Задачи:
— Создание стилизованных персонажей и костюмов
— Работа со стилизованными волосами и прическами
Требования:
— Владение 3Dmax, Blender, Maya, Marvelous, Zbrush, Substance Painter
Условия:
— Возможность работать удалённо или с релокацией
— 4-дневная рабочая неделя
— Оплата больничных и отпусков
— В резюме обязательно указывать желаемую заработную плату
Для отклика необходимо прислать резюме с ссылкой на портфолио (artstation/pdf) на job@artmerstudio.com с темой письма "3D character artist (stylized)".
Удалённо3D CHARACTER ARTIST | REMOTE OR RELOCATION | ARTMER STUDIO #remote or #relocation #fulltime #4dweek #3dart #gamedev #artjob https://teletype.in/@courierus/ff6Ldtl263h; REMOTE / RELOCATION Artmer Studio открыты вакансии!; 3D character artist (stylized) - Создание стилизованных персонажей и костюмов - Умение работать с стилизованными волосами и прическами 3Dmax, Blender, Maya, Marvelous, Zbrush, Substance Painter Предоставляем помощь с релокацией\есть возможность работать удалённо Предоставляем помощь с релокацией\есть возможность работать удалённо 4 дневная рабочая неделя - было бы замечательно если бы вы написали о себе и своих увлечениях пару слов -Больничные и отпуска оплачиваются -Обязательно указывайте в резюме желаемую заработную плату это сэкономит вам и нам время Резюме с ссылкой на портфолио artstation\pdf присылайте на job@artmerstudio.com в теме письма, обязательно, укажите 3D character artist (stylized)
Role Overview
Our team is looking for a proactive and product-oriented Game Designer to work on new R&D projects in the hybrid-casual puzzle genre. You will participate in the creation of new game concepts and prototypes from the earliest stages — from developing and iterating on core gameplay to building progression systems, balancing mechanics, and shaping the first layers of meta and LiveOps features. We are looking for someone who enjoys experimenting, rapidly iterating on ideas, and turning raw gameplay concepts into strong product foundations.
Key Responsibilities
— Design and develop gameplay systems and features for new game prototypes
— Work on core gameplay, progression, balance, and early meta systems
— Create and maintain game design documentation (concept docs, GDDs, feature specs)
— Analyze gameplay problems and propose solutions to improve player experience and engagement
— Participate in prototyping and iteration processes together with the R&D team
— Design and tune game balance, rewards, pacing, and progression
— Work with product metrics and formulate gameplay hypotheses
— Collaborate closely with game designers, producers, artists, and developers during early production stages
Required Skills, Knowledge and Expertise
— 3+ years of experience as a Game Designer
— Experience in hyper-casual, hybrid-casual, or puzzle games
— Participation in developing games or prototypes from scratch (R&D / pre-production)
— Experience working on at least 5 game projects or prototypes
— Experience creating and maintaining game design documentation
— Understanding of gameplay systems, progression, balancing, and player motivation
— Strong knowledge of the mobile games market and current genre trends
— Ability to clearly communicate ideas and work in a fast iteration environment
— Strong analytical and problem-solving skills
— Russian and English - must have
Working at Tripledot
— Fully remote
— Paid Holiday: Enjoy 20 business days of paid holiday
— Collaborative and Data-Driven Culture: Work in an environment where strong opinions are welcomed, ideas are challenged constructively, and product decisions are based on metrics and insights
— Continuous Professional Development: Grow your expertise through professional development opportunities within the company’s learning budget
— Medical Insurance Compensation: Receive compensation for private medical insurance
— Sport Compensation: Stay fit and active with partial reimbursement for your gym membership
Задачи:
— Разрабатывать, совершенствовать и улучшать существующие игровые механики
— Оптимизировать приложение для мобильных устройств
— Создавать внутренние инструменты для инженеров, геймдизайнеров и художников
— Реализовывать UI-элементы, окна и интерфейсные компоненты
— Исправлять ошибки и участвовать в полировке функций перед релизом
Требования:
— Глубокие знания C#
— Понимание принципов хорошей архитектуры приложений
— Солидный опыт работы с Unity
— Опыт создания игрового UI
— Опыт оптимизации игр для мобильных платформ
— Опыт разработки клиент-серверных приложений
Условия:
— Медицинская программа (включая стоматологию) или компенсация медицинских расходов, доступная в любом месте работы
— Медицинская программа для членов семьи при работе в офисах в Кипре, Армении или Казахстане
— Оплачиваемый отпуск и больничные
— Возможность работать в офисах или удаленно
— Спортивные активности (йога, футбол, волейбол) в официальных локациях
— Пакет поддержки при релокации в официальные офисы
— Онлайн-курсы английского языка, уроки греческого и армянского для сотрудников в Кипре и Армении
— Участие в гейм-джемах, хакатонах, конференциях и митапах
— Корпоративные мероприятия: стратегические сессии, воркшопы, вечеринки, конкурсы
— Поддержка социальных инициатив и участие в благотворительных проектах
Формат работы: в офисах компании в Кипре, Армении и Казахстане или удаленно.
УдалённоUNITY DEVELOPER | REMOTE GLOBAL OR RELOCATION | NEXTERS #remote or #relocation #fulltime #itjob #unity #gamedev https://teletype.in/@courierus/prVa-TIk9qz; REMOTE GLOABL OR RELOCATION TO 3 SITES | NEXTERS Nexters is an international game development company that strives to introduce the joy of core gaming experiences to casual players; Relocation supportA relocation package is available for you if you decide to join us in one of our official locations
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Location: ES - Barcelona, Spain
Scopely is looking for a Production Director – Seasonal Content to join our MONOPOLY GO! team. This role is based from our Barcelona hub on a hybrid basis (3 days per week).
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
At Scopely, we care deeply about what we do and strive to inspire play every day—whether through our work alongside exceptional teammates or through unforgettable experiences for millions of players. We're a global team of game makers building one of the world's most successful live-service games.
As the Production Director – Seasonal Content, you'll own the operational health, planning, and execution behind MONOPOLY GO!'s seasonal content portfolio. You'll partner across Art, Design, Product, Live Operations, Licensing, and Content teams to ensure every season delivers exceptional quality, creative novelty, operational excellence, and measurable player impact.
Success in this role goes beyond shipping content on schedule. You'll be accountable for the health of the seasonal ecosystem—including content capacity, creative ambition, production predictability, IP integration, execution quality, and the cross-functional alignment required to consistently deliver industry-leading live-service seasons.
This role requires an exceptional balance of strategic leadership and tactical execution. You'll be equally comfortable shaping long-term organizational strategy with senior leadership as you are rolling up your sleeves with producers, artists, designers, and engineers to solve production challenges, unblock teams, and improve execution day-to-day.
What You'll Do
Lead production for the Seasonal Content organization, overseeing the planning, execution, and successful delivery of every MONOPOLY GO! season.
Own the operational health of the seasonal portfolio, balancing player experience, content quality, novelty, production predictability, resource utilization, and business objectives—not simply delivery against schedule.
Drive the long-term evolution of the seasonal content pipeline, continuously improving how art, design, narrative, gameplay content, rewards, licensed IP, localization, and live operations move from concept through launch.
Own content roadmap planning, art capacity planning, outsourcing strategy, and resource forecasting to maximize both creative ambition and sustainable execution.
Partner closely with Product, Art, Design, Live Operations, Marketing, and Licensing leadership to align priorities across multiple concurrent seasonal initiatives.
Operate comfortably at both the executive and production floor levels—providing strategic direction while remaining actively involved in milestone reviews, dependency management, issue resolution, production planning, and critical decision making.
Be willing to get "in the weeds" with producers and development teams to remove blockers, resolve ambiguity, improve workflows, and ensure teams have what they need to succeed.
Lead cross-functional planning for major seasonal launches, proactively identifying execution risks, staffing challenges, dependency conflicts, and operational gaps before they impact delivery.
Drive executive-level visibility through clear reporting, production health metrics, risk assessments, and actionable recommendations.
Champion continuous improvement across production methodologies, governance, tooling, AI adoption, and content development workflows.
Lead organizational change initiatives that improve how teams plan, collaborate, and execute, ensuring new processes are successfully adopted across multiple disciplines.
Serve as a diplomatic leader who builds trust across diverse teams, navigates competing priorities with empathy, and facilitates alignment during high-pressure or ambiguous situations.
Mentor Production Managers and Producers while raising the overall maturity and effectiveness of production across the Seasonal Content organization.
What We're Looking For
Extensive experience leading production within large-scale live-service game development environments.
Deep expertise managing content-heavy production pipelines, including art production, outsourcing, IP development, localization, approvals, and live seasonal releases.
Demonstrated success operating as a Production Director or equivalent leader responsible for both organizational strategy and execution.
Proven ability to seamlessly shift between strategic leadership and hands-on production management, remaining deeply connected to execution while guiding long-term organizational direction.
Strong expertise in production planning, capacity planning, portfolio management, dependency mapping, forecasting, and operational excellence.
Exceptional understanding of creative development pipelines and how to optimize art and content production without sacrificing quality or innovation.
Outstanding diplomacy and stakeholder management skills, with the ability to influence senior leaders, resolve conflict constructively, and build alignment across diverse disciplines without relying on direct authority.
Experience leading organizations through meaningful operational change, including introducing new production processes, organizational structures, tools, or ways of working while driving strong adoption.
Excellent judgment balancing player experience, creative ambition, technical constraints, production risk, and business priorities.
Outstanding communication, organizational leadership, and relationship-building skills.
Comfortable operating in fast-paced environments with rapidly evolving priorities and complex cross-functional organizations.
Passion for building high-performing teams, enabling creative excellence, and delivering unforgettable seasonal experiences at world-class scale.
AI Capability & Readiness
We believe AI will fundamentally transform how content organizations operate. In this role, you'll be expected to actively incorporate AI into production workflows to improve planning, asset tracking, documentation, communication, forecasting, content review, dependency management, and operational decision-making. You'll champion thoughtful AI adoption across the Seasonal Content organization, helping teams work faster, make better decisions, and increase creative capacity without compromising quality. We value leaders who are curious, experimental, and capable of driving organizational change as AI reshapes game development.
Bonus Points
Experience working on category-leading live service games.
Experience within mobile free-to-play game development.
Experience leading globally distributed development teams.
Experience scaling production organizations during periods of rapid growth.
Familiarity with modern AI productivity tools such as Claude, Codex, Cursor, or similar, and experience applying them to production workflows.
Experience evolving production operating models, governance frameworks, or portfolio planning processes.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Задачи:
— Разрабатывать, совершенствовать и улучшать существующие игровые механики
— Оптимизировать приложение для мобильных устройств
— Создавать внутренние инструменты для инженеров, геймдизайнеров и художников
— Реализовывать UI-элементы, окна и интерфейсные компоненты
— Исправлять ошибки и участвовать в полировке функций перед релизом
Требования:
— Глубокие знания C#
— Понимание принципов хорошей архитектуры приложений
— Солидный опыт работы с Unity
— Опыт создания игрового UI
— Опыт оптимизации игр для мобильных платформ
— Опыт разработки клиент-серверных приложений
Условия:
— Медицинская программа (включая стоматологию) или компенсация медицинских расходов, доступная в любом месте работы
— Медицинская программа для членов семьи при работе в офисах в Кипре, Армении или Казахстане
— Оплачиваемый отпуск и больничные
— Возможность работать в офисах или удаленно
— Спортивные активности (йога, футбол, волейбол) в официальных локациях
— Пакет поддержки при релокации в официальные офисы
— Онлайн-курсы английского языка, уроки греческого и армянского для сотрудников в Кипре и Армении
— Участие в гейм-джемах, хакатонах, конференциях и митапах
— Корпоративные мероприятия: стратегические сессии, воркшопы, вечеринки, конкурсы
— Поддержка социальных инициатив и участие в благотворительных проектах
Формат работы: в офисах компании в Кипре, Армении и Казахстане или удаленно.
УдалённоUNITY DEVELOPER | REMOTE GLOBAL OR RELOCATION | NEXTERS #remote or #relocation #fulltime #itjob #unity #gamedev https://teletype.in/@courierus/prVa-TIk9qz; REMOTE GLOABL OR RELOCATION TO 3 SITES | NEXTERS Nexters is an international game development company that strives to introduce the joy of core gaming experiences to casual players; Relocation supportA relocation package is available for you if you decide to join us in one of our official locations
Задачи:
— разработка и продюсирование игровых проектов в жанре слотов
Требования:
— опыт работы на позиции Middle или Senior Game Designer/Producer
— знание специфики разработки слотов
Условия:
— возможность релокации на Кипр или удалённая работа из стран ЕС
— полный рабочий день
УдалённоmiddleMIDDLE/SENIOR GAME DESIGNER/PRODUCER (SLOTS) | RELOCATION TO CYPRUS OR REMOTE EU | #remote or #relocation to #cyprus #fulltime #gamedev #gamedesign #slots https://teletype.in/@courierus/nd-2oOt7_RC; RELOCATION TO CYPRUS OR REMOTE EU 🎰 Ищем Middle+/Senior Game Designer/Producer (Slots) Что делать: • Полный цикл: от концепта и GDD до релиза; Условия: 🌍 Remote (предпочтительно CET/Europe) 💸 Конкурентная зарплата ✈️ Опционально: релокация на Кипр CONTACT https://t.me/little_driver
Задачи:
— Вести разработку функций на Unity от технического дизайна до выпуска и долгосрочного сопровождения.
— Руководить масштабированием основных функций в нескольких играх, обеспечивая качество и повторное использование.
— Определять, структурировать и выполнять улучшения в существующих кодовых базах, избегая ненужных переписок.
— Тесно сотрудничать с командами игр для уточнения требований и управления рисками доставки.
— Организовывать и оптимизировать качество кода Unity, производительность, отладку, инструменты и поддерживаемость проектов.
Требования:
— Опыт разработки на Unity и C# не менее 5 лет.
— Умение проектировать поддерживаемые и масштабируемые системы Unity/C# с использованием ООП, принципов SOLID, композиции, управления зависимостями и паттернов проектирования.
— Опыт выпуска мобильных игр, предпочтительно в условиях живой эксплуатации.
— Глубокое понимание производительности мобильных устройств, управления памятью, профилирования и ограничений платформ.
— Сильные коммуникативные навыки для отчетности о прогрессе, блокерах, рисках и компромиссах перед техническими и нетехническими заинтересованными сторонами.
— Опыт работы с Git и совместной разработки (код-ревью, документация, CI/CD — плюс).
Условия:
— Гибкий график работы и возможность работы в формате цифрового кочевника, с посещением офиса по желанию.
— Бесплатная личная коучинговая поддержка через партнера nilo.health.
— Бюджет на личное развитие до 2000€/год на обучение, конференции, мастер-классы.
— Немецкие социальные льготы: 25 дней отпуска, бесплатная подписка Wellhub gold, бесплатный месячный билет Deutschland-Ticket, ежемесячный безналоговый интернет-взнос 50€.
— Современное оборудование под MacBook или Windows.
— Пакет релокации с поддержкой визы.
— Многонациональная команда из более 30 национальностей, работающая из более 25 локаций.
— Преимущества офиса в Мюнхене: эргономичная рабочая зона, бесплатный ежедневный обед, дружелюбная к собакам среда.
УдалённоseniorSENIOR UNITY DEVELOPER | RELOCATION TO MUNICH, GERMANY | JUST PLAY #relocation to #munich #germany #fulltime #itjob #unity https://teletype.in/@courierus/ZCJULDevQzP; RELOCATION TO MUNICH, GERMANY (SPONSORED) We are looking for a Senior Unity Game Developer to join the Games Team and take ownership of feature implementation and long-term maintenance across our game portfolio; Germany-Based Benefits : 25 vacation days, free Wellhub gold subscription, free monthly Deutschland-Ticket, and a monthly €50 tax-free internet contribution State-of-the-Art Equipment : Doesn’t matter if you are a MacBook or Windows user; we will provide you with the technical gear you need to succeed A Relocation Package : Includes visa support for those who need it Engaging and Diverse Work Environment: Join a diverse team, with over 30 nationalities working from over 25 different locations Munich Office Perks: Ergonomic setup, free lunch on a daily basis, and dog-friendly environment APPLY
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a Game Designer, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity help craft in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to create and iterate player-focused designs that will delight millions around the world.
As a
Senior Game Designer (Systems – Balancing & Economy)
on the
Unpublished R&D Product
team, you will help design, build, and refine gameplay systems that support engaging player experiences. You will partner with designers, artists, and engineers to develop, iterate, and improve systems through rapid prototyping, testing, and cross-functional collaboration. This role requires a hands-on designer who is comfortable working in an evolving development environment, balancing experimentation with thoughtful decision-making while continuously improving gameplay systems and player experiences.
You will report into the Game Director of the team.
Responsibilities:
Design, implement, and improve gameplay systems that deliver engaging player experiences.
Develop multiple system design solutions and clearly communicate implementation trade-offs and associated risks.
Establish design principles and best practices for future systems design work.
Lead small cross-functional teams to develop gameplay systems aligned with product objectives.
Create clear design documentation that can be understood and implemented across disciplines.
Collaborate closely with designers, artists, engineers, and production partners to create cohesive player experiences.
Utilize prototyping, playtesting, and data-informed iteration to validate and improve system designs.
Incorporate feedback and continuously refine systems to achieve high-quality player experiences.
Required Qualifications:
6+ years of professional experience in Game Design.
Strong expertise in one or more of the following areas: progression systems, game balance, economy systems, or mathematical modeling.
Experience owning gameplay features or leading systems design efforts for at least one shipped title.
Demonstrated ability to create and improve complex gameplay mechanics and systems with consideration for player experience and long-term maintainability.
Experience integrating multiple gameplay systems into cohesive player experiences.
Fluent in Mandarin Chinese.
Desired Qualifications:
Experience leading systems, economy, or game balance design.
Experience with prototyping and iterative game development.
Experience collaborating across disciplines throughout the game development lifecycle.
Experience mentoring or coaching other designers.
Significant proficiency (3+ years) using Unreal Engine.
Fluent in spoken and written English.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Задачи:
— Работать в команде LiveOps для улучшения текущего игрового опыта, повышения игровых метрик и создания нового контента.
— Вести направление игровых событий.
— Разрабатывать, настраивать и оптимизировать внутриигровые события и их расписание.
— Работать с аналитикой проекта и оценивать эффективность текущих игровых механик.
— Поддерживать подробную документацию и балансовые таблицы (GDD, конфиги, аналитические отчёты).
— Анализировать отзывы игроков и сообщества, формировать гипотезы для улучшения игры.
— Управлять и поддерживать игровые конфигурации в производственном процессе, тесно сотрудничая с программистами и QA.
— Участвовать в мозговых штурмах и генерации идей для обновлений функций и контента.
— Сотрудничать с продюсерами, дизайнерами и аналитиками в процессе планирования и разработки.
Требования:
— Опыт работы в качестве гейм-дизайнера не менее 4 лет, включая минимум 1 год на проекте с LiveOps.
— Уверенные навыки работы с Excel, Google Sheets, Notion, Confluence для балансировки и ведения документации.
— Знание принципов монетизации F2P и понимание влияния дизайнерских решений на ARPU и удержание.
— Опыт работы с аналитикой и использование данных для принятия дизайнерских решений.
Условия:
— Официальное трудоустройство по Трудовому кодексу Армении или Кипра либо удалённый контракт.
— Возможность выбора места работы: удалённо или посещение офисов в Армении или Кипре по желанию.
— Пакет релокации и помощь в получении вида на жительство в Армении, включая для членов семьи.
— 21 рабочий день отпуска, 3 дополнительных выходных в году, компенсация больничных до 100%.
— Комплексная медицинская страховка с первого рабочего дня в Армении или Кипре.
— Поддержка профессионального развития: курсы, конференции, участие в мастер-классах и воркшопах отдела.
— Корпоративные онлайн и офлайн мероприятия и подарки к различным праздникам.
УдалённоseniorАрмения, Кипр; SENIOR GAME DESIGNER | REMOTER OR RELOCATION TO AREMENIA OR CYPRUS | CUBIC GAMED #remote or #relocation #cyprus #armenia #fulltime #gamedesign #job #gamedev https://teletype.in/@courierus/L4zEmw5Ew4B; Relocation package and assistance with obtaining residence permits in Armenia, including for family members
Location: Cambridge / Hybrid
Workplace: hybrid
Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap.
This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate.
WHAT’S THE ROLE?
Are you passionate about crafting compelling character and creature animation that elevates gameplay? At Frontier, animation is at the heart of our storytelling. We’re looking for an experienced Animator to join our talented team and help bring our worlds to life.
*Please note that candidates invited to interview may be asked to complete a role-related assessment in their own timeas part of the selection process.Further details regarding the expected time commitment will be provided in advance.
WHAT YOU’LL BE DOING
Create high-quality, expressive character and creature animations using Maya.
Implement animations into our proprietary Cobra engine.
Collaborate across disciplines including Character Art, Code, Design, and VFX.
Take direction from the Lead Animator and Game Director to realise the creative vision.
Contribute to a culture of feedback and continuous improvement.
Solve production challenges with creativity and technical know-how.
Maintain accurate task tracking and validate assets to minimise bugs.
Provide feedback to external development partners when needed.
Support junior team members and contribute to team knowledge sharing.
WHAT YOU’LL BRING
Proven experience producing high-quality animation assets.
Strong proficiency in Maya’s character animation tools.
Excellent understanding of body mechanics, posing, timing, and acting choices.
Experience with creature animation and believable movement.
Familiarity with animation state machines.
Understanding of versioning software (SVN, Perforce).
Strong time management and communication skills.
Basic knowledge of rigging pipelines.
BONUS IF YOU HAVE
Experience with external animation behaviour tree software (e.g. Havok, Unity, Unreal)
Scripting knowledge (Python, MEL)
Experience mentoring or training junior animators
WHAT WE CAN OFFER YOU
You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players.
Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.
We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events.
We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.
For queries, please email: recruitment@frontier.co.uk
Location: Sao Paulo, Brazil; Serbia; Almaty; Armenia; Baku; Barcelona; Berlin, Germany; California; Canada; Cyprus; Dubai, United Arab Emirates; Georgia; Istanbul; Montenegro; Kuala Lumpur
Workplace: remote
ABOUT YOU
We are looking for an experienced Game Tech Lead to drive the engineering direction of a next-generation immersive multiplayer platform built with Unreal Engine 5.
This is a senior leadership role focused on gameplay systems, multiplayer architecture, scalability, and technical performance. You will work closely with cross-functional creative and technical teams to deliver high-quality interactive experiences across large-scale virtual environments.
The role combines hands-on engineering, technical strategy, and team leadership in a fast-moving product environment.
ABOUT US
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game.
For more information, visit xsolla.com.
RESPONSIBILITIES
Lead the technical implementation of gameplay systems in Unreal Engine 5
Architect and maintain multiplayer systems, networking, and server-side gameplay infrastructure
Drive engineering best practices, code quality, and long-term technical scalability
Optimize runtime performance across gameplay and multiplayer systems
Collaborate with technical art and creative teams on integrated production workflows
Support cloud-delivered interactive experiences and scalable online environments
Mentor engineers and contribute to technical leadership across the project
Work closely with production and stakeholders to align technical execution with project goals
REQUIRED SKILLS & EXPERIENCE
Strong expertise in
Unreal Engine 5
Advanced knowledge of
C++ and Blueprints
Proven experience building and shipping
multiplayer gameplay systems
Deep understanding of networking, dedicated servers, and online infrastructure
Experience with gameplay architecture and performance optimization
Experience integrating game clients with backend platform services (identity, inventory, commerce, matchmaking, social, or similar)
Strong technical leadership and mentoring experience
Ability to work across engineering, art, and production disciplines
Excellent communication and problem-solving skills
NICE TO HAVE
Experience with cloud-streamed or online interactive experiences
Familiarity with persistent online worlds or immersive virtual platforms
Experience scaling multiplayer environments and live systems
Background in technical prototyping or platform-level systems
BENEFITS
We are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees through a comprehensive Benefits Program. This includes unlimited Flexible Time Off and a personalized career roadmap for each employee. By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally. Together, we’re not just building a business; we’re cultivating a community that values creativity, collaboration, and the transformative power of play.
The duties and responsibilities of this position may evolve over time to support the organization’s goals and individual growth. This job description is intended to outline the general nature and level of work being performed and is not intended to be an exhaustive list of all duties, responsibilities, and qualifications required.
By submitting your application, you consent to Xsolla conducting background checks, where permitted by law, after the final interview stage. All checks will comply with local regulations, and your information will be handled confidentially.
Xsolla takes your privacy seriously and will not sell or externally distribute any personal data received during the hiring process. In accordance with applicable data protection laws, Xsolla is committed to protecting your personal information and respecting your privacy.
For any inquiries related to data privacy, please contact: careers@xsolla.com
Explore more opportunities at: https://xsolla.com/careers
Location: Warsaw
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an RPG Designer to join the worldbuilding team and help us in crafting the high caliber games our fans have come to expect.
As an RPG Designer you will be working with a team that shapes the world, stories and characters that make for memorable adventures. Working closely with the other departments, the RPG Designer helps transform narrative into fun gameplay that reacts to the player's actions in an impactful way.
Responsibilities
Design narrative and gameplay content within an area of the game, take ownership of the area throughout implementation, and responsibility for its final quality.
Ensure logical and well paced narrative flow in the combination of situations, dialogs and areas.
Create solutions for quest design problems and follow their implementation.
Conduct progress reviews for your area, gathering feedback from the other departments and working with them to reach the optimal finished state.
Write and update documentation, communicate changes to the teams.
Take a holistic approach when implementing changes to your region. Every decision will impact a range of departments, so you’ll need to take their limits and priorities into account.
Understand player motivations and expectations.
Requirements
The ability to take the lead of a creative element of the game, communicate with all parties involved, gather feedback, and sink their teeth into it until it's finished.
The ability to come up with creative solutions to new problems, or identify issues that don't require reinventing the wheel.
A strong understanding of narrative beats and pacing.
The ability to imagine what it's like seeing the game for the first time every single day, you understand player expectations.
The ability to observe players and learn from their actions and filter their feedback.
A high level of digital literacy and can adapt quickly to new software and tools (G Suite, Confluence, Jira etc.)
Attention to detail and undaunted by complexity and change
A great collaborator, has excellent organization and communication skills.
Comfortable in an agile environment with evolving needs
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
Nice to haves
Has handled game engines, has programming skills or implementation experience.
Has shipped games with a narrative focus
Has extensive experience as both a player and maker of RPGs.
Familiarity with Larian’s games and capable of emulating our distinctive style.
Traditionally we receive a high amount of interest in RPG Design positions so please bear with us if there is a delay in us getting back to you with news on your application.
Key Responsibilities:
— Develop and implement gameplay mechanics, systems, and tools.
— Collaborate with designers and artists to bring game features to life.
— Optimize code for performance and memory usage.
— Debug and resolve technical issues throughout the development cycle.
— Contribute to the design and improvement of game engines and pipelines.
Requirements:
— Proven experience as a Programmer in game development or a related field.
— Proficiency in programming languages like C++, C#, or Python.
— Experience with game engines like Unreal Engine or Unity.
— Strong problem-solving and debugging skills.
— Excellent communication and teamwork abilities.
Preferred Qualifications:
— Experience with multiplayer or networked game development.
— Knowledge of graphics programming (e.g., HLSL, GLSL).
— Familiarity with AI programming and physics simulations.
What We Offer:
— Competitive salary and benefits.
— Opportunity to work on exciting, high-profile game projects.
— Collaborative and inclusive work environment.
— Professional growth and development opportunities.
RELOCATION TO UK Location: Hybrid (Cambridge, UK). Must be based in or be willing to relocate to a comfortable commuting distance of the Cambridge office.
Company Jagex is the developer of the enduring RuneScape franchise, creating deep, community-powered games and expanding into a multi-genre ecosystem.
What you will do
Drive the execution of the design vision across external development and outsourcing partners.
Act as the primary design contact for co-development teams, providing clear direction and support.
Translate high-level creative vision into actionable design guidance for high-quality gameplay and content.
Review features, gameplay systems, and content, providing constructive feedback to maintain quality.
Collaborate with Creative Leadership and Production to ensure consistency across all development areas.
Identify risks and blockers early, working proactively with partners to resolve them.
Requirements
Proven experience leading design efforts on shipped PC or console titles.
Experience working with co-development studios, outsourcing partners, or distributed teams.
Strong proficiency with Unreal Engine 5, including Blueprints, Data Assets, and Gameplay Framework.
Excellent communication, presentation, and stakeholder management skills.
Ability to influence teams and drive alignment without direct line management responsibility.
Must be based in or be willing to relocate to the UK (Cambridge area).
Culture & Benefits
Private Healthcare, including a Dental Plan.
Minimum 6% Pension contributions and Life Insurance.
Employee Assistance Programme and onsite Counselling.
Discretionary annual performance bonus.
Flexible working hours and enhanced family leave policies.
25 days annual leave plus Bank holidays, with the option to buy/sell holidays.
ГибридleadВеликобритания; LEAD DESIGNER (UNREAL 5) | RELOCATION TO UK | JAGEX #relocation #fulltime #artjob #gamedev #ue5 https://teletype.in/@courierus/6qh12FPo-64; RELOCATION TO UK Location: Hybrid (Cambridge, UK); Must be based in or be willing to relocate to a comfortable commuting distance of the Cambridge office ; Must be based in or be willing to relocate to the UK (Cambridge area)
Location: Paris
Workplace: Remote
ABOUT VOODOO
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
TEAM
The Engineering & Data team builds innovative tech products and platforms to support the impressive growth of their gaming and consumer apps which allow Voodoo to stay at the forefront of the mobile gaming industry.
Our Game Tech team builds scalable, reliable, and developer-friendly solutions for our studios. Our SDKs support various functionalities including ads, in-app purchases, segmentation, authentication, analytics, and more. We also manage a platform for Experimentation and Remote Configuration, CI/CD and an SDK to support cloud save and multiplayer functionalities.
This role is fully remote within any EU based country.
ROLE
We’re looking for a Staff Unity Engineer to join our Engineering & Data team our SDK team of 10 engineers.
In this role, you’ll deliver world-class solutions and drive the team towards technical excellence. You’ll be working on an SDK that empowers hundreds of engineers across our company to create engaging gaming experiences for millions worldwide. You will:
- Design, develop, and maintain SDKs for Unity platform integration
- Collaborate with game developers to understand their needs and optimize SDK performance
- Troubleshoot and resolve complex issues
- Ensure SDK compatibility across different Unity versions and platforms
- Create clear documentation and sample implementations for SDK users
- Implement best practices for performance optimization
- Participate in code reviews and architectural decisions
PROFILE
- 8+ years of professional experience
- 3+ years of experience in game development
- Strong proficiency in Unity and C#
- Strong knowledge of software design patterns and architecture
- Excellent interpersonal and communication skills, capable of influencing teams and interfacing effectively with various stakeholders
- Strong command of written and spoken English
- Excellent problem-solving and debugging skills
- Experience with performance profiling and optimization tools
- Familiarity with CI/CD pipelines
OUR STACK
- Unity; C#; AWS; Kubernetes; Terraform
BENEFITS
- Competitive salary based on experience
- Swile Lunch voucher
- Gymlib (100% covered by Voodoo)
- Premium healthcare coverage with SideCare, 100% covered for you and your family
- Wellness activities in our Paris office
- Remote Fridays
Location: Quebec
Workplace: onsite
(Version française ci-dessous)
Senior Engine Programmer
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Senior Engine Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Work on all aspects of engine development
Write performant, robust and maintainable code
Debug, profile and optimize code to hit quality and performance targets
Contribute in code reviews, testing and documentation
Show strong passion for making the highest quality state of the art games
Be an active participant in the design and production of the engine
Mentor and support team members
Requirements
5+ years game development experience
Expert in C++
Open-minded, willing to collaborate, experiment and iterate over a specific feature
Passion for making and playing great games
Experience with data driven development
Experience with a wide range of CPU and GPU profiling tools
Multithreading should be second nature
Knowledge of modern hardware
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
Fluent in English, both spoken and written*
Nice to haves
Bachelor / Master degree in computer science or software engineering
Experience with modern graphics API's (Vulkan, D3D12, GNM, ...)
Experience with modern console development (PS4/5, Xbox One/Series, ...)
Experience with SIMD programing
Experience with low-level x86/ARM/DXBC/Spir-V assembly
Experience with networking / multiplayer
Track record of major contributions to shipped games
What we offer
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.
------------------------------------------
Programmeur moteur senior
Maintes fois primé, Larian Studios a amplement démontré sa volonté de proposer des jeux de rôle de très haute qualité. À l’heure où le studio à l’origine de titres comme Baldur’s Gate 3 et Divinity: Original Sin 2 se tourne vers de nouveaux projets, nous sommes en quête d’un programmeur moteur senior qui rejoindra l’équipe et nous aidera à créer les jeux d’excellence auxquels nos fans sont habitués.
Responsabilités
Travailler sur tous les aspects du développement du moteur
Écrire du code performant, robuste et maintenable
Déboguer, profiler et optimiser le code pour atteindre nos objectifs en termes de qualité et de performance
Participer aux revues de code, aux tests et à la documentation
Démontrer une volonté manifeste de créer des jeux du plus haut niveau de qualité possible
Participer activement à la conception et à la production du moteur
Servir de mentor aux membres de l’équipe et les soutenir
Profil recherché
Plus de 5 ans d’expérience en développement de jeu
Une expertise en C++
Une ouverture d’esprit et la volonté de collaborer, d’expérimenter et d’améliorer des fonctionnalités spécifiques par itération
La passion de faire, et de jouer à, des jeux exceptionnels
Une expérience de développement axé sur les données
Une expérience avec un large éventail d’outils de profilage d’unité centrale et de processeur graphique
Le multithread devrait être un réflexe
La connaissance du matériel moderne
Ceci est un poste à temps plein dans nos locaux. Votre présence au bureau est requise pour favoriser un esprit de collaboration et de créativité.
Maîtrise courante de l’anglais, à l’écrit comme à l’oral*
Compétences appréciées
Baccalauréat ou maîtrise en informatique ou en génie logiciel
Une expérience avec des API graphiques modernes (Vulkan, D3D12, GNM, etc.)
Une expérience avec le développement sur les consoles modernes (PS4/5, Xbox One/Series, etc.)
Une expérience en programmation SIMD
Une expérience en langage d’assemblage de bas niveau (x86/ARM/DXBC/Spir-V)
Une expérience en gestion de réseau/multijoueur
Des contributions majeures et vérifiables à des jeux commercialisés
Ce que nous proposons
Une équipe internationale de plus de 600 employés répartis dans 7 studios à travers le monde, chacun avec ses propres qualités uniques, le tout en conservant une ambiance conviviale de petite entreprise
Un environnement de travail ouvert et collaboratif, où les idées nouvelles sont encouragées et bienvenues
Une équipe de gestion composée de développeurs expérimentés et au sommet de leur art
Des collègues ayant les mêmes valeurs, avec lesquels partager vos passions et vos passe-temps
Un environnement inclusif avec de nombreuses activités organisées par les studios ou les employés
Un engagement à réaliser le meilleur jeu possible pour les fans, en prenant en compte les commentaires de la communauté
* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.
Задачи:
— Анимировать персонажей, символы, интерфейс, эффекты и игровые состояния
— Обеспечивать читаемость анимации и её соответствие стилю проекта и ограничениям движка
— Работать над новыми слот‑играми в составе кросс‑функциональной команды (художники, UI/UX, разработчики, тестировщики, PM)
— Создавать анимацию игрового контента для новых проектов
— Поддерживать баланс темпа игры и вовлечённости
— Взаимодействовать с художниками, дизайнерами и разработчиками
— Участвовать в создании новых игр и улучшении существующих
Требования:
— Опыт работы в iGaming индустрии
— Опыт от 3 лет
— Владение Spine и Adobe After Effects
— Внимательность к деталям, умение делать анимацию вовлекающей и понятной
Плюсом:
— Опыт интеграционных проектов
— Работа с большим потоком схожих задач
— Кейсы автоматизации ручной работы
Условия:
— Удобное оформление (ТК/ИП/крипто)
— Годовой бонус (13‑ая зарплата)
— Тимбилдинги и корпоративные мероприятия
— Компенсация языковых курсов
— Оплата обучения и повышения квалификации
— Возможность релокации на Кипр за счет компании
Удалённоsenior2D SPINE ANIMATOR (IGAMING) | STRABA | RELOCATION OR REMOTE | #remote #fulltime #itjob #artjob #animation #spine #igaming https://teletype.in/@courierus/OCDIC7MQ_2f; REMOTE OR RELOCATION TO CYPRUS | STRABA Senior 2D Spine Animator (iGaming) Компания: STRABA Компенсация: 2000-2700 USD netto ⚡️ Обязательные условия для отклика: Опыт работы в iGaming индустрии Опыт от 3 лет Владение Spine и Adobe After Effects 🔻 Вы: Анимируете персонажей, символы, интерфейс, эффекты и игровые состояния Обеспечиваете читаемость анимации и её соответствие стилю проекта и ограничениям движка Работаете над новыми слот‑играми в составе кросс‑функциональной команды (художники, UI/UX, разработчики, тестировщики, PM) Внимательны к деталям, умеете делать анимацию вовлекающей и понятной Плюсом: опыт интеграционных проектов, работа с большим потоком схожих задач, кейсы автоматизации ручной работы 🔻 Чем будете заниматься: Создавать анимацию игрового контента для новых проектов Поддерживать баланс темпа игры и вовлечённости Взаимодействовать с художниками, дизайнерами и разработчиками Участвовать в создании новых игр и улучшении существующих 🔻 Мы предлагаем: Удобное оформление (ТК/ИП/крипто) Годовой бонус (13‑ая зарплата) Тимбилдинги и корпоративные мероприятия Компенсация языковых курсов Оплата обучения и повышения квалификации Возможность релокации на Кипр за счет компании CONTACTS https://t.me/DzmitryS6
Location: Japan
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Overview
Nex is looking for a Senior Producer, External Japan to drive our externally developed game projects on Nex Playground in the Japanese market. Sitting in the Publishing organization and reporting to the Japan General Manager, this is a pivotal role as we expand beyond our internal development capacity, and a unique opportunity to tap into Japan’s world-class game development ecosystem and its rich landscape of iconic IP.
You will own the external product pipeline from ideation through launch and sustain phases, working with a wide range of Japanese game developers, from major studios to mid-size and boutique teams, as well as leading IP holders spanning anime, manga, character, and entertainment franchises, to bring bar-raising experiences to Nex Playground.
The Senior Producer, External Japan will partner closely with internal game development teams, QA, BD, Legal, and the Japan GTM team, while collaborating with the US Publishing organization to ensure Japan’s external content pipeline is aligned with the global roadmap and platform standards.
The Role
Your core focus is managing Japan’s external game development pipeline end-to-end, from identifying and onboarding the right developer and IP partners, through green light, production, launch, and live operations. That includes:
Owning the full production pipeline for externally developed experiences in Japan, from developer pitch and selection through GTM and sustain.
Building and managing relationships with Japan-based game developers of all scales, from major studios to mid-size and boutique teams, as second-party development partners.
Negotiating and managing partnerships with Japanese IP holders, including anime, manga, character, and entertainment licensors.
Serving as the primary Japan-side partner to the US Publishing team, ensuring Japan’s external content pipeline is integrated into the global roadmap.
Reporting to the Japan General Manager and representing Japan’s external development strategy in global publishing forums.
What You’ll Do
Game Quality & Creative Direction
Develop a deep, inside-out understanding of each externally developed title, its gameplay systems, creative vision, target audience, and quality bar, so that all feedback and decisions are grounded in a clear view of what the game needs to be.
Set the destination clearly for each project, defining the quality bar and creative vision, while leaving how to get there to the developer and their Director. The Producer’s role is to bring out the best in the development team, not to do their job for them.
Conduct regular, structured playthroughs and build reviews throughout the development cycle, providing sharp, meaningful, and timely feedback through questions and commentary that motivate the team and elevate quality without overriding the developer’s creative ownership.
Continuously assess whether each project is tracking toward the right vision, not just technically complete, but genuinely fun, polished, and right for the Nex Playground audience, and course-correct early when it is not.
Recognize that a project requiring the Producer to take over creative direction is already in trouble; intervene early through clear communication, targeted feedback, and escalation before a project reaches that point.
Exercise the Producer’s ultimate authority decisively and with sound judgment when necessary, including recommending a change of Director or, in extreme cases, replacing the Developer entirely. Knowing when and how to make that call, and having the courage and clarity to act on it at the right moment, is one of the most critical responsibilities of this role.
Budget, Schedule & Green Light Management
Drive the green light process for each Japan external project, proactively coordinating with BD, Finance, Legal, and US Publishing to gather required inputs, align stakeholders, schedule green light reviews, and secure formal approval to proceed.
Own the milestone approval process end-to-end: prepare milestone review materials, schedule and facilitate approval meetings with relevant internal stakeholders, manage pre-meeting alignment, and ensure decisions are documented and communicated clearly.
Manage the full budget for each Japan external development project, tracking costs against approved budgets, processing milestone payments, managing change requests, and flagging financial risks to the Japan GM and Finance team.
Define, maintain, and enforce project schedules and milestone plans for all Japan external titles, holding developers accountable to agreed timelines and proactively identifying and resolving schedule risks before they become blockers.
Escalate budget overruns, schedule slippage, or unresolvable quality concerns to the Japan GM and US Publishing team promptly, with clear context and recommended actions.
External Production Pipeline Management
Oversee the entire production pipeline for Japan externally developed experiences, including developer pitch and selection, green light, project planning, milestone tracking, and launch readiness.
Build out production frameworks and implement tracking mechanisms to manage the Japan external pipeline from pre-green light through GTM and sustain phases.
Foster a collaborative, problem-solving approach with Japan development teams to drive high-quality games and experiences that meet Nex Playground’s bar.
Work with the internal Development team to support Japan external projects as needed, ensuring smooth integration with Nex Playground’s platform and technical standards.
Developer Relationships & Onboarding
Identify, evaluate, and onboard Japan-based game developers across all scales, from major studios and mid-size teams to boutique developers, as Nex Playground external development partners.
Manage the full developer onboarding process for Japan developers, including documentation, tooling access, Discord channel management, and ongoing developer communications.
Contribute to an evolving green light process for new Japan development projects, coordinating with BD, Finance, and Legal to conduct thorough developer due diligence and reviews.
Build long-term, trust-based relationships with Japan’s game development community across all studio sizes and types, positioning Nex Playground as a premier platform partner.
Represent Nex Playground at Japan game industry events, developer conferences, and networking forums to identify and cultivate new development partnerships.
Japanese IP Partner Management
Identify and pursue partnerships with Japanese IP holders across anime, manga, character franchises, and entertainment properties that are a strong fit for Nex Playground’s audience.
Develop and implement a constructive feedback loop for Japanese IP holders and key internal stakeholders to enhance overall game quality while upholding high standards across gameplay, visuals, branding, and design.
Manage day-to-day relationships with IP licensors, including approval processes, creative reviews, milestone sign-offs, and compliance with licensor brand guidelines.
Work closely with BD and Legal to structure and negotiate IP licensing agreements, ensuring commercial terms and usage rights are clearly defined and protected.
Navigate the nuances of Japanese licensor relationships with cultural sensitivity and professionalism, building mutual trust and long-term partnership value.
Localization Support & Planning
Work closely with the Localization Manager to ensure localization is planned, scoped, and resourced from the earliest stages of each Japan external project, not treated as an afterthought.
Incorporate localization milestones into each project’s master schedule, ensuring string freezes, asset handoffs, translation turnarounds, and localization QA are accounted for and protected throughout the production cycle.
Monitor localization progress against the schedule, proactively identifying risks or delays and working with the Localization Manager and external developer to resolve blockers before they impact the launch date.
Facilitate communication between the external developer and the Localization Manager, ensuring developers understand localization requirements, handoff processes, and quality standards from the outset.
Ensure that localized builds are reviewed and signed off as part of the milestone approval process, and that localization quality is treated as a non-negotiable component of overall game quality.
Live Operations & Sustain
Plan and manage for success with Live Operations for Japan external titles, including developing update plans, quality of life improvements, and major content releases.
Monitor post-launch performance of Japan external titles using data-driven insights to inform live ops decisions and improve KPIs aligned with business goals.
Coordinate with Japan GTM, QA, and the US Publishing team on content release cadence and sustain strategy for Japan external titles.
Manage IP licensor approvals for ongoing live content updates, ensuring all new content meets licensor standards and is cleared efficiently.
Cross-Functional Collaboration
Partner with:
Japan General Manager: direct reporting line; external production strategy, green light decisions, and Japan content roadmap
US Publishing team: align Japan external pipeline with global roadmap, share production frameworks, and coordinate on platform standards
Japan GTM & Performance Marketing Manager: coordinate on launch readiness, GTM planning, and content marketing for Japan external titles
Internal Game Development team: technical integration support for Japan external projects
Localization Manager: support localization planning and execution for Japan external titles, ensuring localization is scoped into the project schedule from the outset, milestones are met, and the final localized product meets Nex Playground’s quality standards
BD & Legal: developer due diligence, IP licensing negotiations, and contract management
Finance: budget management, milestone payment processing, and development cost tracking
Communicate project updates, risks, and timelines clearly and proactively to cross-functional teams and leadership across Japan and US time zones.
What You Bring
Must-Have
6+ years
of experience in game production, including full ownership of project budgets, milestone schedules, payment processing, and quality management from green light through launch.
Proven experience driving green light and milestone approval processes, coordinating cross-functional stakeholders, facilitating approval meetings, managing pre-meeting alignment, and securing sign-off across BD, Finance, Legal, and publishing teams.
Deep, inside-out knowledge of game development, able to assess the quality and direction of a project at any stage and provide feedback that is sharp, meaningful, and motivating without overriding the developer’s creative ownership.
Proven ability to set a clear destination for a development team, defining the vision and quality bar, while empowering the developer’s Director to own how to get there.
Sound judgment and courage to make the hardest calls when necessary, including recommending a change of Director or replacing a Developer who is not delivering, and the experience to know when that moment has come.
Experience managing relationships with Japan-based game developers across varying studio sizes and types, with a strong understanding of Japan’s game development culture and industry dynamics.
Experience managing IP partnerships with Japanese licensors (anime, manga, character, or entertainment franchises), including approval processes and creative reviews.
Strong knowledge of game development disciplines, including engineering, design, art, and QA.
Exceptional communication and interpersonal skills, with the ability to build strong, trust-based relationships with external partners and internal stakeholders.
Strong problem-solving skills with a keen eye for detail and the ability to manage multiple projects simultaneously.
Adaptability to change and composure in fast-paced, ambiguous environments.
Native or near-native Japanese proficiency
(written and verbal) for developer and IP partner relationships; strong English proficiency for collaboration with US Publishing and internal teams.
Nice-to-Have
Experience with motion-based, interactive, or family-focused games.
Passion for kids’ and family entertainment, with an understanding of what resonates with Japanese family and kids’ audiences.
Existing relationships with Japan-based game developers of any scale, IP licensors, or entertainment companies.
Experience working in a global publishing organization, bridging Japan-side production with US or international HQ teams.
Familiarity with live operations frameworks, including update planning, content release cadence, and player retention strategies.
Experience using data-driven insights to inform production and live ops decisions.
Background in or strong understanding of Japan’s anime, manga, and character licensing ecosystem.
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
ES - Barcelona, Spain
seniorShanghai, China
ГибридWe can provide a comprehensive relocation support package as part of any offer, should you need to relocate; Please note that candidates invited to interview may be asked to complete a role-related assessment in their own timeas part of the selection process.Further details regarding the expected time commitment will be provided in advance; We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events
УдалённоleadSao Paulo, Brazil; Serbia; Almaty; Armenia; Baku; Barcelona; Berlin, Germany; California; Canada; Cyprus; Dubai, United Arab Emirates; Georgia; Istanbul; Montenegro; Kuala Lumpur
ОфисseniorWarsaw
УдалённоseniorParis
ОфисseniorQuebec
seniorNex employees may be expected to collaborate with colleagues across different time zones; Communicate project updates, risks, and timelines clearly and proactively to cross-functional teams and leadership across Japan and US time zones