• Тестировать интерактивные продукты, включая направление YouTube Playables.
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• Тестировать интерактивные продукты, включая направление YouTube Playables.
- 3+ years of experience in Game Design. - Strong experience with LiveOps and monetization systems.
Location: Shanghai, China Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As a Game Designer , you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity help craft in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to create and iterate player-focused designs that will delight millions around the world. As a Senior Game Designer on the Unpublished R&D Product team, you will design and refine engaging player experiences through thoughtful game design and creative problem-solving. You will translate high-level creative goals into actionable design solutions, working closely with cross-functional teams to develop, prototype, and iterate on high-quality game content. You will apply your design expertise, player insights, and collaborative mindset to help establish best practices and deliver cohesive player experiences. You will report into the Game Director of the team. Responsibilities: Design, prototype, and iterate on engaging game content and player experiences, ensuring a high standard of quality, clarity, and player engagement. Translate creative direction and player experience goals into effective, actionable game design solutions. Develop and refine content structures and design approaches that support engaging and cohesive player experiences. Evaluate and validate design solutions through prototyping, playtesting, and feedback, making improvements based on findings. Create clear design documentation that can be evaluated and implemented by cross-functional partners. Establish design principles, best practices, and workflows to support consistent quality and efficient development. Collaborate with game design and other disciplines to align on design goals, address challenges, and continuously improve the player experience. Required Qualifications: 8+ years of professional experience in game design, narrative design, or a related discipline. Strong understanding of game design principles, including content structure, pacing, player motivation, and player experience. Demonstrated ability to translate high-level creative goals into engaging and cohesive interactive experiences. Hands-on experience with game development tools, editors, scripting systems, or equivalent content creation workflows. Strong game design judgment, with the ability to identify design challenges, evaluate solutions, communicate trade-offs, and iterate based on feedback. Experience collaborating with cross-disciplinary teams across multiple stages of game development. Experience delivering and iterating on game content across development cycles with evolving requirements and priorities. Fluency in Mandarin Chinese. Desired Qualifications: Experience owning or leading game design, narrative design, or related design initiatives. Experience in related game design disciplines and a strong understanding of how different design elements contribute to the overall player experience. Experience developing scalable content creation approaches and maintaining quality within production constraints. Experience working on early-stage game development projects, with a demonstrated ability to navigate ambiguity, iterate effectively, and maintain high-quality standards. Fluency in written and spoken English. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подборТестовое задание оплачивается Локация работы: #Удаленка Квалификации сотрудника: #Senior Занятость: Проектная Работодатель: Tempyr Games Описание вакансии: Делаю мобильную 3D-игру: Tower Defense Ищу в команду сильного 3D-художника, который может вести визуал игры целиком: от персонажей до готовой картинки в Unity.
Elemental Towers - VR-игра, сочетающая головоломку, строительство башен и сражения с драконами. Игрок выступает в роли мага, восстанавливающего магические башни.
Location: Remote; Limassol Workplace: Remote HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games. We are seeking a Live Ops Game Designer to drive live content in our flagship game, Oxide: Survival Island. You will own the content that keeps players engaged and coming back: from coming up with themes for gacha, battle passes, and offers to briefing the art teams, polishing every detail, and launching it live. If you love setting things up, iterating, and making each event and store drop feel just right — this role is for you. WHAT YOU’LL BE DOING: - Design and manage LiveOps features — including events, passes, and offers — from initial concept and scheduling through launch. - Generate themes and concepts for gacha, battle passes, and offers. - Collaborate with 2D/3D art teams: define requirements, brief leads, and manage asset pipelines for in-game features and content. - Keep the web shops filled with fresh content and an up-to-date assortment. - Configure and implement game content in Unity. - Run A/B tests, analyze the performance of events, passes, and offers, and use the findings to improve future iterations. WHAT WE EXPECT FROM YOU: - 3+ years of experience in Game Design with a focus on mid-core/hardcore mobile games. - Experience running the full LiveOps loop: events, offers, testing, scheduling, performance analysis. - Strong hands-on experience with Unity. - Proven work in cross-functional teams: dev, art, analytics, marketing. - Extensive player experience and strong interest in the shooter genre. - English - B1+ level, Russian - C1 level. WHAT WE OFFER: - Competitive salary. - A passionate and supportive team that values creativity and ownership. - Opportunities for professional growth. - A culture built on initiative, transparency, and collaboration.
Location: Shanghai, China Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As a Game Designer, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity help craft in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to create and iterate player-focused designs that will delight millions around the world. As a Senior Game Designer (Level Design) on the Unpublished R&D Product team, you will create and refine gameplay spaces that support compelling player experiences. You will partner with designers, artists, and engineers to translate design goals into playable environments, using rapid prototyping, playtesting, and iteration to evaluate and improve your work. You will contribute to an evolving development environment where experimentation and cross-disciplinary collaboration drive high-quality design outcomes. You will report into the Game Director of the team. Responsibilities: Rapidly build and iterate gameplay spaces and environments through hands-on implementation. Tune player navigation, progression, and spatial flow to support player-focused design goals. Establish and promote level design best practices that support future development work. Develop multiple design solutions while clearly communicating trade-offs and implementation considerations. Utilize rapid prototyping and playtesting to validate design solutions. Produce clear design documentation that can be understood and implemented across disciplines. Collaborate with designers, artists, engineers, and other partners to deliver cohesive player experiences. Incorporate playtest findings and feedback to continuously improve level design outcomes. Required Qualifications: 8+ years of professional experience in level design. Demonstrated excellence in level design through shipped titles or equivalent professional work. Demonstrated proficiency building levels using an established game engine. Experience using environments to guide player progression, support gameplay systems, improve navigation, and enhance player experiences. Experience applying player-centered level design principles through iterative development practices. Fluency in Mandarin Chinese. Desired Qualifications: Experience leading level design efforts. Experience supporting a live game or live service product. Significant proficiency (3+ years) using Unreal Engine. Fluency in spoken and written English. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Shanghai, China Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As a Game Designer , you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity help craft in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to create and iterate player-focused designs that will delight millions around the world. As a Senior Game Designer, Combat on the Unpublished R&D Product team, you will design, prototype, and refine engaging player experiences through creative problem-solving and thoughtful game design. You will translate high-level creative goals into actionable design solutions, collaborating closely with cross-functional teams to develop and iterate on high-quality game content. You will apply your design expertise and player insights to establish best practices, address design challenges, and deliver cohesive player experiences. You will report into the Game Director of the team. Responsibilities: Design, prototype, and iterate on gameplay experiences and systems, ensuring high standards of quality, clarity, and player engagement. Explore innovative game design approaches, evaluate potential solutions, and articulate trade-offs and risks. Establish design principles, best practices, and workflows to support consistent quality and efficient development. Utilize rapid prototyping, playtesting, and feedback to evaluate and improve design solutions. Create clear design documentation that can be evaluated and implemented by cross-functional partners. Collaborate with game design and other disciplines to align on design goals, address challenges, and continuously improve the player experience. Required Qualifications: 8+ years of professional experience in game design. Strong understanding of game design principles, player experience, and gameplay systems. 3+ years of experience with Unreal Engine, including Blueprint or equivalent development tools. Demonstrated ability to design and iterate on complex gameplay systems with consideration for player impact and overall experience. Ability to translate ambiguous design challenges into clear, actionable solutions and execute independently. Experience collaborating with cross-functional teams throughout the game development process. Fluency in Mandarin Chinese. Desired Qualifications: Experience leading game design initiatives or providing design direction within a development team. Experience working on live games or supporting ongoing game development. Experience with early-stage game development, including rapid prototyping, experimentation, and iterative design. Hands-on experience with scripting or implementing gameplay content using game development tools. Fluency in written and spoken English. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Remote Workplace: Remote We are looking for an experienced Senior Game Mathematician to take a leading role in developing mathematical models for an in-house slot game portfolio. The position combines advanced game mathematics, statistical modelling, and simulation with the opportunity to influence the technical foundations of math development. Beyond creating and balancing game mechanics, you will contribute to the evolution of internal simulation tools and mathematical frameworks, working closely with game designers, producers, and engineers. Responsibilities - Take full ownership of slot game mathematics, developing models from initial game concepts through balancing, testing, and regulatory certification - Create and fine-tune mathematical configurations for different slot formats, including reel-based, ways/Megaways, cluster pays, grid games, jackpots, and feature buy mechanics - Define and optimize key game parameters such as RTP, volatility, hit frequency, maximum win, payout distribution, and bonus contribution, ensuring alignment with gameplay and product objectives - Develop and adjust reel strips, paytables, symbol distributions, free spins, multipliers, cascades, bonus features, and progressive mechanics, including multiple RTP configurations and ante bet options - Perform large-scale Monte Carlo simulations, validate theoretical and simulated RTP, and evaluate statistical reliability through variance analysis, confidence intervals, and convergence testing - Prepare mathematical documentation, including PAR sheets, RTP calculations, and supporting materials required for independent testing and certification - Contribute to the design and continuous improvement of an internal math development and simulation framework, participating in architectural discussions, technical reviews, and implementation - Evaluate live game performance data, identify potential improvements, and provide mathematical recommendations for existing and upcoming releases - Partner with producers, game designers, and developers to assess new mechanics, balance gameplay experience, and address mathematical or technical risks - Help establish consistent math development standards, share technical knowledge, and support the professional growth of other mathematicians Requirements - 5+ years of professional experience in slot game mathematics within a game provider or development studio, rather than an operator - Track record of at least 10 commercially released slot titles, preferably including games with demonstrated market success - Extensive knowledge of probability, combinatorics, and statistical modelling, with the ability to apply these principles to complex slot mechanics - Proven ability to build complete mathematical models around defined targets, including RTP, volatility, hit rate, maximum exposure, payout distribution, and feature contribution - Practical expertise in balancing different slot formats and mechanics, including Megaways, cluster pays, grid slots, bonus buys, jackpots, free spins, multipliers, and cascading features - Strong understanding of reel and paytable configuration, bonus buy and ante bet mathematics, and multiple RTP variants, with the ability to balance feature frequency, payout sizes, and overall player experience - Advanced experience in mathematical validation and high-volume simulations, including analytical RTP verification, Monte Carlo methods involving billions of spins, variance analysis, confidence intervals, and convergence assessment - Familiarity with gaming certification standards and testing procedures, including requirements associated with GLI, BMM, eCOGRA, iTech Labs, and preparation of mathematical reports and PAR sheets - Ability to independently manage mathematical development throughout the complete game lifecycle, from initial design to final certification - Degree in Mathematics, Applied Mathematics, Statistics, Physics, or a related discipline, preferably at Master's level or above - Previous involvement in building or improving proprietary slot math engines or simulation frameworks - Knowledge of mathematical optimization techniques, including genetic algorithms, simulated annealing, and linear programming, for automated adjustment of reels and paytables - Experience designing mathematical models for crash games, instant-win products, or other alternative gaming formats - Understanding of the interaction between mathematical models, game clients, and backend systems - Fluent English for technical documentation, collaboration with international stakeholders, and communication with testing laboratories or regulators - Strong communication skills, with the ability to translate complex mathematical concepts into practical explanations for non-mathematical colleagues - Willingness and ability to mentor junior and mid-level mathematicians and contribute to knowledge sharing within the team Would be a plus - Proficiency in at least one programming language: Python, C++, C#, Rust, Java, or Go - Experience developing high-performance simulation software, including multithreading, performance optimization, and large-scale data processing - Familiarity with Git, automated testing, and code review practices, as well as software architecture principles such as modularity, well-defined interfaces, and deterministic simulation results - Contributions to industry research, professional publications, conferences such as ICE, SiGMA, or G2E, or relevant technical communities What's in it for you - Opportunity to contribute to the development of innovative iGaming products and influence key technical decisions - Work on challenging projects involving advanced game mathematics and simulation technologies - Opportunities for professional development and career growth - Collaboration with experienced professionals in a supportive, knowledge-sharing environment
Location: Barcelona; Madrid; Warsaw; Tallinn; Karkiv; Malta; Helsinki; Stockholm; Istanbul; Lisboa; Berlin; Tbilisi; Amsterdam; Milan; Krakow; Bucharest; London; Kiev Workplace: Remote ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. This position can be fully remote within CET +/-2h. TEAM Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. You will be joining one of our Live Studios, working on Paper.io 2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en_US. With Paper.io 2, we’re building an iconic game that players will never forget! We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards. ROLE We are looking for a talented Senior Game Developer with a good understanding of the casual mobile game market to help the team deliver fun, innovative, and entertaining features. You will take an innovative approach to gameplay ideas/features and give them their own spin. - Responsibilities will align with your strengths - Develop client-facing features, with a focus on UI, Animations & polish - Work on core gameplay improvements - Develop new meta features - Enhance and refine existing systems With this role, you will have a strong impact on the company by contributing daily to important decisions with a senior, multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games. PROFILE - 5+ years of professional experience in C# and Unity - Proven track record in successful mobile game development - Exceptional expertise in a specialized area (e.g., animation, particle systems, shaders, architecture, performance optimization or networking) is a major plus - Strong problem-solving skills with a focus on optimization and performance - Excellent written and verbal communication skills in English - A creative, hands-on developer with a passion for quality work - AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work BENEFITS - Best-in-class compensation - Other benefits according to the country you reside
– Опыт работы геймдизайнером от 2 лет на коммерческих проектах (в идеале доведённых до релиза). – Умение писать понятную, структурированную документацию (GDD, фича-документы, схемы, флоучарты) и превращать хаос в рабочую систему.
Location: Paris Workplace: OnSite ABOUT VOODOO Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. TEAM Our Growth team maximizes the potential of every Voodoo product through a mix of user acquisition, ad monetization, video and playable ads, and influencer marketing. We combine operational excellence with creative thinking to constantly adapt, innovate, and stay ahead of the market. ROLE Voodoo is looking for a Lead Creative Manager to lead a squad of creative operators. You will own creative production for a large scope of our games or apps and play a central role in helping Voodoo turn great mobile products into global hits. - Prioritize and drive creative production for multiple games based on product and user acquisition strategy - Analyze your team’s performance, define action plans, and hit your KPIs - Lead up to 6 people: recruit, coach, and increase talent density - Discover new creative concepts, and share best practices with other creative teams - Lead key projects to test new tools, improve processes, etc. PROFILE - You have 6+ years of experience in creative performance marketing, in the gaming and/or mobile apps industry - You have hands-on experience with AI creative tools (Scenario, Seedance, Kling, Veo, Runway, etc.) - You have an extensive track record of managing a team in a creative field - You’ve successfully led high-impact projects - You speak and write English fluently - You wish to work in an environment that values candor, freedom, and responsibility BENEFITS - Competitive salary - Premium healthcare (SideCare) for you and your family 100% borne by Voodoo - Swile Lunch voucher - Gymlib (100% borne by Voodoo) - Wellness activities in our Paris office - Flexible vacation policy - Remote days - Child daycare facilities (Les Petits Chaperons rouges)
— Проектирование и развитие игровых механик GTA RP. — Разработка систем экономики, профессий, фракций, бизнесов и прогрессии.
Location: Nicosia Job Overview Wargaming is looking for an Economy Game Designer to join the Meta Game Design team working on World of Warships. In this role, you will work on game economy and meta systems that drive player activity, engagement, and long-term retention. Your responsibilities will combine regular live-service work with improvements to existing systems and the development of new meta-game mechanics. You will work closely with LiveOps, Analytics, and Development teams, using player data and economic modeling to support design and balancing decisions. What will you do? Design and balance rewards and progression for LiveOps events focused on player activity and engagement. Design and balance randomized reward mechanics in collaboration with the Monetization team, including reward composition, probabilities, expected value, and impact on the game economy. Design and configure battle economy for new game modes, including earnings, costs, modifiers, and their interaction with the wider game economy. Analyze the impact of new features, events, and economic changes on player behavior and key product metrics. Monitor the health of the game economy and its key systems, identify imbalances and emerging risks, maintain their stability, and propose improvements based on data and player behavior. Work with existing meta-game systems, identify problems and opportunities, and propose improvements aimed at increasing engagement and long-term retention. Participate in the design and balancing of new meta mechanics and progression systems for the core audience of World of Warships. Build economic models, simulations, and calculations to validate design assumptions and balance parameters. Define economic rules and configurations and maintain clear design documentation. Work with analytics and research teams to evaluate feature performance after release and use the results to improve existing designs. Collaborate with other disciplines throughout the feature lifecycle — from initial design and economic calculations to implementation, release, and post-launch analysis. What are we looking for? Professional experience in Game Design, Economy Design, Systems Design, or a similar role. Good understanding of game economies, progression systems, rewards, resource flows, and player motivation. Strong numerical and analytical skills and confidence working with probabilities, expected values, and balance parameters. Experience using spreadsheets to perform calculations, build balance models, and work with game economy data. Understanding of free-to-play and live-service game design and the relationship between economy, engagement, retention, and monetization. Experience with game analytics and BI tools, including the ability to define analytical questions, interpret results, and use data to support design decisions. Ability to evaluate design decisions from both the player experience and broader product perspective, including their impact on engagement, retention, monetization, and the game economy. Ability to clearly explain calculations, assumptions, and design decisions to other team members. Ability to independently handle well-defined design and balancing tasks, ask the right questions when requirements are unclear, and bring tasks to completion. Willingness to work with complex existing systems, understand their dependencies, and gradually take ownership of larger areas. Good written and spoken English. What additional skills will help you stand out? Experience conducting post-release analysis, experiments, or A/B tests and translating their results into design changes. Practical experience using AI-assisted tools to improve productivity and solve design tasks, with the ability to critically validate their output. Experience working on an established game with a complex existing economy and interconnected systems. Work mode Onsite. This role isn't eligible for relocation & immigration support. Benefits Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include: 21 days annual leave (additional days based on years of service: up to 25 days) Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave) Sick Leave (10 days top-up to statutory allowance per year) Maternity Leave (18 weeks top-up to statutory allowance per case) Career development and education opportunities within the company English Language courses fully covered by the company upon Manager’s approval Private Health Care Mental well-being program (iFeel) Onsite gym and spa Free parking close to the Nicosia offices, based on availability Free drinks-equipped kitchen in every floor building Eurobank benefits (if applicable) Employee discounts (e.g. restaurants, bars, etc.) Personal Gaming Account Onsite canteen with subsidized prices for food and drinks Company events, Social Clubs Seniority Awards Referral program - You can recommend the best talents to the company and receive a reward Please submit your CV in English to ensure smooth processing and review. About Wargaming Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz. Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
– От 1 года коммерческого опыта в мобильных играх. – Участие в релизе минимум одной игры.
Responsibilities: Design and develop comprehensive economic models for in-game economies, including currency, resources, and progression systems. Analyze and iterate on economic models to ensure balanced and engaging gameplay.
Location: Shanghai, China Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. About the Role As a Game Producer on the Wild Rift Gameplay team, you will lead the production and delivery of gameplay initiatives, partnering with cross-functional teams to turn product goals into high-quality player experiences. You will establish clear plans, manage dependencies, identify and mitigate delivery risks, and guide work through development, launch, and post-launch evaluation. You will collaborate with Product Owners, Game Designers, Insights, Creative, Publishing, and external development partners to align priorities, coordinate execution, and make informed tradeoffs across scope, quality, timelines, and team capacity. Beyond managing delivery, you will continuously improve the processes and operating practices that help teams plan effectively, make decisions, and deliver sustainable results. You will report into the Director, Game Production of the team. Responsibilities: Own end-to-end production and delivery for gameplay initiatives, from requirements and strategic alignment through design, development, testing, launch, and post-launch evaluation. Translate product and gameplay priorities into actionable delivery plans with clear scope, milestones, ownership, dependencies, decision points, and launch criteria, aligning commitments with team capacity. Establish and facilitate effective production practices, including project planning, milestone reviews, risk assessments, launch readiness reviews, and retrospectives. Proactively identify and manage delivery risks, blockers, dependencies, and unresolved decisions; drive mitigation and escalation while maintaining clear visibility into progress, risks, decisions, and delivery health for team leadership and stakeholders. Partner with Product Owners, Game Designers, and cross-functional teams to align product intent, design priorities, implementation requirements, acceptance criteria, and delivery plans. Coordinate execution across Riot teams, external development partners, disciplines, and regions, establishing clear ownership, communication paths, and accountability. Evaluate and manage tradeoffs across scope, schedule, quality, resources, and team sustainability; recommend phased delivery, contingency plans, or adjustments when needed. Continuously improve development workflows, production processes, and team operating practices using delivery metrics, team feedback, and post-launch learnings to improve predictability, effectiveness, and sustainable delivery. Required Qualifications: 5+ years of experience in game development, game production, program management, project management, or a related field, including experience leading delivery across multiple stakeholders. Experience applying project management fundamentals, including scope, scheduling, cost, quality, risk, dependency management, and launch readiness. Experience selecting and applying appropriate planning tools, methodologies, workflows, and project management practices based on team and project needs. Experience maintaining and improving production processes, team operating practices, and project management frameworks. Experience navigating ambiguity, identifying and mitigating delivery risks, resolving blockers, and establishing clear plans and processes for complex initiatives. Experience communicating project status, facilitating cross-functional alignment, resolving stakeholder dependencies, and influencing decisions across teams without direct authority. Desired Qualifications: Experience managing production and delivery for a complete gameplay module or player-facing gameplay system, ideally in a live-service, mobile, multiplayer, or frequently updated game. Experience collaborating with co-development or external development partners across companies or regions; professional working proficiency in both Chinese and English is a plus. Experience using delivery metrics, stakeholder feedback, and post-launch outcomes to improve production processes, planning effectiveness, and team performance. 岗位简介 作为 Wild Rift Gameplay 团队的 Game Producer,你将负责玩法相关项目的生产与交付,推动跨职能团队将产品目标转化为高质量的玩家体验。你将建立清晰的项目计划,管理跨团队依赖,主动识别并降低交付风险,推动项目顺利完成开发、上线及上线后评估的完整周期。 你将与 Product Owners、Game Designers、Insights、Creative、Publishing 及外部研发合作方紧密协作,对齐项目优先级、协调执行,并在范围、质量、时间和团队产能之间做出合理取舍。除了推动项目交付,你还需要持续优化团队的生产流程和运行机制,帮助团队更有效地规划、协作、决策,并实现高效、可持续的交付。 你将向团队的 Director, Game Production 汇报。 主要职责 负责玩法相关项目从需求与策略对齐、设计、开发、测试、上线到上线后评估的端到端生产与交付。 将产品和玩法优先级转化为可执行的交付计划,明确项目范围、里程碑、负责人、依赖关系、决策节点及上线标准,并结合团队产能合理安排交付承诺。 建立并推动有效的生产管理机制,包括项目规划、里程碑评审、风险评估、上线准备评审及项目复盘。 主动识别和管理交付风险、阻塞、依赖关系及未决事项,推动风险缓解和问题升级,并向团队管理者及利益相关方清晰同步项目进展、风险、决策和交付健康度。 与 Product Owners、Game Designers 及跨职能团队合作,确保产品目标、设计优先级、实现需求、验收标准和交付计划保持一致。 协调 Riot 内部团队、外部研发合作方及跨专业、跨地域团队之间的项目执行,建立清晰的责任分工、沟通机制和交付责任。 评估并管理项目范围、进度、质量、资源及团队可持续性之间的取舍,并根据需要提出分阶段交付、备用计划或项目调整方案。 结合交付指标、团队反馈和上线后复盘结果,持续优化开发工作流、生产流程及团队运行机制,提升交付可预测性、团队效能和可持续交付能力。 任职要求 具备 5 年以上游戏开发、游戏制作、项目群管理、项目管理或相关领域经验,并有协调多个利益相关方推动项目交付的实践经验。 具备扎实的项目管理知识与实践经验,包括范围管理、进度管理、成本、质量、风险、依赖关系及上线准备。 能够根据团队和项目需求,选择并应用合适的规划工具、方法论、工作流程和项目管理实践。 具备维护和持续优化生产流程、团队运行机制及项目管理框架的经验。 具备在不确定环境中推进复杂项目的经验,能够主动识别并缓解交付风险、解决阻塞,并通过清晰的计划和流程提升项目可预测性。 具备项目状态沟通、跨职能协作及利益相关方协调经验,能够在没有直接管理权限的情况下推动决策、解决跨团队依赖问题,并促进团队对齐。 加分项 具备完整玩法模块或面向玩家的玩法系统的生产与交付管理经验,有长线运营、移动端、多人或高频更新游戏项目经验者优先。 具备联合开发、外部研发合作或跨公司、跨地域协作经验;同时具备中英文专业工作沟通能力者优先。 具备利用交付指标、利益相关方反馈和上线后结果,持续优化生产流程、项目规划效果及团队效能的经验。 For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Shanghai, China Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As a Game Designer , you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity aid in crafting in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to innovate and iterate player-focused designs that'll delight millions around the world. As a Senior Technical Game Designer on the Unpublished R&D Product team, you will help turn ambitious design ideas into playable, sustainable game experiences. You will work across multiple areas of game design, partnering with designers, engineers, artists, and production to prototype new ideas, implement technically complex features, and improve how the design team builds and iterates content. This is a game design role with significant technical responsibilities. You will use your design judgment and technical fluency to bridge design intent and implementation constraints, reduce development dependencies, and help the team make informed trade-offs. You will report into the Game Director of the team. Responsibilities: Design, prototype, implement, and iterate on game features and supporting systems across multiple areas of game design. Build and improve designer-facing tools, workflows, debugging capabilities, and validation processes that increase the quality and velocity of the design team. Own technically complex design features from initial framing through implementation, testing, refinement, and delivery. Work with design and product leadership to explore ambiguous problem spaces and turn promising ideas into playable prototypes. Develop multiple design and technical solutions, clearly communicating their player impact, trade-offs, risks, scope, and long-term maintenance considerations. Identify technical constraints, cross-system dependencies, and implementation risks early, and translate them into actionable design decisions. Establish reusable implementation patterns, best practices, and quality standards for technical game design. Required Qualifications: 8+ years of experience in professional game design, including 3+ years of experience in professional technical game design or engineering. Deep expertise in one or more technically demanding game-design domains. Experience owning and delivering technically complex game features from concept through playable implementation. Strong game design fundamentals and the ability to connect technical decisions to player experience and product goals. Hands-on experience prototyping, implementing, and debugging gameplay in a modern game engine. Proficiency with visual scripting, text-based scripting, programming, or other technical content-authoring approaches. Ability to reason about system architecture, data structures, performance, testing, maintainability, and technical debt in a game-development context. Fluency in Mandarin Chinese. Desired Qualifications: Experience working in a lead technical game design role, including mentoring or coaching designers in technical implementation practices. Experience creating designer-facing tools, content pipelines, automated validation, or debugging workflows, and designing sustainable technical solutions that enable other designers to work more independently. Experience with early-stage game development, rapid prototyping, and iterative playtesting. Experience in the Unreal game engine. Proficiency in spoken and written English. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!