• Визуализация сценария: создание покадровой раскадровки на основе сценария. • Создание аниматика: подготовка раскадровки с таймингом.
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• Визуализация сценария: создание покадровой раскадровки на основе сценария. • Создание аниматика: подготовка раскадровки с таймингом.
Location: Almaty, Kazakhstan Workplace: OnSite Why work at Higgsfield AI? Higgsfield AI is the fastest-scaling generative AI company in history, hitting $1B in annual revenue run rate, 40M+ users worldwide, 6M+ generations per day, and powering 430 of Fortune 500 brands. We’re building at the absolute frontier of AI-powered video creation and next-generation creative tools. Joining Higgsfield means becoming part of a high-impact team shaping the future of AI-native experiences, at a company that isn’t just moving fast, but rewriting what fast looks like. What you’ll do - Create shots and scenes for animated and cinematic AI-driven productions using generative video tools - Bring characters to life through acting, emotion, timing, and body language - Keep characters on model and fix what breaks: unnatural motion, inconsistencies, timing issues - Combine AI generation with traditional animation and compositing where needed - Take notes from the creative director with fast turnaround - Help define new AI-integrated animation workflows What we’re looking for - 2+ years of professional experience in animation (2D or 3D) or a degree in animation. A strong showreel matters more than your CV - Solid grasp of animation principles: timing, spacing, weight, arcs, and appeal - Understanding of anatomy and physical motion, with a trained eye for what feels right and what feels off - Experience with 2D or 3D animation software - Drawing, editing, or compositing skills are a plus - Experience with AI video tools is a plus. Openness matters more than expertise What we offer - Cutting-edge projects at the intersection of film, animation, and GenAI - High creative ownership and a fast team without bureaucracy - Competitive compensation
Ищем персонажного аниматора в Blender для YouTube-канала с короткими комедийными историями (Shorts) в стиле Roblox. • Анимация персонажей по сценарию (с ремарками для аниматора) и референсам.
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подборResponsibilities: — Animate characters based on scripts (with animator notes) and references — Posing and facial expressions — Lipsync to English voiceover Requirements: — Strong Blender skills and understanding of character animation principles — Sense of comedic timing — Portfolio with relevant work — English good enough to read scripts — Plus: experience animating Roblox characters Benefits: — Remote, long-term collaboration — Steady workload with new videos every day — Paid per delivered video — Budget and rate discussed individually after reviewing portfolio
Ты нам подходишь, если у тебя есть: Любовь к играм 🙂; Умения работать в Blender;
Что действительно важно: умение считывать бордоматик – корректно выставлять камеры, их движение, анимировать ключевые позы персонажей, отрабатывать их взаимодействие с локацией.
REMOTE | ANIMATION FILM Ищем CFX-артиста — Houdini / Vellum Для стилизованного анимационного фильма. Задача — симуляция готовой многослойной одежды из Marvelous Designer: пальто, рубашек, брюк, поясов.
REMOTE | GEAR SEVEN 🎨 About the role You are the studio's first artist. You set the visual style and the feel of our games, then grow into art lead.
Location: Cambridge / Hybrid Workplace: hybrid Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate. WHAT’S THE ROLE? Are you passionate about crafting compelling character and creature animation that elevates gameplay? At Frontier, animation is at the heart of our storytelling. We’re looking for an experienced Lead Animator to helm one of our Animation teams on an exciting new project. WHAT YOU'LL BE DOING Own animation progress, delivery, and quality on the assigned project. Lead and organise a large animation team, delegating meaningful ownership, balancing workload, and maintaining appropriate oversight. Set a clear animation vision, quality bar and delivery plan, with defined priorities, responsibilities and dependencies. Work closely with Production on scope, estimates, schedules, capacity, milestones and delivery risks. Coordinate with Project Direction and discipline leadership to align Animation with wider project goals and dependencies. Identify and communicate risks, assumptions and mitigations to Project Direction and studio senior management. Manage team performance and delivery expectations through timely, direct, and constructive feedback. Guide character and creature animation practice, engine implementation and creative standards across internal and external contributors. Partner with Technical Animation, Animation Code and Rigging to improve tools, pipelines and workflows. Manage animation outsource relationships, briefs, feedback, quality expectations and delivery. Support recruitment, onboarding, and capability planning. Facilitate documentation and reinforcement of workflows, technical decisions, and best practice. WHAT YOU'LL BRING Significant animation experience in the games industry, including leading large teams on complex projects. Strong character and/or creature animation craft, visual judgement, implementation knowledge and understanding of animation pipelines. Proven experience planning team delivery, tracking progress, balancing capacity and recovering work that is off track. Effective people leadership, including delegation, objective setting, coaching, development and performance management. Strong partnership with Production and experience coordinating with Project Direction, discipline leaders and external partners. Sound judgement and decision-making, including the ability to maintain progress through uncertainty and align stakeholders where needed. Expert knowledge of anatomy, movement and performance, with the ability to give clear, actionable direction. Strong knowledge of animation engine tools and systems such as blend trees, state machines and retargeting systems. Experience collaborating with Animation/Gameplay Code, Technical Animation and Rigging on pipeline, process and tool improvements. Excellent communication and influencing skills, including constructive challenge, difficult feedback and clear escalation. BONUS IF YOU HAVE Experience on AAA or large multidisciplinary productions and with engines such as Unreal or Unity. Experience shaping animation strategy, team structures, hiring plans and long-term capability. Knowledge of cinematics, camera theory, motion capture, and motion capture clean-up. Experience creating Python or MEL tools and maintaining internal documentation. Experience leading distributed teams or mixed internal and external development groups. WHAT WE CAN OFFER YOU You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players. Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health. We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events. We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative. For queries, please email: recruitment@frontier.co.uk
Задачи: — Симуляция готовой многослойной одежды из Marvelous Designer, включая пальто, рубашки, брюки и пояса. — Работа с многослойной одеждой, коллизиями и ручная доводка симуляции. — Контроль силуэта, формы складок и движения ткани с сохранением убедительного веса и характера материала. Оплата обсуждается индивидуально. Присылайте портфолио с симуляциями для знакомства. Артдиректор проекта: @f1tts
Задача — симуляция готовой многослойной одежды из Marvelous Designer: пальто, рубашек, брюк, поясов.
The Pixelart Animator contract role is focused on creating high-quality pixel art animations for JRPG video game projects and related trans-media assets. • Animating characters, creatures, environments, and visual effects in pixel art style.
– Creating vertical animations based on a provided script and voiceover. – Animating characters: movements, rigging, emotions.
Ищем 2D-аниматора для создания роликов по предоставленным сценариям и референсам персонажей. - Навыки и соответствие стилю.
- Анимация игровых объектов, окружения и интерфейса. - Создание маркетинговых видео: анимация, монтаж, работа со звуком, адаптация под форматы.
Задачи: — Анимация игровых объектов, окружения и интерфейса — Создание маркетинговых видео: анимация, монтаж, работа со звуком, адаптация под форматы — Подготовка и экспорт анимаций для Cocos2d — Взаимодействие с разработчиками и проверка анимаций в игре Требования: — Уверенное владение Spine — Владение After Effects и видеоредактором (Premiere Pro, DaVinci Resolve или аналог) — Понимание принципов анимации: тайминг, ease in/out, вес и инерция — Опыт работы с костями, мешами и деформациями, подготовка графики под анимацию — Знание технических ограничений игровой анимации и её оптимизации Будет плюсом: — Опыт работы над казуальными играми и создания рекламных роликов — Навыки анимации с помощью AI-инструментов, владение ComfyUI — Уверенный Photoshop, опыт анимаций в Cocos2d
• Creating vertical animations based on a provided script and voiceover. • Animating characters: movements, rigging, emotions.
- Turn scripts and voiceover into finished 2D animated videos. - A portfolio with real 2D animation, ideally long videos on YouTube.