Location: Las Vegas, Nevada, United States
Warehouse Associate
Operations · Full-time · In-Person (Las Vegas, Nevada, US) · Hours 6:00 am – 2:30 pm EST
About Nysonian:
Nysonian is one of the fastest-growing consumer portfolios, behind NOBL and Flo Pilates. We are building the next phase of the business across physical products, software, and subscription experiences.
NOBL is a functional travel brand built around a simple idea. Travel products should solve real problems, not just look better. Every feature is designed to eliminate friction from the travel experience, from seamless organization and easy access to tracking, connectivity, and protection.
Flo Pilates brings studio-quality Pilates into the home through connected fitness hardware, content, and subscription experiences.
Across both brands, we are building product ecosystems that deepen the customer relationship beyond the initial purchase and create recurring value over time. We are looking for builders who want ownership, speed, and the ability to shape products at scale.
The Opportunity:
You’ll be the accuracy engine of our Las Vegas facility; owning counts, reconciliations, and system integrity so every pick, pack, and shipment runs smoothly across e-commerce and retail/wholesale channels.
What You'll Own:
Order Fulfillment:
Picking, packing, and preparing orders for shipment.
Ensuring accuracy in order processing and documentation.
Receiving & Putaway:
Receiving, Inspecting, and staging inbound shipments.
Verify quantities/conditions against POs and ASNs, ensure any discrepancies (OS&D) are updated in WMS.
Inventory:
Assist Inventory in any cycle counts, OS&D research.
Assist Inventory in any audits needed.
Equipment Operation:
Operating forklifts and other warehouse equipment safely.
Maintaining equipment and reporting any issues.
Safety and Cleanliness:
Following safety protocols to ensure a safe working environment.
Keeping the warehouse organized and clean to facilitate efficient operations.
Kitting & Light Assembly:
Build kits/sets and backflush components accurately; stage for outbound waves.
Returns (RMA):
Accurately process inspection, reboxing, and staging for putaway returns
Cross-Functional:
.
Any other jobs assigned by Management
Skills & Qualifications:
1+ years as a warehouse associate (DTC/e-commerce or retail fulfillment a plus).
Working knowledge of a
WMS
(e.g., Fishbowl/NetSuite/ShipHero/3PL systems)
Proven cycle-counting and reconciliation experience; comfortable with root-cause and corrective actions.
Familiarity with
barcode/RF
scanning, lot/serial control, and kitting.
Able to lift up to 50 lbs and stand/walk for the full shift; forklift certification or willingness to obtain.
Detail-obsessed, reliable, and calm under time pressure—especially during inbound peaks and promotions.
Clear communication and teamwork mindset for a small, fast-moving operation.
Compensation
We use a market-based approach to compensation.
This role also offers performance-based rewards tied to business impact. Your starting compensation will be based on your location, experience, and qualifications, with increases over time tied to performance, role growth, and company impact.
Why You Will Love Working At Nysonian:
Our Culture
We are founder-led and operate with speed, direct communication, and clear accountability
We believe in exceptional management and invest in tools and opportunities to connect with colleagues
We build products that positively impact millions of people's lives
AI is intentionally embedded in how we work, create, and scale, supporting innovation and impact
Senior leaders are expected to create structure, make decisions, and stay close to execution
Growth & Development
Competitive pay and meaningful opportunities for performance-based advancement
Direct ownership of strategy, systems, execution, and team buildout within your function
Opportunity to build and scale a meaningful part of the business across two hardware-backed consumer brands
Scope and compensation growth tied to performance, role expansion, and measurable business impact
Schedule & Work Environment
Hours: 6:00 a.m. – 2:30 p.m., Monday–Friday.
Overtime may be available during inventory counts or seasonal peaks.
On-site role in our Las Vegas warehouse.
Nysonian is an equal opportunity employer.
Задачи:
— Создание качественных 2D-анимаций и эффектов для онлайн-игр;
— Анимация игровых и связанных с игрой графических ассетов;
— Помощь дизайнерам и художникам в разработке прототипов;
— Следование графическому стилю, тематике и другим визуальным требованиям, установленным командой гейм-дизайна;
— Участие в командных обсуждениях арта, разборе работ и ревью;
— Применение технических знаний и экспертизы для оптимизации игр и обеспечения их максимальной производительности.
Требования:
— Умение анимировать персонажей, окружение и FX в различных стилях в соответствии с требованиями гейм-дизайна;
— Уверенное знание Spine 2D (Esoteric Software);
— Умение понимать и следовать гейм-дизайнерским брифам и документации;
— Опыт работы аниматором или в смежной сфере от 2–3 лет;
— Глубокое понимание основных принципов анимации;
— Опыт работы с Adobe After Effects и системами частиц, такими как Trapcode Particular;
— Знание техник компьютерной 2D-анимации и VFX;
— Знание соответствующих программ Adobe Creative Suite, включая Photoshop и After Effects;
— Креативность и умение работать в команде;
— Умение оценивать собственные задачи в процессе планирования;
— Позитивный настрой, умение работать в команде, получать и давать объективную обратную связь;
— Самодисциплина и ответственность за свою работу при самостоятельном выполнении задач;
— Ориентация на постоянное развитие и профессиональный рост;
— Английский язык на уровне от B1 — устный и письменный.
Будет плюсом:
— Опыт работы с video slots / слот-играми;
— Предыдущий опыт работы в разработке игр;
— Знания в области Technical Art: оптимизация последовательностей изображений, экспорт ассетов, работа со sprite sheets;
— Опыт командной работы и взаимодействия с коллегами: работа с исходными файлами других специалистов, соблюдение naming conventions;
— Опыт работы в среде Agile-разработки;
— Опыт использования инструментов управления проектами, таких как YouTrack, Confluence и Jira.
Ищем 2д художника в студию разработки slot-игр. Мы небольшая студия, делаем игры для международного рынка, без бюрократии и ненужных встреч. Ищем сильного художника, который может работать в нескольких стилях (от cartoon до полуреализма) и готов разрабатывать креативы (герои, фоны, символы, UI-элементы и т.д.) для игр с нуля и до конца.
Требуется:
— наличие портфолио
— подтверждаемый опыт разработки art-ов
— желание работать :)
Условия:
— удаленная работа из любой точки мира
— гибкий график
— достойная зарплата
— сильная команда
— реальное влияние на игры — твои идеи по визуалу будут учитываться
Опыт в геймдеве или slot-играх НЕ требуется, всей специфике с радостью научим.
Задачи:
— Ведение полного цикла внедрения Epicor ERP (Kinetic / Epicor 10/11) от сбора требований до запуска.
— Анализ бизнес-процессов, проведение fit-gap воркшопов и проектирование решений.
— Конфигурация модулей Epicor, BPM, BAQ, дашбордов и отчетов.
— Управление миграцией данных, интеграциями, тестированием SIT/UAT и обучением пользователей.
— Поддержка после запуска, обновления системы и постоянное улучшение.
— Наставничество младших консультантов и поддержка предпродажных активностей.
Требования:
— Опыт работы с ERP не менее 6 лет, из них 4+ года с Epicor ERP.
— Минимум 3 полных внедрения Epicor.
— Глубокие знания модулей Финансы, Цепочка поставок, Производство или MRP.
— Опыт работы с BPM, BAQ, Kinetic Application Studio, SSRS и DMT.
— Знание SQL Server.
— Навыки C#/.NET будут преимуществом.
— Отличные навыки коммуникации с клиентами и ведения документации.
— Английский язык на уровне Upper-Intermediate и выше.
— Опыт работы в производстве или дистрибуции приветствуется.
— Опыт работы в странах GCC будет преимуществом.
Условия:
— Полная занятость, работа в офисе в Рас-эль-Хайме, ОАЭ.
— Оформление рабочей визы.
— Медицинская страховка.
— Возможность участия в проектах трансформации ERP в развивающемся бизнесе.
Location: Warsaw
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Junior Web Project Manager to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Help the team stay organised and keep track of what is happening across our projects.
Support the team in keeping Jira tickets and boards organised and up to date, including agreed priorities and statuses.
Track action items and follow up with their owners.
Organise team meetings, prepare simple agendas, take notes, and share follow-up actions.
Help with communication between our team and other departments.
Help organise planning sessions, workshops, and other team activities.
Maintain project documentation and shared materials.
Requirements
Strong organisation skills and the ability to keep track of multiple tasks at once.
Some experience in project coordination, team support, administration, or a similar role.
Advanced experience with Jira.
Clear and confident communication in English, both written and spoken.
Good attention to detail and the ability to follow tasks through to completion..
A proactive and helpful approach.
Comfortable working with different teams and personalities.
Comfortable using everyday tools such as Google Workspace or Microsoft Office suite (Excel, PowerPoint etc) or other relevant software
Nice to haves
Experience with Confluence, Miro, Figma, or similar collaboration tools.
Experience working with artists, designers, programmers, or other creative teams.
Some knowledge of Agile, Scrum or Kanban practices.
What we offer
An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Location: Remote; Seattle, WA; New York, NY; San Francisco, CA
Workplace: Remote
We are building AI to simulate the world through merging art and science.
We believe that world models are at the frontier of progress in artificial intelligence. Language models alone won’t solve the world’s hardest problems – robotics, disease, scientific discovery. Real progress requires models that experience the world and learn from their mistakes, the same way that humans do. And this kind of trial and error can be massively accelerated when done in simulation, rather than in the real world.
World models offer the most clear path to general-purpose simulation, changing how stories are told, how scientific progress is made and how the next frontiers of humanity are reached.
Our team consists of creative, open minded, caring and ambitious people who are determined to change the world. We aspire to continuously build impossible things and our ability to do so relies on building an incredible team. If you are driven to do the same, we'd love to hear from you.
*Titles posted to our careers page are updated regularly to best advertise the role and expected seniority, but internally we have a flat titling system with two types of titles: one for individual contributors and one for people managers.
ABOUT THE ROLE
*Open to hiring remote across the US — we also have offices in NYC, San Francisco, and Seattle
We’re looking for a Business Development Representative to continue building the outbound motion at Runway and support our GTM Sales team across Enterprise and Mid Market.
In this role, you will partner closely with our Enterprise and Mid Market account executives to identify, research, and engage high-potential accounts. You’ll help refine our outbound strategy, messaging, and targeting while creating pipeline with some of the most innovative brands, studios, and technology companies in the world.
As we continue to scale the team, this role offers meaningful ownership and the opportunity to influence how prospecting and account development are done at Runway. Over time, there may also be opportunities to run and close smaller SMB deals, giving you exposure to the full sales cycle.
This role is ideal for someone who is curious, resourceful, and excited about building and refining processes in a fast-moving environment.
WHAT YOU’LL DO
- Partner closely with our GTM Sales team to research and prioritize target accounts
- Identify and engage stakeholders across creative, marketing, production, and technology teams
- Develop thoughtful outbound campaigns across email, phone, and other channels
- Craft compelling, highly personalized messaging tailored to brand-driven and technical organizations
- Generate qualified pipeline and schedule meetings for our Enterprise and Mid Market account executives
- Experiment with messaging, targeting, and sequencing to improve engagement and conversion
- Maintain clear notes and activity in CRM tools to support coordinated account strategy
- Share feedback from prospects to help inform positioning, product direction, and go-to-market strategy
- Over time, manage and close select SMB or smaller expansion opportunities, gaining exposure to discovery, qualification, and closing
As part of a growing team, you’ll have the chance to help define best practices, contribute to playbooks, and influence how the BDR function evolves at Runway.
WHAT YOU’LL NEED
- Strong written and verbal communication skills, with the ability to communicate complex ideas clearly and concisely
- A research-driven and thoughtful approach to outreach and account development
- Curiosity about AI, creative tooling, and how new technologies are adopted inside organizations
- Comfort engaging with a wide range of stakeholders, from creative professionals to senior business and technical leaders
- High level of ownership, initiative, and comfort operating in ambiguity
- Strong organizational skills and attention to detail
- Ability to thrive in a fast-moving, evolving environment
NICE TO HAVE
- Experience in a sales development, customer-facing, or growth role
- Experience selling into creative teams, marketing organizations, or mid market and enterprise accounts
- Experience running discovery or closing smaller deals
We especially value candidates who are thoughtful, resourceful, and motivated to improve their craft every day.
Runway strives to recruit and retain exceptional talent from diverse backgrounds while ensuring pay equity for our team. Our salary ranges are based on competitive market rates for our size, stage and industry, and salary is just one part of the overall compensation package we provide.
There are many factors that go into salary determinations, including relevant experience, skill level and qualifications assessed during the interview process, and maintaining internal equity with peers on the team. The range shared below is a general expectation for the function as posted, but we are also open to considering candidates who may be more or less experienced than outlined in the job description. In this case, we will communicate any updates in the expected salary range.
Lastly, the provided range is the expected salary for candidates in the U.S. Outside of those regions, there may be a change in the range, which again, will be communicated to candidates.
WORKING AT RUNWAY
Great things come from great teams. https://www.youtube.com/watch?v=kwmj4ato2kw&ab_channel=Runway We’d love to hear from you.
We’re committed to creating a space where our employees can bring their full selves to work and have equal opportunity to succeed. So regardless of race, gender identity or expression, sexual orientation, religion, origin, ability, age, veteran status, if joining this mission speaks to you, we encourage you to apply.
More about Runway
- Universal World Simulator https://runwayml.com/world-simulator.html
- GWM-1 https://runwayml.com/research/introducing-runway-gwm-1
- Gen-4.5 https://runwayml.com/research/introducing-runway-gen-4.5
- General World Models https://runwayml.com/research/introducing-general-world-models
- Robotics SDK https://runwayml.com/research/introducing-runway-gwm-1#robotics-section
- Conversational Real-time Agents https://runwayml.com/research/introducing-runway-gwm-1#avatars-section
- Runway Studios https://runwayml.com/studios
We're excited to be recognized as a best place to work:
Crain's https://www.crainsnewyork.com/awards/best-places-work-2023 | InHerSight https://www.inhersight.com/companies/best/city/new-york-city-ny | BuiltIn NYC https://builtin.com/awards/new-york-city/2024/best-places-to-work | INC https://www.inc.com/best-workplaces/2024
Location: Belgrade, Serbia; Bengaluru, India; Cluj-Napoca, Romania; Krakow, Poland; Larnaca, Cyprus; Lodz, Poland; Lublin, Poland; Monterrey, Mexico; Montevideo, Uruguay; Remote.AR, Remote.LATAM-country; Remote.BR, Brazil; Remote.BG, Bulgaria; Remote.CO, Colombia; Remote.GE, Georgia; Remote.PL, Poland; Riga, Latvia; Rosario, Remote.LATAM-country; Sofia, Bulgaria; Tbilisi, Georgia; Varna, Bulgaria; Warsaw, Poland; Wroclaw, Poland; Yerevan, Armenia
We are looking for a Solution Architect to own the solution architecture of Java services across Studio and Mosaic. The architect sets service boundaries, API and event contracts, persistence, identity, and integration patterns for authoring, governance, transformation, packaging, and delivery and stays close enough to the code to make those designs real in Micronaut services.
Own solution architecture for Java services across authoring, governance, transformation, packaging, and delivery
Define service boundaries and contracts for Studio and Mosaic, including assembler, resolver, LMS integration, content delivery, identity, and progress / learning-record services
Design a canonical content model for modular lessons, topics, assessments, and media, and keep it stable across Java APIs and React experiences
Define taxonomy and ontology services exposed through APIs so classification stays consistent across authoring, search, and delivery
Architect workflows for approvals, versioning, quality gates, lineage, and audit trails
Design standards-based transformation and packaging across XML, JSON, BITS, QTI, XLIFF, SCORM, xAPI, LTI, PDF, and ePub
Lead integration architecture across the component CMS, taxonomy, translation management, search, publishing, and learner channels (including Canvas and Brightspace)
Define AI-assisted drafting, tagging, enrichment, semantic search, and recommendation patterns, including how Java services call and govern those capabilities
Establish human review checkpoints, attribution, prompt and model versioning, and traceability of AI-generated content
Design identity and entitlement integration: Entra ID workforce SSO, Kong as the backend-for-frontend, JWT validation in Java services, LTI 1.3 learner federation, roles, paywalls, and secure access to published content
Shape AWS runtime architecture for these services: Aurora PostgreSQL, S3 and CloudFront delivery, secrets, and container deployment
Ensure end-to-end observability across authoring, classification, approval, transformation, delivery, and AI actions (OpenTelemetry, metrics, and correlated logs)
Set engineering standards for OpenAPI, persistence (JPA and schema migrations), error semantics, and testability of the Java services
8+ years in solution, content, information, or enterprise architecture, with a substantial record of shipping Java services
Production experience with modern Java (21+) service frameworks (Micronaut or Spring), Gradle or Maven, REST, and OpenAPI
Experience with taxonomy and ontology platforms exposed through APIs
Experience with translation workflows, translation memory, glossaries, and XLIFF exchange
Knowledge of search and discovery architecture, including semantic search and recommendations
Experience with publishing and transformation pipelines
Familiarity with learning delivery standards and channels such as LTI 1.3, SCORM, xAPI, Canvas, and Brightspace
Experience with API, event, workflow, and file-ingest architectures
Strong cloud architecture experience on AWS (relational data, object storage, CDN, secrets, container platforms)
Experience with gateway and session architecture, identity integration (OIDC/JWT, SSO, federation), and secure access patterns
Familiarity with application stacks such as React front ends consuming Java services
Experience integrating structured editors such as CKEditor with content models
Experience with logical architecture across presentation, capability, content, integration, and infrastructure layers
Hands-on Micronaut, Flyway, and PostgreSQL / Aurora
Experience with Kong (or a similar API gateway) as a backend-for-frontend in front of Java APIs
Experience with structured component CMS platforms and component-level content models
Experience migrating legacy long-form content into modular reusable components
Familiarity with xAPI learning-record stores and content analytics
Knowledge of semantic standards such as SKOS or RDF
Knowledge of content standards such as BITS and QTI
Experience governing a canonical model across multiple vendor platforms
Experience with OpenTelemetry and Prometheus-style metrics on JVM services
Location: Costa Mesa, United States
📍
Location:
Costa Mesa, California, USA
📄
Employment Type:
Full-Time
🏢
Work Arrangement:
On-site/Remote
🚀
Start Date:
Immediate
💰
Compensation:
TBD -- based on skills and experience
Important Screening Requirements
Must be a
U.S. Citizen or U.S. Permanent Resident (Green Card holder)
.
Must be eligible to obtain and maintain an
active U.S. Department of Defense (DoD) Secret Security Clearance
.
Candidates should have a strong interest in supporting advanced defense and national security programs.
About the Role
We are seeking an experienced
Senior Electrical Engineer, EMI/EMC Design
to lead EMI/EMC design, analysis, testing, and mitigation activities for advanced electrical and electronic systems. In this role, you will work across the product development lifecycle to identify and resolve electromagnetic compatibility challenges, support PCB and system-level design, and ensure compliance with applicable military and industry standards.
Key Responsibilities
Lead
EMI/EMC design, analysis, testing, and mitigation
activities for complex electrical systems.
Perform
Electromagnetic Environmental Effects (E3)
analysis and develop mitigation strategies.
Support specialized E3 areas including
HERO, HEMP, lightning protection, ESD, RF exposure limits, and operational electromagnetic compatibility
.
Plan and execute EMI/EMC testing using laboratory equipment such as spectrum analyzers, oscilloscopes, antennas, and LISNs.
Use simulation tools to analyze and troubleshoot EMI/EMC issues.
Review PCB layouts and electrical designs to ensure mechanical, electrical, EMI/EMC, and manufacturing requirements are met.
Read and interpret schematics and recommend appropriate design practices, grounding, filtering, and protection techniques.
Collaborate with electrical, mechanical, software, firmware, and systems engineering teams to resolve EMI/EMC issues.
Prepare technical reports, test documentation, and engineering recommendations.
Manage multiple engineering activities while meeting technical and schedule objectives.
Required Qualifications
Bachelor's degree in
Electrical Engineering, Electronics Engineering
, or a related field.
7+ years
of experience in
EMI/EMC design and testing
.
Familiarity with EMC/EMI standards and regulations, including:
MIL-STD-461G
MIL-STD-464D
RTCA DO-160
FCC
IEC
CISPR
SAE
Proven expertise in
E3 design, analysis, testing, and mitigation
.
Experience with
HERO, HEMP, lightning protection, ESD, RF exposure limits
, and operational electromagnetic compatibility.
Hands-on experience with EMI/EMC test equipment, including:
Spectrum analyzers
Oscilloscopes
Antennas
LISNs
Experience using simulation tools such as
ANSYS
and
CST Microwave Studio
for EMI/EMC analysis.
Strong understanding of
PCB layout techniques
, including multilayer design, grounding, filtering, and EMI/EMC considerations.
Ability to read and interpret electrical schematics.
Familiarity with interfaces such as
MIPI, DisplayPort, I2C, SPI, PCIe, and USB
.
Strong analytical, troubleshooting, communication, and organizational skills.
Preferred Qualifications
Experience supporting
aerospace, defense, or other high-reliability electronic systems
.
Experience leading EMI/EMC compliance activities from design through testing and qualification.
Experience with complex embedded electronic systems and mixed-signal PCB designs.
Strong understanding of electromagnetic compatibility considerations across system, PCB, and component levels.
Active
U.S. DoD Secret Security Clearance
.
Задачи:
▫️ резать, склеивать исходники и ловить ритм
▫️ делать цвет, титры, субтитры и графику
▫️ подбирать музыку и звуковые эффекты под картинку
▫️ сдавать готовое по ТЗ и в срок
▫️ обсуждать правки с дизайнерами и маркетологами
Условия:
Полностью удалённо.
График свободный, когда садиться за монтаж, решаешь ты.
От тебя нужны сроки и аккуратность.
Чем больше и лучше смонтировано, тем выше надбавка.
Требования:
Опыт необязателен.
Если ты открывал Premiere Pro, DaVinci Resolve, Final Cut или хотя бы CapCut и тебе нравится превращать сырые кадры в историю, этого достаточно.
Остальному научим на живых заказах.
Как попасть в команду:
1. Напиши @senfix01 https://t.me/senfix01: в какой программе работаешь и что хочешь научиться делать. Если есть работы, приложи.
2. Созвон минут на 20, знакомимся и отвечаем на вопросы.
3. Тестовое: смонтируешь ролик из наших исходников.
4. Получаешь первые задачи.
Задачи:
— резать, склеивать исходники и ловить ритм
— делать цвет, титры, субтитры и графику
— подбирать музыку и звуковые эффекты под картинку
— сдавать готовое по ТЗ и в срок
— обсуждать правки с дизайнерами и маркетологами
Условия:
— полностью удалённо
— график свободный, когда садиться за монтаж, решаешь ты
— от тебя нужны сроки и аккуратность
— чем больше и лучше смонтировано, тем выше надбавка
Оплата:
— фикс 50 000 ₽ в месяц и надбавка за каждую минуту готового видео
— обычно это 1 500–3 000 ₽ за минуту
Требования:
— опыт необязателен
— если ты открывал Premiere Pro, DaVinci Resolve, Final Cut или хотя бы CapCut и тебе нравится превращать сырые кадры в историю, этого достаточно
— остальному научат на живых заказах
Как попасть в команду:
1. Написать @pavelwork4 https://t.me/pavelwork4 в какой программе работаешь и что хочешь научиться делать, если есть работы, приложить
2. Созвон минут на 20, знакомство и ответы на вопросы
3. Тестовое: смонтировать ролик из исходников
4. Получить первые задачи
Location: Turkey
Workplace: remote
Location: Remote
Type: Freelance / Part-time
Rate: $ 10 USD per hour
About the Opportunity
We’re looking for individuals who are comfortable reading and speaking Turkish clearly to take part in a remote audio recording project. Tasks are completed using our Aurora Studio platform and can be done from your own device.
What You’ll Do
Record your voice while you read prompts and short scripts
Submit recordings through our online platform
Requirements
Fluent speaker of Turkish language
Access to a smartphone capable of making audio recordings
Ability to record in a quiet environment with minimal background noise
Comfortable following recording instructions and guidelines
How It Works
Apply and complete a short pre-vet recording
Get approved for the project
Start completing recording task
Location: Egypt; UAE
Workplace: remote
Location: Remote
Type: Freelance / Part-time
Rate: $ 12 USD per hour
About the Opportunity
We’re looking for individuals who are comfortable reading and speaking Arabic (MSA) clearly to take part in a remote audio recording project. Tasks are completed using our Aurora Studio platform and can be done from your own device.
What You’ll Do
Record your voice while you read prompts and short scripts
Submit recordings through our online platform
Requirements
Fluent speaker of Arabic (MSA) language
Access to a smartphone capable of making audio recordings
Ability to record in a quiet environment with minimal background noise
Comfortable following recording instructions and guidelines
How It Works
Apply and complete a short pre-vet recording
Get approved for the project
Start completing recording task
Location: Canada, Montreal, QC
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Position - Sr Game Designer (Progression & Economy)
Haven Studios is a game development studio headquartered in Montreal. In May 2021, we embarked on a journey to start Haven as a small team with big ambitions. Our goal was to build a studio of exceptional people where together we could make the kind of games we’ve always wanted to create – games we’ve longed to play. At Haven, we believe that kindness, adaptability and fearless optimism make space for creative excellence. We are a hybrid studio that supports flexibility, focus and collaboration for our teams.
Haven joined the PlayStation Studios family as the first Sony game development team in Canada in 2022. Our first game is in development for PlayStation and PC, a competitive multiplayer action heist game with a vision to entertain and engage players for years to come.
Position
- Sr Game Designer (Progression & Economy)
We are looking for an experienced Senior Game Designer with a highly structured, analytical mindset to own the progression systems, player lifecycle, and economic health of our upcoming live service title. In this role, you will design the frameworks that keep players engaged for years, translating high-level creative vision into mathematically sound, highly structured progression loops and economy systems. You will operate within a collaborative, multidisciplinary environment, ensuring that player investment, rewards, and monetization strategies feel cohesive, fair, and deeply engaging.
Reporting Line
The
Senior Game Designer
will report to the
Project Lead-Game Design
Role and Responsibilities
System Architecture:
Design, model, and maintain complex player progression frameworks, monetization loops, and virtual economies that support long-term player retention and engagement in a live service environment.
Structured System Design:
Translate abstract player experience goals into precise structural maps, detailed spreadsheets, data tables, and algorithmic logic models.
Balancing & Tuning:
Own the balancing, pacing, and tuning of player rewards, XP curves, drop rates, sink/source mechanics, and overall game economy to eliminate inflation or progression bottlenecks.
Live Service Integration:
Coherently integrate progression, monetization, and social layers within a multiplayer AAA ecosystem, aligning features across both PvE and PvP dimensions.
Cross-Functional Alignment:
Act as the primary point of contact for progression and economy systems, working closely with Directors, Producers, Data Analysts, and Engineers to ensure structural feasibility and data telemetry readiness.
Lifecycle Optimization:
Adapt and optimize systems post-launch based on player metrics, behavior patterns, and shifting market trends while maintaining structural balance with new content releases.
Required Experience and Skills
AAA Live Service Background:
Extensive experience in systems or progression design with at least one shipped AAA multiplayer live service title where you owned or significantly contributed to the game's economy or progression loops.
Structured Thinking:
A proven, highly methodical approach to design. You rely on strong mathematical logic, complex spreadsheets, and structural documentation over guesswork.
Economic Mastery:
Deep understanding of macro and micro-economy principles in modern gaming, including monetization strategies, virtual currencies, reward pacing, and incentive loops.
Engine Proficiency:
Strong ability to work directly within the Unreal Engine editor to hook up data structures, configure data tables, and test progression parameter changes locally.
Data-Informed Approach:
Strong competence in interpreting live telemetry, player cohorts, A/B testing data, and macroeconomic analytics to guide balance adjustments and systems optimization.
Clear Documentation:
Exceptional ability to distill complex, multi-layered economic dependencies into clear, highly readable system specifications for technical and non-technical stakeholders.
Assets
System Modeling Tools:
Experience using economy simulation software or advanced mathematical scripting (e.g., Python, Machinations, or specialized spreadsheet modeling) to stress-test systems before implementation.
Dual Discipline Background:
Prior design experience crossing into complementary fields such as Level Design, Business Intelligence, Data Analytics, or UX Design.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Poland; Alabama; Arizona; California; Georgia; Brazil; Germany; Detroit; New York
Workplace: remote
Location: Remote
Type: Freelance / Part-time
Rate: $ 12 USD per hour
About the Opportunity
We’re looking for individuals who are comfortable reading and speaking Polish clearly to take part in a remote audio recording project. Tasks are completed using our Aurora Studio platform and can be done from your own device.
What You’ll Do
Record your voice while you read prompts and short scripts
Submit recordings through our online platform
Requirements
Fluent speaker of Polish language
Access to a smartphone capable of making audio recordings
Ability to record in a quiet environment with minimal background noise
Comfortable following recording instructions and guidelines
How It Works
Apply and complete a short pre-vet recording
Get approved for the project
Start completing recording task
УдалённоPoland; Alabama; Arizona; California; Georgia; Brazil; Germany; Detroit; New York
Location: Paris
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
You'll join the Portfolio Games Team (PGT) within Live: a small, tech-first and AI-first team that manages and grows a catalogue of 40+ live mobile games played by millions of users worldwide, with many more titles being onboarded. We own the full lifecycle, from game health monitoring and A/B testing to ASO, release management and live operations.
To do this at portfolio scale we are building Sophia, our in-house AI agent that already manages games, runs A/B tests and automates store work across dozens of games. Our goal is simple: take humans out of the repetitive loop so the team can focus on making the product better.
ROLE
We are looking for a freelance Technical Artist to bridge art and engineering in an AI-first studio. Our development side already moves fast with Sophia; art production is now the bottleneck. Your mission is to set up the conventions, tools and pipelines that let AI generate, check and integrate 2D and 3D assets across our portfolio with minimal human intervention. By Q1 2027 we want Sophia running full art and 3D flows end to end, and you will be key to getting there.
You will work day to day with our dev lead and the engineer who owns our AI/Figma/Unity art workflows, and with the art team.
- Define art conventions and standards (naming, structure, layout rules for UI, banners and store assets) so that assets can be produced and validated automatically, not hand-polished one by one
- Build tools and scripts in art software (Maya, plus Photoshop/Illustrator where useful) that check and fix assets automatically, e.g. validating that 3D meshes are watertight, within poly budgets and correctly set up, so an AI agent can run them as part of a pipeline
- Optimise 3D models and meshes (topology, polygon count, UVs, LODs) and textures (compression, sizes, atlases) for mobile, without sacrificing visual quality
- Own the Unity import pipeline: import settings, asset post-processors and automation so assets land in our games correctly and consistently
- Integrate AI generation tools (image, 3D, animation) into production workflows and evaluate new ones as they appear
- Help scale animated assets (e.g. animated store banners and promo visuals) across many games through templates and automation rather than manual work
- Debug and fix graphical and performance issues across mobile devices; support shaders, VFX and particles where needed
- Document everything so the pipelines keep running and improving after setup
PROFILE
- 5+ years as a Technical Artist, ideally in mobile games
- Hands-on experience using AI in art production (e.g. Scenario, Flux, 3D generation tools, ComfyUI or similar), and a mindset of automating rather than perfecting by hand
- Strong understanding of 3D models and meshes and how to optimise them; you don't need to be a 3D modeller, but you know what makes a mesh production-ready
- Strong Unity skills: asset import and optimisation, C# scripting for editor tools; Shader Graph/HLSL, VFX and particles are a plus
- Experience building tooling for art software, in particular Maya (Python and/or MEL)
- Solid grounding in Photoshop and Illustrator: the "art" in technical art matters to us
- Good understanding of mobile constraints (performance, memory, draw calls, batching)
- Autonomous, pragmatic and deadline-driven: you know when an asset is good enough and move on
- Fluent written and spoken English
NICE TO HAVE
- Python scripting outside art tools (pipelines, batch processing, APIs)
- Experience with AI coding tools (Claude Code, Cursor, Codex) and LLM-based agents
- Figma, and experience with UI/store assets for mobile games (ASO)
- Substance or similar texturing tools; GPU profiling
Location: Vietnam
Workplace: remote
Location: Remote
Type: Freelance / Part-time
Rate: $ 9 USD per hour
About the Opportunity
We’re looking for individuals who are comfortable reading and speaking Vietnamese clearly to take part in a remote audio recording project. Tasks are completed using our Aurora Studio platform and can be done from your own device.
What You’ll Do
Record your voice while you read prompts and short scripts
Submit recordings through our online platform
Requirements
Fluent speaker of Vietnamese language
Access to a smartphone capable of making audio recordings
Ability to record in a quiet environment with minimal background noise
Comfortable following recording instructions and guidelines
How It Works
Apply and complete a short pre-vet recording
Get approved for the project
Start completing recording task
Location: India
Workplace: remote
Location: Remote
Type: Freelance / Part-time
Rate: $ 07 USD per hour
About the Opportunity
We’re looking for individuals who are comfortable reading and speaking Hindi (India) clearly to take part in a remote audio recording project. Tasks are completed using our Aurora Studio platform and can be done from your own device.
What You’ll Do
Record your voice while you read prompts and short scripts
Submit recordings through our online platform
Requirements
Fluent speaker of Hindi (India) language
Access to a smartphone capable of making audio recordings
Ability to record in a quiet environment with minimal background noise
Comfortable following recording instructions and guidelines
How It Works
Apply and complete a short pre-vet recording
Get approved for the project
Start completing recording task
УдалённоIndia
УдалённоRemote; Seattle, WA; New York, NY; San Francisco, CA; Lastly, the provided range is the expected salary for candidates in the U.S