➖Создать карточку-схему проезда для клиентов раз новый город, новый адрес, новая карта. ▪️Нужен человек, который умеет работать в Photoshop и чувствует стиль.
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➖Создать карточку-схему проезда для клиентов раз новый город, новый адрес, новая карта. ▪️Нужен человек, который умеет работать в Photoshop и чувствует стиль.
Задачи: — Создавать игровой 2D-арт: персонажей, иллюстрации, UI-элементы и иконки. — Искать идеи и готовить эскизы. — Готовить файлы для использования в игре и передачи команде. Требования: — Уверенное владение Adobe Photoshop. — Хорошие навыки рисунка: композиция, форма, перспектива, анатомия, цвет, свет и материалы. — Умение рисовать самостоятельно, без нейросетей: от эскиза до готового арта. — Опыт работы с нейросетями: использовать их в задачах, замечать ошибки генерации и исправлять их вручную. — Умение адаптироваться к стилистике проекта.
🎨 Создавать игровой 2D-арт: персонажей, иллюстрации, UI-элементы и иконки.
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подбор- Генерировать изображения и видео для коммерческих CG / AI-проектов. - Работать по утверждённым пайплайнам, техническим заданиям и визуальным референсам.
Location: ES - Barcelona, Spain Scopely is looking for a talented Playable Ads Developer to join Forge , our Creative Technology & AI team within Flamed, in our Barcelona office on a hybrid basis. At Scopely, we care deeply about what we do and want to inspire play, every day—whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers developing, publishing, and innovating the mobile games industry, connecting millions of people around the world every day. Forge is shaping the future of creative production. We combine AI, engineering, automation, and creative technology to build the platforms, products, and workflows that empower every creative team to move faster, experiment more, and scale creativity across Scopely. What You’ll Do As a Playable Ads Developer , you will work at the intersection of game development, creative technology, design and art. You will build interactive, playable ads, prototypes and reusable creative systems that help our teams test ideas, showcase game mechanics and deliver engaging experiences for User Acquisition campaigns. Build interactive playable ads, prototypes and lightweight game experiences for mobile User Acquisition campaigns Translate creative briefs, game mechanics and visual concepts into engaging, responsive and production-ready playable experiences Develop playable content using Unity, C#, HTML5, JavaScript/TypeScript and relevant game frameworks Work directly with 2D and 3D assets, including characters, environments, UI, animation, VFX, lighting, materials and camera setups Adapt and optimize assets from existing game projects for use in lightweight playable experiences Make thoughtful decisions around composition, colour, motion, pacing, interaction design and visual clarity Create intuitive onboarding flows, gameplay interactions, end cards and calls to action that communicate the core mechanic quickly Iterate rapidly on different creative concepts, gameplay variations, visual treatments and performance-driven improvements Package and deliver playables for platforms and ad networks such as AppLovin, Unity Ads, Google and other relevant environments Optimize experiences for strict technical constraints, including file size, loading time, memory usage, frame rate, draw calls, texture compression and responsive layouts Test and debug playables across different devices, screen sizes, orientations and input methods Collaborate closely with Creative Strategy, User Acquisition, Production, Engineering, artists and designers Help develop reusable templates, components, workflows and tools that increase the speed and consistency of playable production Contribute to documentation, technical standards and best practices for playable ads and interactive creative Explore the use of AI and automation to accelerate prototyping, asset preparation, iteration and playable production What We’re Looking For 3+ years of experience building interactive experiences, game prototypes, playable ads, mobile games or similar creative technology products Strong hands-on experience with Unity and C#, or an equivalent game engine and programming environment A strong artistic eye and practical understanding of visual composition, animation, color, timing, UI and interaction design Experience working directly with 2D and/or 3D game assets and integrating them into interactive experiences Understanding of mobile performance constraints, including build size, load time, memory, FPS, texture compression and asset optimization Experience working with tools or frameworks such as Cocos, Phaser, PixiJS, PlayCanvas, Godot or other relevant technologies is valuable Comfortable taking ownership from an initial brief through implementation, optimization, QA and final delivery Strong communication skills and the ability to collaborate effectively with technical and non-technical teams Pragmatic, curious and comfortable working in a fast-moving environment where ideas need to be tested and improved quickly A portfolio of playable ads, interactive prototypes, games or other relevant creative technology work Nice to Have Experience with HTML5, JavaScript or TypeScript, and an understanding of how interactive experiences run in constrained mobile environments Experience working with AppLovin, Unity Ads, Google Ads, Meta or other playable ad networks Knowledge of User Acquisition metrics such as CTR, IPM, CPI, retention and conversion Experience creating or optimizing 3D WebGL experiences Experience with Blender, Maya, Photoshop, Illustrator, After Effects, Spine or similar creative tools Knowledge of animation systems, shaders, particles, lighting, materials and post-processing Experience creating responsive UI and interaction systems for different mobile aspect ratios Experience building reusable templates, components, editor tools or export pipelines Familiarity with Node.js, build automation, Git and basic testing workflows Experience using AI tools to support code generation, prototyping, asset iteration or creative production About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play. Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/ . Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @ scopely.com . Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice . Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
💎 Создавать игровой 2D-арт: персонажей, иллюстрации, UI-элементы и иконки.
Задачи: — Разработка и реализация стратегии публичного присутствия компании и ТОП-менеджмента в информационном поле. — Формирование контент-стратегии и долгосрочного плана продвижения. — Создание видеоконтента: генерация идей, написание сценариев коротких вертикальных видео (Reels/Shorts), организация и проведение съемок, самостоятельная съемка и монтаж видео либо курирование подрядчиков. — Продюсирование и PR: поиск возможностей для интеграций, участие в профильных конференциях, подкастах, круглых столах, интервью и нетворкингах; подготовка тезисов и содержательных планов для спикеров. — Анализ трендов соцсетей, метрик (охваты, просмотры, удержание, вовлеченность) и корректировка стратегии на основе данных. Требования: — Опыт в PR, коммуникациях, контент-продюсировании или развитии личных брендов; преимущество — опыт работы с CEO, собственниками бизнеса или руководителями высшего звена. — Практические навыки создания вертикального видеоконтента от идеи до монтажа; понимание алгоритмов удержания внимания. — Уверенное владение программами для монтажа видео (CapCut, Adobe Premiere Pro, DaVinci Resolve); желательно знание графических редакторов (Photoshop, Figma, Lightroom, Canva). — Инициативность, высокий уровень грамотности, системное мышление и ориентация на результат. — Наличие портфолио с кейсами/видео и метриками эффективности (просмотры, охваты). Условия: — Добровольное медицинское страхование (ДМС) и компенсация/программы для занятий спортом. — Корпоративная мобильная связь. — Официальное оформление с первого дня. — Современный и технологичный офис в Деловом квартале Neopolis, м. Саларьево.
Проведение практических занятий в группах до 16 человек в соответствии с учебными планами и материалами (все методические материалы уже есть, придумывать ничего не нужно!).
Ищем коммуникационного дизайнера в инхаус-команду. Придумывать визуальные концепции и ключевые визуалы рекламных кампаний, адаптировать их для баннеров, соцсетей, email-рассылок и промо-страниц.
Твоя главная задача - фотографировать нашу технику, обрабатывать фотографии и конечно, делиться этими снимками, выкладывая их на наш корпоративный сайт и маркплейсы.
Location: Vancouver, British Columbia, Canada Position Title: Character Artist Studio/Department: Palia Employee Type: Full Time, Regular Location: Remote ( within BC, Canada) Salary Range: $80,000 - $90,000 CAD Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. Backed by iconic franchises such as EverQuest®, PlanetSide®, DC Universe™ Online, Dungeons & Dragons Online®, The Lord of the Rings Online™, Magic: The Gathering Online, and MechWarrior®, we draw on a legacy of genre‑defining experiences. We’re committed to delivering entertainment that inspires, engages, and unites players around the world. At Ravenwake Games, our mission is to craft immersive worlds that bring players together, build vibrant communities, and deliver unforgettable gameplay at every turn. Description Forge alternate worlds that deepen players' lives! We're a game development studio based in Los Angeles, dedicated to the idea that online games can deliver deeper, more meaningful experiences. As a Mid-Level Character Artist you will provide a source of expression and representation for our players by creating cosmetic items including outfits, pets and tool skins. You’ll be expected to have a keen sense of aesthetic and design. You should be self driven and open to providing feedback just as much as receiving it. Cosmetics will need to fit within specific metrics whilst still being visually interesting and varied. Responsibilities Interpret and push concept designs to the next level while accounting for technical and design constraints such as poly count, texture memory limits, topology and metrics. Participate in group asset reviews to give and receive peer feedback on all aspects of the character art process. Be willing to learn and teach. Collaborate with other departments such as Concept, Animation & Tech Art to ensure art meets specifications. Be able to make design decisions when interpreting concepts should things need to change for our outfit metrics. Expect to be flexible. Outside of asset creation you should be willing to create renders for the store page as well as implement your assets into the game Work with Production to provide estimates, review schedules, anddeliver assets on time. Clearly communicate regular updates and proactively voice concerns or struggles to appropriate team members and manager(s). Attend all planning and team meetings and produce time estimates for project planning and communicate with the team when you are unable. Utilize artistic techniques and processes to define and achieve the product’s visual style and benchmarks Be willing to suggest and execute on ways to improve quality whilst maintaining the aesthetic of Palia. Requirements 3+ Years Experience on video game asset production teams. Shipped AAA game(s). Strong foundational skills with an emphasis on proportion, anatomy, composition, color theory, and design. Advanced understanding of industry standard software such as Maya, Photoshop, ZBrush, Substance Painter and Unreal Engine 5 Familiarity with all stages of the character creation pipeline including sculpting, lowpoly modeling, UV mapping, texture painting, PBR material setup, and asset implementation. Desire to strive for greatness and improvement. Passionate in pursuing personal creative endeavors. Possess strong time management and prioritization skills. Good communication, organizational, and interpersonal skills. Be Aware of Fraudulent Recruiting Activities Ravenwake Games will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview. **Ravenwake is an Equal Opportunity Employer.**
Ищут графического дизайнера для работы с международным табачным проектом. • Разрабатывать креативные концепции и ключевые визуалы (KV): от поиска референсов до финального макета.
Задачи: — Разработка ассетов для рекламных видеороликов и playable ads для мобильных игр Требования: — Опыт работы в маркетинге для мобильных игр и наличие примеров работ — Владение Photoshop, умение рисовать персонажей и их частей (рук, эмоций) с нуля — Навыки нарезки ассетов для анимации и правильной подготовки PSD для моушен-дизайнеров — Владение AI инструментами для генерации статики: GPT, Nano Banana, Forge/ComfiUI/SwarmUI — Опыт подготовки ассетов для Playable Ads будет преимуществом — Творческий подход к задачам и инициативность — Способность адекватно рассчитывать силы и время на выполнение задач, соблюдение дедлайнов Условия: — Гибкий график работы, возможность выбирать удобное время — Удалённая работа из любой точки мира без ограничений — Отсутствие обязательного количества заказов, самостоятельный выбор нагрузки — Разноуровневые задачи, подходящие для специалистов от джуниора до сеньора — Своевременная оплата в течение 3 рабочих дней после завершения заказа, разные способы оплаты в зависимости от географии — Возможность работы с разными заказчиками, включая компании из топ-20 мира Контакт для отклика: заполнить анкету по ссылке, оставить ссылки на работы/портфолио, после чего с кандидатом свяжутся при соответствии опыту.
— Дизайн и подготовка презентаций; — Дизайн документов и коммерческих предложений;
Location: Singapore As a Manager, 3D Character Art in the Singapore Studio for Riot’s Unpublished R&D Product, you will channel your knowledge of color and light to explore and produce the best player value for players. You’ll guide the exploration and execution of the 3D character content. Through your expertise, you’ll mentor and level-up the craft and game developer skills of your 3D team. You will work with the Associate Art Director to implement a 3D style that fits within the art pillars and punctuates the game design. You’ll expand and support a high-performing external team and give them guidance and knowledge. You will set high expectations, push for growth for both each individual artist and the entire team, and streamline the production efficiency. You will use your broad knowledge of art, craft, technique, and people management, to set clear goals for your team and make sure the process of delivering those goals is as smooth as possible for your team and their stakeholders. You will ensure your team stays motivated and empowered to take ownership of creativity, you will coach your team to be a triple A team. You will work closely with Product Leads, Delivery Leads, Stakeholders, and the Associate Art Director to stay aligned on vision and priorities. Quickly mediate and resolve craft disagreements and misalignments. Prioritize the craft’s health and support, above personally contributing to art production. Run and manage healthy and productive craft review sessions. Work closely with the other craft leads on your team to cultivate a great cohesive culture and ensure a consistent quality and style. Responsibilities: As a Manager, 3D Character Art on the team, you will oversee and be accountable for the quality of the work the team delivers and set the bar for excellence. Provide craft direction for your team. Provide as-needed support of all aspects of 3D production process; from set-up through production and troubleshooting You will balance visual satisfaction and gameplay clarity. Provide hands on craft support to the product where needed Support the Associate Art Director on emergent tasks where needed. Own the full lifecycle management of your team members - from selection and onboarding through performance development, feedback, and exits where necessary - ensuring the right people and skills are in place to deliver at Riot’s quality bar. You will establish and maintain a highly engaged, creative, and motivated culture to unleash artists’ potential. You will drive and improve the rituals in your team to support high-quality craft delivery and enable efficient growth of your team. Collaborate with the Associate Art Director, art discipline leads, and Production teams in Singapore and Los Angeles to maintain consistency in workflow, and quality expectations. You will be vigilantly finding creative and effective solutions to eliminate complex problems. Required Qualifications: 5+ years of professional experience in 3D Character art for games, including creating high-quality stylized characters, cosmetics, or other 3D assets. 2+ years in a lead or management role, providing artistic direction, feedback, mentorship, and guidance to individual artists or teams. Experience shipping game titles as a Senior or Lead 3D Artist, with responsibility for artistic quality and consistency. Strong understanding of modeling, sculpting, and texturing fundamentals, including stylized hand-painted techniques, PBR workflows, and their application in modern game engines. Strong artistic foundation in anatomy, shape language, form, proportion, composition, color theory, and design. Proficiency with industry-standard 3D art tools such as Maya, 3ds Max, ZBrush, Substance Painter, and Photoshop. Experience reviewing and guiding 3D art production, including providing clear, actionable feedback to internal artists and external vendors to ensure assets meet established quality and style standards. Strong communication and collaboration skills, with experience working across art disciplines such as concept art, animation, technical art, and production. Desired Qualifications: AAA game development experience, particularly creating stylized characters, skins, or cosmetic content. Experience working with distributed teams or external co-development partners across regions. Multilingual ability (Mandarin or other regional languages) to communicate effectively with partner studios. Our Perks: Full relocation support Full health insurance for you, your spouse and children Open paid time off Retirement benefits with company matching Life insurance, parental leave, plus short-term and long-term disability Play Fund so you can broaden and deepen your knowledge of our players and community through games We will double down on your donations of time and money to non-profits Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.
• Разработка визуальных концепций для кинопроектов. • Создание 2D-концептов, превизов и финальных визуализаций.
Задачи: создание маркетинговых лендингов и рекламных спецпроектов; арт-дирекшн спецпроектов и других проектов на аутсорсе;
Задачи: — Создавать дизайн и готовить презентации; — Разрабатывать дизайн документов и коммерческих предложений; — Создавать макеты для социальных сетей, включая посты, сторис и обложки. Требования: — Владение Adobe Photoshop, Illustrator, InDesign и Figma; — Наличие портфолио с кейсами; — Интерес к дизайну интерьера. Будет преимуществом: — Опыт работы с нейросетями. Условия: — Частичная занятость; — Полностью удалённый формат работы; — Оклад от 500 до 700 долларов в месяц; — Гибкий график 5/2 с рабочим временем с 9:00 до 21:00 по времени Дубая; — Индивидуальные бонусы от компании; — Стабильная компания и комфортное взаимодействие с руководством; — Вакансия предполагает выполнение тестового задания.