Location: Espoo
Workplace: Hybrid
ROLE HIGHLIGHTS:
- Staff Mechanical Design Engineer
- Location: Espoo, Finland
- Department: Spacecraft Hardware
- Reports to: Mechanical Design Engineering Team Lead
- Employment type: Permanent
- Workplace model: Hybrid / Office
- Employment is subject to applicable security screening (incl. SUPO)
WHY THIS ROLE MATTERS:
At ICEYE, every satellite is a marriage of precision engineering and robust reliability. As we continue expanding both our operations and spacecraft platforms with more and more demanding mission requirements there is a need for an engineering professional who has extensive experience from mechanical engineering, system integration as well as manufacturing and qualification of space hardware.
As a Staff Mechanical Engineer, you will be responsible for ensuring our engineering solutions will meet the stringent Aerospace quality requirements in terms of structural integrity, reliability and efficient and cost effective manufacturing. You will be an important part of our Spacecraft engineering community and help ICEYE continue building the world’s leading SAR satellite constellation.
WHO WE ARE
ICEYE is the world leader in sovereign intelligence from space. We deliver persistent monitoring capabilities to detect and respond to changes in any location on Earth.
ICEYE owns the world's largest and most advanced SAR (synthetic aperture radar) satellite constellation. To our customers we provide intelligence with unmatched quality, latency and revisit times, in any weather, day or night. To governments who choose to operate their own constellation we provide this proven capability as a sovereign system.
ICEYE-built constellations serve customers in defence and intelligence, environmental monitoring, insurance and emergency management. We enable fast decisions that contribute to a safer future.
Founded and headquartered in Finland, ICEYE operates globally with over 1000 employees across Europe, North America, the Middle East, and Asia-Pacific.
YOUR DAY-TO-DAY RESPONSIBILITIES
- Lead and contribute to trade studies, design reviews (PDR/CDR), and verification and production qualification documentation (PRR/ERR).
- Ensure smooth, seamless and on time product delivery, from concept to qualification.
- Contribute to the continuous improvements of our current products.
- Collaborate with suppliers, supply chain, AIT engineering and QA department to ensure our products are compliant with launch and on-orbit environments.
- Collaborate with system and subsystem engineers to define requirements for new products.
- Collaborate with both internal and external engineering teams and AIT teams during product integration and build to validate the engineered solutions are meeting the set requirements and targets. Support issue resolution if and where necessary.
- When needed, engage in broader spacecraft mechanical design tasks, providing cross-disciplinary support.
WHAT WE’RE LOOKING FOR
Must haves:
- Master’s degree in Mechanical Engineering, Aerospace Engineering, or related field
- Experience in aerospace, automotive, or related industries
- Experience in designing satellites structures, subsystems or similar complex electromechanical systems
- Understanding of mechanical stress, vibration, and thermal effects on space structures & mechanisms
- Ability to work cross-functionally with systems, electrical, and manufacturing teams
- Familiarity with industry standards such as ECSS, NASA, MIL
- Strong team working, analytical, documentation, and communication skills
- Ability to make multi team and organisational impact
Nice to haves:
- Experience with PLM/PDM systems for configuration control
- Hands-on experience with mechanical systems assembly, integration, and testing
- Prior experience with launch vehicle or spacecraft environments (SpaceX, Rocket Lab, ESA, etc.)
APPLICATION PROCESS
- Talent Attraction Introduction
- Hiring Manager Alignment
- Task Assignment
- Technical Interview
- Director Interview
WORKING AT ICEYE
At ICEYE, you’ll join a diverse and highly engaged team united by the ambition to make the impossible possible. As a global scale-up, we combine speed and ambition with the opportunity to take real ownership from day one. Your growth, wellbeing, and success are a priority, with continuous professional development, training opportunities, and a culture where collaboration is how we win.
HOW WE WORK (OUR VALUES)
Make the impossible possible: We set ambitious goals and stay calm under pressure. We bring grit, optimism, and ownership when things get hard, and we keep moving until we find a way.
- Be curious: Go deep, ask questions, listen carefully, and think critically. Understand the “why” behind decisions.
- See the big picture: Stay close to what’s happening across the company so you can make better decisions. Consider how your work affects others.
- Drive effective teamwork: Create psychological safety, invite different perspectives, and build inclusive teams. There are no bad questions.
- Act as one team: We win together. We match tasks to the right owner and stay agile as priorities shift.
- Have fun: What we do matters—and it should be enjoyable. Celebrate progress, take pride in results, and share the wins.
BENEFITS
Our benefits are designed to support your health and wellbeing, at work and beyond. We keep improving them based on employee feedback, and offerings vary by location. Talent Acquisition will confirm what applies for this role and location during the process.
OUR COMMITMENT TO DIVERSITY, EQUITY, AND INCLUSION
We want ICEYE to be a place where people can be themselves and do great work. Different backgrounds and perspectives make us stronger, which is why we work to create an environment where people feel included, respected, and able to speak up. Whatever your background, we want you to bring your authentic self to the table.
We’re committed to fair, inclusive hiring and equal opportunity. Everyone is welcome to apply. If you need any adjustments or support during the recruitment process, tell us—we’ll do our best to help.
Apply now to start your ICEYE journey, and help us continue to make the impossible possible together. Read more about ICEYE and working with us at iceye.com http://iceye.com.
Задачи:
— оперативная эфирная графика
Требования:
— опыт от 3 лет
Условия:
— официальное оформление
— стабильная работа
— работа в офисе, г. Москва, рядом с метро ВДНХ
— ночная смена: пн–пт 03:00–13:00, сб–вс 07:00–17:00
— возможен привоз
Location: Nicosia
Job Overview
We’re excited to invite you to join the World of Warships team. We’re looking for a
UI Designer with GameDev experience
to craft interfaces for gameplay features and mechanics, making complex systems intuitive and enjoyable for players. This role is open in our
Belgrade and Nicosia offices,
and we’d be happy to have you on board as we continue shaping the player experience and bringing new game features to life.
Reports to
Team Lead
What will you do?
Designs and maintains complex UI systems that support multiple gameplay mechanics, features, or interconnected product areas
Defines interaction patterns, scalable information architecture, and reusable design solutions within assigned scope
Creates and maintains comprehensive implementation documentation, UI guidelines, component usage rules, and design standards
Leads UX analysis of complex features using player feedback, research findings, analytics, and usability data
Ensures UI solutions support gameplay clarity, accessibility, engagement, retention, and overall player experience goals
Identifies usability risks, implementation constraints, and design inconsistencies and drives improvements across systems
Mentors less experienced UI designers and supports design quality through reviews, feedback, and knowledge sharing
Collaborates with cross-functional stakeholders to align UI solutions with product, technical, and artistic objectives
What are we looking for?
2+ years of experience designing complex, intuitive user interfaces for games
Deep understanding of UX principles, interaction design, information architecture, and player behavior
Ability to design scalable UI systems and establish reusable patterns and standards
Experience using analytics, user research, and feedback to drive design decisions
Ability to lead discussions, resolve design challenges, and influence cross-functional decisions
Experience mentoring designers and supporting professional development of team members
Excellent communication, stakeholder management, and problem-solving skills
Upper-Intermediate (B2) or higher English knowledge
What additional skills will help you stand out?
Experience
working
with
AI
tools
What would we like to see in your portfolio?
We would like to see examples of UI design work you have created for games, showcasing your design process and final results
Work mode
This position is open in our Belgrade or Nicosia office
During the probation period: onsite work
After the probation period: onsite or hybrid (3 days per week in the office)
This role is
eligible for relocation & immigration support
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:
21 days annual leave (additional days based on years of service: up to 25 days)
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave (10 days top-up to statutory allowance per year)
Maternity Leave (18 weeks top-up to statutory allowance per case)
Career development and education opportunities within the company
English Language courses fully covered by the company upon Manager’s approval
Private Health Care
Mental well-being program (iFeel)
Onsite gym and spa
Free parking close to the Nicosia offices, based on availability
Free drinks-equipped kitchen in every floor building
Eurobank benefits (if applicable)
Employee discounts (e.g. restaurants, bars, etc.)
Personal Gaming Account
Onsite canteen with subsidized prices for food and drinks
Company events, Social Clubs
Seniority Awards
Referral program - You can recommend the best talents to the company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Задачи:
— создание инфографики для карточек товаров;
— работа с товарами для WB / Ozon / других маркетплейсов;
— подготовка визуалов под требования площадок;
— оформление преимуществ, характеристик и УТП товара;
— работа с фото товаров и исходными материалами;
— скачивание архивов товаров через расширение ПростоJPG;
— ведение и систематизация архива товаров и готовых макетов.
Требования:
— опыт создания инфографики для маркетплейсов;
— понимание, как должна выглядеть продающая карточка товара;
— аккуратная работа с исходниками и архивами;
— внимательность к деталям;
— умение работать в одном стиле и соблюдать требования площадок.
Location: Belgrade
Job Overview
We’re excited to invite you to join the World of Warships team. We’re looking for a
UI Designer with GameDev experience
to craft interfaces for gameplay features and mechanics, making complex systems intuitive and enjoyable for players. This role is open in our
Belgrade and Nicosia offices,
and we’d be happy to have you on board as we continue shaping the player experience and bringing new game features to life.
Reports to
Team Lead
What will you do?
Designs and maintains complex UI systems that support multiple gameplay mechanics, features, or interconnected product areas
Defines interaction patterns, scalable information architecture, and reusable design solutions within assigned scope
Creates and maintains comprehensive implementation documentation, UI guidelines, component usage rules, and design standards
Leads UX analysis of complex features using player feedback, research findings, analytics, and usability data
Ensures UI solutions support gameplay clarity, accessibility, engagement, retention, and overall player experience goals
Identifies usability risks, implementation constraints, and design inconsistencies and drives improvements across systems
Mentors less experienced UI designers and supports design quality through reviews, feedback, and knowledge sharing
Collaborates with cross-functional stakeholders to align UI solutions with product, technical, and artistic objectives
What are we looking for?
2+ years of experience designing complex, intuitive user interfaces for games
Deep understanding of UX principles, interaction design, information architecture, and player behavior
Ability to design scalable UI systems and establish reusable patterns and standards
Experience using analytics, user research, and feedback to drive design decisions
Ability to lead discussions, resolve design challenges, and influence cross-functional decisions
Experience mentoring designers and supporting professional development of team members
Excellent communication, stakeholder management, and problem-solving skills
Upper-Intermediate (B2) or higher English knowledge
What additional skills will help you stand out?
Experience
working
with
AI
tools
What would we like to see in your portfolio?
We would like to see examples of UI design work you have created for games, showcasing your design process and final results
Work mode
This position is open in our Belgrade or Nicosia office
During the probation period: onsite work
After the probation period: onsite or hybrid (3 days per week in the office)
This role is eligible for relocation & immigration support
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:
Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave Compensation, Maternity Leave Benefits
Premium Private Health Insurance
Career development and education opportunities within the company
English clubs and platform for learning languages
Mental well-being program (iFeel)
Commuting allowance
Company events
FitPass membership
Discounts for employees
Personal Gaming Account
Coffee, fruits, and snacks in the office
On-site canteen with subsidized prices for food and drinks
Seniority Awards
Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Game Designer:
Задачи:
— Разрабатывать концепт и механику игр (раунды, символы, бонусные фичи) с учётом Х и бизнес-целей
— Создавать GDD: макеты, текстовые описания, документация.
— Формировать и систематизировать списки ассетов (арт, звук, эффекты, анимации), выстраивать логику их взаимосвязи с игровыми условиями
— Оценивать качество готового продукта и предлагать улучшения на основе метрик и отзывов игроков
Требования:
— Актуальный опыт в слотах от 2 лет
— Умение проектировать игровые фичи и балансировать математику
— Опыт работы с арт-фидбеком
— Аналитическое мышление, понимание метрик и поведения игроков
Senior Game Producer:
Задачи:
— Формировать концепции новых игр: тематика, механики, визуал, общий игровой опыт
— Защищать продуктовое видение перед командой и стейкхолдерами
— Координировать гейм-дизайнеров, математиков, художников, разработчиков, аниматоров, тестировщиков
— Анализировать рынок, конкурентов и данные по вовлечённости
— Балансировать амбиции проекта, сроки и бюджет, растить менее опытных продюсеров
Требования:
— От 5 лет в разработке слот игр
— Несколько выпущенных проектов в ключевой роли
— Глубокое понимание слот-механик и метрик
— Опыт управления мультидисциплинарной командой
— Английский на рабочем уровне
Условия:
— Удалённый формат работы (WW, кроме РФ)
— Работа над новыми проектами с нуля
— Минимум бюрократии и возможность влиять на итоговый облик игр
УдалённоseniorУдалённый формат работы(WW, кроме РФ)
Обязанности:
— Создание рекламных видеокреативов для Sweepstakes.
— Создание и обработка AI-generated video с использованием Midjourney, Runway, Pika, Kling, Sora и аналогичных инструментов.
— Анимация интерфейсов: мобильные приложения, игровые процессы, уведомления, выигрыши, депозиты и вывод средств.
— Создание win effects и других визуальных эффектов для рекламных креативов.
— Динамичный монтаж рекламных роликов, создание сильных hook-сцен для первых секунд видео.
— Цветокоррекция, стабилизация, композитинг и ретушь видео.
— Адаптация и подготовка видео под разные рекламные платформы, разрешения и форматы.
— Работа с обратной связью команды и оперативное внесение правок/создание новых итераций креативов.
Требования:
— Опыт работы Motion Designer от 1 года.
— Уверенное владение Adobe After Effects, Adobe Premiere Pro, Adobe Photoshop.
— Умение создавать динамичные рекламные видео и сильные первые секунды ролика.
— Опыт использования AI-инструментов для генерации видео и изображений.
— Опыт создания AI-контента: lip-sync, voice cloning / синхронизация голоса и видео.
— Понимание принципов рекламных креативов: офферы, бонусы, cashback, free spins, депозиты, выигрыши и вывод средств.
— Готовность быстро работать с правками и несколькими итерациями одного креатива.
Будет преимуществом:
— Опыт в gambling/iGaming.
— Опыт работы с affiliate marketing / media buying командами.
— Понимание специфики Facebook Ads и TikTok Ads.
— Понимание retention-механик и психологии удержания внимания пользователя в рекламных креативах.
Задачи:
— Владение долгосрочной эволюцией одной или двух существующих игр с лояльной аудиторией, балансировка удовлетворенности игроков, вовлеченности и коммерческих показателей.
— Проектирование и оптимизация систем прогрессии, экономики, событий и монетизации.
— Создание привлекательных краткосрочных, среднесрочных и долгосрочных целей для удержания игроков на месяцы и годы.
— Разработка и поддержка единой экосистемы LiveOps-событий, обеспечивающей совместную работу, а не конкуренцию за внимание игроков.
— Проектирование систем для улучшения удержания, вовлеченности и монетизации при сохранении отличного игрового опыта.
— Создание и поддержка моделей экономики, балансировка таблиц и симуляций.
— Использование данных для выявления проблем с прогрессией, узких мест и возможностей монетизации.
— Тесное сотрудничество с командами продукта, BI, UA, арт и разработки для улучшения производительности игры.
— Анализ ключевых показателей (Retention, ARPDAU, Conversion, LTV, Engagement) для принятия решений по дизайну.
— Ведение улучшений функций и событий через непрерывное тестирование, итерации и эксперименты.
— Четкое донесение обоснований дизайна, компромиссов и рекомендаций команде.
Требования:
— Опыт 5+ лет в дизайне и эксплуатации успешных F2P мобильных игр.
— Сильный опыт в системном дизайне, дизайне экономики, прогрессии и LiveOps.
— Подтвержденный опыт работы с казуальными или головоломными играми.
— Глубокое понимание мотивации игроков, механик удержания и дизайна монетизации.
— Сильный аналитический склад ума, умение проектировать и оценивать A/B тесты, переводить данные в улучшения.
— Уверенность в принятии решений на основе KPI и поведения игроков.
— Самостоятельность и проактивность, способность выявлять возможности без указаний.
— Быстрое понимание новых игр, систем и аудиторий, умение брать ответственность при переходе между проектами.
— Продвинутые навыки работы с таблицами, опыт создания моделей балансировки, симуляций и прогнозирования.
— Отличные коммуникативные навыки на английском языке, устные и письменные.
— Страсть к созданию увлекательного и устойчивого игрового опыта.
— Владение инструментами ИИ для повышения продуктивности, анализа и принятия решений.
Условия:
— Удаленная работа с возможностью посещать офис в Берлине.
— Гибкий график работы.
— Отсутствие культуры переработок и сверхурочных.
— Щедрый отпуск.
— Бюджет на обустройство домашнего офиса.
— Бюджет на обучение и развитие.
— Современное оборудование.
— Ежемесячная помощь на питание.
— Компенсация расходов на электричество и интернет.
— Корпоративные сувениры.
— Ежегодный корпоративный ретрит.
Дополнительно:
— Квалифицированные кандидаты должны пройти тест по дизайну.
Задачи:
— Адаптировать графические материалы под требуемые форматы по техническим требованиям
— Создавать постеры тайтлов с нуля
— Поддерживать на визуальном уровне раздел спортивных трансляций
— Выполнять задачи из бэклога команды редакционного дизайна
— Осуществлять редизайн и актуализацию графического оформления форматов внутреннего промо
— Систематизировать и организует хранение результатов
Требования:
— Знание пакета Adobe, Figma на базовом уровне
— Понимание основ ретуши, цветокоррекции, композиции
— Знание основ шрифтов и типографики, базовые знания верстки
— Опыт работы с нейросетями
Условия:
— Формат работы: Офис, Москва
— ЗП обсуждается индивидуально
— ДМС со стоматологией, страховкой выезда за рубеж, страхованием от критических заболеваний и несчастных случаев
— Особые скидки и предложения от компаний-партнёров и библиотеки «МИФ»
— Для сотрудников с семьёй из регионов России — пакет релокации
ОфисМосква; Для сотрудников с семьёй из регионов России — пакет релокации
Задачи:
— 5–10 вариантов обложек на тайтл
— Разработка концепций и визуальных приёмов
— Сборка обложки: кадр, композиция, типографика
— Взаимодействие с продюсерами и дизайнерами
— Использование AI для точного результата
Требования:
— Уверенное владение Midjourney, Flux, Seedream и другими AI-инструментами
— Навык получения конкретного результата от нейросетей
— Сильная работа с эмоциями, персонажами и романтической/драматической эстетикой
— Понимание типографики и продающего визуала
— Преимущество: опыт создания постеров, киноафиш или обложек для стримингов
Условия:
— Удалённая работа
— Объём, ставка и зарплата обсуждаются индивидуально
Бюджет: по договоренности
Location: SF Bay Area; US Remote
Workplace: Remote
ABOUT THE ROLE
Cyberhaven is building Flow, a unified data security platform spanning Human Data Security, Agentic Data Security, and Data Security Posture Management. The people who use it are security analysts, insider-risk investigators, and data protection leaders — experts doing demanding work under time pressure, who live in our product all day. And increasingly they are not working alone: AI agents are becoming actors inside the enterprise and inside our product, which means the experience we design now has to serve both the human doing the judging and the agent doing the work.
We are looking for a Director of Product Design to lead our design team and own what Flow feels like to use. You will set the experience vision for the platform, define the interaction patterns for a generation of security work that is part human and part agentic, and lead the designers and researchers who make it real.
You will lead a small, talented team of designers and will partner directly with the CPO, product management, engineering, and customer experience, and you will operate as the design voice in the rooms where the roadmap and scope get decided. This is a hands-on leadership role: you will raise the craft bar and grow your team, and still be close enough to the work to have an independent point of view about what we should build.
WHAT YOU'LL DO
- Own the end-to-end product design experience across Flow, HDS, ADS, and DSPM from the analyst’s daily workflow to how the platform holds together as one product rather than three.
- Define the next-generation experience vision for the platform, including how humans and AI agents work together inside it: agent-assisted investigation, human-in-the-loop decisions, explainability, and the interaction patterns that let a security professional trust and override automated work.
- Lead, coach, and grow a team of product designers, and raise the standard for craft, critique, and how design decisions are argued and defended.
- Own the UX research function and make sure the team’s work is grounded in evidence customer interviews, usability testing, support and RFE signal, and product instrumentation rather than internal opinion.
- Partner with product management and engineering from the earliest stage of every major initiative, shaping the problem definition and scope rather than styling decisions that have already been made.
- Build and evolve the design system and the patterns that let a growing engineering organization ship a consistent experience at speed.
- Establish how design measures itself usability benchmarks, task success, time to resolution for core analyst workflows, adoption of new surfaces, support deflection and report against it.
- Drive the experience work behind platform migration, making sure the move to Flow is something customers want rather than something they endure.
- Represent the customer’s experience in executive forums roadmap reviews, business reviews, and planning with a clear and honest read on where the product stands.
WHO YOU ARE
- 10+ years in product design, including 4+ years leading and developing designers, with a portfolio of shipped work you can walk through end to end.
- Worked in cybersecurity, or designed for security operations, insider risk, or data protection teams.
- You have set an experience vision for a complex product and then delivered against it not just a concept deck, but patterns and surfaces that shipped and held up.
- Experienced with complex, expert-user enterprise software tools where the user is a professional doing demanding work, not a consumer. Security, IT operations, observability, data infrastructure, or similar domains.
- You have designed AI-powered or agentic product experiences and have a real point of view on trust, transparency, control, and what happens when the model is wrong.
- Strong systems thinker: you can hold a platform-level information architecture in your head, and you build design systems that make teams faster instead of slowing them down.
- You value and use research. You know how to run the function, ask the right questions of it, and act on what comes back.
- An exceptional communicator and influencer. You can tell a room of executives something they do not want to hear, ground it in the customer’s reality, and leave with a decision.
- A people leader first. You develop designers, give direct feedback, and build a team that does its best work.
- You operate with urgency and judgment in a fast-moving environment, and you are comfortable making progress before every input is in hand.
- Located in the US (SF Bay Area preferred).
- Led design through a major platform migration or the consolidation of several products into one.
- Experience building a design function hiring, leveling, process, and the operating rhythm not just running one that already existed.
Joining Cyberhaven means joining the team building Data Security for the Agentic Enterprise. Traditional tools fall short. Cyberhaven traces the full lifecycle of your data, adapting protection to changing context, so protection moves with the way people actually work, not against it. AI Changed Work. We Protect It.
Backed by $250M from leading investors like Khosla and Redpoint, our team includes leaders who built industry-defining technologies at CrowdStrike, Palo Alto Networks, Meta, Google, and more. This role lets you shape the future of data security, working alongside people driven to protect workflows, not just data, for customers who cannot afford to slow down to stay safe.
AI Tools Disclosure: As part of Cyberhaven's hiring process, we use recruiting tools that include AI-powered features to help with tasks like scheduling, note-taking, workflow automation, and other recruiting activities ("AI Tools"). The AI Tools may process information you provide during the application and interview process. When AI-assisted interview note taking is used, candidates are notified in advance and have the option to opt out of the AI-assisted interview note taking.
Cyberhaven is committed to creating a diverse environment and is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status.
Задачи:
— создание современного дизайна под проект: обложки, аватары, меню, посты, сторис, баннеры, прайсы, презентации и многое другое.
— можно заказать как один макет, так и полноценное оформление.
Условия:
— оплата от 400 ₽.
Контакт для отклика не указан.
Location: Dammam, Saudi Arabia
We are seeking an experienced
Electrical Senior Estimation & Design Engineer / Manager
with
10+ years of experience
in electrical estimation, design, BOQ preparation, and project bidding. The ideal candidate should have strong expertise in interpreting electrical drawings, preparing accurate quantity take-offs, developing electrical designs, and coordinating with vendors and bidding teams.
Key Responsibilities
Review and analyze project drawings, specifications, and requirements to determine project scope, materials, and equipment.
Perform
quantity take-offs
and determine material and resource requirements.
Prepare
BOQs
from MEP electrical drawings and Single Line Diagrams (SLDs).
Prepare and review electrical
design calculations, drawings, specifications, and BOMs
.
Prepare
Protection Single Line Diagrams
and ensure designs comply with applicable international codes and standards.
Perform electrical estimation and BOQ preparation for
industrial and residential facilities
.
Coordinate with the bidding team for project estimation and tender submissions.
Coordinate with vendors and negotiate pricing and commercial terms to achieve competitive project costs.
Carry out
transformer sizing, DG sizing, load calculations, cable sizing, cable schedules, circuit breaker sizing, and protection system sizing
.
Prepare electrical layouts and Single Line Diagrams using
AutoCAD
.
Requirements
Key Responsibilities
Review and analyze project drawings, specifications, and requirements to determine project scope, materials, and equipment.
Perform
quantity take-offs
and determine material and resource requirements.
Prepare
BOQs
from MEP electrical drawings and Single Line Diagrams (SLDs).
Prepare and review electrical
design calculations, drawings, specifications, and BOMs
.
Prepare
Protection Single Line Diagrams
and ensure designs comply with applicable international codes and standards.
Perform electrical estimation and BOQ preparation for
industrial and residential facilities
.
Coordinate with the bidding team for project estimation and tender submissions.
Coordinate with vendors and negotiate pricing and commercial terms to achieve competitive project costs.
Carry out
transformer sizing, DG sizing, load calculations, cable sizing, cable schedules, circuit breaker sizing, and protection system sizing
.
Prepare electrical layouts and Single Line Diagrams using
AutoCAD
.
Requirements
10+ years of relevant experience
in Electrical Estimation and Design.
Strong experience in
BOQ preparation, quantity take-offs, and electrical estimation
.
Hands-on experience with
SLD preparation and interpretation
.
Strong knowledge of electrical design calculations and equipment sizing.
Experience working with
MEP electrical drawings
for industrial and residential projects.
Proficiency in
AutoCAD
.
Good understanding of international electrical codes and standards.
Strong vendor coordination, negotiation, and bidding/tendering skills.
Location: Remote
Workplace: Remote
Recraft is a graphic design research lab building state-of-the-art image generation models and tools for designers, illustrators, marketers, and developers.
Founded in 2022 and based in London, we build for commercial design standards: full creative control, style consistency, and native vector outputs, an API for teams who want to integrate that capability directly into their workflows, plus mobile app for those who prefer not to be distracted from the process without a computer.
Over 3 million creators across 190+ countries use Recraft. Our mission is to help everyone who works with visuals get the job done, without lowering the bar on design.
If you want to help set that standard, we'd like to hear from you.
ABOUT THE ROLE
Most AI companies sound the same. We'd rather not.
We're looking for a copywriter who understands design from the inside: someone who has designed, or still does, and writes like a person with opinions, not a model with a prompt. You'll own how Recraft sounds, from the tone of voice guidelines down to the label on a button.
This role is for someone who uses the product every day, knows what designers actually need, and can turn a model release into a story worth reading. It isn't a content calendar to fill.
KEY RESPONSIBILITIES
- Shape our tone of voice. Develop and evolve Recraft's voice guidelines, and make sure the brand sounds like itself in every channel.
- Write the launches. Write social posts, release announcements, and launch copy for new models and features across X, Instagram, LinkedIn, YouTube, and Discord.
- Write for the camera. Write scripts and copy for motion videos, tutorials, interviews, and other storytelling formats.
- Join creative launches. Contribute to special projects and campaigns, with your focus on the words.
- Run the blog with search in mind. Write and edit SEO articles that rank and are still worth reading.
- Write inside the product. Work with product and design on UX copy in Recraft Studio: onboarding, empty states, tooltips, and feature descriptions.
- Name things. Help name new models, features, and products, and write the copy that introduces them.
- Use Recraft Studio. A lot. Test new models before they ship, find what's interesting, and write from first-hand experience.
WHO YOU'LL WORK WITH
You'll report to Head of Content and work as part of Creative Team. Day to day, you'll work closely with design, product, and the researchers who build our models, so you'll hear about releases early and in detail.
REQUIREMENTS
- A design background (graphic, brand, type, UI, or editorial) with writing as your main craft. Or you're a writer who has spent years working closely with designers and speaks fluent design. Content creators, social media writers, and brand or blog writers who've built a recognizable voice for a brand or for themselves are equally welcome.
- Excellent written English (C2 or equivalent): writing that's natural, idiomatic, and ready to publish. Plus a voice of your own.
- Work you can show: published articles, a blog or newsletter, social accounts you've run, or product copy you've shipped.
- Range. You can go from a launch post to a 2,000-word article to a button label without losing the voice.
- Hands-on experience with AI tools. You use them regularly, and your writing still doesn't sound like them.
- Curiosity about the design world: what designers are making, arguing about, and struggling with.
NICE TO HAVE
- A personal blog, newsletter, or Substack about design, type, visual culture, or AI
- SEO writing experience
- UX writing or content design experience
- Naming experience
- Scriptwriting for video or motion
- Experience at a design tool, creative tech company, or design studio
WHAT WE OFFER
- Ownership of the voice of a product that designers use every day
- Close work with design, product, and the people who build our models
- Room to experiment with formats, channels, and ideas
- A competitive salary, with bonus potential tied to your performance review.
- A team that means it when it says it wants to build the best product in the category: people who give each other direct, useful feedback, share context openly, and step in to help without being asked.
Задачи:
— Создание 3D рекламных креативов для мобильной игры.
— Работа над кастомным геймплеем и небольшим количеством катсцен, используя игровой контент.
— Работа над левел-дизайном, VFX и анимациями.
— Видеомонтаж и финальная сборка, включая 2D UI, саунд-дизайн и ресайзы.
Требования:
— Уверенная работа в Unreal Engine или Unity.
— Наличие портфолио.
Плюсом:
— Опыт с UA-креативами для мобильных игр.
— Опыт генерации AI креативов, включая статику и видео.
Условия:
— Фриланс со стабильным потоком задач.
— Рыночная цена за креатив, зависит от сложности.
— Старт с платного пилотного ролика.
О нас:
Мы, TOPHOUSE, разрабатываем и издаём adult-игры более 3 лет.
Нам нужен сильный продуктовый дизайнер, который создаст масштабируемую дизайн-систему и обеспечит безупречный пользовательский опыт на всех платформах.
Задачи:
— Разработка и поддержка сложных мультиплатформенных дизайн-систем.
— Реализация макетов для веб, мобильных и десктопных приложений.
— Применение агентных систем и AI-инструментов для оптимизации и улучшения дизайн-процессов.
— Взаимодействие с командой разработки с опорой на глубокие теоретические знания о веб, десктоп и мобильной разработке.
— Проведение дизайн-ревью и контроль качества визуальных решений.
Обязательные требования к кандидату:
— Опыт работы от 3-х лет.
— Уверенное владение Figma.
— Опыт разработки сложных мультиплатформенных дизайн-систем.
— Опыт реализации макетов веб, мобильных и десктопных приложений.
— Владение теоретическими знаниями о веб, десктоп и мобильной разработке.
— Уверенное владение агентными системами и умение применять их при реализации дизайна.
Будет огромным плюсом:
— Опыт проведения дизайн-ревью работ других специалистов.
— Практический опыт разработки веб, мобильных или десктопных приложений.
— Навыки создания 2D-анимации.
— Наличие собственных реализованных проектов.
— Опыт руководства командой (роль лида).
— Реализованные дизайн-системы в портфолио.
— Опыт коммерческой разработки (web/mobile/desktop).
Мы предлагаем:
— Полностью удалённый формат работы, полная занятость 5/2.
— Стабильные выплаты и премии.
— Интересные и амбициозные задачи в быстрорастущей нише.
— Реальное влияние на продукт и процессы, без лишних согласований.
— Тимбилдинги.
— Подарки на день рождения.
Требуется дизайнер для создания афиши концерта с последующей подготовкой материалов в различных форматах. Важно предоставить портфолио с примерами именно афиш и указать стоимость работы.
География найма не уточнена
Nicosia; eligible for relocation & immigration support
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