Задачи:
— координировать и нанимать стримеров;
— готовить и технически сопровождать эфиры;
— работать в vMix, OBS, VDO.Ninja, TikTok Studio;
— готовить сценарии и структуру стримов;
— следить за качеством эфира и быстро решать технические вопросы;
— вести статистику и аналитику в Google Таблицах;
— проводить ретроспективы и предлагать улучшения.
Требования:
— английский B2+;
— от 1 года опыта со стримами;
— уверенное техническое сопровождение эфиров;
— умение работать со стримерами и выстраивать коммуникацию;
— интерес к Roblox и gaming;
— самостоятельность, ответственность и внимание к деталям.
Главное: нужен человек, который будет развивать стрим-направление и отвечать за его результат.
Location: Nicosia
Job Overview
Wargaming is looking for an experienced Game Design Director to join the World of Warships team
,
reporting to the WoWS Franchise Director.
World of Warships is a globally recognized free-to-play naval combat game enjoyed by millions of players worldwide. Developed by an international team, the game continues to evolve through new features, content, and experiences created for its passionate global community.
As Game Design Director, you will define and champion the long-term creative vision for World of Warships. You will work in close partnership with Product Development and Publishing to ensure a cohesive player experience and
align creative direction with the product roadmap, player expectations, and business goals.
What will you do?
Drive the Game Design
direction
and translate the product strategy into clear
gameplay priorities
and
quality standards.
Define, communicate, and maintain the
creative vision
and experience pillars for World of Warships.
Work closely game designers, providing creative direction, feedback, and guidance to ensure alignment with the product vision.
Collaborate with Product Development and Publishing to align
creative decisions with the product roadmap, audience strategy, and business goals.
Review and validate major gameplay features, systems, content, and design deliverables.
Balance creative ambition with scope, technology, timelines, player needs, and production realities.
Us
e
player feedback, research, market insights, and product data to make design decisions.
Represent the
creative and Game
Design vision to senior leadership, internal stakeholders, and external partne
rs.
Foster a collaborative culture that encourages innovation, accountability, and constructive feedback.
What are we looking for?
Significant experience as a Creative Director, Game Director, Design Director, or in a comparable senior Game Design leadership role.
A proven track record of shipping at least
one AAA or comparable
PC/console title in a creative or Game Design leadership position.
Strong experience leading and developing Game Design teams.
Experience defining and delivering a
cohesive creative and gameplay
vision for a large-scale game,
with a focus on meaningful player achievements and progression beyond XP.
Strong understanding of live-service development, player experience, gameplay systems, and modern game-production pipelines.
Ability to make clear design decisions and resolve cross-discipline trade-offs through collaboration and influence.
Strong Game Design skills, with experience using BI and AI tools to inform decisions, analyze player behavior, and support game development.
Strong people-management, communication, presentation, and stakeholder-management s
kills.
The ability to make ships emotionally compelling and memorable by bringing their history, scale, and character to life.
The ability to define and uphold clear creative principles, team standards, and a strong development culture.
Fluent in English, with excellent written and verbal communication skills.
What additional skills will help you stand out?
Experience
working
on a successful free-to-play
or
long-running live-service game.
Experience with
multiplayer, tactical, vehicle-based, or military-themed games.
Understanding of the World of
Warships
product, audience, and community.
Experience evolving an established global game or IP.
Proficiency in Russian is preferred, as the role involves regular communication with Russian-speaking team members and stakeholders.
Work mode
This role is eligible for relocation & immigration support.
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:
21 days annual leave (additional days based on years of service: up to 25 days)
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave (10 days top-up to statutory allowance per year)
Maternity Leave (18 weeks top-up to statutory allowance per case)
Career development and education opportunities within the company
English Language courses fully covered by the company upon Manager’s approval
Private Health Care
Mental well-being program (iFeel)
Onsite gym and spa
Free parking close to the Nicosia offices, based on availability
Free drinks-equipped kitchen in every floor building
Eurobank benefits (if applicable)
Employee discounts (e.g. restaurants, bars, etc.)
Personal Gaming Account
Onsite canteen with subsidized prices for food and drinks
Company events, Social Clubs
Seniority Awards
Referral program - You can recommend the best talents to the company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Nicosia; This role is eligible for relocation & immigration support
Location: Istanbul
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
You will join a new Live Studio focused on Helix Jump, one of Voodoo’s most iconic hypercasual hits.
Our ambition is to give Helix Jump a second life: preserve what made it successful, improve the quality and game feel, and evolve it into a stronger hybrid-casual / casual live game.
You will be part of a small, lean, and ambitious team with high ownership and fast iteration.
ROLE
As a Product Manager, you will be at the heart of the game's evolution. You will work closely with a multidisciplinary team of engineers, artists, and product experts to design, test, and refine features that keep our players engaged and entertained.
- Participate in the design and creation of engaging, challenging, and fun levels that maintain player interest and progression
- Develop and iterate on game mechanics and features that enhance the core gameplay loop
- Analyze player behavior, game metrics, and feedback to identify opportunities for improvement
- Collaborate with engineers and artists to bring level designs and features to life
- Structure, run, and monitor A/B tests to validate design decisions and optimize player experience
- Balance game difficulty curves to ensure appropriate challenge and retention across all levels
- Stay up-to-date with the hybrid-casual and puzzle game market, analyzing competitor games and emerging trends
- Test and playtest levels and features to ensure quality and enjoyment
- Contribute to the product roadmap and strategic direction
- Work iteratively, rapidly prototyping ideas and incorporating feedback from the team and data
PROFILE
- 2+ years of professional experience in game design, product specialist, or similar role in the mobile gaming industry
- Strong passion for mobile puzzle and hybrid-casual games, with a deep understanding of what makes them engaging and successful
- Analytical mindset with the ability to interpret data, identify trends, and make data-driven design decisions
- Understanding of player psychology and what drives engagement, retention, and satisfaction
- Strong communication skills and ability to clearly articulate design ideas to cross-functional teams
- Iterative mindset with the ability to rapidly test, learn, and improve designs based on feedback
- Bonus: Experience with Unity or game development tools, knowledge of A/B testing methodologies, experience shipping successful mobile games
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Location: Renton, Washington, United States
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
Job Overview
Magic’s future depends on welcoming new players and helping them build a lasting connection with the game. As the Innovation Designer for New Player Growth, you will do the hands-on design work behind new products and experiences that make Magic easier to discover, learn, and enjoy.
You will turn early ideas into tangible concepts that teams can play, test, and improve. Your work will include light game design, rapid prototyping, and player testing. You will explore introductory products, solo and cooperative experiences, new ways to learn, and offerings that extend beyond traditional Magic products.
Working closely with the Product Architect, you will translate growth priorities and player insights into experiences that welcome broader audiences. You will also partner with Game Design, Consumer Insights, Creative Design, Digital, and Production to move promising concepts from discovery toward launch.
You will have opportunities to grow your design practice across physical, digital, and experiential products. If your experience does not align with every qualification listed, we still encourage you to apply.
Location and Work Arrangement
This role is based at our Renton, Washington office and follows a hybrid schedule designed to support in-person collaboration. Employees are expected to work onsite on Tuesdays, Wednesdays, and Thursdays, with the flexibility to work remotely or onsite on Mondays and Fridays.
What You'll Do
Design and prototype new physical, digital, and connected products that help people begin and continue their Magic journey.
Apply game design principles to develop gameplay concepts, learning experiences, rules, content structures, and new modes of play.
Explore product forms, play patterns, partnerships, and occasions that can introduce Magic to audiences beyond established trading card game players.
Improve introductory and acquisition-focused products by making them welcoming, engaging, and easy to navigate.
Turn player needs and business opportunities into testable concepts, prototypes, and pilot experiences.
Plan and facilitate playtests. Observe player behavior, gather feedback, and revise designs based on what you learn.
Design experiences that help new players feel capable, make meaningful choices, and connect with other people.
Partner with cross-functional teams to assess feasibility, define requirements, and prepare validated concepts for development.
Establish clear learning goals and success measures for prototypes. Use research, product data, and player feedback to guide decisions.
Present concepts, prototypes, findings, and recommendations to cross-functional teams and senior leaders.
Evaluate products after launch and recommend improvements that strengthen onboarding, engagement, and long-term participation.
What You'll Bring
Experience in game design, product design, UX design, innovation, or a related creative field.
A portfolio or examples showing how you developed, tested, and improved concepts through an iterative design process.
Ability to create prototypes that communicate an idea and generate useful player feedback.
Graphic design skills and the ability to create clear, compelling visual presentations, prototypes, and design materials.
Experience presenting ideas and facilitating productive discussions with groups, including cross-functional teams and senior leaders.
Understanding of game systems, player motivation, learning design, or interactive experiences.
Experience working with partners across creative, technical, research, and business disciplines.
Clear communication skills and the ability to share the vision of design choices to varied audiences.
Knowledge of and passion for Magic: The Gathering, or experience with similarly complex games and systems, is a plus.
Empathy for new players and curiosity about the barriers that affect learning, participation, and belonging.
Who We Are
We’re a team of creators, storytellers, and innovators united under the Hasbro family and home to beloved brands, AAA digital games studios and immersive experiences that spark imagination across generations. Together, we’re committed to a culture rooted in creativity, excellence, curiosity, and inclusion, and where every employee is empowered to think boldly, act with integrity, and spark joy for all.
Hasbro
About the Company – Hasbro
Wizards of the Coast
Who We Are – Wizards of the Coast
Equal Opportunity
Hasbro is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
Accommodations
If you have a disability and need reasonable accommodation during the hiring process, please inform your recruiter anytime throughout the process.
Notice Regarding Hasbro’s use of AI in the Recruitment Process
We use Greenhouse’s AI-powered Talent Matching tool to compare your application against our job requirements.
How it works: Talent Matching compares information from your resume and application responses with job-related criteria established and weighted by Hasbro’s recruiting and hiring teams. Depending on the role, these criteria may include relevant skills, work experience, prior job titles, and industry experience. The tool then assigns a match category to help organize applications for review.
Human oversight: Talent Matching supports — but does not replace — human review. It does not automatically advance or reject candidates or make employment decisions. Hasbro’s recruiters and hiring managers review applications and remain responsible for all hiring decisions.
Greenhouse has published the results of an independent bias audit of Talent Matching.
View the Greenhouse Talent Matching audit results
.
The pay transparency range for this role is listed below. The hiring range will vary based on factors such as experience, skills, location and market conditions. Additionally, employees may be eligible for annual and long-term incentives as part of their overall compensation package.
Pay Range
$112,000
—
$168,000 USD
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
Location: Renton, Washington, United States
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
Job Overview
Magic’s future depends on welcoming new players and helping them build a lasting connection with the game. We are building a dedicated new-player growth team to reach new audiences, make learning more welcoming, and turn first play into long-term participation.
As the Product Architect for Magic New Player Growth, you will set the vision and roadmap for Magic’s acquisition-focused product portfolio. This includes introductory products, custom offerings, solo play experiences, and new expressions of Magic. You will guide products from early concept through launch and ongoing improvement.
We will look to you to connect player needs, creative opportunities, and business goals. You will bring teams together around a shared product vision and help us answer a central question: How do we create new Magic players?
You will have opportunities to grow your product leadership skills while shaping how new audiences experience Magic. If your background does not align with every qualification listed, we still encourage you to apply.
Location and Work Arrangement
This role is based at our Renton, Washington office and follows a hybrid schedule designed to support in-person collaboration. Employees are expected to work onsite on Tuesdays, Wednesdays, and Thursdays, with the flexibility to work remotely or onsite on Mondays and Fridays.
What You'll Do
Set the vision, strategy, and roadmap for Magic’s portfolio of new-player and acquisition-focused products.
Create a connected journey from initial awareness through learning, first purchase, repeat play, community participation, and long-term engagement.
Develop product concepts that expand Magic’s appeal, including among audiences historically underrepresented in tabletop gaming.
Explore new play patterns, product forms, price points, partnerships, and channels. Lead introductory products, custom acquisition offerings, solo experiences, and other innovations.
Define product requirements, key selling points, learning goals, and measures of success. Communicate the vision clearly to teams and partners.
Lead collaboration across Product Strategy, Game Design, Creative, Digital, Play, Commercial, Retail, Marketing, and Consumer Insights.
Use playtests, player research, market trends, gameplay data, and product performance to guide decisions. Develop, test, and scale promising ideas.
Connect physical products with digital learning, Magic: The Gathering Arena, organized play, retail, and community experiences.
Balance accessibility and excitement with authentic Magic gameplay, customer value, profitability, licensing needs, and operational requirements.
What You'll Bring
5 or more years of experience in product design, game design, consumer product innovation, or retail within hobby gaming or a related field.
Experience developing products or experiences focused on customer acquisition, onboarding, learning, or audience growth.
Knowledge of Magic: The Gathering and the trading card game category, including tabletop and digital play.
Understanding of how players discover, learn, purchase, and build communities around games.
Experience leading cross-functional work and gaining support from partners across different disciplines.
Ability to turn player research, market information, and product data into clear decisions and product recommendations.
Clear communication and presentation skills, including experience aligning teams around a shared vision.
Experience with intellectual property, licensing, or external partnerships.
Comfort working through ambiguity, testing new ideas, and changing direction when evidence supports a better approach.
Empathy for new players and an understanding of the barriers that can affect learning, participation, and belonging.
Who We Are
We’re a team of creators, storytellers, and innovators united under the Hasbro family and home to beloved brands, AAA digital games studios and immersive experiences that spark imagination across generations. Together, we’re committed to a culture rooted in creativity, excellence, curiosity, and inclusion, and where every employee is empowered to think boldly, act with integrity, and spark joy for all.
Hasbro
About the Company – Hasbro
Wizards of the Coast
Who We Are – Wizards of the Coast
Equal Opportunity
Hasbro is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
Accommodations
If you have a disability and need reasonable accommodation during the hiring process, please inform your recruiter anytime throughout the process.
Notice Regarding Hasbro’s use of AI in the Recruitment Process
We use Greenhouse’s AI-powered Talent Matching tool to compare your application against our job requirements.
How it works: Talent Matching compares information from your resume and application responses with job-related criteria established and weighted by Hasbro’s recruiting and hiring teams. Depending on the role, these criteria may include relevant skills, work experience, prior job titles, and industry experience. The tool then assigns a match category to help organize applications for review.
Human oversight: Talent Matching supports — but does not replace — human review. It does not automatically advance or reject candidates or make employment decisions. Hasbro’s recruiters and hiring managers review applications and remain responsible for all hiring decisions.
Greenhouse has published the results of an independent bias audit of Talent Matching.
View the Greenhouse Talent Matching audit results
.
The pay transparency range for this role is listed below. The hiring range will vary based on factors such as experience, skills, location and market conditions. Additionally, employees may be eligible for annual and long-term incentives as part of their overall compensation package.
Pay Range
$126,600
—
$230,500 USD
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
Location: Jakarta
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Ludios
About Ludios
Ludios takes its name from Latin; it means "The Game People". Led by Eyal, one of the co-founders of Tripledot Studios, and some of the most experienced people in mobile games, we are a studio that makes and publishes our own casual, free-to-play mobile games. Our team is based across APAC, with the majority of our development happening in Jakarta and Melbourne. We are data-driven, creative, and genuinely passionate about the industry we work in. Right now, we are working on a number of exciting projects, including one built around a globally recognised IP, alongside several original titles we are equally excited about. If crafting games and reaching millions of players is what gets you out of bed, we would love to hear from you.
Role Overview
You will work on creating 3D environment props and assets for a live game. The 3D Artist needs to be able to successfully produce any type of environmental art assets assigned to them and deliver to defined deadlines. Quickly adapt to new art styles and any technical requirements and pipelines. Be diligent in delivering quality following art guidelines and style from the Lead Artist and Art Director, and also be efficient in following the production schedule.
Responsibilities
Produce models and textures of 3D environment Props, objects, and scenes for the game engine
Understand and follow art requirements and specific needs of the project
Promptly learn any new tools or techniques
Execute tasks assigned to them according to the project schedule while meeting quality expectations
Use checklists to perform initial art and technical quality checks before sending art assets to the Team Leader for review
Fix all problems noted by the Team Leader and Art Director
Promptly report to the Team Leader about any difficulties encountered
Support Junior Artists, helping them to deal with tasks when needed
Requirements
Strong portfolio showing examples of 3d props and environment examples
Excellent 3D experience in one or more software: Blender, 3D Studio Max, Maya, Softimage
Good knowledge of Photoshop and texture creation
Good basic art skills in art fundamentals (colour composition and form)
Passionate about games
Unity experience is a plus
Working at Tripledot
Hybrid Working
20 days of remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements, and our team spirit.
Breakfast & Lunch:
Relish daily breakfast and lunch provided in the office to keep you fueled and focused.
BPJS HEALTH:
Elevate your well-being and peace of mind, ensuring robust health security with seamless enrolment in BPJS Health.
BPJS SOCIAL:
Secure your employment rights with BPJS Social.
Festivity Allowance:
Celebrate festive occasions with an additional festive allowance.
Private Health Insurance:
Stay covered with comprehensive health insurance for you and your loved ones.
Employee Assistance Program:
Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
English Classes:
Enhance your English skills with our provided English classes
Location: New York City, NY, US
Workplace: Hybrid
Sensor Tower’s digital intelligence platform provides unparalleled insight into market trends, advertising, competitor’s strategies, and consumer/user audience across mobile, web, and gaming. Sensor Tower’s insights are trusted by more than 2,500 enterprises worldwide across tech, retail/commerce, entertainment/media, gaming, consumer packaged goods and finance.
Sensor Tower is looking for a Senior Manager of Business Strategy to be an integral part of our Innovation & Strategy team providing white glove service and bespoke projects to our clients on an ongoing basis. Sensor Tower’s Innovation & Strategy team works with Sensor Tower’s most discerning clients who need consulting support to maximize the value of our data and achieve their strategic goals. We are divided into two consulting verticals, Business Strategy and Solutions Engineering. The Senior Manager of Business Strategy will handle a subset of clients, working cross-functionally across Solutions Engineering and other Sensor Tower departments, including sales, product and marketing teams. This is a consultative role that gives you an opportunity to drive innovative initiatives for exceptional clients and is right for someone with direct client experience and a background in digital marketing and/or mobile apps, who can deliver exceptional results.
Sensor Tower operates a hybrid working policy, and you’ll work from our New York office two days a week.
Salary: $125,000 - $170,000
What the Senior Manager of Business Strategy will do:
- Manage relationships with key Sensor Tower clients. Most clients are publicly traded Fortune 500 names. Focus of clients will be US-based.
- Understand the full suite of Sensor Tower offerings, including our Mobile App, Digital Advertising, Audience and Web products, and leverage these tools for client success.
- Manage new client implementations across different verticals, while maintaining current clients
- Support new sales and proposal processes with our Sales Team.
- Develop cross-functional relationships across Sensor Tower to be able to leverage all our resources for our clients.
- Drive innovation, working with our Advanced Data Studio team to provide go-to-market for new product development
- Become an industry expert, keeping a pulse on trends and ad tech news
- Over time supports a growing team as it becomes the premier service provider in a fast-growing company across the digital ecosystem.
Experience the candidate can bring:
- 7+ years of experience in a consulting role with heavy client-facing responsibilities at an ad or marketing agency, app or technology company, or other consulting company focused on business/marketing strategy. Management consulting experience is a plus.
- Extremely comfortable working with data. Support multiple clients by providing solutions which leverage multiple data sources to provide actionable insights.
- Experience managing people in this industry or competency.
- Demonstrated experience with Excel-based data analytics and reporting, and expert at storytelling through PowerPoint or Google Slides.
- Strong communication skills with the ability to convert technical jargon into layman’s terms so clients understand exactly what we can provide to them.
- Experience working with stakeholders from many different teams to provide solutions which exceed customer expectations, including at the executive level.
- Highly proficient in project management and cross-team communication. Documentation and organization is a must.
- Most importantly, you’re brimming with entrepreneurial drive. You see opportunities where others see only roadblocks. You roll up your sleeves and develop innovative solutions for clients where no precedent exists, and you can’t wait for the next problem to solve.
Fraud warning:
It's common for scammers to create positions that look legitimate on other sites. To ensure your submission is considered, only apply for positions at Sensor Tower through our company website or through posts directly associated with Sensor Tower company profiles on sites such as LinkedIn, Indeed, BuiltIn or Hackajob. At no point will Sensor Tower ever ask for money, credit card, or bank account information to complete a job application. Communications received from Sensor Tower are only sent by e-mail addresses ending in sensortower.com http://sensortower.com. All Sensor Tower interviews will be conducted via phone or Zoom. At no time will a conversation be moved to an alternative email outside of sensortower.com http://sensortower.com or text. Should an issue arise that you feel we should be aware of, please contact us. Please provide your resume when applying.
To all recruitment agencies:
Sensor Tower does not accept third party resumes. Please do not send resumes to our jobs alias, Sensor Tower employees or any other organization location. Sensor Tower is not responsible for any fees related to unsolicited resumes. Sensor Tower will not pay any third-party agency or company that does not have a signed agreement with Sensor Tower.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
Location: Seoul, South Korea
At Pixelogic, we believe that the fusion of creativity and technology holds the power to inspire and engage audiences on a global scale. With a strong emphasis on end-to-end creative, localization, and distribution services, we take pride in breaking cultural barriers and ensuring your message resonates with diverse audiences worldwide.
Our dynamic team of creative minds, skilled linguists, and tech-savvy experts work collaboratively to deliver unparalleled solutions that cater to your unique needs. From creative concepting and execution of original content, to precision-driven localization services, to cutting-edge software and distribution solutions, we are committed to elevating your product and enabling seamless expansion into new markets.
Pixelogic is a majority-owned and consolidated subsidiary of Imagica. Together, we are committed to serving the world’s leading filmmakers and content creators with industry-leading services and next-generation solutions.
About the Role
The ideal candidates will have experience and knowledge to record, edit, and mix localized and original contents effectively and efficiently in accordance with the clients’ requirements. As a part of a team, they must be motivated and have a sense of responsibility, and they must be able to address issues in an active manner.
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직무 소개
이상적인 후보자는 고객의 요구에 맞춰 현지화 콘텐츠 및 오리지널 콘텐츠를 녹음, 편집, 믹스할 수 있는 경험과 지식을 갖춰야 합니다. 또한 팀의 일원으로서 팀원들에게 동기를 부여하고 책임감을 가지며 문제를 적극적으로 해결할 수 있어야 합니다.
Responsibilities:
Recording and editing dubbing projects mainly in Korean.
Mixing the dubbed mixes.
Audio services related to language dubbing, conforming, editing, QC’ing, and other creative audio services and tasks assigned.
Collaborate internally and globally for highest quality.
Regularly check and maintain conditions of studio facilities and equipment.
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책임
- 주로 한국어 더빙 프로젝트를 녹음 및 편집
- 녹음된 오디오를 믹스
- 오디오 서비스와 관련된 언어 더빙, 콘폼 작업, 편집, 믹스, QC, 그리고 창의적인 오디오 서비스와 그 밖에 할당된 임무
- 최고 품질을 위한 내부 팀원들은 물론 글로벌 팀과의 협업
- 정기적인 스튜디오 시설 및 장비의 상태 확인 및 유지 보수
- 보안 정책을 준수하고 맡겨진 정보자산을 보호
Requirements
1+ year experience in recording and editing music, audio, movie or TV sound.
Excellent ProTools operational skills, including the use of video
Excellent communication skills over phone and email
Deep sense of urgency and ability to work in a fast-paced environment with self-direction
Problem solver with creative and innovative approach and ability to think out of the box
Outstanding attention to detail Preferred
Strong skills with Mac OS and Microsoft Office Suite
Familiarity with other media applications such as Adobe Suite and Final Cut Pro
Business level English Physical Requirements:
Ability to operate and work in front of a computer in an audio mix stage setting
-----------------------------------------------------------------
자격 요건
- 오디오, 음악, 영화, 또는 TV Sound 녹음 및 편집 경력 1년 이상
- 비디오 사용을 포함한 우수한 ProTools 운용 기술
- 전화 및 이메일을 통한 뛰어난 소통 능력
- 신속한 상황 대처 및 빠르게 변화하는 환경속에서 주도적으로 일할 수 있는 능력
- 창의적이고 혁신적으로 문제에 접근하고 유연하게 사고하며 해결할 수 있는 능력
- 섬세한 관찰력
우대사항
- Mac OS, Microsoft Office 사용에 능통하신 분
- Adobe, Final Cut Pro 와 같은 다양한 미디어 애플리케이션에 능통하신 분
- 비즈니스 레벨의 영어 실력을 보유하신 분
- 사운드 디자인 경험이나 효과 작업 경험이 있는 분
- 5.1, Atmos 믹스 경험이 있는 분
Benefits
Equal Opportunity Employer
We are an equal opportunity employer. Our employment decisions are made without regard to race, religion, color, gender, gender identity, disability, age, sexual orientation, national origin, marital status, citizenship, veteran, military, or any other legally protected status.
고용 평등 기업
저희는 고용 평등 기업으로, 인종, 종교, 피부색, 성별, 성 정체성, 장애, 나이, 성적 지향성, 국적, 결혼 유무, 시민권, 참전용사, 군인 혹은 기타 법적 보호를 받는 지위가 채용 결정 시 아무런 영향을 주지 않습니다.
Benefits
Задачи:
— Реализация процессного управления в организации (развитие методологии и технологий);
— Администрирование архитектуры бизнес-процессов в Business Studio;
— Моделирование бизнес-процессов AS IS и TO BE в BPMN, VAD, определение метрик и показателей эффективности, поиск узких мест, отклонений от регламентов и возможностей для оптимизации;
— Проведение исследований с использованием ИИ-агентов и инструментов Task и Process Mining: выявление ручных, повторяющихся и неэффективных операций, расчет текущих и целевых трудозатрат в процессах.
Требования:
— Знание методологии процессного управления, нотаций BPMN, VAD, Archimate;
— Участие в проектировании и администрировании архитектуры процессов организации (Business Studio\SILA Union\ARIS);
— Опыт работы с инструментами Process Mining / Task Mining;
— Участие в проектах организационных изменений, основанных на анализе трудозатрат в процессах и расчете целевой численности;
— Опыт реализации проектов по оптимизации и автоматизации процессов, в том числе внедрении ИИ-агентов.
Условия:
— Официальное оформление согласно ТК РФ в IT-компанию;
— Расширенный полис ДМС со стоматологией после испытательного срока;
— Возможности развития: возможность горизонтального и вертикального роста, бесплатное обучение в корпоративном университете S8 Академия (имеет образовательную лицензию), а также возможность внешнего обучения, которое оплачивает холдинг;
— Насыщенная корпоративная жизнь: квиз-соревнования; благотворительные мероприятия; волонтёрское движение; запоминающиеся корпоративы;
— Корпоративный спорт: футбол, волейбол, баскетбол, йога, беговой клуб, киберспорт;
— Доступ к корпоративному пакету скидок PrimeZone – в фитнес-клубы, на уроки английского и т.д.;
— Организация конкурсов детского творчества, подарки за участие, отпуска родителей на линейку 1 сентября.
Location: Sydney, Australia
Riot is looking for an experienced Senior UX Designer to join our Sydney-based team and help create player-centered experiences for an Unpublished R&D Product. Riot’s mission is to put players at the centre of everything we do. We achieve this by continuing to create, evolve, and deliver new experiences with games like Teamfight Tactics, League of Legends and VALORANT.
As a
Senior UX Designer
working on an Unpublished R&D Product, you will own the design of significant player-facing features and help shape the product and feature vision. You’ll work across complex and often ambiguous problem spaces, partnering with designers, artists, engineers, producers, and other stakeholders to understand player needs and turn product goals into intuitive, accessible, and engaging experiences.
Your work will span discovery, strategy, interaction design, interface design, prototyping, and implementation. You’ll lead UX direction for features, establish alignment across disciplines, communicate design rationale, and support the team in delivering a cohesive player experience. You will report to a Senior Design Leader supporting the R&D Game Team.
Responsibilities:
Own UX design for significant player-facing features and systems from early discovery through implementation and iteration.
Lead the exploration and conceptualization of UX opportunities, helping teams clarify player problems, product goals, and success measures.
Define and communicate UX direction through appropriate design artifacts, including strategy and alignment frameworks, research and discovery outcomes, journey maps, flows, wireframes, mockups, prototypes, and implementation documentation.
Translate complex ideas into intuitive interaction and interface designs informed by player needs, usability principles, and project goals.
Establish and evolve UX patterns and design system contributions that improve consistency and quality across relevant game experiences.
Partner closely with engineering, UI, and technical teams during implementation to resolve design challenges, support prototypes, and help ensure a high-quality final experience.
Facilitate design reviews and communicate design decisions clearly, influencing cross-functional partners and incorporating feedback from players and development teams.
Collaborate with research, playtest, and analytics partners to plan evaluations, synthesize findings, and use evidence to improve the player experience.
Consider platform and multiplatform needs when developing solutions that support the product’s broader experience strategy.
Raise the quality of UX practice on the team by sharing knowledge, modelling strong collaboration, and supporting the growth of other designers.
Required Qualifications:
6+ years of experience as a UX, Interaction, or Product Designer working on digital products or games, or equivalent depth of experience.
Proven experience owning end-to-end design for complex features, systems, or products in collaboration with cross-functional teams.
Strong interaction and interface design skills, with proficiency in Figma for design systems, prototyping, presentation, and communicating implementation intent.
Experience navigating complex and ambiguous problems, creating clarity, and making sound design decisions with cross-disciplinary stakeholders.
Ability to articulate a compelling UX direction and influence product, design, engineering, and production partners.
Strong communication, facilitation, and presentation skills across design and non-design audiences.
A portfolio demonstrating thoughtful, player-centered design process and shipped or implemented work.
Desired Qualifications:
BA/BS degree in Human-Computer Interaction, Graphic Design, Communication Design, or equivalent experience.
Experience designing for games, social platforms, or live digital services.
Familiarity with Unreal Engine or other game development tools for implementation and prototyping.
Experience with user research, usability testing, playtesting, analytics, or analyzing player feedback.
Experience contributing to or leading design systems, interaction patterns, or multiplatform experiences.
Experience working on distributed or cross-studio teams.
Experience mentoring designers or contributing to UX craft standards and best practices.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
We will review your work as part of the application process, so please provide a portfolio link or work samples with your application.
Our Perks:
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
Medical Insurance that covers you and your dependents
Employee Assistance Program
Wellness fund
Donation matching of time and money to registered charities
Learning and Development opportunities
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
Location: Belgrade
Job Overview
Wargaming is looking for an experienced Game Design Director to join the World of Warships team
,
reporting to the WoWS Franchise Director.
World of Warships is a globally recognized free-to-play naval combat game enjoyed by millions of players worldwide. Developed by an international team, the game continues to evolve through new features, content, and experiences created for its passionate global community.
As Game Design Director, you will define and champion the long-term creative vision for World of Warships. You will work in close partnership with Product Development and Publishing to ensure a cohesive player experience and
align creative direction with the product roadmap, player expectations, and business goals.
What will you do?
Drive the Game Design
direction
and translate the product strategy into clear
gameplay priorities
and
quality standards.
Define, communicate, and maintain the
creative vision
and experience pillars for World of Warships.
Work closely game designers, providing creative direction, feedback, and guidance to ensure alignment with the product vision.
Collaborate with Product Development and Publishing to align
creative decisions with the product roadmap, audience strategy, and business goals.
Review and validate major gameplay features, systems, content, and design deliverables.
Balance creative ambition with scope, technology, timelines, player needs, and production realities.
Us
e
player feedback, research, market insights, and product data to make design decisions.
Represent the
creative and Game
Design vision to senior leadership, internal stakeholders, and external partne
rs.
Foster a collaborative culture that encourages innovation, accountability, and constructive feedback.
What are we looking for?
Significant experience as a Creative Director, Game Director, Design Director, or in a comparable senior Game Design leadership role.
A proven track record of shipping at least
one AAA or comparable
PC/console title in a creative or Game Design leadership position.
Strong experience leading and developing Game Design teams.
Experience defining and delivering a
cohesive creative and gameplay
vision for a large-scale game,
with a focus on meaningful player achievements and progression beyond XP.
Strong understanding of live-service development, player experience, gameplay systems, and modern game-production pipelines.
Ability to make clear design decisions and resolve cross-discipline trade-offs through collaboration and influence.
Strong Game Design skills, with experience using BI and AI tools to inform decisions, analyze player behavior, and support game development.
Strong people-management, communication, presentation, and stakeholder-management s
kills.
The ability to make ships emotionally compelling and memorable by bringing their history, scale, and character to life.
The ability to define and uphold clear creative principles, team standards, and a strong development culture.
Fluent in English, with excellent written and verbal communication skills.
What additional skills will help you stand out?
Experience
working
on a successful free-to-play
or
long-running live-service game.
Experience with
multiplayer, tactical, vehicle-based, or military-themed games.
Understanding of the World of
Warships
product, audience, and community.
Experience evolving an established global game or IP.
Proficiency in Russian is preferred, as the role involves regular communication with Russian-speaking team members and stakeholders.
Work mode
This role is eligible for relocation & immigration support.
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:
Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave Compensation, Maternity Leave Benefits
Premium Private Health Insurance
Career development and education opportunities within the company
English clubs and platform for learning languages
Mental well-being program (iFeel)
Commuting allowance
Company events
FitPass membership
Discounts for employees
Personal Gaming Account
Coffee, fruits, and snacks in the office
On-site canteen with subsidized prices for food and drinks
Seniority Awards
Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Задачи:
— Привлечение новых клиентов и рост выручки с использованием понятных работающих инструментов.
— Локальный маркетинг: проработка района — жилые комплексы, офисы, бизнес-центры, рестораны, салоны, клиники и другие организации рядом; размещение рекламы, брошюр, спецпредложений, районные чаты и т.д.
— Работа по коллаборациям.
— Участие в социальных сетях проектов.
— Аналитика и анализирование гипотез.
— Создание имиджа проекта, поддержание и взращивание узнаваемости.
— Просчет экономики проекта.
Требования:
— Понимание рекламы и цифр: знание работы рекламных каналов, умение запускать и контролировать рекламу, отслеживать стоимость обращения и клиента, конверсию, эффективность разных инструментов.
— В идеале понимание Яндекса и умение самостоятельно что-то настроить или грамотно контролировать.
— Способность самостоятельно выполнять задачи целиком, включая поиск подрядчиков, организацию макетов, согласование и доведение до реализации.
— Готовность к простой и рутинной работе.
— Не обязательно суперопытный специалист, важна хорошая база, самостоятельность и желание работать, зарабатывать и расти вместе с проектом.
Условия:
— Работа по понятным KPI и аналитике, фиксированная зарплата.
— Работа напрямую с основателем проекта и взаимодействие с SMM-командой, важно слышать основателя и чувствовать бренд.
— Растущий проект с возможностью превратить его в сильный кейс.
— Возможность роста вместе с брендом.
— Процедуры и массажи как приятный бонус.
— Система отпусков.
Location: United Kingdom, Bristol
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Join us and be a member of the team that tests the development tools used to create every PlayStation® game. This is a great opportunity to continue a career in Software Testing, working on industry leading development tools and being mentored by experts in their field.
What you’ll be doing
Developing tests for new applications, new features and regressions.
Developing test strategies with application teams.
Automating tests as part of our continuous integration systems.
Investigating issues and creating reproducible test cases.
Conducting manual, exploratory testing.
Reporting test results clearly (including performance and coverage).
Developing tooling to help reduce test time and ease test execution.
Make suggestions and recommendations for improvements to help shape the finished product.
Collaborate with global, cross-functional teams in a multicultural environment to develop organisation-wide test strategies and infrastructure.
Mentoring peers, sharing best practices, and influencing quality engineering approaches.
What we are looking for
5+ years experience in developing tests for software applications.
Experience of automating tests.
A good understanding of software testing techniques.
Good C# programming skills.
Understanding of C++.
Experience in triaging bugs and creating reproducible tests.
Experience with software build tools, issue tracking and source control systems.
Experience using AI-assisted coding tools, LLMs, or agentic technologies to improve engineering productivity, with an understanding of how to review, validate, and apply generated output safely.
Nice to have
Experience of Microsoft Windows applications.
Experience of Microsoft Visual Studio.
Experience of using Selenium/Appium.
Experience using Powershell and Python.
Experience of testing development tools.
Experience of testing on Linux & Mac.
We anticipate that suitable candidates will demonstrate the following personal attributes
Proactive work ethic, with a passion for software quality and a positive customer experience.
The ability to gain the respect of, and work successfully with others, regardless of reporting line.
Influencing and persuasion skills.
Strong written and verbal communication skills.
Is thorough, patient, and works calmly under pressure.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Задачи:
— самостоятельно находить и привлекать новых B2B-клиентов в странах СНГ и по всему миру;
— самостоятельно искать компании и формировать базу потенциальных клиентов;
— находить лиц, принимающих решения (ЛПР) и их контакты;
— активно работать через LinkedIn / Sales Navigator;
— использовать другие инструменты для prospecting и поиска контактов;
— осуществлять cold email, LinkedIn outreach, мессенджеры, звонки;
— проводить онлайн-встречи и презентации;
— выявлять потребности клиента;
— проводить переговоры;
— доводить потенциальных клиентов до сделки;
— вести CRM и pipeline.
Требования:
— опыт B2B Sales / Business Development;
— опыт самостоятельного cold outbound;
— опыт международных продаж;
— английский C1+;
— уверенная работа с LinkedIn и Sales Navigator;
— знание других инструментов для поиска компаний, ЛПР и контактов;
— умение самостоятельно строить продажи с нуля;
— опыт переговоров с руководителями и C-level;
— самостоятельность и ориентация на результат.
Плюсы:
— опыт в Real Estate, Development, Architecture, CGI/3D, Marketing, Advertising, Digital, IT/SaaS или Consulting.
Условия:
— полностью удаленная работа;
— международный рынок;
— фиксированная часть оплаты + высокий процент от продаж;
— уровень заработной платы обсуждается индивидуально на собеседовании.
Особенности:
— требуется hunter, который самостоятельно находит компании, выходит на ЛПР, устанавливает контакт, проводит встречи и доводит сделки до завершения.
Location: United States, San Mateo, CA
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Sr. Manager, People Technology and Services
San Mateo, CA
Role Overview
Sony Interactive Entertainment LLC seeks a Sr. Manager, People Technology and Services in San Mateo, CA to partner closely with customers to drive and prioritize the HCM, Compensation, Time and Absence, Security and Integrations technology roadmap and identify level of effort and proactively engage resources required for each project.
Requirements
Master’s degree in Information Systems, Computer Science or related field or equivalent and five (5) years of experience in HR Technology architecting scalable HR technology solutions across global organizations; leading cross-functional technical teams and defining and executing multi-year HR technology roadmaps aligned to business strategy; partnering with senior HR and business stakeholders to translate program requirements into Workday solutions; overseeing full lifecycle system implementations, including discovery, requirements, design, UAT, change management, and deployment; managing complex Workday enhancement portfolios, prioritization frameworks, and Agile delivery methodologies; establishing KPIs, measure adoption, drive continuous improvement, and ensure operational excellence; conducting retrospectives, portfolio reviews, and long-term capability planning; directing ownership of SOX audits and designing controls, reporting frameworks, and evidence packages to maintain compliance; providing guidance on new capabilities, AI-driven enhancements, and process optimization in HR Technology; and in executing duties, working with Workday HCM configuration across Core HCM, Compensation, Absence, Security, and Reporting; Workday Integrations, including Workday Studio, EIB, PICOF/PECOS, REST and SOAP APIs; system governance, release management, performance testing, audit processes, and SOX-compliant controls; and Workday security models, role-based access controls, and data privacy requirements.
Telecommuting and/or working from home may be permissible pursuant to company policies.
Please refer to our
Candidate Privacy Notice
for more information about how we process your personal information, and your data protection rights.
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click
here
to learn more.
The estimated base pay range for this role is listed below.
$242,050.00 – $284,900.00/year
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
О холдинге:
«Газпром-Медиа Холдинг» — крупнейший медиахолдинг России, лидер по доле телевизионной аудитории 14-44 лет. «ГПМ Партнер» — многофункциональный центр обслуживания (ОЦО) для компаний холдинга.
Задачи:
— Сбор, унификация и анализ требований заказчиков;
— Аудит, реинжиниринг и оптимизация процессов;
— Разработка и согласование проектной документации: описание бизнес-процессов в нотациях, концептуальная модель, ТЗ;
— Разработка и актуализация чек-листов, алгоритмов, инструкций для пользователей систем;
— Сопровождение внедряемых изменений со стороны процессной команды.
Требования:
— Опыт работы бизнес-аналитиком в крупных компаниях от 5 лет;
— Опыт формирования проектной документации: описание бизнес-процессов в нотации BPMN, концептуальная модель, ТЗ;
— Навыки работы в Business Studio;
— Знание методик реинжиниринга бизнес-процессов;
— Развитые навыки структурирования информации и формирования конструктивной коммуникации;
— Проактивный подход в улучшению текущих процессов.
Будет плюсом:
— Опыт работы с 1С:ERP и ДО;
— Опыт работы в проектах создания ОЦО;
— Опыт работы в ОЦО.
Условия:
— Оформление по ТК РФ;
— График работы: 5/2, с 9:00 до 18:00;
— Гибридный формат работы;
— Место работы: г. Москва, Ленинградский пр-т 72 к 1, БЦ «Алкон»;
— Социальный пакет: ДМС со стоматологией;
— Льготные условия кредитования, бонусные программы от «Газпромбанк»;
— Корпоративные скидки на фитнес и занятия по английскому языку.
Задачи:
— Моделирование персонажей и настройка скелета (риг) под стандартный UE5 Mannequin для корректной работы стандартных анимаций движка.
— Создание модульных элементов зданий (стены, крыши, проемы) строго по сетке (Grid Snapping) для удобной сборки уровней в UE5.
— Создание пропсов: элементов окружения, предметов, оружия.
Требования:
— Опыт создания Low-Poly моделей с правильной сеткой, оптимизацией и отсутствием лишних полигонов.
— Понимание пайплайна экспорта в Unreal Engine 5, включая настройку пивотов, масштаба и коллизий.
— Текстурирование с использованием цветовых палитр/атласов или Vertex Color.
— Наличие портфолио в стиле low-poly, ссылки на ArtStation приветствуются.
Условия:
— Удаленная работа с свободным графиком.
— Оплата проектная (поштучно или за пак моделей), обсуждается индивидуально.
Задачи:
— придумывать идеи и сценарии Reels;
— монтировать Reels;
— создавать Stories;
— делать дизайн постов;
— публиковать контент;
— отвечать на комментарии;
— готовить отчётность.
Требования:
— уверенный английский язык;
— хороший визуальный вкус;
— понимание современных трендов Instagram и Facebook;
— умение создавать Reels от идеи до готового видео;
— ответственность;
— соблюдение дедлайнов.
Условия:
— работа с международными проектами и рынком США;
— рассматриваются специалисты из Беларуси.
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