3 года опыта в роли Product Owner, Producer или Product Manager в игровой индустрии, практический опыт с FTUE в мобильных midcore-проектах, навыки геймдизайна и способность самостоятельно проектировать игровой опыт, умение работать с аналитикой, A/B-тестами и итеративным улучшением продукта, самостоятельность в выборе приоритетов и ответственность за результат. Особое преимущество — опыт в open world, GTA-подобных играх, шутерах и автомобильных проектах. Работа удалённая с обязательным временем на связи с 11:00 до 17:00 по МСК. В компании плоская структура, минимальная бюрократия, прямое взаимодействие с продюсером, а также поддержка в виде Senior Game Designer. Координация разработки и ресурсов происходит со смежными командами. Компания предоставляет технику, оплачивает участие в конференциях и частично компенсирует спорт и профессиональное обучение.
Location: Tel Aviv, HQ
Workplace: OnSite
ABOUT THE ROLE
You sit inside a product group and own its go-to-market from 0 to 1. You work with the field on the first customers, learn how to sell this product, and turn that into a playbook the whole org can use.
WHAT YOU'LL DO
- Build the playbook. Define how we sell your product: buyer personas, value proposition, use cases, demo story, positioning and messaging, and pilot structure. Work with the Head of Commercialization on pricing and packaging.
- Go 0 to 1 with the field. Join the first deals. Run discovery, shape the demo around the customer's business case, and test the playbook in real conversations. Scout for design partners for new capabilities.
- Design pilots that succeed. Set the scope, success criteria and business impact story for each POC. Spot risks early and run root cause analysis when a pilot gets stuck.
- Hand it over to scale. Make what works easy for other teams, inside Wonderful and at the customer, to run without you. You own the content, they own the rollout.
- Feed the product. Turn what you hear from customers into clear, prioritized input for PM and engineering.
- Expand into target regions. Identify the local subject matter capabilities required and recruit local talent.
WHAT YOU BRING
- 4+ years in a technical, customer-facing role at a product company: solutions engineering, pre-sales, technical product management, or technical BD.
- You're a builder. You can put together an agent, connect APIs and debug a demo in front of a customer.
- Commercial instinct. You can run a business requirements discussion, build a business case, and know why pilots and deals get stuck.
- You can talk to a CTO and to a business buyer in the same meeting.
- Excellent written and spoken English. You present daily.
- Based in Tel Aviv, happy to travel.
STRONG PLUS
- You've shipped LLM-based agents to production (prompting, tool use, evals).
- You've taken a product from its first customers to a repeatable motion.
- You've built playbooks that other teams use, for example deployment, onboarding or change management.
- Exposure to pricing or enterprise sales cycles.
WHAT SUCCESS LOOKS LIKE
- A proven playbook for your product: personas, value proposition, demo story and pilot structure, tested with real customers.
- Other teams run the playbook without you: the field, DS and FDEs, and customer teams.
- Demo-to-POC conversion and POC success rate in your group are up.
- A pricing and packaging proposal for your product is live.
- PM gets a steady, useful flow of customer input.
Candidate Privacy Notice https://www.wonderful.ai/careers/candidate_notice
Robinhood ищет опытного Senior Product Manager для руководства разработкой инструментов для торговли и продуктов на основе рынков предсказаний, ориентированных на розничных инвесторов. Кандидат будет отвечать за стратегическое планирование и реализацию инициатив, связанных с мобильными приложениями, рыночными данными и брокерскими услугами. Важными аспектами работы являются анализ пользовательских данных, проведение экспериментов, исследование пользовательского опыта и взаимодействие с акционерами. Требуется опыт в управлении продуктами, разработке дорожных карт, работе с торговыми инструментами, списками наблюдения и графиками, а также понимание процессов голосования по доверенности и управления портфелем. Вакансия предполагает гибридный формат работы в офисах в Менло-Парке, Калифорния, или Нью-Йорке, Нью-Йорк, с зарплатой в диапазоне от 129 000 до 195 000 долларов.
Location: Singapore, Singapore
Who We Are
At OKX, we believe that the future will be reshaped by crypto, and ultimately contribute to every individual's freedom.
OKX is a leading crypto exchange, and the developer of OKX Wallet, giving millions access to crypto trading and decentralized crypto applications (dApps). OKX is also a trusted brand by hundreds of large institutions seeking access to crypto markets. We are safe and reliable, backed by our Proof of Reserves.
Across our multiple offices globally, we are united by our core principles:
We Before Me
,
Do the Right Thing
, and
Get Things Done
. These shared values drive our culture, shape our processes, and foster a friendly, rewarding, and diverse environment for every OK-er. OKX is part of OKG, a group that brings the value of Blockchain to users around the world, through our leading products OKX, OKX Wallet, OKLink and more.
About the Opportunity
As we expand rapidly globally, we are looking for a highly motivated middle to senior level legal counsel with experience in Web3 products. In this role, you must have outstanding core legal skills, including research and writing, the ability to assess risk appropriately in newly regulated and unregulated environments as well as where multiple regulatory regimes apply, and a strong work ethic.
What You’ll Be Doing
Provide legal advice and support to the internal stakeholders for new products, new features to existing products, marketing material of Web3 products and changes in applicable regulatory environments
Draft, maintain, review and negotiate a wide range of documents, including commercial agreements, internal policies, terms of service, legal disclaimers and other templates to be used by business teams
Liaise and manage external counsel whenever required
Monitor and advise on legal and compliance developments (especially in the US) and their impact on the Web3 business
Maintain and brief internal stakeholders on internal standard operating processes that the Web3 Products legal team own
Provide general support to the Web3 business teams
What We Look For In You
Qualified lawyer with 8-15 years PQE, preferably with experience in blockchain and other decentralised Web3 products and services, including but not limited to token projects, dApps and aggregator platforms.
Candidates with U.S. Bar admission are strongly preferred
Familiar with product management and software development workflows
Sound judgment on business practices, internal and external stakeholder relationship management and reputational risk.
Proficiency in spoken and written English. Chinese is a plus
Very well-organized, detail-oriented, presentable and with excellent drafting and communication skills (both verbally and in writing)
Ability to manage stakeholders in high pressure and/or time-sensitive situations
Perks & Benefits
Competitive total compensation package
L&D programs and Education subsidy for employees' growth and development
Various team building programs and company events
Wellness and meal allowances
Comprehensive healthcare schemes for employees and dependants
More that we love to tell you along the process!
Notice:
All official
OKX
vacancies are published on this website.
While roles may appear on selected third-party platforms from time to time, information on other sites may be inaccurate or outdated.
If in doubt, please apply directly through our official careers website.
Information collected and processed as part of the recruitment process of any job application you choose to submit is subject to
OKX
's
Candidate Privacy Notice
.
Требования:
— Сильный опыт в B2C-продуктовых компаниях
— Фундаментальная продуктовая база: исследования, аналитика, эксперименты, экономика продукта
— Полный ownership: ответственность за направление от стратегии до метрик и результата
— Практическое использование AI-инструментов в продуктовой работе
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As part of the Real-Time VFX team, you’ll design and help implement the sleek, dynamic and dramatic special effects that add atmosphere and depth to gameplay. With your experience, you’ll create aesthetically astounding visual effects that communicate essential game information. You’ll use your artistic and technical skills to breathe life into undead spells, channel primal emotions and capture the essence of hundreds of champions.
As a
Senior VFX Artist
on the Unpublished R&D Product, you will help establish the project's VFX quality bar and work closely with Design, Animation, Technical Art, Engineering, Narrative, and external partners to deliver high-quality content. You will report into the Art Director of the team.
Responsibilities:
Partner with fellow Senior VFX Artists, the Art Director, and cross-functional leaders to establish and continuously improve VFX visual standards, production guidelines, and quality goals.
Lead early visual exploration, defining timing, color, composition, motion, layering, and readability, and translating creative direction into actionable production standards.
Create high-quality in-game VFX using Unreal Engine and related real-time VFX toolchains, contributing across the full process from creative exploration and prototyping through final implementation and iteration.
Solve complex artistic and technical challenges while exploring new VFX techniques, workflows, and tools that improve the team's visual quality and production efficiency.
Collaborate closely with Gameplay Design, Animation, Technical Art, Engineering, Narrative, and other partner teams to clarify goals, align expectations, and ensure that the visual experience supports gameplay.
Provide clear, specific, and actionable feedback to internal artists and external partners, including demonstrations, revision guidance, and paintovers when needed, ensuring that final work meets the project's visual direction and readability standards.
Partner with Technical Art and Engineering to support performance, asset standards, runtime stability, and cross-scenario adaptability, and help drive timely resolution of VFX-related technical issues.
Help develop team workflows, training materials, and shared knowledge that enable new team members and external partners to understand and meet project standards.
Required Qualifications:
8+ years of professional experience in game VFX or real-time visual effects, with experience shipping or developing full game projects.
Strong command of VFX and art fundamentals, including timing, rhythm, color, composition, motion, layering, material expression, and visual readability.
Strong aesthetic judgment and visual communication skills, with the ability to create and iterate efficiently within an established art direction.
Experience with Unreal Engine and real-time VFX production workflows; experience with Niagara or comparable tools is a plus.
Ability to translate abstract creative goals into clear visual solutions, production standards, and actionable feedback.
Strong cross-functional communication skills, with the ability to collaborate effectively across disciplines, cultures, and regions.
Fluency in Mandarin Chinese.
Desired Qualifications:
Experience establishing VFX guidelines, quality standards, or production workflows from the ground up.
Experience managing external partners, mentoring partner teams, or collaborating with distributed teams.
Familiarity with Houdini, Substance, Photoshop, Maya, Blender, or other relevant tools.
Fluency in English.
Application Materials:
Please provide a portfolio or demo reel highlighting real-time VFX and the specific contributions you made to each project. Whenever possible, please clarify your responsibilities, tools, and individual impact. Some candidates may be asked to complete an art test.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Задачи:
– Прямое влияние на ключевые показатели: CR к FTD, LTV, удержание, выручка;
– Широкие возможности для тестирования — десятки гипотез, механик и экспериментов с интерфейсом;
– Прозрачные и измеримые результаты — вы увидите их в денежном эквиваленте, а не «на глаз»;
– Влияние на пользовательский опыт тысяч клиентов — бонусы всегда видны;
– Тесное сотрудничество с аналитиками, дизайнерами и инженерами;
– Возможность реализовать собственное видение идеальной бонусной системы.
Требования:
– От 3-х лет опыта работы в сфере трейдинга, брокерских услуг или на финансовых рынках и глубокое понимание юнит-экономики (must-have);
– Опыт с Client Experience проектами (must-have);
– Подход, основанный на данных — умение работать с метриками и оценивать успешность функций;
– Навыки постановки задач по разработке и дизайну, расстановки приоритетов и подготовки A/B тестов;
– Умение анализировать пользовательский опыт и интерфейсы;
– Умение находить баланс между ценностью для пользователя и экономичностью продукта;
– Английский не ниже Upper Intermediate.
Условия:
– Формат работы: гибридный — 3 дня в неделю в офисе.
– Готовы рассмотреть удаленный формат.
Location: Berlin
Workplace: Hybrid
OUR STORY:
Every year millions of people are either filing their taxes in fear or giving up on their tax refund altogether. We're working on fixing that. Our intuitive app enables anyone, regardless of education or background, to file their taxes with newfound confidence.
Spread across Germany, Spain and the UK, the team at Taxfix Group with its brands Taxfix and Steuerbot, is a compassionate group of solution-finders. We speak our minds openly, and with over 400 professionals, including tax experts, developers, and IT security experts, we're rich in ideas and voices. The group has facilitated more than 3.5 billion euros in tax refunds for its customers since its founding in 2016.
ABOUT THE ROLE
Taxfix builds more products for more customer segments, faster than before. As Senior Product Marketing Manager, you are the go-to-market partner embedded into a product team, from the first discovery conversation to scaling. You’re not just handed a final product to talk about it. You bring customer, market and competitive evidence into the decisions that shape what gets built from day one: which segments to target, what features to prioritize, how to create Aha moments. You influence what the product does, how it wins and whether people will pay. You also build the systems that keep this work running: from automated competitor and customer insights generation, to agentic workflows that let product teams run smaller launches themselves at high quality.
You work closely with Product, Engineering, Commercial, Growth Marketing and Paid Acquisition.
WHAT YOU'LL DO
- Taking one (or many) of our big bets to market. With high level of responsibility, autonomy and direct support from senior leaders and domain experts, you will help us launch assisted and AI-native experiences that customers truly love.
- Bring the market into product decisions. Turn customer, market and competitive evidence into clear recommendations for the product team. Join discovery work and design sprints where market specifics shape what gets built.
- Choose who to serve, and who not to. Break users and products down into needs, pains, and functional and emotional value. Define sharp ICPs and decide which segment to win first and later.
- Position the product to win. Define the competitive alternatives, what makes the product different and why it wins. Turn that into a sharp messaging and shape the pricing and packaging inputs.
- Run launches as tests. Run lean tests early, report what the measures show, and adapt the product, the positioning and the go-to-market. You gather evidence that improves our GTM decision quality, not tick off a launch checklist.
- Align the people around the work. Bring structure to complex go-to-market work: clear owners, milestones, decision points and success measures. Facilitate decisions across Product, Engineering, Data, Growth and commercial teams.
- Build the insight engine. Replace ad hoc research with automated flows of competitor and customer insight that product and marketing teams use every week.
- Own part of the context system. Turn each go-to-market decision and artifact into governed context that empowers people and agents alike.
- Build with AI. Build your own prototypes, applets and automations for the opportunities you prioritize, and help product teams self-serve lower-tier launches at quality.
WHAT YOU'LL BRING
- 5+ years of bringing tech products to market. You have successfully taken complex products or features from discovery to launch and adoption, in a fast-paced environment.
- Data- and evidence-driven over opinion. You set clear targets, success definitions and guardrails. You analyze data and derive actionable next steps. When evidence contradicts the plan, you say so, including to senior stakeholders.
- Customer insight and craft. You stay close enough to users to quote them. You turn what they said into why they behave as they do, and into a narrative people remember.
- AI as a builder. You build agents, automated workflows, prototypes and context towards clear milestones or outcomes.
- Communication and project leadership. You write and speak with precision, align several teams at once and keep many moving pieces on track.
- High agency and curiosity. You find the problem and solve it without waiting to be told, and you carry it like an owner.
- Bias for action. You prioritize speed of learning and progress over perfection.
- English and German. You use German to write customer-facing messaging and English to work with the wider team.
WHY TAXFIX?
- A chance to do meaningful, people-centric work with an international team of passionate professionals.
- Holistic well-being with free mental health coaching sessions.
- A monthly allowance to spend on an extensive range of services that you can use and roll over as flexibly as you like.
- Employee stock options for all employees—because everyone deserves to benefit from the success they help to create.
- 30 annual vacation days and flexible working hours.
- A generous learning budget to support your personal and professional development and guidance from our internal L&D experts.
- Work from abroad for up to six weeks every year. Just align with your team, and then enjoy your trip.
- Plenty of opportunities to socialise as a team. In addition to internal meetups, our international team hosts regular get-togethers—virtually and in person when possible.
- Free tax declaration filing, of course, through the Taxfix app—and internal support for all personal tax-related questions.
- Have a four-legged friend in your life? We’re happy to have dogs join us in the office.
Excited? So are we. Check out our Life at Taxfix https://www.linkedin.com/company/taxfix/life/8684512c-424f-44de-8d07-6e6b516e3319/?viewAsMember=true page on LinkedIn to get a glimpse of our culture.
At Taxfix, we believe that incredible things happen when you have a wealth of perspectives and experiences. We're proudly committed to equal employment and development opportunities no matter your gender, race, religion, age, sexual orientation, colour, disability, or place of origin. To help mitigate any potential unconscious biases, we ask that you refrain from including your picture, age, or marital status on your CV. Let your experiences speak for themselves.
Not sure if you meet all the requirements for this role? Please apply anyway. You might bring something special to the team that we hadn't considered previously.
Задачи:
— Вести переговоры с международными блогерами и подтверждать ценность предложения.
— Организовывать и контролировать интервью с аудиторией, самостоятельно анализировать материалы и готовить выводы.
— Формировать продуктовую команду для направления, включая исследователей JTBD.
— Находить и запускать новые продукты на основе исследований.
Требования:
— Опыт самостоятельного проведения интервью и анализа.
— Уверенный английский для переговоров с блогерами.
— Готовность уделять 4–5+ часов в день на старте.
Условия:
— Работа напрямую с CEO, влияние на продукты, ценообразование и команду.
— Оплата — процент от платных заказов направления, без фиксированной зарплаты.
— Личный доход в текущей модели услуг до 7,500 в месяц и выше за счёт новых продуктов — условия участия обсуждаются отдельно.
— Возможна частичная занятость на старте.
Задачи:
— Развивать направление FTUE: первый вход, туториал, раннюю прогрессию и онбординг новых фичей.
— Формировать стратегию, roadmap и приоритеты.
— Анализировать поведение игроков, проверять гипотезы и улучшать раннее удержание.
— Вести изменения от идеи до релиза совместно с продюсером, аналитиками и разработкой.
Требования:
— От 3 лет в роли Product Owner, Producer или Product Manager в играх.
— Практический опыт FTUE в мобильных midcore-проектах.
— Опыт геймдизайна и готовность самостоятельно прорабатывать решения.
— Умение работать с продуктовой аналитикой и результатами тестов.
— Будет плюсом: опыт GTA-like, open world, шутеров или автомобильных игр.
Условия:
— Прямое взаимодействие с продюсером, минимум бюрократии.
— На связи с 11:00 до 17:00 МСК.
— Техника и необходимые рабочие инструменты.
— Оплата конференций, частичная компенсация спорта и обучения.
— Формат оформления зависит от локации.
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. Since then we have grown into a multi-title, multi-region developer and publisher, with games and experiences played by hundreds of millions of players every month. Players form the foundation of our community, and it's for them that we continue to evolve and improve the experiences we create.
We're looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you're passionate about games. We embrace those who see things differently, aren't afraid to experiment, and who have a healthy disregard for constraints. That's where you come in.
The Role
As Producers at Riot, we lead passionate cross-functional teams to create innovative products and experiences that deliver maximum player value. We drive development, smash through obstacles, and push projects across the finish line.
As a
Game Producer
on the Unpublished R&D Product team in Shanghai, you will keep the team's day-to-day execution running. The production plan, work system, and team rituals are set with the team's senior producer. Your job is to make them work every day: tasks are tracked, dependencies are followed up, meetings produce decisions, risks surface early, and everyone knows where things stand.
You will work hands-on with designers, artists, and engineers on a feature area or sub-team, and take on larger pieces of work as you build trust. This role suits someone who is highly organized, follows through relentlessly, and enjoys the detail of getting things done.
Responsibilities:
Keep roadmaps and schedules up to date. Maintain the backlog, sprint and milestone schedules, and task tracking for your feature area in line with the project roadmap. Collect estimates and status from discipline leads, update plans when scope or priorities change, and flag early when a milestone is at risk.
Execute within the team's development process. Make sure the team's agreed workflows and tools (e.g., Jira) are used consistently: tickets are clean, statuses are current, and hand-offs between design, art, and engineering happen on time. Spot where the process is causing friction and bring improvement ideas to the senior producer.
Run day-to-day production rituals. Schedule and facilitate stand-ups, sprint planning, backlog grooming, playtest and milestone reviews, and retrospectives. Prepare agendas, keep meetings on time, record decisions and action items, and follow up until each one is closed.
Track and escalate risks and blockers. Keep a live risk, blocker, and dependency log for your area. Follow up with owners across teams, clear minor blockers yourself, and escalate anything bigger to the senior producer promptly, with clear context and suggested next steps.
Maintain documentation and status reporting. Keep workflows, schedules, meeting notes, decision logs, and project status accurate and easy to find. Put out regular status updates for stakeholders, and help capture post-milestone learnings and onboarding materials.
Required Qualifications:
3+ years of experience in game development, including at least 2 years in a production, project management, or similar coordination role.
Hands-on experience tracking and delivering features or content against a schedule, including backlog management, task tracking, and dependency follow-up.
Experience facilitating team rituals (stand-ups, planning, retrospectives) within Agile or similar development practices.
Proficiency with project management tools such as Jira, Confluence, or equivalent.
Strong organization, attention to detail, and follow-through. Comfortable handling multiple parallel workstreams in a fast-paced environment.
Clear, timely written and verbal communication. You keep stakeholders informed and raise issues early.
Business fluency in Mandarin and English.
Desired Qualifications:
Basic understanding of how design, art, and engineering pipelines work in a modern game engine.
Experience working with distributed or cross-regional teams across time zones and cultures.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Employment Type: employment contract with FESCO Adecco, a professional personnel company in China
#LI-DNP
Задачи:
— Проводить CustDev, искать и валидировать боли пользователей.
— Превращать инсайты в гипотезы и доводить их до A/B-теста.
— Работать с разработкой и влиять на стратегию продукта.
Требования:
— Опыт 2–3+ года в развитии массового продукта.
— Опыт проведения исследований.
— Уверенное владение SQL.
— Умение принимать решения на основе данных.
Условия:
— Зарплата 200–250 тысяч рублей netto.
— Офис или гибридный формат работы.
— Официальное трудоустройство по ТК РФ.
— Работа в аккредитованной IT-компании.
— ДМС со стоматологией.
— Техника Mac предоставляется.
ГибридmiddleНовосибирск · офис или гибрид · помогаем с релокацией
Требуется Идейник / Product Ideation Manager в Web3 Studio.
Требования:
— Хорошо понимаешь Web3 / Crypto и постоянно следишь за тем, что происходит на рынке
— Умеешь придумывать сильные идеи для новых проектов, механик и продуктов
— Можешь быстро разбирать чужие проекты, находить сильные стороны и придумывать, как сделать лучше
— Понимаешь, что такое хороший user flow, monetization, token utility и product mechanics
— Умеешь доводить идею до понятного ТЗ для команды
— Не боишься спорить с реализацией, если видишь, что продукт уходит не туда
Задачи:
— Постоянно придумывать новые идеи для Web3-проектов
— Следить за рынком, новыми трендами, механиками и запусками
— Формировать концепт проекта: идея, механика, ценность, monetization, token utility
— Передавать идеи в разработку и дальше следить за их реализацией
— Регулярно смотреть промежуточные версии продукта и вносить правки
— Тестировать продукт перед запуском
— Находить слабые места в UX, механике и логике продукта
— Предлагать новые апдейты и направления развития уже после запуска
Условия:
— Процент с каждого проекта: 4–11% в зависимости от прибыли
— В среднем доход выходит около $3–5k в месяц, но сильно зависит от результатов проектов
— Полная занятость и удаленная работа
— Постоянный поток новых Web3-проектов
— Возможность напрямую влиять на то, что именно мы запускаем
— Работа в команде с dev, design, marketing и MM
— Много свободы в идеях, если умеешь их нормально обосновывать и доводить до реализации
УдалённоГеография найма не уточнена
Shanghai, China
Офис
lead
Tel Aviv, HQ
Singapore, Singapore
seniorShanghai, China
ГибридseniorBerlin
Shanghai, China; Experience working with distributed or cross-regional teams across time zones and cultures