Location: São Paulo, Brazil
Workplace: none
David Kennedy Recruitment is working with a leading tech company who is looking to recruit a Audio Visual Technician to join their team in São Paulo, Brazil.
Position: Audio Visual Technician
Location: São Paulo, Brazil
Employment type: Full-time
Work model: on-site
Benefits: base salary
DUTIES AND RESPONSIBILITIES:
Install AV and IT equipment based on provided diagrams, layouts, or technical instructions
Assemble and set up professional video equipment, including cameras, lenses, monitors, and power systems
Mount and connect video equipment in studio environments, ensuring proper signal routing to backend systems
Verify that all video signals are correctly transmitted to intended devices such as switchers, capture systems, and displays
Run and install low-voltage cabling for video, audio, and network systems across studio and facility spaces
Handle cable management tasks, including running, terminating, labeling, and testing SDI, XLR, and Ethernet cables
Install studio lighting and accessories in alignment with predefined lighting designs or plans
Diagnose, troubleshoot, and repair technical issues related to AV and IT systems
Implement quick solutions or workarounds to minimize equipment downtime and service disruption
REQUIREMENTS:
Native or fluent in English (C1 level), with strong proficiency in both written and spoken communication
Experience with assembling, disassembling, testing, and troubleshooting computer hardware
Ability to diagnose and repair basic hardware issues
Familiarity with basic test tools such as multimeters and an understanding of AC/DC electrical principles
Experience with soldering and working on printed circuit boards according to technical guidelines
Basic knowledge of installing and configuring operating systems, including Windows and Linux
Ability to install and set up peripheral devices and drivers (e.g., monitors, scanners, expansion cards)
Willingness to learn and adapt to new technical concepts and tools
General understanding of video camera operation and video production environments
Familiarity with basic audio equipment such as microphones and mixers
Awareness of photography fundamentals (e.g., aperture, shutter speed, ISO, exposure, lenses) is a plus
BENEFITS:
Competitive salary
This role requires completion of an on-site training program in Europe, including, 90 days in Romania, and 90 days in Serbia. All flights and accommodation expenses will be fully covered during the training period.
Private health insurance from day one
International work environment
Opportunities for career development
And many more!
Location: Hybrid - San Francisco, New York City
About Vercel:
Vercel is the agentic infrastructure company, freeing people and agents to ship what's next. For more than a decade we've helped builders move from idea to production with speed, security, and exceptional developer experience.
Now we're scaling our products for both agents and people to ship and run software, built in the open and trusted by OpenAI, PayPal, Ramp, Supreme, and millions of developers worldwide.
About the role
Help shape a brand that moves as fast as the platform it represents.
As a Brand Designer on Vercel's Core team, you'll help evolve the foundational visual language of a brand trusted by the most ambitious builders in the world. You'll create systems, experiences, and defining brand moments that are instantly recognizable, creatively ambitious, and built to scale.
This is not a purely static design role. You'll work across brand systems, digital experiences, product launches, social, motion, print, events, environments, and the occasional piece of swag. We're looking for someone who can design, prototype, and use AI-assisted code to bring brand ideas to life.
You're a tinkerer, a visual strategist, and a creative explorer. You create clarity from complexity and actively use AI throughout your workflow to design, prototype, automate, experiment, and write code. You push the work until it's sharp, then ship.
This is craft at speed. It's a high-impact, high-visibility role for someone who sweats the details, thinks in systems, and knows when to veer left for a one-off moment that makes people stop scrolling.
We move quickly. The bar is high. Your work ships.
What you'll do
Lead design across key brand moments — product launches, campaigns, events, internal initiatives, and moments not yet defined
Evolve the foundational elements of Vercel's visual identity: typography, color, composition, iconography, imagery, motion, and product-brand expression
Design across mediums, including web, motion, 3D, social, print, swag, and environments, choosing whatever format best serves the story
Move fluidly between Figma and code — writing HTML/CSS/JS and using AI-assisted tools (v0, Cursor, Claude Code) — to prototype independently and explore new forms of brand expression
Build and evolve a brand system that scales without going stale, translating it into tools, templates, and production-ready assets
Work hands-on from concept through final production, including preparing files, specs, and assets for implementation
Know when motion, 3D, code, or emerging technology meaningfully strengthens an idea — and when a simpler execution serves better
Establish a shared visual language across product, marketing, and internal comms — flexible enough to scale from everyday use to major brand moments
Partner with design engineers to polish prototypes into high-quality digital experiences
Collaborate with engineering, marketing, product design, and leadership to align on strategy and ship cohesive work
Direct and collaborate with external specialists — studios, freelancers, photographers, illustrators, printers, fabricators — when execution extends beyond your own craft
Present and defend creative decisions, connecting visual choices to brand, product, audience, and business goals
What you need
5+ years in brand, marketing, or visual design — ideally at a SaaS, developer tools, or fast-growing tech company
A portfolio showing exceptional taste, systems thinking, and execution across mediums — not just polished final images, but how you think, build systems, collaborate, navigate constraints, and get work into production
Exceptional typography and layout skills, with obsessive attention to spacing, hierarchy, rhythm, proportion, and alignment
Deep understanding of visual storytelling, brand systems, composition, motion, and digital experiences
You use AI throughout your process — visual exploration, prototyping, production, automation, and writing front-end code — not just to generate imagery or concepts, but to write, understand, debug, and iterate on code
Comfortable with tools like v0, Cursor, Claude Code, or similar AI-assisted coding environments to build working prototypes
Practical understanding of HTML, CSS, and JavaScript — enough to refine AI-generated code to a high visual and interaction standard
You don't need to be a full-time engineer, but you're technically curious, comfortable in code, and capable of shipping functional prototypes
You think beyond static files and enjoy bringing ideas to life as real, interactive experiences
Strong production knowledge across digital and physical formats — responsive design, asset delivery, print prep, environmental graphics, vendor production
Comfortable moving between conceptual thinking, detailed execution, prototyping, and production
Benefits & Compensation:
Competitive compensation package, including equity.
Inclusive Healthcare Package.
Learn and Grow - we provide mentorship and send you to events that help you build your network and skills.
Flexible Time Off.
We will provide you the gear you need to do your role, and a WFH budget for you to outfit your space as needed.
The San Francisco, CA base pay range for this role is $156,000-$234,000. Actual salary will be based on job-related skills, experience, and location. Compensation outside of San Francisco may be adjusted based on employee location. The total compensation package may include benefits, equity-based compensation, and eligibility for a company bonus or variable pay program depending on the role. Your recruiter can share more details during the hiring process.
Disclosures:
Privacy:
Please review our
Job Applicant Privacy Policy
for more information on how we handle your data.
Equal Opportunity:
Vercel is committed to fostering and empowering an inclusive community within our organization. We do not discriminate on the basis of race, religion, color, gender expression or identity, sexual orientation, national origin, citizenship, age, marital status, veteran status, disability status, or any other characteristic protected by law. Vercel encourages everyone to apply for our available positions, even if they don't necessarily check every box on the job description.
Location: Any/Tous les studios
Workplace: onsite
(Version française ci-dessous)
Thank you for your interest in a career at Larian Studios!
We’re always looking to connect with talented and passionate developers — especially those with expertise in engine programming. While we may not have an immediate opening at this time, by applying to this listing, you're expressing your interest in being considered for future opportunities at Larian Studios.
As an Engine Programmer in our open application, you may be contacted when a role opens up that aligns with your skills and experience. These roles typically involve working on the core proprietary engine using C++, architecture and systems that power our games, ensuring we have cutting edge features and technically robust tools for all developers at Larian.
We encourage you to use this opportunity to tell us about yourself — your background and skill!
In the meantime, please continue to check our Careers page regularly for any new positions that match your interests and skill set.
We appreciate your interest in Larian and look forward to the possibility of working together in the future.
------------------------------------------
Merci de vouloir rejoindre Larian Studios!
Nous sommes toujours à la recherche de développeurs et développeuses passionnés et talentueux, surtout s'ils possèdent une expertise dans le domaine de la programmation de moteur. Bien qu'il n'y ait pas de poste à pourvoir dans l'immédiat, vous pouvez manifester votre intérêt pour de futures opportunités au sein de Larian Studios en postulant à cette annonce.
Lorsqu'un poste correspondant à vos compétences et à votre expérience dans le domaine de la programmation de moteur se libérera, nous serons ainsi susceptibles de vous contacter. Ces postes impliquent généralement de travailler sur le moteur propriétaire en utilisant le C++, ainsi que sur l'architecture et les systèmes de nos jeux, afin que tous les développeurs de Larian bénéficient de fonctionnalités de pointe et d'outils robustes sur le plan technique.
Nous vous encourageons à profiter de cette occasion pour nous parler de vous, de votre parcours et de vos compétences!
En attendant, nous vous invitons à consulter régulièrement notre page consacrée aux carrières pour prendre connaissance des offres d'emploi qui pourraient correspondre à vos intérêts et à vos compétences.
Merci de l'intérêt que vous portez à Larian. Nous espérons avoir la possibilité de travailler ensemble à l'avenir.
Location: Riyadh, Saudi Arabia
Müller's Solutions is on the lookout for a skilled PAG Developer to join our dynamic team. As a PAG Developer, you will be responsible for developing and maintaining high-performance applications, focusing on ensuring robust and efficient backend solutions. You will work alongside other developers and stakeholders to translate requirements into innovative solutions that meet business needs.
Key Responsibilities:
Design, develop, and sustain applications utilizing PAG (Programming Application Generation) methodologies and frameworks.
Work collaboratively with project managers and team members to collect requirements and comprehend business logic.
Create efficient, reusable, and scalable code while adhering to industry best practices and coding standards.
Perform comprehensive testing and debugging of applications to guarantee high-quality results.
Integrate applications with diverse data sources and third-party services.
Keep abreast of the latest trends, technologies, and coding practices in the industry.
Engage in code reviews to uphold high-quality code standards and foster knowledge sharing among team members.
Provide continuous support and maintenance for existing applications.
Design and develop Pega applications using Pega PRPC.
Implement business process flows, case management, and decision rules.
Integrate Pega applications with external systems using REST/SOAP APIs.
Configure user interfaces, reports, and data models within the Pega platform.
Ensure adherence to best practices regarding coding, performance optimization, and system architecture.
Collaborate with QA and fellow developers to deliver a quality solution.
Requirements
Requirements:
Bachelor's degree in Computer Science, Software Engineering, or a related discipline.
At least 3 years of demonstrated experience as a Developer, with a preference for expertise in PAG technologies.
Proficient programming skills in languages relevant to PAG development.
Experience in database management and optimization, particularly with SQL databases.
Knowledge of web development technologies and frameworks, such as HTML, CSS, and JavaScript.
Familiarity with software development methodologies, including Agile and Scrum practices.
Exceptional problem-solving skills and critical thinking abilities.
Effective communication and teamwork skills for productive collaboration with cross-functional teams.
Hands-on experience with Pega PRPC, Pega BPM, and case management processes.
Understanding of Pega integration tools such as SOAP, REST, JMS, etc.
Familiarity with Pega Designer Studio, including decision rules and data modeling techniques.
Strong capabilities in debugging and troubleshooting.
Pega CSA (Certified System Architect) certification is often required; CSSA (Senior System Architect) certification is a plus.
Preferred Qualifications:
Experience with cloud services and deployment strategies.
Familiarity with CI/CD tools and automated testing frameworks.
Knowledge of best practices in application security and performance optimization.
Benefits
Why Join Us:
Opportunity to work with a talented and passionate team.
Competitive salary and benefits package.
Exciting projects and innovative work environment.
Location: Paris
Workplace: OnSite
ABOUT VOODOO
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
TEAM
Our Corporate teams support Voodoo’s performance and growth whilst putting people at the core of everything they do. As a French tech leader and global successful company, our Corporate teams are constantly looking for ways to innovate and increase organization efficiency to keep Voodoo ahead of the competitive market. Voodoo’s Corporate function is composed of five teams: HR, Talent acquisition, Legal, M&A and Finance, working together to drive Voodoo’s success.
If you join us… You will be a key member of the Legal – Corporate/M&A team ensuring efficiency in Corporate and M&A processes. You will be part of a collaborative team ready to partner in initiatives influencing all aspects of the business, and willing to go the extra mile.
ROLE
As a member of the Legal – Corporate/M&A team, you will notably focus on the following missions:
- Setting-up and support of gaming studios in the entire world including assistance in the drafting and negotiation of the documentation, coordination with French and local legal advisors, and organization of signing and closing processes
- Corporate support to the French and foreign entities of the Voodoo group, including corporate governance issues, implementation and follow-up of incentive mechanisms for employees (free shares, BSPCE, etc.), corporate support to the Voodoo group entities (capital increases, organization of shareholders’ and board meetings, drafting of PoAs, etc.)
- Assistance on M&A transactions made by the Voodoo group
- Legal guidance and solutions provided to the operational teams
PROFILE
- Previous experience in the Corporate/M&A department of a law firm as an intern
- Fluency in English and French absolutely required (most of the work is in English)
- Pragmatic, problem solver, fast executor and rigorous
- Personality is key: Good sense of humor, positive energy, with a strong team spirit
- “CRFPA” is mandatory for this position
BENEFITS
- Swile, meal vouchers
- Gymlib fully covered by Voodoo
- Wellness activities in our Paris office
- Remote days
Location: Finland, Helsinki
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Housemarque is looking for a talented Lead Lighting Artist to join our team!
THE JOB
As the Lead Lighting Artist, you will work closely with the Technical Art Director and help supervise the lighting department, making sure our lighting quality stays consistent with the high visual standards set by the Art Director.
You will bring a strong track record of working with real-time video game lighting technologies, pipelines, and tools, combined with excellent communication and people management skills. You will help define best practices, improve lighting pipelines, and ensure the team maintains both artistic quality and technical performance across the project.
If you care about lighting, enjoy mentoring others, and love crafting beautiful real-time visuals, we’d love to hear from you!
Important
:
A portfolio with a detailed breakdown showcasing high-end, real-time lighting work is required. Applications missing this will be automatically discarded.
What will your day-to-day look like?
Work with the Art Director and Technical Art Director to plan and scope lighting needs for each project.
Define and maintain best practices and workflows for real-time lighting.
Lead and mentor the lighting team, encouraging professional growth and team cohesion.
Establish artistic and technical lighting targets for both in-house and external teams.
Balance leadership tasks with hands-on content creation (lighting levels, cinematics).
Support lighting team members in daily tasks when needed.
Review lighting work regularly, offering both technical and artistic feedback to raise overall quality.
Ensure consistency in lighting style and quality across the entire project.
Collaborate with other departments to ensure lighting assets meet visual, gameplay, and technical needs.
Help drive conversations with Graphics Programmers regarding lighting features and improvements.
Manage lighting tasks, bugs, and priorities together with Production and QA teams.
Troubleshoot and resolve rendering and performance issues related to lighting.
Plan, assign, and review the team’s work.
Appraise performance, provide feedback, and support career growth.
Foster a positive, inclusive, and safe work environment.
What will help you to be successful in this role?
Shipped at least one PC/Console title as a Lead Lighting Artist.
8+ years of experience in AAA game development (PC and/or console).
Expert knowledge of real-time lighting techniques and physically based rendering (PBR).
Strong experience with node-based shaders related to lighting.
Good understanding of scripting for lighting interactions.
Deep understanding of how lighting supports gameplay, storytelling, and mood.
Ability to optimize lighting for performance and memory budgets without sacrificing quality.
Strong eye for aesthetics, color theory, and composition.
Familiarity with version control systems like Perforce.
Experience with project management tools like Jira.
Fluent written and verbal English skills.
A genuine passion for video games.
Bonus skills
Experience with Unreal Engine or a proprietary AAA engine.
Background in cinematic lighting or photography.
Experience working with global illumination and ray tracing systems.
What we offer to you?
Competitive salary, benefits, healthcare, Nordic work-life balance
Tailored immigration and relocation package to help you get settled into Finland
State-of-the-art studio facilities in the heart of Helsinki
Freedom, flexibility and openness in a collaborative culture
Brilliant, diverse and empathetic colleagues to work with
Exciting and ambitious projects executed with the best tools
Access to PlayStation Studios collaboration, games and more!
This is a permanent, full-time position based in Helsinki, Finland.
We will start interviewing promising candidates immediately so please apply as soon as possible.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Kuala Lumpur
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Gameplay Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Work on all aspects of the game: gameplay, UI, audio, animation, scripting, engine features;
Deliver features ready for testing and review, no matter how many components of the game it touches;
Work together with almost all content creators to deliver required features;
Write robust, maintainable, auto-testable code in TDD fashion;
Be an active participant in the design and production of the game — technical side of the creative team and first line of feedback! Help scope features and advise on the best ways to implement them;
Work within an international team on a daily basis, spread between multiple studios across the world.
Requirements
Good understanding of C++:
Understanding of C++ concepts (such as types, OOP, Memory management etc.);
Be able to write robust code without infinite loops and memory leaks;
Strong mathematical skills, especially 3d math, vectors, matrices, etc.;
Familiarity with game concepts such as state machines, pathfinding, AI, and others;
Portfolio of personal project(s) developed in C++, including source code not older than 2 years; - does not apply if you have relevant professional gamedev experience
Projects done during the coursework at university will not count as we would like to see what you like to work on and your level of coding;
Well spoken and written English;
Good feel for RPG systems and gameplay in general;
Open-minded, willing to experiment and iterate over a specific feature;
You are a team player and willing to take responsibility and ownership;
You do not hesitate to reach out to stakeholders to clarify requirements or provide feedback, or ideas;
You are capable of organising yourself and keeping track of your own progress and tasks;
Passion for making and playing games.
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to have
Professional game development experience;
Experience with TDD;
Experience with ECS;
Background in RPGs;
Shipped game/console titles.
Location: Subang Jaya, Malaysia
The Company:
Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021.
Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region.
The Responsibilities:
Our client is on the lookout for great full-time talents in Real-Time Visual Effects (VFX) Artists to join their growing development team. You will have the opportunity to collaborate with their talented team in producing consistently believable, platform optimized, and stylistically accurate effects in their many internal and external projects.
Principal Responsibilities
Work alongside their team and project stakeholders to deliver real-time in-game VFX assets that amplify, and are in-lined with the project’s visual direction, technical specifications, and calendar milestone demands.
Develop visually invoking VFX assets through innovative utilization of 2D/3D particles, shapes, motions, shaders, and post processing effects for both gameplay and cinematic use, while maintaining built optimization and efficiency, within technical boundaries.
Plan, conceptualize, and design VFX assets in pre production, and be able to clearly communicate your ideas and intentions to project stakeholders before actual development.
Team and Personal Responsibilities
Good interpersonal, communication, and collaboration skills to effectively communicate with various disciplines and stakeholders across different project and approval stages.
Experienced or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.
Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.
Requirements
Core Requirements
Experience with Unreal Engine 4 and or 5 (and above).
Experience with Unreal Engine VFX Development (Niagara).
Experience in Version Control Software (SVN, Git, Perforce, etc.).
Experience in Traditional and or Agile work environments and methodologies.
Good observational skills when replicating and manipulating motions.
Ability to produce VFX storyboards for pre production approval and planning.
Ability to self assess, profile, improve, and optimize VFX assets developed.
Knowledgeable in a typical game development cycle.
Is Proficient in English, verbal and written.
Supplementary Skills
Experience in 3D Software (Autodesk Maya, 3Ds Max, Blender, etc.).
Experience in 2D Software (Adobe After Effects, Premier Pro, etc.).
Beneficial & Bonus Skills
Experience in Shader Creation (Node Based, C++, etc.).
Experience in Plug-In VFX Software (Rayfire, Realflow, FumeFX, etc.).
Experience in planning and estimation of VFX project requirements.
Experience in In-Game Post Processing tools (Unreal Engine).
Experience in 2D Post Production VFX Development (Adobe After Effects, etc.).
Experience in Programming and or Scripting (C++, C#, etc.).
Experience in various hardware and platforms (Mobile, Console, PC, etc.)
The Rank Requirements:
Junior / Fresh Graduate VFX Artist
Possesses a good understanding of particles and the mechanics of motion. Sufficient portfolio in creating in-game 2D/3D VFX assets through industry standard software(s) and game engine(s). Previous work to showcase stylistic consistency and imaginative use of emitters, geometry, animation, and or shaders to create visually appealing game ready VFX assets.
Intermediate VFX Artist
Solid experience and demonstrated ability in VFX development, consistent delivery of assets that meet project requirements, both technically and stylistically. Decent knowledge in VFX ideation, mockup, and prototyping. Have at least been credited with one game title launch, with preferably a minimum of three to four years of industry experience.
Senior VFX Artist
Excellent knowledge and demonstrated consistency in developing visually stunning VFX assets across multiple, and various project stylistic, and technical requirements. Ability to document, improve, and mentor newer VFX staff. Is Proficient in multiple core skills with a few peripheral and supplementary skill sets. Decent knowledge in a typical game development cycle and environment, interpersonal and planning skills. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
Principal VFX Artist
Exceptional proficiencies in VFX development, consistent demonstration of developing visually immaculate VFX throughout various high profile projects. to rapidly prototype complex VFX ideas, benchmark and document processes, while maintaining standard of delivery. Excellent working knowledge in Unreal Engine, and other supplementary 2D/3D tools. Have at least been credited with three or more game title launches, with preferably a minimum of eight to ten years of industry experience.
Lead VFX Artist
Excellent background in VFX development with interpersonal, communication, and project management skills. Ability to fully understand project requirements, and work closely with all disciplines in maintaining timely delivery of VFX asset deliverables to their respective stakeholders. Demonstrated experience in delegating and maintaining project VFX standards, while adapting, and iterating across a variety of artistic styles. Wide knowledge of technical constraints, optimization and implementation to determine the best tools and techniques in hitting project visual targets. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
Benefits
The Benefits:
Competitive Salary.
Flexible Working Hours.
Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year.
24/7 Studio Access alongside all production and leisure areas.
Employee Wellbeing Fund of MYR1,500, refreshed annually.
Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care.
Annual Performance Reviews with Transparent Career Development and Pathways.
Hybrid Work Option (available on request, with discussion, under management discretion).
Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens.
Full Compensation on all Formal Overtime events.
Location: Subang Jaya, Malaysia
The Company:
Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021.
Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region.
The Responsibilities:
Our client is on the lookout for great full-time talents in Game Programming and Development to join their fast growing team. You will have the opportunity to collaborate with their core team in developing highly engaging, polished, and industry standard interactive game products, full cycle from its core conception to market launch in their many internal and external projects.
Principal Responsibilities
Work alongside their team and project stakeholders in all aspects of game development. To produce robust, optimized and maintainable code bases for game prototyping, core functionality, game mechanics, and engine features, maintenance, and infrastructure.
Contribute side by side with their team of programmers in developing, profiling, optimizing, and debugging code to meet the project’s performance, platform, and quality requirements. Contributing in code reviews, maintenance tests, and documentation.
Collaborate alongside multiple internal disciplines and departments, in designing, planning, and ascertaining accurate production estimates, to identify any potential pitfalls during development. To ensure a player-first approach, delivering a first class experience for their players.
Team and Personal Responsibilities
Good interpersonal, communication, and collaborative skills, is able to effectively liaise over various disciplines, and stakeholders across different project and approval stages.
Experienced, or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.
Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.
Requirements
Core Requirements
Experience in developing code for Game Engine(s).
Experience with Unreal Engine 4, and or 5 (and above).
Experience in C++, C#, Blueprints, etc. with good Coding Practices and Principles.
Experience in Version Control Software (SVN, Git, Perforce, etc.).
Experience in Debugging Issues, Optimizing Performance, and Scaling code bases.
Experience in Traditional and or Agile work environments and methodologies.
Good problem-solving acumen, with a creative aptitude for unique solutions.
Ability to Self-Asses, Iterate, and Improve on one’s own work independently.
Knowledgeable in a typical game development cycle.
Is Proficient in English, verbal and written.
Supplementary Skills
Experience with Unreal Engine 4, and or 5 (and above) and its set of features:
World Building, Characters, Animation, Materials, Visual Effects, AI, User Interface, Gameplay Frameworks, Developer Tools, etc.
Experience with other Game Engine(s).
Beneficial & Bonus Skills
Experience in Advanced Unreal Engine series of features:
Multiplayer and Networking
Asset Management
Rendering Pipeline (Nanite and Lumen)
Gameplay Ability System (GAS)
Backend Technologies (Authentication, Game Session Management, Matchmaking, Databases, APIs, Integration from third-party solutions with in-game functionalities, etc.)
Experienced in creating cross-platform games for a range of target systems and hardware (Desktop, Console, Mobile, etc.).
The Rank Requirements:
Junior / Fresh Graduate Game Programmer
Possesses a good understanding of scripting and programming when working on a game project. Alongside a sufficient portfolio showcasing in-game mechanics using industry standard software(s) and game engine(s). Previous work should showcase a good foundation in programming concepts, language, and proficiency, with the use of debugging tools towards a certain benchmark within platform specifications.
Intermediate Game Programmer
Solid experience and demonstrated ability in game engine development tools. Able to develop, maintain and scale codebases to meet project requirements consistently and efficiently. Decent proficiency in in-game technical practices and design principles. Alongside knowledge of performance optimization techniques, and profiling tools in fine-tuning the game. Previous work showcases strong problem solving skills and ability to work with cross-functional teams. Have at least been credited with one title launch, with preferably a minimum of three to four years of industry experience.
Senior Game Programmer
Excellent knowledge and demonstrated consistency in delivering successful game projects, within its technical requirements. Ability to document workflows, improve pipelines, and mentor new staff. Exceptional low-level programming, optimization techniques, and able to understand game architecture and design patterns. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
Principal Game Programmer
Exceptional proficiencies and consistent demonstration in delivering engaging, high-quality, and complex functionalities throughout various high profile projects. Strong game engine technical and optimization ability, with an in-depth knowledge of programming languages and game development tools. Able to benchmark, and document processes, while maintaining the standard of delivery. Have at least been credited with three or more game title launches, with preferably a minimum of eight to ten years of industry experience.
Lead Game Programmer
Excellent background in game programming development coupled with strong interpersonal, communication, and project management skills. Ability to fully understand and breakdown project requirements, and work closely with all disciplines in maintaining timely delivery of feature deliverables to their respective stakeholders. Demonstrated experience in delegating and maintaining project standards, while adapting, and iterating features based on feedback. Wide knowledge of game engine technical constraints, optimization tools, and implementation processes to determine the best methods and techniques in hitting project targets. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
Benefits
Competitive Salary.
Flexible Working Hours.
Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year.
24/7 Studio Access alongside all production and leisure areas.
Employee Wellbeing Fund of MYR1,500, refreshed annually.
Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care.
Annual Performance Reviews with Transparent Career Development and Pathways.
Hybrid Work Option (available on request, with discussion, under management discretion).
Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens.
Full Compensation on all Formal Overtime events.
Location: Bogotá, Colombia
Workplace: none
David Kennedy Recruitment is working with a leading B2B solution provider who are looking to recruit an Audio Visual Specialist for their Gaming studios in Bogota, Colombia.
Position: Audio Visual Specialist
Location: Bogota, Colombia
Employment type: Full-time
Remuneration: Base salary
DUTIES AND RESPONSIBILITIES:
Installing, testing, and maintaining new facilities and equipment.
Proficient in crimping various connectors, including BNC, Micro BNC, RJ45, and XLR.
Strong knowledge of hardware and IT networking, including setting up and configuring network structures and ensuring proper communication between devices.
Familiarity with the functionality and purpose of scalers and matrix systems.
Setting up and maintaining equipment for virtual production environments.
Establishing and monitoring audio-visual links across different units.
Troubleshooting and repairing technical issues with equipment and systems.
Quickly identifying alternative service provisions to minimize service disruption during equipment failures.
Setting up and operating equipment and transmission links for live broadcasts.
Designing and installing custom audio-visual circuits and systems.
Designing and developing hardware and systems.
Promoting awareness of and adherence to workplace health and safety best practices.
Interpreting and implementing instructions from stakeholders, including product owners, creative directors, and colleagues.
Effectively communicating with team members and other colleagues.
Staying current with industry developments and technological advancements by networking and exploring new systems and techniques.
REQUIREMENTS:
Advanced proficiency in English (at least B2), both written and spoken
Advanced understanding of key photography principles, such as exposure, camera settings, and lenses.
In-depth technical knowledge of camera equipment.
Experience in electronics and using communication systems.
Proficient in operating video cameras.
Advanced expertise with video production switchers.
Experience with live video effects such as chroma keying.
Strong understanding of video infrastructure.
Good color vision and hearing abilities.
Excellent IT and project management capabilities.
Strong ability to work collaboratively within a team.
Problem-solving skills and creativity in troubleshooting technical issues.
Effective communication and interpersonal skills.
High attention to detail.
Strong time management abilities.
Adaptability and flexibility in various situations.
Ability to remain calm and composed under pressure.
BENEFITS:
Excellent remuneration package based on experience, skills, and performance
Be part of a dynamic international team with a positive and friendly atmosphere
Guidance and tools to reach career potential
Performance bonuses
Private health insurance
Location: Warsaw
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Lead Engine Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Lead, mentor and coach our Engine team
Assist with recruiting of Engine Programmers
Manage code reviews and code features documentation
Work in tandem with Larian Studios other programming Leads
Assist in maintaining, porting and extending our proprietary engine on multiple platforms
Debug and optimize code to hit quality and performance targets
Show a strong passion for low level coding and a big interest in performance analysis
Complete all tasks in a timely manner and to a consistent high quality standard
Develop well designed software within project schedule to team standards
Show strong passion for making the highest quality state of the art games
Safeguard company assets including source code, art work, tools, technical know-how
Requirements
Demonstrable Lead or Management experience
Extensive experience programming for games
Excellent C++ skills
Strong mentor and coaching ability
Excellent written and spoken English skills
Passion for making and playing great games
Experience with graphics APIs like Directx 12 and Vulkan
Experience with a wide range of CPU and GPU profiling tools
Multi threading should be second nature
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
What We Offer
An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.
Location: Barcelona, Spain
Appodeal
is a dynamic US-based product company with a truly global presence.
We have offices in
Warsaw, Barcelona and Parkland (FL),
along with remote team members located around the world.
Our company thrives on diversity, collaboration, and innovation, making us a leader in the mobile app monetization space.
Why Appodeal?
At Appodeal, we’re more than just a company—we’re a team united by a common mission:
Help people discover and grow their talents through products that enable successful mobile app businesses!
We take pride in our cutting-edge product and our internationally dispersed team of talented professionals.
Here’s what we value, and what we hope you do too:
Seek the Truth and Say It with Care:
We find the truth together, and nobody owns it, the CEO included. Stories, perspectives and beliefs can be personal. Facts can’t.
Leverage Data to Build Product:
Our decisions start from data. We build systems rather than one-off tasks, use AI agents in our daily work and automate whatever is manual. When numbers don’t match, we fix them.
We Work Together to Serve Others:
No closed doors between teams. We share what we learn and win as one company first.
Insist on Higher Standards:
We don’t settle for “good enough”. We question it and push for better.
Passionate Curiosity Fuels Perseverance:
We ask “why”, take on ambiguous problems and keep going when they get hard.
Lean Startup Mentality: Start Small, Iterate Quickly:
Think big, ship an MVP first and learn fast. No big-bang releases.
Ownership and Accountability:
We work in small squads so each team owns its result end to end and has the freedom to get there. Go deep in your craft and wide enough to own the whole outcome. Escalate blockers early, admit mistakes, fix the damage and learn.
About the role
Our gaming business builds and scales a portfolio of casual, ad-monetized evergreen games (cards, words, puzzles, board games) from Barcelona. We’re rebuilding it as an
AI-native team
: instead of departments and management layers, we work in small squads, and each squad runs like a small studio that owns 1–3 games end to end: product, UA and monetization together. The reporting, coordination and analysis that used to need middle managers are handled by shared data and LTV models, AI agents and automation.
The model follows
"From Hierarchy to Intelligence"
by Jack Dorsey (Block) and Roelof Botha (Sequoia Capital), and uses a few simple roles:
Builder (IC):
everyone builds.
DRI (Directly Responsible Individual):
owns one result end to end, has real authority over the squad’s effort and picks the team. It’s a role, not a rank.
Player-coach:
sets the standard of a discipline for all squads and makes their expertise easy to reach. A coach is accountable for the standard and for being available, not for other people’s numbers or growth.
Advisor:
brings outside expertise without owning a result.
There’s no UA department in this model: UA specialists sit inside the squads and work with their squad’s DRI. What we need is senior UA judgment available to every squad and one clear UA standard across the portfolio. Eleven of our games run active UA, and UA is the biggest lever on our profit and growth today.
We’ll fill this seat in one of two ways:
In-house (Head of UA):
builder and UA Coach. Full-time in Barcelona, 4 days a week in the office. You run UA hands-on for 1–3 games inside one squad and set the UA standard for all squads.
Advisor (UA Coach):
not employment. You set and keep the UA standard and make UA expertise easy to reach for every squad. Scope and hours are agreed together.
Responsibilities:
As UA Coach (both formats):
Set and keep the UA playbook every squad works to: channel mix, bidding and budget rules, ROAS discipline and when to kill a campaign.
Own the creative testing framework, measurement and incrementality, and how we test new networks and DSPs.
Make UA expertise easy to reach: regular office hours with squad DRIs and UA specialists, campaign and creative reviews, written playbooks and worked examples, and introductions in the market where they help.
Speak up when a standard isn’t followed.
In-house, hands-on in one squad:
Run and optimize UA for 1–3 games yourself, as the reference for how UA is done here.
Turn data from our shared LTV and profit models into growth decisions, without a dedicated analyst.
Build agents and automation that take over UA work: bidding, reporting and creative production.
What this role is not:
Not a head of a UA department: there’s no team to manage. UA specialists report to their squad’s DRI.
Not accountable for squad or portfolio numbers: each squad’s DRI owns their result. You’re accountable for the UA standard and for being available.
Requirements:
7+ years in mobile user acquisition or growth marketing, including leadership roles, in ad-monetized casual evergreen games.
Hands-on experience running and optimizing campaigns across AppLovin, Meta, Google, DSPs and CPI networks.
You’ve scaled mobile games through performance marketing and kept them profitable.
Strong creative-driven UA: you’ve built a creative testing framework and know how to read its results.
Strong analytical mindset: you turn data from shared analytics and LTV models into growth decisions and are comfortable without in-house analysts.
AI-native: agents or automation you built that took over UA work (bidding, reporting, creative production), not only tools built by others.
You work both at the strategic level and in day-to-day execution, and can explain a standard so that people outside UA can apply it.
For the in-house format: ready to relocate to Barcelona and work from our office 4 days a week.
Nice to Haves:
Experience scaling games to the top-grossing charts.
Why Join Us?
UA is the biggest lever on our growth, and you’ll set how we use it across the whole portfolio.
You choose the format that suits you: full-time in Barcelona or as an advisor.
You’ll help shape how an AI-native games team works, with small squads that move fast and act on what you bring.
With an outstanding product and a mission that excites and inspires, Appodeal offers a unique opportunity to make an impact while being part of an amazing team.
Join us
and help shape the future of mobile app success!
Location: Quebec
Workplace: onsite
(Version française ci-dessous)
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an RPG Designer to join the worldbuilding team and help us in crafting the high caliber games our fans have come to expect.
As an RPG Designer you will be working with a team that shapes the world, stories and characters that make for memorable adventures. Working closely with the other departments, the RPG Designer helps transform narrative into fun gameplay that reacts to the player's actions in an impactful way.
Responsibilities
• Design narrative and gameplay content within an area of the game, take ownership of the area throughout implementation, and responsibility for its final quality.
• Ensure logical and well paced narrative flow in the combination of situations, dialogs and areas.
• Create solutions for quest design problems and follow their implementation.
• Conduct progress reviews for your area, gathering feedback from the other departments and working with them to reach the optimal finished state.
• Write and update documentation, communicate changes to the teams.
• Take a holistic approach when implementing changes to your region. Every decision will impact a range of departments, so you’ll need to take their limits and priorities into account.
• Understand player motivations and expectations.
Requirements
• The ability to take the lead of a creative element of the game, communicate with all parties involved, gather feedback, and sink their teeth into it until it's finished.
• The ability to come up with creative solutions to new problems, or identify issues that don't require reinventing the wheel.
• A strong understanding of narrative beats and pacing.
• The ability to imagine what it's like seeing the game for the first time every single day, you understand player expectations.
• The ability to observe players and learn from their actions and filter their feedback.
• A high level of digital literacy and can adapt quickly to new software and tools (G Suite, Confluence, Jira etc.)
• Attention to detail and undaunted by complexity and change
• A great collaborator, has excellent organization and communication skills.
• Comfortable in an agile environment with evolving needs
• A professional level of written and spoken English*
Nice to Haves
• Has handled game engines, has programming skills or implementation experience.
• Has shipped games with a narrative focus
• Has extensive experience as both a player and maker of RPGs.
• Familiarity with Larian’s games and capable of emulating our distinctive style.
* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.
------------------------------------------
Concepteur des Jeux de rôle
Avec de nombreux prix à notre actif, Larian Studios a démontré son engagement envers la création de jeux de rôle de première qualité. Alors que nous nous tournons vers de nouveaux projets, le studio derrière Baldur’s Gate 3 et Divinity: Original Sin 2 recherche actuellement un concepteur de jeux de rôle pour rejoindre notre équipe de conception de monde. Nous cherchons quelqu’un pour nous aider à façonner les jeux de haute qualité auxquels nos admirateurs sont habitués.
En tant que Concepteur de Jeux de Rôle, vous travaillerez avec une équipe qui façonne le monde, les histoires et les personnages à l’origine d’aventures mémorables. En étroite collaboration avec les autres départements, le Concepteur de Jeux de Rôle contribue à transformer la narration en jouabilité amusante qui réagit de manière significative aux actions du joueur.
Responsabilités
• Concevoir le contenu narratif et de jouabilité dans une zone particulière du jeu, en prenant en charge cette zone tout au long de sa mise en œuvre et en garantissant sa qualité finale.
• Assurer un flux narratif cohérent et bien rythmé dans la combinaison de situations, de dialogues et de zones.
• Créer des solutions aux problèmes de design des quêtes et en assurer le suivi de l'implémentation.
• Organiser des revues d’avancement pour votre zone, recueillir des retours des autres départements et travailler avec eux pour atteindre l’état final optimal.
• Rédiger et mettre à jour la documentation, tout en informant les équipes des changements.
• Adopter une approche globale lors de la mise en œuvre de modifications.
En tenant compte de l’impact sur divers départements, ainsi que de leurs contraintes et priorités.
• Comprendre les motivations et les attentes des joueurs.
Exigences
• La capacité de diriger un élément créatif du jeu, de communiquer efficacement avec toutes les parties impliquées, de recueillir des retours et de s’y investir jusqu’à sa finalisation.
• L’aptitude à trouver des solutions créatives à de nouveaux problèmes, ou à identifier les problèmes ne nécessitant pas une réinvention totale.
• Une solide compréhension des temps forts narratifs et du rythme.
• L’aptitude à se mettre dans la peau d’un joueur découvrant le jeu pour la première fois chaque jour, en comprenant les attentes des joueurs.
• La capacité à observer les joueurs, à apprendre de leurs actions et à filtrer leurs retours.
• Une grande aisance numérique et la capacité à s’adapter rapidement à de nouveaux logiciels et outils (G Suite, Confluence, Jira, etc.)
• Un souci du détail et une résistance face à la complexité et au changement.
• Une excellente aptitude à la collaboration, ayant des compétences organisationnelles et de communication exceptionnelle.
• À l'aise dans un environnement agile avec des besoins évolutifs.
• Niveau d'anglais écrit/oral de niveau professionnel*
Atouts appréciables
• Expérience avec les moteurs de jeu, compétences en programmation ou expérience en implémentation.
• Participation à la création de jeux axés sur le récit.
• Expérience approfondie en tant que joueur et créateur de jeux de rôle.
• Familiarité avec les jeux de Larian et capacité à capturer notre style distinctif.
* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.
Location: ROYAL CARIBBEAN GROUP, Worldwide
ISMIRA Agency
actively recruiting for position
PHOTOGRAPHER/PHOTO ARTIST
onboard
Royal Caribbean Cruises.
The Photographer
is responsible for photographing daily events. Photographers will also work on gangways or in other areas “in character” as a photo mascot. Photo Gallery duties include delivering excellent customer service while handling sales of photo and retail items, and ensuring products are well displayed and merchandised to company standards.
BENEFITS:
Work in Royal Caribbean Cruises Ltd. named one of the Top-Rated Workplaces
Earn recognition and career advancement opportunities
Travel around the World
Experience working with more than 72 nationalities
Permanent job with contract 6-8 months onboard followed by 60 days of vacation
Save Money as you do not pay for food and accommodation on board
Competitive salary (find out when apply)
Visa fee will be reimbursed on board
Medical insurance provided during contract
RESPONSIBILITIES:
Photograph events onboard and ashore as required, always being proactive to maximize image counts and image quality in order to meet established performance goals
Wear mascot costumes inside/outside the ship for photo shoots, engaging guests with lively energy and enthusiasm at all times
Deliver excellent customer service at all times by presenting a friendly, warm and calm attitude towards guest and continuously following the highest standards.
Proactively assist guests in the Photo Gallery in locating their photos to maximize sales of photos and retail products.
Proactively strive to enhance photography and sales skills to achieve sales and image capture performance targets on a regular basis.
Follow trained departmental and shipboard environmental rules and regulations.
Use a range of photographic equipment, including but not limited to digital SLR cameras, portrait studio equipment, computers and image editing software.
Assist with set up, breakdown and storage of the Portrait Studio equipment.
Assist with set up and breakdown of photo gallery retail displays, marketing materials, and photographs. Help maintain photo gallery and sales areas clean and organized as per company operating procedures.
Proactively promote photo services and products when interacting with guests
REQUIREMENTS:
Minimum 21 years old
Min of 1 year experience as a photographer required, preferably in a high-volume souvenir / photography business
Any customer service experience and sales experience would be a plus
Strong demonstrated knowledge and understanding of photographic exposure, composition and focus is essential
Must be able to use a modern
Digital SLR camera (Nikon D7500 in particular)
, hot-shoe mounted flash and other professional equipment.
Can bring own camera Nikon D7500 OR alternatively can purchase it on board for 750$ deductible from first 3 salaries.
FOR PHOTO CANDIDATES it is important to include with your application a link to social media or gallery with your photo works/pictures.
Basic knowledge and experience to operate basic computer systems and touch- screen kiosks is required
Ability to effectively deal with internal and external guests, some of whom will require high levels of discretion, patience, tact and diplomacy
Knowledge of principles for providing exemplary customer service including problem resolution and achievement of quality service standards
Must be able to work independently and function under pressure in a deadline oriented, fast paced environment for extended periods
Must enjoy working with the public in a busy, active and sometimes noisy environment
NOTE: Nationalities that we can process: 🇱🇹 🇱🇻 🇪🇪 🇵🇱 🇺🇦 🇪🇺
For 🇲🇩 🇬🇪 🇧🇾 🇷🇺 additional security / background check may be required
Last updated: April 16, 2024
You can submit your Resume here by pushing APPLY TO POSITION button
If you are not sure what position to apply for, you may instead submit a general application here and we will advise you:
https://ismira.breezy.hr/p/c3fb653b09b501-general-application-for-hospitality-positions
Location: Remote
Workplace: Remote
We are building AI to simulate the world through merging art and science.
We believe that world models are at the frontier of progress in artificial intelligence. Language models alone won’t solve the world’s hardest problems – robotics, disease, scientific discovery. Real progress requires models that experience the world and learn from their mistakes, the same way that humans do. And this kind of trial and error can be massively accelerated when done in simulation, rather than in the real world.
World models offer the most clear path to general-purpose simulation, changing how stories are told, how scientific progress is made and how the next frontiers of humanity are reached.
Our team consists of creative, open minded, caring and ambitious people who are determined to change the world. We aspire to continuously build impossible things and our ability to do so relies on building an incredible team. If you are driven to do the same, we'd love to hear from you.
*Titles posted to our careers page are updated regularly to best advertise the role and expected seniority, but internally we have a flat titling system with two types of titles: one for individual contributors and one for people managers.
ABOUT THE ROLE
Building general world models — systems that understand and simulate reality across tasks, modalities, and domains — demands training data that is as rich and varied as the real world itself. We’re looking for Research Engineers to own the data behind our models: what they learn from, how well they learn it, and what new capabilities that unlocks. You will design datasets, run modeling experiments, and build the infrastructure to generate and curate data at scale — directly shaping what our models can do, with applications ranging from creative tools to robotics.
WHAT YOU'LL DO
- Design multimodal, multitask datasets that teach world models new capabilities — deciding what data to collect, generate, or curate and measuring its effect on model behavior
- Run controlled training experiments to understand how data composition drives model performance across tasks and domains
- Build and operate large-scale pipelines for synthetic data generation, filtering, and quality control
- Define evaluations and benchmarks that measure whether our models are actually improving at the things that matter
- Partner with product and creative teams to translate target behaviors and capabilities into concrete data strategies
WHAT YOU'LL NEED
- 4+ years of experience in machine learning, bonus points for data-centric approaches
- Experience with large multimodal datasets and generative models (video, image, or multimodal)
- Deep intuition for how data composition and quality translate to model capabilities
- Comfort working across the full research stack: data analysis, dataset creation, model training, evaluation, and back again
- Proficiency with at least one ML framework (e.g. PyTorch, JAX) and distributed compute tools (e.g. Ray, Kubernetes)
- Excitement about building AI that simulates the world
Runway strives to recruit and retain exceptional talent from diverse backgrounds while ensuring pay equity for our team. Our salary ranges are based on competitive market rates for our size, stage and industry, and salary is just one part of the overall compensation package we provide.
There are many factors that go into salary determinations, including relevant experience, skill level and qualifications assessed during the interview process, and maintaining internal equity with peers on the team. The range shared below is a general expectation for the function as posted, but we are also open to considering candidates who may be more or less experienced than outlined in the job description. In this case, we will communicate any updates in the expected salary range.
Lastly, the provided range is the expected salary for candidates in the U.S. Outside of those regions, there may be a change in the range, which again, will be communicated to candidates.
WORKING AT RUNWAY
Great things come from great teams. https://www.youtube.com/watch?v=kwmj4ato2kw&ab_channel=Runway We’d love to hear from you.
We’re committed to creating a space where our employees can bring their full selves to work and have equal opportunity to succeed. So regardless of race, gender identity or expression, sexual orientation, religion, origin, ability, age, veteran status, if joining this mission speaks to you, we encourage you to apply.
More about Runway
- Universal World Simulator https://runwayml.com/world-simulator.html
- GWM-1 https://runwayml.com/research/introducing-runway-gwm-1
- Gen-4.5 https://runwayml.com/research/introducing-runway-gen-4.5
- General World Models https://runwayml.com/research/introducing-general-world-models
- Robotics SDK https://runwayml.com/research/introducing-runway-gwm-1#robotics-section
- Conversational Real-time Agents https://runwayml.com/research/introducing-runway-gwm-1#avatars-section
- Runway Studios https://runwayml.com/studios
We're excited to be recognized as a best place to work:
Crain's https://www.crainsnewyork.com/awards/best-places-work-2023 | InHerSight https://www.inhersight.com/companies/best/city/new-york-city-ny | BuiltIn NYC https://builtin.com/awards/new-york-city/2024/best-places-to-work | INC https://www.inc.com/best-workplaces/2024
Location: India (Remote); Romania (Remote)
Workplace: Remote
THE PRODUCTION TEAM AT LILT
LILT’s Production Team is a global workforce, operating across four continents. We are passionate about localization and making information accessible to all. The Team spans project management, program management, quality, and talent management, working with some of the world’s largest organizations.
Working in LILT’s Production Team you will have access to leading tools, collaborative teammates, and opportunities to make a real impact.
WHERE YOU’LL WORK
This is a contract position based out of India or Romania
Authorization to work in India or Romania is a precondition of employment.
WHAT YOU’LL DO
- Formatting and Layout: Apply design and formatting to translated content across various languages, ensuring consistency with the source document and client specifications.
- File Preparation: Prepare files for translation by extracting and formatting content in required formats, including InDesign, Illustrator, Microsoft Word, PowerPoint, and others.
- Localization: Adapt and localize visual elements such as images, graphs, charts, and documents to fit target languages and regional requirements.
- Software Utilization: Use DTP tools such as Adobe InDesign, Adobe Illustrator, Photoshop, FrameMaker, QuarkXPress, or other desktop publishing software to produce high-quality localized documents.
- Quality Assurance: Conduct detailed QA checks to ensure the final output is free of errors, adheres to client guidelines, and meets industry standards.
- Troubleshooting: Resolve issues related to fonts, layout, image compatibility, and other design aspects that may arise due to language changes or technical constraints.
- Collaboration: Work closely with translators, project managers, and engineers to ensure seamless integration of content into the final design.
- Version Control: Maintain organized records of multiple versions of the same document to ensure accuracy in project delivery.
- File Conversion: Convert between different file formats as required by the project, maintaining fidelity to the original layout.
- Communication: Provide clear communication regarding design adjustments, limitations, and timelines with internal teams and clients.
KEY SKILLS & QUALIFICATIONS:
- Experience: 2+ years of experience in desktop publishing, preferably in an LSP or localization environment.
- Technical Proficiency: Strong expertise in DTP tools such as Adobe InDesign, Illustrator, Photoshop, QuarkXPress, Microsoft Office, and other relevant software.
- Attention to Detail: Keen eye for visual design and layout consistency, ensuring high-quality, error-free output.
- Language Skills: Experience working with multilingual content and an understanding of language-specific DTP challenges (e.g., character spacing, right-to-left text, non-Latin scripts).
- File Management: Proficiency in handling and organizing multiple file types, formats, and large datasets.
- Communication: Excellent written and verbal communication skills, with the ability to work in a team-oriented environment.
- Problem-Solving: Strong analytical and problem-solving skills to troubleshoot issues related to formatting and design.
- Time Management: Ability to handle multiple projects simultaneously, meet tight deadlines, and work in a fast-paced environment.
- Education: Degree or certification in Graphic Design, Desktop Publishing, or a related field is preferred.
PREFERRED QUALIFICATIONS:
- Localization Knowledge: Familiarity with translation memory tools such as SDL Trados Studio, memoQ, or Wordfast.
- International Experience: Previous experience working on projects with multilingual and multicultural elements.
- Multilingual Skills: Fluency in additional languages is a plus, though not required.
AI is changing how the world communicates — and LILT is leading that transformation.
LILT's mission is to make the world's information available to everyone, no matter the language they speak. Join our global community who thrive on innovation and excellence. Our collective knowledge, uniqueness, and skills deliver multilingual AI and human-verified services to Enterprises, Governments, and AI Developers around the world.
Earn money. Have fun. Advance human knowledge. Work on diverse projects from anywhere, any time you want. Get paid quickly and fairly, and build your professional network in a supportive community—all through a streamlined application process tailored to your expertise.
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Location: Yerevan, Armenia
Deadline: 05.03.2025
French Speaking Game Presenter position is perfect if you do love the entertainment industry and would like to discover it for you. We are looking for candidates with smiling faces and excellent customer service skills who will happily assist people to have a good time with us. You will be responsible for managing and operating table games. In addition, you will supervise players, react to chat inquiries.
Shifts:
3 days on, 2 days off
Responsibilities:
Communicate with players from different countries around the world
Ensure games are dealt according to the procedure, as per training
Answering customers questions in real-time via live chat
Enjoy the experience of presenting our games to the players
Requirements:
Enjoy working as part of a close & friendly team
Willingness to discover gaming industry, such as rules of the games
Ability to work with the cameras in the studio
Excellent knowledge of French
Good knowledge of English
Be a natural communicator and with a smile on your face at all times
Benefits:
Health insurance after 3 months probation period
Free taxi (only for evening and night shifts)
Partial tuition reimbursement for students
Career growth opportunity
Gym membership discount
One-shot bonuses in case of childbirth marriage
Free of charge, coffee/tea, ice cream
Team building
English language tuition
Free of charge professional books
Referral a Friend Program with financial reward
Professional Make-up Training
Location: Yerevan, Armenia
About Us
Imagine Live, part of the Digitain Group, specializes in live gaming and streaming worldwide. With a fresh take on live dealer games and premium game show-style content, we deliver top-tier entertainment in a professional, dynamic environment. We are committed to growth, development, and excellence in the gaming industry.
Description
Spanish-Speaking Game Presenter position is perfect if you do love the entertainment industry and would like to discover it for you. We are looking for candidates with smiling faces and excellent customer service skills who will happily assist people to have a good time with us. You will be responsible for managing and operating table games. In addition, you will supervise players, react to chat inquiries.
Shifts
1st day 08:00-16:00
2nd day 16:00-24:00
3rd day 24:00-08:00
Responsibilities
Communicate with players from different countries around the world
Ensure games are dealt according to the procedure, as per training
Answering customers' questions in real-time via live chat
Enjoy the experience of presenting our games to the players
Requirements
Enjoy working as part of a close & friendly team
Willingness to discover gaming industry, such as rules of the games
Ability to work with the cameras in the studio
Excellent knowledge of Spanish
Good knowledge of English
Be a natural communicator and with a smile on your face at all times
Benefits
Health insurance after 3-month probation period
KPI Bonuses after 3-month probation period
Free taxi (only for evening and night shifts)
Partial tuition reimbursement for students
Gym membership discount
One-shot bonuses in case of childbirth marriage
Free of charge, coffee/tea, ice cream
Team building
Free of charge professional books
Referral a Friend Program with a financial reward
Professional Make-up Training
Yerevan, Armenia
seniorHybrid - San Francisco, New York City
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.