Ownership for maps;
Drive the creative vision and execution of levels, ensuring they support gameplay, narrative, and artistic goals;
Work closely with environment artists, narrative designers, and systems designers to deliver cohesive experiences
3+ years in level design for PC/console, with at least 1 shipped title or strong playable prototypes.
Portfolio of first-person levels showing solid combat spaces, exploration routes, and clear player flow.
Confident with engine tools (Unreal), from blockout to final, including metrics and simple scripting.
Good understanding of how AI paths, cover, sightlines, and traversal options shape encounters.
Conversational Russian and English (to communicate with team)
Enjoy designing grounded, atmospheric, interconnected environments (tunnels, corridors, ruined structures, urban layouts, layered verticality).
Bonus
: experience with co-op or systemic/sandbox gameplay spaces.
Participation in ambitious, world-class projects
Work with a team of top-tier professionals
Various additional perks depending on your location (private health insurance, English lessons, sports, etc.)
100% paid sick leave
Flexible work schedule.
Зарплаты и спрос: Level-дизайн
Сейчас в каталоге 24 вакансии по этому направлению, удалённо можно работать в 33%.
Навыки этой вакансии, которые чаще всего просят по направлению: Unreal (50%). В скобках доля вакансий направления.
У компании Saber сейчас 2 вакансии по этому направлению.