Location: Poland; Belarus; Serbia; Ukraine; Georgia
Workplace: Remote
🚀 We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 70+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!
🔝 Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US:
🏆 #1 in the Cryptogram niche by downloads
✏️ #3 in Word Games
We’re looking for an experienced LiveOps Producer to join the Picture Blast Solitaire team. The role covers building the LiveOps direction from the ground up and owning it end to end, from strategy and the event calendar to testing and results, in close collaboration with the product team.
What are you working on?
- Genres: Puzzle, Word Games, Casual
- Platforms: Mobile, iOS, Android
For which tasks (responsibilities)?
- Build the LiveOps direction for the project: define strategy and hypotheses, run tests, and evaluate results.
- Plan and launch holiday, seasonal, and recurring events; manage the LiveOps calendar.
- Develop new formats, including game modes that differ from the core gameplay and competitive mechanics.
- Analyze metrics; launch and interpret A/B tests.
- Prepare documentation, set tasks for development, art, and QA teams, and review and accept deliverables.
- Define technical requirements for event infrastructure.
- Align the LiveOps roadmap with core gameplay development together with the Product Producer.
- Research competitors and the market and propose improvements.
What kind of professional are we looking for?
- Experience leading LiveOps in mobile games as a LiveOps Producer, Senior Game Designer, Product Owner, or in a related role.
- 3+ years of experience in casual puzzle games.
- Experience working with product metrics and A/B testing.
- Understanding of F2P principles: progression, economy, reward systems, and monetization.
- Proactive mindset: ability to independently identify growth opportunities and propose solutions.
- Ability to lead a direction independently: plan, prioritize, and negotiate resources with the team.
- Systematic and structured approach to work and documentation.
- Understanding of LiveOps and mobile market trends; ability to analyze competitors.
- Active use of AI tools to speed up work processes.
Nice to have
- Experience with ad-monetized projects.
- Experience on large-scale projects with high traffic.
What are the conditions and bonuses?
For your success we offer:
🌴 18 business days of compensated day-offs
8 paid Personal Days a year + 1 day is added every year
👉 Flexible Public Holidays policy
❤️🩹 100% Sick Leave compensation
💻 Payment for wear and tear on equipment while using a personal computer
🌐 Remote work
Location: Poland
Workplace: Remote
We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 50+ rockstar professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!
Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US:
🏆 #1 in the Cryptogram niche by downloads
✏️ #2-3 in Word Games
🧩 Top 10 Puzzle Games in the US for the last 6 months
We’re looking for an experienced Producer to join our R&D team.
What are you working on?
- Genres: Puzzle, Casual
- Platforms: Mobile, iOS, Android
For which tasks (responsibilities)?
- Supervise one of the areas of product development
- Conduct market research
- Analyze product metrics
- Based on this analysis, formulate product hypotheses and implement them together with the team
- Develop a roadmap for the direction and be responsible for its execution from the product perspective
What kind of professional are we looking for?
- Experience in mobile casual/hybrid-casual game development; puzzle games experience is a plus
- Hands-on experience with AI tools for building game prototypes and testing ideas independently
- Solid knowledge of mobile games trends and features
- Solid knowledge of game/product design
- Strong analytical skills
- Exceptional organizational and work structuring skills
- Ability to analyze the market
- Knowledge of monetization trends
- Russian fluent
What are the conditions and bonuses?
For your success we offer:
🌴 18 business days of compensated day-offs
8 paid Personal Days a year + 1 day is added every year
👉 Flexible Public Holidays policy
❤️🩹 100% Sick Leave compensation
💻 Payment for wear and tear on equipment while using a personal computer
🌐 Remote work
Location: Los Angeles, USA
As a Game Producer Intern, you’ll lead passionate cross-functional teams in crafting creative content and incredible experiences for players around the world. By encouraging teams to collaborate, you’ll drive development, smashing through obstacles and driving products into players’ hands. You’ll exceed expectations by helping concept, deliver, improve, and influence creative projects at every stage of production.
As a Game Producer Intern on Teamfight Tactics, you will report to a Game Producer and will support production on one or more projects during your time with us. Projects could span areas from game content production, to feature creation, to events, or even internal developer-facing projects.
You will get hands-on experience with and exposure to a broad swath of game production, from assisting with ceremonies like production discipline meetings and sprint ceremonies, to evaluating product results, leading team activities like brainstorming, communicating with stakeholders, and anything else required to ship world class features, content, and experiences to players.
Responsibilities:
Facilitate team activities, including standups, reviews, and/or retrospectives.
Collaborate with other producers and leads to:
Develop roadmaps and future plans for our products.
Support teams by applying best practices from Scrum, Kanban, Waterfall or other
Shadow other game production activities, including Events delivery, Content Production, Feature Development etc.
Work with Art, Design, Engineering & QA to ensure team members from those disciplines are set up for success on your project
Required Qualifications:
Currently enrolled in a MBA or graduate degree program (Master’s, Ph.D)
Graduating during the 2028 calendar year
Available to work full-time hours for the 12 week internship duration
Passion about game development and project leadership
Excellent problem-solving, organizational, and analytical skills.
Outstanding communication and presentation skills.
Desired Qualifications:
Understanding or practical experience of application of Agile and Lean development process and practices
Degree in Computer Science, Game Development, or a related field with equivalent experience
Extensive knowledge of Teamfight Tactics or similar game genres
Work Authorization
Candidates must be legally authorized to work in the United States for the duration of the program.
This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Applications Close Monday, January 4th, 2027
at 11:59pm PT
Our Perks:
Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Remote Only)
The hourly rate for this internship is USD $54.62 hourly
Location: Vancouver, BC, Canada
Position Title:
Senior Game Producer
Studio/Department:
Everquest Legends/Production
Employee Type: Full Time
Location:
Remote ( within BC, Canada)
Salary Range:
$
110,000.00 - $120,000.00
CAD
Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. Backed by iconic franchises such as EverQuest®, PlanetSide®, DC Universe™ Online, Dungeons & Dragons Online®, The Lord of the Rings Online™, Magic: The Gathering Online, and MechWarrior®, we draw on a legacy of genre‑defining experiences. We’re committed to delivering entertainment that inspires, engages, and unites players around the world. At Ravenwake Games, our mission is to craft immersive worlds that bring players together, build vibrant communities, and deliver unforgettable gameplay at every turn.
THE OPPORTUNITY
The Senior Producer will be responsible for overseeing and managing the game development process for EverQuest Legends. This position will be reporting to the Executive Producer (EP) and will be responsible for:
Project Management & Planning
Execute on game vision, design, and roadmap under the direction of EP
Build, maintain, and adjust development roadmaps, sprint plans, and milestone schedules
Work with the development team to ensure that all major engineering and design updates are documented in Confluence and tracked and updated in Jira
Ensure that engineering, art, and design efforts remain on schedule, that milestones are met, and that the game adheres to the approved design documents
Identify production bottlenecks or technical roadblocks early and actively remove team blockers to keep development moving from pitch to gold master
Cross-Functional Coordination
Bridge gaps between engineering, art, design, audio, QA, marketing, and external partners, ensuring alignment on what ships and when
Coordinate with publishing team on marketing plan, visual assets, gameplay capture, website updates, community management, and other publishing needs for the game
Stakeholder Communication
Serve as the primary communication link between the day-to-day development team and upper management or publishing executives
Communicate effectively with the development team to ensure that game development remains on track and adheres to design plan
Communicate effectively with EP and provide regular status updates on game development and obtain necessary approvals
Resource & Budget Allocation
Track financial resources, manage contracts, control scope creep, and prevent project delays
Assist EP in setting the budget and managing the development team to ensure budget is met and updated as necessary
Assist EP in determining staffing needs and lead the hiring effort
Requirements/Preferences
Relevant/related Game Producer experience of 4 years.
SCRUM Master certification or equivalent work experience.
Strong project/program management skills.
Strong experience with JIRA/Agile/Waterfall/SCRUM development with hard deadlines.
Be Aware of Fraudulent Recruiting Activities
Ravenwake Games
will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview.
**Ravenwake is an Equal Opportunity Employer.**
Location: US - United States
Get excited to join Scopely’s AI-native incubation team, which is focused on discovering the next generation of mobile games. This role can be remote in the US or hybrid in Culver City, LA.
Rather than spending years developing a single title, we believe one of the most effective ways to find great games is to rapidly transform ideas into playable experiences, launch them to real players, and learn from live market feedback.
We’re pioneering a new approach to game creation—one in which AI enables creators to work across traditional discipline boundaries, take greater ownership of ideas from concept through launch, and bring more great games to players.
What You’ll Do
If you’re a producer who is excited by rapid experimentation, comfortable creating clarity in ambiguous environments, and loves helping teams bring new ideas to life, you’ll feel at home on this team.
We don’t organize our work strictly around traditional disciplines. We believe AI enables skilled creators to contribute to more of the game development process than ever before. As a Producer, you’ll create the structure, workflows, and momentum that allow a small, AI-native team to move quickly from idea to live game. You’ll help shape schedules and roadmaps, keep shared development work moving, manage the build and release process, and contribute hands-on to prototype and game development.
Build and maintain schedules across concept development, prototyping, production, testing, release, and live iteration.
Help define the team’s roadmap, development goals, milestones, dependencies, and decision points.
Manage the backlog and roadmap for shared infrastructure, frameworks, tools, and reusable features, balancing immediate game needs with investments that benefit future Horton projects.
Partner with engineers, designers, artists, analytics, user acquisition, and product leads to move games from prototypes to live tests.
Manage builds, QA, submissions, releases, and post-launch updates across testing and distribution platforms.
Establish release-readiness criteria, track issues and dependencies, and coordinate triage and go/no-go decisions.
Manage external development and service providers, including relationships, scopes, schedules, deliverables, and day-to-day communication.
Work with central legal, procurement, finance, and other groups to secure external resources and manage MSAs, SOWs, contracts, purchase orders, and vendor onboarding.
Use AI tools to improve planning, documentation, production workflows, communication, and game development.
Contribute hands-on to prototype and game development, using AI-native tools and workflows to unblock work and help turn ideas into playable experiences.
What We’re Looking For
Demonstrated experience using AI tools as a meaningful part of your production, product, or development workflow.
Experience in game production, product operations, release management, or a closely related role. Mobile game experience is strongly preferred.
A track record of managing schedules, roadmaps, backlogs, dependencies, and cross-functional development teams.
Experience coordinating builds, QA, platform submissions, releases, and post-launch updates.
Strong organizational and communication skills, with the ability to create clarity and momentum in ambiguous environments.
Experience managing external developers, vendors, or service providers.
Familiarity with MSAs, SOWs, contracts, procurement, and vendor onboarding processes. You do not need to draft legal documents, but you should be comfortable owning the process and follow-through.
Comfort working hands-on with modern game engines, development tools, project-management systems, and release pipelines.
A bias toward building, testing, learning, and iterating quickly rather than relying on lengthy planning cycles.
The ability to balance speed, quality, risk, and team capacity while keeping work moving.
A collaborative mindset and the ability to work effectively across engineering, design, art, product, analytics, user acquisition, legal, procurement, and external partners.
Passion for games and curiosity about how AI will change the way games are created and shipped.
Build repeatable production and release practices that can scale across Horton and Scopely.
Bonus Points:
Experience building shared tools, frameworks, or production processes across multiple projects.
Experience working in small, highly autonomous teams or startup environments.
Experience shipping multiple mobile games or prototypes.
Familiarity with Unity, Unreal, Godot, or other modern game engines.
Experience with mobile app-store submissions, live-service releases, analytics, or user acquisition testing.
For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience.
CA, CO, NJ, NY, and WA Annual Salary Range
$91,300
—
$150,000 USD
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Leeds, England, United Kingdom
About Us
Fanatics is a leading global sports platform redefining how fans connect with the teams, players and moments they love. Our businesses — Fanatics Commerce, Fanatics Collectibles, Fanatics Betting & Gaming, Fanatics Events, Fanatics Advertising, Fanatics Markets and Fanatics Studios — maximize the presence and reach for hundreds of partners globally and create a one-stop experience that allows fans to buy, bet, collect, and earn, while engaging with sports in deeper, more immersive ways. This includes licensed fan gear and lifestyle products, sportsbook and iGaming, physical and digital trading cards, live events, premium sports entertainment content, credit card offerings and more. Together, they form a powerful, integrated ecosystem — connected by the Fanatics ONE loyalty program and FanCash, the currency of sport — delivering personalized experiences to over 100 million fans worldwide. Fanatics holds partnerships with over 900 sports properties, from professional leagues and players’ associations to teams, colleges and retail partners; over 7,000 athletes and celebrities; and over 2,000 retail locations, including all Lids stores. Backed by a team of more than 22,000 employees, Fanatics is committed to relentlessly enhancing the fan experience.
About the Team
Launched in 2021, Fanatics Betting and Gaming is the online and retail sports betting subsidiary of Fanatics, a global digital sports platform. The Fanatics Sportsbook is available to 95% of the addressable online sports bettor market in the U.S. Fanatics Casino is currently available online in Michigan, New Jersey, Pennsylvania and West Virginia. Fanatics Betting and Gaming operates twenty-two retail sports betting locations, including the only sportsbook inside an NFL stadium at Northwest Stadium. Fanatics Betting and Gaming is headquartered in New York with offices in Denver, Leeds and Dublin.
You get the work brought to life. Video, photo, motion, static, and everything in between. You take the creative ambition and turn it into a plan with a budget, a crew, a schedule, and a delivery date built for paid media.
This role suits someone equally comfortable producing a fast-turn performance ad variant on Tuesday and running a campaign shoot the rest of the week. You'll be the person who tells us early what's possible within budget and timeline, and then makes more of it possible than we expected.
What You'll Do
Translate creative concepts and media briefs into actionable production plans, including the timelines, budgets, vendors, deliverables, and format specs by platform.
Manage day-to-day production of all AV assets across paid advertising campaigns,spanning video, photo, and motion ad formats.
Produce video and photo shoots end to end: pre-production, on-set execution, post, and final delivery.
Own production for paid campaign creative at scale, keeping creative vision, production quality, and channel specs consistent across every variant and cutdown.
Build and manage production budgets, and report clearly on spend against plan.
Source, negotiate with, and manage production companies, directors, crew, studios, post houses, editors, photographers, retouchers, and voiceover talent.
Coordinate logistics: crew, equipment, talent, locations, travel, wardrobe, props, hair and makeup, permits, and schedules.
Manage talent bookings with Legal, including usage rights, buyouts, and renewals, plus music, footage, and image clearances — with attention to media running rights and flight windows.
Own post-production workflow: edit, grade, sound, versioning, aspect-ratio and platform cutdowns, and delivery to media/trafficking teams.
Make sure every production meets responsible gaming and advertising standards across US state-by-state gambling advertising regulations — talent age and eligibility requirements, how play is portrayed, required on-screen disclaimers, and state-specific restrictions.
Improve production workflows, templates, and scalable processes for high-volume paid ad output across the creative team.
Work with the media teams and platforms to ensure best practice is maintained in all paid social advertising.
What You Bring
4–6 years producing paid advertising, performance marketing content, or integrated ad campaigns.
Experience managing productions from creative development through final delivery, including multi-variant output for paid media testing.
Proven budget ownership on productions of meaningful scale.
Practical knowledge of usage rights, talent contracts, music licensing, and media running-rights terms.
Strong organizational and project management skills across multiple simultaneous productions, with tools like Airtable.
Working knowledge of paid media platform specs (Meta, TikTok, YouTube, CTV, programmatic) and how they shape production and delivery requirements.
Unflappable under pressure, and clear with people about what's achievable.
Bonus Points
Sports, entertainment, gaming, or iGaming production experience.
Familiarity with US gambling advertising compliance across multiple state jurisdictions.
Experience working directly with media/performance marketing teams to inform creative testing and iteration.
Your First 90 Days
You'll take one paid campaign from brief to delivery, build our production budget and vendor templates, and show us what we could bring in-house.
Depending on the role, your interview and onboarding experience may include in-person components, such as onsite interviews or Launching into Better: LIVE—a multi-day cultural immersion in New York City for full-time, non-seasonal hires. These sessions are designed to build connection and bring our culture to life, though specific travel and participation requirements will be confirmed based on your role and location. Your recruiter will provide clear guidance at each stage of the process.
For information about our benefits, please visit
https://benefitsatfanatics.com/
By submitting your application, you agree to our terms of service and acknowledge you have read our
Candidate Privacy Policy.
Fanatics will never ask candidates for money, banking information, or other sensitive personal information as part of the interview process. If you receive a suspicious message claiming to be from Fanatics recruiting, please do not respond and report it
here
.
Location: Malaysia, Petaling Jaya
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Division Overview
The PlayStation Studios: Creative team is an award winning, global internal creative agency within PlayStation Studios. We endeavour to build a working environment where we can flourish and create industry leading work. Structured around 2 teams; Brand & Strategy and the Creative Studio, comprising of four core disciplines; Design & illustration, UI/UX, Motion & 3D, Film and Video. We deliver projects in collaboration with our game development and marketing/PR teams.
Role Overview
The Senior Producer will lead delivery of high-end product imagery, key visuals, and motion content for PlayStation hardware projects and game content. Working within the Motion & 3D team of PlayStation’s Creative team, the Senior Producer will manage multiple projects from brief through to completion. Reporting to the Manager of Production, with heavy day-to-day liaison with the Senior Manager of Creative, they will work closely with 3D Designers, other Producers, and Heads of disciplines to manage each project's lifespan, keep budgets scoped and updated, and ensure all Creative Arts processes are followed.
The role requires an extremely detail-oriented individual, capable of managing multiple systems and documents whilst linking the cause and effect between them. The individual will need to adapt quickly under pressure, with a clear and logical process to then brief out. Lastly, building strong working relationships is key to the success of this role. The ideal candidate will be personable and a team player.
Responsibilities
Oversee the production of Motion & 3D projects from brief to final delivery, on time and within budget.
Ensure the Senior Manager of Creative has visibility of all projects, including comms and status.
Own timelines and team schedules.
Facilitate daily scrums and regular meetings, updating teams on project status and resolving any potential issues.
Generate project scopes and schedules in conjunction with Senior Manager, Operations and the wider team.
Own the project budget, problem solving and resolving potential overspend.
Brief the Motion Graphics and wider teams as per project requirements.
Communicate clearly and in a timely manner with clients whilst maintaining relationships.
Ensure all assets are technically compliant before sending to the Designers.
Ensure final deliverables are approved by relevant team members, QA’d and technically compliant.
Conduct client meetings solo and represent the interests of the team.
Be responsible for accurate and timely team effort tracking.
Regularly work with global teams based in North America and Japan.
Attend wider team meetings that fit multiple time zones.
Work with the Manager of Production on maintaining and improving the operational and financial side of the workflow.
Develop and maintain good working relationships with internal and external partners.
Adhere to all Creative Arts processes.
Qualifications
Excellent organizational skills; detail-orientated, systematic and accurate.
Strong ability to prioritize workload.
Understands and problem-solve the implications of any feedback on the project.
Fully understands the creative and the reasonings behind it.
Protects the
creative
within budget and schedule.
Proactive, uses initiative and is solution-driven.
Strong communication, collaborative, and interpersonal skills.
Strength in managing differences in opinion and facilitating compromise.
Comfortable working at pace; flexible and adaptable to change.
Discreet – Confidentiality is hugely important to our clients.
Minimum 5 years’ experience as a producer working within creative team/agency.
Experience delivering Motion Graphic projects.
Experience with client-facing communication.
Nice to Have(s):
Consumer hardware or tech product launch experience.
Game industry experience.
MIRO experience.
Knowledge of the CG and motion graphics industry.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: IE - Dublin, Ireland
Scopely is looking for a
Producer
to join our Star Trek Fleet Command game in Dublin on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
Star Trek Fleet Command's ongoing success goes from strength to strength. Our in-house developed 4X MMO was launched in 2018 and continues to evolve, being consistently one of the top 10 gross revenue Massive Multiplayer Strategy games on the market.
What You Will Do
The person in this position will join an experienced team of producers dedicated to facilitating multi-disciplined pods to deliver the best for our players by creating and improving communication channels, celebrating successes, and always making sure we understand how and where our teams can improve.
You will be embedded in one of our pods to deliver a wide variety of updates and capabilities for Star Trek™ Fleet Command, taking these projects from concept to delivery. We work on exciting products and games and you will have the opportunity to make a massive impact on the daily experiences of hundreds of thousands of players by ensuring your team has everything they need to be successful.
Be heavily involved in production, coordination, triage, and release planning
Work directly with talented multi-disciplined feature/content teams to drive the best output and healthy team cultures
Facilitate requirement gathering, identifying dependencies, and capacity planning within the team, partnering with the product team, the art team, as well as the wider senior game leadership team
Maintain project status and progress so you can ensure teams capability to deliver to the player on time
Maintain and iterate on team processes such as retrospectives and sprint planning to keep the team healthy and contributing to the overall improvement of the studio
Be an active member of the Star Trek Fleet Command production team to improve how the whole game team operates
What We're Looking For
3+ years of production experience in development teams
Experience on a live title
Excellent communication and people interaction skills
Solid understanding of Agile and its standard practices
Experience working with JIRA
Naturally be a very structured and well organized person
Clear ability to assess priority of multiple issues rapidly to focus response accordingly
To have a demonstrated ability to facilitate cross team discussion and organization
Willing to spend a lot of time in the details of how games are delivered
Bonus Points
Worked in large scale agile teams
Worked on large live service games
Certification as Scrum Master
To be a gamer and passionate about games
Played STFC or similar 4X games
Please ensure that the résumé/CV you attach is written in English.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: GB - London, United Kingdom
Scopely is looking for a
Producer
to join our Star Trek Fleet Command game in London on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
Star Trek Fleet Command's ongoing success goes from strength to strength. Our in-house developed 4X MMO was launched in 2018 and continues to evolve, being consistently one of the top 10 gross revenue Massive Multiplayer Strategy games on the market.
What You Will Do
The person in this position will join an experienced team of producers dedicated to facilitating multi-disciplined pods to deliver the best for our players by creating and improving communication channels, celebrating successes, and always making sure we understand how and where our teams can improve.
You will be embedded in one of our pods to deliver a wide variety of updates and capabilities for Star Trek™ Fleet Command, taking these projects from concept to delivery. We work on exciting products and games and you will have the opportunity to make a massive impact on the daily experiences of hundreds of thousands of players by ensuring your team has everything they need to be successful.
Be heavily involved in production, coordination, triage, and release planning
Work directly with talented multi-disciplined feature/content teams to drive the best output and healthy team cultures
Facilitate requirement gathering, identifying dependencies, and capacity planning within the team, partnering with the product team, the art team, as well as the wider senior game leadership team
Maintain project status and progress so you can ensure teams capability to deliver to the player on time
Maintain and iterate on team processes such as retrospectives and sprint planning to keep the team healthy and contributing to the overall improvement of the studio
Be an active member of the Star Trek Fleet Command production team to improve how the whole game team operates
What We're Looking For
3+ years of production experience in development teams
Experience on a live title
Excellent communication and people interaction skills
Solid understanding of Agile and its standard practices
Experience working with JIRA
Naturally be a very structured and well organized person
Clear ability to assess priority of multiple issues rapidly to focus response accordingly
To have a demonstrated ability to facilitate cross team discussion and organization
Willing to spend a lot of time in the details of how games are delivered
Bonus Points
Worked in large scale agile teams
Worked on large live service games
Certification as Scrum Master
To be a gamer and passionate about games
Played STFC or similar 4X games
Please ensure that the résumé/CV you attach is written in English.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Ищем сильного Lead Game Producer, который возьмёт на себя полную ответственность за производство мобильной онлайн-игры — от формализации продуктовой концепции до запуска и дальнейшего развития. • Превращать продуктовую концепцию в конкретные механики, требования, roadmap и backlog.
• Превращать продуктовую концепцию в конкретные механики, требования, roadmap и backlog. • Управлять разработкой, сроками, приоритетами, бюджетом и рисками.
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
About the Role
As a
Game Producer
on the Wild Rift Gameplay team, you will lead the production and delivery of gameplay initiatives, partnering with cross-functional teams to turn product goals into high-quality player experiences. You will establish clear plans, manage dependencies, identify and mitigate delivery risks, and guide work through development, launch, and post-launch evaluation.
You will collaborate with Product Owners, Game Designers, Insights, Creative, Publishing, and external development partners to align priorities, coordinate execution, and make informed tradeoffs across scope, quality, timelines, and team capacity. Beyond managing delivery, you will continuously improve the processes and operating practices that help teams plan effectively, make decisions, and deliver sustainable results.
You will report into the Director, Game Production of the team.
Responsibilities:
Own end-to-end production and delivery for gameplay initiatives, from requirements and strategic alignment through design, development, testing, launch, and post-launch evaluation.
Translate product and gameplay priorities into actionable delivery plans with clear scope, milestones, ownership, dependencies, decision points, and launch criteria, aligning commitments with team capacity.
Establish and facilitate effective production practices, including project planning, milestone reviews, risk assessments, launch readiness reviews, and retrospectives.
Proactively identify and manage delivery risks, blockers, dependencies, and unresolved decisions; drive mitigation and escalation while maintaining clear visibility into progress, risks, decisions, and delivery health for team leadership and stakeholders.
Partner with Product Owners, Game Designers, and cross-functional teams to align product intent, design priorities, implementation requirements, acceptance criteria, and delivery plans.
Coordinate execution across Riot teams, external development partners, disciplines, and regions, establishing clear ownership, communication paths, and accountability.
Evaluate and manage tradeoffs across scope, schedule, quality, resources, and team sustainability; recommend phased delivery, contingency plans, or adjustments when needed.
Continuously improve development workflows, production processes, and team operating practices using delivery metrics, team feedback, and post-launch learnings to improve predictability, effectiveness, and sustainable delivery.
Required Qualifications:
5+ years of experience in game development, game production, program management, project management, or a related field, including experience leading delivery across multiple stakeholders.
Experience applying project management fundamentals, including scope, scheduling, cost, quality, risk, dependency management, and launch readiness.
Experience selecting and applying appropriate planning tools, methodologies, workflows, and project management practices based on team and project needs.
Experience maintaining and improving production processes, team operating practices, and project management frameworks.
Experience navigating ambiguity, identifying and mitigating delivery risks, resolving blockers, and establishing clear plans and processes for complex initiatives.
Experience communicating project status, facilitating cross-functional alignment, resolving stakeholder dependencies, and influencing decisions across teams without direct authority.
Desired Qualifications:
Experience managing production and delivery for a complete gameplay module or player-facing gameplay system, ideally in a live-service, mobile, multiplayer, or frequently updated game.
Experience collaborating with co-development or external development partners across companies or regions; professional working proficiency in both Chinese and English is a plus.
Experience using delivery metrics, stakeholder feedback, and post-launch outcomes to improve production processes, planning effectiveness, and team performance.
岗位简介
作为 Wild Rift Gameplay 团队的 Game Producer,你将负责玩法相关项目的生产与交付,推动跨职能团队将产品目标转化为高质量的玩家体验。你将建立清晰的项目计划,管理跨团队依赖,主动识别并降低交付风险,推动项目顺利完成开发、上线及上线后评估的完整周期。
你将与 Product Owners、Game Designers、Insights、Creative、Publishing 及外部研发合作方紧密协作,对齐项目优先级、协调执行,并在范围、质量、时间和团队产能之间做出合理取舍。除了推动项目交付,你还需要持续优化团队的生产流程和运行机制,帮助团队更有效地规划、协作、决策,并实现高效、可持续的交付。
你将向团队的 Director, Game Production 汇报。
主要职责
负责玩法相关项目从需求与策略对齐、设计、开发、测试、上线到上线后评估的端到端生产与交付。
将产品和玩法优先级转化为可执行的交付计划,明确项目范围、里程碑、负责人、依赖关系、决策节点及上线标准,并结合团队产能合理安排交付承诺。
建立并推动有效的生产管理机制,包括项目规划、里程碑评审、风险评估、上线准备评审及项目复盘。
主动识别和管理交付风险、阻塞、依赖关系及未决事项,推动风险缓解和问题升级,并向团队管理者及利益相关方清晰同步项目进展、风险、决策和交付健康度。
与 Product Owners、Game Designers 及跨职能团队合作,确保产品目标、设计优先级、实现需求、验收标准和交付计划保持一致。
协调 Riot 内部团队、外部研发合作方及跨专业、跨地域团队之间的项目执行,建立清晰的责任分工、沟通机制和交付责任。
评估并管理项目范围、进度、质量、资源及团队可持续性之间的取舍,并根据需要提出分阶段交付、备用计划或项目调整方案。
结合交付指标、团队反馈和上线后复盘结果,持续优化开发工作流、生产流程及团队运行机制,提升交付可预测性、团队效能和可持续交付能力。
任职要求
具备 5 年以上游戏开发、游戏制作、项目群管理、项目管理或相关领域经验,并有协调多个利益相关方推动项目交付的实践经验。
具备扎实的项目管理知识与实践经验,包括范围管理、进度管理、成本、质量、风险、依赖关系及上线准备。
能够根据团队和项目需求,选择并应用合适的规划工具、方法论、工作流程和项目管理实践。
具备维护和持续优化生产流程、团队运行机制及项目管理框架的经验。
具备在不确定环境中推进复杂项目的经验,能够主动识别并缓解交付风险、解决阻塞,并通过清晰的计划和流程提升项目可预测性。
具备项目状态沟通、跨职能协作及利益相关方协调经验,能够在没有直接管理权限的情况下推动决策、解决跨团队依赖问题,并促进团队对齐。
加分项
具备完整玩法模块或面向玩家的玩法系统的生产与交付管理经验,有长线运营、移动端、多人或高频更新游戏项目经验者优先。
具备联合开发、外部研发合作或跨公司、跨地域协作经验;同时具备中英文专业工作沟通能力者优先。
具备利用交付指标、利益相关方反馈和上线后结果,持续优化生产流程、项目规划效果及团队效能的经验。
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Ищем самостоятельного Game Producer / Designer, который умеет быстро создавать мобильные игры с помощью AI-инструментов — от идеи до релиза. Создавать один играбельный прототип в неделю (casual, idle, puzzle, hybrid-casual).
Location: Renton, Washington, United States
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
Job Overview
Senior As a Senior Producer, Duel Masters (DM), coordinating Game Design, Art, Editing, and Production to produce amazing looking products and experiences.
Do you have a passion for excellence with a proven track record of collaboration within a fast paced environment? We are looking for someone who can help us build and grow the future of Wizards of the Coast.
Location and Work Arrangement
This role is based at our Renton, Washington office and follows a hybrid schedule designed to support in-person collaboration. Employees are expected to work onsite on Tuesdays, Wednesdays, and Thursdays, with the flexibility to work remotely or onsite on Mondays and Fridays.
What You'll Do
Guide and empower the team to define the vision, business, and production strategy for dozens of Trading Card Game releases.
Work with internal and external teams to break out project deliverables and scope goals accordingly, and then build, prioritize, and maintain roadmaps, schedules, and documentation.
Identify and address potential problems, resource blockers, quality concerns, and production velocity.
Build, improve, and iterate development workflow and processes to drive visibility and predictability for prioritized deliverables.
Represent the needs of Wizards with all partners and vendors; driving all relationships involved with development with minimal direction.
Craft clear, detailed, and proactive communication to all Duel Masters team members.
Deliberately balance the goals of the players, the studio and the business using data to guide the conversation.
What You'll Bring
The successful candidate has a strong mix of creative, technical, innovation, and managerial experience from the live services and/or gaming space.
Collaborative oral and written communications skills in both English and Japanese.
Deep knowledge of project management and process improvement.
Able to own a project from start to finish with minimal input from management.
Attention to detail balanced with strong drive towards delivery.
Self-motivated, high-initiative person who encourages others and fosters an ownership-mindset in the team.
Passion for continuous improvement.
What Sets You Apart
Experience with Trading Card games and/or the Japanese business environment is a bonus.
Who We Are
We’re a team of creators, storytellers, and innovators united under the Hasbro family and home to beloved brands, AAA digital games studios and immersive experiences that spark imagination across generations. Together, we’re committed to a culture rooted in creativity, excellence, curiosity, and inclusion, and where every employee is empowered to think boldly, act with integrity, and spark joy for all.
Hasbro
About the Company – Hasbro
Wizards of the Coast
Who We Are – Wizards of the Coast
Equal Opportunity
Hasbro is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
Accommodations
If you have a disability and need reasonable accommodation during the hiring process, please inform your recruiter anytime throughout the process.
Notice Regarding Hasbro’s use of AI in the Recruitment Process
We use Greenhouse’s AI-powered Talent Matching tool to compare your application against our job requirements.
How it works: Talent Matching compares information from your resume and application responses with job-related criteria established and weighted by Hasbro’s recruiting and hiring teams. Depending on the role, these criteria may include relevant skills, work experience, prior job titles, and industry experience. The tool then assigns a match category to help organize applications for review.
Human oversight: Talent Matching supports — but does not replace — human review. It does not automatically advance or reject candidates or make employment decisions. Hasbro’s recruiters and hiring managers review applications and remain responsible for all hiring decisions.
Greenhouse has published the results of an independent bias audit of Talent Matching.
View the Greenhouse Talent Matching audit results
.
The pay transparency range for this role is listed below. The hiring range will vary based on factors such as experience, skills, location and market conditions. Additionally, employees may be eligible for annual and long-term incentives as part of their overall compensation package.
Pay Range
$126,600
—
$230,500 USD
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
What you’ll do Run and grow the live games. Take ownership of current live titles from day one: monitor CCU, retention (D1/D7/D30), session length, conversion and ARPDAU, and decide what to update, rebalance or sunset.
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. Since then we have grown into a multi-title, multi-region developer and publisher, with games and experiences played by hundreds of millions of players every month. Players form the foundation of our community, and it's for them that we continue to evolve and improve the experiences we create.
We're looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you're passionate about games. We embrace those who see things differently, aren't afraid to experiment, and who have a healthy disregard for constraints. That's where you come in.
The Role
As Producers at Riot, we lead passionate cross-functional teams to create innovative products and experiences that deliver maximum player value. We drive development, smash through obstacles, and push projects across the finish line.
As a
Game Producer
on the Unpublished R&D Product team in Shanghai, you will keep the team's day-to-day execution running. The production plan, work system, and team rituals are set with the team's senior producer. Your job is to make them work every day: tasks are tracked, dependencies are followed up, meetings produce decisions, risks surface early, and everyone knows where things stand.
You will work hands-on with designers, artists, and engineers on a feature area or sub-team, and take on larger pieces of work as you build trust. This role suits someone who is highly organized, follows through relentlessly, and enjoys the detail of getting things done.
Responsibilities:
Keep roadmaps and schedules up to date. Maintain the backlog, sprint and milestone schedules, and task tracking for your feature area in line with the project roadmap. Collect estimates and status from discipline leads, update plans when scope or priorities change, and flag early when a milestone is at risk.
Execute within the team's development process. Make sure the team's agreed workflows and tools (e.g., Jira) are used consistently: tickets are clean, statuses are current, and hand-offs between design, art, and engineering happen on time. Spot where the process is causing friction and bring improvement ideas to the senior producer.
Run day-to-day production rituals. Schedule and facilitate stand-ups, sprint planning, backlog grooming, playtest and milestone reviews, and retrospectives. Prepare agendas, keep meetings on time, record decisions and action items, and follow up until each one is closed.
Track and escalate risks and blockers. Keep a live risk, blocker, and dependency log for your area. Follow up with owners across teams, clear minor blockers yourself, and escalate anything bigger to the senior producer promptly, with clear context and suggested next steps.
Maintain documentation and status reporting. Keep workflows, schedules, meeting notes, decision logs, and project status accurate and easy to find. Put out regular status updates for stakeholders, and help capture post-milestone learnings and onboarding materials.
Required Qualifications:
3+ years of experience in game development, including at least 2 years in a production, project management, or similar coordination role.
Hands-on experience tracking and delivering features or content against a schedule, including backlog management, task tracking, and dependency follow-up.
Experience facilitating team rituals (stand-ups, planning, retrospectives) within Agile or similar development practices.
Proficiency with project management tools such as Jira, Confluence, or equivalent.
Strong organization, attention to detail, and follow-through. Comfortable handling multiple parallel workstreams in a fast-paced environment.
Clear, timely written and verbal communication. You keep stakeholders informed and raise issues early.
Business fluency in Mandarin and English.
Desired Qualifications:
Basic understanding of how design, art, and engineering pipelines work in a modern game engine.
Experience working with distributed or cross-regional teams across time zones and cultures.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Employment Type: employment contract with FESCO Adecco, a professional personnel company in China
#LI-DNP
СтажёрLos Angeles, USA
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