- создавать контент-план на 2 недели:, давать ТЗ на съемку сразу наперед. - создание рилс через ИИ + картинки с помощью ИИ.
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- создавать контент-план на 2 недели:, давать ТЗ на съемку сразу наперед. - создание рилс через ИИ + картинки с помощью ИИ.
Key Responsibilities Create static and video ads for our products on Meta, TikTok, and YouTube. Create static and video ads from concept to final result, using AI tools to speed up production.
• Creating in-game cutscenes in Unreal Engine 5 with Sequencer, from first blockout to final polish. • Staging characters, composing shots, and directing camera work that serves the story and pacing of each scene.
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подборLocation: Москва Мы в Центре Робототехники Сбера интегрируем передовые робототехнические системы собственной разработки, включая манипуляторы, мобильные колесные роботы, мобильные манипуляторы, роботов собак и другие cutting-edge решения, в реальные промышленные проекты, чтобы обеспечить эффективность и автоматизацию процессов. Мы ищем единомышленников, которые разделяют нашу страсть к робототехнике и обладают навыками разработки встраиваемого программного обеспечения. Обязанности * формирование дизайн-стратегии и визуального языка линейки человекоподобных роботов * разработка и защита дизайн-концепций: внешний облик, пропорции, характер, цвето-материальные решения, интерфейсные элементы * постановка задач и руководство работой скетчера, 3D-модельщика и технолога * принятие ключевых решений по концептам и контроль качества дизайн результата на всех этапах * синхронизация с конструкторами, инженерами, производством и маркетингом * участие в дизайн-ревью, подготовке презентаций для руководства, заказчиков и инвесторов * контроль соответствия дизайна требованиям эргономики, безопасности, сервиса, производства и стоимости. Требования * значительный опыт в промышленном дизайне сложных технических продуктов, желательно - робототехники, транспорта, электроники или медицинской техники * сильное портфолио реализованных продуктов: от концепции до серийного изделия * владение инструментами 2D- и 3D-дизайна: например, Photoshop, Illustrator, Blender, Alias, Rhino, KeyShot * понимание конструирования, производственных технологий, материалов * навыки управления небольшой кросс-функциональной командой, аргументированной защиты решений * понимание специфики человекоподобных роботов: кинематика, зоны движения, безопасность взаимодействия с человеком, обслуживание. Условия * комфортный современный офис возле МЦК ЗИЛ * ежегодный пересмотр зарплаты и годовую премию * уникальную систему обучения Сбера для профессионального и карьерного развития * расширенный ДМС и льготное страхование для семьи * гибкий дисконт по ипотечному кредиту, равный 1/3 от ключевой ставки ЦБ * подписка "Прайм" с возможностью использования на трех близких * вознаграждение за рекомендацию друзей в команду Сбера.
Разрабатывать и создавать уникальную упаковку по брифу от менеджера разной сложности (от маленькой бирки до целой серии упаковок); Работа со стандартами упаковки и поддержание общего фирменного стиля;
Создавать качественный контент для постов, рассылок, релизов, статей и пр; Верстать короткие анимационные ролики на заданную тему;
Разработка 3D-дизайна корпуса детской колонки-игрушки: от концепта до финального прототипа. На текущий момент есть внешний согласованный корпус, нужна доработка внутренней части, расположение электронных компонентов.
Сейчас мы ищем дизайнера, который поможет раскрыть потенциал бренда уходовой косметики: предложит интересные визуальные решения, поработает с упаковкой и создаст дизайн, который будет выделять продукт на полке и в цифровой среде. Развивать визуальный образ бренда уходовой косметики.
Разработка key-visual и фирменного стиля для мероприятий (городских, корпоративных, спортивных и тд); Опыт работы от 2-х лет в EVENT-индустрии;
Проектировать высоко-нагруженные интерфейсы. Делать интерфейсы под мобильные устройства.
Location: Amsterdam, Netherlands We are looking for a Senior Game Designer who combines systems design and economy design expertise with LiveOps and product strategy. You will shape the core progression and monetization systems of our free‑to‑play titles while owning an events and content roadmap that boosts retention and revenue. You’ll blend creative design with data‑driven decision‑making, transforming KPIs and player insights into clear, high‑impact updates. You’ll be a key force in an agile, multidisciplinary and creatively charged development team. About CoolGames At CoolGames, we’re proud to be a leading international HTML5 game studio, working with some of the world’s biggest ‘Big Tech’ game platforms, such as Netflix, Discord, Facebook and Microsoft Play. We also work with famous games IP such as Battleship, Angry Birds and Monopoly. CoolGames is part of Keesing, the world’s largest Braintainment company. Keesing is a financially strong publisher of engaging sudokus, crosswords and many other puzzles & games with a presence in over 20 countries and headquartered in The Netherlands. With the CoolGames HQ in Amsterdam, supported by our global remote teams, we offer market-competitive salaries, the chance to contribute to successful casual games that are played by millions and work directly with some of the biggest brands in the world. We believe in creativity, collaboration and delivering world-class gaming experiences, while giving you the choice to either join our Amsterdam studio or become part of our remote teams. If you want to grow your career in a profitable, internationally recognized company, work closely with world-famous partners and be part of a highly professional international team,CoolGames is the right place for you. About the role As a Senior Game Designer, you will be responsible for the entire systems and LiveOps lifecycle. This includes designing new casual free-to-play games for desktop, tablets, and mobile, from initial concept through all stages of the product lifecycle. You will design and balance core loops, progression, rewards and game economy, then extend them through LiveOps: in‑game events, content drops, experiments and monetization changes that address KPI opportunities, lift retention and grow both IAP and ad revenue. Armed with analytical tools, you will translate insights into actions, weigh impact versus effort, and continuously iterate to keep our games fresh and competitive. Working side‑by‑side with developers, artists, QA and marketing in an agile environment, you will articulate strategy and results to stakeholders at every level, ensuring smooth execution. At the same time you will coach and inspire other game designers, fostering a culture of creativity, data‑driven decision‑making and constant improvement across the team. Your responsibilities will include: Define and maintain the systems design for core loops, progression, rewards and economy (sources/sinks, pacing, difficulty), ensuring they align with player needs and business goals Build and evolve a LiveOps strategy and content roadmap (events, seasonal mechanics, IAP offers and ad-driven promos) that drives engagement and revenue Design and implement in-game experiments (A/B tests, event variations) and use the results to inform design decisions; iterate so each update measurably improves retention and monetization Specify clear, developer-ready design documents and balancing sheets; be the single source of truth for feature scope, rationale and success metrics Stay on top of casual F2P market trends and top-grossing competitors; pitch new content, meta features or mechanics (e.g., collections, passes, streaks, time-limited challenges) that fit our audience Collaborate within a multidisciplinary team (design, engineering, art, QA, marketing) to deliver features and LiveOps smoothly; participate in agile rituals to align with development cycles and product goals Present product vision, LiveOps plans and post-event analyses; communicate the “why” behind your strategy with data and research to secure buy-in from internal stakeholders and external partners Mentor other game designers and raise team craft through feedback and reviews Requirements About You 5+ years of professional experience as a Senior Game Designer within the mobile or web F2P industry, with hands-on systems/economy and LiveOps experience Deep familiarity with top-grossing casual games and F2P mechanics; you know what keeps players returning and spending, and can anticipate shifts in player behavior or monetization patterns Ability to translate complex data and KPIs into actionable design changes and clear roadmaps, balancing player enjoyment with business objectives Strong written and verbal communication in English; concise specs and clear presentation skills Proven experience in cross-functional teams; you integrate creative, technical and commercial perspectives into a cohesive product direction Experience in mentorship or leadership, fostering designer growth, and promoting a positive, solution-oriented approach. Bonus: game economy design specialization; puzzle/casual background; HTML5/web distribution experience Benefits What we can offer you: An international team of 80+ professionals from almost 20 different countries; Work closely with some of the biggest (upcoming) game platforms in the world on high-quality casual games that are played by millions of gamers; Competitive remuneration; A flexible remote working environment; Company events in HQ Amsterdam Office; A very open, informal and international company culture where everyone can make a difference.
Location: Amsterdam, Netherlands We are looking for an experienced Economy & Balancing Game Designer who can design, model, and tune the economies, progression, and reward systems of casual HTML5 games played by millions of people worldwide. As part of one of our multidisciplinary game development teams, you will design, model, balance, test, and iterate game economies from early concept through live operations. You understand that a great casual game economy is not just “generous” or “tight”: it paces progression, makes every reward feel earned, gives every purchase a clear purpose, and stays healthy for years. About CoolGames At CoolGames, we’re proud to be a leading international HTML5 game studio, working with some of the world’s biggest ‘Big Tech’ game platforms, such as Netflix, Discord, Facebook and Microsoft Play. We also work with famous games IP such as Battleship, Angry Birds and Monopoly. CoolGames is part of Keesing, the world’s largest Braintainment company. Keesing is a financially strong publisher of engaging sudokus, crosswords and many other puzzles & games with a presence in over 20 countries headquartered in The Netherlands. With the CoolGames HQ in Amsterdam, supported by our global remote teams, we offer market-competitive salaries, the chance to contribute to successful casual games that are played by millions and work directly with some of the biggest brands in the world. We believe in creativity, collaboration and delivering world-class gaming experiences, while giving you the choice to either join our Amsterdam studio or become part of our remote teams. If you want to grow your career in a profitable, internationally recognized company, work closely with world-famous partners and be part of a highly professional international team, CoolGames is the right place for you. About the role As an Economy & Balancing Game Designer at CoolGames, you take ownership of the economies inside our casual games: the sources, sinks, progression, and reward systems that decide how players earn, spend, and advance. You will design systems that are fun, fair, understandable, and commercially effective. And you own the outcome: not just the analysis behind the numbers, but the retention and revenue they produce. You will be part of a multidisciplinary agile team. Together, you will work on new titles, improve existing live games, and help shape the models, tools, and processes that make good economy design scalable across our portfolio. Because our games run on a range of platforms with different monetization models, you know how to make an economy work whether it is driven by in-app purchases, ads, or a subscription platform. On new games you are involved from the very first design sessions, so that the economy, its sinks, and its progression are designed in from the start rather than balanced after the game has been built. On live games you take the economy apart per title, in enough depth to say what a change will do before it ships, and you model and simulate that change rather than shipping it and reading the result afterwards. You are comfortable working both creatively and analytically. You can feel when a progression curve or a reward loop is right, but you also know how to validate that instinct through models, simulations, A/B tests, and player data. About You You are proactive and thrive on taking ownership and responsibility. You care deeply about how players feel when they play, and you know that a healthy economy and a great player experience are the same goal, not a trade-off. You know how to design systems that motivate without manipulating, monetize without frustrating, and reward without devaluing progress. If you are: An experienced Economy, Systems or Balancing Game Designer Ready to work on long-lasting casual titles, and to move between them when needed A strong believer in teamwork Are not afraid of innovation and learning new tools on the go Then you are on the right track to be a great match with Coolgames. Responsibilities Design and balance the economy, progression, and reward systems of our casual games, from the first design sessions of a new title through live operations Own the revenue outcome of the economies you design Build and maintain the economy models, balancing sheets, and simulations for each title, in enough depth to say what a change will do before it ships. Use player data and A/B tests to find friction points, progression bottlenecks, and monetization opportunities, and to show, with data, where balancing proposals from game and level designers will take retention and revenue. Design motivation loops and a cohesive ecosystem of LiveOps events that work together rather than compete for player attention Communicate design rationale, trade-offs, and recommendations clearly to the team and the studio, and take ownership of a title’s economy when moving between projects. Research how comparable games in our genres structure, pace, and price their economies, and keep that as the reference we balance and price against. Requirements Requirements 5+ years designing, balancing, and operating the economies of successful, released free-to-play games on mobile and/or HTML5, including casual or puzzle titles. Comfortable being accountable for a title’s KPIs: you make and defend decisions Advanced spreadsheet and modeling skills: balancing, simulation, and forecasting models, and fluent use of AI tools to build and analyze them faster. Strong analytical mindset: you design and evaluate data, translating it into concrete design changes. Deep understanding of player motivation, retention mechanics, LiveOps, and monetization design, and the empathy to feel what our casual audience will and won’t accept. Independent and proactive, quick to get up to speed on a new game and its audience, with excellent English and experience working in remote, multidisciplinary teams. A habit of benchmarking: you know the economies of the leading games in our genres well enough to say where ours sits against them. Benefits What we can offer you An international team of 80+ professionals from almost 20 different countries; Work closely with some of the biggest upcoming game platforms in the world on high-quality casual games that are played by millions of players; Competitive remuneration; A flexible remote working environment; A very open, informal, and international company culture where everyone can make a difference. Apply Do you love building game economies that players find fair, motivating, and worth investing in, and that stay healthy for years? Then we would love to hear from you. Please include your CV and, where possible, a portfolio, economy models or balancing sheets, shipped games, design documents, or examples that show how you think about progression, monetization, and player experience.
Location: Yerevan, Armenia Description Galaxsys is looking for a UI/UX Designer who enjoys understanding player behavior and turning insights into intuitive, effective, and engaging experiences. In this role, you'll be creating visually rich, polished, and engaging game UI, working with design systems and component-driven structures to bring ideas to life. You'll combine strong visual design skills with a solid UX mindset, using research findings and player insights to guide your design decisions. Responsibilities Design visually rich and engaging game interfaces Create high-quality UI elements, assets, and component-based systems Work with Figma components, variants, and design systems to ensure consistency Collaborate with stakeholders to translate business and product goals into design solutions Use player behavior insights and research to improve user experience and engagement Use research insights and competitive audits to improve design solutions Identify opportunities to integrate AI into design workflows, developing solutions that streamline processes, reduce repetitive work, and improve overall efficiency Requirements 4+ years of experience, with a portfolio showcasing end-to-end ownership of UI/UX processes and high-quality design outcomes Strong visual design skills with a high level of polish and attention to detail Advanced proficiency in Figma, including components, variants, and structured systems Experience designing complex interfaces and component-driven UI systems Solid understanding of player behavior and engagement patterns Experience working with design systems (building, maintaining, or scaling) Ability to design for data-heavy and back-office interfaces Experience designing or implementing AI-assisted automation workflows that streamline and scale UI/UX production processes Experience with AI image generation tools (MidJourney, Freepik, or similar) Ability to conduct and apply competitive analysis and user research
Location: Minsk, Belarus; Almaty, Kazakhstan; Yerevan, Armenia; Tashkent, Uzbekistan; Tbilisi, Georgia; Spain As part of our continued growth, Neo Group is recruiting on behalf of our partners , leveraging our network of 1,400 talented professionals across 10+ countries. Together, we are committed to delivering innovative, data-driven solutions that empower our clients and foster professional growth within a dynamic and collaborative workplace. We are on the lookout for a Graphic Designer to join the partner's Design Team. Role overview Unlock your full potential as a Graphic Designer (Promo) . Neo Group is a B2B services company, recruiting on behalf of our partners. In this role, you will create visuals and banners for marketing campaigns across different formats and platforms. You won't just be resizing banners; you will be adapting existing concepts, working with 3D renders, stock assets, and graphic elements, and using Photoshop to bring everything together into polished creatives, while working closely with other designers and stakeholders to keep the visual style consistent across campaigns. If you have a sharp eye for detail and strong Photoshop skills, we would love to hear from you! What we want you to do: Promo Design: Create promotional visuals and banners for marketing campaigns across different formats and platforms. Creative Adaptation: Adapt and resize existing visual concepts while maintaining their original style and quality. Photo Editing: Perform retouching, compositing, and color correction in Adobe Photoshop. Visual Compositing: Combine 3D renders, stock assets, and graphic elements into cohesive and engaging promotional designs. Visual Consistency: Maintain a consistent visual style and high-quality execution across all promotional materials. Team Collaboration: Work closely with stakeholders, graphic designers, and motion designers on daily creative tasks and projects. Requirements Experience: 2+ years of experience as a Graphic Designer, Visual Designer, or in a similar role. Photoshop Skills: Strong proficiency in Adobe Photoshop, with hands-on experience in retouching, compositing, and color correction. AI Tools: Confident use of AI-assisted tools for visual content creation and production. Visual Design: Ability to create clean, polished, and engaging promotional visuals based on briefs and references. Creative Adaptation: Experience adapting and resizing visuals for different formats, platforms, and campaign requirements. Brand Consistency: Ability to work within established brand guidelines and maintain a consistent visual style across different creatives. Nice to Have Agency Experience: Previous experience working in a marketing, advertising, or creative agency. Industry Experience: Experience working in the iGaming industry or a similar fast-paced digital industry. Benefits
Развитие и оптимизация FTUE: проектирование первых игровых сценариев, онбординга, ранней прогрессии и точек активации игрока. Анализ поведения новых игроков и ключевых метрик раннего опыта, формирование гипотез и улучшений для роста активации и удержания.
• Проектирование и отрисовка интерфейсов (экраны, меню, кнопки, иконки); • Создание игровых предметов, мебели и декора;
Задачи: — Разработать дизайн мобильного приложения в Figma. — Продумать удобный и интуитивно понятный интерфейс для пожилых людей и пользователей с разными потребностями.
Задачи: разработка иллюстраций, персонажей, игровых полей, карточек, планшетов и других компонентов с подготовкой макетов к печати.