Values Value is recruiting an experienced Game Director for a new premium PC/Console project at AA scope with a Warsaw-based independent studio. The role is close to co-founder level with influence and responsibility, including a path to co-ownership of the studio.
Задачи:
— Определять начальную концепцию игры (жанр, основная идея, опыт игрока).
— Оценивать существующие прототипы и решать, развивать, перестраивать или менять концепцию.
— Представлять и согласовывать концепцию игры с основателями, командой и инвестором.
— Определять и развивать игровые системы, основной цикл, структуру повествования, создание мира и визуальное направление.
— Руководить процессом прототипирования и проверять идеи через игровые итерации.
— Давать структурированную, конструктивную обратную связь командам дизайна, искусства и повествования.
— Отстаивать творческое направление, включая давление на CEO при необходимости.
— Поддерживать ясность направления в течение разработки, избегая ненужных изменений.
— Строить доверие с командой, устанавливать лидерство и авторитет в первые шесть месяцев.
— Участвовать в решениях по найму ключевых творческих ролей.
— Взаимодействовать с инвестором на творческих обзорах.
— Сотрудничать с основателями по стратегии продукта и студии.
Требования:
— Опыт в игровой индустрии не менее 6 лет.
— Опыт в творческом руководстве (Game Director, Design Director, Creative Director или аналогично).
— Опыт работы с премиальными PC/Console играми, предпочтительно survival, RPG, action-adventure или однопользовательскими проектами.
— Сильное творческое видение и способность вовлекать других.
— Глубокое понимание игровых систем, опыта игрока и повествования, особенно в AAA и iii играх.
— Умение работать с ранних этапов концепции и определять направление продукта.
— Способность принимать решения в условиях неопределенности.
— Знание тенденций индустрии и ожиданий игроков.
— Лидерские качества, умение решать проблемы и согласовывать команду.
— Баланс творческих амбиций и производственных ограничений.
— Практический английский для объяснения сложных творческих концепций и ведения обсуждений.
— Польский язык будет плюсом.
— Готовность к релокации в Варшаву или значительному присутствию на месте.
Будет плюсом:
— Опыт выпуска хотя бы одной игры в творческой роли.
— Опыт основателя или ранней команды в небольшой или средней студии.
— Опыт ведения проекта от прототипа до производства.
— Устойчивость и способность доводить проекты до конца несмотря на трудности.
Условия:
— Трудоустройство по B2B или стандартному трудовому договору.
— Фиксированная месячная ставка, зарплата в PLN.
— Офис или гибридный формат работы в Варшаве, основные часы 11:00–16:00.
— Оплачиваемый отпуск и больничные.
— Частная медицинская страховка.
— Карта Multisport (спортзалы, бассейны и др.).
ОфисGAME DIRECTOR | RELOCATION TO POLAND | #relocation to #poland #gamedev #fulltime #office #job https://teletype.in/@courierus/ytV-LfUJVcx; RELOCATION TO POLAND Values Value is a recruiting company with expertise in game development and is currently looking for an experienced Game Director for a new premium PC/Console project at AA scope; Willingness to relocate to Warsaw, or to commit to meaningful onsite presence (3–4 week onsite kickoff, regular visits during probation)
Обязанности:
• Выполнять работы по разработке, внедрению, сопровождению и совершенствованию программного обеспечения АСУТП, систем сбора и мониторинга данных
• Участвовать в проектах АСУТП, MES в качестве эксперта
• Вести подготовку необходимых данных для разработки программного обеспечения АСУТП, MES
• Участвовать в разработке средств интеграции систем управления с целью повышения достоверности учетных данных
• Отвечать за проектирование и внедрение автоматизированных систем управления технологическими процессами (АСУТП) и автоматизированных систем управления производством (MES)
• Управлять проектами в области АСУТП на производствах с целью реализации задач предприятия, направленных на оптимизацию существующих и внедрение новых АСУТП производств
• Подготавливать необходимые данные для разработки технических заданий и рабочих проектов АСУТП и MES
• Отвечать за разработку средств интеграции систем управления с целью повышения достоверности учетных данных
Требования:
• Знание языков программирования
• Навыки работы с программируемыми логическими контроллерами (ПЛК)
• Опыт работы со SCADA системами. Умение разрабатывать, внедрять и сопровождать SCADA-приложения
• Знание сред разработки CoDeSyS, ISAGraf, Step 7, PCS 7, TIA Portal, MS Visual Studio, NetBeans, Siemens
• Знание языков объектно-ориентированного программирования (C++, C#, Java, Python)
Условия:
• Официальное трудоустройство в соответствии с ТК РФ
• Стабильный доход с первого месяца, полностью «белая» зарплата: оклад плюс премирование
• График 2/2 (с 09:00 до 21:00)
• Все социальные гарантии согласно ТК РФ
• Широкий пакет ДМС с ведущими клиниками города
• Работу в команде профессионалов с возможностью роста
• На входе в компанию присутствует система обучения и наставничество
• Компания осуществляет бронирование сотрудников в рамках норм действующего законодательства
Location: New York, NY
Workplace: OnSite
We are building AI to simulate the world through merging art and science.
We believe that world models are at the frontier of progress in artificial intelligence. Language models alone won’t solve the world’s hardest problems – robotics, disease, scientific discovery. Real progress requires models that experience the world and learn from their mistakes, the same way that humans do. And this kind of trial and error can be massively accelerated when done in simulation, rather than in the real world.
World models offer the most clear path to general-purpose simulation, changing how stories are told, how scientific progress is made and how the next frontiers of humanity are reached.
Our team consists of creative, open minded, caring and ambitious people who are determined to change the world. We aspire to continuously build impossible things and our ability to do so relies on building an incredible team. If you are driven to do the same, we'd love to hear from you.
*Titles posted to our careers page are updated regularly to best advertise the role and expected seniority, but internally we have a flat titling system with two types of titles: one for individual contributors and one for people managers.
ABOUT THE ROLE
*Open to candidates based near our NYC office or those willing to relocate.
Building general world models — systems that understand and simulate reality across tasks, modalities, and domains — requires closing the loop between learned representations and real-world action. We're looking for a Robotics Engineer to bring our video-native foundation models onto real hardware: deploying world-model-based policies on real robots and making them work in the real world.
You will work across the full stack of robot learning — from data collection and task design, to policy deployment, to physical evaluation. This is a hands-on, execution-oriented role at the intersection of foundation models, learned robot policies, and hardware. You'll bring deep robotics domain expertise and help us ship world-model-based robot policies end-to-end, with applications ranging from manipulation to mobile robotics.
WHAT YOU’LL DO
- Own the deployment loop for learned policies (VLAs, diffusion policies, World Action Models) on real robot arms: inference serving, action decoding, controller integration, latency budgets, and safety limits
- Diagnose real-world policy failures — determining whether the problem is data coverage, camera/proprioception mismatch, or execution — and partner with the research team to fix it at the right layer
- Design demonstration data collection protocols (task setup, camera placement, teleop conventions) that produce data our world models can actually learn from — working with our existing teleop and lab infrastructure
- Partner with research to run controlled experiments connecting world model representations, data composition, and fine-tuning recipes to physical success rates
- Define and run physical evaluation protocols so results are trustworthy and comparable across policy iterations
- Adapt our policy recipe to partner hardware and new embodiments
WHAT YOU’LL NEED
- You have personally deployed software on real robot hardware and iterated to make it work — whether learned policies, motion planning, classical control, or perception-driven manipulation. You can walk through a specific system you shipped, what broke on the physical robot that didn't break in sim or testing, and how you fixed it.
- Fluency in the software-to-robot interface: action/command spaces, control frequencies, observation pipelines, calibration, and how each affects real-world behavior
- Comfort working at the intersection of software and physical systems: you can reconfigure a robot workspace and trace a policy failure in the same afternoon
- Bonus: direct experience deploying learned policies (VLAs, diffusion policies) on real hardware; experience with video/multimodal generative models or world models
Runway strives to recruit and retain exceptional talent from diverse backgrounds while ensuring pay equity for our team. Our salary ranges are based on competitive market rates for our size, stage and industry, and salary is just one part of the overall compensation package we provide.
There are many factors that go into salary determinations, including relevant experience, skill level and qualifications assessed during the interview process, and maintaining internal equity with peers on the team. The range shared below is a general expectation for the function as posted, but we are also open to considering candidates who may be more or less experienced than outlined in the job description. In this case, we will communicate any updates in the expected salary range.
Lastly, the provided range is the expected salary for candidates in the U.S. Outside of those regions, there may be a change in the range, which again, will be communicated to candidates.
WORKING AT RUNWAY
Great things come from great teams. https://www.youtube.com/watch?v=kwmj4ato2kw&ab_channel=Runway We’d love to hear from you.
We’re committed to creating a space where our employees can bring their full selves to work and have equal opportunity to succeed. So regardless of race, gender identity or expression, sexual orientation, religion, origin, ability, age, veteran status, if joining this mission speaks to you, we encourage you to apply.
More about Runway
- Universal World Simulator https://runwayml.com/world-simulator.html
- GWM-1 https://runwayml.com/research/introducing-runway-gwm-1
- Gen-4.5 https://runwayml.com/research/introducing-runway-gen-4.5
- General World Models https://runwayml.com/research/introducing-general-world-models
- Robotics SDK https://runwayml.com/research/introducing-runway-gwm-1#robotics-section
- Conversational Real-time Agents https://runwayml.com/research/introducing-runway-gwm-1#avatars-section
- Runway Studios https://runwayml.com/studios
We're excited to be recognized as a best place to work:
Crain's https://www.crainsnewyork.com/awards/best-places-work-2023 | InHerSight https://www.inhersight.com/companies/best/city/new-york-city-ny | BuiltIn NYC https://builtin.com/awards/new-york-city/2024/best-places-to-work | INC https://www.inc.com/best-workplaces/2024
Location: Kyiv, Ukraine
Workplace: Remote
[https://app.ashbyhq.com/api/images/user-content/eaa93aea-4a8e-480b-ac45-957f53a8b99b/230615d5-1e71-4618-8216-a6082a6261ae/Holy%20earth.png]
HOLYWATER TECH https://holywater.tech/ — це технологічна компанія, яка створює розважальні продукти на перетині людської творчості та штучного інтелекту. Вони є прикладами ШІ-нативних платформ, що переосмислюють способи сторітелінгу та дають змогу будь-кому стати творцем. Екосистема продуктів HOLYWATER TECH включає:
→ My Drama https://apps.apple.com/us/app/my-drama-watch-shorts-movies/id6498713494 — стримінгову платформу вертикальних серіалів, №1 серед європейських та американських компаній у ніші
→ My Passion https://apps.apple.com/us/app/my-passion-romance-books/id1568149521 — цифрову бібліотеку книг №1 у понад 10 країнах світу
→ My Muse https://apps.apple.com/ua/app/my-muse-audiobooks-stories/id6738098034 — платформу ШІ-генерованих серіалів, що відкриває нову еру сторітелінгу
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HOLYWATER TECH СЬОГОДНІ — ЦЕ:
- понад 100+ млн завантажень застосунків
- стратегічне партнерство з FOX Entertainment
- х2 рази — щорічне зростання компанії за 2024-2025 роки
- 30+ міжнародних нагород, зокрема Muse Creative, W3, Telly, Runway AI Film Festival, Lovie
- понад 100 млн годин переглянутого та прочитаного користувачами контенту
- провідні позиції у своїх нішах на ринках США та Європи
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Ми створюємо нові формати, історії та будуємо світ, де єдине обмеження — людська уява. І зараз шукаємо Senior Influence Marketing Manager, хто готовий/-а долучитися й творити його разом із нами.
ТВОЯ МІСІЯ:
- Взяти повне end-to-end ownership напрямку Influence Marketing: від стратегії до звітності.
- Побудувати і запустити канал для US-ринку MyDrama — а далі масштабувати на інші продукти і географії.
- Розробити методологію атрибуції разом із виділеним аналітиком — за межами UTM-лінків: uplift-аналіз, промокоди, marketing mix modeling.
- Запустити sourcing через Modash та інші платформи, вести персоналізований outreach, вести переговори і контрактинг.
- Будувати performance-моделі співпраці — рахувати unit-економіку і ROMI, ітерувати креативи й офери.
- Працювати з власним IP компанії — акторами і контентом серіалів MyDrama — як амбасадорський актив.
- Координувати запуски з legal, finance, brand, продуктовою і dev-командами: лендинги, промокоди, реферальна інфраструктура.
- Використовувати AI щодня — парсинг бази, генерація брифів, переклади, аналіз конкурентів.
- Готувати регулярну звітність і пропонувати стратегічні кроки для розширення каналу.
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ДЛЯ ЦЬОГО ЗНАДОБЛЯТЬСЯ ТАКІ НАВИЧКИ ТА ДОСВІД:
- Для цього знадобляться:
- Від 2 років в influence marketing за performance-моделями.
- Досвід запуску influence-напрямку з нуля або суттєвої трансформації з brand awareness на performance.
- Досвід роботи на західних ринках — US або EU.
- Вміння самостійно ставити задачі аналітикам і працювати з даними.
- Глибоке розуміння атрибуції: не лише UTM, а й uplift-аналіз, промокоди, MMM як концепт.
- Практика роботи з UGC-креативами для Meta і TikTok paid-каналів.
- AI-first підхід — Claude, ChatGPT як щоденні робочі інструменти, а не рідкісні експерименти.
Nice to have:
- Запуск ambassador-програм на US-ринку.
- Досвід роботи з акторами або медіаперсонами як амбасадорами власного IP.
- Знання мобільних attribution-систем: AppsFlyer, Adjust, Singular.
- No-code автоматизація — Make, n8n, Zapier.
- Досвід у продуктових компаніях категорій entertainment, dating, fintech або crypto з підписовою моделлю.
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ЩО ОТРИМАЄШ ВІД НАС:
- Швидке професійне зростання. Ми будуємо середовище, де розвиток — норма: лекції, бібліотеки, хакатони, школи. Компенсуємо профільне навчання й вивчення будь-якої мови, зокрема української.
- Формат роботи на твій вибір. Можеш працювати вдома, в офісі на київському Подолі чи у Львові (генератори, укриття, обіди, снеки — all inclusive), або ж за кордоном — маємо кілька офісів і там.
- Техніку та сервіси. Все, що треба для роботи.
- Відпочинок. 20 днів відпустки + на офіційні свята та безлімітні лікарняні.
- Турботу про тіло та менталку. Компенсуємо спорт, медстрахування в Україні (після випробувального), послуги корпоративного лікаря і підтримку ментального здоров’я.
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ЧОМУ З НАМИ КЛАСНО?
- Реальний вплив. Твої рішення прямо впливають на 100+ млн користувачів — їхній досвід, емоції й час у продукті.
- Жива культура. Ми створюємо середовище, де можна експериментувати й пробувати нове. Середня оцінка відповіді на питання «Наскільки тобі подобається працювати в HOLYWATER?» за результатами eNPS — 9,23/10.
- Автономність. Ми довіряємо рішенням команди: мінімум мікроменеджменту, максимум простору для ініціативи й впливу.
- Сильні люди поруч. Ми постійно челенджимо статус-кво та досягаємо нових вершин. Думати інакше й прагнути більшого — тут це підтримають.
Можливо, це — твій шанс стати нашим наступним big name?
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ХОЧЕШ БІЛЬШЕ ПРО HOLYWATER TECH? ЧЕКНИ ЦЕ:
Як працює HOLYWATER TECH — на Vector Media https://vctr.media/ua/vid-banochki-svyatoyi-vodi-zi-lvova-do-ugodi-z-fox-entertainment-yak-praczyuye-holywater-startap-yakij-buduye-netflix-dlya-vertikalnogo-video-318305/
Партнерство з Dhar Mann Studios та FOX Entertainment https://www.hollywoodreporter.com/tv/tv-news/dhar-mann-microdramas-deal-fox-holywater-1236478483/
Інтерв’ю со-CEO Богдана Несвіта https://www.linkedin.com/in/bogdannesvit/ про партнерство FOX Entertainment для Forbes https://forbes.ua/innovations/maemo-60-mln-koristuvachiv-i-rostemo-duzhe-shvidko-ukrainska-holywater-znimatime-vertikalni-seriali-z-amerikanskoyu-fox-yak-vona-zaluchila-takogo-partnera-intervyu-25102025-33594
Про вертикальні серіали, які змінюють індустрію — у Детектор медіа https://detector.media/mediumy/article/248303/2026-03-13-vid-tiktok-do-gollivudu-prodyuserka-holywater-tech-pro-vertykalni-serialy-yaki-zminyuyut-industriyu/
Наші Instagram https://www.instagram.com/holywater.tech/ та LinkedIn https://www.linkedin.com/company/holywater/?viewAsMember=true — щоб бути в курсі всього, що в нас відбувається
Хочеш творити історію разом з нами у HOLYWATER TECH?
Відгукнися на вакансію!
Location: Guildford
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Level Designer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Build white box versions of areas after consulting with all relevant parties
Handoff areas to environment art, scripting, combat and cinematics while helping them elevate the experience
Finalize areas for shipping
Understand the role an area plays in the composition of the game experience, based on the narrative and design/creative directors briefing
Know and apply all features and mechanics that are available to the player for exploration
Reserve space for features that are in development but not available yet
Be ready to throw away everything you made and start from scratch with a new perspective obtained through previous iterations
Fix level design related bugs in your own or other peoples' areas
Make sure the level is always playable and ready to go
Requirements
A design relevant degree
Proven commercial experience in video game level design
Ability to work well as part of a distributed, international team
An extremely positive can do attitude
Ability to give and receive feedback
The ability to efficiently communicate designs through 2D mockups or flowcharts
Ability to experience the game as a player
An RPG gamer with a passion for narrative-driven games
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to Haves
A background or degree in: Industrial Design, Architecture, Classical Art or Interaction Design
What we offer
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Задачи:
— Проектировать и развивать архитектуру корпоративного Data Warehouse
— Строить ELT-пайплайны с использованием Python
— Поддерживать Master Data Management (MDM) и качество данных
— Разрабатывать дашборды и отчёты в Power BI
— Управлять рабочим пространством Power BI и доступом
— Взаимодействовать с командами аналитики, продукта и технологий
Требования:
— Опыт 3+ года в BI, Data Analyst или BI Developer
— Уверенное владение SQL (PostgreSQL, BigQuery)
— Опыт проектирования DWH и моделирования данных
— Знание Python (pandas, SQLAlchemy, Airflow или аналогичные инструменты)
— Опыт работы с Power BI (отчёты, дашборды, администрирование)
— Глубокое понимание BI-систем и рабочих процессов
Плюсы:
— Опыт в e-commerce, игровой индустрии или цифровых продуктах
— Знание Power Query, Power Pivot
— Опыт с Looker Studio, QlikView
— Опыт автоматизации отчётности
Условия:
— Работа в быстрорастущей fintech-компании
— Высокая степень ответственности и реальное влияние на продукт
— Международная команда и современный офис
— Зарплата 5000-8000 евро net
— Поддержка релокации (перелёт, проживание, виза)
— Гибридный формат работы в Лимассоле
ГибридmiddleBI / DATA Warehouse Engineer (Fintech) | RELOCATION TO CYPRUS | #relocation to #cyprus #fulltime #itjob https://teletype.in/@courierus/KaHsCdZjTZp; RELOCATION TO CYPRUS | 5000-8000 EUR We are looking for a BI professional to design and develop our corporate Data Warehouse and analytics systems; 🧩 Responsibilities: • Design and develop DWH architecture • Build ELT pipelines using Python • Maintain Master Data Management (MDM) and data quality • Develop dashboards and reports in Power BI • Manage Power BI workspace & access • Work with analytics, product & tech teams 🛠 Requirements: • 3+ years in BI / Data Analyst / BI Developer roles • Strong SQL (PostgreSQL / BigQuery) • Experience with DWH design & data modeling • Python (pandas, SQLAlchemy, Airflow or similar) • Power BI (reports, dashboards, admin) • Strong understanding of BI systems & workflows • Experience with large datasets ⭐ Nice to have: • E-commerce / gaming / digital product experience • Power Query / Power Pivot • Looker Studio / QlikView • Reporting automation experience 🌟 Why Join Us: • Fast-growing fintech environment • High ownership & real impact • International team & modern office • Salary 5000-8000 eur net • Relocation support (flight, accommodation, visa) • Hybrid work in Limassol CONTACT https://t.me/Tan_rec
Location: Cambridge / Hybrid
Workplace: hybrid
Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap.
This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate.
WHAT’S THE ROLE?
We’re looking for a Lead Artist to help shape and deliver the scenery for our games, leading a small team to create high-quality 3D assets including props, modular building sets, and assembled environment content.
In this role, you’ll be responsible for guiding your team to deliver work that meets expectations for quality, performance, and schedule, while maintaining a strong and consistent visual style. Just as importantly, you’ll support the growth and wellbeing of the artists you work with, helping them develop their skills and confidence through clear direction, feedback, and regular support.
You’ll work closely with Art Direction, Production, and teams across the project to turn creative vision into something tangible and achievable, ensuring your team is aligned, supported, and set up for success. Your artistic judgement and hands-on experience will help you guide quality, solve problems, and step in where needed to keep things moving.
WHAT YOU'LL BE DOING
Leading the delivery of scenery assets and set-based content across your team’s workstreams, ensuring output meets quality, performance, and schedule expectations.
Translating art direction into clear, actionable goals and supporting your team to deliver consistent, high-quality results.
Working closely with Production to plan work, provide estimates, track progress, and identify risks early.
Supporting your team day-to-day by reviewing work, providing clear feedback, and helping to resolve challenges to keep delivery moving.
Ensuring assets are combined into cohesive, believable scenery that supports gameplay, readability, and visual storytelling.
Maintaining alignment with technical requirements, pipelines, and performance constraints.
Line managing artists, supporting their development through feedback, coaching, and structured growth.
Assigning work effectively to balance delivery needs with individual development.
Creating a positive, collaborative team environment where people feel supported and motivated.
Acting as the main point of contact for scenery-related work, collaborating with Art Direction, Production, and other teams to keep everything aligned and moving forward.
Contributing to team planning and resourcing, supporting improvements to workflows and processes, and working with external partners where required.
WHAT YOU'LL BRING
Strong experience delivering high-quality 3D assets within a game development environment.
Highly developed capability in asset creation workflows, including modelling, texturing, and real-time integration.
Solid hands-on experience with industry tools such as Maya, Substance Painter, and ZBrush.
Experience leading or coordinating a team delivering content at scale.
Experience line managing individuals, including performance reviews, goal setting, and development planning.
A good understanding of production pipelines, scheduling, and working across disciplines.
The ability to balance visual quality with performance and delivery constraints.
Strong artistic judgement, including composition, scale, and visual storytelling.
Clear communication, organisation, and decision-making skills.
BONUS IF YOU HAVE
Experience working with outsourcing teams and external partners.
Experience supporting team planning or resourcing.
Familiarity with modular workflows, kit building, or large asset libraries.
An interest in improving workflows, tools, or processes.
Experience working in different styles or across different types of projects.
Exposure to areas like foliage, terrain, or organic asset creation.
WHAT WE CAN OFFER YOU
You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players.
Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.
We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events.
We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.
For queries, please email: recruitment@frontier.co.uk
Location: European Union
Workplace: Remote
ABOUT THE ROLE
We're looking for someone who owns delivery - not tracks it, not reports it, owns it.
You'll be responsible for a specific area: games, features, or platform work. From the first conversation about a requirement through to production - you're on the hook for the whole thing.
This isn’t a coordination-only role. We need someone with previous hands-on software engineering, DevOps, release engineering, or similar technical experience who can actively improve and automate the way software is built, tested, and released.
You set the timeline, track it, and communicate changes before people start asking questions. If there's a blocker, you've already seen it. If a release isn't ready, you say so - clearly and early.
You'll look at how work flows through your area and fix what's broken. Not just follow whatever process exists. You'll design something that actually works, iterate on it, and make it better over time.
A key part of the role will be identifying manual steps, bottlenecks, and failure points in development and release workflows, and then building practical automation to remove them. This may include improving CI/CD pipelines, automating release checks, connecting tools through APIs, and developing scripts or lightweight internal solutions.
Quality is yours too. Not QA's problem alone, not the tech lead's problem. You own release readiness: is it tested, is it documented, does anyone know the operational risk. If the answer is no, it doesn't ship.
You'll work closely with product, engineering, QA, and client-facing teams, keep them aligned, and report directly to the VP of Delivery.
What we expect from you
First 30 days
- Understand how delivery actually works in your area - not how it should work, how it actually works
- Map where work gets stuck, what the recurring blockers are, and who the key people are
- Meet everyone who matters: product owners, tech leads, QA, release managers, client teams
- Write up what you found and share it with the VP of Delivery
First 60 days
- Take ownership of delivery tracking for your area
- Pick the biggest workflow problem you found and start fixing it
- Show you can catch a blocker before it causes a delay - at least twice
First 90 days
- Own and communicate a delivery forecast that stakeholders actually trust
- Ship at least one release with no last-minute surprises - quality gates passed, documentation done, everyone aligned
- Present your view on how delivery should work in your area going forward
What we're looking for
- 3+ years in an engineering delivery, software delivery leadership, or similar role where you owned outcomes, not just process
- Previous hands-on experience as a Software Engineer, DevOps Engineer, Release Engineer, Build Engineer, Developer Productivity Engineer, or in a similarly technical role.
- Strong understanding of the software development lifecycle, including builds, automated testing, versioning, deployment, monitoring, and rollback.
- You catch problems early. Not because you're lucky, but because you know what signals to watch
- You've worked across engineering, product, and QA and you know how to keep them moving together
- Strong communicator - you can give a clear, honest delivery update to a VP without needing a slide deck
- You care about quality beyond closing tickets - release readiness, testing coverage, operational risk are things you think about naturally
- You're genuinely interested in the product you're delivering, not just the process around it
- You actively look for repetitive manual work and replace it with reliable, maintainable automation.
Nice to have
- Background in iGaming, gaming, or another regulated product environment
- Experience in a B2B or multi-operator delivery model
- Familiarity with incident management and post-mortems
- Experience working with external studios or third-party development partners
- OKR-based planning and how it connects to delivery cadence
- Jira or similar tooling - configuration, not just usage
WHAT WE OFFER
- Competitive Salary
- Quarterly Bonuses
- Unlimited Paid Time Off
- Unlimited Paid Sick Leave
- Remote & Flexible Working
- Private Medical Insurance
- Financial Support for Life Events
- Professional Development Budget
- International Exposure
- Regular Company Events
*Benefits may vary depending on location and contractual agreement
By submitting your application, you acknowledge that your personal data will be processed in accordance with our Privacy Policy https://playson.com/privacy.
#LI-DNI
Location: Worldwide
Location:
Remote
Role type:
Full-Time
Working with:
Ciaran Finn
&
Evan Carroll
(founders of
Linear Agency
)
What we expect
:
Example Video 1
,
Example Video 2
About the Role
We’re looking for an elite video editor to join Linear Agency Group and work directly with our founders,
Ciaran Finn
and
Evan Carroll
to craft world-class video content across YouTube, Instagram, LinkedIn, and other social platforms.
This role blends
high-production, studio-quality editing
with
native, raw social content
. You’ll be working with two of the fastest-growing personal brands in the performance marketing industry founders with a combined
60,000+ followers across platforms
, speakers at global events like Affiliate World (
see video here
), and operators behind one of the most recognised creative + growth agencies in the DTC space.
What You’ll Be Creating
This role is split across two content types:
1. High-Production, Talking to Camera Content for YouTube & Shorts
You will edit long-form and high-quality short-form studio shoots where founders speak directly to camera. This requires:
Clean, premium visual design
Strong animation and motion graphics
Excellent sense of pacing, storytelling, and retention hooks
A sharp aesthetic eye
Brand consistency and visual identity building
Examples of animation and and branding style and skill we expect:
https://www.instagram.com/p/DOqnvlQEy20/
https://www.instagram.com/p/DOqmCEQk_3F/
https://www.instagram.com/p/DNTXhutgmok/
https://www.instagram.com/p/DM8fvT-SG5K/
https://www.instagram.com/p/DOGwCLZjTqS/
https://www.instagram.com/p/DJ...
2. Native Social Content (Short-Form)
This includes quick, raw, “native” pieces that are designed for short-form:
Selfie-style videos
Fast-paced reframes to retain attention
Platform-native text, captions, cuts, zooms, memes
“Ugly but effective” short-form content that performs eg green screen and more
Examples of native content editing we expect:
https://www.instagram.com/p/DRw_OUzDfLo/
https://www.instagram.com/p/DRhla2YkbMl/
https://www.instagram.com/p/DRiyI0ADHh-/
https://www.instagram.com/p/DQCZBJpgJR3/
https://www.instagram.com/p/DPP7rD7jNWU/
You must be comfortable switching between polished studio edits and scrappy, high-volume social pieces.
What Makes This Role Exciting
Your work will be seen by tens of thousands of marketers, founders, and industry operators.
Ciaran, Evan, and the Linear team is famous in the industry for working with some of the fastest-growing 8-9 figure eCom brands in the world.
Our founders frequently speak on international stages and appear in major industry publications.
Massive opportunity to grow into a Lead Editor / Creative Director role as the content team expands.
You can leverage the founders’ brand names in your portfolio, catapulting your career credibility.
This is the role for an editor who wants to make a
name
for themselves - not just cut clips.
Responsibilities
Edit long-form YouTube videos (studio shoots, lessons, breakdowns, storytelling pieces, and lifestyle content)
Edit high-production short-form videos for Instagram Reels, TikTok, LinkedIn
Build a consistent visual identity across all founder content
Create clean, aesthetically strong animations and motion graphics
Add subtitles, graphics, and brand elements to elevate content quality
Develop scroll-stopping hooks and story pacing for short-form
Help optimise content for each platform’s algorithm and format
Collaborate with founders and our head of content on concepts, scripts, and creative direction
Maintain a fast editing turnaround while hitting high quality standards
Manage content versions, asset organisation, and project files
Requirements
Extremely strong English proficiency
- you must be able to speak / understand English at an almost native level in order to best work with the team.
2+ years experience
editing for creators, personal brands, or YouTube channels.
Strong proficiency in
Premiere Pro, After Effects, or DaVinci.
A deep understanding of modern social aesthetics and native content trends for personal brands in the digital marketing / online business space.
Ability to switch quickly between polished production and raw social content
Strong taste - you care about aesthetics, cleanliness, typography, spacing, framing, and visual quality
Excellent ability to tell stories visually, complementing the speaker.
Comfortable receiving direct feedback from founders.
Fast turnaround times without sacrificing quality.
Portfolio demonstrating
both high-production aesthetic work.
What We Offer
Full-time role with us
Fully remote, work from anywhere
Opportunity to grow into a senior/lead role as the personal brand team expands
Work featured across major platforms, stages, and publications
Creative freedom and a high level of ownership
A chance to build one of the most influential personal brands in the marketing industry
Location: Europe
About HumanSignal
Real-world data is the competitive edge in AI.
HumanSignal is a human data partner for companies building AI models and products. Our customers ship better AI, faster, because we partner with their researchers from real-world data creation to annotation to delivery.
We design and create datasets from scratch, recruit and manage the domain experts who evaluate model output, and run everything through our own platform, Label Studio, the open-source standard for data labeling and evaluation, used by over 1 million practitioners worldwide.
We specialize in the operationally complex: real-world data collection, multimodal pipelines, and multi-step workflows. Advanced ML and AI teams use our enterprise platform to run their own data factories, and our services team to extend their reach where in-house capacity runs out.
If you want to do work that materially shapes how the next generation of AI products gets built, we'd love to talk.
Get Paid to Review Car Damage Photos — Flexible, Remote, Freelance Work
Looking for a flexible way to earn extra money on the side? We're hiring freelance contractors to work on a photo review project for a leading European insurance company — and you can do it from anywhere in the EU, on your own schedule.
What you'll be doing:
Reviewing photos of damaged vehicles and marking the affected areas — things like scratches, dents, cracks, and missing parts — and identifying which part of the car is involved (door, bumper, hood, fender, etc.). Your work directly helps insurance customers receive faster, fairer damage assessments. Full training is provided through clear written guidelines with visual examples.
This is a great fit if you have a background in:
Auto insurance claims or appraisal
Auto body or mechanic work
Car dealership or parts experience
Any field where identifying vehicle damage and parts is second nature
The details:
Must be based in the EU
100% remote, work at your own pace
Pays roughly €11/hour
Project volume is expected to be substantial, with strong potential for increased workload and extended project duration as things scale
Freelance/contract work — perfect for picking up extra cash on the side
Location: Europe
About HumanSignal
Real-world data is the competitive edge in AI.
HumanSignal is a human data partner for companies building AI models and products. Our customers ship better AI, faster, because we partner with their researchers from real-world data creation to annotation to delivery.
We design and create datasets from scratch, recruit and manage the domain experts who evaluate model output, and run everything through our own platform, Label Studio, the open-source standard for data labeling and evaluation, used by over 1 million practitioners worldwide.
We specialize in the operationally complex: real-world data collection, multimodal pipelines, and multi-step workflows. Advanced ML and AI teams use our enterprise platform to run their own data factories, and our services team to extend their reach where in-house capacity runs out.
If you want to do work that materially shapes how the next generation of AI products gets built, we'd love to talk.
Get Paid to Review Car Damage Photos — Flexible, Remote, Freelance Work
Looking for a flexible way to earn extra money on the side? We're hiring freelance contractors to work on a photo review project for a leading European insurance company — and you can do it from anywhere in the EU, on your own schedule.
What you'll be doing:
Reviewing photos of damaged vehicles and marking the affected areas — things like scratches, dents, cracks, and missing parts — and identifying which part of the car is involved (door, bumper, hood, fender, etc.). Your work directly helps insurance customers receive faster, fairer damage assessments. Full training is provided through clear written guidelines with visual examples.
This is a great fit if you have a background in:
Auto insurance claims or appraisal
Auto body or mechanic work
Car dealership or parts experience
Any field where identifying vehicle damage and parts is second nature
The details:
Must be based in the EU
100% remote, work at your own pace
Pays roughly €11/hour
Project volume is expected to be substantial, with strong potential for increased workload and extended project duration as things scale
Freelance/contract work — perfect for picking up extra cash on the side
Location: New York, NY, United States
About Us
Fanatics is a leading global sports platform redefining how fans connect with the teams, players and moments they love. Our businesses — Fanatics Commerce, Fanatics Collectibles, Fanatics Betting & Gaming, Fanatics Events, Fanatics Advertising, Fanatics Markets and Fanatics Studios — maximize the presence and reach for hundreds of partners globally and create a one-stop experience that allows fans to buy, bet, collect, and earn, while engaging with sports in deeper, more immersive ways. This includes licensed fan gear and lifestyle products, sportsbook and iGaming, physical and digital trading cards, live events, premium sports entertainment content, credit card offerings and more. Together, they form a powerful, integrated ecosystem — connected by the Fanatics ONE loyalty program and FanCash, the currency of sport — delivering personalized experiences to over 100 million fans worldwide. Fanatics holds partnerships with over 900 sports properties, from professional leagues and players’ associations to teams, colleges and retail partners; over 7,000 athletes and celebrities; and over 2,000 retail locations, including all Lids stores. Backed by a team of more than 22,000 employees, Fanatics is committed to relentlessly enhancing the fan experience.
About the Team
Launched in 2021, Fanatics Betting and Gaming is the online and retail sports betting subsidiary of Fanatics, a global digital sports platform. The Fanatics Sportsbook is available to 95% of the addressable online sports bettor market in the U.S. Fanatics Casino is currently available online in Michigan, New Jersey, Pennsylvania and West Virginia. Fanatics Betting and Gaming operates twenty-two retail sports betting locations, including the only sportsbook inside an NFL stadium at Northwest Stadium. Fanatics Betting and Gaming is headquartered in New York with offices in Denver, Leeds and Dublin.
Fanatics Markets
is the real-money prediction and trading app where you can invest in moments you care about. Built on a secure platform, we let users predict real-world outcomes and trade on events they actually follow - from sports and entertainment to political elections and beyond. Our mission is to redefine how fans engage with the moments and markets that matter most. We're looking for the right people to help us build the future of prediction markets.
The Opportunity
As a Sr Software Engineer on our Distributed Systems team, you'll be at the core of what makes Fanatics Markets work — the event-driven infrastructure that powers real-money trading at scale. This is a role for an engineer who moves fluidly between hands-on coding and architectural influence: someone who can design a system that handles massive traffic spikes during live events, then roll up their sleeves and build it.
You'll work alongside some of the most experienced distributed systems engineers in the industry, owning meaningful technical decisions and directly shaping how the platform scales over the next several years. If you thrive at the intersection of high-throughput systems, low-latency design, and technical leadership — this is your seat
Responsibilities
Design, build, and scale distributed systems using Kotlin, Java, and Spring Boot, architecting for the traffic spikes and concurrency demands of a live real-money trading platform.
Own the development and optimization of high-throughput event pipelines using Kafka, including partition strategy, consumer group design, and exactly-once processing guarantees.
Build and tune low-latency data layers across Postgres, Redis, and Redis PubSub — ensuring data integrity, cache coherence, and sub-millisecond read paths under peak load.
Implement and enforce resilience patterns across services — backpressure handling, circuit breaking, idempotent retry logic, and graceful degradation under failure conditions.
Contribute to real-time user-facing systems, solving the fan-out problem for live market updates across tens of thousands of concurrent sessions.
Partner with product and engineering leadership to align technical execution with business priorities — contributing to build vs. buy decisions and long-term platform strategy.
Set and uphold engineering standards for observability, schema evolution, testing practices, and deployment patterns across the team — through code reviews, RFCs, and technical documentation.
Mentor and actively develop junior and mid-level engineers, raising the technical floor of the team through pairing, design reviews, and direct feedback.
Qualifications
5+ years of software engineering experience with a primary focus on distributed systems and high-concurrency production environments.
Expert-level proficiency in Java or Kotlin and Spring Boot, with a strong command of modern API design — REST, gRPC, and Protobuf.
Deep hands-on experience with Kafka (or Redpanda/Pub Sub) — including internal mechanics, partition strategies, consumer group rebalancing, and delivery guarantees.
Proven ability to diagnose and resolve bottlenecks in asynchronous messaging systems and implement patterns like idempotency, distributed caching, and exactly-once processing.
Hands-on experience with Kubernetes, Helm, Terraform, and cloud-native infrastructure on AWS.
Strong instincts for production reliability — you've been on-call, triaged distributed system failures under pressure, and shipped durable fixes.
Demonstrated ability to influence technical direction across teams and guide engineers through complex architectural decisions without direct authority.
Track record of defining success metrics upfront — SLAs, latency budgets, throughput targets — and holding systems accountable to them in production.
Preferred
Experience with real-time delivery systems — WebSocket fan-out, server-sent events, or pub/sub at scale.
Familiarity with financial platforms, real-time trading systems, or prediction markets.
Experience in a high-growth startup environment where ownership is broad and the technical landscape evolves quickly.
Depending on the role, your interview and onboarding experience may include in-person components, such as onsite interviews or Launching into Better: LIVE—a multi-day cultural immersion in New York City for full-time, non-seasonal hires. These sessions are designed to build connection and bring our culture to life, though specific travel and participation requirements will be confirmed based on your role and location. Your recruiter will provide clear guidance at each stage of the process.
For information about our benefits, please visit
https://benefitsatfanatics.com/
#LI-Remote
#LI-AL1
Ranges will change based on country and state of residence, which are reflected in Geographical Zones defined by Fanatics Betting and Gaming. The range incorporates all of our Geographical Compensation Zones and is subject to change as the Zone associated with the actual offer is confirmed. In addition to the base and bonus, full-time employment, and more. For information about our benefits, please visit
https://benefitsatfanatics.com/
Salary Range
$152,000
—
$200,000 USD
By submitting your application, you agree to our terms of service and acknowledge you have read our
Candidate Privacy Policy.
Fanatics will never ask candidates for money, banking information, or other sensitive personal information as part of the interview process. If you receive a suspicious message claiming to be from Fanatics recruiting, please do not respond and report it
here
.
Location: United States, San Diego, CA
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Sony Interactive Entertainment is seeking an experienced and collaborative Regional Security Manager to lead physical security operations across the Americas (AMER) region. Reporting to the Director, Global Security Operations, this role will oversee a team responsible for regional security programs, incident response, crisis support, and operational readiness across SIE offices, studios, and events.
The ideal candidate brings strong operational leadership, sound judgment, and the ability to build trusted partnerships across a global organization. This position plays a key role in helping create safe, secure, and resilient environments for employees, visitors, and business operations.
What You’ll Do
Regional Security Leadership
Lead and support a regional team of security professionals across the AMER region.
Partner with global security teams to help maintain consistent standards, processes, and operational practices.
Contribute to the development and execution of regional security strategies aligned with business priorities.
Use metrics and operational insights to evaluate effectiveness and identify opportunities for improvement.
Support budget planning, resource management, and vendor oversight within the security function.
Physical Security Operations
Oversee physical security programs, policies, and procedures across offices and studio locations.
Conduct risk assessments and coordinate security reviews to identify and address potential vulnerabilities.
Collaborate with internal stakeholders and external partners to strengthen site security and emergency preparedness.
Manage third-party security providers to ensure quality service delivery and alignment with organizational expectations.
Provide guidance and operational support to regional sites on security best practices and compliance.
Incident & Crisis Response
Lead or support responses to workplace security incidents and safety-related matters.
Partner closely with Workplace, Legal, HR/People, and other teams to support investigations and incident management.
Prepare clear documentation, reporting, and recommendations following incidents or security reviews.
Support emergency planning activities, tabletop exercises, and preparedness initiatives.
Coordinate response efforts during significant incidents impacting employees, facilities, or operations.
Event Security
Support security planning and operational readiness for PlayStation events, activations, and executive engagements.
Conduct event-related risk assessments and coordinate appropriate security measures.
Provide on-site leadership and incident management support during key regional events.
Collaboration & Communication
Build strong partnerships with teams across HR, IT, Workplace, Legal, and other business functions.
Communicate regularly with leadership regarding security priorities, risks, and operational updates.
Maintain relationships with industry peers, security organizations, and external partners to stay informed on emerging trends and best practices.
What We’re Looking For
8+ years of experience in physical security, corporate security operations, investigations, law enforcement, military, intelligence, or a related field.
Demonstrated experience managing security initiatives across multiple locations or regions.
Strong leadership and people management skills, including coaching and team development.
Ability to assess complex situations, make informed decisions, and communicate effectively during incidents.
Excellent collaboration and stakeholder management skills across diverse teams and functions.
Experience managing vendors, contractors, or third-party security providers.
Familiarity with crisis management, emergency response, and event security operations.
Flexibility to support occasional evening/weekend work and regional travel as needed.
Preferred Qualifications
Experience in technology, gaming, entertainment, or other fast-paced global organizations.
Industry certifications such as CPP (Certified Protection Professional) or similar credentials.
Bachelor’s degree in Criminal Justice, Security Management, Emergency Management, Business, or a related field — or equivalent professional experience.
Location:
This position can be based in one of our California offices, including San Mateo, San Diego, Aliso Viejo, or Los Angeles.
*
Hybrid role with an expectation to work in-office on average 2 days per week
#LI-GM1
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role
is eligible
for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products.
This role also may be eligible for a bonus package.
Click
here
to learn more.
The estimated base pay range for this role is listed below.
$150,700
—
$226,100 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Quebec
Workplace: onsite
(Version française ci-dessous)
Graphics Programmer
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
To maintain and extend our proprietary engine on its VFX related part (particle simulation, materials, post-process effects, rendering/lighting pipeline).
Work closely together with Art/VFX department, to implement visual effects of topnotch quality and extending our library of existing VFX components.
Debug and optimize code to hit quality and performance targets
Document code features.
Requirements
Thorough knowledge of C++.
Strong technical background (bachelor’s degree or comparable experience).
Passion for making and playing great games.
Experience with modern graphics APIs like DirectX 12, Vulkan, Metal.
Experience with a wide range of CPU and GPU profiling tools.
Experience with particle system algorithms, including GPU particle implementations.
Excellent knowledge of shading languages and experience with writing complex GPU algorithms using shading languages
.Multi threading should be second nature.
Excellent software design and problem-solving skills.
Excellent software debugging skills.
You are a team player and willing to take responsibility.
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
Fluent in English, both spoken and written*
Nice to haves:
C# experience
Shipped game/console titles strong plus
What we offer:
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.
------------------------------------------
Programmeur de graphismes
Maintes fois primé, Larian Studios a amplement démontré sa volonté de proposer des jeux de rôle de très haute qualité. À l’heure où le studio à l’origine de titres comme Baldur’s Gate 3 et Divinity: Original Sin 2 se tourne vers de nouveaux projets, nous sommes en quête d’un programmeur de graphismes qui rejoindra l’équipe et nous aidera à créer les jeux d’excellence auxquels nos fans sont habitués.
Responsabilités
Maintenir et développer notre moteur propriétaire du côté des effets visuels (simulation de particules, matériaux, effets de post-traitement, processus de rendu/d’éclairage)
Travailler en étroite collaboration avec le département responsable des graphismes et des effets visuels afin de mettre en œuvre des effets visuels de grande qualité et d’agrandir notre bibliothèque de composants d’effets visuels existants
Déboguer et optimiser le code pour atteindre nos objectifs en termes de qualité et de performance
Documenter les fonctionnalités du code
Profil recherché
Connaissance approfondie de C++
Solides connaissances techniques (baccalauréat ou expérience similaire)
Passion de faire, et de jouer à, des jeux exceptionnels
Une expérience avec des API graphiques modernes comme DirectX 12, Vulkan ou Metal
Une expérience avec un large éventail d’outils de profilage d’unité centrale et de processeur graphique
Une expérience avec les algorithmes de systèmes de particules, y compris l’implémentation de particules GPU
Excellentes connaissances des langages d’ombrage et expérience dans l’écriture d’algorithmes GPU complexes à l’aide de langages d’ombrage
Le multithread devrait être un réflexe
Excellentes compétences de conception logicielle et de résolution de problème
Excellentes compétences de débogage logiciel
Passion du travail en équipe et volonté d’assumer ses responsabilités
Ceci est un poste à temps plein dans nos locaux. Votre présence au bureau est requise pour favoriser un esprit de collaboration et de créativité.
Maîtrise courante de l’anglais, à l’écrit comme à l’oral*
Éléments appréciés
Une expérience en C#
Gros avantage : avoir lancé plusieurs jeux/titres sur console
Ce que nous proposons
Une équipe internationale de plus de 600 employés répartis dans 7 studios à travers le monde, chacun avec ses propres qualités uniques, le tout en conservant une ambiance conviviale de petite entreprise
Un environnement de travail ouvert et collaboratif, où les idées nouvelles sont encouragées et bienvenues
Une équipe de gestion composée de développeurs expérimentés et au sommet de leur art
Des collègues ayant les mêmes valeurs, avec lesquels partager vos passions et vos passe-temps
Un environnement inclusif avec de nombreuses activités organisées par les studios ou les employés
Un engagement à réaliser le meilleur jeu possible pour les fans, en prenant en compte les commentaires de la communauté
* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.
Location: Paris
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io http://Paper.io 2.
We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.
ROLE
- Support the Art director in the ideation and execution of the game’s vision.
- Develop and optimize UX flows of new and existing features.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
- Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
- Nice to have: experience designing and implementing high-quality, scalable UI systems in Unity.
PROFILE
- 4+ years experience as a UI/UX Artist on shipped mobile games.
- You must have experience designing in Figma.
- Excellent design skills, with a keen eye for visual hierarchy, composition, and readability.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Ability to design, document and execute a consistent UI visual language.
- Experience collaborating with cross-functional remote teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Location: Warsaw, Poland
[EN] Sperasoft is a leading game co-development company. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.
Game Development is our core competency. We collaborate closely with our partners, assisting them throughout the whole process of developing high quality AAA titles.
Sperasoft is looking for a talented, experienced Senior 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.).If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you!
[PL]
Opis
Sperasoft to wiodąca firma specjalizująca się we współtworzeniu gier (co-development). Ściśle współpracujemy z naszymi partnerami, aby dostarczać wysokiej jakości tytuły dla światowej klasy wydawców. Sperasoft jest częścią Keywords Studios – międzynarodowego dostawcy usług technicznych i kreatywnych dla globalnego przemysłu gier wideo i nie tylko.
Tworzenie gier to nasza główna kompetencja. Blisko współpracujemy z naszymi partnerami, wspierając ich na każdym etapie procesu powstawania wysokiej jakości tytułów AAA.
Sperasoft poszukuje utalentowanego i doświadczonego starszego artysty 3D specjalizującego się w tworzeniu roślinności i elementów organicznych (drzewa, krzewy, trawa itp.). Jeśli pasjonujesz się tworzeniem roślinności i chcesz dołączyć do świetnego zespołu pracującego nad nowym tytułem (IP), czekamy właśnie na Ciebie!
[EN] Responsibilities
Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5
Develop sets of plants for different biomes
Analyse, plan, and collect references for the assets; work with concepts/references and according to the guideline
Ensure a proper integration for every asset you create considering technical and gameplay constraints
Obtain Lead Artist's guidance and approval as required to advance tasks
Continue to refine artistic abilities and learn new software packages and/or in-house tools
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them
Contribute to the team-oriented environment
[PL]
Obowiązki:
Tworzenie i utrzymywanie zasobów roślinności do gier (w czasie rzeczywistym) z wykorzystaniem pełnego procesu produkcyjnego 3D (modelowanie, rzeźbienie, teksturowanie, retopologia, UV itp.) w silniku Unreal Engine 5
Opracowywanie zestawów roślinności dla różnych biomów
Analiza, planowanie i gromadzenie materiałów referencyjnych; praca w oparciu o koncepty i materiały referencyjne oraz zgodnie z wytycznymi
Zapewnienie poprawnej integracji każdego tworzonego zasobu, z uwzględnieniem ograniczeń technicznych i wymogów rozgrywki
Uzyskiwanie wskazówek i akceptacji od Głównego Artysty w zakresie niezbędnym do realizacji zadań
Stałe doskonalenie umiejętności artystycznych oraz nauka obsługi nowego oprogramowania i/lub narzędzi wewnętrznych
Współpraca ze Starszymi i/lub Głównymi Artystami przy wdrażaniu i wspieraniu (mentoringu) młodszych artystów 3D oraz dzielenie się z nimi najlepszymi praktykami projektowymi
Aktywny udział w budowaniu atmosfery współpracy w zespole
Requirements
[EN]
Experience in vegetation modelling in game industry
Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini)
Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)
Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus
High-poly sculpting in Zbrush is a plus
Good understanding of modern pipelines and requirements for game development
Teamwork skills
A creative, collaborative and innovative mindset
Excellent communication and interpersonal skills
[PL]
Wymagania:
Doświadczenie w modelowaniu roślinności w branży gier
Dobra znajomość narzędzi do modelowania 3D wykorzystywanych przy tworzeniu roślinności (3ds Max, Maya, Blender, ZBrush, SpeedTree lub Houdini)
Dobra znajomość narzędzi do tworzenia tekstur (Photoshop, Substance Designer lub Substance Painter)
Mile widziane doświadczenie w pracy z silnikami gier, takimi jak Unreal Engine 5, Unity lub inne
Mile widziana umiejętność rzeźbienia modeli typu high-poly w programie ZBrush
Dobra znajomość nowoczesnych procesów produkcyjnych (pipeline) i wymogów związanych z tworzeniem gier
Umiejętność pracy w zespole
Kreatywne, innowacyjne podejście oraz nastawienie na współpracę
Doskonałe umiejętności komunikacyjne i interpersonalne
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Benefity:
Praca w międzynarodowym zespole światowej klasy profesjonalistów przy ekscytujących i pełnych wyzwań projektach
Możliwości nauki i rozwoju: mentoring, wykłady, udział w konferencjach i wydarzeniach branżowych
Pakiet opieki medycznej
Elastyczne godziny pracy (w ramach potrzeb zespołu)
Śniadania, przekąski i owoce dostępne w ciągu dnia, a także ekspresy do kawy i wybór herbat
Przyjazny zespół
Benefity dodatkowe – Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), platforma MyCafeteria, imprezy firmowe oraz wyjazdy integracyjne, a także wiele więcej
Location: Quebec
Workplace: onsite
(Version française ci-dessous)
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. We couldn't do what we do without the teams of amazing talent that we employ across the world.
As Larian continues to grow, we are looking for a Talent Sourcer in Quebec City to join our Recruitment team
Responsibilities
Source and engage candidates for the Quebec City studio and across Larian Studios’ global locations using advanced search techniques, including Boolean, X-ray, and social platform sourcing
Build and maintain talent pipelines to support current and future hiring needs across multiple regions
Partner closely with Hiring Managers and Recruiters to deliver high-quality candidates and provide market talent insights to support hiring decisions
Promote employer branding through social media, community engagement, university partnerships, and early talent initiatives
Coordinate, plan, and attend career fairs, industry events, and campus activities to attract emerging talent
Build and maintain relationships with universities, student communities, and relevant networks to strengthen early talent engagement
Collaborate with internal teams to develop and execute strategies for early talent attraction and engagement
Requirements
4+ years of experience in talent sourcing or full-cycle recruitment
Strong expertise in sourcing techniques (Boolean, X-ray, market mapping)
Experience recruiting for Tech, Creative, or Art roles (gaming industry experience is a plus)
Proven experience using ATS platforms such as Lever, Greenhouse, or similar
Excellent organisational skills, with the ability to manage multiple priorities
Strong communication and stakeholder management skills
Ability to thrive in a fast-paced, dynamic, and collaborative environment
Proactive, self-motivated, and solutions-oriented mindset
Passion for games and game development is highly desirable
A professional level of written and spoken English*
What We Offer
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.
------------------------------------------
Sourceur de talents (recruteur)
Avec plusieurs récompenses à notre actif, Larian Studios a démontré son engagement à créer des jeux de rôle de grande qualité. Nous ne pourrions pas accomplir tout cela sans les équipes de talents exceptionnels que nous employons partout dans le monde.
Alors que Larian continue de grandir, nous sommes à la recherche d’un(e) spécialiste en sourcing de talents à Québec pour rejoindre notre équipe de recrutement.
Responsabilités
Rechercher et approcher des candidat(e)s pour le studio de Québec ainsi que pour les autres studios internationaux de Larian en utilisant des techniques de recherche avancées, notamment les recherches booléennes, X-ray et le sourcing, via les plateformes sociales
Développer et maintenir les bassins de talents afin de soutenir les besoins actuels et futurs dans plusieurs régions
Collaborer étroitement avec les gestionnaires et les recruteurs afin de fournir des candidat(e)s de haute qualité et offrir des analyses du marché qui appuient les décisions d’embauche
Promouvoir la marque employeur par l’entremise des médias sociaux, de l’engagement communautaire, des partenariats universitaires et d’initiatives destinées aux talents émergents
Coordonner, planifier et participer à des salons de l’emploi, des événements de l’industrie et des activités universitaires afin d’attirer les talents émergents
Développer et maintenir des relations avec les universités, les communautés étudiantes et les réseaux pertinents afin de renforcer l’engagement auprès des talents de la relève
Collaborer avec les équipes internes afin de développer et exécuter des stratégies d’attraction et d’engagement
Exigences
4 ans ou plus d’expérience en sourcing de talents ou en recrutement complet
Excellente maîtrise des techniques de sourcing (recherche booléenne, X-ray, cartographie de marché)
Expérience en recrutement pour des postes en technologie, création ou art (une expérience dans l’industrie du jeu vidéo est un atout)
Expérience démontrée avec des plateformes ATS telles que Lever, Greenhouse ou équivalent
Excellentes compétences organisationnelles et capacité à gérer plusieurs priorités simultanément
Excellentes habiletés en communication et en gestion des parties prenantes
Capacité à évoluer dans un environnement rapide, dynamique et collaboratif
Attitude proactive, autonome et orientée vers les solutions
Passion pour les jeux et le développement de jeux vidéo fortement souhaitée
Capacité à s'exprimer de manière professionnelle en anglais, à l'écrit comme à l'oral*
Nous Offrons
Une équipe internationale de plus de 600 employés répartis dans 7 studios à travers le monde, chacun avec ses propres qualités uniques, le tout en conservant une ambiance conviviale de petite entreprise
Un environnement de travail ouvert et collaboratif, où les idées nouvelles sont encouragées et bienvenues
Une équipe de gestion composée de développeurs expérimentés et au sommet de leur art
Des collègues ayant les mêmes valeurs, avec lesquels partager vos passions et vos passe-temps
Un environnement inclusif avec de nombreuses activités organisées par les studios ou les employés
Un engagement à réaliser le meilleur jeu possible pour les fans, en prenant en compte les commentaires de la communauté
* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.
Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
We are seeking an experienced Senior Unity Developer to join our team and contribute to the development and evolution of our flagship game, Oxide: Survival Island.
If you know Unity inside and out, including URP and rendering pipelines, you love digging into performance optimization, enjoy working with Addressables, shaders, and multiplayer systems, and eager to help build something meaningful from the ground up — we want to talk to you.
This role stays open on an ongoing basis because we’re always interested in meeting exceptional Unity Developers who can make a real impact on the project.
WHAT YOU’LL BE DOING
- Design, develop, and maintain core gameplay systems and multiplayer features using Unity and C#.
- Work with URP-based rendering, shaders, and visual effects with a strong focus on performance and visual quality on mobile devices.
- Integrate Unity Addressables for scalable and dynamic UI content.
- Profile and optimize game performance: CPU/GPU usage, memory, loading times, and frame stability.
- Support LiveOps and seasonal updates by delivering new features, systems, and technical improvements.
- Collaborate closely with game designers, artists, and other engineers to turn game concepts into robust, scalable implementations.
WHAT WE EXPECT FROM YOU:
- 8+ years of experience in Unity development.
- Experience working with synchronous multiplayer systems (within the past 2 years).
- Deep understanding of URP and Unity rendering workflows.
- Experience designing and implementing game mechanics and UI systems.
- Shader experience (Shader Graph or HLSL).
- Strong C# skills and experience with performance optimization.
- Collaborative mindset and great communication skills.
- Passion for games and crafting thoughtful user experiences.
- Russian language proficiency at C1 level or higher.
WHAT WE OFFER:
- Competitive salary.
- Remote work option or relocation to Cyprus, with full company support including visa and housing assistance.
- The chance to shape and influence an ambitious multiplayer survival shooter for mobile platforms.
- A strong, supportive team passionate about creating great games.
- A flexible work environment.
- Opportunities for professional growth.
- A culture that values creativity, initiative, and collaboration.
ОфисNew York, NY; Open to candidates based near our NYC office or those willing to relocate; Lastly, the provided range is the expected salary for candidates in the U.S
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
ГибридleadWe can provide a comprehensive relocation support package as part of any offer, should you need to relocate; We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events
УдалённоГеография найма не уточнена
УдалённоМожно работать из любой страны
seniorNew York, NY, United States
seniorUnited States, San Diego, CA
ОфисQuebec
УдалённоParis
УдалённоseniorWarsaw, Poland
ОфисQuebec
УдалённоseniorКипр; Remote work option or relocation to Cyprus, with full company support including visa and housing assistance