🎨 Создавать игровой 2D-арт: персонажей, иллюстрации, UI-элементы и иконки.
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🎨 Создавать игровой 2D-арт: персонажей, иллюстрации, UI-элементы и иконки.
💎 Создавать игровой 2D-арт: персонажей, иллюстрации, UI-элементы и иконки.
Location: Vancouver, BC, Canada Position Title: Senior Environment Technical Artist Studio/Department: Palia Employee Type: Full Time, Regular Location: Remote ( within BC, Canada) Salary Range: $110,000 - $130,000 CAD Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. Backed by iconic franchises such as EverQuest®, PlanetSide®, DC Universe™ Online, Dungeons & Dragons Online®, The Lord of the Rings Online™, Magic: The Gathering Online, and MechWarrior®, we draw on a legacy of genre‑defining experiences. We’re committed to delivering entertainment that inspires, engages, and unites players around the world. At Ravenwake Games, our mission is to craft immersive worlds that bring players together, build vibrant communities, and deliver unforgettable gameplay at every turn. Description We’re seeking a Senior Environment Technical Artist with a broad technical and artistic skill set to help bring new core gameplay systems and environments to life. You’ll collaborate closely with designers, engineers, and artists to deliver high-quality player experiences and define the pipelines and workflows that make them possible. This role is ideal for a trailblazing technical artist, someone who thrives in ambiguity, enjoys building new solutions from the ground up, and can chart the right path forward to deliver elegant, reliable tools and systems that empower the team. What You’ll Do Collaborate with Gameplay Designers, Engineers, and Artists to develop and implement new game features. Design and build prototypes and proof-of-concept experiences to explore innovative gameplay ideas. Establish and document initial pipelines that can be scaled and refined for full production use. Balance product goals, technical trade-offs, player experience, and timelines, ensuring features are scoped and delivered effectively. Review and improve technical pipelines and workflows used by the art team for environment creation and asset integration. Offer hands-on support for artists, helping troubleshoot and resolve integration or performance issues. Train and mentor artists in new tools and workflows, focusing on usability, scalability, and technical grace. Participate in planning and reviews, advocating for technical awareness and helping shape the project’s strategic direction. Who You Are You’ve worked as an Environment Technical Artist on at least one shipped game or product. You’ve shipped a project in Unreal Engine as a technical artist. You’re comfortable wearing many hats, from prototyping to production—to move the product forward. You have a proven track record of designing pipelines and workflows that empower artists and improve production efficiency. You’re known for identifying issues early, unblocking teams, and navigating ambiguity with clarity and confidence. You’re curious, adaptable, and self-motivated, always seeking better solutions and learning new tools or techniques. You’re the go-to problem solver for artists, trusted for your technical insight and collaborative spirit. Bonus Skills Proficiency with C++ programming in Unreal Engine. Background in cozy, simulation, or multiplayer game development. Experience working in early-stage game development or small, agile studios. Experience working with Nanite and Lumen in Unreal Engine. We invite you to get in the game with us and help us make exciting experiences! Be Aware of Fraudulent Recruiting Activities Ravenwake Games will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview. **Ravenwake is an Equal Opportunity Employer.**
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Настроить подбор• выстроит пайплайн, настроит рендеринг и поможет 3D и VFX вписаться в бюджеты устройств. • Unity, URP и оптимизация мобильной графики — твоя территория.
Location: Cambridge / Hybrid Workplace: hybrid Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate. We welcome applications from all, however please note that this role is not eligible for visa. WHAT’S THE ROLE? We’re looking for a Graduate Character Artist to join our team. As a company we produce a wide spectrum of subject matter from stunningly photorealistic animals to beautifully stylised characters, so populating our games is always a rewarding experience. This is a fantastic opportunity to contribute to our ambitious future roadmap of games. *Please note that candidates invited to interview may be asked to complete a role-related assessment in their own timeas part of the selection process.Further details regarding the expected time commitment will be provided in advance. WHAT YOU'LL BE DOING Creating game-ready 3D models and textures using Maya, ZBrush and Substance Painter. Collaborating with fellow Character Artists to maintain the highest quality throughout development by delivering models on budget, on time, and in the appropriate art style. Bringing a new perspective , and where appropriate, suggesting potential improvements to existing pipelines. Actively participating in team meetings and contributing to the overall development process. WHAT YOU'LL BRING Demonstrated expertise in anatomical and organic sculpting from reference, with a portfolio showcasing work across both stylised and realistic art styles. Ability to work collaboratively and take on feedback and guidance from the rest of the team. Experience with translating 2D concepts or reference into 3D Character models. Making artistic decisions to troubleshoot the transformative process and refine the final 3D design. Ability to adapt to and work within established art styles, ensuring consistency with the concept art. An exceptional level of character modelling in ZBrush. Extensive knowledge of preferred 3D packages such as Maya. Excellent Substance Painter texturing skills and hand painting. Familiarity with the entire real-time character pipeline from high-poly sculpting, retopology, UV mapping, baking, texture creation and ending in the set up and exporting of assets to game. An awareness of the importance of efficient UV layouts and mesh topology, to ensure that character models are optimised for performance, budgets, and deform well when animated. An understanding of development pipelines, including how your work will be used in dependent disciplines. Excellent communication skills are essential. BONUS IF YOU HAVE Solid foundational art skills such as 2D drawing. An Art degree or relevant game art course. Genuine passion for sculpting creatures. WHAT WE CAN OFFER YOU You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players. Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health. We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events. We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative. For queries, please email: recruitment@frontier.co.uk
Location: Singapore As a Manager, 3D Character Art in the Singapore Studio for Riot’s Unpublished R&D Product, you will channel your knowledge of color and light to explore and produce the best player value for players. You’ll guide the exploration and execution of the 3D character content. Through your expertise, you’ll mentor and level-up the craft and game developer skills of your 3D team. You will work with the Associate Art Director to implement a 3D style that fits within the art pillars and punctuates the game design. You’ll expand and support a high-performing external team and give them guidance and knowledge. You will set high expectations, push for growth for both each individual artist and the entire team, and streamline the production efficiency. You will use your broad knowledge of art, craft, technique, and people management, to set clear goals for your team and make sure the process of delivering those goals is as smooth as possible for your team and their stakeholders. You will ensure your team stays motivated and empowered to take ownership of creativity, you will coach your team to be a triple A team. You will work closely with Product Leads, Delivery Leads, Stakeholders, and the Associate Art Director to stay aligned on vision and priorities. Quickly mediate and resolve craft disagreements and misalignments. Prioritize the craft’s health and support, above personally contributing to art production. Run and manage healthy and productive craft review sessions. Work closely with the other craft leads on your team to cultivate a great cohesive culture and ensure a consistent quality and style. Responsibilities: As a Manager, 3D Character Art on the team, you will oversee and be accountable for the quality of the work the team delivers and set the bar for excellence. Provide craft direction for your team. Provide as-needed support of all aspects of 3D production process; from set-up through production and troubleshooting You will balance visual satisfaction and gameplay clarity. Provide hands on craft support to the product where needed Support the Associate Art Director on emergent tasks where needed. Own the full lifecycle management of your team members - from selection and onboarding through performance development, feedback, and exits where necessary - ensuring the right people and skills are in place to deliver at Riot’s quality bar. You will establish and maintain a highly engaged, creative, and motivated culture to unleash artists’ potential. You will drive and improve the rituals in your team to support high-quality craft delivery and enable efficient growth of your team. Collaborate with the Associate Art Director, art discipline leads, and Production teams in Singapore and Los Angeles to maintain consistency in workflow, and quality expectations. You will be vigilantly finding creative and effective solutions to eliminate complex problems. Required Qualifications: 5+ years of professional experience in 3D Character art for games, including creating high-quality stylized characters, cosmetics, or other 3D assets. 2+ years in a lead or management role, providing artistic direction, feedback, mentorship, and guidance to individual artists or teams. Experience shipping game titles as a Senior or Lead 3D Artist, with responsibility for artistic quality and consistency. Strong understanding of modeling, sculpting, and texturing fundamentals, including stylized hand-painted techniques, PBR workflows, and their application in modern game engines. Strong artistic foundation in anatomy, shape language, form, proportion, composition, color theory, and design. Proficiency with industry-standard 3D art tools such as Maya, 3ds Max, ZBrush, Substance Painter, and Photoshop. Experience reviewing and guiding 3D art production, including providing clear, actionable feedback to internal artists and external vendors to ensure assets meet established quality and style standards. Strong communication and collaboration skills, with experience working across art disciplines such as concept art, animation, technical art, and production. Desired Qualifications: AAA game development experience, particularly creating stylized characters, skins, or cosmetic content. Experience working with distributed teams or external co-development partners across regions. Multilingual ability (Mandarin or other regional languages) to communicate effectively with partner studios. Our Perks: Full relocation support Full health insurance for you, your spouse and children Open paid time off Retirement benefits with company matching Life insurance, parental leave, plus short-term and long-term disability Play Fund so you can broaden and deepen your knowledge of our players and community through games We will double down on your donations of time and money to non-profits Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.
• Работать над полным циклом создания модели от блокинга до выгрузки в движок (Unreal/Unity).
Location: Gent Workplace: onsite With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Character Art Intern to join the team and help us in crafting the high caliber games our fans have come to expect. Responsibilities Bringing interesting and believable 3D character models to life, with or without concept art. Assets involved: humanoids, monsters, animals, clothing, armor, weapons, hair and much more. Creating, baking and unwrapping high quality 3D models, created in Zbrush and Maya and texturing them with Substance Painter (or equivalent 3D or 2D packages). Ensuring character models follow technical guidelines by working closely with other departments such as Concept art, Design, Tech Anim and Tech Art. Requirements Currently enrolled in 3rd Level education in a course with an official internship programme Experienced in using Zbrush, Maya (or equivalent), Substance painter and game engines such as Unreal/Unity. Solid understanding of human anatomy and an excellent feeling for shape, colour, lighting and composition. Good communication skills, able to work in a team and both give and take creative input. A strong interest in medieval/fantasy/steampunk characters and creatures. Proficient written and spoken English What We Offer An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel An open, collaborative environment where ideas are welcome and encouraged A managerial team consisting of highly experienced game developers at the top of their fields Sharing hobbies and passions with like-minded colleagues Inclusive environment with many activities organized by the studios or the employees Commitment to making the best game possible for the fans, including listening to community feedback We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.
Location: Shanghai, China Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As an Illustration Artist at Riot, you will play an important role in delivering high-quality card illustrations for Riftbound. Working closely with the Art Director, Senior Illustration Artist, and cross-disciplinary partners, you will help guide card art from concept through final, print-ready delivery. You will review artwork, provide clear and actionable feedback, and create paintovers to help external artists strengthen composition, color, storytelling, and overall execution. Drawing on a strong understanding of illustration fundamentals and visual storytelling, you will help maintain Riftbound’s quality bar and contribute to creating memorable imagery within the League of Legends universe. Working within the constraints of physical trading card production, you will apply your knowledge of print processes, color management, and readability to help ensure artwork reproduces beautifully and consistently. You will collaborate with designers and visual designers to ensure illustrations support gameplay needs and work well with frames, typography, and other graphic elements. Reporting to the game’s Art Director, you will work within established creative direction and art briefs while partnering with external artists and internal teams to deliver polished, compelling card art. Responsibilities : Support outsourcing processes by helping review incoming artwork, communicate feedback, track revisions, and provide external artists with the visual direction and resources needed to deliver quality work. Create paintovers, drawovers, and visual references to clearly communicate art direction and help artists solve visual challenges Apply strong illustration fundamentals, including composition, anatomy, lighting, color, perspective, and visual storytelling Work closely with the Art Director and Senior Illustration Artist to execute Riftbound’s established illustration direction Help maintain consistency and quality across card artwork while identifying opportunities to strengthen individual illustrations Support gameplay clarity and readability in card illustrations by collaborating with game designers. Work with visual designers to ensure illustrations complement frames, typography, and other graphic elements Review artwork for polish, consistency, and fidelity to the League of Legends IP Work within established art briefs and creative direction while helping external artists achieve the intended vision Apply knowledge of print production, color management, and physical card constraints to help deliver print-ready artwork Collaborate with producers, designers, external artists, and other disciplines to deliver artwork on schedule Required Qualifications: 2+ years of professional experience in illustration or a related creative discipline Strong foundation in illustration fundamentals, including anatomy, composition, perspective, lighting, color theory, and visual storytelling Strong drawing and painting skills, with the ability to create effective paintovers and visual feedback Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
REMOTE / PART-TIME / FREELANCE | GAMEDEV 🚀 2D Character Artist 🦸♂️ Тип: #Freelance, #Outsource #Part-time, #Full-time 🎯 Ищем: #2D, #Character #Concept ⚙️ Обязанности и требования: • Участие в создании визуального стиля персонажей в соответствии с заданным направлением, совместно с арт-директором, гейм-дизайнерами и 3D-художниками;
Для фэнтези-игры ищут 2D Character Artist: концепты реалистичных персонажей, монстров, животных, оружия и аксессуаров, визуальные референсы и маркетинговые иллюстрации.
Задачи: — Участвовать в создании визуального стиля персонажей согласно заданному направлению, работая совместно с арт-директором, гейм-дизайнерами и 3D-художниками — Создавать концепты персонажей в реалистичном стиле для фэнтези вселенной, включая гуманоидов, монстров и животных — Разрабатывать концепты оружия и аксессуаров — Создавать визуальные библиотеки и референсные доски — Участвовать в создании иллюстраций для маркетинга
• Поиск визуального направления: референсы, мудборды, стилевые пробы и концепты. • Проектирование и отрисовка игровых интерфейсов.
We are looking for a Senior/Expert Technical Artist to help us create high-quality materials and technical art solutions for Frostpunk 1886. You will work closely with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.
- 5+ years as a Technical Artist / 3D Artist. - Strong knowledge of Unity and asset pipeline.
Задачи: — Создавать игровые 3D-арты, включая модульные окружения, предметы, декор и персонажей/существ. — Работать в тесном сотрудничестве с мультидисциплинарной командой для создания иммерсивных и повторяемых симуляционных игр. — Внедрять 3D-ассеты в игровой движок, включая импорт, настройку материалов, префабов, папок и исправление багов. — Активно участвовать в командной работе, включая коммуникацию, решение проблем и участие в плейтестах. — Обеспечивать оптимизацию ассетов и сцен без ущерба для игрового видения. Требования: — Опыт работы на уровне Senior. — Умение работать автономно с общим направлением. — Широкий художественный и технический набор навыков: окружения, предметы, персонажи/существа. — Уверенное владение Unreal Engine, включая внедрение ассетов и исправление багов. — Готовность приоритизировать скорость и эффективность. — Понимание оптимизации и производительности для одиночных и многопользовательских игр с точки зрения искусства. Будет плюсом: — Навыки риггинга, VFX, UI, технического арта, концепт-арта. Условия: — Полная занятость. — Удалённая работа. — Открыто для кандидатов из Великобритании и Европы.
Ищем работы, которые резонируют с этими идеями, вступая в игру с историческими художественными кодами и символами.
Location: Belgrade, Serbia Sperasoft is seeking a skilled and passionate 3D Props Artist to join our dynamic art team. As a 3D Artist you will collaborate with the art and design teams to create visually stunning and immersive props. Your expertise in 3D modeling, texturing and rendering will contribute to the overall visual quality of the many AAA+ products we work on, ensuring an exceptional player experience. If you have strong artistic vision, technical proficiency and a good understanding of game development, this is an exciting opportunity to bring your creativity to the forefront of the industry working with leaders in the field of 3D development. Requirements 2+ years of working experience as a 3D Props Artist Solid experience in modeling, sculpting and texturing environment components using 3ds Max, Maya, Zbrush and Photoshop (or equivalent packages) shown in portfolio Ability to create interesting, detailed and visually appealing props Be proficient with the software packages and tools of the games industry Experience with Unreal Engine Excellent understanding of form, shape, structure and silhouette with regard to modeling Experience with managing polygon count and texture budgets Ability to receive constructive feedback Self-motivation, good communication skills, and a great team-player attitude Good English communication and writing skills Responsibilities : Develop, maintain, and create both: high polygonal models and real-time game assets matching (or exceeding) project and studio standards Work with Lead Artists to ensure timely completion of game assets Communicate regularly with the Lead Artist regarding the status of current tasks Obtain Lead Artists guidance and approval as required to advance tasks Continue to refine artistic abilities and learn new software packages and / or in-house tools Contribute to the team-oriented environment Benefits Working with an international team of world-class professionals on exciting and challenging projects Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events Medical Care package Sensibly flexible working hours Breakfasts, snacks and fruits available during the day, tea and coffee machines