Нужен опыт в девелопменте и FMCG. Хотим увидеть в портфолио айдентику, у которой есть характер, и упаковку, которую хочется взять с полки.
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Нужен опыт в девелопменте и FMCG. Хотим увидеть в портфолио айдентику, у которой есть характер, и упаковку, которую хочется взять с полки.
Требования: — Опыт работы в области моушен-дизайна от 2х лет; — Опыт работы с Unreal Engine от 1 года; — Знание Photoshop и After Effects; — Соблюдение сроков; — Чувство стиля и цветовой гармонии; — Понимание специфики рекламного контента; Обязанности: — Разработка рекламных креативов для мобильных игр и приложений; — Соблюдение установленных сроков; — Оперативные ответы менеджеру; Условия: — Конкурентная оплата за каждый креатив; — Еженедельные выплаты; — Максимально понятные корректировки; — Компетентные в моушене и дизайне менеджеры.
Необходимо качественно сверстать PDF-документ (презентация) на базе готового исходника формата figma. Ищу достаточно опытного дизайнера.
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подбор- Умел рождать идеи на ходу, оставаясь в рамках поставленной задачи. - Умел воплощать задачи арт-директора в визуальные образы.
🔸Разрабатывать дизайн сайтов и мобильных приложений с нуля. 🔸Делать редизайн и улучшать существующие продукты.
— создавать 2D-анимацию, титры, типографику и графические элементы; — анимировать интерфейсы приложений, сайтов и digital-продуктов;
We are looking for a Strong Middle UI/UX Designer to create polished and intuitive experiences across our products. You will design mobile, responsive web interfaces and landing pages, develop existing visual concepts, and turn key screens into complete user flows.
Location: London, United Kingdom - Deliveroo Our Global Structure Deliveroo is now part of DoorDash, bringing together teams with even greater reach, scale, and ambition. Depending on your role, you may collaborate with teammates, systems, and leaders across DoorDash and Wolt. Together, we’re unlocking new possibilities as one global team. Join us in our mission to transform the way people shop and eat, where impact, innovation and growth drive everything we do. Our Product team defines how millions of people experience Deliveroo, turning complex marketplace challenges into simple, high-impact solutions. Working at the intersection of data, design and engineering, we set direction, prioritise what matters most, and deliver outcomes that move the business forward. We're looking for a Staff Conversation Designer to join in London and set the design direction for AI-powered support across Deliveroo, DoorDash and Wolt. You'll bring a strong AI fluency, technical practice, and editorial point of view to build and shape conversations powered by our LLM models: deciding what a conversation needs to say, what to leave out and how to make each exchange clear, useful, and worthy of people's trust. You'll shape the personality, voice, tone and experience principles that express our brands, local language and support philosophy. You will craft conversation specs, prompts, and evals, annotate data, and co-build the tools and harness that drives our experience. Success means fewer avoidable problems, better resolutions when help is needed, and stronger design practices that help teams deliver those outcomes consistently. What You’ll Be Doing Set support conversation strategy across support journeys, connecting what people need in the moment, what the business can promise, and what operations can actually do. Influence roadmaps with Product, Engineering and Operations, deciding where to invest, what to sequence first and how to balance quality, speed and impact. Design and maintain conversation flows . Lead proactive guidance, chat and voice experiences from definition through launch, anticipating needs to prevent or resolve problems before people ask for help. Create and maintain multi-turn conversation specs covering context, interruptions, changing intent, clarification, error recovery, fallback paths and human handoffs without repetition. Prototype new conversational experiences . Invent and test new conversational patterns, interaction paradigms, personas, and support experiences. Use LLMs and code to explore how people could ask for help, act on options and move between chat, voice and other interfaces. Work with Engineering to shape the information, actions, and human judgement these experiences need, using working prototypes and user feedback to decide what to pursue. Shape voice, tone and behaviour . Set the editorial direction for support conversations across brands, markets and modalities. Write and iterate on system prompts and persona definitions that express this direction through model behaviour. Make deliberate choices about wording, pacing and tone, adapting to local voices, policies and access needs while keeping conversations useful and promises accurate. Build evaluation datasets and testing plans . Establish how teams evaluate conversation quality before and after launch. Create evaluation datasets, testing plans and scoring rubrics to test conversation flows and model behaviour. Define annotation guidelines and annotate conversations for evaluation and model training, calibrating judgments so teams assess quality consistently. Combine these evaluations with research, performance data and reviews of hundreds of transcripts to improve accuracy, resolution quality and customer effort, and influence what the team prioritises. Design conversational safeguards . Identify conversational risks and define, implement and test guardrails. Address hallucinations, harmful or biased responses, and requests outside the service’s scope. Define how conversations protect sensitive information, stay within the system’s authority to act, and acknowledge uncertainty or seek human judgement. Raise conversation design capability . Help the wider Studio develop technical fluency and conversational judgement through mentorship, education and shared tools. Build reusable prompt guidance, evaluation tools and working practices with design and cross-functional peers, and lead their adoption across teams to improve conversation quality and inform product priorities. What You’ll Need to Thrive Work samples . Work samples showing strong editorial and conversational judgement, whether through conversational systems, content programmes or shipped products. Show your personal contribution, the direction you set, alternatives you explored and evidence of improved outcomes. We welcome different formats that make your thinking, execution and influence clear. Strategic leadership . Experience setting direction across teams and influencing product priorities, with examples of resolving ambiguity and making trade-offs between user needs, commercial goals and technical constraints. Editorial judgement . A strong editorial point of view, backed by excellent writing and editing. You can explain why a conversation needs a particular message, sequence or tone, cut what gets in the way and give others specific feedback that improves the work. Your background may be in editorial, content design, linguistics, product design or another discipline; what matters is how you apply that judgement to interactive experiences. Hands-on AI practice . Practical fluency with LLMs and code, demonstrated through working AI prototypes and direct investigation of model behaviour. You can distinguish conversational problems from limitations in data, tools or the wider system. Service design judgement . The ability to connect individual conversations to the wider service, including user intent, context, available actions and agent workflows. Your decisions account for accessibility, localisation, privacy and situations that need human intervention. Evaluation and training experience . Experience developing conversation evaluations and annotating model-training data, with evidence of how qualitative and quantitative findings improved model behaviour and informed product decisions. Impact beyond your own work . A track record of improving other teams’ design quality through mentorship, critique and shared tools or practices they’ve adopted. Why Join Us? At Deliveroo, you’ll do work that matters, solving real-world problems in a three-sided marketplace that’s constantly evolving. We’re food lovers, problem solvers, community builders and more, brought together by a shared drive to make things better. Working here you can expect to: 🔧 Solve meaningful problems at real scale Work on a complex, always-on marketplace that impacts millions every day. 🌱 See your impact, fast Ship, test and improve ideas quickly in a low-hierarchy, high-ownership environment. 🧠 Grow through challenge and ownership Take on big, ambiguous problems and accelerate your career with strong support. 🌎 A culture built for builders High standards, collaboration, flexible working and continuous learning. 💰 Share in the success you help create Competitive salary and equity options, so you’re rewarded for the impact you make. ➡️ Want a deeper look at how we build? Check out our Tech Blog . Diversity, Equity and Inclusion At Deliveroo, we know that a great workplace reflects the world around us and that true diversity and inclusion make us stronger, more creative, and better at what we do. We’re committed to fostering an environment where everyone can do their best work and feel they belong. We believe in equality of opportunity and welcome candidates from all backgrounds regardless of age, gender, ethnicity, disability, sexual orientation, gender identity, socio-economic background, religion, or belief. If you have a disability or long-term health condition and need support to apply for one of our roles, or require any reasonable adjustments during the recruitment process, you’ll have the opportunity to let us know once you’ve submitted your application. We’ll share details on how to request support so we can ensure you have a fair and equitable experience. If you’re excited about making a real impact in a fast-moving marketplace and growing your career alongside ambitious, supportive teams, we’d love to hear from you! Beware of recruitment scams: DASH Brands will never ask you to pay money or share sensitive financial information during hiring — learn more about DASH Brands' legitimate recruiting process at careersatdoordash.com/recruitment-scam-awareness .
Location: Remote - EMEA Workplace: Remote ABOUT US Constructor is the next-generation platform for search and discovery in ecommerce, built to explicitly optimize for metrics like revenue, conversion rate, and profit. Our search engine is entirely invented in-house utilizing transformers and generative LLMs, and we use its core and personalization capabilities to power everything from search itself to recommendations to shopping agents. Engineering is by far our largest department, and we’ve built our proprietary engine to be the best on the market, having never lost an A/B test to a competitive technology. We’re passionate about maintaining this and work on the bleeding edge of AI to do so. Out of necessity, our engine is built for extreme scale and powers over 1 billion queries every day across 150 languages and roughly 100 countries. It is used by some of the biggest ecommerce companies in the world like Sephora, Under Armour, and Petco. We’re a passionate team who love solving problems and want to make our customers’ and coworkers’ lives better. We value empathy, openness, curiosity, continuous improvement, and are excited by metrics that matter. We believe that empowering everyone in a company to do what they do best can lead to great things. Constructor is a U.S. based company that has been in the market since 2019. It was founded by Eli Finkelshteyn and Dan McCormick who still lead the company today. ABOUT THE POSITION You'll be designing the future of product discovery. Constructor powers search and recommendations for some of the world's largest retailers and your work will shape how we show that to prospective customers. You'll own the demo experience: how big brands first see what's possible, and how they imagine their own shoppers using it. You'll also work on onboarding helping customers go live faster with less friction. It's a mix of vision work and practical tooling, with real impact on how Constructor grows. ABOUT YOU You're a product designer who owns problems, not screens. You're comfortable with ambiguity, can partner with PMs to shape direction, and know how to translate research insights into production-ready interfaces, working closely with engineers. You ship work that matters. Beyond being a thoughtful designer, user advocate, and strong collaborator, here are a few things we really value: - A goal-oriented, iterative mindset — You focus on solving high-impact problems and are comfortable learning, improving, and shipping quickly. - Practical experience with research — You’ve led user interviews, usability tests, and data analysis. - Experience designing for unfamiliar problems — You’ve worked on products where you had to understand complex workflows outside your own experience—especially in B2B contexts. - Experience turning ambiguity into structure — You spot patterns, define systems, and design scalable, reusable solutions. REQUIREMENTS - Visual Strategy: Defining a bold, new design aesthetic for the e-commerce demo site that visually represents “Product Discovery 2027.” - Interaction Design: Mapping out user flows and interactions for new, cutting-edge features that leverage AI/LLMs (details to be provided in the project brief). - High-Fidelity Mockups: Delivering final mockups and assets for all key pages and states (homepage, search results, product detail page, filtering/sorting experience, etc.). - Component Library: Ensuring all new designs are scalable and align with the existing/evolving Constructor design system. BENEFITS 🏝️ Unlimited vacation time - we strongly encourage all of our employees take at least 3 weeks per year 💰 A competitive compensation package including stock options 🌎 Fully remote team - choose where you live 🛋️ Work from home stipend! We want you to have the resources you need to set up your home office 💻 Apple laptops provided for new employees 🧑🎓 Training and development budget for every employee, refreshed each year 👪 Maternity & Paternity leave for qualified employees 🧠 Work with smart people who will help you grow and make a meaningful impact DIVERSITY, EQUITY, AND INCLUSION AT CONSTRUCTOR At Constructor.io http://Constructor.io we are committed to cultivating a work environment that is diverse, equitable, and inclusive. As an equal opportunity employer, we welcome individuals of all backgrounds and provide equal opportunities to all applicants regardless of their education, diversity of opinion, race, color, religion, gender, gender expression, sexual orientation, national origin, genetics, disability, age, veteran status or affiliation in any other protected group. How we handle your data. By submitting this application, you acknowledge that Constructor will collect and process the personal data you provide for the purpose of evaluating your candidacy for this role. If you are not selected, we will retain your data for a limited period as described in our Recruitment Privacy Notice https://constructor.com/recruitment-privacy-notice. After that period your data will be deleted or anonymized.
— создавать рекламные видеокреативы для игр; — анимировать персонажей и интерфейсы;
Создание векторной инфографики на темы истории и окружающего мира. · Adobe Illustrator (или аналоги).
– Отличное знание Adobe After Effects, уверенная работа с графиками скорости и easing. – Опыт анимации интерфейсов и сильное релевантное портфолио.
На первом этапе — познакомиться с концепцией и материалами книги, предложить визуальное оформление и создать несколько образцовых разворотов с разным сочетанием текста и фотографий. В дальнейшем — вместе с командой работать над оформлением всей книги, подготовкой макета к печати и созданием шаблонов для будущих изданий.
▫️Развивать визуал проекта во всех каналах коммуникации (marketing / digital / partner / event-направления). ▫️Создавать креативы, баннеры, обложки и другие статические изображения, промо-материалы для сайта проекта и для всех социальных сетей.
Location: Kyiv Job Overview We’re looking for an Encounter Designer to help shape the next generation of event modes for World of Tanks at Wargaming. As a senior member of the event team, you will define and champion the combat experience and encounter philosophy behind our seasonal and limited-time modes. What will you do? Act as the bridge that connects player combat, enemy combat, and level design teams. Own and advocate for the full combat experience, making sure player abilities, enemy behaviour, and encounter design fit together into engaging gameplay. Design, prototype, and refine player combat systems, enemy mechanics, encounters, and moment-to-moment gameplay. Set up combat and encounter design frameworks, standards, and best practices so that several feature teams can build at scale. Build combat encounters that challenge players, reward mastery, allow for different playstyles, and support progression goals. Analyse player feedback, telemetry, and playtest results to find ways to improve combat feel, pacing, difficulty, and engagement. Work with leadership to spot risks, agree on priorities, and keep combat work aligned with the wider goals of the game. Hold a high bar for quality, accessibility, usability, and player experience throughout development. What are we looking for? Deep knowledge of combat design fundamentals, including pacing, responsiveness, game feel, encounter design, progression, and player mastery. Substantial hands-on experience building and balancing combat systems for action games. Strong skills in gameplay prototyping, iterative development, tuning, and using playtests to guide design decisions. Experience working closely with engineering teams to turn design goals into solid, reliable gameplay features Excellent written and spoken communication, with the ability to explain design intent clearly and give feedback people can act on. Hands-on experience with current game development tools and engines Solid grasp of what motivates and engages players, how progression systems work, and how great gameplay keeps players coming back. Thorough knowledge of game development pipelines and of how disciplines work together in production. Work mode Remote (from anywhere within Ukraine). This role isn't eligible for relocation & immigration support. Benefits Benefits and perks are tailored to the local market and culture. Our benefits in Kyiv include: 24 business days of annual leave per calendar year 6 personal days per calendar year Career development and education opportunities within the company Premium Private Health Care (with wellness program option) Mental well-being program (iFeel) Life event bonuses (Employee’s Birthday, Marriage, Child’s Birth, etc.) English courses with 50% contribution Employee discounts Personal Gaming Account Coffee, fruits, and snacks in the office Company events Seniority Awards Referral program - You can recommend the best talents to the company and receive a reward Please submit your CV in English to ensure smooth processing and review. About Wargaming Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz. Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
💎Опыт в области продуктового дизайна, портфолио, демонстрирующее умение оценивать сложные задачи типа 0→1.
Anthropic is looking for a Policy Design Manager to create enforceable policies preventing AI-enabled deception surveillance and profiling.
Ищут дизайнеров-фрилансеров для регулярной вёрстки фотокниг по готовым шаблонам в Photoshop.