• Разработка визуальных концепций для кинопроектов. • Создание 2D-концептов, превизов и финальных визуализаций.
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• Разработка визуальных концепций для кинопроектов. • Создание 2D-концептов, превизов и финальных визуализаций.
Задачи: — Определять, как будут выглядеть новые локации, контент и визуальные обновления. — Следить за сочетанием окружения, персонажей, машин, интерфейсов и эффектов. — Давать обратную связь лидам и художникам, помогать со сложными решениями. — Определять приоритеты визуальных улучшений и договариваться с продакшеном о ресурсах. — Оценивать работу команды и способствовать её развитию. — Учитывать ограничения мобильных устройств совместно с техническими специалистами. Требования: — Опыт арт-руководства от 5 лет. — Рассматриваются арт-директора, арт-продюсеры и сильные арт-лиды. — Опыт работы с мобильными играми и понимание их технических ограничений. — Опыт работы с реалистичной графикой. — Приветствуется опыт в проектах open-world, GTA-like, sandbox, racing или близких. — Умение работать с несколькими арт-направлениями и отвечать за общий вид игры. — Способность объяснять решения, давать понятный фидбек и договариваться с коллегами. — Особый интерес к опыту в environment / world art и развитию уже выпущенной игры. Условия: — Зарплата обсуждается индивидуально. — Официальное трудоустройство и полностью официальная зарплата. — Полное покрытие больничных. — Частичная компенсация спорта и профессионального обучения. — Оплата конференций. — Предоставление ноутбука и необходимых рабочих инструментов.
Формировать и воплощать креативные концепции оформления книг (обложки и внутренние блоки) для дошкольников и школьников; Исследовать рынок и предлагать решения, которые будут выделяться среди учебной литературы;
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United Kingdom Next great challenge is coming: We are looking for a highly skilled and talented artist with experience as a Lead Artist on projects involving 3D realistic environments or hard surface modeling . As a part of Room 8 studio, you will Lead projects for console and PC in the realm of 3D realistic environments;
Задачи: — Управление командой дизайнеров.
Location: Poland Workplace: Remote 🚀 We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 70+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles! 🔝 Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US: 🏆 #1 in the Cryptogram niche by downloads ✏️ #3 in Word Games We’re looking for an experienced Art Director to join the Picture Blast Solitaire team. The role combines art, UX and game feel, covering how the game looks and how good it feels to play at every moment, in close collaboration with the product team. What are you working on? - Genres: Puzzle, Word Games, Casual - Platforms: Mobile, iOS, Android For which tasks (responsibilities)? - Review the current visuals and UX of the project and prepare a prioritized improvement plan - Improve game feel: animations, feedback on player actions, satisfying moments at key points of gameplay - Create and maintain the game’s style guide: palette, UI elements, fonts, rules for animations and effects - Develop the game’s visual style, including potential major changes such as backgrounds and the overall visual approach, and prepare variants for A/B tests - Lead the art team: set tasks, review work, give feedback, support growth - Set tasks for and review UX flows and interfaces - Set tasks for animations and VFX, review and accept results in the build - Take part in new feature development from the concept stage: the visual and UX side of the feature and its integration into the overall style - Review and approve all visual assets before they go into the game - Check visuals in the build on devices and set fix tasks for the development team What kind of professional are we looking for? - 3+ years in game development as an Art Director or Art Lead - Experience with mobile casual projects where visuals and game feel are key: puzzle, coloring, hidden object, merge, match-3, farm - Experience with a LiveOps product - A portfolio of projects where you were responsible for the visuals - Deep expertise in 2D art, UI/UX and game feel for mobile games - Experience leading an art team: setting tasks, reviewing work, hiring, developing artists - Experience setting tasks for and reviewing UI/UX in mobile games: mobile interface patterns, readability on small screens, onboarding - Understanding of animation and VFX production, including integration into Unity (Spine or similar), at the level of setting tasks and accepting results - Deep understanding of current AI tools for art - Understanding of mobile device technical constraints - Experience working in a product team in close collaboration with the producer, game design and development Nice to have - Experience independently defining the visual direction of a product that has been released - Experience working on successful projects with a multi-million audience - Experience organizing large-scale production of illustrated content in a consistent style - Hands-on experience implementing AI in art production What are the conditions and bonuses? - 🌴 18 business days of compensated day-offs - 8 paid Personal Days a year + 1 day is added every year - 👉 Flexible Public Holidays policy - ❤️🩹 100% Sick Leave compensation - 💻 Payment for wear and tear on equipment while using a personal computer - 🌐 Remote work
Location: Los Angeles Workplace: Hybrid About Cantina: Cantina is a new social platform founded by Sean Parker with the most advanced AI character creator. Our bots are lifelike, social creatures that can interact wherever people are online—across voice, video, and text. Create yourself, imagine someone new, or choose from thousands of characters to share infinitely scalable, personalized content and seamless group chat. If you’re excited about how AI can shape creativity and social interaction, come help us build what’s next. About the Role: Cantina is looking for a Creative Director to own creative direction across original content, performance advertising, brand campaigns, and product storytelling. This is a hands-on role: you’ll come up with the concept, write the script, generate assets, work through the edit, and keep pushing until it lands. Some days you’ll direct a small team, and some days you’ll make the whole thing yourself. What You’ll Do: - Own creative direction across original content, performance advertising, brand campaigns, and product storytelling, defining our brand voice and making it recognizable everywhere. - Turn product capabilities into concepts people actually want to watch, share, and try for themselves. - Recruit and lead a team of 10 to 25 creatives, including creative directors, video editors, motion designers, visual designers, copywriters, screenwriters, producers, and AI filmmakers. - Develop and produce video creative for paid social, organic social, product launches, and brand campaigns. - Turn a product feature or consumer insight into a great hook, a clear story, and a reason to try Cantina. - Write briefs, scripts, and treatments, build storyboards, and direct editors, designers, creators, and AI filmmakers. - Make things yourself: cut video, create motion graphics, generate characters and scenes, experiment with voice and sound, and take concepts through to finished assets. - Build performance creative testing plans with the growth team, testing concepts, hooks, offers, and calls to action, then using the results to decide what to make next. - Develop platform-native creative with the right pacing, framing, captions, and aspect ratios for each placement. - Keep a steady pipeline of fresh ideas and turn winning concepts into repeatable formats without running them into the ground. What You’ll Bring: - A strong portfolio of video creative, including performance advertising with measurable results. - Great storytelling instincts: you know how to establish a character, create tension, and deliver a payoff in very little time. - Hands-on proficiency with video editing and motion design tools. - Experience directing small creative teams and giving clear, actionable feedback. - An understanding of creative metrics like hook rate, hold rate, CTR, CVR, and CPA, and how to use them to improve the work. - Practical experience with AI image, video, and audio production, including the iteration it takes to get a usable result. - Speed, taste, and a willingness to try something strange if the idea is good. Compensation: The anticipated annual base salary range for this role is between $250,000-$350,000. When determining compensation, a number of factors will be considered, including skills, experience, job scope, location, and competitive compensation market data. Benefits: - Competitive salary and generous company equity - Medical, dental, and vision insurance – 99.99% of premiums covered by Cantina - 42 days of paid time off, including: - 15 PTO days - 10 sick days - 15 company holidays - 2 floating holidays - Generous parental leave & fertility support - 401(k) retirement savings plan - Lifestyle spending account – $500/month to use however you’d like - Complimentary lunch and snacks for in-office employees - One Medical membership, and more!
• Manage animation teams by conducting regular performance reviews, providing constructive feedback, and supporting professional development. • Work closely with team leads, providing guidance and nurturing their professionalism and animation lead skills.
• Ищу Co-Art Director в 3D realism game project: человека, который умеет держать общий visual language между environment, vehicles, characters, VFX и UI.
В новом сезоне мы приглашаем медиахудожников исследовать город как пространство игровых сценариев через призму цифровых технологий.
К участию приглашаются художники с профессиональным опытом от 5 лет, имеющие профильное образование в сфере искусства или смежных дисциплинах.
• Развивать визуальный стиль игры и повышать качество графики. • Следить за целостностью окружения, персонажей, транспорта, интерфейсов и эффектов.
Опыт от 5 лет в арт-руководстве, мобильные проекты, реалистичная графика и опыт работы с несколькими арт-направлениями.
На интенсиве вы узнаете: • чем арт-менеджер занят на самом деле и почему он сейчас востребован.
— ИИ-видео: ролики, сцены, анимация персонажей. — стиллы и предметка: кампании, ключевые визуалы, каталоги.
Мы ищем в нашу команду двух специалистов для работы над проектом: арт-лида и 3D-текстурщика. На позицию арт-Лида нужен человек, который поможет нам поддерживать и развивать визуальную составляющую проекта, опираясь на уже сформированный стиль и ранее разработанную концепцию.
– иконки (их будет много); – элементы UI;