Location: Singapore
As a
Manager, 3D Character Art
in the Singapore Studio for Riot’s Unpublished R&D Product, you will channel your knowledge of color and light to explore and produce the best player value for players.
You’ll guide the exploration and execution of the 3D character content. Through your expertise, you’ll mentor and level-up the craft and game developer skills of your 3D team. You will work with the Associate Art Director to implement a 3D style that fits within the art pillars and punctuates the game design.
You’ll expand and support a high-performing external team and give them guidance and knowledge. You will set high expectations, push for growth for both each individual artist and the entire team, and streamline the production efficiency. You will use your broad knowledge of art, craft, technique, and people management, to set clear goals for your team and make sure the process of delivering those goals is as smooth as possible for your team and their stakeholders. You will ensure your team stays motivated and empowered to take ownership of creativity, you will coach your team to be a triple A team.
You will work closely with Product Leads, Delivery Leads, Stakeholders, and the Associate Art Director to stay aligned on vision and priorities. Quickly mediate and resolve craft disagreements and misalignments. Prioritize the craft’s health and support, above personally contributing to art production. Run and manage healthy and productive craft review sessions. Work closely with the other craft leads on your team to cultivate a great cohesive culture and ensure a consistent quality and style.
Responsibilities:
As a Manager, 3D Character Art on the team, you will oversee and be accountable for the quality of the work the team delivers and set the bar for excellence.
Provide craft direction for your team.
Provide as-needed support of all aspects of 3D production process; from set-up through production and troubleshooting
You will balance visual satisfaction and gameplay clarity.
Provide hands on craft support to the product where needed
Support the Associate Art Director on emergent tasks where needed.
Own the full lifecycle management of your team members - from selection and onboarding through performance development, feedback, and exits where necessary - ensuring the right people and skills are in place to deliver at Riot’s quality bar.
You will establish and maintain a highly engaged, creative, and motivated culture to unleash artists’ potential.
You will drive and improve the rituals in your team to support high-quality craft delivery and enable efficient growth of your team.
Collaborate with the Associate Art Director, art discipline leads, and Production teams in Singapore and Los Angeles to maintain consistency in workflow, and quality expectations.
You will be vigilantly finding creative and effective solutions to eliminate complex problems.
Required Qualifications:
5+ years of professional experience in 3D Character art for games, including creating high-quality stylized characters, cosmetics, or other 3D assets.
2+ years in a lead or management role, providing artistic direction, feedback, mentorship, and guidance to individual artists or teams.
Experience shipping game titles as a Senior or Lead 3D Artist, with responsibility for artistic quality and consistency.
Strong understanding of modeling, sculpting, and texturing fundamentals, including stylized hand-painted techniques, PBR workflows, and their application in modern game engines.
Strong artistic foundation in anatomy, shape language, form, proportion, composition, color theory, and design.
Proficiency with industry-standard 3D art tools such as Maya, 3ds Max, ZBrush, Substance Painter, and Photoshop.
Experience reviewing and guiding 3D art production, including providing clear, actionable feedback to internal artists and external vendors to ensure assets meet established quality and style standards.
Strong communication and collaboration skills, with experience working across art disciplines such as concept art, animation, technical art, and production.
Desired Qualifications:
AAA game development experience, particularly creating stylized characters, skins, or cosmetic content.
Experience working with distributed teams or external co-development partners across regions.
Multilingual ability (Mandarin or other regional languages) to communicate effectively with partner studios.
Our Perks:
Full relocation support
Full health insurance for you, your spouse and children
Open paid time off
Retirement benefits with company matching
Life insurance, parental leave, plus short-term and long-term disability
Play Fund so you can broaden and deepen your knowledge of our players and community through games
We will double down on your donations of time and money to non-profits
Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.
Задачи:
— Симуляция готовой многослойной одежды из Marvelous Designer, включая пальто, рубашки, брюки и пояса.
— Работа с многослойной одеждой, коллизиями и ручная доводка симуляции.
— Контроль силуэта, формы складок и движения ткани с сохранением убедительного веса и характера материала.
Оплата обсуждается индивидуально.
Присылайте портфолио с симуляциями для знакомства.
Артдиректор проекта: @f1tts
The Pixelart Animator contract role is focused on creating high-quality pixel art animations for JRPG video game projects and related trans-media assets. • Animating characters, creatures, environments, and visual effects in pixel art style.
Location: Medellin, Colombia
On behalf of
Gaming Client #1
, SD Solutions is looking for a talented
Core Artist
(2D production) who will be responsible for creating high-quality illustrations and UI art for ongoing live game content, features, and events while adhering to the overall game art direction and UI style. They are required to coordinate delivery of finished assets to the technical artists in a complete, organized, and well-documented fashion. They should have the ability to deliver exceptional quality, leverage the latest AI art tools, and deliver within a reasonable production schedule.
Production artists are expected to be expert users of Adobe Photoshop and the Adobe Suite. Artists are expected to have superior talents in several artistic categories, including illustration, graphic design, color theory, character design, with 3d skills being a very strong plus.
The team is currently porting the game to a new platform. New team members typically start on LiveOps content before moving on to game features.
SD Solutions is a staffing company operating globally. Contact us to get more details about the benefits we offer.
Responsibilities:
Follow the direction of the Art Director and Art Manager to create high-quality concept art for game content and event screens that adhere to the overall game’s illustration and UI aesthetic.
Start with LiveOps content and move on to game features over time.
Work rapidly to ideate creative concepts and work in an iterative process.
Create concepts that work with the existing game UI aesthetic.
Create illustrations that are pre-planned to work well with 2D animation and VFX.
Create logo designs for game features that adhere to the game’s art style.
Use AI tools to accelerate and enhance concepting and asset creation.
Use and/or create 3D elements as a basis for 2D illustrations.
Demonstrate ability to follow dictated file structure and organization for delivery of art assets.
Demonstrate ability to provide all necessary assets and documentation within expected deadlines.
Requirements:
UI art experience is required (top priority).
3+ years of experience creating art for mobile games is required.
Casino game experience is preferred.
Exceptional understanding of character design, color theory, composition, lighting, graphic design, and text treatments is required.
Expert proficiency in Adobe Photoshop, including working with Photoshop templates, is required.
Proficiency in the Adobe Suite is required.
Experience using AI art tools is required.
Experience using Blender is preferred.
Experience using Adobe Illustrator is preferred.
A high level of English (beyond conversational) is required.
A portfolio is mandatory. Applications without a portfolio will not be considered.
Strong organizational skills.
Ability to follow directions, learn, and expand talents and skill sets.
Ability to explore new styles and self-assess abilities.
About the company:
A publicly traded developer and publisher of free-to-play social casino and casual games for mobile and web. Their portfolio of nine core titles — including social slots, bingo, backgammon, and card games — is played by millions of users daily across global markets.
By applying for this position, you agree to the terms outlined in our Privacy Policy. Please take a moment to review our Privacy Policy
https://sd-solutions.breezy.hr/privacy-notice
, and make sure you understand its contents. If you have any questions or concerns regarding our Privacy Policy, please feel free to contact us.
Location: Gent
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Character Art Intern to join the team and help us in crafting the high caliber games our fans have come to expect.
Responsibilities
Bringing interesting and believable 3D character models to life, with or without concept art. Assets involved: humanoids, monsters, animals, clothing, armor, weapons, hair and much more.
Creating, baking and unwrapping high quality 3D models, created in Zbrush and Maya and texturing them with Substance Painter (or equivalent 3D or 2D packages).
Ensuring character models follow technical guidelines by working closely with other departments such as Concept art, Design, Tech Anim and Tech Art.
Requirements
Currently enrolled in 3rd Level education in a course with an official internship programme
Experienced in using Zbrush, Maya (or equivalent), Substance painter and game engines such as Unreal/Unity.
Solid understanding of human anatomy and an excellent feeling for shape, colour, lighting and composition.
Good communication skills, able to work in a team and both give and take creative input.
A strong interest in medieval/fantasy/steampunk characters and creatures.
Proficient written and spoken English
What We Offer
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As an
Illustration Artist
at Riot, you will play an important role in delivering high-quality card illustrations for Riftbound. Working closely with the Art Director, Senior Illustration Artist, and cross-disciplinary partners, you will help guide card art from concept through final, print-ready delivery.
You will review artwork, provide clear and actionable feedback, and create paintovers to help external artists strengthen composition, color, storytelling, and overall execution. Drawing on a strong understanding of illustration fundamentals and visual storytelling, you will help maintain Riftbound’s quality bar and contribute to creating memorable imagery within the League of Legends universe.
Working within the constraints of physical trading card production, you will apply your knowledge of print processes, color management, and readability to help ensure artwork reproduces beautifully and consistently. You will collaborate with designers and visual designers to ensure illustrations support gameplay needs and work well with frames, typography, and other graphic elements. Reporting to the game’s Art Director, you will work within established creative direction and art briefs while partnering with external artists and internal teams to deliver polished, compelling card art.
Responsibilities
:
Support outsourcing processes by helping review incoming artwork, communicate feedback, track revisions, and provide external artists with the visual direction and resources needed to deliver quality work.
Create
paintovers, drawovers, and visual references
to clearly communicate art direction and help artists solve visual challenges
Apply strong illustration fundamentals, including composition, anatomy, lighting, color, perspective, and visual storytelling
Work closely with the Art Director and Senior Illustration Artist to execute Riftbound’s established illustration direction
Help maintain consistency and quality across card artwork while identifying opportunities to strengthen individual illustrations
Support gameplay clarity and readability in card illustrations by collaborating with game designers.
Work with visual designers to ensure illustrations complement frames, typography, and other graphic elements
Review artwork for polish, consistency, and fidelity to the League of Legends IP
Work within established art briefs and creative direction while helping external artists achieve the intended vision
Apply knowledge of print production, color management, and physical card constraints to help deliver print-ready artwork
Collaborate with producers, designers, external artists, and other disciplines to deliver artwork on schedule
Required Qualifications:
2+ years of professional experience
in illustration or a related creative discipline
Strong foundation in illustration fundamentals, including anatomy, composition, perspective, lighting, color theory, and visual storytelling
Strong drawing and painting skills, with the ability to create effective paintovers and visual feedback
Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
REMOTE / PART-TIME / FREELANCE | GAMEDEV 🚀 2D Character Artist 🦸♂️ Тип: #Freelance, #Outsource #Part-time, #Full-time 🎯 Ищем: #2D, #Character #Concept ⚙️ Обязанности и требования: • Участие в создании визуального стиля персонажей в соответствии с заданным направлением, совместно с арт-директором, гейм-дизайнерами и 3D-художниками;
Для фэнтези-игры ищут 2D Character Artist: концепты реалистичных персонажей, монстров, животных, оружия и аксессуаров, визуальные референсы и маркетинговые иллюстрации.
Удалённо по времени Кипра, 5/2 по 8 часов, 24 дня отпуска
Задачи:
— Участвовать в создании визуального стиля персонажей согласно заданному направлению, работая совместно с арт-директором, гейм-дизайнерами и 3D-художниками
— Создавать концепты персонажей в реалистичном стиле для фэнтези вселенной, включая гуманоидов, монстров и животных
— Разрабатывать концепты оружия и аксессуаров
— Создавать визуальные библиотеки и референсные доски
— Участвовать в создании иллюстраций для маркетинга
Задачи:
— Анимация игровых объектов, окружения и интерфейса
— Создание маркетинговых видео: анимация, монтаж, работа со звуком, адаптация под форматы
— Подготовка и экспорт анимаций для Cocos2d
— Взаимодействие с разработчиками и проверка анимаций в игре
Требования:
— Уверенное владение Spine
— Владение After Effects и видеоредактором (Premiere Pro, DaVinci Resolve или аналог)
— Понимание принципов анимации: тайминг, ease in/out, вес и инерция
— Опыт работы с костями, мешами и деформациями, подготовка графики под анимацию
— Знание технических ограничений игровой анимации и её оптимизации
Будет плюсом:
— Опыт работы над казуальными играми и создания рекламных роликов
— Навыки анимации с помощью AI-инструментов, владение ComfyUI
— Уверенный Photoshop, опыт анимаций в Cocos2d
Ищу человека в команду на постоянку для создания простых статичных 2D-анимаций по Roblox в CapCut на ПК. Уверенное владение CapCut на ПК (работа с ключевыми кадрами/кейфреймами, масками, слоями и аудио).