Задачи:
— Анимировать по готовым сценариям и озвучкам
— Соблюдать читаемость, ритм и единый стиль
— Быть долгосрочной частью команды
Требования:
— Опыт работы с Adobe Animate от 1 года
— Хорошее чувство ритма, постановки и плавности движения
— Организованность, ответственность, умение работать в срок
Условия:
— Полностью удалённая работа, гибкий график (важны сроки, а не часы)
— Постоянная долгосрочная загрузка, не разовые проекты
— Минимум правок — вы отвечаете за конечный результат
— Бонусы за вирусные видео и творческую инициативу
— Возможность карьерного роста: ведущая роль / продюсер канала по мере масштабирования
Задачи:
— Анимировать по готовым сценариям и озвучкам
— Соблюдать читаемость, ритм и единый стиль
— Быть долгосрочной частью команды
Требования:
— Опыт работы с Adobe Animate от 1 года
— Хорошее чувство ритма, постановки и плавности движения
— Организованность, ответственность, умение работать в срок
Условия:
— Полностью удалённая работа, гибкий график (важны сроки, а не часы)
— Постоянная долгосрочная загрузка, не разовые проекты
— Минимум правок — вы владеете финальным результатом
— Бонусы за вирусные видео и творческую инициативу
— Возможность карьерного роста: ведущая роль / продюсер канала по мере масштабирования
Задачи:
— Разработка и поддержка ригов (Control Rig) для персонажей и существ
— Настройка процедурной анимации и интеграция Motion Matching
— Работа с MetaHuman Framework и кастомизация персонажей
— Настройка физики (Chaos Physics) и деформаций (ML Deformer)
— Организация и оптимизация графов (Linked Layer)
Обязательные навыки:
— Уверенное владение инструментарием UE5: Control Rig, Motion Matching
— Практический опыт работы с Linked Layer (Layer Interface)
— Понимание пайплайна от DCC (Maya/Blender) до движка
— Навыки риггинга и оптимизации анимационных систем
Будет плюсом (уровень Pro):
— Опыт адаптации и риггинга MetaHumans
— Навыки работы с ML Deformer & Deformer Graph
— Продвинутая настройка симуляции физики (ткань, мягкие тела)
Мы предлагаем:
— Проект на передовых технологиях геймдева
— Возможность роста от Middle до уровня Architect
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Задачи:
— Анимация игровых объектов, окружения и интерфейса
— Создание маркетинговых видео: анимация, монтаж, работа со звуком, адаптация под форматы
— Подготовка и экспорт анимаций для Cocos2d
— Взаимодействие с разработчиками и проверка анимаций в игре
Требования:
— Уверенное владение Spine
— After Effects + видеоредактор (Premiere Pro, DaVinci Resolve или аналог)
— Понимание принципов анимации: тайминг, ease in/out, вес и инерция
— Работа с костями, мешами и деформациями, подготовка графики под анимацию
— Понимание технических ограничений игровой анимации и её оптимизации
Будет плюсом:
— Опыт над казуальными играми и создания рекламных роликов
— Анимация с помощью AI-инструментов, владение ComfyUI
— Спецэффекты, уверенный Photoshop, опыт анимаций в Cocos2d
Ищем Unity Technical Artist / 3D Animator на проектную задачу для VR-экспириенса. Проект работает на автономных очках HTC Vive Focus 3. Анимированная модель динозавра уже есть, сцена в Unity.
Задачи:
— Добавить скелет, полости в костях шеи, лёгкие и воздушные мешки, сердце и сосуды.
— Собрать анимацию «просвета» на динозавре.
— Скелет и органы должны совпадать с существующей анимацией Standing Idle в начальном и конечном кадрах и корректно двигаться вместе с динозавром.
— Оптимизировать геометрию и материалы для Android VR.
— Использовать маску и alpha clipping для раскрытия, прозрачные материалы только при необходимости.
— Рабочий результат в Unity, готовый к передаче основному разработчику.
Последовательность анимации:
— Просвет, около 10 сек.: маска с чётким краем проходит по телу, кожа исчезает, видны скелет и органы, полупрозрачной кожи нет.
— Кости шеи, около 10 сек.: видна вся анатомия, подсвечиваются полости в позвонках и движение воздуха.
— Дыхание, около 11 сек.: акцент на лёгкие и воздушные мешки, видно их ритмичную работу.
— Сердце, около 15 сек.: сердце пульсирует, импульсы показывают путь крови вверх по шее к голове.
— Возврат к обычному виду, около 9 сек.: подсветка исчезает, кожа снова закрывает анатомию.
Используем Timeflow, но анимацию можно собрать в Unity Timeline, разработчик встроит её в общий сценарий. При необходимости предоставим пакет Timeflow. Подходящий скелет при необходимости купим, архив с текущей моделью предоставим. Референсы и сценарий покажем.
Бюджет: $20–25/час.
Задачи:
— Анимировать по готовым сценариям и озвучкам (примерно 8–10 видео в месяц)
— Поддерживать читаемость, ритм и единый визуальный стиль
— Расти вместе с командой как ключевой долгосрочный участник
Требования:
— Опыт работы с Adobe Animate от 1 года
— Хорошее чувство ритма, постановки и плавности движения
— Организованность, ответственность и умение соблюдать сроки
Условия:
— Гибкий график: важны сроки, а не часы работы
— Стабильная долгосрочная загрузка (не разовые проекты)
— Минимум правок: вы отвечаете за конечный результат
— Бонусы за вирусные видео и творческую инициативу
— Карьерный рост: ведущий аниматор → продюсер канала по мере масштабирования
Задачи:
— Создавать 3D Shorts длительностью 30–50 секунд
— Работать с персонажной анимацией, окружением, светом и рендером в Blender
— Работать по готовым сценариям, озвучке и раскадровкам
— Выпускать минимум 6 видео в месяц
Требования:
— Сильные навыки Blender и персонажной анимации
— Хорошее понимание сторителлинга, темпа и композиции
— Умение передавать эмоции через анимацию
— Надёжную коммуникацию и соблюдение сроков
— Базовый английский или уверенную работу с переводчиком для английских брифов
Условия:
— $1,000–$2,000 в месяц в зависимости от качества, скорости и опыта
— Стабильную долгосрочную работу
— Гибкий график
— Готовые сценарии, озвучку и раскадровки
— Понятную систему обратной связи
— Возможность для лучшего аниматора вырасти до Team Lead
Location: European Union
Workplace: Remote
About the Role
The 2D Animator role at Playson is all about exciting projects and new game mechanics. We're constantly exploring new technologies and optimising our processes. Your ideas will thrive in a dynamic environment where top industry games are created. Enjoy access to the latest tools, plugins, and training!
Key Responsibilities
- Create high-quality animations that meet game standards
- Pitch ideas for the visual style of features and games
- Collaborate with illustrators and product owners to animate characters, environments, and effects
- Export and optimise animations for game use
- Work with programmers to ensure top-quality animations within technical constraints
- Brainstorm new game ideas with the team
Requirements
- 3+ years of professional animation experience in Casino Games or similar fields
- Solid experience with Esoteric Spine, Adobe After Effects + plugins, and Adobe Photoshop
- Strong animation and VFX skills
- Ability to animate characters, environments, and effects in various styles
- Understanding of the gambling and slots-gaming industry
- Familiarity with any 3D animation software would be a plus
What we Offer
- Quarterly Bonuses: Benefit from a transparent and systematic quarterly bonus system
- Flexible Schedule: We offer a flexible work schedule to accommodate your needs
- Remote Work Option: Choose to work remotely, providing greater flexibility and comfort
- Unlimited Paid Vacation: Enjoy unlimited paid vacation leave, including Ukrainian bank holidays
- Unlimited Paid Sick Leave: Take unlimited paid sick leave whenever necessary
- Professional Development: Get reimbursement for professional development courses and training
Recruitment Process
- Portfolio review. Applications without a portfolio will not be considered for further steps
- HR Interview
- Take home task
- Final interview
By submitting your application, you acknowledge that your personal data will be processed in accordance with our Privacy Policy https://playson.com/privacy.
We are looking for Roblox animators who can create videos in the style shown in the provided YouTube shorts links. Videos are made inside Blender, so you must have good knowledge of Blender and be able to work fast.
I will provide:
- Script and Scenario
- Voiceover
Your job:
- Animation
- Camera work
- Making the videos engaging and polished
Salary: $60 per video plus performance bonuses. Daily work is guaranteed.
Only long-term collaborations!
We are looking for Roblox animators who can create videos in this style:
Videos are made inside Blender for this level of quality, so you MUST have good knowledge of this style and be able to work fast.
I will provide:
- Script and Scenario
- Voiceover
Your job:
- Animation
- Camera work
- Making the videos engaging and polished
Salary depends on the quality of videos, and I can guarantee you a daily work + performance bonuses.
Задачи:
— создание персонажных и скелетных 2D-анимаций;
— работа с VFX;
— риггинг и оптимизация анимаций;
— подготовка анимационных секвенций;
— использование AI-инструментов;
— взаимодействие с арт-командой.
Требования:
— уверенное владение Spine, After Effects, Photoshop;
— опыт скелетной анимации, VFX и риггинга;
— понимание принципов анимации и оптимизации;
— опыт работы с AI-инструментами, такими как Kling, Nano Banana, ChatGPT и др.;
— опыт в gamedev, приветствуется опыт в iGaming/casino;
— наличие портфолио обязательно.
The Role:
— Create 30–50 second 3D Shorts
— Handle animation, environments, lighting and rendering in Blender
— Work from completed scripts, voiceovers and storyboards
— Produce at least 6 videos per month
You Should Have:
— Strong Blender and character-animation skills
— Great storytelling, pacing and composition
— Ability to show emotion through animation
— Reliable communication and delivery
We Offer:
— $1,000–$2,000/month depending on quality, speed and experience
— Consistent, long-term work
— Flexible schedule
— Clear feedback and production systems
— Opportunity for the best animator to become our future Team Lead
Location: Jakarta
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Tripledot Games
About Tripledot Games
Tripledot Games is a leading developer and publisher of casual and puzzle games, with a strong presence in London, Warsaw, and Barcelona. The studio is responsible for multiple top 10 titles, including Woodoku, Woodoku Blast, Solitaire, and TripleTile. Our best-in-class data-driven approach spans the entire lifecycle from publishing to machine learning puzzle levels, helping us make fast, smart decisions at every stage of development.
We are also one of the largest IAA operators worldwide. Tripledot Games is a diverse and collaborative studio, home to people from over 36 nationalities. We take pride in our craftsmanship, strong focus on outcomes, and continuous improvement, building high-quality, scalable games that players around the world love.
Role Overview
As a VFX/Animator, you will work closely with Art and Tech Art leadership to elevate game quality by creating stunning VFX optimized for mobile performance, alongside compelling animations for UI, environments, and character. Beyond asset creation, you will collaborate cross-functionally with Art, Design, Engineering, and QA—troubleshooting rigging, VFX, and animation issues directly in Unity while helping refine team workflows and best practices.
Key Responsibilities
Work with the Art Director, Lead Artists and Lead Technical Artists to establish visual standards and technical specifications of VFX and animation on different projects.
Improve the visual quality of our games by creating high-quality real-time VFX that are performant on mobile.
Work on UI, Gameplay, Character and Environment animation to create stunning and compelling moments.
Work closely with Tech Art to troubleshoot VFX, animation, rigging, and implementation issues directly in-engine.
Collaborate cross-functionally with Art, Design, Engineering, and QA teams throughout development.
Contribute to improving animation workflows and best practices within the team.
Required Skills, Knowledge and Expertise
Strong portfolio showing examples of VFX and Animation for casual games.
Experience with Unity particle system, animator controllers, and basic state machines is a must
Good knowledge of Photoshop.
Good skills in art fundamentals like colour composition and visual hierarchy
Passionate about games
3D experience with Blender is a plus
After Effects experience for animated mockups is a plus
Working at Tripledot
Hybrid Working
20 days of remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements, and our team spirit.
Breakfast & Lunch:
Relish daily breakfast and lunch provided in the office to keep you fueled and focused.
BPJS HEALTH:
Elevate your well-being and peace of mind, ensuring robust health security with seamless enrolment in BPJS Health.
BPJS SOCIAL:
Secure your employment rights with BPJS Social.
Festivity Allowance:
Celebrate festive occasions with an additional festive allowance.
Private Health Insurance:
Stay covered with comprehensive health insurance for you and your loved ones.
Employee Assistance Program:
Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
English Classes:
Enhance your English skills with our provided English classes
Задачи:
— создание 2D анимации персонажей в стиле 8bit/pixelart
— создание чистых, увлекательных анимаций для сторителлинга
Требования:
— умение работать с 2D анимацией персонажей в стиле 8bit/pixelart
— предпочтение коммуникации на английском языке
Условия:
— оплата $170 за 10 коротких видео (40-60 секунд)
— до $200 за отличное качество и плавное сотрудничество
— при успешной работе возможна организация ежемесячной оплаты
— работа в часовом поясе CET
— четкая коммуникация, структурированные брифы и референсы, надежная рабочая среда
Задачи:
- Анимация игровых объектов, окружения и интерфейса
- Создание маркетинговых видео: анимация, монтаж, работа со звуком, адаптация под форматы
- Подготовка и экспорт анимаций для Cocos2d
- Взаимодействие с разработчиками и проверка анимаций в игре
Требования:
- Уверенное владение Spine
- After Effects + видеоредактор (Premiere Pro, DaVinci Resolve или аналог)
- Понимание принципов анимации: тайминг, ease in/out, вес и инерция
- Работа с костями, мешами и деформациями, подготовка графики под анимацию
- Понимание технических ограничений игровой анимации и её оптимизации
Будет плюсом:
- Опыт над казуальными играми и создания рекламных роликов
- Анимация с помощью AI-инструментов, владение ComfyUI
- Спецэффекты, уверенный Photoshop, опыт анимаций в Cocos2d
Location: Jakarta
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Ludios
About Ludios
Ludios takes its name from Latin; it means "The Game People". Led by Eyal, one of the co-founders of Tripledot Studios, and some of the most experienced people in mobile games, we are a studio that makes and publishes our own casual, free-to-play mobile games. Our team is based across APAC, with the majority of our development happening in Jakarta and Melbourne. We are data-driven, creative, and genuinely passionate about the industry we work in. Right now, we are working on a number of exciting projects, including one built around a globally recognised IP, alongside several original titles we are equally excited about. If crafting games and reaching millions of players is what gets you out of bed, we would love to hear from you.
Role Overview
We are looking for a talented and collaborative Game Animator to join our team and help bring characters, props, and gameplay interactions to life. In this role, you will work closely with Artists, Designers, Technical Artists, and Engineers to create polished and optimized animations for mobile games. You will be responsible for producing high-quality animations, supporting rigging and implementation workflows, and ensuring animations feel responsive, appealing, and aligned with the overall game vision.
Key Responsibilities
Create and implement 3D animations for characters, props, and interactive elements, including idle, movement, combat, and UI-related animations.
Rig and skin characters and assets when needed, ensuring clean deformation and efficient setups.
Collaborate with Technical Artists to ensure animations are optimized for mobile performance and function correctly in Unity.
Integrate animations into the game engine, set up Animator Controllers, and support basic animation state machines.
Work closely with Designers and Producers to iterate on animations based on gameplay needs and player experience feedback.
Maintain consistency in animation quality, style, timing, and polish across the project.
Troubleshoot animation, rigging, and implementation issues directly in-engine.
Follow project pipelines, technical requirements, file structures, and naming conventions.
Contribute to improving animation workflows and best practices within the team.
Collaborate cross-functionally with Art, Design, Engineering, and QA teams throughout development.
Required Skills, Knowledge and Expertise
3+ years of experience as a Game Animator.
Strong understanding of animation principles including timing, spacing, weight, anticipation, and polish.
Proficiency in 3D animation tools such as Blender, Maya, or equivalent software.
Experience with character rigging and skinning workflows.
Familiarity with Unity animation systems, Animator Controllers, and basic state machines.
Understanding of optimization techniques for mobile game performance.
Ability to collaborate effectively with Designers, Artists, Technical Artists, Engineers, and Producers.
Strong problem-solving skills for troubleshooting animation and rigging issues in-engine.
Ability to follow production pipelines, naming conventions, and technical constraints.
Good communication skills and openness to feedback and iteration.
Experience working on stylized or casual mobile games is a plus.
Knowledge of Spine 2D animation is a plus.
Working at Tripledot
Hybrid Working
20 days of remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements, and our team spirit.
Breakfast & Lunch:
Relish daily breakfast and lunch provided in the office to keep you fueled and focused.
BPJS HEALTH:
Elevate your well-being and peace of mind, ensuring robust health security with seamless enrolment in BPJS Health.
BPJS SOCIAL:
Secure your employment rights with BPJS Social.
Festivity Allowance:
Celebrate festive occasions with an additional festive allowance.
Private Health Insurance:
Stay covered with comprehensive health insurance for you and your loved ones.
Employee Assistance Program:
Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
English Classes:
Enhance your English skills with our provided English classes
Location: Serbia; Almaty; Armenia
Workplace: remote
ABOUT YOU
We're looking for an experienced Technical Animator who is passionate about bringing quadruped characters to life with realistic, believable movement in Unreal Engine. You have a strong understanding of animal biomechanics and locomotion, and you're confident working across the full animation pipeline — from rigging and Control Rig setup to fully optimized, production-ready animation systems for multiplayer gameplay.
ABOUT US
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game.
For more information, visit xsolla.com.
RESPONSIBILITIES
Develop and maintain animation systems for quadruped characters
Set up Animation Blueprints, State Machines, Blend Spaces, Animation Layers
Create and configure IK/FK, Full Body IK, and procedural animation systems
Set up locomotion: walk, trot, canter, gallop, turns, starts/stops, jumps
Configure blending, additive animations, sync groups, and transitions
Work with IK Rig / IK Retargeter and adapt animations between different skeletons
Work with motion capture data, cleanup, and retargeting
Create and maintain Control Rig tools
Fix foot sliding, popping, IK, and blending artifacts
Optimize Animation Blueprints, Control Rig, and skeletal animation systems
Develop and maintain animation systems for multiplayer projects
Work with networked locomotion, prediction, and reconciliation
Synchronize Montages and locomotion states in networked gameplay
Collaborate with animators, game designers, and programmers
Develop and improve the animation pipeline and internal tools
REQUIREMENTS
5+ years of experience in technical animation / gameplay animation
Hands-on experience with quadruped characters
Portfolio with quadruped animation examples — required
Strong knowledge of Unreal Engine: Animation Blueprints, Control Rig, IK Rig / Retargeter, Blend Spaces, State Machines
Solid understanding of animal biomechanics and quadruped locomotion
Experience with rigging, skinning, and skeleton setup
Experience with motion capture pipelines
Experience with Maya, MotionBuilder, or a similar DCC tool
Understanding of root motion, animation curves, notifies, montages, additive animation
Experience debugging and optimizing animation systems
Understanding of the differences between local and replicated character state
Understanding of which animation states/variables should be calculated locally versus driven by replicated gameplay state
Understanding of latency, desync, animation popping issues, and ways to minimize them
Conversational English
Experience working on AA or AAA game projects
NICE TO HAVE
Experience animating large quadrupeds (not just domestic animals, but heavy/massive locomotion)
Motion Matching / Pose Search
Full Body IK / procedural locomotion
Python / scripting
C++ in Unreal
Building animation tools
Experience optimizing NPC crowds / large numbers of skeletal meshes
Benefits
We are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees through a comprehensive Benefits Program. This includes unlimited Flexible Time Off and a personalized career roadmap for each employee. By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally. Together, we’re not just building a business; we’re cultivating a community that values creativity, collaboration, and the transformative power of play.
The duties and responsibilities of this position may evolve over time to support the organization’s goals and individual growth. This job description is intended to outline the general nature and level of work being performed and is not intended to be an exhaustive list of all duties, responsibilities, and qualifications required.
By submitting your application, you consent to Xsolla conducting background checks, where permitted by law, after the final interview stage. All checks will comply with local regulations, and your information will be handled confidentially.
Xsolla takes your privacy seriously and will not sell or externally distribute any personal data received during the hiring process. In accordance with applicable data protection laws, Xsolla is committed to protecting your personal information and respecting your privacy.
For any inquiries related to data privacy, please contact: careers@xsolla.com
Explore more opportunities at: https://xsolla.com/careers