Задачи:
— Полный редизайн и эргономический пересмотр основных экранов: арена живой викторины, механика сигнализации, лобби дуэлей 1 на 1, турнирные таблицы лидеров и поток наград.
— Современный, высокопроизводительный визуальный дизайн, оптимизированный для мобильных игр и быстрого принятия решений.
— Дизайн значков в приложении, иконок, анимированных состояний наград и промо-баннеров турниров.
— Полная готовая к разработке дизайн-система, токены и прототипы, подготовленные в Figma для команды разработки на React Native.
Требования:
— Сильное портфолио с примерами мобильных игр, викторин или интерактивных приложений с высокой вовлечённостью.
— Владение Figma (Auto Layout, Variables, Component Systems, Prototyping).
— Глубокое понимание мобильной эргономики (зоны касания, досягаемость большим пальцем, низкая задержка UI).
— Способность быстро итеративно работать и чётко коммуницировать на английском языке.
Условия:
— Бюджет: $1,500 USD (фиксированный контракт по этапам с потенциалом долгосрочного сотрудничества).
— Местоположение: полностью удалённая работа.
Задачи:
— проектировать новые экраны и пользовательские сценарии;
— улучшать UX существующих разделов;
— дорабатывать desktop- и mobile-версии;
— поддерживать порядок и единообразие компонентов в Figma;
— развивать дизайн-систему;
— продумывать состояния интерфейсов: ошибки, пустые состояния, модальные окна, формы и т.д.;
— передавать макеты разработчикам и при необходимости обсуждать реализацию;
— анализировать обратную связь пользователей и предлагать улучшения.
Требования:
— уверенное владение Figma;
— опыт проектирования веб-интерфейсов;
— понимание UX, адаптивного дизайна, компонентов и дизайн-систем;
— умение самостоятельно разбираться в задаче и предлагать решения, а не ждать полностью готового ТЗ на каждый экран.
Условия:
— удалённая работа, part-time, ориентировочно 8–12 часов в неделю;
— работа напрямую с основателем и разработчиками продукта;
— оплата 50 000-70 000 ₽ в месяц, в зависимости от опыта и согласованного объёма работы.
Задачи:
— Руководство дизайном от первоначального исследования и концептуального поиска до детализированного UI, прототипирования, пользовательского тестирования и финальной передачи разработчикам.
— Вклад в продуктовую стратегию через определение пользовательских проблем, концептуализацию новых функций и создание пользовательских потоков и карт пути, которые соответствуют как потребностям пользователей, так и бизнес-целям.
— Разработка и поддержка комплексной дизайн-системы для обеспечения consistency, scalability и efficiency всех поверхностей продукта.
Требования:
— 3+ года опыта на позиции продуктового дизайнера с основным фокусом на мобильные приложения (iOS & Android).
— Сильное портфолио с живыми примерами мобильных приложений, опубликованных в App Store или Google Play.
— Кейсы, детализирующие роль в проекте, дизайн-процесс (исследование, wireframing, прототипирование) и impact работы (например, улучшение конверсии онбординга).
— Способность работать со сложной продуктовой логикой и информационной архитектурой.
— Продуктовое и стратегическое мышление, умение аргументировать дизайн-решения.
— Глубокое понимание современных UI-паттернов, микро-интеракций и трендов мобильного дизайна (iOS HIG, Material Design).
— Виртуозное владение Figma (компоненты, auto-layout, прототипирование).
— Опыт работы с другими инструментами прототипирования (например, Principle, Protopie) будет плюсом.
Желательные квалификации:
— Подтвержденный опыт проектирования для продуктов в сфере mental health или mission-critical SaaS продуктов.
— Понимание чувствительности и этики в этих сферах.
— Базовое понимание психологии пользовательского поведения и глубокое чувство эмпатии.
Условия:
— Возможность стать ключевым игроком в стартапе из Кремниевой долины.
— Удаленная работа с гибким графиком (part-time с перспективой перехода на full-time).
— Работа над социально значимым продуктом в сфере ментального здоровья.
— В ближайший месяц запуск монетизации продукта.
УдалённоseniorГеография найма не уточнена
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Задачи:
— Проектировать и поддерживать системные UI-киты, гайды и библиотеки компонентов в Figma, которые не ломаются.
— Переводить визуальный язык концепт-художников в удобные интерфейсные решения (лобби, игровые окна, HUD).
— Работать над UX-флоу, прототипами и концептами новых игровых фич.
— Контролировать качество реализации дизайна в коде (Pixel Perfect).
Требования:
— Опыт 5+ лет в iGaming, GameDev или Mobile.
— Уровень Expert в Figma: мастерски строить архитектуру компонентов и системный дизайн.
— Понимание пайплайна подготовки ассетов (атласы, оптимизация для разработки).
— Способность чувствовать стиль проекта и усиливать его.
Будет плюсом:
— Владение Photoshop (работа с растром, текстурами, светом и объемом).
— Навыки Motion Design или опыт с AI-инструментами.
Условия:
— Желательно быть готовым к релокации на Кипр, в Лимассол.
seniorLimassol; 🇨🇾 По формату: желательно быть готовым к релокации на Кипр, в Лимассол
Location: Paris
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
This is an opportunity to bring your ideas to life, to create your games, in an enjoyable and benign working environment among gaming lovers. Your games will be published by the worldwide leader in this field. You will get the chance to join a newly created small studio, focusing on creating and testing new hyper casual game prototypes to be published by Voodoo. You will have autonomy, a strong impact on the ideation, and a unique opportunity to reach hundreds of millions of players. You will take an innovative approach to gameplay ideas/features and give them their own spin.
ROLE
With this role, you will be core to the company by contributing daily to important decisions with a multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games.
Our studios are looking for people who bring their own ideas and are always willing to compromise to move forward.
- Support the Art director in the ideation and execution of the game’s vision.
- Develop and optimize UX flows of new and existing features.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
- Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
- Nice to have: experience designing and implementing high-quality, scalable UI systems in Unity.
PROFILE
- 3–5 years of UI art experience in mobile games
- Proficient in Figma and Photoshop
- Comfortable handling the implementation of UI and assets into Unity.
- Experience building and maintaining UX/UI framework libraries within a game project
- Comfortable using AI tools to accelerate prototyping and asset creation
- Proactive mindset — able to identify product needs, source references, and drive solutions independently
- Strong portfolio showcasing excellent UI art, visual polish, readability, and attention to detail.
- Strong understanding of layout, composition, color, typography, visual hierarchy, iconography, and readability.
- Ability to work independently in a small team, organize your own work, and move features forward without heavy process.
- Nice to have: Experience creating UI animations, transitions, interaction feedback, or other motion design for game interfaces.
- Experience working with multiple stakeholders and driving alignment around the visual quality and direction of UI.
- Strong collaboration and communication skills.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Passion for mobile games.
BENEFITS
• Best-in-class compensation
• Other benefits according to the country you reside
Задачи:
— Разработка и реализация визуального стиля продуктов компании;
— Разработка концепций дизайна сайтов/лендингов;
— Поддержка всей дизайн-системы: айдентика, эстетика продукта, поддержка визуальной консистентности бренда в различных материалах;
— Оформление кейсов компании;
— Дизайн презентаций, включая концепцию, инфографику и верстку;
— Разработка дизайна макетов для полиграфии: сувенирная продукция, баннеры, POS-материалы;
— Разработка дизайна промо-материалов.
Требования:
— Сильное портфолио;
— Насмотренность и понимание актуальных трендов дизайна;
— Понимание принципов и особенностей верстки для WEB проектов;
— Понимание принципов UI/UX;
— Умение работать как с простыми интерфейсами, так и с интерфейсами для сложных многоуровневых проектов;
— Обязательно навыки владения: Photoshop, Illustrator, Figma;
— Умение искать, предлагать и реализовывать классические и нестандартные идеи.
Условия:
— Конкурентоспособная заработная плата (обсуждается по итогам собеседования);
— Удаленная работа;
— Рабочий график с 10.00 до 19.00 по мск;
— Возможность обучение за счет компании;
— Широкие возможности для карьерного и профессионального роста;
— Выездные и онлайн корпоративы.
Привет! Меня зовут Башим, я UI/UX и графический дизайнер с 6-летним опытом. Специализируюсь на мобильных приложениях, вебсайтах и визуальной айдентике — от вайрфреймов до финального UI.
Чем полезен:
Спроектировал более 20 мобильных приложений и сайтов — от user flow до high-fidelity UI в Figma.
Разрабатываю полную визуальную айдентику: логотип, брендбук, маркетинговые материалы.
Использую ИИ-инструменты для ускорения процесса дизайна и снижения стоимости для клиента.
Стек: Figma, Adobe Photoshop, Adobe Illustrator, Adobe After Effects, Adobe XD, Framer, Canva, CorelDraw.
Location: Berlin
Our Story
Founded in 2009, we’re one of the world’s leading game studios, and proud of our extremely international team, consisting of more than 50 different nations. We are part of Playtika and the global leader in the category of Hidden Object Games. With June’s Journey, we’re providing joy for millions of players around the world every day.
How we work
Our aim is to keep doing so for many more years, if not decades. In order to be able to do so, we’ve defined a distinct way of how we’re working at Wooga, so that all relevant aspects intertwine and have a positive impact on the game. No matter if you’re part of a game team or support the success of Wooga as part of a central team, all 250+ employees from around the world can make an impact. We’re proud of the environment we’ve built, and believe you’ll enjoy working with some of the best people in the industry.
Our drivers: Speed, Focus, Ownership, and Impact, guide our working style at Wooga and help us make a deliberate choice to focus on what is important to us, while working towards a shared goal.
These drivers shape how we work together and what we expect from ourselves and our leaders.
About the Role
We're looking for a Senior UI/UX professional with deep experience in casual mobile F2P games; someone who understands what makes games intuitive and compelling, and who can translate that understanding into clean, effective design. We're looking for someone who finds as much satisfaction in a polished UI screen as in a well-validated UX flow, and is comfortable owning their work end-to-end.
We’re a small team, and our process moves from quick prototyping through marketing validation to building a vertical slice and, if that succeeds, towards a launch. You'll shape UX early - helping validate that a concept is intuitive, and take on UI design and production as we build toward the various releases, with UX considerations continuing to surface as new features are added.
Please note that this is a 1-year fixed-term contract.
About the job
Design and create UI screens, icons, flows, buttons, and game components for early-stage casual F2P mobile games, staying true to a defined art direction
Maintain and evolve UI style guides and design systems for consistency across screens and features
Own UX for new game prototypes, ensuring mechanics (even reimagined ones) are intuitive and easy to onboard into
Translate game design and monetization requirements into clear, player-friendly interfaces
Collaborate closely with artists, game designers, product managers, and engineers
Work independently to scope, prioritize, and own delivery of work
Report directly to the Creative Director of New Games
About you
Prior experience working with casual mobile games
Strong UI design and execution skills, and sharp UX instincts, with the ability to shift fully into whichever the project phase demands, from concept-stage UX validation to UI production
A solid grasp of onboarding, retention, and monetization-friendly design patterns
2D art skills for UI execution (icons, popups, liveops screens, and supporting visual elements in a defined art style)
A portfolio demonstrating this range across UI production, UX validation, and supporting art
Ability to work autonomously and drive ambiguous problems to resolution, while incorporating feedback from the Creative Director and cross-functional partners
Excellent communication skills with the ability to explain decisions clearly to various cross-disciplinary stakeholders
Proficiency with standard design tools (e.g., Figma, Photoshop, or equivalent) as well as Unity for implementation and testing
Comfort working in a small team, prototyping, wearing multiple hats, and shifting between conceptual and hands-on work is essential
Please note: Research has shown that some under-represented groups in the gaming industry (eg: women) tend to apply only if they meet every single requirement. Here at Wooga, the desire to learn and the willingness to solve problems are more important to us than your experience on paper. We encourage you to apply even if you do not think that you tick all the boxes - thinking outside of such boxes and embracing the diversity of mindsets and backgrounds is what we believe makes our teams thrive.
Our Promise
Shape the future! Challenge the status quo and team up with a diverse group of experts (over 50 nationalities!) working on crafting the world’s best games.
We offer a generous relocation package and home search support if you are not already located in Berlin. Did we mention that we also cooperate with Kindergartens?
Make use of a significant education budget and extra days off for self-development. Join our meet-ups, talks, brown bag lunches, internal trainings, workshops and many others.
Enjoy the pilates, mindfulness app, sports and transport subsidies. And a Purpose Day to donate your time to a worthy cause!
Did you know that German is the third most commonly taught language worldwide? Learn it too! We offer German language classes for you and your significant other.
With our hybrid work model you will work in the office with your teams twice a week, to encourage in-person collaboration and team bonding. The other three days you can choose if you want to work from home or from the office. We also offer 10 days a year to work from abroad.
At Wooga we are committed to providing a friendly, safe and welcoming environment for everyone who works here or with us, regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion (or lack thereof) and game preferences. Be yourself, we like you that way!
By clicking “Submit Application” you acknowledge that you have read our
Candidate Privacy Policy
ArtWorkout - это мобильное приложение, которое обучает пользователей рисованию в увлекательной игровой форме. Более 1 миллиона активных пользователей в месяц, более 4000 уроков и гибридная модель монетизации (подписка + реклама) позволяют быстро масштабировать приложение. Приложение регулярно занимает первое место в категории "Образование" в App Store по всему миру. Средний рейтинг: 4,6 (>600 тыс. оценок). Огромная популярность в TikTok, сотни миллионов просмотров на десятках каналов во многих странах.
Задачи:
— Разработка интерфейсов для iOS и Android.
— Создание графики и иллюстраций для UI приложения.
— Подготовка визуалов для ASO и маркетинга.
— Участие в развитии продукта.
— Адаптация интерфейсов и функций под разные устройства и платформы.
Ожидания:
— Разностороннее портфолио.
— Владение Figma, растровой и векторной графикой.
— Опыт разработки интерфейсов: мобильные и веб.
— Опыт в иллюстрации.
— Понимание рынка мобильных графических редакторов (Procreate, Adobe и др.) с точки зрения UX/UI.
— Хорошее чувство стиля.
— Умение адаптировать дизайн под разные аудитории и культуры.
— Умение работать с референсами.
— Самоорганизация, инициативность, ответственность и умение доводить задачи до конца.
— Понимание технологий веба и мобильной разработки.
— Английский B1 и выше.
Будет плюсом:
— Опыт в анимации и геймдизайне.
— Художественное образование.
Условия:
— Работа в креативной команде над международным продуктом.
— Возможность влиять на продукт и видеть результат у миллионов пользователей.
— Удаленный формат работы.
— Конкурентная оплата и рост вместе с проектом.
Обязанности:
• Разработка смарт-контрактов с использованием банковских карт и денежных переводов.
• Поддержка USD-чеков с упрощенной комплаенс-системой.
Требования:
• UI/UX дизайн
• Product Design
• Финтех опыт
• Сложные интерфейсы
Обязанности:
• Разработка смарт-контрактов с использованием банковских карт и денежных переводов.
• Поддержка USD-чеков с упрощенной комплаенс-системой.
Требования:
• UI/UX дизайн
• Product Design
• Финтех опыт
• Сложные интерфейсы
Обязанности:
• Разработка смарт-контрактов с использованием банковских карт и денежных переводов.
• Поддержка USD-чеков с упрощенной комплаенс-системой.
Требования:
• UI/UX дизайн
• Product Design
• Финтех опыт
• Сложные интерфейсы
Location: Philippines; South Africa; India; Pakistan
About Huzzle
At Huzzle, we connect exceptional talents with top opportunities at leading companies across the UK, US, Canada, Europe, and Australia. Our clients include startups, digital agencies, and tech platforms in industries such as SaaS, MarTech, FinTech, and EdTech.
Unlike an outsourcing agency, we place you directly with a client where you’re hired in-house as a valued member of their team.
About the Company
You’ll be joining a growing international company building digital products used by customers across multiple markets. The team values thoughtful product design, intuitive user experiences, and high-quality execution.
You’ll work closely with product managers, developers, and business stakeholders to turn complex requirements into polished, user-friendly digital experiences.
Role Type: Full-time
Engagement: Independent Contractor
Job Summary
We’re looking for a versatile UI/UX Designer / Product Designer with 3-5+ years of experience, who can own the design process from early UX thinking and wireframing through high-fidelity UI, prototyping, design systems, and developer handoff.
The ideal candidate combines strong visual design skills with solid UX thinking. You should be comfortable solving complex product problems, creating modern and intuitive interfaces, and working independently with international teams in a fully remote environment.
This is an excellent opportunity for an experienced designer who wants meaningful ownership over digital products rather than focusing solely on graphic design or visual execution.
Key Responsibilities
Own the end-to-end design process, from discovery and user flows through wireframes, prototypes, high-fidelity UI, and developer handoff.
Translate product requirements and business objectives into intuitive, user-centered experiences.
Create polished interfaces for responsive web and/or mobile products.
Develop user flows, information architecture, wireframes, interactive prototypes, and final UI designs.
Build and maintain reusable components, design systems, and UI libraries in Figma.
Conduct or incorporate user research, usability feedback, analytics, and stakeholder insights into design decisions.
Collaborate closely with product managers, developers, and other stakeholders throughout the product lifecycle.
Prepare clear, detailed designs and specifications for engineering handoff.
Review implemented designs and work with developers to ensure design quality and consistency.
Identify UX issues and opportunities to improve usability, accessibility, conversion, and overall product experience.
Communicate design decisions clearly and confidently to both technical and non-technical stakeholders.
Requirements
3–5+ years of professional UI/UX, Product Design, or equivalent experience.
A strong portfolio demonstrating real-world web and/or mobile product design.
Advanced proficiency with Figma, including Auto Layout, components, variants, and reusable design systems.
Strong understanding of UX fundamentals, including user flows, information architecture, wireframing, prototyping, and usability.
Strong visual design skills with excellent understanding of typography, spacing, hierarchy, layout, and visual consistency.
Experience designing responsive web and/or mobile interfaces.
Experience creating and maintaining design systems and component libraries.
Comfortable incorporating user research and usability feedback into design decisions.
Strong understanding of accessibility and user-centered design principles.
Experience collaborating with developers and preparing designs for engineering handoff.
Excellent written and spoken English.
Ability to work independently, manage priorities, and communicate effectively in a fully remote environment.
Portfolio Signs We Prioritize:
Your portfolio should demonstrate how you think, not just how your designs look.
Strong candidates will ideally show:
Clear case studies explaining the problem, process, decisions, and outcome.
The progression from wireframes → prototypes → final UI.
Experience with SaaS platforms, dashboards, mobile apps, marketplaces, or other complex digital products.
Complex user journeys and product workflows rather than primarily marketing or landing pages.
Strong consistency in typography, spacing, hierarchy, grids, and visual systems.
Responsive design across different screen sizes and devices.
Design systems, component libraries, and reusable UI patterns.
Evidence that products were actually built and shipped.
Clear reasoning behind important UX and UI decisions.
Nice-to-Haves:
Experience designing SaaS or B2B products.
Basic understanding of HTML/CSS.
Familiarity with Adobe Creative Suite, Framer, or similar design tools.
Experience using product analytics or participating in A/B testing.
Previous experience working with UK, US, Canadian, European, or Australian companies.
Experience collaborating with distributed or international product and engineering teams.
Benefits
💰 Competitive compensation based on experience, skills, and portfolio strength.
🌎 Fully remote role with the opportunity to work with an international team.
🚀 Work on real digital products where your design decisions have a measurable impact.
🧩 Build and improve scalable design systems and product experiences.
📈 Long-term career growth with opportunities to take on greater design ownership.
🏆 Performance-based incentives and recognition for exceptional work.
Owlcat Games — студия разработки компьютерных игр, среди которых Pathfinder: Kingmaker, Warhammer 40,000 и другие.
Требования:
— Опыт в играх на ПК и консолях
— Опыт проектирования сложных, насыщенных контентом интерфейсов
— Опыт управления командой и планирования
— Свободное владение русским языком (Fluent Russian)
Location: Worldwide
Who We Are
YallaPlay Games is a rapidly growing startup building exciting mobile games that connect people together through play. Founded in Austin, Texas, we’ve since expanded to Brazil and the UAE, growing our diverse and talented team of creators. We pride ourselves on a fun and collaborative work environment, with a remote-friendly culture and a dedication to producing high-quality, engaging games. Our current titles, including “Spades Masters” (iOS/Android), have been enjoyed by millions of players globally.
Our passion lies in reinventing card games infusing them with fresh mechanics, beautiful design, and social features that spark connection and excitement. As we continue to scale, we’re looking for creative, driven individuals who are excited to help shape the future of multiplayer mobile gaming in a fast-paced, collaborative environment.
Join us and be part of building something big from the ground up.
The Opportunity
We are looking for an experienced, UI-focused Senior Mobile Game UI Artist with strong visual craft and solid UX capability.
You will create polished, intuitive, and scalable interfaces for meta-heavy free-to-play mobile games. You will own the visual and interaction design of the user interface, contribute to the game’s broader visual direction, and ensure that approved designs are implemented accurately in the game.
This is a senior individual-contributor role. You will work closely with the Art Lead, Head of Product & Monetization, Game Designer, Producer, Unity developers, QA, and other contributors.
This position can be full-time, part-time, remote, or based at our state-of-the-art offices in Yas Island, Abu Dhabi, UAE.
What You’ll Be Doing
Design polished and visually engaging UI for menus, progression systems, collections, rewards, events, offers, LiveOps content, and other mobile-game features.
Own interface structure, interaction design, UI patterns, and usability within agreed product objectives.
Partner with the Art Lead to define and maintain the visual direction of the game’s UI, ensuring it complements the game’s overall visual identity.
Create user flows, wireframes, prototypes, high-fidelity screens, icons, and production-ready UI assets.
Translate complex F2P meta systems into interfaces that are clear, engaging, and easy for players to understand.
Create and maintain scalable, component-driven UI design systems in Figma.
Design responsive interfaces for different mobile devices, aspect ratios, touch targets, and localization requirements.
Blend 2D UI with provided 3D assets while maintaining readability, visual hierarchy, and a cohesive aesthetic.
Collaborate with Product and Game Design to communicate feature logic and player value clearly.
Work closely with Unity developers to provide clear specifications, assets, component states, and interaction guidance.
Review the UI after it has been implemented in Unity and ensure it accurately reflects the approved designs, interactions, and quality standards.
Use playtesting, player feedback, usability findings, and relevant product data to improve UI/UX decisions.
Explore and responsibly use approved AI-assisted tools to accelerate ideation, visual exploration, iteration, and repetitive production work.
Maintain accountability for the quality, originality, consistency, confidentiality, and production readiness of AI-assisted outputs.
What We’re Looking For
What you need to have:
7+ years of relevant professional game-art or design experience, including 5+ years focused specifically on game UI art or UI/UX design.
A strong portfolio demonstrating exceptional visual UI work for mobile games.
Experience designing UI/UX for at least two shipped mobile games that achieved demonstrable player or commercial success.
Strong UI art fundamentals, including composition, typography, color theory, visual hierarchy, layout, iconography, and polished 2D asset creation.
Strong UX and interaction-design capability, including user flows, wireframes, prototyping, information architecture, navigation, and mobile touch ergonomics.
Demonstrated experience designing interfaces for complex F2P mobile-game meta features, such as progression, collections, rewards, events, currencies, offers, or LiveOps systems.
Experience establishing or evolving the visual direction of a game’s UI and maintaining it consistently across multiple features.
Advanced Figma capability, including auto-layout, components, variants, variables, prototyping, and responsive mobile design.
Strong working knowledge of Adobe Photoshop and Illustrator for creating high-fidelity UI assets, icons, vectors, textures, and visual polish.
Experience creating and maintaining reusable UI components, design systems, or style guides.
The ability to prepare clear, production-ready designs and collaborate effectively with developers throughout implementation.
Strong communication and collaboration skills, including the ability to explain design decisions and respond constructively to feedback.
A reliable, organized, and pragmatic working style suited to a fast-moving startup environment.
Curiosity about AI-assisted creative workflows and a willingness to learn and use approved tools responsibly.
Nice to have:
Experience working on card, board, social, multiplayer, or highly meta-driven mobile games.
Demonstrated experience using AI-assisted tools to improve the speed or quality of a creative workflow.
Working knowledge of Unity UI, UI Toolkit, or comparable game-interface workflows.
Experience reviewing or implementing UI directly in Unity or another game engine.
UI animation, motion-design, particle-effect, or interaction-polish experience.
The ability to prepare, render, or manipulate 3D elements for use within 2D interfaces.
Experience supporting or mentoring other artists without necessarily holding a formal management role.
Familiarity with accessibility and localization considerations for mobile-game interfaces.
Why YallaPlay
What You Get
Creative Freedom
– We trust you to take the lead, bring your ideas to life, and help shape our games and our company.
Real Impact
– You’ll work on meaningful projects that reach a global audience.
Collaborative Culture
– Small team, big ambition. We keep things fun, respectful, and feedback-driven.
Benefits & Perks
Remote-first and flexible schedule- Digital nomad friendly
Generous paid time off (if applicable)
Paid birthdays off (if applicable)
UAE visa sponsorship (if applicable)
Growth opportunities and access to learning resources
A team that actually loves games—and each other
Next Steps
Ready to join the team? We’d love to hear from you!
Apply here
Please include your CV and Portfolio, and where possible, examples of games, products, features, LiveOps, roadmaps, or performance improvements you have led.
We review every application carefully and will be in touch if there’s a fit. Good luck!
УдалённоParis
seniorWe offer a generous relocation package and home search support if you are not already located in Berlin
УдалённоPhilippines; South Africa; India; Pakistan