Lead, mentor, and grow a team of level designers;
Ownership for maps;
Drive the creative vision and execution of levels, ensuring they support gameplay, narrative, and artistic goals;
Work closely with environment artists, narrative designers, and systems designers to deliver cohesive experiences.
5+ years in level design for PC/console, including at least 1 shipped title owning full levels/missions;
Strong portfolio of first-person levels with combat, exploration, pacing, and clear player flow;
Confident in engine tools (Unreal), blockout to final, metrics, and basic scripting for events;
Deep understanding of how AI, cover, sightlines, and traversal interact with level layout;
Conversational Russian and English
Enjoy designing grounded, atmospheric, interconnected environments (tunnels, corridors, ruined structures, urban layouts, layered verticality).
Bonus:
co-op/multiplayer or systemic/sandbox level design experience.
Participation in ambitious, world-class projects
Work with a team of top-tier professionals
Various additional perks depending on your location (private health insurance, English lessons, sports, etc.)
100% paid sick leave
Flexible work schedule.
Зарплаты и спрос: Level-дизайн
Сейчас в каталоге 24 вакансии по этому направлению, удалённо можно работать в 33%.
Навыки этой вакансии, которые чаще всего просят по направлению: Unreal (50%). В скобках доля вакансий направления.
У компании Saber сейчас 2 вакансии по этому направлению.