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💎 Создавать игровой 2D-арт: персонажей, иллюстрации, UI-элементы и иконки.
Location: JP - Tokyo, Japan Pokémon GO is the global gaming sensation that has been downloaded over 1 billion times and named “Best Mobile Game” by the Game Developers Choice Awards and “Best App of the Year” by TechCrunch. Pokémon GO follows Scopely Explore’s mission of encouraging outdoor exploration, exercise, and significant social interactions, and has grossed over $6B in revenue since its debut in 2016. In order to delight our millions of players across the globe, the Pokémon GO team requires motivated and skilled individuals to develop new features and look for creative ways to optimize a continually growing game. We are seeking a Technical VFX Artist with creative and technical expertise to help across a variety of live-game challenges and features. This is a hybrid role, with three days per week on-site at our Tokyo studio. You will work with cross-functional partners and bridge technical and creative aspects of game development. You will leverage your curiosity and passion for mobile games to develop best in class game features. Responsibilities Create performant VFX in Unity while maintaining intended artistic direction. Collaborate with art, design, engineering, and product teams to build features and solve creative problems. Build rapid prototypes of experimental features using Unity 3D or other mobile platform tools. Iterate on Unity 3D scene implementation to finalize product and creative requirements. Create performant graphics shaders for beautiful visuals. Facilitate communication and collaboration between art and engineering. Leverage AI to accelerate prototyping, content creation, and problem-solving while maintaining quality and sound judgment. Qualifications 3+ years as a Technical Artist or similar role creating VFX Excellent communication, interpersonal, and organizational skills. Experience in Python, C#, HLSL, or similar scripting languages. Experience in modern 3D game engines such as Unity 3D. Knowledge of optimization and performance profiling of real-time 3D content, VFX, and pipelines for mobile platforms. Knowledge of generative AI tools and utilization in Tech Art workflows such as prototyping and tooling. Familiarity across multiple areas of Tech Art such as animation, graphics, pipelines and tooling, scripting gameplay, etc. Experience in agentic AI workflows that amplify your Technical Art skills, with the ability to read, debug, and explain AI-generated work. Professional-level English for daily verbal and written communication. Plus If... BS or MS degree in design, games-related or technical field. Solid artistic skills (color, shape, light, motion). Experience collaborating within a multi-person game studio. Experience writing shaders (HLSL or GLSL). Experience developing tools for artists or designers. Fluency in Japanese. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play. Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/ . Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @ scopely.com . Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice . Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подборLocation: JP - Tokyo, Japan Pokémon GO is the global gaming sensation that has been downloaded over 1 billion times and named “Best Mobile Game” by the Game Developers Choice Awards and “Best App of the Year” by TechCrunch. Pokémon GO follows Scopely Explore’s mission of encouraging outdoor exploration, exercise, and significant social interactions, and has grossed over $6B in revenue since its debut in 2016. In order to delight our millions of players across the globe, the Pokémon GO team requires motivated and skilled individuals to develop new features and look for creative ways to optimize a continually growing game. We are seeking a Technical Artist with creative and technical expertise to help across a variety of live-game challenges and features. This is a hybrid role, with three days per week on-site at our Tokyo studio. You will work with cross-functional partners and bridge technical and creative aspects of game development. You will leverage your curiosity and passion for mobile games to develop best in class game features. Responsibilities Collaborate with art, design, engineering, and product teams to build features and solve creative problems. Build rapid prototypes of experimental features using Unity 3D or other mobile platform tools. Iterate on Unity 3D scene implementation to finalize product and creative requirements. Create performant graphics shaders for beautiful visuals. Facilitate communication and collaboration between art and engineering. Leverage AI to accelerate prototyping, content creation, and problem-solving while maintaining quality and sound judgment. Qualifications 3+ years as a Technical Artist or similar role. Excellent communication, interpersonal, and organizational skills. Experience in Python, C#, or similar scripting languages. Experience in modern 3D game engines such as Unity 3D. Knowledge of optimization and performance profiling of real-time 3D content and pipelines for mobile platforms. Knowledge of generative AI tools and utilization in Tech Art workflows such as prototyping and tooling. Familiarity across multiple areas of Tech Art such as animation, graphics, pipelines and tooling, scripting gameplay, etc. Experience in agentic AI workflows that amplify your Technical Art skills, with the ability to read, debug, and explain AI-generated work. Professional-level English for daily verbal and written communication. Plus If... BS or MS degree in design, games-related or technical field. Solid artistic skills (color, shape, light, motion). Experience collaborating within a multi-person game studio. Experience writing shaders (HLSL or GLSL). Experience developing tools for artists or designers. Fluency in Japanese. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play. Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/ . Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @ scopely.com . Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice . Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
• Клинап и доработка геометрии 3D-моделей мультяшных персонажей. • Подготовка моделей к 3D-печати.
— знаете Claude или быстро в нём освоитесь; — работаете внимательно и доводите задачу до результата;
Что действительно важно: умение считывать бордоматик – корректно выставлять камеры, их движение, анимировать ключевые позы персонажей, отрабатывать их взаимодействие с локацией.
Задачи: — Создавать игровой 2D-арт: персонажей, иллюстрации, UI-элементы и иконки. — Искать идеи и готовить эскизы. — Готовить файлы для использования в игре и передачи команде. Требования: — Уверенное владение Adobe Photoshop. — Хорошие навыки рисунка: композиция, форма, перспектива, анатомия, цвет, свет и материалы. — Умение рисовать самостоятельно, без нейросетей: от эскиза до готового арта. — Опыт работы с нейросетями: использовать их в задачах, замечать ошибки генерации и исправлять их вручную. — Умение адаптироваться к стилистике проекта.
🎨 Создавать игровой 2D-арт: персонажей, иллюстрации, UI-элементы и иконки.
REMOTE | ANIMATION FILM Ищем CFX-артиста — Houdini / Vellum Для стилизованного анимационного фильма. Задача — симуляция готовой многослойной одежды из Marvelous Designer: пальто, рубашек, брюк, поясов.
💎 Создавать игровой 2D-арт: персонажей, иллюстрации, UI-элементы и иконки.
Location: Vancouver, British Columbia, Canada Position Title: Character Artist Studio/Department: Palia Employee Type: Full Time, Regular Location: Remote ( within BC, Canada) Salary Range: $80,000 - $90,000 CAD Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. Backed by iconic franchises such as EverQuest®, PlanetSide®, DC Universe™ Online, Dungeons & Dragons Online®, The Lord of the Rings Online™, Magic: The Gathering Online, and MechWarrior®, we draw on a legacy of genre‑defining experiences. We’re committed to delivering entertainment that inspires, engages, and unites players around the world. At Ravenwake Games, our mission is to craft immersive worlds that bring players together, build vibrant communities, and deliver unforgettable gameplay at every turn. Description Forge alternate worlds that deepen players' lives! We're a game development studio based in Los Angeles, dedicated to the idea that online games can deliver deeper, more meaningful experiences. As a Mid-Level Character Artist you will provide a source of expression and representation for our players by creating cosmetic items including outfits, pets and tool skins. You’ll be expected to have a keen sense of aesthetic and design. You should be self driven and open to providing feedback just as much as receiving it. Cosmetics will need to fit within specific metrics whilst still being visually interesting and varied. Responsibilities Interpret and push concept designs to the next level while accounting for technical and design constraints such as poly count, texture memory limits, topology and metrics. Participate in group asset reviews to give and receive peer feedback on all aspects of the character art process. Be willing to learn and teach. Collaborate with other departments such as Concept, Animation & Tech Art to ensure art meets specifications. Be able to make design decisions when interpreting concepts should things need to change for our outfit metrics. Expect to be flexible. Outside of asset creation you should be willing to create renders for the store page as well as implement your assets into the game Work with Production to provide estimates, review schedules, anddeliver assets on time. Clearly communicate regular updates and proactively voice concerns or struggles to appropriate team members and manager(s). Attend all planning and team meetings and produce time estimates for project planning and communicate with the team when you are unable. Utilize artistic techniques and processes to define and achieve the product’s visual style and benchmarks Be willing to suggest and execute on ways to improve quality whilst maintaining the aesthetic of Palia. Requirements 3+ Years Experience on video game asset production teams. Shipped AAA game(s). Strong foundational skills with an emphasis on proportion, anatomy, composition, color theory, and design. Advanced understanding of industry standard software such as Maya, Photoshop, ZBrush, Substance Painter and Unreal Engine 5 Familiarity with all stages of the character creation pipeline including sculpting, lowpoly modeling, UV mapping, texture painting, PBR material setup, and asset implementation. Desire to strive for greatness and improvement. Passionate in pursuing personal creative endeavors. Possess strong time management and prioritization skills. Good communication, organizational, and interpersonal skills. Be Aware of Fraudulent Recruiting Activities Ravenwake Games will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview. **Ravenwake is an Equal Opportunity Employer.**
REMOTE | GEAR SEVEN 🎨 About the role You are the studio's first artist. You set the visual style and the feel of our games, then grow into art lead.
Location: Vancouver, BC, Canada Position Title: Senior Environment Technical Artist Studio/Department: Palia Employee Type: Full Time, Regular Location: Remote ( within BC, Canada) Salary Range: $110,000 - $130,000 CAD Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. Backed by iconic franchises such as EverQuest®, PlanetSide®, DC Universe™ Online, Dungeons & Dragons Online®, The Lord of the Rings Online™, Magic: The Gathering Online, and MechWarrior®, we draw on a legacy of genre‑defining experiences. We’re committed to delivering entertainment that inspires, engages, and unites players around the world. At Ravenwake Games, our mission is to craft immersive worlds that bring players together, build vibrant communities, and deliver unforgettable gameplay at every turn. Description We’re seeking a Senior Environment Technical Artist with a broad technical and artistic skill set to help bring new core gameplay systems and environments to life. You’ll collaborate closely with designers, engineers, and artists to deliver high-quality player experiences and define the pipelines and workflows that make them possible. This role is ideal for a trailblazing technical artist, someone who thrives in ambiguity, enjoys building new solutions from the ground up, and can chart the right path forward to deliver elegant, reliable tools and systems that empower the team. What You’ll Do Collaborate with Gameplay Designers, Engineers, and Artists to develop and implement new game features. Design and build prototypes and proof-of-concept experiences to explore innovative gameplay ideas. Establish and document initial pipelines that can be scaled and refined for full production use. Balance product goals, technical trade-offs, player experience, and timelines, ensuring features are scoped and delivered effectively. Review and improve technical pipelines and workflows used by the art team for environment creation and asset integration. Offer hands-on support for artists, helping troubleshoot and resolve integration or performance issues. Train and mentor artists in new tools and workflows, focusing on usability, scalability, and technical grace. Participate in planning and reviews, advocating for technical awareness and helping shape the project’s strategic direction. Who You Are You’ve worked as an Environment Technical Artist on at least one shipped game or product. You’ve shipped a project in Unreal Engine as a technical artist. You’re comfortable wearing many hats, from prototyping to production—to move the product forward. You have a proven track record of designing pipelines and workflows that empower artists and improve production efficiency. You’re known for identifying issues early, unblocking teams, and navigating ambiguity with clarity and confidence. You’re curious, adaptable, and self-motivated, always seeking better solutions and learning new tools or techniques. You’re the go-to problem solver for artists, trusted for your technical insight and collaborative spirit. Bonus Skills Proficiency with C++ programming in Unreal Engine. Background in cozy, simulation, or multiplayer game development. Experience working in early-stage game development or small, agile studios. Experience working with Nanite and Lumen in Unreal Engine. We invite you to get in the game with us and help us make exciting experiences! Be Aware of Fraudulent Recruiting Activities Ravenwake Games will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview. **Ravenwake is an Equal Opportunity Employer.**
• выстроит пайплайн, настроит рендеринг и поможет 3D и VFX вписаться в бюджеты устройств. • Unity, URP и оптимизация мобильной графики — твоя территория.
Location: Cambridge / Hybrid Workplace: hybrid Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate. WHAT’S THE ROLE? Are you passionate about crafting compelling character and creature animation that elevates gameplay? At Frontier, animation is at the heart of our storytelling. We’re looking for an experienced Lead Animator to helm one of our Animation teams on an exciting new project. WHAT YOU'LL BE DOING Own animation progress, delivery, and quality on the assigned project. Lead and organise a large animation team, delegating meaningful ownership, balancing workload, and maintaining appropriate oversight. Set a clear animation vision, quality bar and delivery plan, with defined priorities, responsibilities and dependencies. Work closely with Production on scope, estimates, schedules, capacity, milestones and delivery risks. Coordinate with Project Direction and discipline leadership to align Animation with wider project goals and dependencies. Identify and communicate risks, assumptions and mitigations to Project Direction and studio senior management. Manage team performance and delivery expectations through timely, direct, and constructive feedback. Guide character and creature animation practice, engine implementation and creative standards across internal and external contributors. Partner with Technical Animation, Animation Code and Rigging to improve tools, pipelines and workflows. Manage animation outsource relationships, briefs, feedback, quality expectations and delivery. Support recruitment, onboarding, and capability planning. Facilitate documentation and reinforcement of workflows, technical decisions, and best practice. WHAT YOU'LL BRING Significant animation experience in the games industry, including leading large teams on complex projects. Strong character and/or creature animation craft, visual judgement, implementation knowledge and understanding of animation pipelines. Proven experience planning team delivery, tracking progress, balancing capacity and recovering work that is off track. Effective people leadership, including delegation, objective setting, coaching, development and performance management. Strong partnership with Production and experience coordinating with Project Direction, discipline leaders and external partners. Sound judgement and decision-making, including the ability to maintain progress through uncertainty and align stakeholders where needed. Expert knowledge of anatomy, movement and performance, with the ability to give clear, actionable direction. Strong knowledge of animation engine tools and systems such as blend trees, state machines and retargeting systems. Experience collaborating with Animation/Gameplay Code, Technical Animation and Rigging on pipeline, process and tool improvements. Excellent communication and influencing skills, including constructive challenge, difficult feedback and clear escalation. BONUS IF YOU HAVE Experience on AAA or large multidisciplinary productions and with engines such as Unreal or Unity. Experience shaping animation strategy, team structures, hiring plans and long-term capability. Knowledge of cinematics, camera theory, motion capture, and motion capture clean-up. Experience creating Python or MEL tools and maintaining internal documentation. Experience leading distributed teams or mixed internal and external development groups. WHAT WE CAN OFFER YOU You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players. Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health. We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events. We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative. For queries, please email: recruitment@frontier.co.uk
Location: Cambridge / Hybrid Workplace: hybrid Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate. We welcome applications from all, however please note that this role is not eligible for visa. WHAT’S THE ROLE? We’re looking for a Graduate Character Artist to join our team. As a company we produce a wide spectrum of subject matter from stunningly photorealistic animals to beautifully stylised characters, so populating our games is always a rewarding experience. This is a fantastic opportunity to contribute to our ambitious future roadmap of games. *Please note that candidates invited to interview may be asked to complete a role-related assessment in their own timeas part of the selection process.Further details regarding the expected time commitment will be provided in advance. WHAT YOU'LL BE DOING Creating game-ready 3D models and textures using Maya, ZBrush and Substance Painter. Collaborating with fellow Character Artists to maintain the highest quality throughout development by delivering models on budget, on time, and in the appropriate art style. Bringing a new perspective , and where appropriate, suggesting potential improvements to existing pipelines. Actively participating in team meetings and contributing to the overall development process. WHAT YOU'LL BRING Demonstrated expertise in anatomical and organic sculpting from reference, with a portfolio showcasing work across both stylised and realistic art styles. Ability to work collaboratively and take on feedback and guidance from the rest of the team. Experience with translating 2D concepts or reference into 3D Character models. Making artistic decisions to troubleshoot the transformative process and refine the final 3D design. Ability to adapt to and work within established art styles, ensuring consistency with the concept art. An exceptional level of character modelling in ZBrush. Extensive knowledge of preferred 3D packages such as Maya. Excellent Substance Painter texturing skills and hand painting. Familiarity with the entire real-time character pipeline from high-poly sculpting, retopology, UV mapping, baking, texture creation and ending in the set up and exporting of assets to game. An awareness of the importance of efficient UV layouts and mesh topology, to ensure that character models are optimised for performance, budgets, and deform well when animated. An understanding of development pipelines, including how your work will be used in dependent disciplines. Excellent communication skills are essential. BONUS IF YOU HAVE Solid foundational art skills such as 2D drawing. An Art degree or relevant game art course. Genuine passion for sculpting creatures. WHAT WE CAN OFFER YOU You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players. Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health. We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events. We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative. For queries, please email: recruitment@frontier.co.uk
Главное — умение точно воспроизводить наши готовые дизайны и эскизы на холсте: передавать композицию, оттенки, пропорции и фактуру и работать с объемными текстурами.