Responsibilities: Design and develop comprehensive economic models for in-game economies, including currency, resources, and progression systems. Analyze and iterate on economic models to ensure balanced and engaging gameplay.
Загружаем…
Загружаем…
Компании и подписки · Нет нужной компании? Предложите её →
Загружаем вакансии…
Responsibilities: Design and develop comprehensive economic models for in-game economies, including currency, resources, and progression systems. Analyze and iterate on economic models to ensure balanced and engaging gameplay.
Location: Shanghai, China Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As a Game Designer , you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity aid in crafting in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to innovate and iterate player-focused designs that'll delight millions around the world. As a Senior Technical Game Designer on the Unpublished R&D Product team, you will help turn ambitious design ideas into playable, sustainable game experiences. You will work across multiple areas of game design, partnering with designers, engineers, artists, and production to prototype new ideas, implement technically complex features, and improve how the design team builds and iterates content. This is a game design role with significant technical responsibilities. You will use your design judgment and technical fluency to bridge design intent and implementation constraints, reduce development dependencies, and help the team make informed trade-offs. You will report into the Game Director of the team. Responsibilities: Design, prototype, implement, and iterate on game features and supporting systems across multiple areas of game design. Build and improve designer-facing tools, workflows, debugging capabilities, and validation processes that increase the quality and velocity of the design team. Own technically complex design features from initial framing through implementation, testing, refinement, and delivery. Work with design and product leadership to explore ambiguous problem spaces and turn promising ideas into playable prototypes. Develop multiple design and technical solutions, clearly communicating their player impact, trade-offs, risks, scope, and long-term maintenance considerations. Identify technical constraints, cross-system dependencies, and implementation risks early, and translate them into actionable design decisions. Establish reusable implementation patterns, best practices, and quality standards for technical game design. Required Qualifications: 8+ years of experience in professional game design, including 3+ years of experience in professional technical game design or engineering. Deep expertise in one or more technically demanding game-design domains. Experience owning and delivering technically complex game features from concept through playable implementation. Strong game design fundamentals and the ability to connect technical decisions to player experience and product goals. Hands-on experience prototyping, implementing, and debugging gameplay in a modern game engine. Proficiency with visual scripting, text-based scripting, programming, or other technical content-authoring approaches. Ability to reason about system architecture, data structures, performance, testing, maintainability, and technical debt in a game-development context. Fluency in Mandarin Chinese. Desired Qualifications: Experience working in a lead technical game design role, including mentoring or coaching designers in technical implementation practices. Experience creating designer-facing tools, content pipelines, automated validation, or debugging workflows, and designing sustainable technical solutions that enable other designers to work more independently. Experience with early-stage game development, rapid prototyping, and iterative playtesting. Experience in the Unreal game engine. Proficiency in spoken and written English. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Нужно сделать шапку для YouTube в стиле прикрепленных референсов.
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подборNscale is looking for a VP Design and Engineering APAC to lead data centre design, engineering delivery, technical standards, and project execution across APAC.
Location: Remote / San Francisco / New York / Salt Lake City The financial industry is growing at a record pace, but our data providers are still stuck in the past — with cumbersome onboarding processes, complicated APIs, slow infrastructure, and expensive licensing costs. Databento is the market data platform for modern finance. The company provides real-time and historical data across futures, options, and equities through a unified API. By owning the entire market data stack end-to-end, Databento is the first platform of its kind to combine the performance and reliability demanded by the world's leading trading firms with a dramatically simpler developer experience. Our team includes alumni of Two Sigma, Citadel Securities, Flow Traders, IMC, Tower Research, Jump Trading, HRT, Jane Street, and SIG. We're looking for a visual designer to bring Databento's brand to life across web, digital, and print. You'll create compelling visual experiences across projects ranging from website design and marketing campaigns to event materials and other branded assets. This is a hands-on role for a designer who cares deeply about visual craft and enjoys working across a variety of formats. You'll own projects from concept through production, partnering with our growth and product design teams to translate technical concepts into clear, effective visuals. The role offers meaningful opportunities to shape Databento's visual identity and influence our creative processes. We're open to designers at different stages of their careers and will match the role's level to your experience and skills. Responsibilities Design responsive pages for Databento's marketing website, with a focus on usability, visual hierarchy, and conversion. Develop creative concepts and visual assets for product launches, campaigns, blog posts, and social media. Create event signage, promotional materials, and other digital and print collateral. Turn complex financial and technical concepts into illustrations, diagrams, and infographics. Extend Databento's visual identity across channels, developing reusable templates and exploring new creative directions. Own design projects from initial brief to final delivery, coordinating with internal teams and external vendors. Requirements A portfolio demonstrating strong visual craft in typography, layout, composition, color, and hierarchy. Typically 3+ years of experience in visual, marketing, or brand design. We weigh your portfolio more heavily than your years of experience. Experience designing responsive web pages for desktop and mobile. Understanding of web UX principles. Experience designing across digital and print formats. Experience with extending and evolving design systems. Proficiency in Figma and Adobe Creative Cloud. Ability to navigate ambiguity, communicate design decisions, and collaborate with cross-functional teams. Nice-to-haves Experience designing for B2B SaaS, developer tools, fintech, or other technical products.Experience at a high-growth startup or creative agency. Experience with motion graphics, animation, or video editing. Familiarity with web accessibility, A/B testing, and conversion analytics. Experience preparing print-ready files and coordinating with print vendors, particularly for event signage and collateral. Familiarity with HTML/CSS. Interest in exploring AI-assisted tools to improve design workflows and production efficiency. Interest in financial markets or market data. We offer health, dental, disability, and life insurance benefits, as well as 401(k) matching for full-time employees. We accommodate 100% remote work, with teammates living around the globe and paid in their local currency. The base salary range for this role is $95,000–$185,000, benchmarked to Tier 1 locations in each country. Total compensation may also include bonuses, commissions, and equity, depending on the role. Notice about phishing scams Be cautious of phishing scams impersonating Databento that offer fake job interviews and request purchases. Official emails come only from @databento.com or us.greenhouse-mail.io (our ATS). Any other domains (e.g., databento-careers.com, databento.online) are fraudulent. -- Databento, Inc. provides equal employment opportunities to all employees and applicants regardless of race, color, religion, sex, national origin, age, disability, sexual orientation, gender identity or expression, veteran status, or genetics. We comply with federal, state, and local nondiscrimination laws in every location where we operate. This policy applies to all terms and conditions of employment, including recruiting, hiring, promotion, termination, layoff, recall, transfer, leave, compensation, and training. Pursuant to applicable laws, we consider qualified applicants with arrest or conviction records. If you need an accommodation, please let us know. Our recruiting data suggests that underrepresented applicants often downplay their skills. Even if your experience doesn’t exactly match the qualifications listed, we still want to hear from you. Please apply!
Location: New York Workplace: OnSite ABOUT ARCA Arca is a wealth management firm built from the ground up with AI. Most people get financial advice that's reactive: an annual check-in, a plan that's a document instead of a living thing, a relationship where you're one of three hundred clients your advisor is trying to remember. We think that's backwards. The kind of service that used to require a team of specialists behind you, the kind that makes you feel like the only person in the room, should be available to far more than the ultra-wealthy. So we're building it. We're not SaaS — we are the wealth management business, rebuilding it from the inside with AI. Our platform is an Iron Man suit for advisors: it takes over the low-leverage work so they can focus on what actually requires a human, showing up with empathy, context, and judgment. Underneath, it keeps a living understanding of each client. It remembers the thing you mentioned once, six months ago. It notices when your life changes — a new job, a new kid, a market shift — and adjusts before you think to ask. You won't see the technology. You'll just notice your advisor seems to know you better than any financial professional ever has. That's the product we're growing: client by client, on the strength of the experience itself. We started by acquiring firms managing over $1B in client assets, which gave us real advisors, real clients, and real financial outcomes to build against from day one. But acquisition was the starting line. The bet is that an advisor backed by this platform delivers something good enough that clients come to us on their own. It's a $20T market, and we think it's ready to be rebuilt. — Rron, CEO THE RECEIPTS - Stage: Series A, $64M raised - Backed by: General Catalyst, Index Ventures, Venrock - Board & Advisors: Former CEO of Vanguard, Former CFO of Schwab, Founder of Altruist, Morgan Housel (author of The Psychology of Money) THE TEAM We’re small on purpose and engineering heavy: about 80% of the team is technical. We’re based in NYC and hail from high growth startups like Stripe, Ramp, Rippling, Plaid, Doordash, & Glean. We’re fully in-office in Flatiron, five days a week—lunch together, coffee breaks, basketball games, happy hours. THE ROLE As a Member of Technical Staff focused on Product Design, you'll set the vision and the look and feel of Arca from the ground up. You'll work directly with our founder and the engineering team across both sides of the product: the platform advisors work in every day, and the experience clients use to understand and manage their wealth. This is a hands-on role: you'll design, prototype, and ship, not direct from a distance. The patterns you set become the foundation every designer after you builds on. If you design it, you own it. WHAT YOU'LL DESIGN (AND OWN) - The client experience. Where clients see their full financial picture, engage with their advisor, and act on their own terms. We've never built directly for consumers until now, so you define what the experience even is, from the first touchpoint through ongoing wealth management. - Advisor surfaces. The platform advisors use every day to serve clients, built so one advisor can deliver high-touch service to far more clients than they could before. - Agentic experiences. How people work alongside agents that draft, decide, and act, including when to bring a human in and how to build trust in what the agent did. - Generative UI. Design patterns for interfaces that agents put together on the fly, and the system that keeps them coherent and predictable. - Design principles, visual language, and system. So the product feels like one thing as it grows across every firm we bring on. - Research that keeps the work honest. You sit with advisors and clients, watch where they hesitate, and bring what you learn straight back into the product. - The design function. Hiring, rituals, and craft standards as we add product and brand designers. EXAMPLE PROBLEMS YOU'D WORK ON These aren't hypothetical; we're actively working on versions of all of these. - Reviewing days of agent work without reading every step. An agent has spent three days moving a client's account transfer forward: chasing paperwork, answering emails, updating the plan. The advisor needs to review, edit, and approve that work in minutes, with confidence they didn't miss the one decision that mattered. How do you show the shape of the work, not just the log of it? - Trust in a product where an agent touches a client's money. When an agent drafts a rebalance or moves cash, the advisor and the client both need to understand what happened and why. Getting the balance right between transparency and noise is what lets us hand agents more responsibility over time. - A complex financial picture that feels calm, not like a dashboard. Accounts, taxes, estate plans, and goals, shown in a way that feels personal and clear. Most of the industry looks like beige PDFs and dense tables; the bar here is that a client feels understood, not overwhelmed. - A design system for UI that's generated, not drawn. When agents assemble screens dynamically, rendering scenarios and adjusting visualizations mid-conversation, you can't design every state by hand. You'll define the components, rules, and constraints that keep generated UI on-brand and predictable, so an advisor is never surprised by their own screen. THE KIND OF PERSON WHO THRIVES HERE You're excited by ownership, ambiguity, and building things that matter. - You set direction; you don't wait for it. You're comfortable leading through ambiguity and making calls with incomplete information, and you'd rather put a point of view on the table than wait for a spec. - You're a hands-on maker with real craft. You have senior or staff-level product design experience and a portfolio that shows exceptional, polished work. You iterate fast and still hold a high bar. - You've built from zero. You've done 0→1 product work at a startup and shipped fast. Experience at both early- and later-stage companies is a plus. - You're consumer-minded. You've designed consumer products, or consumer-focused B2B products held to the same bar. You come from design-forward companies (think Linear, Mercury, Stripe, Ramp, or Notion), or your trajectory shows the same standard. Fintech experience is a plus. - You're AI-pilled and technical enough to build. You use AI tools in your own work every day, have real opinions on what agents make possible, and are comfortable prototyping in code and talking to engineers in their language. Having designed for agents specifically is a plus. - You ground your work in users. You understand user research and know the difference between what people ask for and what they actually need. This is people's real money and their plans for their families; you design for trust, not just attention. - You're someone people actually want to be in the room with. This is a small, tight-knit team in one office, five days a week, working on problems that don't have clean answers. The people who thrive here want to argue about interaction patterns at lunch and then prototype something together in the afternoon. Kind, direct, and low-ego, you can give candid feedback without being an asshole, and you're genuinely energized by this environment (not just tolerant of it). WHY NOW IS THE MOMENT TO JOIN This is a narrow window with unusually high leverage. - We just came out of stealth, and we're growing fast. The team is intentionally small, the equity reflects that, and the ceiling is high. You'd be joining early enough that the work you do now directly shapes what the company becomes and what's possible next. - The advisor-facing product is being defined right now, by a small team that talks to advisors every day. We've just brought on our second firm—the real inflection point, where we start separating what generalizes from what was bespoke. The patterns you set become the foundation for every acquisition that follows. - The consumer product is a blank page. We've never built directly for consumers until now—no legacy, no template. Whoever takes this on defines what the experience even is. - The hard part is behind us, which means the interesting part is starting. The platform is live, the concept is proven, advisors have moved real client assets onto it. The work now is scaling a working system across four or five acquisitions this year—workflows, data, agents, reliability under real load.
Location: Dubai, United Arab Emirates; Abu Dhabi, United Arab Emirates; Sharjah, United Arab Emirates; Ajman, United Arab Emirates; Al Ain, United Arab Emirates; Fujairah, United Arab Emirates Apt Resources is looking for a Junior SOLIDWORKS Designer for our client in Dubai. The ideal candidate will have a background in 3D modeling and familiarity with SOLIDWORKS, supporting the engineering team with 3D models and technical design tasks. This position is suitable for a junior candidate with a technical background who is eager to develop practical skills in 3D modeling and engineering design. Key Responsibilities Create and modify 3D models using SOLIDWORKS. Assist with preparing and updating technical drawings and design files. Support the engineering team with 3D modeling and design-related tasks. Make revisions to models based on technical instructions and feedback. Maintain organized design files and documentation. Follow established modeling standards and project requirements. Requirements Basic knowledge of SOLIDWORKS and 3D modeling. Relevant educational background in Mechanical Engineering, Drafting, CAD Design, or a related technical field. Ability to understand and follow technical instructions. Good attention to detail and willingness to learn. Ability to work full-time on-site in Dubai. Junior candidates with a relevant 3D modeling background are welcome to apply. Benefits Salary: AED 5,000 to AED 10,000 per month, depending on experience and qualifications.
- Разработка продающих карточек товаров для Wildberries и Ozon: создание инфографики, визуальной концепции и оформление карточек под ключ с использованием AI-инструментов и ручной доработкой в графических редакторах. - Создание главных изображений, разработка внутренних слайдов, визуальных преимуществ, продающих баннеров.
В аккредитованную ИТ компанию требуется компьютерный дизайнер для решения интересных и разноплановых задач - дизайн сенсорных интерфейсов, мобильных приложений и веб-сайтов, разработка пиктограмм и иллюстраций, визуализация интерактивного оборудования. Рабочий уровень Figma.
Визуальное курирование известных ресторанных брендов; Разработка концепций оформления товаров, развитие айдентики бренда, разработка фирменного стиля бренда, ребрендинг;
Разработка макетов рекламных баннеров (для интернета и наружной рекламы). Дизайн полиграфической продукции: листовки, лифлеты, буклеты, брошюры.
Разрабатывать визуальные концепции и курировать проекты от идеи до финала.
регулярное создание рекламного графического контента для нужд отдела продаж (картинки для рассылок в мессенджерах, сторис, листовки, гайды, протоколы и т.п.); создание и подготовка контента сайтов (фото для карточек товара, баннеры и т.п.);
Разработка концепций коммерческих и общественных интерьеров в команде. Подготовка проектной и рабочей документации в Revit: стадии П / РД, раздел АИ.
Оформление презентаций; Дизайн пакета маркетинговых материалов (брифбуки, onepager, брошюры и пр.);
Генерация реалистичных видео с AI-персонажами, озвучкой и диалогами. Создание учебных сцен, бизнес-кейсов и ситуационных роликов.
— работать с дизайн-системой в Figma: чинить сломанные компоненты, создавать новые, следить за чистотой макетов, отсеивать дубли и неработающий функционал; — проектировать экраны для веб-приложений: от набросков до интерактивных прототипов;
— Создание одежды по референсам: лекала, крой, посадка на персонажей. — Подготовка одежды к полноценной симуляции.