Location: Paris
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io http://Paper.io 2.
We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.
ROLE
- Support the Art director in the ideation and execution of the game’s vision.
- Develop and optimize UX flows of new and existing features.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
- Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
- Nice to have: experience designing and implementing high-quality, scalable UI systems in Unity.
PROFILE
- 4+ years experience as a UI/UX Artist on shipped mobile games.
- You must have experience designing in Figma.
- Excellent design skills, with a keen eye for visual hierarchy, composition, and readability.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Ability to design, document and execute a consistent UI visual language.
- Experience collaborating with cross-functional remote teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Location: Warsaw, Poland
[EN] Sperasoft is a leading game co-development company. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.
Game Development is our core competency. We collaborate closely with our partners, assisting them throughout the whole process of developing high quality AAA titles.
Sperasoft is looking for a talented, experienced Senior 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.).If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you!
[PL]
Opis
Sperasoft to wiodąca firma specjalizująca się we współtworzeniu gier (co-development). Ściśle współpracujemy z naszymi partnerami, aby dostarczać wysokiej jakości tytuły dla światowej klasy wydawców. Sperasoft jest częścią Keywords Studios – międzynarodowego dostawcy usług technicznych i kreatywnych dla globalnego przemysłu gier wideo i nie tylko.
Tworzenie gier to nasza główna kompetencja. Blisko współpracujemy z naszymi partnerami, wspierając ich na każdym etapie procesu powstawania wysokiej jakości tytułów AAA.
Sperasoft poszukuje utalentowanego i doświadczonego starszego artysty 3D specjalizującego się w tworzeniu roślinności i elementów organicznych (drzewa, krzewy, trawa itp.). Jeśli pasjonujesz się tworzeniem roślinności i chcesz dołączyć do świetnego zespołu pracującego nad nowym tytułem (IP), czekamy właśnie na Ciebie!
[EN] Responsibilities
Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5
Develop sets of plants for different biomes
Analyse, plan, and collect references for the assets; work with concepts/references and according to the guideline
Ensure a proper integration for every asset you create considering technical and gameplay constraints
Obtain Lead Artist's guidance and approval as required to advance tasks
Continue to refine artistic abilities and learn new software packages and/or in-house tools
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them
Contribute to the team-oriented environment
[PL]
Obowiązki:
Tworzenie i utrzymywanie zasobów roślinności do gier (w czasie rzeczywistym) z wykorzystaniem pełnego procesu produkcyjnego 3D (modelowanie, rzeźbienie, teksturowanie, retopologia, UV itp.) w silniku Unreal Engine 5
Opracowywanie zestawów roślinności dla różnych biomów
Analiza, planowanie i gromadzenie materiałów referencyjnych; praca w oparciu o koncepty i materiały referencyjne oraz zgodnie z wytycznymi
Zapewnienie poprawnej integracji każdego tworzonego zasobu, z uwzględnieniem ograniczeń technicznych i wymogów rozgrywki
Uzyskiwanie wskazówek i akceptacji od Głównego Artysty w zakresie niezbędnym do realizacji zadań
Stałe doskonalenie umiejętności artystycznych oraz nauka obsługi nowego oprogramowania i/lub narzędzi wewnętrznych
Współpraca ze Starszymi i/lub Głównymi Artystami przy wdrażaniu i wspieraniu (mentoringu) młodszych artystów 3D oraz dzielenie się z nimi najlepszymi praktykami projektowymi
Aktywny udział w budowaniu atmosfery współpracy w zespole
Requirements
[EN]
Experience in vegetation modelling in game industry
Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini)
Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)
Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus
High-poly sculpting in Zbrush is a plus
Good understanding of modern pipelines and requirements for game development
Teamwork skills
A creative, collaborative and innovative mindset
Excellent communication and interpersonal skills
[PL]
Wymagania:
Doświadczenie w modelowaniu roślinności w branży gier
Dobra znajomość narzędzi do modelowania 3D wykorzystywanych przy tworzeniu roślinności (3ds Max, Maya, Blender, ZBrush, SpeedTree lub Houdini)
Dobra znajomość narzędzi do tworzenia tekstur (Photoshop, Substance Designer lub Substance Painter)
Mile widziane doświadczenie w pracy z silnikami gier, takimi jak Unreal Engine 5, Unity lub inne
Mile widziana umiejętność rzeźbienia modeli typu high-poly w programie ZBrush
Dobra znajomość nowoczesnych procesów produkcyjnych (pipeline) i wymogów związanych z tworzeniem gier
Umiejętność pracy w zespole
Kreatywne, innowacyjne podejście oraz nastawienie na współpracę
Doskonałe umiejętności komunikacyjne i interpersonalne
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Benefity:
Praca w międzynarodowym zespole światowej klasy profesjonalistów przy ekscytujących i pełnych wyzwań projektach
Możliwości nauki i rozwoju: mentoring, wykłady, udział w konferencjach i wydarzeniach branżowych
Pakiet opieki medycznej
Elastyczne godziny pracy (w ramach potrzeb zespołu)
Śniadania, przekąski i owoce dostępne w ciągu dnia, a także ekspresy do kawy i wybór herbat
Przyjazny zespół
Benefity dodatkowe – Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), platforma MyCafeteria, imprezy firmowe oraz wyjazdy integracyjne, a także wiele więcej
Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
We are seeking an experienced Senior Unity Developer to join our team and contribute to the development and evolution of our flagship game, Oxide: Survival Island.
If you know Unity inside and out, including URP and rendering pipelines, you love digging into performance optimization, enjoy working with Addressables, shaders, and multiplayer systems, and eager to help build something meaningful from the ground up — we want to talk to you.
This role stays open on an ongoing basis because we’re always interested in meeting exceptional Unity Developers who can make a real impact on the project.
WHAT YOU’LL BE DOING
- Design, develop, and maintain core gameplay systems and multiplayer features using Unity and C#.
- Work with URP-based rendering, shaders, and visual effects with a strong focus on performance and visual quality on mobile devices.
- Integrate Unity Addressables for scalable and dynamic UI content.
- Profile and optimize game performance: CPU/GPU usage, memory, loading times, and frame stability.
- Support LiveOps and seasonal updates by delivering new features, systems, and technical improvements.
- Collaborate closely with game designers, artists, and other engineers to turn game concepts into robust, scalable implementations.
WHAT WE EXPECT FROM YOU:
- 5+ years of experience in Unity development.
- Experience working with synchronous multiplayer systems (within the past 2 years).
- Deep understanding of URP and Unity rendering workflows.
- Experience designing and implementing game mechanics and UI systems.
- Shader experience (Shader Graph or HLSL).
- Strong C# skills and experience with performance optimization.
- Collaborative mindset and great communication skills.
- Passion for games and crafting thoughtful user experiences.
- Russian language proficiency at C1 level or higher.
WHAT WE OFFER:
- Competitive salary.
- Remote work option or relocation to Cyprus, with full company support including visa and housing assistance.
- The chance to shape and influence an ambitious multiplayer survival shooter for mobile platforms.
- A strong, supportive team passionate about creating great games.
- A flexible work environment.
- Opportunities for professional growth.
- A culture that values creativity, initiative, and collaboration.
Location: United States, Remote
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to help push the visual quality, performance, and expressiveness of a rich, innovative game?
As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and engineers to build expressive gameplay experiences for a multiplayer game while also driving visual quality, rendering features, workflows, and performance in Unreal Engine 5. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
RESPONSIBILITIES
• Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight
• Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability
• Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems
• Optimize rendering performance across CPU, GPU, memory, and platform constraints
• Investigate and fix graphics, rendering, and visual pipeline issues
REQUIRED SKILLS
• Strong expertise in real-time rendering techniques and modern graphics pipelines
• Excellent C++ programming skills
• Experience with Unreal Engine 5 and its rendering framework
• Experience building designer- and artist-facing components and tools
• Ability to work autonomously and drive technical initiatives from concept to completion
• Strong communication and collaboration skills with both engineers and artists
Bachelors degree or equivalent
NICE-TO-HAVE SKILLS
• Experience with development on a variety of platforms (PC, console)
• Passion for creating visually expressive and polished player experiences
• Experience in Gameplay Networking
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click
here
to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$160,000
—
$240,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
We are looking for a Senior 3D Animator to join the development of our flagship game, Oxide: Survival Island. You will be responsible for creating high-quality first-person and third-person animations for weapons, characters and in-game objects, while collaborating closely with designers, artists, and technical teams to bring immersive gameplay experiences to life.
WHAT YOU'LL BE DOING:
- Creating keyframe animations for characters, weapons, and gameplay objects in both first-person and third-person perspectives.
- Cleaning and refining motion capture data as we adopt mocap into our pipeline.
- Producing animations for skins and additional in-game content.
- Preparing and exporting animation assets for integration into Unity.
- Maintaining high animation quality with strong attention to posing, timing, and weight.
WHY YOU'LL ENJOY WORKING WITH US:
- Interesting weapon work: both real-world firearms, and fantasy skins, including upgradeable skins and progression lines.
- We're always looking for a fresh visual take and growing the artistic side of the team, so your ideas about how animation should look and feel have a real place here.
- We explore and adopt new technologies and tools in our pipeline instead of working by inertia.
- We provide all the software, plugins, AI tools, and asset libraries you need for your work.
- High autonomy: we trust your expertise and don't micromanage.
WHAT WE EXPECT FROM YOU:
- 5+ years of experience in animation production.
- 3+ years of experience creating animations for games.
- A strong portfolio showcasing different types of animation.
- Experience working with keyframe animation.
- Experience animating first-person and third-person weapons.
- Professional experience working with Maya.
- Strong understanding of animation principles, including posing, timing, and a sense of weight.
- Understanding of how animation systems function inside game engines.
- English - B1+ level, Russian - C1 level.
A STRONG PLUS:
- Experience working with mocap animation.
- Experience with character emotes and body mechanics.
- Experience working on shooters or survival games.
WHAT WE OFFER:
- Competitive salary.
- Remote work format.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.
Location: Kuala Lumpur
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Engine Programming Intern to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Work on all aspects of engine and gameplay systems of the RPG: designing, developing and support
Work in tandem with Larians other programmers
Work closely together with the other departments to implement the needed game components
Write robust and maintainable code
Be an active participant in the design and production of the game; the technical side of the creative team!
Requirements
Experience or Interest in C++.
Open minded, willing to experiment and iterate over a specific feature.
Good communication skills in English.
You are a team player and willing to take responsibility.
Problem-solving skills.
What We Offer
An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with likeminded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Location: Warsaw
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Junior Web Dev QA Analyst.
Responsibilities
Collaborate closely with the Digital Team, ensuring clear communication, alignment, and timely follow-up on assigned tasks.
Execute testing instructions from the Digital Team and proactively support investigations, validation, and regression testing.
Develop, maintain, and improve web automation scripts for automated testing.
Maintain end-to-end automation scripts and contribute to the stability of the automation framework.
Develop an understanding of Digital QA workflows and their application across Digital and Gameplay QA contexts.
Support Gameplay QA feature testing when required, based on project priorities and workload availability.
Execute testing instructions and validate regressions from the Gameplay QA Team.
Requirements
Solid knowledge of HTML and CSS, and basic JavaScript or TypeScript.
Ability to prepare test cases and test scenarios.
General experience using the Playwright test automation framework.
Basic understanding of web applications, HTTP, and APIs.
Ability to use browser developer tools.
Familiarity with cross-browser, cross-platform, and cross-device testing.
Familiarity with Git concepts such as branches, commits, pull, push, and merge requests.
Strong communication skills, with the ability to collaborate effectively with QA and Digital teams.
Proactive mindset with a strong willingness to learn and develop new skills.
Ability to work independently and manage assigned tasks with minimal supervision.
Strong interest in identifying bugs, investigating issues, and contributing to the delivery of a high-quality user experience through QA practices.
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to haves
General understanding of REST APIs and their role in testing workflows.
Familiarity with reporting and task-tracking tools such as Jira.
General knowledge of GitLab CI/CD workflows.
Knowledge of WCAG Guidelines.
Basic understanding of SQL and relational databases, with the ability to write simple queries for data retrieval and use database administration tools such as MySQL Workbench or similar.
What we offer
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Location: Belgrade, Serbia
Sperasoft is looking for a talented, experienced 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.). If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you!
Responsibilities
Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5;
Develop sets of plants for different biomes;
Analyze, plan, and collect references for the assets; work with concepts/references and according to the guideline;
Ensure a proper integration for every asset you create considering technical and gameplay constraints;
Obtain Lead Artists guidance and approval as required to advance tasks;
Continue to refine artistic abilities and learn new software packages and/or in-house tools;
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them;
Contribute to the team-oriented environment
Requirements
Experience in vegetation modelling in game industry;
Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini);
Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)
Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus;
High-poly sculpting in Zbrush is a plus;
Good understanding of modern pipelines and requirements for game development;
Teamwork skills;
A creative, collaborative and innovative mindset;
Excellent communication and interpersonal skills.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: Bucharest, Romania
AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.
Responsibilities:
Compose and dress environments to support gameplay readability, player navigation, and visual storytelling
Maintain visual quality and consistency of levels according to the project's quality bar and art direction
Gather and organize reference materials for environment assets
Follow studio pipelines, naming conventions, and asset management guidelines
Assemble and modify modular environment assets to build architectural and environmental spaces
Prepare visual breakdowns, reference boards, and asset lists when required
Act as production and artistic support for the Lead Level Artist
Integrate environment assets and textures into the level
Optimize levels for performance in collaboration with Tech Art and Design (draw calls, LODs, streaming)
Set up asset properties related to visuals and performance (LODs, collisions, materials)
Support bug fixing and visual polish throughout production and testing
Verify level quality in engine and make necessary improvements
Requirements
Understanding of architectural and natural environment composition, scale, and structure
Knowledge of gameplay readability, player navigation, and visual guidance principles
Experience optimizing levels for real-time engines (LOD, draw calls, streaming,etc.)
Strong modeling skills for modular environment assets
Experience with Maya and/or Blender
Experience with material blending and vertex painting systems
Proficiency in Unreal Engine or similar real-time engines
Experience with Substance Painter/Designer
Understanding of physically based rendering (PBR) workflows and material standards
Strong eye for detail and consistency with the project’s art style
Ability to collaborate effectively in a multidisciplinary team
Nice to have:
Knowledge of material optimization techniques for real-time engines
Basic understanding of lighting principles and experience adjusting lighting in real-time engines
Experience with procedural tools such as Houdini is a plus
Experience working on shipped titles
Benefits
Competitive remuneration
Projects aligned with your expertise and interests
Collaboration with industry leaders on AAA titles
Professional growth opportunities
Flexible work arrangements
An environment dedicated to diversity and inclusion
Location: Paris; Warsaw; Istanbul
Workplace: Hybrid
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototypes in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our midcore game portfolio, contributing your artistic leadership to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your vision will be central to delivering that.
You'll have the opportunity to drive the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while having a defining impact on the creative direction within a dedicated and agile studio environment.
ROLE
- Define and own the overall artistic vision for the game, ensuring consistency, quality, and alignment with the product's creative and commercial goals.
- Establish and maintain a cohesive visual style across all art disciplines — UI/UX, characters, environments, VFX, and animation.
- Lead, mentor, and inspire a multidisciplinary art team, providing clear creative direction and actionable feedback at every stage of production.
- Collaborate closely with the General Manager to align the visual direction with gameplay intent and player experience goals.
- Drive the creation and governance of visual style guides, asset pipelines, and quality benchmarks.
- Actively contribute hands-on to key art assets and concepting where needed, setting the quality bar for the team.
- Champion player-centric design thinking, using live data, competitor analysis, and playtesting insights to continuously refine the game's visual experience.
PROFILE
- Proven experience as an Art Director or Senior Lead Artist on at least one shipped mobile title, ideally within the midcore genre.
- Strong portfolio demonstrating end-to-end ownership of a game's visual identity, from early concept through to live product.
- Deep understanding of the visual language of midcore games — including character design, environment art, UI/UX, and combat feedback systems.
- Demonstrated ability to lead and develop multidisciplinary art teams in a fast-paced, iterative environment.
- Hands-on proficiency in Unity, with the ability to implement, integrate, and optimise assets directly in-engine.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
• Best-in-class compensation
• Other benefits according to the country you reside
Location: United States, Santa Monica, CA
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
This is a hybrid/ onsite position.
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we’d love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
What you will do:
Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects, AI behaviors, and other mechanics and systems.
Communicating with animation, programming, and art departments to effectively produce the assets and code support required for the areas you’re owning.
Fostering team cohesion, advising design leadership regarding communication breakdowns and personality conflicts.
Working with minimal supervision while keeping lead designers and directors well-informed.
What skills you will use:
5+ years of industry experience in Technical Design for games
2+ shipped games
Significant programming ability (Computer Science undergraduate degree preferred)
Deep understanding of narrative principles and how to convey emotion through gameplay
Expertise in 3D math
Fluent in C++, C#, Lua, or other text-based scripting language
Ability to identify and act on opportunities for improvements to tools and workflows that can help the team be more efficient
Self-starter with excellent communication and teamwork skills
Bachelors degree or equivalent
Bonus Skills:
Experience developing third-person action games
Experience with the following areas of design
Behavior Trees
Narrative Gameplay Sequences
Encounter Design
#LI-SP3
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.
$145,100
—
$181,400 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
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Location: Warszawa, Poland
Workplace: hybrid
What will you be doing on a day-to-day basis?
This position requires working in hybrid model in our Warsaw office
Ownership & Vision
Taking ownership and developing the game direction,
Owning the game's trajectory from first concept & prototypes to market & release, taking full accountability for the delivery of a high-quality, enjoyable & positive player experience with commercial success,
Work with creative leadership and members of the management team to define the game and unify visions,
Delivering guidelines, mandates to the team to design specific gameplay features,
Translating the creative vision into design mechanics, systems and whole player experience,
Ensuring that all elements work together to fulfill the vision,
Manage various creative ideation steps from pitching ideas to rapid prototyping,
Adapting to technical & production constraints and readjusting design direction if needed,
Ensuring strong alignment with the CCO and CPO on the creative and production vision.
Production
Reviewing and debating budgets & schedules with the producers,
Working with production team to set the best direction and track the progress during game production,
Supporting best practices through the production process.
Cooperation & Leadership
Collaborate with cross-functional teams to ensure cohesion of all conceptual, technical, visual and narrative elements,
Supporting designers in delivering high quality features that enhance game’s vision,
Working with tech team to evolve technology and ensure that it supports game direction,
Resolving creative and technical roadblocks,
Hands-on attitude while using tools and leading all teams by example.
Feedback
Regularly play the game for feedback and quality control purposes,
Support team members in feature development and provide mentoring and constructive feedback to reach quality.
Market research
Anticipate technological advances and stay informed of market trends to evolve our production processes and define best practices, and share them with our studios,
Aligning the creative vision with the project's business goals and target audience expectations.
Following market trends to update the production processes and our best practices.
What will help you succeed in this role?
At least 7 years of experience with a focus on design, art or creative direction,
Experience in game design will be a big plus and advantage,
Experience as Game Director, Creative Director, Design Lead/Director or Art Director/Lead,
Experience in leading teams with size of at least 20 developers,
Experience with prototyping and shipping games using Unreal Engine and knowledge of its limitations,
Very good knowledge of both Polish and English (minimum B2 level),
Understanding of our approach - meaningful entertainment & relatable games
Proven experience in working on games with similar approach will be a big plus and advantage
Mindset & Attitude
Towards creative work: Innovative, creative, curiosity
Towards people: empathetic, collaborative
Toward project: problem solving, critical thinking, strong adaptability;
Ability to examine data and draw meaningful conclusions;
Very good communication, organizational, interpersonal and mentoring skills,
Deep understanding of the gamedev market & current trends and a strong passion for video games.
What we offer?
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Fair compensation
attractive bonus system – annual bonus, motivation programme
transparent salary brackets
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
preferential loans
Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
Now we're looking for an Senior Unity Developer (Anti Cheat) with background in game development to take ownership of protecting Oxide from cheats and exploits.
WHAT YOU’LL BE DOING:
- Develop and evolve anti-cheat systems for Oxide: Survival Island.
- Identify, analyze, and fix vulnerabilities in game code and gameplay logic.
- Analyze logs, crashes, and runtime behavior to detect and investigate exploits.
- Design solutions based on authoritative server principles.
- Detect and counter common cheat patterns.
- Research and improve anti-cheat detection methods and overall system robustness.
- Integrate anti-cheat mechanisms into an existing codebase
WHAT WE EXPECT FROM YOU:
- Hands-on experience building anti-cheat systems in multiplayer games (preferably shooters).
- Experience working on multiplayer projects with authoritative server architecture.
- Strong understanding of client-server interactions and networking in games.
- Strong experience with Unity or other game engines.
WHAT WE OFFER:
- Competitive salary.
- Remote work option or relocation to Cyprus, with full company support including visa and housing assistance.
- The chance to shape and influence an ambitious multiplayer survival shooter for mobile platforms.
- A strong, supportive team passionate about creating great games.
- A flexible work environment.
- Opportunities for professional growth.
- A culture that values creativity, initiative, and collaboration.
УдалённоseniorКипр; Remote work option or relocation to Cyprus, with full company support including visa and housing assistance
Location: Quebec
Workplace: onsite
(Version française ci-dessous)
Scripter
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Scripter to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Take internal narrative pitches and create engaging gameplay sequences, with a wide variety of outcomes, to reward player agency and deliver a fun experience
Collaborate with narrative, art, animation and writing teams to create outstanding game content
Contribute and own gameplay features and scripting mechanics.
Learn and eventually master our internal scripting framework and languages, implementing gameplay sequences and delivering technically sound features
Be an integral part of the local team: mentoring junior developers, sharing knowledge, proactively seeking solutions to blockers and participating constructively in discussions
Requirements
Able to clearly communicate requirements and solutions: explain complex ideas, suggest approaches and prepare pitches
Professional Technical Design, Narrative design, Gameplay Scripting or Game Programming experience
Experience developing RPG games or games adjacent in scope or player-experience to Larian games
Familiarity with Jira/Confluence or similar software
Self-organized and self-motivated. Ability to manage their own time, keep stakeholders abreast of progress, and prioritize effectively when multi-tasking
Enjoy collaborating with others, across a wide range of disciplines and backgrounds
Exposure to both the creative/design/narrative aspects of game-making as well as demonstrable experience resolving/delivering technical / programming work-product
Fluent in English, both spoken and written*
Nice to haves:
Experience with Lua or other scripting languages
Experience with designing systems, features or tools
Experience modding games
Interests/ Hobbies in DnD, tabletop games, role-playing, PC Games, etc.
Cool portfolio showcasing previous projects worked on
What we offer:
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.
------------------------------------------
Scripteur
Maintes fois primé, Larian Studios a amplement démontré sa volonté de proposer des jeux de rôle de très haute qualité. À l'heure où le studio à l'origine de titres comme Baldur's Gate 3 et Divinity: Original Sin 2 se tourne vers de nouveaux projets, nous sommes en quête d'un scripteur qui rejoindra l'équipe et nous aidera à créer les jeux d'excellence auxquels nos fans sont habitués.
Responsabilités
Récupérer les propositions narratives à l'interne afin de créer des séquences de gameplay attrayantes avec une grande variété de résultats qui récompensent le libre arbitre des joueurs et proposent une expérience ludique
Collaborer avec les équipes narratives, artistiques, d’animation et d’écriture afin de créer du contenu en jeu de qualité
Gérer et contribuer à des fonctionnalités de gameplay et à des mécaniques de script
Apprendre, pour, à terme, maîtriser, nos cadres et langages de script à l’interne, afin de mettre en œuvre des séquences de gameplay et de livrer des fonctionnalités solides techniquement
Faire partie intégrante de l’équipe locale : mentorer les développeurs juniors, partager les connaissances, chercher des solutions aux problèmes de manière proactive et participer aux discussions de manière constructive
Profil recherché
En mesure de communiquer clairement les besoins et les solutions : expliquer des idées complexes, suggérer des approches, préparer des propositions
Expérience professionnelle en conception technique, conception narrative, script de gameplay ou programmation de jeu
Expérience dans le développement de jeux de rôle ou de jeux dont la nature ou l’expérience des joueurs est comparable à celle des jeux Larian
Familiarité avec Jira/Confluence ou des logiciels similaires
Organisation et motivation Capacité à gérer son temps, à communiquer avec les parties prenantes pour les informer des avancées, et à prioriser efficacement les tâches
Appréciation de la collaboration avec autrui, dans diverses disciplines et avec des personnes aux parcours variés
Connaissances des aspects créatifs, de conception et narratifs de la création de jeu vidéo ainsi qu’une expérience avérée dans la résolution de problèmes et la réalisation de livrables techniques ou de programmation.
Maîtrise courante de l’anglais, à l’écrit comme à l’oral*
Éléments appréciés
Expérience en Lua ou autres langages de script
Expérience de conception de systèmes, de fonctionnalités ou d’outils
Expérience de création de mods
Intérêt/passion pour D&D, les jeux sur table, le jeu de rôle, les jeux sur PC, etc.
Portfolio présentant les projets sur lesquels vous avez travaillé
Ce que nous proposons
Une équipe internationale de plus de 600 employés répartis dans 7 studios à travers le monde, chacun avec ses propres qualités uniques, le tout en conservant une ambiance conviviale de petite entreprise
Un environnement de travail ouvert et collaboratif, où les idées nouvelles sont encouragées et bienvenues
Une équipe de gestion composée de développeurs expérimentés et au sommet de leur art
Des collègues ayant les mêmes valeurs, avec lesquels partager vos passions et vos passe-temps
Un environnement inclusif avec de nombreuses activités organisées par les studios ou les employés
Un engagement à réaliser le meilleur jeu possible pour les fans, en prenant en compte les commentaires de la communauté
* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.
Location: Warsaw, Poland
[EN]
We are currently growing our team and looking for a strong, experienced artist to strengthen our existing environment art team..
We already have a solid foundation, but we need a Lead Level Artist who can come in and actively raise the quality bar - both through their own work and by elevating those around them.
This is not a pure management role. We are not looking for someone who only reviews, delegates, or attends meetings. Instead, we need a hands-on leader who genuinely wants to model environments, perform set dressing, and build levels in the engine - while helping the team grow through example and mentorship.
Key Responsibilities
Collaborate with Level Designers and Art Director to maintain visual quality and gameplay clarity.
Help develop our current team by sharing knowledge, techniques, and best practices.
Model environment assets (modular pieces, props, terrain elements, hero assets).
Perform set dressing yourself: composition, storytelling through props, decals, and scene staging.
Work inside the engine to build and polish level art on a daily basis.
Ensure technical performance (LODs, draw calls, memory) without sacrificing visual ambition.
Proactively fill gaps in modular kits with your own high-quality models.
Review team members' work constructively.
Candidate profile:
You want to model and dress environments, not just direct others.
You lead by doing. The team respects you because they see you in the trenches.
You are excited about helping a team grow, not just doing your own work in isolation.
[PL] Opis stanowiska
Rozbudowujemy nasz zespół i szukamy doświadczonego, utalentowanego artysty, który wzmocni nasz obecny team odpowiedzialny za grafikę otoczenia. Mamy już solidne fundamenty, ale potrzebujemy lidera, który wejdzie do zespołu i realnie podniesie poprzeczkę jakości – zarówno poprzez własne projekty, jak i motywowanie innych.
Nie jest to rola czysto menedżerska. Nie szukamy kogoś, kto zajmuje się wyłącznie feedbackiem, delegowaniem zadań czy przesiadywaniem na spotkaniach. Szukamy aktywnego lidera, który chce modelować otoczenie, dbać o set dressing i budować lokacje bezpośrednio w silniku – jednocześnie wspierając rozwój zespołu poprzez dawanie dobrego przykładu i mentoring.
Zakres obowiązków:
Współpraca z Designerami oraz Dyrektorem Artystycznym w celu utrzymania spójności wizualnej i czytelności rozgrywki.
Wspieranie rozwoju zespołu poprzez dzielenie się wiedzą, technikami i najlepszymi praktykami.
Modelowanie elementów otoczenia (elementy modułowe, rekwizyty/propsy, elementy terenu, kluczowe obiekty/hero assets).
Samodzielny set dressing: dbanie o kompozycję, opowiadanie historii poprzez rekwizyty, kalkomanie i aranżację scen.
Codzienna praca w silniku nad budowaniem i dopracowywaniem lokacji.
Dbanie o optymalizację techniczną (LOD-y, draw calls, pamięć) bez kompromisów w kwestii jakości wizualnej.
Proaktywne uzupełnianie braków w zestawach modułowych własnymi, wysokiej jakości modelami.
Konstruktywne ocenianie i recenzowanie pracy innych członków zespołu.
Profil kandydata:
Chcesz modelować i aranżować przestrzeń, a nie tylko zarządzać pracą innych.
Przewodzisz poprzez działanie. Zespół szanuje Cię, ponieważ pracujesz ramię w ramię z nimi.
Czerpiesz satysfakcję z rozwoju innych, a nie tylko z samodzielnej pracy w izolacji.
Requirements
[EN]
5+ years in environment art / level art for games.
Strong portfolio showing both:
Your own environment modeling
Your set dressing work
Technical Skills:
Strong modeling skills (Maya, Blender, 3ds Max).
Game engine proficiency: Unreal 5 or Unity.
PBR, texture creation (Substance), and optimization.
[PL] Wymagania
Ponad 5 lat doświadczenia w obszarze environment art / level art w branży gier.
Silne portfolio prezentujące zarówno:
Własnoręcznie wykonane modele otoczenia,
Umiejętności w zakresie aranżacji przestrzeni (set dressing).
Umiejętności techniczne:
Biegłość w modelowaniu (Maya, Blender lub 3ds Max).
Bardzo dobra znajomość silników Unreal Engine 5 lub Unity.
Znajomość PBR, tworzenia tekstur (Substance) oraz zasad optymalizacji.
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Pakiet opieki medycznej
System MyCafeteria – w tym karta MultiSport i wiele więcej
Program Wsparcia Pracowników (EAP) – oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste
Lekcje języka angielskiego lub polskiego
Elastyczne godziny pracy (w ramach potrzeb projektu)
Benefity dodatkowe: Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), imprezy firmowe oraz wyjazdy integracyjne
Location: Belgrade, Serbia
We are currently growing our team and looking for a strong, experienced artist to strengthen our existing environment art team..
We already have a solid foundation, but we need a Lead Level Artist who can come in and actively raise the quality bar - both through their own work and by elevating those around them.
This is not a pure management role. We are not looking for someone who only reviews, delegates, or attends meetings. Instead, we need a hands-on leader who genuinely wants to model environments, perform set dressing, and build levels in the engine - while helping the team grow through example and mentorship.
Key Responsibilities
Collaborate with Level Designers and Art Director to maintain visual quality and gameplay clarity.
Help develop our current team by sharing knowledge, techniques, and best practices.
Model environment assets (modular pieces, props, terrain elements, hero assets).
Perform set dressing yourself: composition, storytelling through props, decals, and scene staging.
Work inside the engine to build and polish level art on a daily basis.
Ensure technical performance (LODs, draw calls, memory) without sacrificing visual ambition.
Proactively fill gaps in modular kits with your own high-quality models.
Review team members' work constructively.
What we are looking for
You want to model and dress environments, not just direct others.
You lead by doing. The team respects you because they see you in the trenches.
You are excited about helping a team grow, not just doing your own work in isolation.
Requirements
5+ years in environment art / level art for games.
Strong portfolio showing both:
Your own environment modeling
Your set dressing work
Technical Skills
Strong modeling skills (Maya, Blender, 3ds Max).
Game engine proficiency: Unreal 5 or Unity.
PBR, texture creation (Substance), and optimization.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: Yerevan, Armenia
We are currently growing our team and looking for a strong, experienced artist to strengthen our existing environment art team..
We already have a solid foundation, but we need a Lead Level Artist who can come in and actively raise the quality bar - both through their own work and by elevating those around them.
This is not a pure management role. We are not looking for someone who only reviews, delegates, or attends meetings. Instead, we need a hands-on leader who genuinely wants to model environments, perform set dressing, and build levels in the engine - while helping the team grow through example and mentorship.
Key Responsibilities
Collaborate with Level Designers and Art Director to maintain visual quality and gameplay clarity.
Help develop our current team by sharing knowledge, techniques, and best practices.
Model environment assets (modular pieces, props, terrain elements, hero assets).
Perform set dressing yourself: composition, storytelling through props, decals, and scene staging.
Work inside the engine to build and polish level art on a daily basis.
Ensure technical performance (LODs, draw calls, memory) without sacrificing visual ambition.
Proactively fill gaps in modular kits with your own high-quality models.
Review team members' work constructively.
What we are looking for
You want to model and dress environments, not just direct others.
You lead by doing. The team respects you because they see you in the trenches.
You are excited about helping a team grow, not just doing your own work in isolation.
Requirements
5+ years in environment art / level art for games.
Strong portfolio showing both:
Your own environment modeling
Your set dressing work
Technical Skills
Strong modeling skills (Maya, Blender, 3ds Max).
Game engine proficiency: Unreal 5 or Unity.
PBR, texture creation (Substance), and optimization.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects;
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
Medical Care package;
Sensibly flexible working hours;
Breakfasts, snacks and fruits available during the day, tea and coffee machines;
Friendly team environment;
Additional benefits – care bonus to cover health, educational and safety needs.
Location: British Columbia, Canada
Position Title:
Executive Producer - Magic The Gathering Online
Studio/Department:
Magic The Gathering Online/Live Development
Employee Type:
Full Time, Regular
Location
: Remote ( within BC, Canada)
Salary Range:
$135,000 - $185,000 CAD
Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. Backed by iconic franchises such as EverQuest®, PlanetSide®, DC Universe™ Online, Dungeons & Dragons Online®, The Lord of the Rings Online™, Magic: The Gathering Online, and MechWarrior®, we draw on a legacy of genre‑defining experiences. We’re committed to delivering entertainment that inspires, engages, and unites players around the world. At Ravenwake Games, our mission is to craft immersive worlds that bring players together, build vibrant communities, and deliver unforgettable gameplay at every turn.
Description
This position will provide support to the Magic The Gathering Online Studio.
Ravenwake is looking for a talented and experienced Executive Producer.
Your Contribution
Lead the team in establishing and guiding the long-term vision and direction of the game IP for the studio and franchise
Own the vision for product, process, practices, people, and tools across the franchise
Establish and drive execution of business plan for studio and franchise IP
Scope and develop the execution plan against the vision
Sequence and stack-rank priorities into near-, medium- and long-term for successful execution against the business plan
Establish/refine resource plan, team, organizational and structure to successfully execute against plan
Partner with department leaders to establish and maintain the product vision, scope, staffing plan, schedule, and budget
Lead development, management, and direction of:
Live game service and operations
Content production, systems, features for the live game
Lead exploration and development of investment plan for new game opportunities with the studio’s core IP
Manage studio and development teams
Oversee studio staffing across all key disciplines (e.g., production, design, engineering, art, live service, product management, project management and operations)
Drive financial performance for the studio (e.g., existing live title and new investments)
Report game and business performance to stakeholders and publisher on a regular cadence
Foster relationships with partner teams and shared services to support the game
Be a passionate ambassador for the game IP
Other Criteria
10+ years of production, development, and product management experience on a live game as a service product
3+ years of leadership role (within the 10+ years of game experience)
Additionally, you should possess:
Must have shipped multiple successful titles, with significant experience in cross-platform and large-scale live operations
Strong knowledge and experience with F2P GaaS economy design and service operations
Experience with and full embrace of data analytics and data-driven decision-making:
Familiarity and utilization of A/B testing framework
Leverage data to estimate expected outcomes and potential ROI, then stack rank and prioritize
Market awareness & analysis
Consumer awareness & analysis
Player and marketing management & analysis
Highly process-driven expert in SDLC with proven track record of quality development and execution against plans
A passion for being in the trenches, driving day-to-day decisions, while never losing sight of the high-level vision.
We invite you to get in the game with us and help us make exciting experiences!
Be Aware of Fraudulent Recruiting Activities
Ravenwake Games
will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview.
**Ravenwake is an Equal Opportunity Employer.**
УдалённоseniorWarsaw, Poland
УдалённоseniorКипр; Remote work option or relocation to Cyprus, with full company support including visa and housing assistance
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