Location: Ta' Xbiex, Malta
Neo Group
is a Malta-based startup offering
B2B
services in Marketing, Tech, Data Analytics, Customer Support, HR, and Compliance. Established in 2024, it is built on over 15 years of veteran experience in multiple industries, including the iGaming industry. Despite our startup spirit, our team brings a wealth of expertise gained through years of collaboration with industry leaders. With a
network
of 1,400 talented professionals across 10+ countries, we are committed to delivering innovative, data-driven solutions that empower our clients and foster professional growth within a dynamic and collaborative workplace.
Role Overview
Unlock your full potential as a VIP Account Manager. In this unique B2B role, you will act as a dedicated ambassador for a major client, taking ownership of their French-speaking VIP portfolio. You won't just be managing accounts; you will be driving our client's retention strategy and connecting their regional growth goals with our tailored operational support. If you are highly motivated, customer-centric, and passionate about delivering premium experiences on behalf of industry-leading brands, we would love to hear from you!
What you will be doing
Relationship Management:
Build and maintain strong relationships with our client's VIP customers, providing exceptional service and support that reflects the client's brand standards.
Proactive Engagement:
Proactively engage with the client's VIP base to understand their individual needs, preferences, and gameplay goals.
Personalized Offerings:
Provide tailored recommendations and bespoke offers to the client's VIPs to maximize their satisfaction and long-term brand loyalty.
Primary Point of Contact:
Act as the main liaison for the client's French-speaking VIPs, promptly addressing inquiries and resolving any platform or account issues they may face.
Cross-Functional Collaboration:
Collaborate with internal cross-functional teams to seamlessly deliver elite VIP experiences, including event invitations, special promotions, and custom rewards for the client's users.
Behavioral Analysis:
Monitor and analyze our client's VIP customer activity and behavior to identify operational opportunities for engagement and retention.
Strategic Development:
Work closely with the VIP team and client stakeholders to develop, align, and execute strategies for VIP customer acquisition and retention within the French-speaking portfolio.
Market Nuance & Trends:
Stay up-to-date with industry trends and best practices in VIP account management to ensure our client remains highly competitive.
The duties and responsibilities described in this job description are not a comprehensive list and as such additional tasks may be assigned to the employee from time to time; The scope of the job may also be subject to change as necessitated by business demand.
Requirements
Fluent in both French and English, both written and spoken
Previous experience in VIP account management or a similar customer-facing role
Strong relationship-building and communication skills
Customer-centric mindset with a passion for delivering exceptional service
Excellent problem-solving and conflict resolution skills
Ability to multitask and work efficiently in a fast-paced environment
Strong analytical skills, with the ability to interpret data and drive insights
Experience in the iGaming or related industry is a plus
Benefits
Being part of Neo Group means more than just a job. It's about being a part of a vibrant community with over 40 nationalities across 10 global locations. As we embrace a thrilling phase of hyper-growth and scale-up, our success is fueled by the diversity and talent of our team—potentially including you!
Explore Neo Group Further:
For more details about life and careers at Neo Group, visit our
Career Website
connect with us on
Instagram
, and engage with us on
LinkedIn
.
Ready to redefine the future of iGaming with us? Apply today and become a part of something truly spectacular!
Location: Hong Kong
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
About The Team
We are a passionate team of highly skilled engineers and top-tier designers based in Hong Kong. We develop diverse games for the
Nex Playground
, covering genres like arcade, action, rhythm, puzzle, and educational. Our hit titles include
Starri
,
Bluey
,
Mirrorama
,
Cookie Monster
, and
Tumbobots, Doodle Heads, Elmo Says,
etc.
This is a place to collaborate with passionate developers, unleash your creativity, and deepen your engineering skills. You will participate in 1-3 game projects every year, as a game engineer who works on both engineering and product design.
What You Will Do
Software Engineering:
Build game architecture, UI/UX, gameplay logic, motion control algorithms, and internal tools.
Product Design:
Participate in game design, rapid prototyping, and iterate based on playtesting feedback.
Tech Research:
Explore new technologies and share knowledge with the team to drive collective growth.
Leadership:
(For Senior level) Lead project development, collaborate across disciplines, make key technical decisions, and track progress.
Who We Are Looking For
Growth Mindset:
Humble and eager to learn. Active in side projects (open-source softwares, indie games etc.) is a plus.
Innovation:
Creative and loves exploring fresh ideas.
Audience Focus:
Interested in creating family-friendly games for kids, parents, and seniors. (Being a parent is a plus!)
Passion for Quality:
You care deeply about details and aim for world-class quality.
Engineering Best Practices:
You write clean, maintainable, and robust code.
Tech-Savvy:
Broad interest in technology (App dev, Web, Databases, UI/UX, Animation).
Optimization:
Skilled in optimizing memory, GPU, CPU and shader usage.
Unity Expertise:
Familiarity with Unity. Experience shipping high-quality games is a bonus.
Troubleshooting:
Able to fix compilation and runtime errors effectively.
Prototyping:
Able to build rapid prototypes in Unity.
Tool Creation:
Experience building Unity tools (e.g., level editors, data visualizers).
Communication:
Clear expression of technical details. Experience teaching or mentoring others is a plus.
Leadership:
(For Senior level) Proven ability to lead a team to deliver high-quality results.
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Location: Vancouver, BC, Canada
Position Title:
Senior Project Manager
Studio/Department:
Operations
Employee Type:
Full Time, Regular
Location:
Remote ( within BC, Canada)
Salary Range:
$90,000 - $100,000 CAD
Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. Backed by iconic franchises such as EverQuest®, PlanetSide®, DC Universe™ Online, Dungeons & Dragons Online®, The Lord of the Rings Online™, Magic: The Gathering Online, and MechWarrior®, we draw on a legacy of genre‑defining experiences. We’re committed to delivering entertainment that inspires, engages, and unites players around the world. At Ravenwake Games, our mission is to craft immersive worlds that bring players together, build vibrant communities, and deliver unforgettable gameplay at every turn.
Description
The
Senior Project Manager
is responsible for driving the overall planning, management and completion of Operations projects across our organization and its affiliates. The Senior Project Manager is responsible for providing delivery leadership and execution support to multiple shared services teams and game teams across our studios. This role focuses on enabling teams by driving technically complex initiatives—such as platform services, tooling, infrastructure, and cross-studio programs—rather than owning feature delivery within a single game team.
The ideal candidate is technically fluent, comfortable operating across multiple stakeholders, and excels at bringing structure, visibility, and predictability to projects that span teams, disciplines, and time zones. The ideal candidate understands game development pipelines, can speak the language of engineers and technical leads, and brings structure, predictability, and risk management to fast-moving creative environments.
Key Responsibilities
Project & Program Leadership
Lead end-to-end planning and execution of complex projects (e.g., service upgrades, tooling, integrations, live ops initiatives).
Define project scope, milestones, dependencies, and delivery plans across multiple teams and time zones.
Drive execution against schedules while balancing quality, technical debt, and production realities.
Define standardized project management processes, tools, workflows.
Mentor other project managers
Cross-Team Project Leadership
Lead and coordinate initiatives that support multiple game teams and shared services teams.
Own integrated project plans, milestones, dependencies, and delivery timelines.
Enable alignment and execution without direct line management authority over delivery teams.
Technical Enablement & Partnership
Translate technical strategies and architectural decisions into clear execution plans, timelines, and risks.
Ensure teams have visibility into delivery progress, impacts, and adoption timelines.
Partner closely with stakeholders to translate designs into executable project plans.
Act as a bridge between technical teams and non-technical stakeholders, ensuring clarity and alignment.
Process & Delivery Governance
Establish and maintain consistent project management practices across shared services initiatives.
Facilitate planning, execution, and retrospectives for cross-team efforts with a focus on delivery outcomes.
Track progress and delivery metrics, manage dependencies and risks; proactively escalate and resolve blockers.
Implement and continuously improve methodologies and processes.
Stakeholder & Communication Management
Act as a primary point of coordination between shared services teams and supported game teams.
Provide clear, concise status reporting to studio leadership and senior stakeholders.
Manage expectations and trade-offs across competing priorities and timelines.
Communicate status, risks, and trade-offs clearly to studio leadership and stakeholders.
Align project priorities with product, publishing, and business objectives.
Support go-to-market timelines, certification, and launch readiness.
Risk, Dependency & Change Management
Identify, understand, and manage technical, operational, and resourcing risks that may impact teams.
Drive mitigation plans and manage changes while minimizing disruption.
Support release coordination, rollout planning, and adoption of shared services and tools.
Manage change requests while protecting team focus and delivery commitments.
Ensure lessons learned are captured and applied.
Required Qualifications
7+ years of senior project or program management experience in technical or software-driven organizations.
Bachelor's degree in a relevant field; PMP or CSM certification is preferred.
Demonstrated experience managing cross-team, shared-services initiatives.
Experience with budget planning, ROI analysis
Strong understanding of software development lifecycles, infrastructure, and technical delivery models.
High degree of initiative, self-starter, looks for opportunities to make improvements
Experience working in data analytics a plus
Proven ability to influence and coordinate without direct ownership of delivery teams.
Excellent communication skills with both technical and non-technical stakeholders.
Demonstrated ability to manage multiple concurrent projects with high interdependency.
Excellent communication skills, with the ability to engage deeply with technical teams.
Ability to pivot quickly when priorities shift, demonstrating both adaptability and agility.
Excellent and effective problem solving and time management skills.
Creative, self-driven with a strong work ethic.
Administrative knowledge and experience of Jira and Confluence with hands on experience in setting up projects, dashboards, reporting capabilities, and custom JQL filters.
Solid Microsoft Excel skills (e.g., functions, formulas, PivotTables, data validation, charts)
Game Industry experience and a passion for games especially MMOs
Comfortable reviewing technical documentation, architecture diagrams, and release plans.
Experience working in a centralized/shared services organization
Be Aware of Fraudulent Recruiting Activities
Ravenwake Games
will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview.
**Ravenwake is an Equal Opportunity Employer.**
Location: Hong Kong or Remote
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Team: Metaverse Cell
Location: Hong Kong or Remote (Preferred: UTC +6 to UTC +10 – works well with Hong Kong hours)
Reports to: Art Director
The Role
We’re looking for a full-time, onsite or remote
Senior Game Environment Artist
to join our team and help create compelling environments for our interactive experiences. In this role, you’ll collaborate closely with the art director, concept artist, tech artist, programmers, and fellow artists to take environments from early concept through final in-engine implementation, with a strong focus on visual quality, performance, and gameplay readability.
As a senior artist, you’ll balance hands-on production with creative problem-solving, help establish visual standards, improve workflows, and support the team in delivering high-quality environments that reinforce gameplay, storytelling, and technical constraints. You’ll play a key role in shaping how our worlds look, feel, and evolve throughout development.
This role is ideal for someone who can work independently when needed, communicates clearly across disciplines, and enjoys taking ownership of environment quality and art pipelines.
What You'll Do
Create
high-quality 3D environments
from concept through final in-engine implementation, including architecture, props, and set dressing
Build, optimize, and maintain assets for
real-time performance
while preserving strong visual quality
Assemble, light, and implement environments in
Unity
Collaborate with the art director, concept artist, and tech artist to define and maintain the visual direction
Work closely with programmers to ensure environments meet technical and performance requirements
Contribute to world-building through strong composition, lighting, materials, and mood
Maintain clean, well-organized assets and follow established pipelines and performance guidelines
Provide constructive feedback and act as a knowledge base and mentor for other artists
Help maintain production pipelines while meeting schedules and deadlines
Contribute to defining and improving environment art pipelines and best practices
Set and uphold visual benchmarks and quality bars
What We’re Looking For
3+ years
of professional experience as an Environment Artist in games, with at least one
shipped title
A strong portfolio demonstrating environment art skills, including modeling, texturing, composition, and in-engine implementation
Proficiency with major 3D content creation tools such as
3ds Max, Maya, or Blender
, along with experience using
ZBrush
and the
Adobe texturing suite
Strong understanding of environment art fundamentals, including scale, proportion, composition, lighting, color theory, and environmental storytelling
Solid knowledge of environment art workflows, including modular asset creation, optimization, and real-time constraints
Working knowledge of
physically based rendering (PBR)
workflows
Proven ability to create high-quality 3D assets, including
hero props
, with strong attention to detail
Ability to balance visual quality with technical constraints and performance requirements
Experience working with modern game engines, particularly
Unity
(Unreal experience considered transferable)
Strong communication skills, with professional proficiency in
spoken and written English
Experience collaborating effectively across disciplines in a team environment
Comfort working remotely, independently, and across multiple time zones
A genuine passion for games and interactive experiences
Pluses
Experience contributing to
AA or AAA game titles
Ability to communicate in
Cantonese and/or Mandarin Chinese
Experience working across a range of art styles, including
stylized, realistic, and anime-inspired
Experience and knowledge in hand-paint textures.
Interest in or familiarity with
sports-themed games or interactive experiences
Experience optimizing visual quality and performance for
low-power or constrained hardware
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Location: Warszawa, Poland
Workplace: hybrid
What will you be doing on a day-to-day basis?
Collaborate with Directors to define gameplay pillars that best realize the game vision,
Collaborate with other domain Leads to develop concrete, actionable solutions for challenges presented by the development process,
Lead a team of designers, providing mentoring and feedback,
Collaborate with other teams to develop key foundational systems,
Providing feedback to the overall gameplay, combat, systems, story and level design.
What will help you succeed in this role?
Experience as Lead Designer or Design Director,
8+ years of experience in game design (gameplay and/or systems).
Experience with combat design,
Experience and very good skills in managing a design team,
Ability to work in hybrid model in our office in Warsaw,
Experience with working on indie/AA and understand their limitations, capabilities and advantages,
Knowledge of both Polish and English at B2 level or above,
Ability to write good project documentation,
Ability to define technical requirements,
Ability to work within time and project constraints,
Very good communication skills,
Passion about games - you’re still playing in your free time and keep up to date with our industry.
Nice to have
Experience with Unreal Engine.
What we offer?
Health and Wellness
psychological support/care
private medical package
free weekly yoga in the office
Multisport
Development
team training budget
in-office library
English/Polish classes
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Fair compensation
attractive bonus system – annual bonus, motivation programme
transparent salary brackets
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
preferential loans
ГибридleadWarszawa, Poland; relocation budget for candidates from abroad
Location: Quebec
Workplace: onsite
(Version française ci-dessous)
Engine programmer
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Engine Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
⬝Work on all aspects of engine development, notably, animation-related systems
⬝Write performant, robust and maintainable code
⬝Debug, profile and optimise code to hit quality and performance targets
⬝Contribute to code reviews, testing and documentation
⬝Show strong passion for making the highest quality state-of-the-art games
⬝Be an active participant in the design and production of the engine, as well as tools or gameplay systems
⬝Mentor and support team members
Requirements
⬝Proficiency in C++Open-minded, willing to collaborate, experiment and iterate over a specific feature
⬝Passion for making and playing great games
⬝Experience with data-driven development
⬝Experience with a wide range of CPU and GPU profiling tools
⬝Multithreading should be second nature
⬝Knowledge of modern hardware
⬝This is a full-time, on-site role, requiring your presence in the office to support collaboration
⬝A professional level of written and spoken English*
Nice to have
⬝3+ years of game development experience
⬝Bachelor's / Master's degree in computer science or software engineering
⬝Experience with modern graphics API's (Vulkan, D3D12, GNM, ...)
⬝Experience with modern console development (PS4/5, Xbox One/Series, Switch 1/2...)
⬝Experience with SIMD programming
⬝Experience with low-level x86/ARM/DXBC/Spir-V assembly
⬝Experience with networking / multiplayer
⬝Track record of major contributions to shipped games
What we offer
⬝An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
⬝An open, collaborative environment where ideas are welcome and encouraged
⬝A managerial team consisting of highly experienced game developers at the top of their fields
⬝Sharing hobbies and passions with like-minded colleagues
⬝Inclusive environment with many activities organized by the studios or the employees
⬝Commitment to making the best game possible for the fans, including listening to community feedback
* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.
------------------------------------------
Programmeur moteur
Maintes fois primé, Larian Studios a amplement démontré sa volonté deproposer des jeux de rôle de très haute qualité. À l'heure où le studio à l'origine de titres comme Baldur's Gate3 et Divinity: Original Sin2 se tourne vers de nouveaux projets, nous sommes en quête d'un programmeur moteur qui rejoindra l'équipe et nous aidera à créer les jeux d'excellence auxquels nos fans sont habitués.
Responsabilités
⬝Travailler sur tous les aspects du développement du moteur
⬝En particulier, sur les systèmes liés aux animations
⬝Écrire du code performant, robuste et maintenable
⬝Déboguer et optimiser le code, et faire du profilage, pour atteindre nos objectifs en termes de qualité et de performance
⬝Participer aux revues du code, aux tests et à la documentation
⬝Démontrer une volonté manifeste de créer des jeux du plus haut niveau de qualité possible
⬝Participer activement au design et à la production du moteur, mais aussi d'outils et de systèmes de gameplay
⬝Servir de mentor aux membres de l'équipe et les soutenir
Profil recherché
⬝Une maîtrise du C++
⬝Une ouverture d'esprit et la volonté de collaborer, d'expérimenter et
d'améliorer des fonctionnalités spécifiques par itération
⬝Un niveau d'anglais intermédiaire/élevé
⬝La passion de faire, et de jouer à, des jeux exceptionnels
⬝Une expérience de développement axé sur les données
⬝Une expérience avec un large éventail d'outils de profilage de processeur et de processeur graphique
⬝Le multithread devrait être un réflexe
⬝La connaissance du matériel moderne
⬝Ceci est une position à temps plein dans nos locaux. Votre présence au bureau est requise pour favoriser un esprit de collaboration.
⬝Bonnes compétences orales et écrites en anglais*
Compétences appréciées
⬝Au moins 3ans d'expérience de développement de jeu
⬝Baccalauréat ou maîtrise en informatique ou génie logiciel
⬝Une expérience avec des API graphiques modernes (Vulkan, D3D12,
GNM, etc.)
⬝Une expérience avec le développement sur les consoles modernes (PS4/5, Xbox One/Series, Switch 1/2...)
⬝Une expérience en programmation SIMD
⬝Une expérience en langage d'assemblage de bas niveau (x86/ARM/DXBC/Spir-V)
⬝Une expérience en gestion de réseau/multijoueur
⬝Des contributions majeures et vérifiables à des jeux commercialisés
Ce que nous proposons
⬝Une équipe internationale de plus de 600 employés répartis dans 7studios à travers le monde, chacun avec ses propres qualités uniques, le tout en conservant une ambiance conviviale de petite entreprise
⬝Un environnement de travail ouvert et collaboratif, où les idées nouvelles sont encouragées et bienvenues
⬝Une équipe de gestion composée de développeurs expérimentés et au sommet de leur art
⬝Des collègues ayant les mêmes valeurs, avec lesquels partager vos passions et vos passe-temps
⬝Un environnement inclusif avec de nombreuses activités organisées par les studios ou les employés
⬝Un engagement à réaliser le meilleur jeu possible pour les fans, en prenant en compte les commentaires de la communauté
* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.
Location: Paris
Workplace: Remote
ABOUT VOODOO
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. With 1000+ employees, 8 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Paper.io, alongside popular apps such as BeReal and Wizz.
TEAM
Our Growth team is a transversal entity aiming to maximize and deliver the potential of any mobile product. It combines user acquisition, creative content production, monetization, and the tech capabilities required to turn applications into global hits. With over 150 experts, we operate at the forefront of mobile marketing and ad tech across various types of games (hypercasual, hybrid, 100% IAP).
Being part of the Growth Team at Voodoo requires both operational excellence and creativity in order to constantly adapt ourselves and stay ahead of the market.
ROLE
This role is in our Creative Squad https://voodoo.notion.site/Meet-our-Creative-team-0a3e236b591848a088e1c76fb22c0633?pvs=74: The one responsible for producing high-performing video ads that drive user acquisition. This team plays a pivotal role at the base of the marketing funnel, transforming our games into compelling visual narratives that capture attention across global platforms.
Working across a wide variety of game genres (hypercasual, hybrid, casual) including puzzle, match-3, runner, war games and more, you will:
- Use Unity to modify and iterate on 20+ game projects, adapting gameplay to make it attractive and engaging for advertising campaigns
- Design custom setups (animations, scenes, environments, skins, rebranding, code changes) for creative video production
- Record, edit, and upload gameplay videos for global ad campaigns to be tested
- Share modified game builds with the marketing team for testing
- Analyze ad performance and benchmark competitors to improve creative output
This role is a unique chance to grow your technical skills by prototyping and problem-solving across multiple projects, as well as to develop a sharp marketing perspective on what makes a game successful.
PROFILE
- You have a strong sense of ownership and adaptability
- You have excellent Unity skills
- You are interested in casual games
- You have a creative and hacker mindset
- You have basic notions in 2D/3D graphics design and modeling skills (Photoshop, Blender...), deeper proficiency is a plus
- You have a good level of spoken and written English (French is not required)
BENEFITS
Competitive salary and other benefits according to the country you reside in.
Full remote for candidates based abroad, with relocation to Paris subject to discussion. Hybrid for candidates based in France.
Location: Hong Kong
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location: Hong Kong
Type: Full Time
Reports to: Sr. Director, Design
The Role
We are looking for a skilled VFX Artist to join our team and help create immersive, dynamic, and deeply satisfying gameplay experiences. In this role, you'll bridge the gap between art and engineering, bringing stunning visual effects, polish, and tactile gameplay feedback to life in Unity.
You'll work closely with the art director, designers, artists, and engineers to develop and implement real-time effects, visual feedback systems, and environmental interactions that heighten player immersion and reinforce the impact of gameplay actions. The ideal candidate combines strong technical knowledge of Unity's rendering and shader systems with a keen artistic eye for timing, motion, and visual feedback to make every moment feel alive and rewarding.
What You'll Do
Implement real-time visual effects (e.g., impact feedback, slashes, dashes, explosions or magic) using Unity's VFX Graph, Particle System, and Shader Graph (or custom shaders).
Collaborate with designers to amplify game feel, ensuring player actions are satisfying, readable and responsive.
Optimize visual effects for performance while maintaining high artistic quality.
Develop tools, scripts, and shaders to streamline asset integration and improve artist workflows.
Work with environment artists and designers to enhance environmental storytelling through lighting, VFX, and dynamic world elements.
Collaborate with character artists and designers to enrich character visuals using shaders, special effects, and dynamic components.
Troubleshoot rendering, lighting, and material issues and propose creative technical solutions.
What We're Looking For
Proven experience as a Technical Artist or VFX Artist in Unity-based game production.
Solid understanding of real-time rendering, materials and shader creation.
Strong grasp of timing, motion, and visual rhythm to enhance moment-to-moment player feedback.
Experience with performance optimization techniques (profiling, LOD, draw call reduction, shader optimization, etc.)
Proficiency with C# scripting to implement and control visual systems.
A collaborative mindset, comfortable bridging the gap between the art and development teams.
Exceptional analytical and problem-solving abilities with a proactive approach to finding solutions.
Excellent verbal and written communication skills, with the ability to clearly articulate complex technical concepts to both technical and artistic audiences.
Passion for creating high quality and deeply satisfying experiences that touches players.
Curiosity and drive for continuous learning and growth.
Pluses
Extensive knowledge of game performance optimization and provide guidance on art assets best practices. +++
Be able to plan and maintain rendering budget with artists for individual project's requirement. ++
Ability to design and concept VFX art. ++++
Expertise with Unity’s render pipelines and the ability to customize them for specific hardware and project needs. ++
Knowledge and experience in UI animations and UI VFX. ++
Knowledge and experience in 3D animations pipeline, e.g. rigging, animating. ++
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Location: United States, Remote
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how modular rigging systems enable quick iteration, how streamlined DCC pipelines empower artists, or how to achieve feature-quality character animation within real-time constraints? Come join us at
teamLFG
!
As a
Tech Art Lead
at
teamLFG
, you’ll collaborate closely with the art team to bring iconic characters to life from pre-production and beyond for a completely new world at PlayStation. Your ability to craft exceptional character rigs and efficient art workflows with a high degree of autonomy will delight animators and contribute to a class-leading action game!
As a member of our tight-knit art team, you’ll balance craft expertise with a player-first mindset and willingness to contribute beyond your role to improve the prototype experience. Help build and deliver functional and innovative rigs in prototypes and establish scalable pipelines for production. Most importantly, you will work with a fun, diverse, cross-discipline team devoted to building a new universe from scratch.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
RESPONSIBILITIES
Lead the Tech Art discipline & define the team’s goals while also contributing directly as an IC in early stages of the project
Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work
Work closely with the Art Director to find innovative methods for bringing the team’s artistic vision to screen
Ensure visual aspects of the game are performant across all platforms (PC, console)
Collaborate with project leadership to define and oversee the Technical Art roadmap, working cross team with technical artists, animators & designers to inform these decisions
Create custom tools to enhance the game's visual fidelity and performance.
Develop and refine workflows and pipelines that boost production efficiency and foster team collaboration.
Introduce new features to the art team by showcasing examples, giving presentations, and producing relevant documentation.
Engage in proactive communication with all stakeholders to ensure shared objectives and preemptively manage any challenges.
REQUIRED SKILLS
Experience in rigging workflow & pipeline creation
Production experience with standard content creation tools such as Maya, Substance Painter, and Photoshop as well as professional experience using Python
Ability to independently translate art team goals into creative solutions with a thorough understanding of cost, efficiency, and quality tradeoffs
Excellent communication and interpersonal skills, with the ability to work effectively in a team environment
Experience in producing clear, concise, and accurate technical documentation, with the ability to simplify complex topics
Experience in managing and resolving stability, performance, and memory issues across different platforms.
Experience with Unreal Engine
Experience managing external resources effectively
Experience shipping across multiple platforms (PC, console)
Bachelors degree or equivalent
Nice to have Skills
Ability to creatively solve problems for a wide variety of asks during R+D, as demonstrated by prior success in incubation environments
Ability to create unique custom shaders and effects that are efficient, scalable and deliver on the team's vision.
Ability to create and hook up gameplay VFX assets
Experience creating/managing modular environment systems
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click
here
to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$143,000
—
$215,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Location: Hong Kong
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
The Role
Location: Hong Kong
Type: Part Time
Hours: Less than 18 hour every week. Availability to work in the office is required.
Reports to: Associate Director, QA
Job Description
We're on the hunt for enthusiastic Part-Time Game Testers to help us polish gameplay, squash bugs, and ensure our titles deliver unforgettable experiences.
Key Responsibilities
Playtest unreleased games in the Playground
Identify bugs, glitches, and gameplay issues
Provide clear, constructive feedback on user experience, design, and performance
Collaborate with QA engineers to improve game quality
Key Qualifications
Strong interest in gaming across genres
Excellent observational and communication skills
Ability to follow detailed instructions and meet deadlines
Sport player is a big advantage
Willing to handle repetitive tasks & physical exercises
Basic computer skills (e.g. operate MAC & Android operating systems/ Google Sheet, etc)
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Location: Finland, Helsinki
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Housemarque is looking for a talented Lead Lighting Artist to join our team!
THE JOB
As the Lead Lighting Artist, you will work closely with the Technical Art Director and help supervise the lighting department, making sure our lighting quality stays consistent with the high visual standards set by the Art Director.
You will bring a strong track record of working with real-time video game lighting technologies, pipelines, and tools, combined with excellent communication and people management skills. You will help define best practices, improve lighting pipelines, and ensure the team maintains both artistic quality and technical performance across the project.
If you care about lighting, enjoy mentoring others, and love crafting beautiful real-time visuals, we’d love to hear from you!
Important
:
A portfolio with a detailed breakdown showcasing high-end, real-time lighting work is required. Applications missing this will be automatically discarded.
What will your day-to-day look like?
Work with the Art Director and Technical Art Director to plan and scope lighting needs for each project.
Define and maintain best practices and workflows for real-time lighting.
Lead and mentor the lighting team, encouraging professional growth and team cohesion.
Establish artistic and technical lighting targets for both in-house and external teams.
Balance leadership tasks with hands-on content creation (lighting levels, cinematics).
Support lighting team members in daily tasks when needed.
Review lighting work regularly, offering both technical and artistic feedback to raise overall quality.
Ensure consistency in lighting style and quality across the entire project.
Collaborate with other departments to ensure lighting assets meet visual, gameplay, and technical needs.
Help drive conversations with Graphics Programmers regarding lighting features and improvements.
Manage lighting tasks, bugs, and priorities together with Production and QA teams.
Troubleshoot and resolve rendering and performance issues related to lighting.
Plan, assign, and review the team’s work.
Appraise performance, provide feedback, and support career growth.
Foster a positive, inclusive, and safe work environment.
What will help you to be successful in this role?
Shipped at least one PC/Console title as a Lead Lighting Artist.
8+ years of experience in AAA game development (PC and/or console).
Expert knowledge of real-time lighting techniques and physically based rendering (PBR).
Strong experience with node-based shaders related to lighting.
Good understanding of scripting for lighting interactions.
Deep understanding of how lighting supports gameplay, storytelling, and mood.
Ability to optimize lighting for performance and memory budgets without sacrificing quality.
Strong eye for aesthetics, color theory, and composition.
Familiarity with version control systems like Perforce.
Experience with project management tools like Jira.
Fluent written and verbal English skills.
A genuine passion for video games.
Bonus skills
Experience with Unreal Engine or a proprietary AAA engine.
Background in cinematic lighting or photography.
Experience working with global illumination and ray tracing systems.
What we offer to you?
Competitive salary, benefits, healthcare, Nordic work-life balance
Tailored immigration and relocation package to help you get settled into Finland
State-of-the-art studio facilities in the heart of Helsinki
Freedom, flexibility and openness in a collaborative culture
Brilliant, diverse and empathetic colleagues to work with
Exciting and ambitious projects executed with the best tools
Access to PlayStation Studios collaboration, games and more!
This is a permanent, full-time position based in Helsinki, Finland.
We will start interviewing promising candidates immediately so please apply as soon as possible.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Subang Jaya, Malaysia
The Company:
Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021.
Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region.
The Responsibilities:
Our client is on the lookout for great full-time talents in Real-Time Visual Effects (VFX) Artists to join their growing development team. You will have the opportunity to collaborate with their talented team in producing consistently believable, platform optimized, and stylistically accurate effects in their many internal and external projects.
Principal Responsibilities
Work alongside their team and project stakeholders to deliver real-time in-game VFX assets that amplify, and are in-lined with the project’s visual direction, technical specifications, and calendar milestone demands.
Develop visually invoking VFX assets through innovative utilization of 2D/3D particles, shapes, motions, shaders, and post processing effects for both gameplay and cinematic use, while maintaining built optimization and efficiency, within technical boundaries.
Plan, conceptualize, and design VFX assets in pre production, and be able to clearly communicate your ideas and intentions to project stakeholders before actual development.
Team and Personal Responsibilities
Good interpersonal, communication, and collaboration skills to effectively communicate with various disciplines and stakeholders across different project and approval stages.
Experienced or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.
Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.
Requirements
Core Requirements
Experience with Unreal Engine 4 and or 5 (and above).
Experience with Unreal Engine VFX Development (Niagara).
Experience in Version Control Software (SVN, Git, Perforce, etc.).
Experience in Traditional and or Agile work environments and methodologies.
Good observational skills when replicating and manipulating motions.
Ability to produce VFX storyboards for pre production approval and planning.
Ability to self assess, profile, improve, and optimize VFX assets developed.
Knowledgeable in a typical game development cycle.
Is Proficient in English, verbal and written.
Supplementary Skills
Experience in 3D Software (Autodesk Maya, 3Ds Max, Blender, etc.).
Experience in 2D Software (Adobe After Effects, Premier Pro, etc.).
Beneficial & Bonus Skills
Experience in Shader Creation (Node Based, C++, etc.).
Experience in Plug-In VFX Software (Rayfire, Realflow, FumeFX, etc.).
Experience in planning and estimation of VFX project requirements.
Experience in In-Game Post Processing tools (Unreal Engine).
Experience in 2D Post Production VFX Development (Adobe After Effects, etc.).
Experience in Programming and or Scripting (C++, C#, etc.).
Experience in various hardware and platforms (Mobile, Console, PC, etc.)
The Rank Requirements:
Junior / Fresh Graduate VFX Artist
Possesses a good understanding of particles and the mechanics of motion. Sufficient portfolio in creating in-game 2D/3D VFX assets through industry standard software(s) and game engine(s). Previous work to showcase stylistic consistency and imaginative use of emitters, geometry, animation, and or shaders to create visually appealing game ready VFX assets.
Intermediate VFX Artist
Solid experience and demonstrated ability in VFX development, consistent delivery of assets that meet project requirements, both technically and stylistically. Decent knowledge in VFX ideation, mockup, and prototyping. Have at least been credited with one game title launch, with preferably a minimum of three to four years of industry experience.
Senior VFX Artist
Excellent knowledge and demonstrated consistency in developing visually stunning VFX assets across multiple, and various project stylistic, and technical requirements. Ability to document, improve, and mentor newer VFX staff. Is Proficient in multiple core skills with a few peripheral and supplementary skill sets. Decent knowledge in a typical game development cycle and environment, interpersonal and planning skills. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
Principal VFX Artist
Exceptional proficiencies in VFX development, consistent demonstration of developing visually immaculate VFX throughout various high profile projects. to rapidly prototype complex VFX ideas, benchmark and document processes, while maintaining standard of delivery. Excellent working knowledge in Unreal Engine, and other supplementary 2D/3D tools. Have at least been credited with three or more game title launches, with preferably a minimum of eight to ten years of industry experience.
Lead VFX Artist
Excellent background in VFX development with interpersonal, communication, and project management skills. Ability to fully understand project requirements, and work closely with all disciplines in maintaining timely delivery of VFX asset deliverables to their respective stakeholders. Demonstrated experience in delegating and maintaining project VFX standards, while adapting, and iterating across a variety of artistic styles. Wide knowledge of technical constraints, optimization and implementation to determine the best tools and techniques in hitting project visual targets. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
Benefits
The Benefits:
Competitive Salary.
Flexible Working Hours.
Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year.
24/7 Studio Access alongside all production and leisure areas.
Employee Wellbeing Fund of MYR1,500, refreshed annually.
Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care.
Annual Performance Reviews with Transparent Career Development and Pathways.
Hybrid Work Option (available on request, with discussion, under management discretion).
Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens.
Full Compensation on all Formal Overtime events.
Location: Subang Jaya, Malaysia
The Company:
Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021.
Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region.
The Responsibilities:
Our client is on the lookout for great full-time talents in Game Programming and Development to join their fast growing team. You will have the opportunity to collaborate with their core team in developing highly engaging, polished, and industry standard interactive game products, full cycle from its core conception to market launch in their many internal and external projects.
Principal Responsibilities
Work alongside their team and project stakeholders in all aspects of game development. To produce robust, optimized and maintainable code bases for game prototyping, core functionality, game mechanics, and engine features, maintenance, and infrastructure.
Contribute side by side with their team of programmers in developing, profiling, optimizing, and debugging code to meet the project’s performance, platform, and quality requirements. Contributing in code reviews, maintenance tests, and documentation.
Collaborate alongside multiple internal disciplines and departments, in designing, planning, and ascertaining accurate production estimates, to identify any potential pitfalls during development. To ensure a player-first approach, delivering a first class experience for their players.
Team and Personal Responsibilities
Good interpersonal, communication, and collaborative skills, is able to effectively liaise over various disciplines, and stakeholders across different project and approval stages.
Experienced, or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.
Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.
Requirements
Core Requirements
Experience in developing code for Game Engine(s).
Experience with Unreal Engine 4, and or 5 (and above).
Experience in C++, C#, Blueprints, etc. with good Coding Practices and Principles.
Experience in Version Control Software (SVN, Git, Perforce, etc.).
Experience in Debugging Issues, Optimizing Performance, and Scaling code bases.
Experience in Traditional and or Agile work environments and methodologies.
Good problem-solving acumen, with a creative aptitude for unique solutions.
Ability to Self-Asses, Iterate, and Improve on one’s own work independently.
Knowledgeable in a typical game development cycle.
Is Proficient in English, verbal and written.
Supplementary Skills
Experience with Unreal Engine 4, and or 5 (and above) and its set of features:
World Building, Characters, Animation, Materials, Visual Effects, AI, User Interface, Gameplay Frameworks, Developer Tools, etc.
Experience with other Game Engine(s).
Beneficial & Bonus Skills
Experience in Advanced Unreal Engine series of features:
Multiplayer and Networking
Asset Management
Rendering Pipeline (Nanite and Lumen)
Gameplay Ability System (GAS)
Backend Technologies (Authentication, Game Session Management, Matchmaking, Databases, APIs, Integration from third-party solutions with in-game functionalities, etc.)
Experienced in creating cross-platform games for a range of target systems and hardware (Desktop, Console, Mobile, etc.).
The Rank Requirements:
Junior / Fresh Graduate Game Programmer
Possesses a good understanding of scripting and programming when working on a game project. Alongside a sufficient portfolio showcasing in-game mechanics using industry standard software(s) and game engine(s). Previous work should showcase a good foundation in programming concepts, language, and proficiency, with the use of debugging tools towards a certain benchmark within platform specifications.
Intermediate Game Programmer
Solid experience and demonstrated ability in game engine development tools. Able to develop, maintain and scale codebases to meet project requirements consistently and efficiently. Decent proficiency in in-game technical practices and design principles. Alongside knowledge of performance optimization techniques, and profiling tools in fine-tuning the game. Previous work showcases strong problem solving skills and ability to work with cross-functional teams. Have at least been credited with one title launch, with preferably a minimum of three to four years of industry experience.
Senior Game Programmer
Excellent knowledge and demonstrated consistency in delivering successful game projects, within its technical requirements. Ability to document workflows, improve pipelines, and mentor new staff. Exceptional low-level programming, optimization techniques, and able to understand game architecture and design patterns. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
Principal Game Programmer
Exceptional proficiencies and consistent demonstration in delivering engaging, high-quality, and complex functionalities throughout various high profile projects. Strong game engine technical and optimization ability, with an in-depth knowledge of programming languages and game development tools. Able to benchmark, and document processes, while maintaining the standard of delivery. Have at least been credited with three or more game title launches, with preferably a minimum of eight to ten years of industry experience.
Lead Game Programmer
Excellent background in game programming development coupled with strong interpersonal, communication, and project management skills. Ability to fully understand and breakdown project requirements, and work closely with all disciplines in maintaining timely delivery of feature deliverables to their respective stakeholders. Demonstrated experience in delegating and maintaining project standards, while adapting, and iterating features based on feedback. Wide knowledge of game engine technical constraints, optimization tools, and implementation processes to determine the best methods and techniques in hitting project targets. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
Benefits
Competitive Salary.
Flexible Working Hours.
Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year.
24/7 Studio Access alongside all production and leisure areas.
Employee Wellbeing Fund of MYR1,500, refreshed annually.
Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care.
Annual Performance Reviews with Transparent Career Development and Pathways.
Hybrid Work Option (available on request, with discussion, under management discretion).
Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens.
Full Compensation on all Formal Overtime events.
Location: Quebec
Workplace: onsite
(Version française ci-dessous)
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an RPG Designer to join the worldbuilding team and help us in crafting the high caliber games our fans have come to expect.
As an RPG Designer you will be working with a team that shapes the world, stories and characters that make for memorable adventures. Working closely with the other departments, the RPG Designer helps transform narrative into fun gameplay that reacts to the player's actions in an impactful way.
Responsibilities
• Design narrative and gameplay content within an area of the game, take ownership of the area throughout implementation, and responsibility for its final quality.
• Ensure logical and well paced narrative flow in the combination of situations, dialogs and areas.
• Create solutions for quest design problems and follow their implementation.
• Conduct progress reviews for your area, gathering feedback from the other departments and working with them to reach the optimal finished state.
• Write and update documentation, communicate changes to the teams.
• Take a holistic approach when implementing changes to your region. Every decision will impact a range of departments, so you’ll need to take their limits and priorities into account.
• Understand player motivations and expectations.
Requirements
• The ability to take the lead of a creative element of the game, communicate with all parties involved, gather feedback, and sink their teeth into it until it's finished.
• The ability to come up with creative solutions to new problems, or identify issues that don't require reinventing the wheel.
• A strong understanding of narrative beats and pacing.
• The ability to imagine what it's like seeing the game for the first time every single day, you understand player expectations.
• The ability to observe players and learn from their actions and filter their feedback.
• A high level of digital literacy and can adapt quickly to new software and tools (G Suite, Confluence, Jira etc.)
• Attention to detail and undaunted by complexity and change
• A great collaborator, has excellent organization and communication skills.
• Comfortable in an agile environment with evolving needs
• A professional level of written and spoken English*
Nice to Haves
• Has handled game engines, has programming skills or implementation experience.
• Has shipped games with a narrative focus
• Has extensive experience as both a player and maker of RPGs.
• Familiarity with Larian’s games and capable of emulating our distinctive style.
* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.
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Concepteur des Jeux de rôle
Avec de nombreux prix à notre actif, Larian Studios a démontré son engagement envers la création de jeux de rôle de première qualité. Alors que nous nous tournons vers de nouveaux projets, le studio derrière Baldur’s Gate 3 et Divinity: Original Sin 2 recherche actuellement un concepteur de jeux de rôle pour rejoindre notre équipe de conception de monde. Nous cherchons quelqu’un pour nous aider à façonner les jeux de haute qualité auxquels nos admirateurs sont habitués.
En tant que Concepteur de Jeux de Rôle, vous travaillerez avec une équipe qui façonne le monde, les histoires et les personnages à l’origine d’aventures mémorables. En étroite collaboration avec les autres départements, le Concepteur de Jeux de Rôle contribue à transformer la narration en jouabilité amusante qui réagit de manière significative aux actions du joueur.
Responsabilités
• Concevoir le contenu narratif et de jouabilité dans une zone particulière du jeu, en prenant en charge cette zone tout au long de sa mise en œuvre et en garantissant sa qualité finale.
• Assurer un flux narratif cohérent et bien rythmé dans la combinaison de situations, de dialogues et de zones.
• Créer des solutions aux problèmes de design des quêtes et en assurer le suivi de l'implémentation.
• Organiser des revues d’avancement pour votre zone, recueillir des retours des autres départements et travailler avec eux pour atteindre l’état final optimal.
• Rédiger et mettre à jour la documentation, tout en informant les équipes des changements.
• Adopter une approche globale lors de la mise en œuvre de modifications.
En tenant compte de l’impact sur divers départements, ainsi que de leurs contraintes et priorités.
• Comprendre les motivations et les attentes des joueurs.
Exigences
• La capacité de diriger un élément créatif du jeu, de communiquer efficacement avec toutes les parties impliquées, de recueillir des retours et de s’y investir jusqu’à sa finalisation.
• L’aptitude à trouver des solutions créatives à de nouveaux problèmes, ou à identifier les problèmes ne nécessitant pas une réinvention totale.
• Une solide compréhension des temps forts narratifs et du rythme.
• L’aptitude à se mettre dans la peau d’un joueur découvrant le jeu pour la première fois chaque jour, en comprenant les attentes des joueurs.
• La capacité à observer les joueurs, à apprendre de leurs actions et à filtrer leurs retours.
• Une grande aisance numérique et la capacité à s’adapter rapidement à de nouveaux logiciels et outils (G Suite, Confluence, Jira, etc.)
• Un souci du détail et une résistance face à la complexité et au changement.
• Une excellente aptitude à la collaboration, ayant des compétences organisationnelles et de communication exceptionnelle.
• À l'aise dans un environnement agile avec des besoins évolutifs.
• Niveau d'anglais écrit/oral de niveau professionnel*
Atouts appréciables
• Expérience avec les moteurs de jeu, compétences en programmation ou expérience en implémentation.
• Participation à la création de jeux axés sur le récit.
• Expérience approfondie en tant que joueur et créateur de jeux de rôle.
• Familiarité avec les jeux de Larian et capacité à capturer notre style distinctif.
* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.
Location: Dublin
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an RPG Designer to join the worldbuilding team and help us in crafting the high caliber games our fans have come to expect.
As an RPG Designer you will be working with a team that shapes the world, stories and characters that make for memorable adventures. Working closely with the other departments, the RPG Designer helps transform narrative into fun gameplay that reacts to the player's actions in an impactful way.
Responsibilities
Design narrative and gameplay content within an area of the game, take ownership of the area throughout implementation, and responsibility for its final quality.
Ensure logical and well paced narrative flow in the combination of situations, dialogs and areas.
Create solutions for quest design problems and follow their implementation.
Conduct progress reviews for your area, gathering feedback from the other departments and working with them to reach the optimal finished state.
Write and update documentation, communicate changes to the teams.
Take a holistic approach when implementing changes to your region. Every decision will impact a range of departments, so you’ll need to take their limits and priorities into account.
Understand player motivations and expectations.
Requirements
The ability to take the lead of a creative element of the game, communicate with all parties involved, gather feedback, and sink their teeth into it until it's finished.
The ability to come up with creative solutions to new problems, or identify issues that don't require reinventing the wheel.
A strong understanding of narrative beats and pacing.
The ability to imagine what it's like seeing the game for the first time every single day, you understand player expectations.
The ability to observe players and learn from their actions and filter their feedback.
A high level of digital literacy and can adapt quickly to new software and tools (G Suite, Confluence, Jira etc.)
Attention to detail and undaunted by complexity and change
A great collaborator, has excellent organization and communication skills.
Comfortable in an agile environment with evolving needs
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
Nice to haves
Has handled game engines, has programming skills or implementation experience.
Has shipped games with a narrative focus
Has extensive experience as both a player and maker of RPGs.
Familiarity with Larian’s games and capable of emulating our distinctive style.
What we offer
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Traditionally we receive a high amount of interest in RPG Design positions so please bear with us if there is a delay in us getting back to you with news on your application.
Nex employees may be expected to collaborate with colleagues across different time zones
seniorVancouver, BC, Canada; The ideal candidate is technically fluent, comfortable operating across multiple stakeholders, and excels at bringing structure, visibility, and predictability to projects that span teams, disciplines, and time zones; Define project scope, milestones, dependencies, and delivery plans across multiple teams and time zones
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Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
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seniorNex employees may be expected to collaborate with colleagues across different time zones; Location: Hong Kong or Remote (Preferred: UTC +6 to UTC +10 – works well with Hong Kong hours); Comfort working remotely, independently, and across multiple time zones
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УдалённоFull remote for candidates based abroad, with relocation to Paris subject to discussion; Hybrid for candidates based in France
Nex employees may be expected to collaborate with colleagues across different time zones
leadUnited States, Remote
Nex employees may be expected to collaborate with colleagues across different time zones
leadFinland, Helsinki; Tailored immigration and relocation package to help you get settled into Finland
Subang Jaya, Malaysia; Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens
Subang Jaya, Malaysia; Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens
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ОфисDublin
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