Нужны две модели троллейбусов для полноценного симулятора в духе TrP (Ved's Trolleybus Place). • БКМ-201 — базовая, low-poly, бесплатный транспорт в игре.
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Нужны две модели троллейбусов для полноценного симулятора в духе TrP (Ved's Trolleybus Place). • БКМ-201 — базовая, low-poly, бесплатный транспорт в игре.
• Create modular level art assets and props from scratch. • Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets.
Location: Belgrade, Serbia Sperasoft is seeking a Material Artist to integrate with our art team. You will partner with art and design teams to develop compelling materials. Your role involves creating materials that meet our technical specifications and adapting stock textures, such as from Megascans, to fit our production pipelines. If you excel at materials creation, delivering production-ready assets, and adhere to strict technical requirements, this is the perfect opportunity for you. Responsibilities Develop high-quality benchmark materials utilizing Substance Designer, Substance Painter, ZBrush, or other preferred DCC tools. Ensure all materials maintain compatibility and interchangeability within the project. Collaborate closely with Level Artists to create user-friendly and convenient materials for level construction. Work with the Lead to verify materials are correctly integrated and function as intended with project-specific shaders, including features like tinting and height blends. Uphold the integrity and uniformity of the material library. Independently research, evaluate, and implement the latest industry trends and material creation techniques. Demonstrate the ability to select the most appropriate software for any given task, without a strict focus on Substance Designer. Be prepared to pivot to simple prop modeling tasks when material creation assignments are not immediately available. Requirements Essential Skills & Experience: Deep and highly proficient knowledge of Substance Designer. Knowledge of PBR (Physically Based Rendering) material standards. Experience in creating textures for complex semi-procedural shaders. Understanding of material blending systems and material optimization for real-time engines. Proven ability to produce materials in a wide variety of styles and themes, with a good eye for appropriate stylization and detail. At least one shipped title within the CG industry. Proficiency with Maya or a similar Digital Content Creation (DCC) tool is a plus. Soft Skills & Communication: Autonomy and independence. Good communication skills. Intermediate English level or higher Benefits Working with an international team of world-class professionals on exciting and challenging projects Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events Medical Care package Sensibly flexible working hours Breakfasts, snacks and fruits available during the day, tea and coffee machines
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подборLocation: Yerevan, Armenia Sperasoft is seeking a Material Artist to integrate with our art team. You will partner with art and design teams to develop compelling materials. Your role involves creating materials that meet our technical specifications and adapting stock textures, such as from Megascans, to fit our production pipelines. If you excel at materials creation, delivering production-ready assets, and adhere to strict technical requirements, this is the perfect opportunity for you. Responsibilities Develop high-quality benchmark materials utilizing Substance Designer, Substance Painter, ZBrush, or other preferred DCC tools. Ensure all materials maintain compatibility and interchangeability within the project. Collaborate closely with Level Artists to create user-friendly and convenient materials for level construction. Work with the Lead to verify materials are correctly integrated and function as intended with project-specific shaders, including features like tinting and height blends. Uphold the integrity and uniformity of the material library. Independently research, evaluate, and implement the latest industry trends and material creation techniques. Demonstrate the ability to select the most appropriate software for any given task, without a strict focus on Substance Designer. Be prepared to pivot to simple prop modeling tasks when material creation assignments are not immediately available. Requirements Essential Skills & Experience: Deep and highly proficient knowledge of Substance Designer. Knowledge of PBR (Physically Based Rendering) material standards. Experience in creating textures for complex semi-procedural shaders. Understanding of material blending systems and material optimization for real-time engines. Proven ability to produce materials in a wide variety of styles and themes, with a good eye for appropriate stylization and detail. At least one shipped title within the CG industry. Proficiency with Maya or a similar Digital Content Creation (DCC) tool is a plus. Soft Skills & Communication: Autonomy and independence. Good communication skills. Intermediate English level or higher Benefits Working with an international team of world-class professionals on exciting and challenging projects; Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events; Medical Care package; Sensibly flexible working hours; Breakfasts, snacks and fruits available during the day, tea and coffee machines; Additional benefits – care bonus to cover health, educational and safety needs.
моделирование и создание 3D‑объектов: оборудования, помещений и других элементов проекта; подготовка и настройка UV‑развёрток, материалов и текстур;
Ищем 3D-художника с опытом hard surface моделирования. - Создавать модели по техническому заданию и референсам.
Вы нам подходите, если: 🔹 Имеете коммерческий опыт от 4 лет на аналогичной должности.
Что делать: — Разрабатывать цифровые 3D-модели в соответствии с техническими требованиями и регламентами Архитектурного совета Москвы. — Создавать низкополигональные (Low Poly) модели зданий и сооружений для интеграции в сводные градостроительные планы.
Нужен специалист по 3D дизайну, выполнить небольшую работу по курсовой. Требование: вы работаете в программе Autodesk Maya, или умеете конвертировать в их файл со слоями и плагинами.
Location: Sydney, Australia At Riot, Senior Technical Artists build the systems, tools, and workflows that help artists create high-quality content efficiently and sustainably. In this role, you’ll combine hands-on real-time VFX craft with technical problem-solving to turn creative and gameplay goals into reusable, scalable solutions that support artists, designers, and engineers. As a Senior VFX Technical Artist on an unpublished R&D product, you’ll help establish and evolve the VFX systems and content pipelines that bring the experience to life. You’ll own meaningful technical problems end to end, from prototyping Niagara-based solutions and artist-facing tools to developing Houdini workflows, documenting best practices, and improving performance and production reliability. You will report into the Technical Art Manager of the team. Responsibilities: Own and evolve scalable VFX systems, tools, libraries, and content pipelines in Unreal Engine and Niagara. Build reusable, modular, and parameterized effects and workflows that reduce one-off production, support rapid iteration, and empower artists to create varied content from a maintainable foundation. Partner with VFX Art, Design, Engineering, and Technical Art to translate creative and gameplay needs into robust technical solutions, advocating for artist workflows and clear player-facing readability. Develop artist-facing tools, scripts, and automation, including Houdini-based procedural workflows and integrations between DCC applications and real-time content pipelines. Work hands-on in Unreal Engine to prototype and validate systems using Niagara modules and Scratchpad, Blueprint, and material workflows. Profile and optimize effects for visual quality, gameplay clarity, memory, and runtime performance, helping establish practical budgets for high effect density and resource-constrained scenarios. Maintain documentation, standards, and production support practices that make VFX workflows easier to adopt, troubleshoot, and improve over time. Required Qualifications: Senior-level professional experience as a Technical Artist, VFX Technical Artist, or closely related role in games or real-time content production. Advanced hands-on Unreal Engine experience, including Niagara systems, Niagara modules and Scratchpad, Blueprint, and material authoring or Material Graphs. Strong scripting and automation skills for artist-facing tools and content workflows, with the ability to work productively in Python, Blueprint, or comparable scripting environments. Hands-on pipeline development experience, including procedural workflows, asset generation, and integration with real-time content pipelines. Proven experience designing or maintaining reusable, modular, and parameterized VFX systems, libraries, or production workflows. Strong understanding of real-time VFX readability, profiling, optimization, and performance budgeting, with the ability to balance visual quality and runtime constraints. Demonstrated ability to collaborate across Art, Design, and Engineering, communicate technical trade-offs clearly, and support artists through tool iteration and problem-solving. Desired Qualifications: Experience supporting large-scale multiplayer or live-service content pipelines, where consistency, scalability, and maintainability are central production concerns. Experience developing procedural content workflows or reusable generation systems in Houdini, Unreal, or related tools. Experience with streaming, resource, memory, or workload optimization for content-rich real-time experiences. Familiarity with shader or engine-level development, including HLSL, C++, or comparable low-level graphics and runtime technologies. A portfolio or reel that demonstrates technical breakdowns, reusable systems, artist-facing tools, pipeline improvements, and the impact of your work on content production. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also: Medical Insurance that covers you and your dependents Employee Assistance Program Wellness fund Donation matching of time and money to registered charities Learning and Development opportunities At Riot Games, we put players first . That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
меня зовут Илья, у меня есть заказ, ищу 3D-аниматора в нише ROBLOX — пример канала с анимациями скину в лс 🙌🏻.
Location: Tashkent, Uzbekistan Sperasoft has been one of key partners for a Tier-1 global publisher for several years. Together, we are continuously building and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history. We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day. Responsibilities Create modular level art assets and props from scratch. Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets. Optimize assets for different platforms, including creating LODs and collisions Requirements Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map. Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets. Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts. Strong Maya experience is a plus. Ability to work with Unreal Engine 5. 2 years of professional experience in the video game industry building architecture and props. A passion for creating games and the ability to learn quickly will be a plus. Benefits Cooperating with an international team of world-class professionals on exciting and challenging projects Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Location: Astana, Kazakhstan Sperasoft has been one of key partners for a Tier-1 global publisher for several years. Together, we are continuously building and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history. We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day. Responsibilities Create modular level art assets and props from scratch. Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets. Optimize assets for different platforms, including creating LODs and collisions Requirements Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map. Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets. Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts. Strong Maya experience is a plus. Ability to work with Unreal Engine 5. 2 years of professional experience in the video game industry building architecture and props. A passion for creating games and the ability to learn quickly will be a plus. Benefits Cooperating with an international team of world-class professionals on exciting and challenging projects Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
• Художественный и технический контроль шотов на всех этапах производства. • Проверка соответствия шотов ТЗ, референсам и комментариям клиента.
Location: Gent Workplace: onsite With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Environment Artist intern to join the team and help us in crafting the high caliber games our fans have come to expect. Responsibilities Creating the ingame assets following the guidelines, with or without concept art. (assets involved: Trees, rocks, vegetation, props, furniture, houses, castles, weapons,…) Creating and Baking Highpoly models, created in 3DS max or Maya / Z-brush and texturing them in substance painter (or equivalent 3D and 2D programs). Both organic and hard surface. Work together with the other departments to supply the designers’ needs and streamline the tools and processes. Requirements Able to produce interesting looking assets within different styles, depending on the project, even when there is no concept art available. Good communication skills, able to work in a team and take creative input. Excellent feeling for shape, colour, lighting and composition. Both at Object level as at Scene level. Basic knowledge in creating modular set pieces like walls, stairs, houses, etc.. We offer Work within an international Larian Studios team, spread between Belgium, Canada, Ireland and Russia. Inheritance of a totally awesome, multidisciplinary and crazy talented team to grow with. We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.
Location: Guangzhou, China 岗位职责 负责游戏内环境与场景的地编美术工作,根据策划及视觉需求搭建高品质关卡与环境氛围; 整合和运用现有美术资源,合理摆放场景物件,营造具有代入感和表现力的游戏空间; 优化场景资源,提升性能并保证美术品质,协助完成部分工具的简单制作或流程优化; 与策划、美术、程序等多岗位协作,保障场景相关需求高效落地和完整呈现; 关注游戏体验与美术效果,根据测试与反馈持续优化场景表现; 跟踪行业美术发展趋势,积极总结和沉淀优秀的地编方法与流程。 任职要求 本科及以上学历,2年以上游戏项目环境美术/场景地编相关工作经验; 拥有至少半年以上Unreal Engine 5(UE5)项目场景搭建及资源整合经验,能独立完成场景布局和氛围营造; 精通常用3D建模/贴图工具(如3ds Max、Maya、Blender、Substance等),具备美术基础和空间构成能力; 熟悉主流引擎(如Unity等)环境搭建及资源整合流程者优先; 有性能优化意识,能根据需求调整资源以提升交付品质和运行效率; 具备良好沟通和协作能力,能高效协同多岗位共同推进项目目标; 关注美术趋势,具备持续学习与自我驱动力。 加分项 拥有一年以上Unreal Engine 5(UE5)项目场景地编经验或参与过UE5大型游戏项目者加分; 熟悉PBR流程、地编工具或关卡编辑器,有相关插件或工具开发经验; **英语口语流利,能阅读或编写英文技术文档。** 用工性质:与专业人事服务公司FESCO Adecco签订劳动合同 #LI-DNP
Location: Shanghai, China Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As part of the Real-Time VFX team, you’ll design and help implement the sleek, dynamic and dramatic special effects that add atmosphere and depth to gameplay. With your experience, you’ll create aesthetically astounding visual effects that communicate essential game information. You’ll use your artistic and technical skills to breathe life into undead spells, channel primal emotions and capture the essence of hundreds of champions. As a Senior VFX Artist on the Unpublished R&D Product, you will help establish the project's VFX quality bar and work closely with Design, Animation, Technical Art, Engineering, Narrative, and external partners to deliver high-quality content. You will report into the Art Director of the team. Responsibilities: Partner with fellow Senior VFX Artists, the Art Director, and cross-functional leaders to establish and continuously improve VFX visual standards, production guidelines, and quality goals. Lead early visual exploration, defining timing, color, composition, motion, layering, and readability, and translating creative direction into actionable production standards. Create high-quality in-game VFX using Unreal Engine and related real-time VFX toolchains, contributing across the full process from creative exploration and prototyping through final implementation and iteration. Solve complex artistic and technical challenges while exploring new VFX techniques, workflows, and tools that improve the team's visual quality and production efficiency. Collaborate closely with Gameplay Design, Animation, Technical Art, Engineering, Narrative, and other partner teams to clarify goals, align expectations, and ensure that the visual experience supports gameplay. Provide clear, specific, and actionable feedback to internal artists and external partners, including demonstrations, revision guidance, and paintovers when needed, ensuring that final work meets the project's visual direction and readability standards. Partner with Technical Art and Engineering to support performance, asset standards, runtime stability, and cross-scenario adaptability, and help drive timely resolution of VFX-related technical issues. Help develop team workflows, training materials, and shared knowledge that enable new team members and external partners to understand and meet project standards. Required Qualifications: 8+ years of professional experience in game VFX or real-time visual effects, with experience shipping or developing full game projects. Strong command of VFX and art fundamentals, including timing, rhythm, color, composition, motion, layering, material expression, and visual readability. Strong aesthetic judgment and visual communication skills, with the ability to create and iterate efficiently within an established art direction. Experience with Unreal Engine and real-time VFX production workflows; experience with Niagara or comparable tools is a plus. Ability to translate abstract creative goals into clear visual solutions, production standards, and actionable feedback. Strong cross-functional communication skills, with the ability to collaborate effectively across disciplines, cultures, and regions. Fluency in Mandarin Chinese. Desired Qualifications: Experience establishing VFX guidelines, quality standards, or production workflows from the ground up. Experience managing external partners, mentoring partner teams, or collaborating with distributed teams. Familiarity with Houdini, Substance, Photoshop, Maya, Blender, or other relevant tools. Fluency in English. Application Materials: Please provide a portfolio or demo reel highlighting real-time VFX and the specific contributions you made to each project. Whenever possible, please clarify your responsibilities, tools, and individual impact. Some candidates may be asked to complete an art test. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Shanghai, China Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As a Character Artist at Riot, you will bring champions to life by creating and texturing high and low poly models. You will help craft some of the most iconic characters in the world of gaming. Your sculpting skills, artistic eye and keen understanding of anatomy, form, and color will lead the way in character creation. Working within both technical and design constraints, you will use your knowledge of proportions, anatomy and readability to ensure models are optimized in game. Your craft expertise, high-level execution and attention to detail will enrich the player’s immersive experience. As a 3D Character Artist on the Unpublished R&D Product, you will translate character concepts into game-ready assets that meet technical and design requirements. You will contribute throughout the character production process, from concept to final implementation, and collaborate with multiple disciplines and external partners to deliver consistently high-quality character assets. You will create appealing, distinctive, and readable characters that help deliver a high-quality player experience. You will report into the Art Director of the team. Responsibilities: Use your knowledge of stylized character art to create high-quality 3D character models. Interpret and execute character concepts while considering technical and design constraints such as polygon counts, texture memory, and topology. Understand the complete asset creation process, from concept design, modeling, baking, and texturing through successful integration into the game. Review and provide guidance on character content created by external partners, helping maintain stylistic consistency, quality standards, and project budgets. Collaborate with other teams and disciplines to plan and drive the production and delivery of character assets. Help mature character asset pipelines and establish best practices for high-quality and efficient asset creation. Maintain a strong focus on in-game performance, readability, and long-term maintainability while meeting the visual quality bar. Required Qualifications: 5+ years of professional character modeling experience. Experience with stylized rendering or cel-shaded rendering. Experience shipping game content. Professional experience with modeling, sculpting, baking, and texturing tools such as Maya, ZBrush, Substance, and Photoshop. Strong understanding of stylized shape language, with the ability to represent a wide range of character looks through an economy of form and detail. Understanding of technical constraints, performance requirements, and in-game integration workflows for character assets. Strong cross-functional communication and collaboration skills, with the ability to work effectively with Design, Technical Art, Engineering, and external partners. Strong ownership and problem-solving skills, with the ability to move work forward consistently within clear goals and complex constraints. Proficiency in Mandarin Chinese Desired Qualifications: Experience working closely with Technical Art. Experience using Unreal Engine. A broad 3D skill set including polygon modeling, sculpting, basic rigging and animation, painting, and presentation. Experience on games or projects centered on character experiences. Experience managing external partners, reviewing character assets, or collaborating on outsourcing workflows. Familiarity with character asset optimization, material creation, or real-time rendering workflows. Proficiency in English. Application Materials: Please provide a portfolio highlighting high-quality 3D character work, stylized characters, character modeling, sculpting, texturing, and final in-game results. Whenever possible, please clarify your responsibilities, tools, technical constraints, and individual contributions to each project. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!