Location: Warsaw
Workplace: Hybrid
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This role will be on-site in Warsaw.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
ROLE
We’re seeking a talented and seasoned Game Designer who is deeply passionate about RPG/midcore games and laser-focused on creating the next big hit. With extensive experience in the industry, you'll play a pivotal role in delivering fun to millions of players. As the driving force behind the game's success, you'll ensure the game reaches the highest standards of quality and innovation.
- Define a clear, cohesive design pipeline
- Pitch and implement big features to the team, deconstructing them into smaller components
- Own game balancing, pace, feel
- Always back up your ideas with available data points
- Ability to deconstruct and analyze mobile games mechanics
- Get involved in all aspects of game development: UI, UX, Game Design, logic, performance, etc.
- Fine-tune game balancing, pacing, and feel
- Benchmark the market to stay on top of new trends
- Understanding of models and tools to analyze gameplay and user behavior
- Proficiency in Unity a huge plus
- Familiarity with Figma or similar visual collaboration software
- Able to create a playable prototype individually as well as within a team
PROFILE
- At least 5 years of professional experience in Game Development and at least 3 years as a game designer
- Experience working on mobile games, F2P or RPG
- Experience in designing LiveOps for a live product is a huge plus
- Creative and hacker mindset
- Good sense of gameplay experience, and special attention to detail
- Communication skills in English, both written and verbal
- Knowledge of casual games
- Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive mindset towards receiving, acting on, and giving feedback
- Accountability, independence, and responsibility when given ownership over your work
- An eagerness to learn new ways to perform your tasks in a more efficient way, and to improve yourself day after day
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
BENEFITS:
- Best-in-class compensation
- Other benefits according to the country you reside
Location: Dallas
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
This role sits within our Peoplefun studio.
PeopleFun is an award-winning creator of mobile games for players across the globe, and a part of Tripledot Studios, with world-class projects, resources, and infrastructure.
PeopleFun is a Dallas-based game studio founded and led by game industry veterans, where game developers thrive on collaboration, creativity, teamwork, and fun. Our games are played by over 25 million players each month, and we are hard at work on a number of exciting new mobile games to fuel our future growth.
We believe in bringing People together through Fun by creating best-in-class social features and communities in our games that enable our players to engage deeply with other players. We also bring our studio teammates together by creating the very best game teams, ones that foster healthy collaboration, incredible productivity, and life-long professional relationships.
Job Summary
PeopleFun's New Games Team is looking for a Level Designer who lives in level editors, feeds on ideation, and brings smiles to players’ faces with delightful surprises around every corner.
Our team makes original casual mobile games for a mass-market audience, and we judge them by one thing above all: do players keep coming back? In this role you'll build, tune, and ship the levels that make or break that answer. You'll take the first 20 minutes of a brand-new game and make them unforgettable with the puzzly good content you author, and then build ramps of hundreds of levels that keep players hooked for days, weeks, months.
Our team works hypothesis-first: we spot something in the market, theorize why it’s trending, build a clean polished game that can test it, and let players tell us what's next. You'll join a small, senior-heavy incubation team where your levels go in front of real players within weeks, not years. There’s no better, faster way to level up your design chops than sprinting with our team.
Responsibilities
Design, build, and tune levels in Unity or our custom level editors, and prompt AI to improve these same tools as you go.
Shape the player progression across the level ramp, i.e. introducing new mechanics and pacing the difficulty level (with hard levels intentionally balanced by breathers).
Invent new goals, blockers, and boosters within an existing game, and prove them out with sample puzzle layouts or vibe-coded prototypes (we’ll show you how).
Use playtests to find where players struggle or get bored, and rebuild levels in response.
Review level-by-level metrics (attempts, win rate, completion time, drop-off) with our data partners and retune the ramp each release.
Play and tear down the top casual games on a regular basis, and bring any lessons that apply to our games back to the team.
Maintain shared docs on level design & intent – featured mechanic, target difficulty, metrics or analysis of every level, so anyone on the team can work on the ramp alongside you.
Partner with engineers to improve the game, including procedural and AI-assisted level generation.
Move across two or more prototypes at different stages, and let go of work quickly when a test tells us to pivot.
Requirements
2+ years of professional level design experience on casual games, OR 3+ years of professional experience in related disciplines on mobile games.
Hands-on experience building levels using level editors.
Comfort with Unity and the basic tools of game development (like source control)
Working knowledge of level design fundamentals: progression, pacing, difficulty curves, and onboarding (FTUE).
Demonstrated experience revising your own designs based on playtest feedback.
Clear written and verbal communication of design intent, to collaborate with artists, animators, engineers, and product partners.
Ability to work on a hybrid schedule from our Dallas-area office.
Nice to have
Shipped levels in a puzzle, word, block, or match game, with samples you can share (level breakdowns, ramp sheets, or a portfolio).
Experience reading level funnels and tuning from data; familiarity with tools like Looker, BigQuery, Tableau, etc.
Experience prototyping new mechanics with AI (or on paper or in whitebox) to test them before engineering investment.
Fluency with spreadsheets for authoring and tuning content (formulas, ramp tables, parameter sheets).
Experience taking a game from prototype through soft launch, or working on an incubation team.
Scripting experience (C# or Python), or experience with procedural or AI-assisted content generation.
Experience designing or evaluating A/B tests on level content.
Recent examples of silly-little-prototypes or actually-useful-tools you’ve built prompted AI to create for your amusement or utility.
A habit of playing current top-grossing casual games, explaining why they work, and spotting the most salient innovation
Don't meet every qualification? Research shows many great candidates hold back unless they check every box. If this role excites you and you can build great levels, we'd love to hear from you.
Working at Tripledot
Time Off: Flexible Discretionary Time Off policy in addition to bank holidays to relax and refresh throughout the year.
Financial: Generous 401k match, discretionary bonuses, and competitive salaries.
Health & Wellness: Comprehensive Medical, Dental, and Vision coverage.
Employee Assistance Program: Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
Continuous Professional Development: Propel your career with continuous opportunities for professional development.
Family-Friendly Culture: A generous parental leave policy and a supportive, family-friendly culture.
Regular company events: Yearly on-site events that celebrate our achievements and our team spirit.
The anticipated base salary range for this role is $80,000–$105,000. Compensation decisions are made based on the unique qualifications, experience and circumstances of each candidate. Actual compensation is determined based on a variety of factors, including, but not limited to an individual's skills, experience, education, training, licenses and certifications (where applicable), as well as business and organizational needs. The final compensation package will be based on the specific position offered in addition to a full range of medical and other benefits.
Tripledot Studios is proud to be an equal-opportunity employer that is committed to inclusion and diversity. All applicants will be considered for employment without attention to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran or disability status, or other legally protected characteristics.
As part of our interview process, we may use AI-enabled tools to assist with note-taking and summarizing conversations. These tools are used only to support our recruiters and interviewers. They are not used to screen applications or make hiring decisions. All candidate evaluations and hiring decisions are made by people.
This opening is for an existing vacancy.
All legitimate Tripledot roles are only posted on our official careers page and LinkedIn and we do not conduct job interviews via messaging apps like WhatsApp, Telegram or others. We never ask for personal or financial information during interviews. Sensitive information is only ever requested after a formal written offer through official channels. Any attempt to do so may be the result of a scam or phishing attack, and you should not engage. Our in-house recruitment team will only contact individuals through their official Company email addresses (tripledotstudios.com)
Требования:
— Опыт работы в области моушен-дизайна от 2х лет;
— Опыт работы с Unreal Engine от 1 года;
— Знание Photoshop и After Effects;
— Соблюдение сроков;
— Чувство стиля и цветовой гармонии;
— Понимание специфики рекламного контента;
Обязанности:
— Разработка рекламных креативов для мобильных игр и приложений;
— Соблюдение установленных сроков;
— Оперативные ответы менеджеру;
Условия:
— Конкурентная оплата за каждый креатив;
— Еженедельные выплаты;
— Максимально понятные корректировки;
— Компетентные в моушене и дизайне менеджеры.
We are looking for a Strong Middle UI/UX Designer to create polished and intuitive experiences across our products. You will design mobile, responsive web interfaces and landing pages, develop existing visual concepts, and turn key screens into complete user flows.
Location: London, United Kingdom - Deliveroo
Our Global Structure
Deliveroo is now part of DoorDash, bringing together teams with even greater reach, scale, and ambition. Depending on your role, you may collaborate with teammates, systems, and leaders across DoorDash and Wolt. Together, we’re unlocking new possibilities as one global team.
Join us in our mission to transform the way people shop and eat, where impact, innovation and growth drive everything we do. Our Product team defines how millions of people experience Deliveroo, turning complex marketplace challenges into simple, high-impact solutions. Working at the intersection of data, design and engineering, we set direction, prioritise what matters most, and deliver outcomes that move the business forward.
We're looking for a
Staff Conversation Designer
to join in London and set the design direction for AI-powered support across Deliveroo, DoorDash and Wolt. You'll bring a strong AI fluency, technical practice, and editorial point of view to build and shape conversations powered by our LLM models: deciding what a conversation needs to say, what to leave out and how to make each exchange clear, useful, and worthy of people's trust.
You'll shape the personality, voice, tone and experience principles that express our brands, local language and support philosophy. You will craft conversation specs, prompts, and evals, annotate data, and co-build the tools and harness that drives our experience. Success means fewer avoidable problems, better resolutions when help is needed, and stronger design practices that help teams deliver those outcomes consistently.
What You’ll Be Doing
Set support conversation strategy
across support journeys, connecting what people need in the moment, what the business can promise, and what operations can actually do. Influence roadmaps with Product, Engineering and Operations, deciding where to invest, what to sequence first and how to balance quality, speed and impact.
Design and maintain conversation flows
. Lead proactive guidance, chat and voice experiences from definition through launch, anticipating needs to prevent or resolve problems before people ask for help. Create and maintain multi-turn conversation specs covering context, interruptions, changing intent, clarification, error recovery, fallback paths and human handoffs without repetition.
Prototype new conversational experiences
. Invent and test new conversational patterns, interaction paradigms, personas, and support experiences. Use LLMs and code to explore how people could ask for help, act on options and move between chat, voice and other interfaces. Work with Engineering to shape the information, actions, and human judgement these experiences need, using working prototypes and user feedback to decide what to pursue.
Shape voice, tone and behaviour
. Set the editorial direction for support conversations across brands, markets and modalities. Write and iterate on system prompts and persona definitions that express this direction through model behaviour. Make deliberate choices about wording, pacing and tone, adapting to local voices, policies and access needs while keeping conversations useful and promises accurate.
Build evaluation datasets and testing plans
. Establish how teams evaluate conversation quality before and after launch. Create evaluation datasets, testing plans and scoring rubrics to test conversation flows and model behaviour. Define annotation guidelines and annotate conversations for evaluation and model training, calibrating judgments so teams assess quality consistently. Combine these evaluations with research, performance data and reviews of hundreds of transcripts to improve accuracy, resolution quality and customer effort, and influence what the team prioritises.
Design conversational safeguards
. Identify conversational risks and define, implement and test guardrails. Address hallucinations, harmful or biased responses, and requests outside the service’s scope. Define how conversations protect sensitive information, stay within the system’s authority to act, and acknowledge uncertainty or seek human judgement.
Raise conversation design capability
. Help the wider Studio develop technical fluency and conversational judgement through mentorship, education and shared tools. Build reusable prompt guidance, evaluation tools and working practices with design and cross-functional peers, and lead their adoption across teams to improve conversation quality and inform product priorities.
What You’ll Need to Thrive
Work samples
. Work samples showing strong editorial and conversational judgement, whether through conversational systems, content programmes or shipped products. Show your personal contribution, the direction you set, alternatives you explored and evidence of improved outcomes. We welcome different formats that make your thinking, execution and influence clear.
Strategic leadership
. Experience setting direction across teams and influencing product priorities, with examples of resolving ambiguity and making trade-offs between user needs, commercial goals and technical constraints.
Editorial judgement
. A strong editorial point of view, backed by excellent writing and editing. You can explain why a conversation needs a particular message, sequence or tone, cut what gets in the way and give others specific feedback that improves the work. Your background may be in editorial, content design, linguistics, product design or another discipline; what matters is how you apply that judgement to interactive experiences.
Hands-on AI practice
. Practical fluency with LLMs and code, demonstrated through working AI prototypes and direct investigation of model behaviour. You can distinguish conversational problems from limitations in data, tools or the wider system.
Service design judgement
. The ability to connect individual conversations to the wider service, including user intent, context, available actions and agent workflows. Your decisions account for accessibility, localisation, privacy and situations that need human intervention.
Evaluation and training experience
. Experience developing conversation evaluations and annotating model-training data, with evidence of how qualitative and quantitative findings improved model behaviour and informed product decisions.
Impact beyond your own work
. A track record of improving other teams’ design quality through mentorship, critique and shared tools or practices they’ve adopted.
Why Join Us?
At Deliveroo, you’ll do work that matters, solving real-world problems in a three-sided marketplace that’s constantly evolving.
We’re food lovers, problem solvers, community builders and more, brought together by a shared drive to make things better. Working here you can expect to:
🔧
Solve meaningful problems at real scale
Work on a complex, always-on marketplace that impacts millions every day.
🌱
See your impact, fast
Ship, test and improve ideas quickly in a low-hierarchy, high-ownership environment.
🧠
Grow through challenge and ownership
Take on big, ambiguous problems and accelerate your career with strong support.
🌎
A culture built for builders
High standards, collaboration, flexible working and continuous learning.
💰
Share in the success you help create
Competitive salary and equity options, so you’re rewarded for the impact you make.
➡️ Want a deeper look at how we build? Check out our
Tech Blog
.
Diversity, Equity and Inclusion
At Deliveroo, we know that a great workplace reflects the world around us and that true diversity and inclusion make us stronger, more creative, and better at what we do. We’re committed to fostering an environment where everyone can do their best work and feel they belong.
We believe in equality of opportunity and welcome candidates from all backgrounds regardless of age, gender, ethnicity, disability, sexual orientation, gender identity, socio-economic background, religion, or belief.
If you have a disability or long-term health condition and need support to apply for one of our roles, or require any reasonable adjustments during the recruitment process, you’ll have the opportunity to let us know once you’ve submitted your application. We’ll share details on how to request support so we can ensure you have a fair and equitable experience.
If you’re excited about making a real impact in a fast-moving marketplace and growing your career alongside ambitious, supportive teams, we’d love to hear from you!
Beware of recruitment scams: DASH Brands will never ask you to pay money or share sensitive financial information during hiring — learn more about DASH Brands' legitimate recruiting process at
careersatdoordash.com/recruitment-scam-awareness
.
Location: Remote - EMEA
Workplace: Remote
ABOUT US
Constructor is the next-generation platform for search and discovery in ecommerce, built to explicitly optimize for metrics like revenue, conversion rate, and profit. Our search engine is entirely invented in-house utilizing transformers and generative LLMs, and we use its core and personalization capabilities to power everything from search itself to recommendations to shopping agents. Engineering is by far our largest department, and we’ve built our proprietary engine to be the best on the market, having never lost an A/B test to a competitive technology. We’re passionate about maintaining this and work on the bleeding edge of AI to do so.
Out of necessity, our engine is built for extreme scale and powers over 1 billion queries every day across 150 languages and roughly 100 countries. It is used by some of the biggest ecommerce companies in the world like Sephora, Under Armour, and Petco.
We’re a passionate team who love solving problems and want to make our customers’ and coworkers’ lives better. We value empathy, openness, curiosity, continuous improvement, and are excited by metrics that matter. We believe that empowering everyone in a company to do what they do best can lead to great things.
Constructor is a U.S. based company that has been in the market since 2019. It was founded by Eli Finkelshteyn and Dan McCormick who still lead the company today.
ABOUT THE POSITION
You'll be designing the future of product discovery. Constructor powers search and recommendations for some of the world's largest retailers and your work will shape how we show that to prospective customers. You'll own the demo experience: how big brands first see what's possible, and how they imagine their own shoppers using it. You'll also work on onboarding helping customers go live faster with less friction. It's a mix of vision work and practical tooling, with real impact on how Constructor grows.
ABOUT YOU
You're a product designer who owns problems, not screens. You're comfortable with ambiguity, can partner with PMs to shape direction, and know how to translate research insights into production-ready interfaces, working closely with engineers. You ship work that matters.
Beyond being a thoughtful designer, user advocate, and strong collaborator, here are a few things we really value:
- A goal-oriented, iterative mindset — You focus on solving high-impact problems and are comfortable learning, improving, and shipping quickly.
- Practical experience with research — You’ve led user interviews, usability tests, and data analysis.
- Experience designing for unfamiliar problems — You’ve worked on products where you had to understand complex workflows outside your own experience—especially in B2B contexts.
- Experience turning ambiguity into structure — You spot patterns, define systems, and design scalable, reusable solutions.
REQUIREMENTS
- Visual Strategy: Defining a bold, new design aesthetic for the e-commerce demo site that visually represents “Product Discovery 2027.”
- Interaction Design: Mapping out user flows and interactions for new, cutting-edge features that leverage AI/LLMs (details to be provided in the project brief).
- High-Fidelity Mockups: Delivering final mockups and assets for all key pages and states (homepage, search results, product detail page, filtering/sorting experience, etc.).
- Component Library: Ensuring all new designs are scalable and align with the existing/evolving Constructor design system.
BENEFITS
🏝️ Unlimited vacation time - we strongly encourage all of our employees take at least 3 weeks per year
💰 A competitive compensation package including stock options
🌎 Fully remote team - choose where you live
🛋️ Work from home stipend! We want you to have the resources you need to set up your home office
💻 Apple laptops provided for new employees
🧑🎓 Training and development budget for every employee, refreshed each year
👪 Maternity & Paternity leave for qualified employees
🧠 Work with smart people who will help you grow and make a meaningful impact
DIVERSITY, EQUITY, AND INCLUSION AT CONSTRUCTOR
At Constructor.io http://Constructor.io we are committed to cultivating a work environment that is diverse, equitable, and inclusive. As an equal opportunity employer, we welcome individuals of all backgrounds and provide equal opportunities to all applicants regardless of their education, diversity of opinion, race, color, religion, gender, gender expression, sexual orientation, national origin, genetics, disability, age, veteran status or affiliation in any other protected group.
How we handle your data. By submitting this application, you acknowledge that Constructor will collect and process the personal data you provide for the purpose of evaluating your candidacy for this role. If you are not selected, we will retain your data for a limited period as described in our Recruitment Privacy Notice https://constructor.com/recruitment-privacy-notice. After that period your data will be deleted or anonymized.
На первом этапе — познакомиться с концепцией и материалами книги, предложить визуальное оформление и создать несколько образцовых разворотов с разным сочетанием текста и фотографий. В дальнейшем — вместе с командой работать над оформлением всей книги, подготовкой макета к печати и созданием шаблонов для будущих изданий.
▫️Развивать визуал проекта во всех каналах коммуникации (marketing / digital / partner / event-направления). ▫️Создавать креативы, баннеры, обложки и другие статические изображения, промо-материалы для сайта проекта и для всех социальных сетей.
Location: Kyiv
Job Overview
We’re looking for an
Encounter Designer
to help shape the next generation of event modes for
World of Tanks
at Wargaming. As a senior member of the event team, you will define and champion the combat experience and encounter philosophy behind our seasonal and limited-time modes.
What will you do?
Act as the bridge that connects player combat, enemy combat, and level design teams.
Own and advocate for the full combat experience, making sure player abilities, enemy behaviour, and encounter design fit together into engaging gameplay.
Design, prototype, and refine player combat systems, enemy mechanics, encounters, and moment-to-moment gameplay.
Set up combat and encounter design frameworks, standards, and best practices so that several feature teams can build at scale.
Build combat encounters that challenge players, reward mastery, allow for different playstyles, and support progression goals.
Analyse player feedback, telemetry, and playtest results to find ways to improve combat feel, pacing, difficulty, and engagement.
Work with leadership to spot risks, agree on priorities, and keep combat work aligned with the wider goals of the game.
Hold a high bar for quality, accessibility, usability, and player experience throughout development.
What are we looking for?
Deep knowledge of combat design fundamentals, including pacing, responsiveness, game feel, encounter design, progression, and player mastery.
Substantial hands-on experience building and balancing combat systems for action games.
Strong skills in gameplay prototyping, iterative development, tuning, and using playtests to guide design decisions.
Experience working closely with engineering teams to turn design goals into solid, reliable gameplay features
Excellent written and spoken communication, with the ability to explain design intent clearly and give feedback people can act on.
Hands-on experience with current game development tools and engines
Solid grasp of what motivates and engages players, how progression systems work, and how great gameplay keeps players coming back.
Thorough knowledge of game development pipelines and of how disciplines work together in production.
Work mode
Remote (from anywhere within Ukraine).
This role isn't eligible for relocation & immigration support.
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Kyiv include:
24 business days of annual leave per calendar year
6 personal days per calendar year
Career development and education opportunities within the company
Premium Private Health Care (with wellness program option)
Mental well-being program (iFeel)
Life event bonuses (Employee’s Birthday, Marriage, Child’s Birth, etc.)
English courses with 50% contribution
Employee discounts
Personal Gaming Account
Coffee, fruits, and snacks in the office
Company events
Seniority Awards
Referral program - You can recommend the best talents to the company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Dallas
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
London, United Kingdom - Deliveroo; We believe in equality of opportunity and welcome candidates from all backgrounds regardless of age, gender, ethnicity, disability, sexual orientation, gender identity, socio-economic background, religion, or belief
УдалённоRemote - EMEA
seniorKyiv; This role isn't eligible for relocation & immigration support