Задачи: — Создание 2D pixel art для стратегии с большим объемом крафта.
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Задачи: — Создание 2D pixel art для стратегии с большим объемом крафта.
Location: Jakarta Who are we? Tripledot Studios is one of the largest independent mobile games companies in the world. We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios. Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users. Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others. We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games. Our ambition is to be the most successful games company in the world, and we’re just getting started. The role is working within our studio: Ludios About Ludios Ludios takes its name from Latin; it means "The Game People". Led by Eyal, one of the co-founders of Tripledot Studios, and some of the most experienced people in mobile games, we are a studio that makes and publishes our own casual, free-to-play mobile games. Our team is based across APAC, with the majority of our development happening in Jakarta and Melbourne. We are data-driven, creative, and genuinely passionate about the industry we work in. Right now, we are working on a number of exciting projects, including one built around a globally recognised IP, alongside several original titles we are equally excited about. If crafting games and reaching millions of players is what gets you out of bed, we would love to hear from you. Role Overview As a Sound Designer at Ludios, you'll be responsible for creating, editing, and implementing audio components for our portfolio of games. You will collaborate with our creative teams to craft an immersive audio experience that compliments the game's visuals and gameplay. Key Responsibilities: Create original and engaging sound design for games, including gameplay actions, user interface interactions, animations, rewards, transitions, and other in-game moments. Take ownership of sound design across multiple features and projects, from initial concept through final delivery. Edit, mix, and master audio to produce polished, balanced results across different devices. Collaborate closely with game designers, artists, developers, producers, and other members of the audio team. Communicate effectively with international colleagues, particularly teams based in London, Barcelona, and Australia. Interpret creative briefs, propose suitable audio direction, and respond constructively to feedback. Review audio within the game, identify areas for improvement, and iterate until the sound supports the intended player experience. Organize audio assets and project files clearly, following consistent naming and delivery practices. Manage priorities and deliver high-quality work within agreed timelines. Contribute positively to team discussions and support a collaborative working environment. Requirements : Strong sound design, sound editing, and mixing skills. A good understanding of audio processing, including equalization, compression, dynamics, spatial effects, and level balancing. Proficiency with at least one professional digital audio workstation. Music composition and production skills Ability to create a complete audio experience using sound effects, audio libraries, voice-over, music, recording, layering, and creative processing. A strong ear for detail, timing, tonal balance, and how sound supports visual feedback and the player experience. Openness to learning and adopting new audio tools, technologies, and workflows. Ability to interpret a creative brief and independently develop an appropriate audio direction. Professional working proficiency in written and spoken English. Strong communication and collaboration skills, including confidence working with colleagues across different locations and time zones. Good organizational skills and the ability to manage multiple tasks or projects. A reliable and constructive approach to teamwork and feedback. Nice to Have Previous experience creating audio for games, particularly mobile or casual games. An understanding of mobile audio limitations, file optimization, loudness, and playback consistency across devices. Experience with collaborative asset-management workflows. Working at Tripledot Hybrid Working 20 days of remote working: Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year. Regular company events and rewards: Join in regular events and rewards that celebrate cultural events, our achievements, and our team spirit. Breakfast & Lunch: Relish daily breakfast and lunch provided in the office to keep you fueled and focused. BPJS HEALTH: Elevate your well-being and peace of mind, ensuring robust health security with seamless enrolment in BPJS Health. BPJS SOCIAL: Secure your employment rights with BPJS Social. Festivity Allowance: Celebrate festive occasions with an additional festive allowance. Private Health Insurance: Stay covered with comprehensive health insurance for you and your loved ones. Employee Assistance Program: Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand. Family Forming Support: Receive vital support on your family forming/ fertility journey with our support program [subject to policy] English Classes: Enhance your English skills with our provided English classes
Команда, работающая над MMO с открытым миром в сеттинге эпохи паруса, усиливает арт-направление и ищет Middle 3D художника. 💎 Моделирование элементов открытого мира: острова, постройки, окружение.
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
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Настроить подборLocation: Warszawa, Poland Workplace: hybrid At 11 bit studios , we're looking for an Expert Technical Animator who enjoys working at the intersection of animation and technology. You'll have the opportunity to design and develop animation systems in Unreal Engine, tackle technical challenges and help bring characters, creatures and machines to life. Hybrid work in our Warsaw office is preferred for this role. What will you be doing on a day-to-day basis? Creating gameplay animations for characters, machines and animals, including locomotion, traversal, melee and ranged combat, interactions and narrative sequences. Working with both keyframe animation and motion capture data. Implementing and iterating on animations in Unreal Engine. Collaborating with designers, artists and other team members to develop animation solutions and pipelines for the project. What will help you succeed in this role? A versatile animation skill set, covering keyframe animation, motion capture, rigging and skinning. Advanced knowledge of Animation Blueprints, including the ability to design and develop animation systems using Animation Notifies, Sequences and Montages. Knowledge of Control Rig and Physics Rigs in Unreal Engine, including creating Physics Assets for skeletal meshes, as well as skinning. At least 4 years of professional experience in game animation. At least one shipped game title. Strong proficiency in Unreal Engine. Experience with Blender, Maya or MotionBuilder. Understanding of how animation supports gameplay and the ability to use it to achieve broader game design goals. A proactive and independent approach to work, including research, seeking context and proposing your own solutions. Openness to feedback and the ability to collaborate with others to find the best solutions. Nice to have Polish language skills sufficient for effective communication within the team. What we offer? Health and Wellness psychological support/care private medical package Multisport Development team training budget in-office library Our office near Metro Stadion Narodowy and Dworzec Wschodni stations dog-friendly in-house gym no dress code car and bike parking chill zone video, board and arcade games Working conditions flexible working hours hybrid work (3 days from office, 2 days from home + additional pool of remote days per year) 20 or 26 days of fully-paid holiday leave international working environment Events and more attendance in game dev events relocation budget for candidates from abroad referral program annual company events merch/swag
Location: Warszawa, Poland Workplace: hybrid We're looking for an Expert Technical Artist to join our team at 11 bit studios . In this role, you'll combine your artistic understanding with technical expertise to help us create visually compelling, large-scale environments while ensuring they perform smoothly in Unreal Engine. Hybrid work in our Warsaw office is preferred for this role. What will you be doing on a day-to-day basis? Collaborating with Environment Art and Tech/Gameplay teams to integrate visual assets into Unreal Engine and resolve technical challenges. Designing and optimizing performance-efficient shaders and materials, including advanced snow and ice, weather effects, wind, water surfaces and terrain layering/blending, tailored to the scale of an open-world game. Developing and maintaining procedural tools (Unreal PCG, Houdini) to support the generation of vegetation, rocks, paths and complex terrain structures. Regularly profiling and optimizing memory and rendering budgets, including draw calls, polygon counts, textures, VRAM and streaming, using Unreal Engine tools such as Unreal Insights, PSO and GPU Visualizer. Creating and improving scripts and tools for production workflows, including Python scripting in Unreal Engine, asset validation, automated LOD generation and level subdivision. Supporting the implementation of lighting systems (Lumen, Virtual Shadow Maps) and particle effects (Niagara), with a focus on maintaining smooth performance in FPP gameplay. Creating clear technical specifications and guidelines for both internal artists and external outsourcing partners. What will help you succeed in this role? At least 4 years of professional experience as a Technical Artist in PC or console game development, preferably on 3D FPP or TPP projects. Advanced knowledge of Unreal Engine architecture and its tools, including Material Editor, Niagara, PCG, HLSL, Blueprints and Virtual Textures / RVT. Experience with Houdini and/or Unreal PCG, including the ability to create procedural generators and tools that streamline Environment Art and Level Art workflows when building large-scale natural environments. Strong understanding of open-world optimization, including the ability to identify and resolve GPU and CPU performance bottlenecks in large-scale environments. Proficiency in Python or C++ for developing plugins, editor tools (including Editor Utility Widgets) and pipeline automation. Strong knowledge of 3D asset pipelines, including texture baking, PBR, LODs, UV mapping and asset import/export workflows using DCC tools such as Blender, Maya, Houdini or Substance. Experience creating and optimizing complex environment shaders that respond to gameplay mechanics, such as snow accumulation, wetness and wind. Understanding of the visual and performance requirements of FPP and AA games, including how to balance close-up visual detail with performance across large open-world environments. Familiarity with the latest Unreal Engine features and current trends in real-time graphics optimization. A proactive approach to problem-solving, including independently identifying issues, researching potential solutions and proposing practical technical improvements. Patience and the ability to share technical knowledge with artists, support their daily work and develop tools that improve their workflows and quality of life. Nice to have Polish language skills sufficient for effective communication within the team. What we offer? Health and Wellness psychological support/care private medical package Multisport Development team training budget in-office library Our office near Metro Stadion Narodowy and Dworzec Wschodni stations dog-friendly in-house gym no dress code car and bike parking chill zone video, board and arcade games Working conditions flexible working hours hybrid work (3 days from office, 2 days from home + additional pool of remote days per year) 20 or 26 days of fully-paid holiday leave international working environment Events and more attendance in game dev events relocation budget for candidates from abroad referral program annual company events merch/swag
Команда, работающая над MMO с открытым миром в сеттинге эпохи паруса, усиливает арт-направление и ищет Middle 3D художника. 💎 Моделирование элементов открытого мира: острова, постройки, окружение.
- 3+ years of experience in level design. - Proficiency in Unreal Engine 5.
Location: Belgrade Job Overview Wargaming is looking for a Game Balance Designer to join the World of Tanks Console team. In this role, you will work on the technical aspects of vehicle balancing, ensuring that vehicle collision models and armor configurations are accurate, consistent, and aligned with the game's design requirements. What will you do? Create collision models for new vehicles and maintain or update collision models for existing vehicles. Configure and maintain vehicle armor values using internal development tools and XML files. Work closely with 3D artists, historical consultants, and other balance designers to ensure the accuracy and consistency of vehicle configurations. Analyze vehicle geometry and armor layouts to support the implementation of new vehicles and adjustments to existing ones. What are we looking for? English proficiency at B2 level or higher. Extensive experience playing World of Tanks and excellent knowledge of its gameplay mechanics and vehicle characteristics. Strong technical mindset, attention to detail, and the ability to understand and work with 3D geometry. Analytical thinking and the ability to translate design requirements into accurate technical implementations. Good communication and collaboration skills. What additional skills will help you stand out? Experience with 3D modeling software such as Maya, 3ds Max, or Blender. Familiarity with game engines such as Unreal Engine or Unity. Basic understanding of vehicle armor layouts, historical vehicle designs, or military technology. Experience working with XML or other structured data formats. Work mode Hybrid (3 days of work from the office). This role is eligible for relocation & immigration support. Benefits Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include: Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave) Sick Leave Compensation, Maternity Leave Benefits Premium Private Health Insurance Career development and education opportunities within the company English clubs and platform for learning languages Mental well-being program (iFeel) Commuting allowance Company events FitPass membership Discounts for employees Personal Gaming Account Coffee, fruits, and snacks in the office On-site canteen with subsidized prices for food and drinks Seniority Awards Referral program - you can recommend the best talents to the Company and receive a reward Please submit your CV in English to ensure smooth processing and review. About Wargaming Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz. Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
Задачи: — Выполнение проектной работы по 3D-моделированию. — Создание различных low-poly моделей, включая пропсы, окружение, здания и индустриальные объекты. — Работа в стиле аккуратного лоу-поли. Условия: — Проектная занятость с оплатой в виде процентной составляющей от проекта. — Выплата вознаграждения происходит не сразу, все условия и детали обсуждаются открыто перед началом работы. — Связь свободная, без лишних созвонов, все обсуждения ведутся текстом в чате. — Удалённый формат работы без жёсткого графика, задачи можно выполнять в любое удобное время.
Ищем CG Generalist с уверенным опытом работы в Unreal Engine 5 для создания маркетинговых материалов проекта Tsarevna. - Создавать маркетинговые рендеры и видео в Unreal Engine 5.
Сейчас мы расширяем команду разработки и ищем гейм-дизайнера, которому интересно не только придумывать игровые механики, но и самостоятельно реализовывать их в Unity, экспериментировать, быстро проверять гипотезы и влиять на то, какой получится игра. Чем предстоит заниматься Прорабатывать игровые механики, системы и игровые ситуации.
- 1+ year in Adobe Animate / Moho / After Effects.
Ищем в команду blender артиста для работа над серией документальных роликов. Задача - визуализировать 5-8 минут в неделю.
Location: Istanbul Workplace: Remote ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. TEAM Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Voodoo is creating a new Studio with a big mission: find the next best way to entertain the world by taking our best hits to a new level. You will join a small team that is growing, composed of veterans from the industry, where you will participate in every aspect of development. The Studio is working on refreshing and expanding one of our top legacy games. This game has already achieved great success, and we're eager to build on that momentum to (i) deploy learnings to more portfolio games and (ii) obtain a moonshot outcome; Paper.io http://Paper.io & Hole.io http://Hole.io are good such past examples. ROLE With this role, you will be core to the company by contributing daily to important decisions with a multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games. Our studios are looking for people who bring their own ideas and are always willing to compromise to move forward. - Design and implement a high-quality, scalable UI from concept to final integration in Unity. - Create high-quality 2D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices. - Setup and integrate scenes in Unity. - Iterate quickly based on team feedback and live user data. - Propose creative ideas to boost player engagement and improve the user experience. PROFILE - Strong Unity skills, with the ability to implement and optimise directly in engine. - Excellent 2D design skills, with a keen eye for visual hierarchy, composition, and readability. - Good UI experience - A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases. - Experience collaborating with cross-functional remote teams. - Fluent in English. BENEFITS • Best-in-class compensation • Other benefits according to the country you reside
Задачи: — писать киношные диалоги — имплементировать диалоги в Unreal Engine 5 Требования: — очень хороший английский язык — крепкие технические навыки
• Turn a script and voiceover into a finished vertical animation (1080×1920) in 60 fps; • Set up characters in Roblox Studio (R6 avatars, outfits and hair from the Marketplace) and bring them into Blender;
Коммерческий опыт игровой 2D-анимации на уровне Senior или Lead.
What we are looking for We're looking for a 3D Artist who loves creating animals, creatures or dragons and can take them from concept art all the way to rigged, animated and in-game. Responsibilities: Model full-mesh creatures and dragons from supplied concept art, working within set triangle budgets.