Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As part of the Real-Time VFX team, you’ll design and help implement the sleek, dynamic and dramatic special effects that add atmosphere and depth to gameplay. With your experience, you’ll create aesthetically astounding visual effects that communicate essential game information. You’ll use your artistic and technical skills to breathe life into undead spells, channel primal emotions and capture the essence of hundreds of champions.
As a
Senior VFX Artist
on the Unpublished R&D Product, you will help establish the project's VFX quality bar and work closely with Design, Animation, Technical Art, Engineering, Narrative, and external partners to deliver high-quality content. You will report into the Art Director of the team.
Responsibilities:
Partner with fellow Senior VFX Artists, the Art Director, and cross-functional leaders to establish and continuously improve VFX visual standards, production guidelines, and quality goals.
Lead early visual exploration, defining timing, color, composition, motion, layering, and readability, and translating creative direction into actionable production standards.
Create high-quality in-game VFX using Unreal Engine and related real-time VFX toolchains, contributing across the full process from creative exploration and prototyping through final implementation and iteration.
Solve complex artistic and technical challenges while exploring new VFX techniques, workflows, and tools that improve the team's visual quality and production efficiency.
Collaborate closely with Gameplay Design, Animation, Technical Art, Engineering, Narrative, and other partner teams to clarify goals, align expectations, and ensure that the visual experience supports gameplay.
Provide clear, specific, and actionable feedback to internal artists and external partners, including demonstrations, revision guidance, and paintovers when needed, ensuring that final work meets the project's visual direction and readability standards.
Partner with Technical Art and Engineering to support performance, asset standards, runtime stability, and cross-scenario adaptability, and help drive timely resolution of VFX-related technical issues.
Help develop team workflows, training materials, and shared knowledge that enable new team members and external partners to understand and meet project standards.
Required Qualifications:
8+ years of professional experience in game VFX or real-time visual effects, with experience shipping or developing full game projects.
Strong command of VFX and art fundamentals, including timing, rhythm, color, composition, motion, layering, material expression, and visual readability.
Strong aesthetic judgment and visual communication skills, with the ability to create and iterate efficiently within an established art direction.
Experience with Unreal Engine and real-time VFX production workflows; experience with Niagara or comparable tools is a plus.
Ability to translate abstract creative goals into clear visual solutions, production standards, and actionable feedback.
Strong cross-functional communication skills, with the ability to collaborate effectively across disciplines, cultures, and regions.
Fluency in Mandarin Chinese.
Desired Qualifications:
Experience establishing VFX guidelines, quality standards, or production workflows from the ground up.
Experience managing external partners, mentoring partner teams, or collaborating with distributed teams.
Familiarity with Houdini, Substance, Photoshop, Maya, Blender, or other relevant tools.
Fluency in English.
Application Materials:
Please provide a portfolio or demo reel highlighting real-time VFX and the specific contributions you made to each project. Whenever possible, please clarify your responsibilities, tools, and individual impact. Some candidates may be asked to complete an art test.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a
Character Artist
at Riot, you will bring champions to life by creating and texturing high and low poly models. You will help craft some of the most iconic characters in the world of gaming. Your sculpting skills, artistic eye and keen understanding of anatomy, form, and color will lead the way in character creation. Working within both technical and design constraints, you will use your knowledge of proportions, anatomy and readability to ensure models are optimized in game. Your craft expertise, high-level execution and attention to detail will enrich the player’s immersive experience.
As a
3D Character Artist
on the Unpublished R&D Product, you will translate character concepts into game-ready assets that meet technical and design requirements. You will contribute throughout the character production process, from concept to final implementation, and collaborate with multiple disciplines and external partners to deliver consistently high-quality character assets. You will create appealing, distinctive, and readable characters that help deliver a high-quality player experience. You will report into the Art Director of the team.
Responsibilities:
Use your knowledge of stylized character art to create high-quality 3D character models.
Interpret and execute character concepts while considering technical and design constraints such as polygon counts, texture memory, and topology.
Understand the complete asset creation process, from concept design, modeling, baking, and texturing through successful integration into the game.
Review and provide guidance on character content created by external partners, helping maintain stylistic consistency, quality standards, and project budgets.
Collaborate with other teams and disciplines to plan and drive the production and delivery of character assets.
Help mature character asset pipelines and establish best practices for high-quality and efficient asset creation.
Maintain a strong focus on in-game performance, readability, and long-term maintainability while meeting the visual quality bar.
Required Qualifications:
5+ years of professional character modeling experience.
Experience with stylized rendering or cel-shaded rendering.
Experience shipping game content.
Professional experience with modeling, sculpting, baking, and texturing tools such as Maya, ZBrush, Substance, and Photoshop.
Strong understanding of stylized shape language, with the ability to represent a wide range of character looks through an economy of form and detail.
Understanding of technical constraints, performance requirements, and in-game integration workflows for character assets.
Strong cross-functional communication and collaboration skills, with the ability to work effectively with Design, Technical Art, Engineering, and external partners.
Strong ownership and problem-solving skills, with the ability to move work forward consistently within clear goals and complex constraints.
Proficiency in Mandarin Chinese
Desired Qualifications:
Experience working closely with Technical Art.
Experience using Unreal Engine.
A broad 3D skill set including polygon modeling, sculpting, basic rigging and animation, painting, and presentation.
Experience on games or projects centered on character experiences.
Experience managing external partners, reviewing character assets, or collaborating on outsourcing workflows.
Familiarity with character asset optimization, material creation, or real-time rendering workflows.
Proficiency in English.
Application Materials:
Please provide a portfolio highlighting high-quality 3D character work, stylized characters, character modeling, sculpting, texturing, and final in-game results. Whenever possible, please clarify your responsibilities, tools, technical constraints, and individual contributions to each project.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Lead compositing artist
Наши ожидания от кандидата:
— Опыт работы в Nuke от 5 лет в кино и сериалах;
— Профессиональное владение техниками clean-up, keying, integration;
— Опыт работы с командой;
— Умение работать с референсами и концептами и мастер шотами;
— Опыт сборки full CG шотов;
— Развитое чувство композиции, света, цвета, а также понимание перспективы, глубины кадра и атмосферы.
Middle compositing artist
Наши ожидания от кандидата:
— Уверенное владение Nuke;
— Опыт в композитинге от 3х лет в кино и сериалах;
— Внимание к деталям;
— Профессиональное владение техниками clean-up, keying, integration;
— Умение работать с референсами и концептами и мастер шотами.
— Опыт сборки full CG шотов.
Мы предлагаем:
— Работу над топовыми российскими и международными проектами, уровень которых постоянно растет;
— Конкурентную зарплату по итогам собеседования;
— Компенсацию повышения квалификации;
— Комфортный и современный офис в Москве (м. Павелецкая);
— Доступ к корпоративным бонусам (йога, Skyeng и др.).
В рамках создания полнометражного научно-фантастического фильма, основанного на известном классическом романе и разработанного с использованием искусственного интеллекта, требуется AI-художник с развитым визуальным мышлением и интересом к фантастическим мирам. В задачи входит сотрудничество с художниками-постановщиками и режиссёром для визуальной проработки мира фильма, создание изображений локаций, персонажей и реквизита на основе концептов и эскизов с помощью AI, а также развитие и масштабирование концепций до реалистичных AI-рендеров. Необходимо формировать визуальные стили и создавать библиотеку ассетов для последующего кинопроизводства. Кандидат должен иметь художественное образование, хорошо разбираться в композиции, свете, формах и материалах, уверенно использовать генеративные AI-инструменты, работать с референсами и уметь итеративно улучшать концепции до убедительного результата. Требуется наличие портфолио. Предлагается постоянная занятость на этапе разработки до января с возможным продолжением в производстве фильма, ставка обсуждается индивидуально. В процессе отбора предусмотрено выполнение тестового задания по созданию визуального стиля на основе скетча под руководством режиссёра.
Задачи:
— Создавать complex material, shader, оптимизировать и реализовывать procedural generation в Unreal Engine.
— Использовать blueprint tool для разработки.
Требования:
— Умение работать с Unreal Engine на уровне, превышающем базовое знание.
— Навыки создания complex material, shader.
— Опыт оптимизации и procedural generation.
— Владение blueprint tool.
— Способность соблюдать дедлайны и своевременно сдавать работу.
— Наличие портфолио.
Условия:
— График работы с 10:00 до 20:00.
— Возможна гибридная форма работы.
— Зарплата от 700 долларов США в месяц.
Контакт для отклика: +998 94 630 94 92, откликаться через Telegram https://t.me/Inoyatilla.
Задачи:
— Настройка освещения игровых локаций в Unreal Engine.
— Создание световых композиций, атмосферы и визуальных акцентов.
— Настройка света, теней, отражений и постпроцессинга.
— Взаимодействие с левел-артистами и другими участниками команды.
— Оптимизация освещения для real-time проектов.
— Соблюдение внутренних дедлайнов и ежедневная отчетность.
Требования:
— Опыт работы Lighting Artist в игровых или смежных проектах.
— Портфолио с примерами работ по освещению (обязательно).
— Уверенное владение Unreal Engine, понимание Lumen и Lightmass.
— Понимание композиции, цвета, контраста и визуального сторителлинга.
— Знание PBR и принципов оптимизации освещения.
— Умение работать в команде, ответственность и соблюдение сроков.
Будет плюсом:
— Опыт работы с постпроцессингом и цветокоррекцией.
— Знание процедурных инструментов.
— Участие в разработке визуальных гайдлайнов.
ГибридmiddleМосква; Локация работы: #Удаленка, #Гибрид (удаленка, но с обязательным посещением офиса время от времени)
Location: Belgrade, Serbia
As part of our continued growth,
Neo Group is recruiting on behalf of one of our local partners
, leveraging our network of 1,400 talented professionals across 10+ countries. Together, we are committed to delivering innovative, data-driven solutions that empower our clients and foster professional growth within a dynamic and collaborative workplace.
We are on the lookout for
a 3D Artist
to join our
Design Department
.
Discover what you can achieve as a
3D Artist
. In this fully remote role, you will create high-quality 3D assets, icons, environments and characters for our partner's product, promotional materials and marketing campaigns. You will take each brief from reference to final render, modeling, texturing, lighting and rendering assets while keeping the visual style consistent across brands and formats. If you have a strong 3D portfolio, an eye for detail, and enjoy bringing creative ideas to the table, we would love to hear from you!
Responsibilities:
3D Asset & Graphic Creation:
Create high-quality 3D assets, icons, graphical elements, environments, and characters for product needs, promotional materials, and marketing campaigns.
3D Pipeline & Rendering:
Model, texture, light, and render 3D assets based on project and campaign requirements.
Brand Identity & Visual Style:
Maintain and evolve a consistent visual style across different projects, brands, and formats.
Brand Alignment & Consistency:
Develop visuals that are aligned with the brand and maintain visual consistency.
Concept & Creative Development:
Contribute to the development of visual concepts and creative solutions.
Brief Interpretation & Execution:
Interpret design briefs and references and turn them into visually compelling 3D assets.
Ideation & Brainstorming:
Contribute creative ideas during brainstorming and concept development.
Industry Trends & Skill Evolution:
Stay updated with relevant 3D design trends, tools, and techniques.
Requirements
2+ years of professional experience in 3D design and modeling, supported by a strong portfolio
Proficiency in 3D software such as Blender, Cinema 4D, or 3ds Max
Strong modeling skills and ability to work effectively with references
Solid understanding of texturing, lighting, and rendering
Experience with Redshift, Octane, or other rendering engines
Good understanding of composition, visual storytelling, and brand consistency
Proficiency in Photoshop and experience with post-production of 3D renders
Attention to detail and ability to follow briefs while suggesting creative ideas
Good communication skills and ability to work in a fast-paced team environment
Nice to have:
Animation or motion design skills
Experience with digital marketing projects
Benefits
Location: Minsk, Belarus; Almaty, Kazakhstan; Tbilisi, Georgia; Yerevan, Armenia
As part of our continued growth,
Neo Group is recruiting on behalf of one of our local partners
, leveraging our network of 1,400 talented professionals across 10+ countries. Together, we are committed to delivering innovative, data-driven solutions that empower our clients and foster professional growth within a dynamic and collaborative workplace.
We are on the lookout for
a 3D Artist
to join our
Design Department
.
Discover what you can achieve as a
3D Artist
. In this fully remote role, you will create high-quality 3D assets, icons, environments and characters for our partner's product, promotional materials and marketing campaigns. You will take each brief from reference to final render, modeling, texturing, lighting and rendering assets while keeping the visual style consistent across brands and formats. If you have a strong 3D portfolio, an eye for detail, and enjoy bringing creative ideas to the table, we would love to hear from you!
Responsibilities:
3D Asset & Graphic Creation:
Create high-quality 3D assets, icons, graphical elements, environments, and characters for product needs, promotional materials, and marketing campaigns.
3D Pipeline & Rendering:
Model, texture, light, and render 3D assets based on project and campaign requirements.
Brand Identity & Visual Style:
Maintain and evolve a consistent visual style across different projects, brands, and formats.
Brand Alignment & Consistency:
Develop visuals that are aligned with the brand and maintain visual consistency.
Concept & Creative Development:
Contribute to the development of visual concepts and creative solutions.
Brief Interpretation & Execution:
Interpret design briefs and references and turn them into visually compelling 3D assets.
Ideation & Brainstorming:
Contribute creative ideas during brainstorming and concept development.
Industry Trends & Skill Evolution:
Stay updated with relevant 3D design trends, tools, and techniques.
Requirements
2+ years of professional experience in 3D design and modeling, supported by a strong portfolio
Proficiency in 3D software such as Blender, Cinema 4D, or 3ds Max
Strong modeling skills and ability to work effectively with references
Solid understanding of texturing, lighting, and rendering
Experience with Redshift, Octane, or other rendering engines
Good understanding of composition, visual storytelling, and brand consistency
Proficiency in Photoshop and experience with post-production of 3D renders
Attention to detail and ability to follow briefs while suggesting creative ideas
Good communication skills and ability to work in a fast-paced team environment
Nice to have:
Animation or motion design skills
Experience with digital marketing projects
Benefits
Location: Warsaw, Poland
[EN]
Sperasoft is seeking a Material Artist to integrate with our art team. You will partner with art and design teams to develop compelling materials. Your role involves creating materials that meet our technical specifications and adapting stock textures, such as from Megascans, to fit our production pipelines. If you excel at materials creation, delivering production-ready assets, and adhere to strict technical requirements, this is the perfect opportunity for you
Responsibilities
Develop high-quality benchmark materials utilizing Substance Designer, Substance Painter, ZBrush, or other preferred DCC tools.
Ensure all materials maintain compatibility and interchangeability within the project.
Collaborate closely with Level Artists to create user-friendly and convenient materials for level construction.
Work with the Lead to verify materials are correctly integrated and function as intended with project-specific shaders, including features like tinting and height blends.
Uphold the integrity and uniformity of the material library.
Independently research, evaluate, and implement the latest industry trends and material creation techniques.
Demonstrate the ability to select the most appropriate software for any given task, without a strict focus on Substance Designer.
Be prepared to pivot to simple prop modeling tasks when material creation assignments are not immediately available.
[PL] Opis stanowiska
Sperasoft poszukuje Artysty ds. Materiałów i Tekstur, który dołączy do naszego zespołu. Będziesz współpracować z działami graficznymi i projektowymi nad tworzeniem materiałów. Ta rola obejmuje przygotowywanie materiałów spełniających nasze specyfikacje techniczne oraz dostosowywanie gotowych tekstur, na przykład z biblioteki Megascans, do wymogów naszych procesów produkcyjnych. Jeśli doskonale radzisz sobie z tworzeniem materiałów gotowych do wdrożenia w produkcji i potrafisz trzymać się rygorystycznych wymagań technicznych, jest to idealna okazja dla Ciebie.
Zakres obowiązków:
Tworzenie wysokiej jakości materiałów referencyjnych przy użyciu programów Substance Designer, Substance Painter, ZBrush lub innych preferowanych narzędzi 3D
Zapewnienie kompatybilności i wymienności wszystkich materiałów w ramach projektu
Ścisła współpraca z Artystami Lokacji w celu tworzenia materiałów wygodnych w użyciu podczas budowania poziomów
Współpraca z liderem zespołu w celu weryfikacji, czy materiały są poprawnie zaimplementowane i działają zgodnie z przeznaczeniem w dedykowanych shaderach projektowych
Dbanie o spójność i porządek w bibliotece materiałów
Samodzielne śledzenie, ocenianie i wdrażanie najnowszych trendów branżowych oraz technik tworzenia materiałów
Umiejętność dobierania najbardziej odpowiedniego oprogramowania do konkretnego zadania, bez sztywnego ograniczania się wyłącznie do programu Substance Designer
Gotowość do płynnego przejścia do prostych zadań związanych z modelowaniem rekwizytów w okresach mniejszego zapotrzebowania na tworzenie materiałów
Requirements
[EN]
Essential Skills & Experience:
Deep and highly proficient knowledge of Substance Designer.
Knowledge of PBR (Physically Based Rendering) material standards.
Experience in creating textures for complex semi-procedural shaders.
Understanding of material blending systems and material optimization for real-time engines.
Proven ability to produce materials in a wide variety of styles and themes, with a good eye for appropriate stylization and detail.
At least one shipped title within the CG industry.
Proficiency with Maya or a similar Digital Content Creation (DCC) tool is a plus.
Soft Skills & Communication:
Autonomy and independence.
Good communication skills.
Intermediate English level or higher
[PL] Wymagane umiejętności i doświadczenie:
Bardzo dobra i zaawansowana znajomość programu Substance Designer
Znajomość standardów fizycznego renderowania materiałów i zasad PBR
Doświadczenie w tworzeniu tekstur na potrzeby złożonych, półproceduralnych shaderów
Zrozumienie systemów mieszania materiałów oraz zasad ich optymalizacji pod kątem silników czasu rzeczywistego
Udokumentowana umiejętność tworzenia materiałów w zróżnicowanych stylach i tematach, połączona z dobrym wyczuciem odpowiedniej stylizacji oraz estetyki
Udział w wydaniu przynajmniej jednego tytułu w branży grafiki komputerowej lub gier
Biegłość w obsłudze programu Maya lub pokrewnego narzędzia 3D będzie dodatkowym atutem
Umiejętności miękkie i komunikacja:
Samodzielność i niezależność w działaniu
Dobre umiejętności komunikacyjne
Znajomość języka angielskiego na poziomie co najmniej średniozaawansowanym
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Pakiet opieki medycznej
System MyCafeteria – w tym karta MultiSport i wiele więcej
Program Wsparcia Pracowników (EAP) – oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste
Lekcje języka angielskiego lub polskiego
Elastyczne godziny pracy (w ramach potrzeb projektu)
Benefity dodatkowe: Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), imprezy firmowe oraz wyjazdy integracyjne
Location: Bucharest, Romania
AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.
We are seeking a Material Artist to integrate with AMC team. You will partner with art and design teams to develop compelling materials. Your role involves creating materials that meet our technical specifications and adapting stock textures, such as from Megascans, to fit our production pipelines. If you excel at materials creation, delivering production-ready assets, and adhere to strict technical requirements, this is the perfect opportunity for you
Responsibilities
Develop high-quality benchmark materials utilizing Substance Designer, Substance Painter, ZBrush, or other preferred DCC tools.
Ensure all materials maintain compatibility and interchangeability within the project.
Collaborate closely with Level Artists to create user-friendly and convenient materials for level construction.
Work with the Lead to verify materials are correctly integrated and function as intended with project-specific shaders, including features like tinting and height blends.
Uphold the integrity and uniformity of the material library.
Independently research, evaluate, and implement the latest industry trends and material creation techniques.
Demonstrate the ability to select the most appropriate software for any given task, without a strict focus on Substance Designer.
Be prepared to pivot to simple prop modeling tasks when material creation assignments are not immediately available.
Requirements
Essential Skills & Experience:
Deep and highly proficient knowledge of Substance Designer.
Knowledge of PBR (Physically Based Rendering) material standards.
Experience in creating textures for complex semi-procedural shaders.
Understanding of material blending systems and material optimization for real-time engines.
Proven ability to produce materials in a wide variety of styles and themes, with a good eye for appropriate stylization and detail.
At least one shipped title within the CG industry.
Proficiency with Maya or a similar Digital Content Creation (DCC) tool is a plus.
Soft Skills & Communication:
Autonomy and independence.
Good communication skills.
Intermediate English level or higher
Benefits
Competitive remuneration
Projects aligned with your expertise and interests
Collaboration with industry leaders on AAA titles
Professional growth opportunities
Flexible work arrangements
An environment dedicated to diversity and inclusion
Location: Los Angeles, USA
As part of the Environment Art team, you will channel your knowledge of concepting, modeling, and texturing to help tell stories through visually compelling environments. Working within both design and technical constraints you will build optimized environments that elevate the purpose and mood of the game. Your craft expertise and eye for structure, form, shape language, and design will help develop and build fantastic new worlds for our players to explore.
As a
Principal 3D Environment Artist
on an unpublished R&D product, you will report to the Environment Art Director. This is a hands-on role that calls for a high level of craft and the ability to solve complex environment art challenges. As an experienced member of the team, you'll lead by example through your work. Your knowledge and experience will help raise the quality bar and support the growth of other artists on the team.
Responsibilities
:
Lead world-building for various 3D environments from early development through final polish.
Build high-quality environments and assets ranging from architectural structures to organic forms and foliage.
Create cohesive environments that support gameplay through strong composition and visual clarity.
Work closely with Design, Concept Art, Lighting, and Tech Art to balance visual quality with gameplay and technical needs.
Interpret and build upon concept designs while solving artistic and technical challenges during production.
Maintain a high level of visual quality while working within performance and technical constraints.
Share knowledge and provide craft feedback to help other environment artists grow.
Required Qualifications:
8+ years of professional experience as a 3D Environment Artist in game development.
Experience building game environments from development through completion as an Environment Artist
Strong portfolio demonstrating world-building, modeling, sculpting, materials and composition.
Professional experience with 3ds Max or Maya, Photoshop and ZBrush.
Experience creating optimized game environments within gameplay and technical constraints.
Strong communication skills and experience working across multiple disciplines.
Desired Qualifications:
Professional experience working in Unreal, Unity, or any relevant game engine.
Experience mentoring other artists through craft feedback and collaboration.
When submitting your application, please provide a portfolio of your high-quality environment art - including stylized artwork. And as a part of the application process, you may also be asked to complete an art test.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
О проекте: Это сюжетный симулятор управления баром в альтернативном Чикаго 1930-х. Вы управляете подпольным баром, спрятанным за цветочным магазином, готовите коктейли из ретро-футуристических ингредиентов, взаимодействуете с посетителями и раскрываете мрачную историю мира на грани ядерной катастрофы.
Задачи:
— Создавать 3D-модели персонажей для игры.
— Разрабатывать внешний вид персонажей совместно с геймдизайнером и художниками.
— Моделировать персонажей с учётом требований игрового проекта.
— Создавать одежду, аксессуары и дополнительные элементы образа.
— Подготавливать модели к дальнейшему rigging/skinning и анимации.
— Создавать вариации персонажей на основе общей базы.
— Следить за тем, чтобы персонажи соответствовали общей визуальной стилистике проекта.
Требования:
— Коммерческий опыт работы 3D Artist / 3D Modeler от 2 лет.
— Уверенное владение одним из основных 3D-пакетов: Blender, 3ds Max или Maya.
— Опыт с Substance 3D Painter / Designer.
— Опыт создания game-ready 3D-моделей.
— Понимание topology, UV, материалов и текстурирования.
— Понимание требований к моделям для realtime-графики.
— Умение работать по референсам и самостоятельно находить визуальные решения.
— Умение соблюдать единую стилистику проекта.
— Опыт rigging / skinning / basic character setup.
Будет плюсом:
— Опыт работы с Unity.
— Опыт создания модульных environment-систем.
— Опыт с ZBrush.
— Опыт оптимизации сцен и ассетов под PC.
— Опыт создания стилизованных или реалистичных персонажей и окружения.
Условия:
— Работа в небольшой команде с прямым взаимодействием с геймдизайнером, разработчиком и другими участниками проекта.
— Возможность существенно влиять на визуальный облик игры.
— Важны самостоятельность, инициативность и интерес к созданию мира с нуля.
УдалённоУмение работать по референсам и самостоятельно находить визуальные решения
Задачи:
— создание широкоформатного изображения на фото обои в стиле аниме с изображением человека с бензопилой и эротическим подтекстом
— изображение будет размещено на двух стенах, расположенных напротив друг друга, общая площадь 25 м²
Цена договорная.
Location: Beijing
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that.
You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
ROLE
- Support the Art director in the ideation and execution of the game’s vision.
- Design and implement a high-quality, scalable UI from concept to final integration in Unity.
- Develop and optimize UX flows of new and existing features.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
- Setup, integrate, and animate UI scenes in Unity.
- Work with Game Designers to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
PROFILE
- Strong Unity skills, with the ability to implement and troubleshoot UI setups directly in engine.
- Excellent 2D design skills, with a keen eye for visual hierarchy, composition, and readability.
- Experience with A/B testing interfaces or working with LiveOps features.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Ability to design, document and execute a consistent UI visual language.
- Experience collaborating with cross-functional remote teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
• Best-in-class compensation
• Other benefits according to the country you reside
Location: Warsaw
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio based in Warsaw, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that.
You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
ROLE
- Support the Art director in the ideation and execution of the game’s vision.
- Design and implement a high-quality, scalable UI from concept to final integration in Unity.
- Develop and optimize UX flows of new and existing features.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
- Setup, integrate, and animate UI scenes in Unity.
- Work with Game Designers to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
PROFILE
- Strong Unity skills, with the ability to implement and troubleshoot UI setups directly in engine.
- Excellent 2D design skills, with a keen eye for visual hierarchy, composition, and readability.
- Experience with A/B testing interfaces or working with LiveOps features.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Ability to design, document and execute a consistent UI visual language.
- Experience collaborating with cross-functional remote teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
• Best-in-class compensation
• Other benefits according to the country you reside
Задачи:
— Создание различной игровой графики от скетча до финализации (валюты, сундуки, иконки лиг, трофеев, продуктовые поп-апы, товары в магазине и т.п)
— Ретушь и полишинг (скриншоты, 3D болванки)
— Создание бэков экранов (разработка задников для новых экранов, создание новых по шаблону)
— Работа с ассетами магазина (карточки с товарами — от концепта до финализации шаблона)
— Создание плоских, векторных иконок
Требования:
— Опыт в аналогичной роли или в роли 2D иллюстратора/environment concept artist от 3-х лет и более
— Понимание принципов работы света, цвета, композиции, перспективы
— Уверенное владение основными программами для создания графики (Photoshop)
— Уверенное владение 3D пакетом (в идеале Blender)
— Хорошие навыки скетчинга
— Опыт работы с AI
— Умение работать в реализме
Будет плюсом:
— Опыт работы с животными и умение ставить их динамичные позы
— Опыт работы с оружием и техникой
— Опыт с Unreal Engine
— Концептинг и креатив (интерес к созданию и придумыванию)
— Владение Figma, Illustrator (любая векторная программа)
— Опыт работы с мобильными играми
УдалённоМы находимся в поиске 2D Artist в команду нового неанонсированного проекта в реалистичном сеттинге
Задачи:
— Создание различной игровой графики от скетча до финализации (валюты, сундуки, иконки лиг, трофеев, продуктовые поп-апы, товары в магазине и т.п)
— Ретушь и полишинг (скриншоты, 3D болванки)
— Создание бэков экранов (разработка задников для новых экранов, создание новых по шаблону)
— Работа с ассетами магазина (карточки с товарами — от концепта до финализации шаблона)
— Создание плоских, векторных иконок
Требования:
— Опыт в аналогичной роли или в роли 2D иллюстратора/environment concept artist от 3-х лет и более
— Понимание принципов работы света, цвета, композиции, перспективы
— Уверенное владение основными программами для создания графики (Photoshop)
— Уверенное владение 3D пакетом (в идеале Blender)
— Хорошие навыки скетчинга
— Опыт работы с AI
— Умение работать в реализме
— Обязательно приложить портфолио
Будет плюсом:
— Опыт работы с животными
— Умение ставить их динамичные позы
— Опыт работы с оружием и техникой
— Опыт с Unreal Engine
— Концептинг и креатив (интерес к созданию и придумыванию)
— Владение Figma, Illustrator (любая векторная программа)
— Опыт работы с мобильными играми
Мы находимся в поиске 2D Artist в команду нового неанонсированного проекта в реалистичном сеттинге
Shanghai, China
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