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• Системный геймдизайн. • Отладка боевой системы.
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• Системный геймдизайн. • Отладка боевой системы.
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Location: Beijing Workplace: OnSite ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. TEAM You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become. In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that. You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment. ROLE - Support the Art director in the ideation and execution of the game’s vision. - Design and implement a high-quality, scalable UI from concept to final integration in Unity. - Develop and optimize UX flows of new and existing features. - Create and maintain a comprehensive UI Style Bible and reusable component libraries. - Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices. - Setup, integrate, and animate UI scenes in Unity. - Work with Game Designers to ensure UI supports gameplay and accessibility goals. - Iterate quickly based on team feedback and live user data. - Propose creative ideas to boost player engagement and improve the user experience. PROFILE - Strong Unity skills, with the ability to implement and troubleshoot UI setups directly in engine. - Excellent 2D design skills, with a keen eye for visual hierarchy, composition, and readability. - Experience with A/B testing interfaces or working with LiveOps features. - A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases. - Ability to design, document and execute a consistent UI visual language. - Experience collaborating with cross-functional remote teams. - AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work - Fluent in English. BENEFITS • Best-in-class compensation • Other benefits according to the country you reside
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Location: Beijing Workplace: OnSite ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. TEAM You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become. In this role, you'll work across our puzzle game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Puzzle games demand a precise and thoughtful visual language, from clear iconography and satisfying feedback animations to cohesive UI and world aesthetics, and your work will be central to delivering that. You'll have the opportunity to contribute directly to the growth and visual refinement of our puzzle titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment. ROLE - Support the Lead Artist in the ideation and execution of the game’s vision. - Create high-quality 3D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices. - Setup, integrate, and animate UI scenes in Unity. - Work with Game Designers to ensure UI supports gameplay and accessibility goals. - Iterate quickly based on team feedback and live user data. - Propose creative ideas to boost player engagement and improve the user experience. PROFILE - Strong Unity skills, with the ability to implement and optimise directly in engine. - Excellent 3D /2D design skills, with a keen eye for visual hierarchy, composition, and readability. - Experience with A/B testing or working with LiveOps features. - A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases. - Experience collaborating with cross-functional remote teams. - AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work - Fluent in English. BENEFITS • Best-in-class compensation • Other benefits according to the country you reside
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Location: Warsaw Workplace: OnSite ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. TEAM You will be an integral part of a newly established internal studio based in Warsaw, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become. In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that. You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment. ROLE - Support the Art director in the ideation and execution of the game’s vision. - Design and implement a high-quality, scalable UI from concept to final integration in Unity. - Develop and optimize UX flows of new and existing features. - Create and maintain a comprehensive UI Style Bible and reusable component libraries. - Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices. - Setup, integrate, and animate UI scenes in Unity. - Work with Game Designers to ensure UI supports gameplay and accessibility goals. - Iterate quickly based on team feedback and live user data. - Propose creative ideas to boost player engagement and improve the user experience. PROFILE - Strong Unity skills, with the ability to implement and troubleshoot UI setups directly in engine. - Excellent 2D design skills, with a keen eye for visual hierarchy, composition, and readability. - Experience with A/B testing interfaces or working with LiveOps features. - A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases. - Ability to design, document and execute a consistent UI visual language. - Experience collaborating with cross-functional remote teams. - AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work - Fluent in English. BENEFITS • Best-in-class compensation • Other benefits according to the country you reside
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Location: Warsaw; Paris; Istanbul; Barcelona Workplace: Remote ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. TEAM Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Voodoo is expanding one of its new Studios with a big mission: find the next best way to entertain the world by taking our best hits to a new level. You will join a small team that is growing, composed of veterans from the industry, where you will participate in every aspect of development. The Studio is working on refreshing and expanding one of our top legacy games - Woodturning. A successful and ever-green game, with millions of downloads, and we're eager to build on that momentum to obtain a moonshot outcome; Paper.io http://Paper.io 2 & Hole.io http://Hole.io are good such past examples. ROLE We are looking for an outstanding Lead Game Developer with a strong understanding of the hypercasual and casual mobile game markets to help the team deliver on robust game roadmaps at a fast pace. You will take an innovative approach to gameplay ideas/features and give them their own spin. - Engage in hands-on coding, creating innovative features played by millions of users - Plan the evolution of the client technology, according to game vision and needs from product, design and art - Manage the development cycle with support from teammates, identifying the engineering tasks and processes needed to execute the roadmap - Partner with the General Manager in taking responsibility for technical team structure, recruitment and onboarding - Guarantee the game is being built with high standards and solid coding practices, targeting long-term quality and a high development pace - Monitor product health, working with central teams to always increase product quality, making sure that issues are addressed on time. - Deconstruct, analyze and adapt mobile game mechanics - Work with product leadership on roadmap, rollouts and adoption - Provide technical leadership for the team With this role, you will have a strong impact on the company by contributing daily to important decisions with a senior, multidisciplinary team of passionate and talented people working on one of the most successful Voodoo games. Flesh out the details of a game's design, oversee its testing and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with our hit games. PROFILE - A creative and hacker mindset - Good sense of gameplay experience and special attention to details - At least 5 years of professional experience on Unity - Technical Leadership experience - Successful track record in top-tier mobile games - Familiar with optimization issues - Comfortable with full-remote environment - Experienced with AI-supported development BENEFITS - Best-in-class compensation - Other benefits according to the country you reside
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• 5+ лет коммерческой разработки на JavaScript / TypeScript. • 3+ года коммерческой разработки игр на PixiJS.
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Основные направления работы: Работа над регулярными игровыми обновлениями: задания, акции, ивенты — от концепта до выхода в игру; Расчёт баланса игровых ресурсов и параметров контента по заданным шаблонам;
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• С первого дня развивать текущие игры: отслеживать CCU, retention, конверсию и ARPDAU, управлять обновлениями и live ops. • Продюсировать новые игры от прототипа до релиза и дальнейшего роста.
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Задачи: — Расчёт математической модели открытия кейсов — Настройка вероятностей выпадения предметов — Расчёт RTP, EV и маржи проекта — Расчёт variance / volatility — Настройка стоимости кейсов относительно стоимости содержащихся предметов — Моделирование большого количества открытий (Monte Carlo) — Проверка экономики на дистанции: 100 тыс. / 1 млн / 10+ млн открытий — Анализ возможных убыточных сценариев для платформы — Разработка алгоритма автоматического пересчёта вероятностей при изменении рыночной стоимости CS2-скинов — Математическая настройка бонусных механик, апгрейдов, сражений и других игровых режимов — Контроль общей экономики проекта и её устойчивости Требования: — Опыт в Game Math / iGaming / Loot Boxes / Case Opening / CS2 / Slots / RNG / Game Economy будет большим плюсом — Знание Python и опыт построения Monte-Carlo симуляций также будут большим преимуществом — Глубокое понимание теории вероятностей, математической статистики и экономики игровых систем Условия: — Проект долгосрочный — После разработки основной модели потребуется дальнейшая работа над новыми механиками и балансом
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Задачи: — Формирование лобби и продуктовых подборок; — Анализ эффективности контента (GGR, NGR, Turnover); — Проведение турниров и настройка бонусных механик; — Коммуникация с провайдерами; — Контроль технической исправности продуктов; — Мониторинг конкурентов. Требования: — Опыт в iGaming от 2 лет на аналогичной позиции; — Опыт работы с провайдерами и агрегаторами; — Понимание iGaming-метрик (GGR, NGR, RTP, Turnover, Retention); — Знание специфики различных видов контента; — Английский язык — от B1.
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Location: Warsaw; Beijing Workplace: OnSite ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. This position is ideally Beijing- based or Warsaw-based, with relocation support available. TEAM You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising Midcore game in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become. ROLE As a Product Manager for one of our Midcore Studio, you will be at the heart of the game's evolution. You will work closely with a multidisciplinary team of engineers, artists, and product experts to design, test, and refine features that keep our players engaged and entertained. - Develop and iterate on game mechanics and features that enhance the core gameplay loop - Analyze player behavior, game metrics, and feedback to identify opportunities for improvement - Collaborate with engineers and artists to bring level designs and features to life - Structure, run, and monitor A/B tests to validate design decisions and optimize player experience - Balance game difficulty curves to ensure appropriate challenge and retention across all levels - Stay up-to-date with the hybrid-casual and midcore game market, analyzing competitor games and emerging trends - Contribute to the product roadmap and strategic direction - Work iteratively, rapidly prototyping ideas and incorporating feedback from the team and data PROFILE - 4+ years of professional experience in game design, product specialist, product Manager, or similar role in the mobile gaming industry - Strong passion for mobile midcore and hybrid-casual games, with a deep understanding of what makes them engaging and successful - Analytical mindset with the ability to interpret data, identify trends, and make data-driven design decisions - Understanding of player psychology and what drives engagement, retention, and satisfaction in midcore games - Strong communication skills and ability to clearly articulate design ideas to cross-functional teams - Iterative mindset with the ability to rapidly test, learn, and improve designs based on feedback - Fluent in English - Bonus: Experience with Unity or game development tools, knowledge of A/B testing methodologies, experience shipping successful mobile games - AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work BENEFITS: - Competitive salary - Benefits according to the country you reside in
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Location: Warsaw; Beijing Workplace: OnSite ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. This position is ideally Beijing- based or Warsaw-based, with relocation support available. TEAM You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become. ROLE We’re seeking a talented and seasoned Game Designer who is deeply passionate about RPG/midcore games and laser-focused on creating the next big hit. With extensive experience in the industry, you'll play a pivotal role in delivering fun to millions of players. As the driving force behind the game's success, you'll ensure the game reaches the highest standards of quality and innovation. - Define a clear, cohesive design pipeline - Pitch and implement big features to the team, deconstructing them into smaller components - Own game balancing, pace, feel - Always back up your ideas with available data points - Ability to deconstruct and analyze mobile games mechanics - Get involved in all aspects of game development: UI, UX, Game Design, logic, performance, etc. - Fine-tune game balancing, pacing, and feel - Benchmark the market to stay on top of new trends - Understanding of models and tools to analyze gameplay and user behavior PROFILE - At least 3 years of professional experience in the gaming industry as a Designer - Experience working on mobile games, F2P or RPG - Experience in designing LiveOps for a live product is a huge plus - Creative and hacker mindset - Good sense of gameplay experience, and special attention to detail - Communication skills in English, both written and verbal - Knowledge of casual games - Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive mindset towards receiving, acting on, and giving feedback - Accountability, independence, and responsibility when given ownership over your work - An eagerness to learn new ways to perform your tasks in a more efficient way, and to improve yourself day after day - AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work BENEFITS: - Competitive salary - Benefits according to the country you reside in
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Обязанности: Управление полным издательским циклом нескольких мобильных игровых проектов одновременно. Выполнение роли основного связующего звена между внутренними командами (маркетинг, техническая поддержка, юриспруденция, монетизация) и внешними студиями-разработчиками.
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Разработка и защита концептов слотов перед стейкхолдерами — от идеи до финального core loop и набора фичей. Разработка и владение GDD/ТЗ высокого уровня детализации.
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— Take ownership of assigned QA projects and drive them to successful delivery. — 3+ years of game testing leadership experience.
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— Perform assigned testing tasks accurately and within agreed timelines. — Identify, reproduce, and report bugs, software defects, and design issues.
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• системный дизайн боевых, мета- и экономических систем. • развитие и настройка боевой системы: оружие, враги, способности, баланс.
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• Проектировать UX/UI мобильных игр для iOS и Android. • Создавать игровые интерфейсы, интерактивные прототипы и UI-системы.
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