Задачи:
— Создавать обложки для длинных роликов на YouTube с частотой 2–3 в неделю.
— Разрабатывать варианты обложек для проведения A/B-тестов.
— Работать с фотографиями, графикой и контрастом для улучшения визуального восприятия.
Требования:
— Опыт создания YouTube-обложек и понимание показателя CTR.
— Умение создавать чистую композицию, обеспечивать читаемость и избегать перегрузки элементов.
— Креативность в генерации идей, а не только выполнение технического задания.
— Уверенное владение инструментами искусственного интеллекта, такими как Midjourney и Flux, а также Photoshop и Figma.
— Способность соблюдать установленные сроки.
Будет преимуществом:
— Опыт работы с финансовыми каналами.
— Знание аналитики YouTube.
Задачи:
— Разработка печатной продукции
— Создание креативов
— Разработка фирменных стилей
Условия:
— Тип работы: разовая
— Оплата: по договорённости
— Сроки: по согласованию
Задачи:
— визуальное оформление товаров на маркетплейсах
— создание интерфейсов цифровых двойников жилых комплексов, веб-сервисов и личных кабинетов
— разработка дизайн-системы и прототипов в Figma
— взаимодействие с командами Unreal и 3D
Требования:
— наличие портфолио сложных интерфейсов
— чистый визуальный стиль
— навыки работы с AI
— приветствуются навыки работы с большими сенсорными экранами и игровыми/3D-интерфейсами
Условия:
— удалённая работа
— долгосрочное сотрудничество
— оплата по опыту
В отклике необходимо предоставить портфолио и примеры похожих проектов.
Задачи:
— Разработка паттернов принтов и иллюстраций для коллекции купальников и нижнего белья.
— Подготовка макетов к производственной печати.
Требования:
— Желателен опыт работы от 1 года в области текстильного дизайна, включая дизайн принтов и иллюстрации для одежды.
— Уверенное владение CorelDRAW, Adobe Photoshop, Adobe Illustrator; приветствуются другие графические редакторы.
— Наличие портфолио с примерами иллюстраций и разработанных принтов/паттернов.
— Готовность выполнить небольшое тестовое задание.
— Личные качества: ответственность, внимательность, высокая работоспособность, самоконтроль, стрессоустойчивость, уравновешенность, неконфликтность.
— Знание английского языка не обязательно, дополнительное образование по английскому является плюсом.
Условия:
— Оформление по договору подряда (временная занятость).
— Объём работы и сроки обсуждаются индивидуально, ориентировочно на период разработки коллекции.
— Возможен гибкий график и удалённый формат работы (уточняется при собеседовании).
— Командировки не предусмотрены.
Задачи:
— Создавать обложки для длинных роликов с частотой 2–3 в неделю.
— Разрабатывать варианты обложек для проведения A/B-тестов.
— Работать с фотографиями, графикой и контрастом для улучшения визуального восприятия.
Требования:
— Наличие опыта в создании YouTube-обложек и понимание показателя CTR.
— Умение создавать чистую композицию, обеспечивать читаемость и избегать перегрузки элементов.
— Креативность в генерации идей, а не только выполнение технического задания.
— Уверенное владение инструментами искусственного интеллекта, такими как Midjourney и Flux, а также Photoshop и Figma.
— Соблюдение установленных сроков выполнения работы.
Будет преимуществом:
— Опыт работы с финансовыми каналами.
— Знание аналитики YouTube.
Условия:
— Работа удалённая.
— Долгосрочное сотрудничество.
— Оплата производится за каждую созданную обложку.
BitGo is looking for a Head of Product Design to lead and mentor the design team, own the design system and ship hands-on design work while partnering with product and engineering on strategy.
Isomorphic Labs is looking for a Medicinal Drug Design Lead to drive medicinal chemistry strategy on portfolio projects, collaborate with AI/ML platform teams and manage CROs to advance drug discovery programs toward candidate nomination.
Medium is looking for a Senior Product Designer to scope and define features, own high-quality designs and prototypes, contribute to the design system and conduct user research while collaborating closely with engineers and designers.
Location: Remote: United States
Workplace: Remote
At Render, we’re building the modern cloud platform for developers creating AI-native, full-stack, multi-service applications. Our mission is to eliminate the tradeoff between the power of hyperscalers and the simplicity of developer-friendly platforms—so teams can ship fast, scale reliably, and focus on their product, not infrastructure.
Unlike complex hyperscalers or ephemeral edge/serverless solutions, Render offers a developer-first experience with persistent compute, dynamic autoscaling, built-in orchestration, and observability, allowing teams to launch, scale, and manage real-world applications without writing infrastructure code or managing servers. Whether you're building LLM-powered applications, scalable SaaS products, or async processing pipelines, Render empowers teams to move fast and scale confidently from MVP to millions of users.
Our platform is trusted by over 7 million developers worldwide and continues to grow rapidly. In February 2026, we raised an additional $100M in Series C financing, bringing our total funding to $260M, to accelerate our vision of making cloud infrastructure both powerful and intuitive—designed for the speed of modern AI development.
We’re a diverse and talented team that values craft, velocity, and user experience. If you’re excited to help shape the future of the intelligent cloud and empower developers everywhere, we’d love to hear from you.
APPLYING TO RENDER
We're seeking candidates who possess high integrity, humility, and an insatiable drive to learn. Through reasoned discussions and continuous feedback, we strive to improve both individually and collectively. We foster an environment of mutual trust and respect, empowering effective debate to achieve the best outcomes for our customers and team.
We especially encourage members of underrepresented groups in the tech community to apply and understand that not all successful candidates will meet each requirement listed.
Our interview process is unique to each role, and we value the candidate experience just as much as our customer experience. We hope your conversations with us reflect a thoughtful process that is illuminative, enjoyable, and respectful of your time.
ABOUT THE ROLE
Render's mission is simple: eliminate the tedious work of building software by providing a cloud platform that just works.
We're evolving from the go-to platform for solo developers into the backbone for fast-scaling teams. Our brand has to evolve with us. Developers already love Render for how it feels to use; now the brand needs to carry that same clarity and confidence everywhere else: on our site, in our campaigns, on a conference floor, and in every launch we put into the world.
As Brand Designer, you'll be a core maker on the brand team. You'll take briefs and turn them into sharp, finished work across campaigns, launches, events, and everyday brand moments. You'll contribute ideas in concept development, own projects from first sketch to final files, and help keep the brand system consistent as it grows. You'll work closely with senior brand designers and creative leads, with plenty of room to take on bigger projects as you grow.
What makes this work hard and interesting: developers are a famously skeptical audience. They can spot marketing gloss from a mile away, and they reward brands that are honest, specific, and a little bit delightful. Great brand work here has to earn attention from people who don't want to be sold to. That takes real craft and a good sense of what engineers find genuine.
You'll join a design team that takes its craft seriously, with weekly critiques and deep collaboration with marketing, product, and engineering. You'll thrive here if you love making things, care deeply about the details, and want to grow your craft alongside people who will push you.
WHAT YOU'LL DO
- Create high-craft graphic design across the brand. Design key visuals, web and social assets, ads, presentations, print, and merch. Typography, layout, color, and composition are your everyday tools, and you'll bring care to every piece, no matter how small.
- Contribute to concept development. Join brainstorms and creative explorations with a steady stream of ideas. You'll sketch directions, build out options, and help the team find the concept that best fits the brief, then refine it until it's ready to ship.
- Design and extend campaigns. Working from a creative platform set with senior designers and marketing, you'll design campaign assets and adapt them across channels and formats. You'll keep the idea consistent from a homepage takeover to a social carousel to an email header.
- Bring the brand to events. Design materials for conferences, meetups, and Render-hosted gatherings, including booth graphics, signage, print collateral, and swag. You'll manage production details with vendors so the work looks as good in person as it did on screen.
- Own projects end to end. Take projects from brief to delivery with growing independence: clarify the ask, plan your time, share work early, take feedback well, and hand off clean, production-ready files.
- Use and help evolve the brand system. Work fluently within our visual identity and guidelines, spot gaps, and contribute new templates, components, and assets that make on-brand work easier for everyone.
- Grow your craft through critique. Present your work in weekly critiques, give thoughtful feedback to peers, and learn from senior designers as you take on larger and more ambiguous projects.
- Collaborate across the company. Partner with marketing, product, and engineering on day-to-day requests and launches. You'll communicate clearly about timelines and tradeoffs and keep stakeholders in the loop.
WHAT WE'RE LOOKING FOR
- 4+ years of brand or graphic design experience, in-house, at an agency, or a mix of both. We care more about the quality of your work than your title.
- Strong graphic design fundamentals. You have a sharp eye for typography, layout, color, and hierarchy, and your portfolio shows polished work that holds up across sizes and formats.
- Experience contributing to concepts. You can show how you've helped shape an idea, not just execute one: the sketches, the explorations, and how your thinking moved the work forward.
- Campaign and launch work. You've designed assets for campaigns or product launches across digital, social, and print, and you know how to keep an idea consistent across many formats.
- Some event or physical design experience. You've designed for print production, signage, booths, or merch, and you understand what it takes to get files ready for the real world.
- Comfort working within a brand system. You can work fluently inside an established identity and know when to stretch it thoughtfully.
- Curiosity about developers. You don't need a technical background, but you're interested in how developers think and what kind of brand they trust.
- Ownership and reliability. You manage your own projects, hit deadlines, and know when to ask for direction. You take feedback well and use it to make the work better.
- Clear, collaborative communication. You can present your work, explain your choices, and work smoothly with marketing, product, and engineering partners.
NICE-TO-HAVES
- Animation and motion design. You can add motion to brand work, such as animated social posts, logo stings, or simple launch videos. Experience with After Effects, Cavalry, Rive, or Lottie is a plus.
- Interactive design and experiences. You've designed interactive web moments, microsites, or playful experiments that invite people to engage.
- Comfort near code. Some familiarity with HTML, CSS, or prototyping tools that help you test interactive ideas.
- Experience at a developer tools or technical company.
- Illustration or 3D skills that expand what the brand can do in-house.
- Curiosity about AI-assisted design and how new tools can speed up exploration.
- Side projects that show your craft and point of view.
If this role excites you but you don’t meet every single requirement, we’d still love to hear from you—your unique experience might be just what we need.
BENEFITS
- 4 weeks of paid vacation.
- 14 weeks of fully paid parental leave for all parents to bond with a newly born, adopted, or fostered child. We will also work with you to create a supportive plan of return.
- Long-term disability, life insurance, and 401K plans.
- 100% employer-paid medical coverage and 99% employer-paid dental and vision coverage for you and a dependent. FSAs and HSAs are available as well.
- Monthly lifestyle stipend for wellness, mental health and therapy, hobbies, etc.
- Monthly cell phone and internet subsidy.
- Commuter benefits for Renders in the Bay Area, and home office stipends for remote Renders.
- Continuous learning benefits & related support.
This position is generally not eligible for new visa sponsorship. At Render's discretion, the business may sponsor existing visa transfers. Applicants who require sponsorship must receive business authorization.
Render is an equal-opportunity employer. We know that employing a team rich in diverse thoughts, experiences, and opinions allows our employees, product, and community to flourish. We make all employment decisions including hiring, evaluation, termination, promotional, and training opportunities, without regard to race, religion, color, sex, age, national origin, ancestry, sexual orientation, physical handicap, mental disability, medical condition, disability, gender or identity or expression, pregnancy or pregnancy-related condition, marital status, height and/or weight.
We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.
We encourage all who are interested to apply. We can't wait to hear from you!
Render — CCPA Applicant Privacy Notice https://drive.google.com/file/d/1wKr9IejoT5McFrs9I2mahQnf6AFwb3z2/view
Render — GDPR Applicant Privacy Notice https://drive.google.com/file/d/1_8jtyXQ1HdRdTdQn9sZ7n-R-zAGBmsFa/view
Location: Remote: United States
Workplace: Remote
At Render, we’re building the modern cloud platform for developers creating AI-native, full-stack, multi-service applications. Our mission is to eliminate the tradeoff between the power of hyperscalers and the simplicity of developer-friendly platforms—so teams can ship fast, scale reliably, and focus on their product, not infrastructure.
Unlike complex hyperscalers or ephemeral edge/serverless solutions, Render offers a developer-first experience with persistent compute, dynamic autoscaling, built-in orchestration, and observability, allowing teams to launch, scale, and manage real-world applications without writing infrastructure code or managing servers. Whether you're building LLM-powered applications, scalable SaaS products, or async processing pipelines, Render empowers teams to move fast and scale confidently from MVP to millions of users.
Our platform is trusted by over 7 million developers worldwide and continues to grow rapidly. In February 2026, we raised an additional $100M in Series C financing, bringing our total funding to $260M, to accelerate our vision of making cloud infrastructure both powerful and intuitive—designed for the speed of modern AI development.
We’re a diverse and talented team that values craft, velocity, and user experience. If you’re excited to help shape the future of the intelligent cloud and empower developers everywhere, we’d love to hear from you.
APPLYING TO RENDER
We're seeking candidates who possess high integrity, humility, and an insatiable drive to learn. Through reasoned discussions and continuous feedback, we strive to improve both individually and collectively. We foster an environment of mutual trust and respect, empowering effective debate to achieve the best outcomes for our customers and team.
We especially encourage members of underrepresented groups in the tech community to apply and understand that not all successful candidates will meet each requirement listed.
Our interview process is unique to each role, and we value the candidate experience just as much as our customer experience. We hope your conversations with us reflect a thoughtful process that is illuminative, enjoyable, and respectful of your time.
ABOUT THE ROLE
Render's mission is simple: eliminate the tedious work of building software by providing a cloud platform that just works.
We're evolving from the go-to platform for solo developers into the backbone for fast-scaling teams. Our brand has to evolve with us. Developers already love Render for how it feels to use; now the brand needs to carry that same clarity and confidence everywhere else: on our site, in our campaigns, on a conference floor, and in every launch we put into the world.
As Staff Brand Designer, you'll set the creative direction for how Render looks, sounds, and shows up. You'll take ideas from a blank page to a shipped campaign, build the visual system that holds it all together, and raise the craft bar for everyone who touches the brand. This is a senior IC role with real scope: you'll own work end to end, shape brand strategy alongside marketing leadership, and lead by example through the quality of what you make.
What makes this work hard and interesting: developers are a famously skeptical audience. They can spot marketing gloss from a mile away, and they reward brands that are honest, specific, and a little bit delightful. Great brand work here has to earn attention from people who don't want to be sold to. That means ideas with real substance, design with genuine craft, and a voice that respects how engineers think.
You'll join a design team that takes its craft seriously, with weekly critiques and deep collaboration with marketing, product, and engineering. You'll thrive here if you love building ideas from scratch, can move between big concepts and pixel-level detail in the same day, and want your work to define how a generation of developers sees Render.
WHAT YOU'LL DO
- Set the creative direction for Render's brand. Define and evolve how Render looks and feels across every touchpoint: website, launches, social, ads, swag, events, and beyond. You'll hold the vision and make sure every expression of the brand feels like it came from the same confident, thoughtful place.
- Lead concept development from blank page to big idea. You'll generate, pressure-test, and sell creative concepts that are smart, specific, and unmistakably Render. You know how to explore widely, narrow fast, and articulate why an idea works, not just how it looks.
- Own campaigns end to end. From brand moments to product launches to integrated campaigns, you'll shape the creative platform, design the key visuals, and extend them across channels and formats. You'll partner with marketing on goals and messaging, then bring the idea to life with craft and consistency.
- Bring the brand to life in physical space. Design event experiences for conferences, meetups, booths, and Render-hosted gatherings, from environmental graphics and signage to merch and print. You'll make Render the booth developers go out of their way to visit.
- Push graphic design craft to its highest level. Typography, layout, color, illustration, iconography, and art direction are your core tools. You'll produce work that other designers study, and you'll sweat the details that make it feel inevitable.
- Build and steward the brand system. Evolve our visual identity, guidelines, templates, and asset libraries so that the brand scales with the company. You'll make it easy for others to do great on-brand work without you in the room.
- Art direct and collaborate with outside partners. When the work calls for it, you'll brief and direct illustrators, photographers, motion studios, and agencies, keeping the output sharp and true to the brand.
- Raise the bar across the team. As a Staff designer, you'll lead through your work and your feedback. You'll mentor other designers, contribute a strong point of view in weekly critiques, and help define what great brand work means at Render.
- Partner across the company. Brand lives at the intersection of marketing, product, engineering, and leadership. You'll communicate clearly, align stakeholders around creative direction, and make the case for bold, considered work inside business conversations.
WHAT WE'RE LOOKING FOR
- 10+ years of brand and graphic design experience, including time leading creative direction for a brand, campaign, or major launch. We care more about the impact and quality of your work than your title, but you've operated at a senior level and set the direction others follow.
- World-class graphic design craft. You have a deep command of typography, layout, color, and composition, and an eye for detail that borders on obsessive. Your portfolio shows work that other designers admire and that holds up at every scale, from a social tile to a 20-foot banner.
- A track record of concept development. You can show the thinking behind the work: how you got from a brief to an idea, the directions you explored, and why the final concept was the right one. You're as strong with ideas as you are with execution.
- Campaign experience across channels. You've led integrated campaigns from creative platform to final assets, across digital, social, out-of-home, print, and video. You know how to build an idea that flexes across formats without losing its spine.
- Event and physical brand experience. You've designed for real-world spaces, such as conference booths, environmental graphics, signage, print, or merch, and you understand how brand translates when people can walk around it.
- Brand systems thinking. You've built or evolved a visual identity and know how to create guidelines, templates, and tools that let a brand scale without getting diluted.
- A genuine interest in developer culture. You don't need to write code, but you're curious about how developers think, what they respect, and what makes them roll their eyes. Experience designing for a technical audience is a strong plus.
- Strong creative judgment and the ability to prioritize. You know when to go big and when to ship something simple and sharp. You can balance a long-term brand vision with the realities of a fast-moving company.
- Clear, persuasive communication. You can present and defend creative work to leadership, give and receive candid feedback, and collaborate generously with marketing, product, and engineering partners.
NICE-TO-HAVES
- Animation and motion design. You can bring a brand to life in motion, whether that's animated logos, launch videos, social motion, or kinetic type. Experience with tools like After Effects, Cavalry, Rive, or Lottie is a plus.
- Interactive design and experiences. You've designed interactive web moments, launch microsites, playful experiments, or installations that invite people to engage rather than just look.
- Comfort near code. Familiarity with HTML, CSS, WebGL, creative coding, or prototyping tools that help you build and test interactive ideas yourself.
- Experience at a developer tools, infrastructure, or technical company. You've seen what resonates with engineers and what falls flat.
- Illustration or 3D skills that expand what the brand can do in-house.
- Curiosity about AI-assisted design and how new tools can speed up exploration without lowering the bar.
- Writing, talks, or side projects that show your craft and point of view.
If this role excites you but you don’t meet every single requirement, we’d still love to hear from you—your unique experience might be just what we need.
BENEFITS
- 4 weeks of paid vacation.
- 14 weeks of fully paid parental leave for all parents to bond with a newly born, adopted, or fostered child. We will also work with you to create a supportive plan of return.
- Long-term disability, life insurance, and 401K plans.
- 100% employer-paid medical coverage and 99% employer-paid dental and vision coverage for you and a dependent. FSAs and HSAs are available as well.
- Monthly lifestyle stipend for wellness, mental health and therapy, hobbies, etc.
- Monthly cell phone and internet subsidy.
- Commuter benefits for Renders in the Bay Area, and home office stipends for remote Renders.
- Continuous learning benefits & related support.
This position is generally not eligible for new visa sponsorship. At Render's discretion, the business may sponsor existing visa transfers. Applicants who require sponsorship must receive business authorization.
Render is an equal-opportunity employer. We know that employing a team rich in diverse thoughts, experiences, and opinions allows our employees, product, and community to flourish. We make all employment decisions including hiring, evaluation, termination, promotional, and training opportunities, without regard to race, religion, color, sex, age, national origin, ancestry, sexual orientation, physical handicap, mental disability, medical condition, disability, gender or identity or expression, pregnancy or pregnancy-related condition, marital status, height and/or weight.
We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.
We encourage all who are interested to apply. We can't wait to hear from you!
Render — CCPA Applicant Privacy Notice https://drive.google.com/file/d/1wKr9IejoT5McFrs9I2mahQnf6AFwb3z2/view
Render — GDPR Applicant Privacy Notice https://drive.google.com/file/d/1_8jtyXQ1HdRdTdQn9sZ7n-R-zAGBmsFa/view
Location: Cape Town, South Africa
We’re looking for a hands-on Marketing Designer to shape and execute Houst’s visual identity across high-impact paid digital media, physical out-of-home (OOH) campaigns, and branded marketing collateral.
This role is tailored for a junior-to-mid-level graphic designer who has strong core design instincts, loves seeing their work live in the real world and across digital feeds, and is excited to learn fast by testing, iterating, and experimenting.
You’ll work within our existing brand system while actively expanding it – producing visually compelling, high-converting creative across digital and print channels.
What You’ll Be Doing
Paid Digital Ad Creative: Design high-volume, scroll-stopping creative variations (static banners, carousels, responsive display, and animated social hooks) for performance campaigns across Meta, Google, LinkedIn, TikTok and partner networks.
OOH & Large-Format Print: Design print-ready collateral for out-of-home campaigns – including billboards, transit ads, street furniture, event booths, flyposting, and localised marketing materials, taking designs from initial concepts through to final print production specs.
Creative Testing & Experimentation: Partner closely with the growth marketing team to A/B test visual hooks, typographic treatments, colour palettes, and layouts to see what visual angles drive the lowest acquisition costs.
Sales & Franchise Partner Collateral: Create high-polish, brand-aligned sales enablement materials – including pitch decks, partner one-pagers, property owner guides, and digital brochures.
Brand Evolution & Asset Management: Maintain and elevate Houst’s visual design system in Figma. Build scalable component libraries, templates, and style guidelines that enable internal teams to produce consistent collateral quickly.
Requirements
Practical Graphic Design Experience: 1-3 years of hands-on design experience within an agency, fast-paced startup, or consumer brand, backed by a strong portfolio.
Digital & Print Production Fundamentals: A solid grasp of typography, layout, colour theory, and composition, with practical knowledge of both digital pixel ratios and print production requirements (bleeds, resolution, CMYK/spot colour, and large-format legibility).
Tool Proficiency: Advanced working knowledge of Canva, Figma or the Adobe Creative Cloud suite (specifically Photoshop, Illustrator, and InDesign).
Experimental Mindset: A fast-learning, iterative attitude. You’re excited to put work into the market, look at performance data, learn what resonated, and immediately spin up the next iteration.
Eye for Copy & Concept: Understanding how visual hierarchy and short-form copy work in tandem to convey a clear message within two seconds.
Execution & Detail: Exceptional attention to detail—from catching typos and alignment errors to ensuring proper asset formatting and export settings.
Nice to Have
Motion Graphics & Video: Basic motion design or video editing skills (After Effects, Premiere, or CapCut) to animate static assets for short-form video ads.
Email Design: Familiarity with designing modular templates for email platforms like Klaviyo or Mailchimp.
Sector Interest: An interest in proptech, short-term rentals, travel, or hospitality.
Location: San Francisco; New York City
Workplace: Hybrid
In 2026, we launched Computer, the defining product for the new era of agentic AI. We’ve scaled beyond the millions of people using Perplexity every day for research, shopping, investing and curiosity into a new paradigm of using AI to transform knowledge into action.
ABOUT THE ROLE
Perplexity is looking for an experienced Lead Product Designer to own mobile design for Growth. You'll shape the experiences that bring Perplexity to as many people as possible on the device they reach for first, making software that feels like the future but can be understood and used by anyone in the world today.
Growth design has its own craft and nuance, and so does mobile. You'll own the highest-leverage moments in the mobile user journey: first-run onboarding and activation, consumer acquisition surfaces, conversion flows, paywalls and pricing, the nudges and upsells that drive adoption of new products and features, and the retention loops that turn first-time users into daily ones.
This is design where a few pixels, a single step, or the timing of a transition can move real numbers, so you'll pair a high craft bar with rigorous experimentation, letting real data guide the work. You'll do that in the real material: prototyping on device, writing SwiftUI in Xcode, and putting up your own PRs. You care about clarity, craft, details, and delight as much as you care about growth and impact.
This role is deeply cross-functional: you'll partner closely with our Growth, Product Marketing, mobile engineering, and brand design teams, and you care about everything it takes to make a product great: product, interaction, growth, copywriting, engineering, and marketing.
WHAT YOU'LL DO
- Lead mobile product design for Growth across the full lifecycle: acquisition, activation, retention, monetization, and enterprise expansion
- Design first-run and onboarding experiences that feel native to the platform and get users to value as fast as possible
- Craft conversion and upsell flows for mobile, including paywalls, pricing, and plan comparison
- Design growth experiences for an AI-native product, getting people to their first great answer fast and helping them discover new capabilities like Computer
- Bring the Perplexity brand to life in our growth surfaces through cinematic motion, visual design, and interaction detail
- Prototype on device early and often, using real code to answer questions static mocks can't
- Write SwiftUI and put up your own PRs, working alongside mobile engineers to close the gap between the design and what ships
- Partner closely with Growth and Product Marketing on positioning, messaging, and funnel strategy
- Design and run experiments, using data and real usage to drive decisions and measure impact
- Explore what new platform capabilities and form factors make possible for growth
- Think about how to go from 0→1 but also how to make your decisions scale well
- Contribute to process so we're always shipping changes you're proud of, as often as possible
WHAT WE'RE LOOKING FOR
- Experience designing consumer or prosumer products, with a strong track record of shipping native mobile apps
- Deep fluency in iOS: platform conventions, navigation patterns, gestures, system components, and what's new each year
- A solid understanding of growth nuances: onboarding, activation, acquisition, conversion, upsells, paywalls, pricing, and retention
- A data-informed approach, fluent in experimentation, funnels, and metrics, and comfortable learning from usage
- Excellent visual, UI, interaction, and motion skills, with a knack for bringing a brand to life in product without getting in the way of use
- Comfort prototyping on device, working in Xcode with SwiftUI, and putting up your own PRs in a production codebase
- An excellent communicator who can tell a clear story from data and design rationale to team members and leadership
- You care about shipping great software more than anything else
- Comfort with a high level of autonomy and ambiguity, and the craft to be seen as a peer lead by the rest of the design team
- 5+ years of industry experience
NICE TO HAVE
- Experience designing for Android or working in Jetpack Compose (we design iOS-first, but Android is in scope)
- Fluency with motion tools such as Rive, Lottie, or After Effects
- You've already been exploring or prototyping interactions for foldables like iPhone Duo
NOTES FOR CANDIDATES
- Please submit your portfolio with your application.
Location: San Francisco; New York City
Workplace: Hybrid
In 2026, we launched Computer, the defining product for the new era of agentic AI. We’ve scaled beyond the millions of people using Perplexity every day for research, shopping, investing and curiosity into a new paradigm of using AI to transform knowledge into action.
ABOUT THE ROLE
Perplexity is looking for an experienced Lead Product Designer to own mobile design for Growth. You'll shape the experiences that bring Perplexity to as many people as possible on the device they reach for first, making software that feels like the future but can be understood and used by anyone in the world today.
Growth design has its own craft and nuance, and so does mobile. You'll own the highest-leverage moments in the mobile user journey: first-run onboarding and activation, consumer acquisition surfaces, conversion flows, paywalls and pricing, the nudges and upsells that drive adoption of new products and features, and the retention loops that turn first-time users into daily ones.
This is design where a few pixels, a single step, or the timing of a transition can move real numbers, so you'll pair a high craft bar with rigorous experimentation, letting real data guide the work. You'll do that in the real material: prototyping on device, writing SwiftUI in Xcode, and putting up your own PRs. You care about clarity, craft, details, and delight as much as you care about growth and impact.
This role is deeply cross-functional: you'll partner closely with our Growth, Product Marketing, mobile engineering, and brand design teams, and you care about everything it takes to make a product great: product, interaction, growth, copywriting, engineering, and marketing.
WHAT YOU'LL DO
- Lead mobile product design for Growth across the full lifecycle: acquisition, activation, retention, monetization, and enterprise expansion
- Design first-run and onboarding experiences that feel native to the platform and get users to value as fast as possible
- Craft conversion and upsell flows for mobile, including paywalls, pricing, and plan comparison
- Design growth experiences for an AI-native product, getting people to their first great answer fast and helping them discover new capabilities like Computer
- Bring the Perplexity brand to life in our growth surfaces through cinematic motion, visual design, and interaction detail
- Prototype on device early and often, using real code to answer questions static mocks can't
- Write SwiftUI and put up your own PRs, working alongside mobile engineers to close the gap between the design and what ships
- Partner closely with Growth and Product Marketing on positioning, messaging, and funnel strategy
- Design and run experiments, using data and real usage to drive decisions and measure impact
- Explore what new platform capabilities and form factors make possible for growth
- Think about how to go from 0→1 but also how to make your decisions scale well
- Contribute to process so we're always shipping changes you're proud of, as often as possible
WHAT WE'RE LOOKING FOR
- Experience designing consumer or prosumer products, with a strong track record of shipping native mobile apps
- Deep fluency in iOS: platform conventions, navigation patterns, gestures, system components, and what's new each year
- A solid understanding of growth nuances: onboarding, activation, acquisition, conversion, upsells, paywalls, pricing, and retention
- A data-informed approach, fluent in experimentation, funnels, and metrics, and comfortable learning from usage
- Excellent visual, UI, interaction, and motion skills, with a knack for bringing a brand to life in product without getting in the way of use
- Comfort prototyping on device, working in Xcode with SwiftUI, and putting up your own PRs in a production codebase
- An excellent communicator who can tell a clear story from data and design rationale to team members and leadership
- You care about shipping great software more than anything else
- Comfort with a high level of autonomy and ambiguity, and the craft to be seen as a peer lead by the rest of the design team
- 5+ years of industry experience
NICE TO HAVE
- Experience designing for Android or working in Jetpack Compose (we design iOS-first, but Android is in scope)
- Fluency with motion tools such as Rive, Lottie, or After Effects
- You've already been exploring or prototyping interactions for foldables like iPhone Duo
NOTES FOR CANDIDATES
- Please submit your portfolio with your application.
Location: San Francisco; New York City
Workplace: Hybrid
In 2026, we launched Computer, the defining product for the new era of agentic AI. We've scaled beyond the millions of people using Perplexity every day for research, shopping, investing and curiosity into a new paradigm of using AI to transform knowledge into action.
ABOUT THE ROLE
Perplexity is looking for an experienced Lead Product Designer to own iPhone and Android design on our Native & Mobile team. You'll design how Perplexity lives on the device people carry everywhere, and how that device works with everything else they use: their Mac, their Windows PC, their Linux machine, and the agents doing work on their behalf.
Native & Mobile is one team covering every platform we build for. Our agents increasingly run for minutes or hours, on your computer or in the cloud, and the phone becomes the place you start that work, follow its progress, step in when it needs you, and pick up the result. You'll design that relationship between devices so it feels like one product, not a set of separate apps.
The best mobile work here goes deep on the platform. You'll design experiences that take full advantage of what each device can do: notifications, Live Activities and the Dynamic Island, widgets, voice, Shortcuts and App Intents, share and system extensions, and their Android counterparts. You'll prototype in the real material, on device, using coding agents to turn ideas into working SwiftUI and shipping changes in the codebase alongside engineers.
The role is deeply cross-functional. You'll partner closely with iOS, Android, and desktop engineers, product, and fellow designers across the org, and you care about everything that makes a product great: product thinking, interaction, visual craft, copywriting, and engineering.
WHAT YOU'LL DO
- Lead product design for our iPhone and Android apps, from early concept through polished, shipped detail
- Design how the phone works alongside our desktop apps on macOS, Windows, and Linux, so people can start, monitor, steer, and hand off work across devices without friction
- Design for agents that work in the background: progress you can glance at, interruptions that respect attention, and clear moments when a person needs to approve, answer, or take over
- Make deep use of native platform capabilities, including notifications, Live Activities, widgets, voice, system intents, and extensions, so Perplexity feels built for each device rather than ported to it
- Design trust into the product: permissions, approvals, and privacy flows that are clear and honest, and that keep people in control when an agent acts on their behalf
- Prototype on device early and often, using real code to answer questions static mocks can't
- Use coding agents to build in the production codebase and put up your own PRs, working alongside engineers to close the gap between the design and what ships
- Keep patterns consistent across iOS, Android, and desktop while respecting each platform's conventions
- Explore what new platform capabilities, input methods, and form factors make possible
- Think about how to go from 0→1, and about how your decisions scale as the product grows
- Contribute to process so we're always shipping changes you're proud of, as often as possible
WHAT WE'RE LOOKING FOR
- A strong track record of shipping native mobile apps for consumer or prosumer products
- Deep fluency in iOS: platform conventions, navigation patterns, gestures, system components, and what's new each year
- Working knowledge of Android and Material conventions, and the judgment to know when a design should adapt across platforms and when it should stay the same
- Experience designing products that span multiple devices, or that integrate deeply with operating system features
- Excellent interaction, visual, and motion skills, with a sharp eye for detail at small sizes and in glanceable moments
- Comfort building with coding agents (Claude Code, Codex, Cursor, or similar) to prototype on device and land changes in a production codebase. You don't need to be an engineer, but you know enough about SwiftUI and Xcode to direct the work, review what it produces, and know when it's right
- Systems thinking: you can turn complex, technical, or asynchronous behavior into something simple and understandable
- An excellent communicator who can tell a clear story about design rationale to team members and leadership
- You care about shipping great software more than anything else
- Comfort with a high level of autonomy and ambiguity, and the craft to be seen as a peer lead by the rest of the design team
- 5+ years of industry experience
NICE TO HAVE
- Experience designing for Android or working in Jetpack Compose
- Experience designing for macOS, Windows, or other desktop platforms
- Experience designing for AI agents, automation, developer tools, or products where software acts on a person's behalf
- Shipped work with Live Activities, widgets, App Intents, watchOS, or other system-level surfaces
- You've already been exploring or prototyping interactions for new form factors, like foldables
NOTES FOR CANDIDATES
- Please submit your portfolio with your application.
Location: San Francisco; New York City
Workplace: Hybrid
In 2026, we launched Computer, the defining product for the new era of agentic AI. We've scaled beyond the millions of people using Perplexity every day for research, shopping, investing and curiosity into a new paradigm of using AI to transform knowledge into action.
ABOUT THE ROLE
Perplexity is looking for an experienced Lead Product Designer to own iPhone and Android design on our Native & Mobile team. You'll design how Perplexity lives on the device people carry everywhere, and how that device works with everything else they use: their Mac, their Windows PC, their Linux machine, and the agents doing work on their behalf.
Native & Mobile is one team covering every platform we build for. Our agents increasingly run for minutes or hours, on your computer or in the cloud, and the phone becomes the place you start that work, follow its progress, step in when it needs you, and pick up the result. You'll design that relationship between devices so it feels like one product, not a set of separate apps.
The best mobile work here goes deep on the platform. You'll design experiences that take full advantage of what each device can do: notifications, Live Activities and the Dynamic Island, widgets, voice, Shortcuts and App Intents, share and system extensions, and their Android counterparts. You'll prototype in the real material, on device, using coding agents to turn ideas into working SwiftUI and shipping changes in the codebase alongside engineers.
The role is deeply cross-functional. You'll partner closely with iOS, Android, and desktop engineers, product, and fellow designers across the org, and you care about everything that makes a product great: product thinking, interaction, visual craft, copywriting, and engineering.
WHAT YOU'LL DO
- Lead product design for our iPhone and Android apps, from early concept through polished, shipped detail
- Design how the phone works alongside our desktop apps on macOS, Windows, and Linux, so people can start, monitor, steer, and hand off work across devices without friction
- Design for agents that work in the background: progress you can glance at, interruptions that respect attention, and clear moments when a person needs to approve, answer, or take over
- Make deep use of native platform capabilities, including notifications, Live Activities, widgets, voice, system intents, and extensions, so Perplexity feels built for each device rather than ported to it
- Design trust into the product: permissions, approvals, and privacy flows that are clear and honest, and that keep people in control when an agent acts on their behalf
- Prototype on device early and often, using real code to answer questions static mocks can't
- Use coding agents to build in the production codebase and put up your own PRs, working alongside engineers to close the gap between the design and what ships
- Keep patterns consistent across iOS, Android, and desktop while respecting each platform's conventions
- Explore what new platform capabilities, input methods, and form factors make possible
- Think about how to go from 0→1, and about how your decisions scale as the product grows
- Contribute to process so we're always shipping changes you're proud of, as often as possible
WHAT WE'RE LOOKING FOR
- A strong track record of shipping native mobile apps for consumer or prosumer products
- Deep fluency in iOS: platform conventions, navigation patterns, gestures, system components, and what's new each year
- Working knowledge of Android and Material conventions, and the judgment to know when a design should adapt across platforms and when it should stay the same
- Experience designing products that span multiple devices, or that integrate deeply with operating system features
- Excellent interaction, visual, and motion skills, with a sharp eye for detail at small sizes and in glanceable moments
- Comfort building with coding agents (Claude Code, Codex, Cursor, or similar) to prototype on device and land changes in a production codebase. You don't need to be an engineer, but you know enough about SwiftUI and Xcode to direct the work, review what it produces, and know when it's right
- Systems thinking: you can turn complex, technical, or asynchronous behavior into something simple and understandable
- An excellent communicator who can tell a clear story about design rationale to team members and leadership
- You care about shipping great software more than anything else
- Comfort with a high level of autonomy and ambiguity, and the craft to be seen as a peer lead by the rest of the design team
- 5+ years of industry experience
NICE TO HAVE
- Experience designing for Android or working in Jetpack Compose
- Experience designing for macOS, Windows, or other desktop platforms
- Experience designing for AI agents, automation, developer tools, or products where software acts on a person's behalf
- Shipped work with Live Activities, widgets, App Intents, watchOS, or other system-level surfaces
- You've already been exploring or prototyping interactions for new form factors, like foldables
NOTES FOR CANDIDATES
- Please submit your portfolio with your application.
Location: San Francisco
We’re looking for a Staff Product Designer who is excited to design the future of teamwork at the exact moment it is being reinvented. You’ll join Asana’s AI Design team to craft the experiences where AI does real work alongside people—from agents that take on tasks and AI-recommended workflows to the enterprise controls that build trust. Many of the interaction patterns we need don’t exist yet, giving you the opportunity to invent, ship, and scale them while setting the craft bar across our AI products and platform teams.
We design the future of teamwork. Asana has a bold, ambitious mission: help humanity thrive by enabling the world’s teams to work together effortlessly. Our design team is at the heart of that mission. Asana Design is an inclusive and collaborative community made up of a diverse group of designers from different backgrounds (product, brand and content design, design operations, producers, motion design, film, copywriting). We love combining research, data insights, and peer feedback into a human-centered design process to produce designs that are core to the power of our applications. We partner with people across Asana to create our product, shape our brand, and drive greater impact through design—solving challenges, creating experiences that customers love, and taking the time to get weird and have fun along the way. We believe every designer should have the opportunity to grow and learn by utilizing their strengths and nurturing their interests.
This role is based in our San Francisco office with an office-centric hybrid schedule. The standard in-office days are Monday, Tuesday, and Thursday. Most Asanas have the option to work from home on Wednesdays. Working from home on Fridays depends on the type of work you do and the teams with which you partner. If you're interviewing for this role, your recruiter will share more about the in-office requirements.
What you’ll achieve
Lead the design of end-to-end experiences for Asana’s AI products, taking ambiguous, high-stakes problems from first framing to polished, shipped details.
Define the interaction language for how people delegate to, steer, review, and trust AI in Asana—including how agents show their work, ask for input, explain their reasoning, recover from mistakes, and hand work back to people.
Champion product excellence by raising the bar for interaction and visual craft so powerful AI capabilities feel clear, calm, and unmistakably Asana, while contributing AI-native patterns and components to our design system.
Turn system and technical complexity into simple, dependable experiences by partnering with engineering and product to understand how models, tools, context, and permissions work, and designing for those realities.
Treat AI as a design material by prototyping with real models, writing and refining prompts and instructions, and using real outputs and evaluations to shape what we ship.
Build what you design using code-based prototypes to explore ideas and align partners, shipping changes to production alongside engineering when it is the fastest path.
Design AI for multiplayer teams and enterprises by shaping the transparency, permissions, and admin controls that let organizations govern and roll out AI with confidence.
Drive ideas across teams by connecting work across our AI products (such as AI Teammates, AI Studio, and Dash) and platform teams, bringing partners along with working prototypes, clear narratives, and a strong point of view—while elevating fellow designers through critique, pairing, and mentorship.
About you
8+ years of experience in product design, with a track record of leading design on complex products at a senior level
A portfolio showcasing interaction and visual design craft alongside a track record of shipping complex work at scale
Real-world experience designing and shipping AI products—such as agents, assistants, AI-powered automation, or generative features—including designing for model behavior, uncertainty, and failure in partnership with engineering, research, and product teams
Fluency with system and technical complexity, demonstrating the ability to reason about data models, permissions, integrations, and LLM constraints in behaviors and systems rather than just screens and flows
Hands-on proficiency with modern AI tools, regularly prototyping with LLMs, iterating on prompts, and using AI-assisted design and coding tools in your everyday workflow
Proven ability to lead work that spans multiple teams and drive alignment and execution without formal authority
Customer-centric problem solver who gets close to users, uncovers unspoken needs, and uses research and data evidence to back design decisions
At Asana, we're committed to building teams that include a variety of backgrounds, perspectives, and skills, as this is critical to helping us achieve our mission. If you're interested in this role and don't meet every listed requirement, we still encourage you to apply.
What we’ll offer
Our comprehensive compensation package plays a big part in how we recognize you for the impact you have on our path to achieving our mission. We believe that compensation should be reflective of the value you create relative to the market value of your role. To ensure pay is fair and not impacted by biases, we're committed to looking at market value which is why we check ourselves and conduct a yearly pay equity audit. For this role, the estimated base salary range is between $223,000 - $253,000. The actual base salary will vary based on various factors, including market and individual qualifications objectively assessed during the interview process. The listed range above is a guideline, and the base salary range for this role may be modified. In addition to base salary, your compensation package may include additional components such as equity, sales incentive pay (for most sales roles), and benefits. If you're interviewing for this role, speak with your recruiter to learn more about the total compensation and benefits for this role. We strive to provide equitable and competitive benefits packages that support our employees worldwide and include:
Mental health, wellness & fitness benefits
Career coaching & support
Inclusive family building benefits
Long-term savings or retirement plans
In-office culinary options to cater to your dietary preferences
These are just some of the benefits we offer, and benefits may vary based on role, country, and local regulations. If you're interviewing for this role, speak with your recruiter to learn more about the total compensation and benefits for this role.
#LI-Hybrid #LI-HC1
About us
Asana is a leading platform for human + AI collaboration. Millions of teams around the world rely on Asana to achieve their most important goals, faster. Asana has been named to Fortune's Best Workplaces for 7+ years and recognized by Fast Company, Forbes, and Gartner for excellence in workplace culture and innovation. We offer an exceptional office-centric culture while adopting the best elements of hybrid models to ensure that every one of our global team members can work together effortlessly. With 13+ offices all over the world, we are always looking for individuals who care about building technology that drives positive change in the world and a culture where everyone feels that they belong.
We believe in supporting people to do their best work and thrive. Our goal is to ensure that Asana upholds an environment where all people feel that they are respected and valued, whether they are applying for an open position or working at the company. We provide equal employment opportunities to all applicants without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by law.
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Location: Bethesda, MD
About Ernesta:
Ernesta is on a mission to bring gorgeous, design-focused custom rugs to homes and places of gathering through an enjoyable, frictionless, and affordable experience. At the same price as a store-bought standard-sized rug, a custom-cut rug from Ernesta will not only be a better fit, but also a better buying experience. We believe that high-quality custom design shouldn't be out of reach for consumers and aim to address this need in the multi-billion dollar global rug industry.
Driven by our collective mission, our team is hungry, hardworking, and highly ambitious. We’re problem solvers, innovators, design enthusiasts, and executors. We are relentlessly focused on creating and delivering beautiful and delightfully simple solutions and experiences for our customers. Together, we are excited and humbled by the opportunity to expand the market for custom rugs and allow more people to live in elevated design settings. Put simply, we believe more soft surfaces mean happier homes.
About the Role:
Ernesta is looking for an experienced
part-time
Sales and Design Consultant (who we call a Design Assistant) to join the Retail team in the our retail showroom on
Bethesda Row in Bethesda, MD.
You will be a key hire to help build an enjoyable, frictionless, and industry-defining rug buying experience. This is an opportunity to join a small but visionary team - a high impact role pioneering a new age of customer experience. As a Design Assistant you will wear two hats. First, you will educate and advise customers on rug selection, material selection, and spatial planning. Second, you will be a customer champion – delighting customers and assisting with inquiries, concerns, and matters related to orders, delivery, and more. In each interaction, you will take pride in building strong relationships with customers and ensuring their happiness and loyalty at every touchpoint.
What You’ll Do:
Set the industry standard for customer experience and sales
Drive sales through customer followup and outreach
Deliver exceptional design and product expertise to customers
Maintain a clean, organized, and on-brand showroom that delights customers at every touchpoint
Provide customers a high quality and personalized experience through multiple channels - in person, chat, text, email, video, phone.
Advise customers on floor plan layout, material selection, and custom rug measurements
Provide a fantastic experience to our customers by responding to inquiries and resolving order-related matters such as order tracking, product inquiries, delivery logistics, and more.
Surprise and delight customers - exceed their expectations - create memorable experiences
Learn innovative technologies to help customers visualize their space i.e CAD modeling, adobe, 3D rendering, etc.
Maintain feedback loops to improve internal processes
Qualifications Include:
2+ years of experience in a consumer-facing role. 2+ years of direct consumer sales and/or account management experience is required.
Passionate about interior design and home décor. You stay up to date on home décor trends.
Delights in communicating and building trust with customers, self motivated, curious, empathetic, and great at listening
Solutions oriented with sound judgment, business sense, and high integrity. Willingness to provide creative solutions and wear many hats.
High level of proficiency working online across multiple software tools, 2D/3D tools, Zoom, Google suit, etc.
Great time management and organizational skills with high level of accountability
Ability to establish and improve processes. Excited to establish and build feedback loops within the organization and across business units.
This role is located in our Retail Showroom and will require a flexible schedule, including weekend and holiday hours.
Nice to Have:
Experience with design tools and spatial planning
BA or experience working in a creative field, interior design, art history, architecture, etc.
Ernesta is committed to inclusion. We are an equal opportunity employer and do not discriminate based upon race, religion, color, national origin, gender (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics.
The anticipated starting base pay for this role is between $20 - $30 per hour. This range represents the low and high end of the anticipated pay range for this role. The actual base pay is dependent upon many factors, such as: experience, education, and skills.
#LI-Onsite