Условия и бонусы:
Фултайм, удаленно.
Наши ожидания:
– 5+ лет опыта в Game Design.
– Практический опыт работы над играми в Unity.
– Глубокое понимание FPS и roguelite-жанра.
– Хорошая насмотренность и опыт в таких играх, как Roboquest, Gunfire Reborn, Hades II, Ravenswatch, Sworn, Abyssus.
– Понимание того, как создавать отзывчивую и увлекательную боевую систему.
– Опыт проектирования игровых систем, баланса и экономики.
– Опыт Level Design для шутеров будет плюсом.
Задачи:
• Системный геймдизайн
• Отладка боевой системы
• Проектирование игровой экономики
• Проектирование игровых механик
• Участие в левел дизайне
• Написание и поддержка геймдизайн-документации в актуальном состоянии
• Регулярные плейтесты и фидбек (стрельба, поведение врагов, уровни, баланс)
• Тестирование и улучшение игровых систем
Требования:
• 5+ лет опыта в Game Design
• Практический опыт работы над играми в Unity
• Глубокое понимание FPS и roguelite-жанра
• Хорошая насмотренность и опыт в таких играх, как Roboquest, Gunfire Reborn, Hades II, Ravenswatch, Sworn, Abyssus
• Понимание того, как создавать отзывчивую и увлекательную боевую систему
• Опыт проектирования игровых систем, баланса и экономики
Будет плюсом:
• Опыт Level Design для шутеров
Условия:
• Работа в международной компании
• Высокая степень влияния на итоговый результат
• Интересные и сложные задачи
• Работа удаленно из любой точки мира
• Конкурентный уровень заработной платы
• Работа и развитие вместе с командой профессионалов
УдалённоseniorПроект уже находится в активной разработке, и мы ищем человека, который поможет формировать ключевые игровые системы: от боевых механик и баланса до прогрессии, экономики и общего игрового опыта.Нам нужен дизайнер, который любит системный подход, умеет создавать глубокие механики и понимает, как построить боевую систему, в которую хочется возвращаться снова и снова
Location: Beijing
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that.
You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
ROLE
- Support the Art director in the ideation and execution of the game’s vision.
- Design and implement a high-quality, scalable UI from concept to final integration in Unity.
- Develop and optimize UX flows of new and existing features.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
- Setup, integrate, and animate UI scenes in Unity.
- Work with Game Designers to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
PROFILE
- Strong Unity skills, with the ability to implement and troubleshoot UI setups directly in engine.
- Excellent 2D design skills, with a keen eye for visual hierarchy, composition, and readability.
- Experience with A/B testing interfaces or working with LiveOps features.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Ability to design, document and execute a consistent UI visual language.
- Experience collaborating with cross-functional remote teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
• Best-in-class compensation
• Other benefits according to the country you reside
Location: Warsaw
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio based in Warsaw, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that.
You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
ROLE
- Support the Art director in the ideation and execution of the game’s vision.
- Design and implement a high-quality, scalable UI from concept to final integration in Unity.
- Develop and optimize UX flows of new and existing features.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
- Setup, integrate, and animate UI scenes in Unity.
- Work with Game Designers to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
PROFILE
- Strong Unity skills, with the ability to implement and troubleshoot UI setups directly in engine.
- Excellent 2D design skills, with a keen eye for visual hierarchy, composition, and readability.
- Experience with A/B testing interfaces or working with LiveOps features.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Ability to design, document and execute a consistent UI visual language.
- Experience collaborating with cross-functional remote teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
• Best-in-class compensation
• Other benefits according to the country you reside
Location: Warsaw; Paris; Istanbul; Barcelona
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Voodoo is expanding one of its new Studios with a big mission: find the next best way to entertain the world by taking our best hits to a new level. You will join a small team that is growing, composed of veterans from the industry, where you will participate in every aspect of development.
The Studio is working on refreshing and expanding one of our top legacy games - Woodturning. A successful and ever-green game, with millions of downloads, and we're eager to build on that momentum to obtain a moonshot outcome; Paper.io http://Paper.io 2 & Hole.io http://Hole.io are good such past examples.
ROLE
We are looking for an outstanding Lead Game Developer with a strong understanding of the hypercasual and casual mobile game markets to help the team deliver on robust game roadmaps at a fast pace. You will take an innovative approach to gameplay ideas/features and give them their own spin.
- Engage in hands-on coding, creating innovative features played by millions of users
- Plan the evolution of the client technology, according to game vision and needs from product, design and art
- Manage the development cycle with support from teammates, identifying the engineering tasks and processes needed to execute the roadmap
- Partner with the General Manager in taking responsibility for technical team structure, recruitment and onboarding
- Guarantee the game is being built with high standards and solid coding practices, targeting long-term quality and a high development pace
- Monitor product health, working with central teams to always increase product quality, making sure that issues are addressed on time.
- Deconstruct, analyze and adapt mobile game mechanics
- Work with product leadership on roadmap, rollouts and adoption
- Provide technical leadership for the team
With this role, you will have a strong impact on the company by contributing daily to important decisions with a senior, multidisciplinary team of passionate and talented people working on one of the most successful Voodoo games. Flesh out the details of a game's design, oversee its testing and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with our hit games.
PROFILE
- A creative and hacker mindset
- Good sense of gameplay experience and special attention to details
- At least 5 years of professional experience on Unity
- Technical Leadership experience
- Successful track record in top-tier mobile games
- Familiar with optimization issues
- Comfortable with full-remote environment
- Experienced with AI-supported development
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Требования:
— 5+ лет коммерческой разработки на JavaScript / TypeScript
— 3+ года коммерческой разработки игр на PixiJS
— 2+ года коммерческого опыта в iGaming
— Опыт работы с Spine, GSAP, TweenJS или аналогичными инструментами анимации
Важно:
— Только для кандидатов, которые проживают в Грузии, Польше, Армении!
seniorАрмения, Грузия, Польша; ⚠️ Только для кандидатов, которые проживают в Грузии, Польше, Армении!
Задачи:
— Работа над регулярными игровыми обновлениями: задания, акции, ивенты — от концепта до выхода в игру;
— Расчёт баланса игровых ресурсов и параметров контента по заданным шаблонам;
— Разработка и проработка игровых механик - новых и апдейтов к имеющимся решениям;
— Поддержание актуального состояния игры и документации;
— Взаимодействие с командами разработки, артом и аналитикой.
Требования:
— Понимание игровых механик и того, как они складываются в геймплей;
— Широкий кругозор и насмотренность — в целом и в играх в частности;
— Умение чётко и аргументированно излагать мысли текстом и голосом;
— Аккуратность в работе с числами: базовый уровень таблиц Excel / Google Sheets;
— Доведение задачи до результата и готовность разбираться со сложностями, итерировать решения;
— Умение и желание работать с нейросетями.
Будет плюсом:
— Опыт написания геймдизайн-документов;
— Опыт анализа игровых метрик.
Условия:
— Работа в стабильном проекте с огромной аудиторией;
— Профессиональная команда и плотная работа со всей командой проекта;
— Возможность роста;
— Стабильная официальная зарплата без задержек;
— Работа удаленно или в гибридном формате, гибкое начало рабочего дня;
— Частичная компенсация ДМС и спортивных абонементов;
— Бесплатное обучение английскому в группе;
— Бюджет на профессиональное обучение и посещение конференций;
— Онлайн-мероприятия, кибер-турниры, крутой мерч.
ВАЖНО: вакансия не подразумевает стажировку или частичную занятость, поэтому как вариант подработки или совмещения не подойдет.
Вакансия в штат компании на полную занятость.
К вакансии есть обязательное тестовое задание, которое проверяет продюсер проекта.
Задачи:
— С первого дня развивать текущие игры: отслеживать CCU, retention, конверсию и ARPDAU, управлять обновлениями и live ops.
— Продюсировать новые игры от прототипа до релиза и дальнейшего роста.
— Развивать AI-пайплайн: Roblox Studio, MCP, агенты для Luau, генерация контента и автоматизация QA.
— Управлять игровой экономикой, монетизацией и аналитикой.
— Координировать команду, быстро тестировать гипотезы и превращать успешные подходы в повторяемый процесс.
Требования:
— Инициатива — ключевое требование. Не ждать задач: самостоятельно находить проблемы, предлагать решения и доводить их до результата.
— Опыт выпуска Roblox-игр или live mobile/casual-игр с измеримыми результатами.
— Отличное понимание игровой экономики и live ops: retention, прогрессия, монетизация и баланс.
— Умение читать Luau, работать с Roblox Studio, API и данными.
— Использование LLM и агентов в работе, умение держать фокус команды и сроки.
Условия:
— Работа напрямую с фаундером.
— Свобода в выборе стека и игрового roadmap.
— Бюджет на инструменты, API и вычисления.
Location: Hong Kong
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location: Hong Kong
Type: Full Time Internship (June 1, 2027 - August 31, 2027)
The Role
At Nex, we move fast. As a dynamic, growth-oriented company at the forefront of interactive gaming technology, we're looking for a curious and detail-oriented intern to support our playtesting and gameplay research efforts. This is a hands-on opportunity to learn how games are tested, analyzed, and improved - contributing directly to the games we're building while gaining exposure to the wider gaming industry. If you love games and want to understand what makes them fun, this role is for you.
What You Will Do
Support and observe playtesting sessions for our in-development games, capturing detailed notes on player behavior, reactions, and feedback.
Analyze playtest results and compile reports on gameplay effectiveness, player satisfaction, and areas for improvement.
Assist in coordinating and facilitating playtesting sessions, including working with part-time staff and playtesters.
Collaborate with internal studios and producers to understand testing needs and align on priorities.
Conduct competitive research on external games, analyzing their mechanics, design decisions, and player experience. Benchmark findings against our own games to identify best practices, opportunities for improvement, and mechanics with potential for adaptation to our platform.
Compile clear, actionable research reports and share findings with internal studios and producers.
Handle additional operational tasks as needed to support the content team.
Should Have
Must be currently enrolled in an undergraduate or graduate degree program at an accredited college or university.
Strong interest in gameplay research, game development, playtesting, or a related field.
Strong communication and writing skills, with a passion for understanding player behavior.
Ability to observe carefully, analyze findings, and provide actionable insights.
A genuine interest in games and familiarity with a range of game genres and platforms.
Detail-oriented, organized, and comfortable working in a fast-paced environment.
What You Will Gain
Hands-on experience with cutting-edge technologies in the evolving gaming field.
A front-row seat to how games are developed, tested, and refined.
A product-driven culture that treasures talent and individual growth.
Mentorship and the opportunity to grow within the content team.
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Задачи:
— Разработка и защита концептов слотов перед стейкхолдерами — от идеи до финального core loop и набора фичей.
— Разработка и владение GDD/ТЗ высокого уровня детализации.
— Наставничество Middle геймдизайнеров, ревью их GDD и решений в области слотов, развитие дизайн-компетенций команды.
Требования:
— От 5 лет опыта в геймдизайне, из них от 3+ лет — непосредственно в слотах / iGaming.
— Подтверждённый портфель релизнутых и коммерчески успешных слотов с описанием личного вклада в механики и результаты.
— Экспертное понимание механик слотов: paylines/ways, cascades, free spins, bonus features, jackpot-механики, RTP, волатильность, hit frequency, max win.
— Опыт самостоятельной разработки и ревью структурированных GDD, ТЗ и спецификаций высокого уровня сложности.
— Опыт менторства и дизайн-ревью менее опытных геймдизайнеров.
Условия:
— Полностью удалённый формат работы;
— Гибкое начало рабочего дня до 12:00;
— Возможность формировать продуктовую и дизайн-стратегию студии по слотам.
Location: ES - Barcelona, Spain
Scopely is looking for a
Combat Designer
to join our new unannounced project in Barcelona, Spain, on a hybrid basis, working 3 days a week from the hub.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
We are in development stages on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!
What You Will Do
We are looking for a Combat Designer that is eager to design, develop, and deliver top quality combat for our new unannounced cross-platform strategy/MMO title. You will work and collaborate with top talent combat designers across large meta combat systems and smaller tactical combat models for character combat.
Build and refine novel combat gameplay focused on the player journey and moment-to-moment interactions with a focus on character, camera and controls
Create compelling gameplay content that works across different player progressions and game modes
Collaborate with experienced, driven and passionate Designers, Product Managers, Artists and Engineers to implement content and systems
Document workflows and best practices for other Designers to leverage when generating additional content
Evaluate performance using data, player feedback, and your own playtest experience.
Define solutions within a defined space and identify high ROI improvement opportunities
Design for scale: plan for long-term content extensibility and system health
What We're Looking For
A deep passion for combat and gameplay design
4+ years of experience designing content and gameplay systems for live, F2P games (preferably 4x or ARPG genres)
Excellent communication skills, with the ability to gather feedback, align stakeholders, and iterate collaboratively
Passion for playing and analyzing games across multiple genres and platforms.
Comfortable working independently while thriving in a highly collaborative environment
Strong knowledge of Unity or Unreal workflows and behavioral component implementation
Please ensure that the résumé/CV you attach is written in English.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: ES - Barcelona, Spain
Scopely is looking for an
Associate Game Designer
to join our new unannounced project in Barcelona, Spain, on a hybrid basis, working 3 days a week from the hub.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
We are in development stages on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!
What You Will Do
We are looking for an Associate Designer that is eager to design, develop, and deliver top quality features and economy models for our new unannounced cross-platform strategy/MMO title. You will write feature design documentation, defining systems that can support a live game model, and balancing economies to scale.
Collaborate closely with Product, Engineering, Art, Analytics, LiveOps and QA to bring compelling features from concept to release
Write and update design specs that contain the right level of detail while staying concise and easy to understand for the whole team
Drive feature optimizations to maintain gameplay quality, improve balance, and boost player engagement (levels & puzzles, battle pass, weekly and daily challenges, etc.)
Keep a Design Owner mentality, ensuring designs meet the player’s needs, the franchise strategy and the business goals
Follow the most recent market trends and best practices to create the best possible designs for our roadmap features, and to bring new ideas to the table
Work closely with senior-level economy and systems designers to craft world-class gameplay and deliver a balanced play experience
Define solutions within a defined space and identify high ROI improvement opportunities
Design for scale: plan for long-term content extensibility and system health
What We're Looking For
A deep passion for game systems and mechanics across mobile and PC
0-2 years of experience designing game systems or balancing game economies
Excellent communication skills, with the ability to gather feedback, align stakeholders, and iterate collaboratively
Passion for playing and analyzing games across multiple genres and platforms
Comfortable working independently while thriving in a highly collaborative environment
Basic understanding of free-to-play monetization mechanics including game balancing and virtual economy management
Bonus Points
Love for strategy games such as 4X or RTS games
Experience with mobile game systems and design sensibilities
Please ensure that the résumé/CV you attach is written in English.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Senior Game Designer
Основной фокус:
— системный дизайн боевых, мета- и экономических систем
— развитие и настройка боевой системы: оружие, враги, способности, баланс
— участие в левел-дизайне
— работа в Unity
— регулярные плейтесты и анализ игровых ощущений
— настройка стрельбы, сложности и прогрессии
Требования:
— 5+ лет опыта в Game Design
— реальный опыт работы с Unity
— глубокое понимание FPS и roguelite
— хорошая наигранность в жанре и знание референсов: Roboquest, Gunfire Reborn, Hades II, Ravenswatch, Sworn, Abyssus
Balance Game Designer
Основной фокус:
— баланс боевой системы и кривой сложности
— баланс экономики и метапрогрессии
— работа с цифрами, таблицами и игровыми параметрами
— построение и настройка балансных моделей
— проведение плейтестов и настройка игровых ощущений
— работа в Unity
Требования:
— 4+ лет опыта в Game Design
— опыт работы с Unity
— сильный навык работы с Google Sheets/Excel таблицами и балансом
— глубокое понимание FPS и roguelite
— хорошая наигранность в жанровые референсы
Условия:
— удаленная работа
— международная команда профессионалов
— высокая степень влияния на продукт и игровые решения
— интересные технические и геймдизайнерские задачи
— конкурентная заработная плата
Если есть примеры балансных таблиц, моделей, расчетов или систем, которые вы проектировали и настраивали самостоятельно, будем рады посмотреть.
Резюме ждем по Telegram: @HR_OlgaG https://t.me/HR_OlgaG или olga.goncharova.hr@gmail.com. В отклике укажите, сколько часов вы наиграли в Roboquest, Gunfire Reborn, Hades II, Ravenswatch, Sworn и Abyssus.
About Contra Labs
Contra Labs sits at the intersection of human creativity and AI. We partner with leading AI labs and product companies to improve their tools across design, video, development, and beyond. Our research is grounded in how top creatives actually work, studying the patterns behind what gets created, what gets chosen, and what resonates. We believe human input will always be at the center of net new creation, and our mission is to help shape technology so human creativity can be amplified to create what today is unimaginable. By joining the Contra Labs network you gain access to paid projects with some of the most innovative companies building the next generation of creative and AI-powered tools.
How It Works
This is an application to join the network and be eligible for roles as they arise. Projects are staffed on an as-needed basis, typically 5 to 10 hours at a time, though some may extend into longer engagements. In unique cases, we may have full-time roles available as well. When a project matches your skill set, we'll reach out with details and timeline.
To Join the Network
Portfolio review:
— We'll assess your Contra profile and portfolio for strength in content design, with a focus on ad creative and performance-driven visual content.
Record a 30 second intro video:
— Share a quick 30 second introduction so we can get to know you.
Complete profile:
— Once you’ve applied, we recommend completing your profile for better job matches and setting up your wallet so you can get paid when a job comes through.
What You May Work On:
— Evaluate AI-generated games and interactive experiences for gameplay quality, technical execution, and overall player experience
— Provide clear, structured feedback on gameplay loops, mechanics, controls, physics, level design, UI, visual feedback, and overall game feel
— Help define quality benchmarks and evaluation criteria for what great AI-generated games should look, feel, and play like
— Identify common failure modes in AI-generated games, including broken gameplay loops, poor collision or physics logic, unresponsive controls, and disjointed player feedback
— Build or evaluate playable prototypes and reference experiences that demonstrate best-in-class game design and technical execution
— Contribute to research exploring how AI models can better understand and generate compelling, polished, and playable interactive experiences
What We're Looking For:
— Strong portfolio showcasing high-quality game design, interactive experiences, or playable projects
— Strong understanding of game mechanics, gameplay loops, player experience, controls, and visual feedback
— Ability to articulate creative and technical feedback clearly and constructively
— Strong game design instincts and awareness of contemporary games, mechanics, interaction patterns, and player expectations
— Comfort working in fast-paced, experimental environments (experience with AI, game engines, or rapid prototyping tools is a plus)
Press Fire Games, разработчик мобильного шутера Battle Prime с более чем 17 миллионами установок и рейтингом выше 4.5 в App Store и Google Play, ищет Senior Game Designer (Gameplay) для работы над новым футбольным симулятором UFL_Mobile. В обязанности входит создание и прототипирование игровых режимов и механик, балансировка персонажей, перков и способностей, а также настройка геймплейного баланса на основе анализа данных и отзывов игроков. Кандидат будет заниматься улучшением искусственного интеллекта персонажей и пользовательского опыта. Требуется опыт не менее 5 лет в игровом дизайне, подтверждённый опыт работы с core gameplay и боевыми системами в RPG, спортивных симуляторах или экшен-играх, а также умение доводить игровые системы от концепции до реализации.
Задачи:
— настраивать игровые параметры, балансные таблицы и внутриигровые офферы
— считать акции и спецпредложения под разные сегменты игроков
— проектировать и сопровождать механики и системы
— анализировать, как изменения влияют на экономику и игровой опыт
— проверять корректность настроек и ловить несоответствия до релиза
— вести документацию и синхронить работу между отделами
Требования:
— сильный STEM (профильный университет) без опыта в индустрии (физика, математика, инженерия, точные/естественные науки) или геймдизайнер с опытом 1–3 года на близких задачах — баланс / экономика / системный дизайн, уверенный Excel
— внимание к деталям в цифрах и критическое мышление
— системность и самостоятельность в решении задач
— играешь (хотя бы иногда) в мобильные или другие игры
Условия:
— формат работы: удалёнка, фуллтайм
Инструменты:
— Excel / Google Sheets. Данные достаём с помощью ИИ — писать SQL не нужно.
Location: Paris
Workplace: Hybrid
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our puzzle game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Puzzle games demand a precise and thoughtful visual language, from clear iconography and satisfying feedback animations to cohesive UI and world aesthetics, and your work will be central to delivering that.
You'll have the opportunity to contribute directly to the growth and visual refinement of our puzzle titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
ROLE
- Support the Lead Artist in the ideation and execution of the game’s vision.
- Design and implement a high-quality, scalable UI from concept to final integration in Unity.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 3D/2D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices.
- Setup, integrate, and animate UI scenes in Unity.
- Work with Game Designers to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
PROFILE
- Strong Unity skills, with the ability to implement and optimise directly in engine.
- Excellent 3D /2D design skills, with a keen eye for visual hierarchy, composition, and readability.
- Experience with A/B testing or working with LiveOps features.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Experience collaborating with cross-functional remote teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
- Competitive salary
- Premium healthcare (SideCare) for you and your family 100% borne by Voodoo
- Swile Lunch voucher
- Gymlib (100% borne by Voodoo)
- Wellness activities in our Paris office
- Child daycare facilities (Les Petits Chaperons rouges)
Location: Brazil
Who We Are
At YallaPlay, We are a rapidly growing startup mobile gaming studio on a mission to bring people together through play, we create exciting mobile games that bring joy to millions of players worldwide. Founded in Austin, Texas, we’ve since expanded to Brazil and the UAE, growing our diverse and talented team of creators. We pride ourselves on a fun and collaborative work environment, with a remote-friendly culture and a dedication to producing high-quality, engaging games. Our current titles, including “Spades Masters” (iOS/Android), have been enjoyed by millions of players globally.
Our passion lies in reinventing card games infusing them with fresh mechanics, beautiful design, and social features that spark connection and excitement. As we continue to scale, we’re looking for creative, driven individuals who are excited to help shape the future of multiplayer mobile gaming in a fast-paced, collaborative environment.
Join us and be part of building something big from the ground up.
The Opportunity
We're looking for a
Unity Developer
to help build high-quality mobile games faster and smarter. Reporting to the Lead Unity Developer, you'll use modern AI development tools alongside your technical expertise to implement game features, prototype ideas rapidly, solve complex engineering problems, and continuously improve development velocity.
This role spans the entire game development lifecycle, from rapid prototyping to live operations. Success requires strong Unity fundamentals, excellent engineering judgment, and the ability to use AI as a force multiplier while maintaining high standards for code quality, performance, and player experience.
This position is remote and from Brazil.
What You’ll Be Doing
Develop and implement mobile games in
Unity
for iOS and Android.
Use AI-powered development tools to accelerate coding, debugging, refactoring, documentation, testing, and prototyping while maintaining production-quality standards.
Collaborate with designers, producers, artists, backend engineers, and QA to deliver polished player experiences.
Write clean, scalable, maintainable C# code and validate AI-generated code before production use.
Rapidly prototype gameplay mechanics and iterate based on team feedback.
Optimize performance across a wide range of mobile devices using Unity profiling tools.
Debug complex gameplay, networking, memory, and platform-specific issues.
Implement gameplay systems, UI, animations, VFX, audio, and live operations features.
Contribute to CI/CD, build automation, and deployment pipelines.
Review code, improve engineering standards, and contribute to reusable systems and internal tools.
Continuously evaluate new AI tools and workflows that improve team productivity.
Participate in Agile development processes, including sprint planning and daily standups.
What We’re Looking For
What you need to have:
Bachelor's degree in Computer Science, Software Engineering, Interactive Media, or equivalent experience.
5+ years
developing mobile
games
with Unity.
At least
2 shipped mobile game
titles.
Excellent C# programming skills.
Strong understanding of Unity architecture, UI Toolkit/uGUI, prefabs, asset management, animation, audio, and scene management.
Experience building both 2D and 3D mobile games.
Experience optimizing CPU, GPU, memory, and battery performance.
Experience with REST APIs, WebSockets, or multiplayer networking.
Strong debugging and problem-solving skills.
Experience working in Agile teams.
Excellent communication and collaboration skills.
AI-First Development
We expect our engineers to use AI as part of their daily workflow. You should:
Be comfortable using AI coding assistants (such as Unity AI, GitHub Copilot, Cursor, Claude Code, ChatGPT, or similar).
Know how to write effective prompts for technical tasks.
Critically review, validate, test, and improve AI-generated code rather than accepting it blindly.
Use AI to accelerate debugging, documentation, testing, refactoring, and code generation.
Continuously experiment with new AI workflows that improve development speed without compromising quality.
Understand the limitations, risks, and security considerations of AI-assisted software development.
Why YallaPlay
What You Get
Real Impact
– You’ll work on meaningful projects that reach a global audience.
Collaborative Culture
– Small team, big ambition. We keep things fun, respectful, and feedback-driven.
Benefits & Perks
Competitive salary
Remote-first and flexible schedule- Digital nomad friendly
Generous paid time off
Paid birthdays off
Growth opportunities and access to learning resources
A team that actually loves games—and each other
Next Steps
Ready to join the team? We’d love to hear from you!
Apply
Share sample code and projects (GitHub)
We review every application carefully and will be in touch if there’s a fit. Good luck!
ОфисBeijing
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.