Location: Hong Kong
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location: Hong Kong
Type: Full Time Internship (June 1, 2027 - August 31, 2027)
The Role
As our Software Engineer Intern (Game Development), you will work on sports and active-play experiences for Nex Playground across production games, new prototypes, and online multiplayer projects currently in development. You will collaborate with experienced engineers, designers, and artists to take gameplay ideas from concept through implementation, playtesting, and polish.
Selected work includes:
Sports & simulation:
NFL FLAG Heroes
,
Bowling: Strike!
,
Homerun Heroes: StarStrikers
,
Tennis Smash: Racketville
,
NHL Puck Rush
, and
Go Keeper
.
Arcade & competitive play:
Miniacs: Steering Madness
,
Arrow Party
,
Basketball Knockout
,
Brick Buster
, and
Connect 4 Bounce
.
What You Will Bring to the Table
Design and build responsive sports controls using motion algorithms, signal processing, and physics-based simulation.
Apply software engineering practices when developing, testing, and iterating on production features.
Help build Connected Play features by connecting players, processing motion input, and keeping gameplay synchronized across devices in real time.
Explore new game ideas through research and prototyping, and build tools that improve game development workflows.
Share technical knowledge and participate in playtesting, technical discussions, and code reviews.
Should Have
Must be currently enrolled in an undergraduate or graduate degree program at an accredited college or university.
Solid foundation in software development.
A passion for games and a curiosity about what makes them fun.
A growth mindset and willingness to learn from new challenges.
Strong communication and collaboration skills.
Attention to detail and pride in producing high-quality work.
Enthusiasm for working in a fast-paced environment.
Nice To Have
Familiarity with Unity is helpful, but not expected at the start; our onboarding includes training for interns who are new to the engine.
Passion for sports and active play, with an interest in creating games that get people moving.
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
СтажёрHong Kong; Nex employees may be expected to collaborate with colleagues across different time zones
Location: ES - Barcelona, Spain
Scopely is looking for an
Senior Art Manager
to join our MONOPOLY GO! Game team in Barcelona hub on a hybrid basis (3X week in office).
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
Role Overview
We are looking for an experienced Art Manager to lead and support a team of artists. This role is primarily focused on people management, team development, performance, staffing, and creating a healthy and effective working environment for artists.
The Art Manager will help artists grow their skills and careers, establish clear expectations, manage team capacity, and ensure the team is organized to support the broader creative goals of the studio. While the role will collaborate with production and development partners, its primary responsibility is the success, wellbeing, and development of the art team.
Responsibilities
Lead, mentor, and support a team of artists across one or more disciplines.
Establish clear expectations, goals, and standards for individual and team performance.
Provide regular feedback, coaching, performance reviews, and career guidance.
Monitor team health, morale, workload, and engagement.
Identify risks related to burnout, capacity, motivation, or team dynamics and address them proactively.
Support hiring, interviewing, onboarding, role definition, and organizational planning.
Manage team structure, staffing needs, succession planning, and resource allocation.
Help ensure artists are assigned to work that matches their skills, experience, and development goals.
Facilitate communication across the art team and ensure important information is shared clearly.
Represent the needs, concerns, and achievements of the art team to leadership.
Partnering with Art Directors and craft leads to support quality, standards, and professional growth.
Encourage the adoption of improved tools, workflows, and AI-enabled processes that benefit artists and the broader organization.
Maintain clear documentation related to team structures, responsibilities, development plans, and management processes.
Qualifications
Significant experience working in game development.
Proven experience managing, mentoring, or leading artists.
Strong understanding of people management, performance management, and career
development.
Excellent communication, listening, conflict-resolution, and organizational skills.
Ability to provide clear, constructive, and actionable feedback.
Experience supporting teams through organizational change and evolving priorities.
Strong judgment, empathy, discretion, and professionalism.
Ability to balance individual needs with broader team and organizational priorities.
Experience working with multidisciplinary and geographically distributed teams.
Preferred Qualifications
Experience managing artists in a mobile, casual, or live-service game environment.
Background in 2D, 3D, animation, VFX, UI, and/or technical art.
Experience with hiring and workforce planning
Familiarity with modern digital art tools, production workflows, and AI-assisted creative processes.
Please submit your CV in English.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: CH - Shanghai, China
Scopely is looking for an
Art Director
to join an unannounced title based in our Shanghai office (5 days in the office).
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
We are in the early stages of development on an ambitious mobile game in China, and we’re assembling a team of passionate game makers to craft unforgettable characters and immersive adventures that players will love.
What You Will Do
Partner with the Global Sr. Art Director to execute the visual vision and quality standards for mobile game features, events, and content.
Lead the artistic development of game features from concept through final implementation.
Serve as the primary art liaison with external IP partners by presenting work for review, facilitating feedback and approvals, and ensuring clear communication and alignment between external stakeholders and the internal art team.
Create, review, and provide feedback on art assets to ensure consistency, quality, and adherence to brand standards.
Act as the art representative on cross-functional feature teams, collaborating closely with Design, Product, Engineering, UX, and external partners.
Establish and maintain visual targets, benchmarks, and best practices for content creation.
Supervise outsource vendors, overseeing schedule, assigning work and providing feedback.
Organize and lead art reviews, brainstorming sessions, and creative discussions.
Help improve workflows, pipelines, and production processes in partnership with Technical Art and Engineering.
Identify creative risks and opportunities and communicate recommendations to project leadership.
Contribute directly to production as needed while helping the team deliver high-quality work on schedule.
What We're Looking For
6+ years of experience in game development, visual design, or a related creative field.
Experience leading art production for shipped games, live-service products, or major game features.
Strong artistic fundamentals, including composition, color, visual hierarchy, and player-focused design.
Proven ability to provide clear, constructive feedback and mentor artists across disciplines.
Experience working closely with cross-functional teams throughout the development process.
Strong communication, organization, and problem-solving skills.
Knowledge of game development pipelines, content creation workflows, and production processes.
Proficiency with industry-standard art and design tools..
Possesses 2D/3D generalist skill set, including modeling and rendering.
Proficient experience with Maya.
Ability to work in a fast-paced hybrid environment and handle stress appropriately and/or ability to solve practical problems and be sufficiently adaptable to handle dynamic situations with little advance notice.
Must be proficient in English.
Plus if...
Experience with JIRA and GIT.
BA or equivalent degree in studio art, computer graphics or technical field.
Minimum 6 years of experience preferred.
Familiarity with top F2P mobile games.
Experience with Unity 3D.
Please ensure that the résumé/CV you attach is written in English.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a
Senior Manager of Creative Management
for Wild Rift, you will primarily manage Artists & Creatives. If the Creative/Art Directors are the 'Why' & the 'What', this role owns the 'How' and the 'Who'. You will lean on your years of experience to help manage one of the most ambitious, high-stakes creative teams in the industry, building some of the most robust, scalable systems, collaborative partnerships, and player-focused content.
This role’s focus and responsibilities lie in the operations and process of the art team where you will support the Creative/Art Director and creative team on Wild Rift in leadership, production understanding and team management in order to create new experiences that will surprise and delight players. You will work with Product Leads, Delivery Leads, Stakeholders, and the Game Director to stay aligned on vision and priorities while maintaining consistent art quality and style across the team and pipelines. The role does not create the creative direction or art vision, but oversees its execution and the evolution of art pipelines and the creative team.
Responsibilities:
Build and sustain an environment where the creative team & our partners can thrive
balancing craft excellence, team health, and player-focused outcomes.
Lead, manage and coach a multi-disciplinary creative team in Shanghai
ensuring career and personal growth through clear development strategies, direct mentorship and/or seeking craft mentorship from central teams, as well as performance feedback and empowerment within workstreams in order to grow the team’s craft and leadership capability over time.
Translate vision into actionable goals
ensuring consistent alignment across each creative discipline.
Oversee the creation of high-quality creative content
that upholds our creative vision and elevates the player experience. Step in to provide creative direction when needed to guide decisions, resolve conflicts, and model excellence, while prioritizing team growth over hands-on execution.
Documentation and organization of pipelines & systems
lead efforts in style guides, content guidelines, data organization & content efficiency, resulting in well-organized and scalable processes and workflows that put people at the forefront while protecting business continuity.
Build strong relationships across teams and with global partners
- embrace & embody the “One Team” Mindset that brings Rioters around the world, as well as our Tencent partners to ensure goals, dependencies and requirements that are clearly understood and effectively executed against.
Partner with recruiting to hire world-class talen
t and support your reports in building their teams.
Required Qualifications:
10+ years in the games industry, with at least 4+ years in creative management/creative team leadership roles.
Experienced with the game creative or asset production pipeline and interdependencies between disciplines.
Proven experience leading and developing multi-disciplinary creative teams.
Strong background collaborating with external vendors and co-development partners.
Skilled in performance management with the ability to coach, develop, and, when needed, address underperformance effectively and empathetically to sustain a high bar for excellence.
Fluent in English & Mandarin (spoken and written), able to communicate abstract or complex ideas clearly.
High self-awareness, empathy, and strong stakeholder management skills.
Growth-minded and outcome-driven, able to navigate ambiguity with optimism and guide others to learn and improve through change.
Comfortable leading through others - balancing people development, team performance, and creative alignment to achieve exceptional outcomes.
Desired Qualifications:
Experienced with the entire game art production pipeline, knowing the dependencies and how every discipline coordinates with each other.
Experience working with external vendors and outsource partners, giving thorough direction and timely feedback
Experience shipping stylized AAA game content and/or creating high quality stylized art.
Passion for competitive PVP games, especially MOBAs
Proven Creative/Art team-building experience
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: United States, Remote
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Why PlayStation?
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly owned subsidiary
of Sony Corporation
.
We are seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team focusing on Character technology from creation, rigging, and animation. Developing and distributing tools and optimizing for making the best characters in games more efficiently and integrating emergent technology into the future of game making.
Candidate expected to prototype, create, and collaborate to deploy and maintain technical tools and practices from experience on traditional game development and run-time workflows with internal teams and seek new opportunities for bringing increased usage of AI and ML to make those processes more efficient.
This internal team of artists, engineers, and technical artists partner with engineering teams, studio stakeholders, research engineers, and other Central Technology groups to provide cohesion and standardization across PSS activities.
This position requires a demonstratable understanding of game development pipelines, extensive experience with Autodesk Maya software, and strong programming skills. Familiarity with leveraging agentic workflows to accelerate code creation and testing.
Responsibilities:
Collaborate with internal team members and studio stakeholders to prototype and harden create tools considering contemporary development workflows, data management, art creation, animation, and game engine integration
Setting up and maintaining project specific environments and automation opportunities
Learning and supporting varying client working environments, assets, and tools
Writing, maintaining, and customizing internal tools and workflows
Building and maintaining technical documentation
Willingness to attend and participate in PlayStation internal demonstrations and conferences, travel required
Ability to work in a collaborative team environment as well as self-driven experimentation and research
Core Experience:
Experience as technical artist or engineer to develop and deploy tools to support character creation, rigging, simulation, or animation pipelines in a run-time environment
10+ years in a game development studio or previous experience creating artist-facing tools on technical art or engineering team in a production environment
BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience
Extensive experience in working with game editors and excellent working knowledge of technical specifications of workflow from DCC to complex real-time environments
Capable of writing and debugging C++
Excellent knowledge of Maya with general knowledge of Maya rigging
Developing or maintaining project pipeline tools and system environments
Excellent troubleshooting skills and the ability to creatively solve problems
Experience leveraging Agentic AI models
Strong understanding of deformation and mesh processing
Familiarity with industry trends in character rigging, gameplay animation, cinematic animation, deformation and simulation usage in character animation pipelines
Decent sense of humor
Extended Experience:
Strong Python programming skills and experience with PyQt/Pyside
Motionbuilder, Maya, Houdini, experience
Experience with HLSL, MaterialX
Experience with other programming languages, especially C++.
Experience with Perforce, Git, Confluence
Exposure to photogrammetry, motion capture/performance capture
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role
is eligible
for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products.
This role also may be eligible for a bonus package.
Click
here
to learn more.
The estimated base pay range for this role is listed below.
$143,700
—
$215,500 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Remote - US
Founded in 2012, Bugcrowd is the preemptive security platform that unifies exposure discovery and assessment, offensive testing, and intelligence shaped by AI and human insight to help organizations avoid, discover, and validate real-world risk. Bugcrowd helps security teams move faster by identifying the exposures that matter most so they can act first and stay ahead of attackers. By combining the power of humans and AI, teams can preempt attack paths and prevent breaches. Based in San Francisco and New Hampshire, Bugcrowd is supported by General Catalyst, Rally Ventures, Costanoa Ventures, and others. Visit
www.bugcrowd.com
.
Job Summary
As a Customer Experience Manager II (CEM II) – Federal at Bugcrowd, you will be a strategic partner to our Federal customers, helping them maximize the value of Bugcrowd’s cybersecurity platform and services. You will own a portfolio of Federal and State and Local accounts and serve as the primary point of contact across the customer lifecycle from onboarding and adoption through renewal and expansion.
This role is ideal for someone who understands the unique needs of Federal customers and can successfully navigate complex organizations, multiple stakeholders, procurement processes, security requirements, and mission-driven environments.
You will also partner cross-functionally with Sales, Solutions Engineering, Operations, Product, Security, and Professional Services to advocate for customers and drive successful outcomes.
Essential Duties & Responsibilities
Own a portfolio of Federal customers and develop trusted relationships with key technical, security, program, procurement, and executive stakeholders.
Serve as the primary customer advocate and point of contact throughout the customer lifecycle.
Develop a deep understanding of each customer's mission, cybersecurity strategy, organizational structure, and priorities.
Build multi-threaded relationships across customer organizations to strengthen partnerships and reduce renewal risk.
Develop and execute customer success plans aligned to Federal customer objectives and cybersecurity priorities.
Drive adoption and utilization of Bugcrowd products and services to ensure customers realize measurable value.
Conduct regular business reviews and executive-level conversations focused on outcomes, program performance, and strategic priorities.
Ensure comprehensive oversight of account health, user adoption metrics, and any emerging risks to the partnership.
Education, Experience, Skills, & Abilities
3+ years of experience in Customer Success, Customer Experience, Account Management, or a related customer-facing role within cybersecurity or SaaS.
Experience working with Federal Government, DoD, intelligence, civilian agencies, or Federal contractors.
Strong understanding of cybersecurity and the challenges faced by Federal organizations.
Experience managing complex enterprise accounts with multiple stakeholders.
Demonstrated ability to manage renewals, retention, and account growth.
Strong executive presence and communication skills.
Ability to build relationships with both technical and non-technical stakeholders.
Strong project management and organizational skills with the ability to manage a large portfolio of accounts.
Ability to navigate complex procurement, contracting, and organizational processes.
Comfortable working in a fast-paced, highly collaborative environment.
Strong business acumen and the ability to connect cybersecurity solutions to customer outcomes.
Working Conditions
The ideal candidate must be able to complete all physical requirements of the job with or without reasonable accommodation.
Sitting and/or standing - Must be able to remain in a stationary position 50% of the time
Carrying and /or lifting - Must be able to carry / move laptop as needed throughout the work day.
Environment - remote, work-from-home 100% of the time.
Pay Range Disclosure
At Bugcrowd, we strive for fairness, equality and to create an environment that allows our people to perform at their very best. Our compensation philosophy is to foster a collaborative community that rewards, attracts and retains the best possible talent.
The provided salary details are based on US national averages and we retain the flexibility to tailor to the needs of the business. The national estimate for the current base range for this position is $83,200 - $114,400.
This position may also be eligible to participate in a discretionary bonus program or commission plan, subject to the rules governing the program, whereby an award, if any, depends on various factors, including, without limitation, individual and organizational performance.
Culture
At Bugcrowd, we understand that diversity in the workplace is vital to a company’s success and growth. We strive to make sure that people are included and have a sense of being part of making Bugcrowd not only a great product but a great place to work.
We regularly hear from both customers and researchers that Bugcrowd feels like a family, and we strive to maintain that internally as well.
Our team consists of a broad range of people: musicians, adventure sports junkies, nature lovers, parents, cereal enthusiasts, night owls, cyclists, artists—you get the point.
At Bugcrowd, we are solving security threats and vulnerabilities that are relevant to everyone, therefore we believe solving these problems takes all kinds of backgrounds. We value the perspectives and experiences people from underrepresented backgrounds bring.
Disclaimer
This position has access to highly confidential, sensitive information relating to the technologies of Bugcrowd. It is essential that the applicant possess the requisite integrity to maintain the information in the strictest confidence.
The company is authorized to obtain background checks for employment purposes under state and federal law. Background checks will be conducted for positions that involve access to confidential or proprietary information (including trade secrets).
Background checks may include Social Security verification, prior employment verification, personal and professional references, educational verification, and criminal history. Applicants with conviction histories will not be excluded from consideration to the extent required by
law.
Any personal data you submit in connection with your application will be processed in compliance with Bugcrowd's Privacy Policy, which you may review here:
https://www.bugcrowd.com/privacy
.
Equal Employment Opportunity:
Bugcrowd is EOE, Disability/Age Employer.
Individuals seeking employment at Bugcrowd are considered without regards to race, color, religion, national origin, age, sex, marital status, ancestry, physical or mental disability, veteran status, gender identity, or sexual orientation.
Bugcrowd is committed to the full inclusion of all qualified individuals. In keeping with our commitment, Bugcrowd will take the steps to assure that people with disabilities are provided reasonable accommodations. Accordingly, if reasonable accommodation is required to fully participate in the job application or interview process, to perform the essential functions of the position, and/or to receive all other benefits and privileges of employment, please contact HR at ADA at bugcrowd.com.
Apply at:
https://www.bugcrowd.com/about/careers/
Location: Warsaw
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
Our team is looking for a proactive and product-oriented Game Designer to work on new R&D projects in the hybrid-casual puzzle genre.
You will participate in the creation of new game concepts and prototypes from the earliest stages — from developing and iterating on core gameplay to building progression systems, balancing mechanics, and shaping the first layers of meta and LiveOps features.
We are looking for someone who enjoys experimenting, rapidly iterating on ideas, and turning raw gameplay concepts into strong product foundations.
Key Responsibilities
Design and develop gameplay systems and features for new game prototypes
Work on core gameplay, progression, balance, and early meta systems
Create and maintain game design documentation (concept docs, GDDs, feature specs)
Analyze gameplay problems and propose solutions to improve player experience and engagement
Participate in prototyping and iteration processes together with the R&D team
Design and tune game balance, rewards, pacing, and progression
Work with product metrics and formulate gameplay hypotheses
Collaborate closely with game designers, producers, artists, and developers during early production stages
Required Skills, Knowledge and Expertise
3+ years of experience as a Game Designer
Experience in
hyper-casual,
hybrid-casual, or puzzle games
Participation in developing games or prototypes from scratch (R&D / pre-production)
Experience working on at least 5 game projects or prototypes
Experience creating and maintaining game design documentation
Understanding of gameplay systems, progression, balancing, and player motivation
Strong knowledge of the mobile games market and current genre trends
Ability to clearly communicate ideas and work in a fast iteration environment
Strong analytical and problem-solving skills
English and Russian spoken and written at B2 level and above
Working at Tripledot
Hybrid Working
26 days paid holiday
in addition to bank holidays to relax and refresh throughout the year
20 days remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements and our team spirit
Private Medical Cover with Luxmed:
Have peace of mind with private medical cover, ensuring your and your family's health is in good hands
Daily Free Lunch:
When working in the office order free food from Pyszne.pl
Multisport Plus Card:
Enjoy access to various sports facilities across Warsaw with the Multisport Plus Card
Employee Assistance Program:
Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
Continuous Professional Development:
Propel your career with continuous opportunities for professional development
English & Polish Classes:
Improve your language skills with access to English and Polish classes
Location: Ireland, Dublin
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
The role
Join the team that creates PlayStation development tools used by thousands of game developers, testers, artists, and producers to make every PlayStation game.
Working with experienced colleagues, you will play a fundamental role developing and improving our video streaming technology that has developed into a critical product since remote working became the norm.
The ideal candidate should have a strong desire to continue to learn, to develop and to explore ideas; to demonstrate strong design and coding skills, and, above all, have a passion for quality.
What you’ll be doing
Analysis of customer requirements to produce maintainable designs
Develop and deliver work to schedule
Participate in code and documentation reviews
Provide estimates for tasks
Provide input to technical writers producing documentation
Work with support engineers on customer issues
Must have
BSc in Computer Science or equivalent experience.
Excellent problem-solving skills
Strong C# and / or C++ skills gained in a commercial environment
Experience with .Net, WPF or Avalonia
Experience with React
Commercial experience in desktop UI design
Deep understanding concurrency and related design patterns
Familiar with software testing techniques and tools, writing unit tests
Confident in Git
Nice to have
Electron (Node.js)
Typescript
HTML / CSS
Experience in cross platform development for Windows, Linux, MacOS
Reactive UI
gRPC
MFC
PostgreSQL
xUnit
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role
is eligible
for SIE’s top-tier benefits package that includes paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package.
Click
here
to learn more.
The estimated base pay range for this role is listed below.
€69.500
—
€104.300 EUR
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: New York, NY; Pittsburgh, PA
Our mission at Duolingo is to develop the best education in the world and make it universally available. It’s a big mission, and even though we've made a lot of headway, we still have work to do — and that’s where you come in!
Duolingo’s designers care about creating high-quality
experiences that look and feel fun
. From animators to writers, product designers to researchers, Design brings purpose, feeling, and delight to every interaction with our brand, inside the app and out. As a designer, you’ll join a culture of creativity and craft, where we have a high bar for excellence and an endless curiosity about how to bring more unexpected quirk and fun to the pursuit of learning.
Join us in our mission to develop education for our half a billion (and growing!) learners around the world.
About this role
This role reports to the Director of Product Design on Monetization. Monetization is the revenue engine that powers our company. Our teams focus on unlocking value for users through subscriptions, ads and in-app purchases. As a Staff Designer, you’ll play a key role in defining how users experience that value, from their first touchpoint to being long-term loyal users.
As a member of the Duolingo Design team, this role is an instrumental creative partner in key monetization vectors at Duolingo—from our delightful purchase flow to our seasonal avatar events. At Duolingo, we take pride in and agonize over crafting a user-friendly (and fun) experience for everyone.
Will you join us on our mission?
🧠 You will...
Define and evolve both the free and paid user experiences across Monetization surfaces within the Duolingo language app
Play a leadership role on the Monetization design team in shaping our product roadmap and product development
Partner with engineers and product managers to define both the long-term strategy and the short-term tactics for our products
Work collaboratively with designers and artists to build upon and expand the Duolingo design language
Sometimes work on very broadly defined, loose concepts, and sometimes on narrowly defined, tactical features
Consider all parts when crafting the experience: from copy to animation to business impact
✅ You have...
An online portfolio with consumer mobile app or web design samples
Design experience in a consumer application, product, or software role
A desire to strive for excellence in your work until all details are attended to
The ability to explain your work, process, and decisions and seek feedback to help you produce your best work
⭐️ Outstanding candidates will have...
Experience designing for fast-paced Monetization, Growth or subscription-based products
Experience with strong experimentation culture and iterative improvements
An interest in developing design talent and improving design craft
Please include a link to your portfolio showcasing relevant work samples. A portfolio submission is mandatory for consideration of your candidacy.
The offered salary is dependent upon several factors, including work experience, skills, and internal peer comparisons. The posted range is subject to change in the future. For this role, base salary is supplemented by equity compensation. We encourage you to talk with your recruiter for more information related to compensation for this role!
Salary Range:
$200,000
—
$300,000 USD
Benefits:
Take a peek at how we care for our employees' holistic well-being with our benefits
here
.
Job Alerts:
Sign up for job alerts
here
.
Accommodations:
We will do everything we can within reason to make sure that your interview takes place in an environment that fairly and accurately assesses your skills. If you need assistance or accommodation, please contact
accommodations@duolingo.com
.
Equal Employment Opportunity:
Duolingo is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, gender (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics.
Fraud Warning:
Unfortunately, there is a rise in scammers pretending to be real Duolingo employees. Duolingo and our employees will never ask for your Social Security number, bank details, or passport info, and we’ll never ask you to deposit a check, purchase equipment, or exchange money during the interview process. Real Duolingo employees always use an email that ends in @duolingo.com or @recruiting.duolingo.com. Stay alert and double-check these details before sharing any information.
By applying for this position your data will be processed as per the
Duolingo Applicant Privacy Notice
.
Location: Shanghai, China
Company Introduction
Founded in 2006 by passionate entrepreneurial gamers, Riot Games centers its game development philosophy on player experience. The studio debuted
League of Legends
in 2009, which earned widespread critical acclaim and grew into the world’s most-played video game with over 100 million monthly active players. The global player community forms the core foundation of Riot’s business, driving continuous iteration and optimization of in-game player experience.
Role Overview
Riot Visual Designers seek to craft the best player experiences through their knowledge of graphic design, interactivity, layout, typography, color theory, and illustration. Designers collaborate with cross-disciplinary teams and act as both artistic and design problem solvers. They understand players and ask questions about the what, who and how when solving for visual communication design challenges.
As a Visual Designer for Wild Rift, you embody this approach as the execution core of the Publishing Art team. You deliver high-quality visual assets across all player touchpoints, partner with cross-functional teams to bring campaign visions to life, and ensure visual excellence in every deliverable. This role focuses on hands-on production and design implementation, serving as a key driver in translating high-level brand strategy into impactful visual campaigns to delight global players.
This role is based in Shanghai, China.
Core Responsibilities:
Visual Execution & Production:
Independently execute end-to-end advanced visual design production (Visual Identity/social assets/event materials) to deliver high-aesthetic global publishing content.
Brand Consistency:
Rigorously apply global brand guidelines to ensure every asset aligns with the Wild Rift visual identity across all marketing channels.
Cross-Functional Collaboration:
Work seamlessly with motion, illustration, and localization teams to unify visual messaging and ensure smooth, efficient creative workflows.
Vendor & Asset Support:
Assist in reviewing outsourced deliverables and provide precise, actionable visual feedback in line with Riot’s quality bar.
Resource Stewardship:
Manage and organize scalable visual asset libraries; contribute to the maintenance of standardized design production files.
Qualifications:
Required Qualifications
5+ years’ professional experience as a Visual Designer within games, entertainment, or high-end advertising industries.
Mastery of core craft:
Strong portfolio demonstrating expertise in layout, typography, visual system construction, and commercial design.
Advanced technical proficiency in Adobe Creative Suite (Photoshop, Illustrator, After Effects), Figma, and 3D production tools (Cinema 4D or Blender). Familiarity with collaboration tools such as Miro is a plus.
In-depth understanding of full creative production workflows, covering motion and VI asset development standards.
Solid English reading/writing for design communications; functional spoken English. fluent Mandarin.
Desired Preferred Qualifications
Proficiency in visual art pipeline (C4D/Blender, posing, lighting, compositing etc.) to streamline guidance for outsourcing.
Multi-platform design experience covering mobile, social media, and web-based visual development.
Experience in translating creative briefs into successful marketing campaigns with clear impact.
Expertise in crafting high quality Key Art for marketing campaigns; strong understanding of motion design and storytelling to elevate digital publishing assets.
Core Hiring Criteria:
Successful candidates excel through robust design craftsmanship, a collaborative mindset, and player-centric decision-making. We prioritize candidates with strong player empathy who prioritize the end-user experience throughout all design work. We also value grounded, resilient team members who thrive within fast-paced, rapidly evolving working environments.
Employment Type: employment contract with FESCO Adecco, a professional personnel company in China
Location: Worldwide
Who We Are
At YallaPlay, We are a rapidly growing startup mobile gaming studio on a mission to bring people together through play, we create exciting mobile games that bring joy to millions of players worldwide. Founded in Austin, Texas, we’ve since expanded to Brazil and the UAE, growing our diverse and talented team of creators. We pride ourselves on a fun and collaborative work environment, with a remote-friendly culture and a dedication to producing high-quality, engaging games. Our current titles, including “Spades Masters” (iOS/Android), have been enjoyed by millions of players globally.
Our passion lies in reinventing card games infusing them with fresh mechanics, beautiful design, and social features that spark connection and excitement. As we continue to scale, we’re looking for creative, driven individuals who are excited to help shape the future of multiplayer mobile gaming in a fast-paced, collaborative environment.
Join us and be part of building something big from the ground up.
The Opportunity
We're looking for an
AI-first Unity Developer
to help build high-quality mobile games faster and smarter. Reporting to the Lead Unity Developer, you'll use modern AI development tools alongside your technical expertise to implement game features, prototype ideas rapidly, solve complex engineering problems, and continuously improve development velocity.
This role spans the entire game development lifecycle, from rapid prototyping to live operations. Success requires strong Unity fundamentals, excellent engineering judgment, and the ability to use AI as a force multiplier while maintaining high standards for code quality, performance, and player experience.
This position can be remote or based at our state-of-the-art offices in Yas Island, Abu Dhabi, UAE.
What You’ll Be Doing
Develop and implement mobile games in Unity for iOS and Android.
Use AI-powered development tools to accelerate coding, debugging, refactoring, documentation, testing, and prototyping while maintaining production-quality standards.
Collaborate with designers, producers, artists, backend engineers, and QA to deliver polished player experiences.
Write clean, scalable, maintainable C# code and validate AI-generated code before production use.
Rapidly prototype gameplay mechanics and iterate based on team feedback.
Optimize performance across a wide range of mobile devices using Unity profiling tools.
Debug complex gameplay, networking, memory, and platform-specific issues.
Implement gameplay systems, UI, animations, VFX, audio, and live operations features.
Contribute to CI/CD, build automation, and deployment pipelines.
Review code, improve engineering standards, and contribute to reusable systems and internal tools.
Continuously evaluate new AI tools and workflows that improve team productivity.
Participate in Agile development processes, including sprint planning and daily standups.
What We’re Looking For
What you need to have:
Bachelor's degree in Computer Science, Software Engineering, Interactive Media, or equivalent experience.
5+ years developing mobile games with Unity.
At least 2 shipped mobile game titles.
Excellent C# programming skills.
Strong understanding of Unity architecture, UI Toolkit/uGUI, prefabs, asset management, animation, audio, and scene management.
Experience building both 2D and 3D mobile games.
Experience optimizing CPU, GPU, memory, and battery performance.
Experience with REST APIs, WebSockets, or multiplayer networking.
Strong debugging and problem-solving skills.
Experience working in Agile teams.
Excellent communication and collaboration skills.
AI-First Development
We expect our engineers to use AI as part of their daily workflow. You should:
Be comfortable using AI coding assistants (such as Unity AI, GitHub Copilot, Cursor, Claude Code, ChatGPT, or similar).
Know how to write effective prompts for technical tasks.
Critically review, validate, test, and improve AI-generated code rather than accepting it blindly.
Use AI to accelerate debugging, documentation, testing, refactoring, and code generation.
Continuously experiment with new AI workflows that improve development speed without compromising quality.
Understand the limitations, risks, and security considerations of AI-assisted software development.
Why YallaPlay
What You Get
Real Impact
– You’ll work on meaningful projects that reach a global audience.
Collaborative Culture
– Small team, big ambition. We keep things fun, respectful, and feedback-driven.
Benefits & Perks
Competitive salary
Remote-first and flexible schedule- Digital nomad friendly
Generous paid time off
Paid birthdays off
UAE visa sponsorship (if applicable)
Growth opportunities and access to learning resources
A team that actually loves games—and each other
Next Steps
Ready to join the team? We’d love to hear from you!
Apply
Share sample code and projects (GitHub)
We review every application carefully and will be in touch if there’s a fit. Good luck!
Location: ES - Barcelona, Spain
Scopely is looking for a
Senior Animator
to join our MONOPOLY GO! team in Barcelona (Spain) on a hybrid basis!
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
What You Will Do
This person will create animatics, transitions, 3D animations and VFX, UI animations, character animations, and more. They will work with Tech Artists, UI artists, UX designers, and Engineers to create industry-leading mobile game animations and memorable player experiences.
Work with the Animation Director and Art Director to help set and push the animation quality bar and express storytelling through in-game animations
Understand animator workflow and provide technical support for the efficient production and implementation of high-quality animation
Work with engineers, animators, and technical artists to define, maintain, and improve animation tools and pipeline
Give feedback on animation created by internal artists and external co-developers or outsourcers
Serve as an active participant in team art discussions, critiques and reviews
Ability to work with production to ensure timely completion of animation tasks
Ability to work collaboratively with the narrative, design, and art team
What We're Looking For
Expert hand-key animation skills and clear knowledge of animation fundamentals
5+ years of professional experience creating animations for games
Some experience with technical implementation of animations in UI and feature development in Unity
Excellent communication, collaboration, interpersonal, and organizational skills
Excellent time management and work discipline
Online Portfolio demonstrating animation art skills and technical art skills
Some experience with game feature development, player experience, story, creating previz (After Effects, Photoshop, Animate)
Experience or curiosity in using AI-supported tools responsibly to improve creative workflows, iteration, and productivity
Bonus Point
Additional proficiency in drawing, texturing, and modeling is preferred
Proficiency in Photoshop and After Effects preferred
Mobile games experience
Please ensure that the résumé/CV you attach is written in English.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Abu Dhabi, United Arab Emirates
Who We Are
YallaPlay is a venture-backed mobile games studio of about 25 people, headquartered in Abu Dhabi with team members in Brazil and Europe. We build and operate card games: our flagship, Spades Masters, has grown consistently for years and is played by millions. We are building toward a portfolio of card games, including Arabic-first titles for the MENA region, operated on one shared technology and LiveOps platform.
We reinvent classic card and board games with fresh mechanics, beautiful design, and social features that bring people together. Small team, big ambition, direct communication.
Join us and be part of building something big from the ground up.
The Opportunity
We are looking for a
Head of Product & Monetization
to lead the performance, roadmap, execution, and player experience of YallaPlay’s game portfolio.
You will be the most senior product leader in the company, reporting directly to the CEO and partnering with him on every major product bet. You own what we build and why: product strategy, roadmap, monetization, economy, LiveOps strategy, product requirements, and KPI outcomes across our live games.
You will lead the Product function and manage the Producer and Art Lead, ensuring Product, Production, and Art are aligned around the right roadmap, clear priorities, strong execution, high quality standards, and measurable game outcomes.
This is a high-autonomy role. We are looking for someone who forms their own conclusions from data and arrives with proposals, not questions. You will not be judged by the number of documents you produce. You will be judged by the quality of your decisions, the speed of execution, the clarity of priorities, and the measurable improvement of our games.
This position is based at our offices in Yas Island, Abu Dhabi, UAE. Remote will be considered for the right candidate with Gulf-hours overlap.
What You’ll Be Doing
Own the product roadmap and KPI outcomes for our live titles: revenue, ARPDAU, retention, LTV, conversion, engagement, and economy health.
Own product discovery, prioritization logic, product requirements, feature rationale, success metrics, and post-launch decisions for major game changes.
Lead monetization and economy strategy: IAP catalog and pricing, offer segmentation, season passes, VIP programs, collection systems, ad monetization, and the balance between ads and IAP.
Own the LiveOps strategy across events, offers, seasonal content, player segmentation, and content cadence, ensuring LiveOps is measured and connected to retention, monetization, and long-term game health.
Guide game systems and product design: progression, rewards, player journeys, UX, economy changes, and monetization experiments, using dashboards, A/B tests, player behavior, and competitor analysis to decide what to build, cut, scale, or rework.
Manage the Producer and Art Lead, ensuring Product, Production, and Art are aligned with clear ownership, realistic roadmaps, on-time delivery, strong execution, and visual quality that matches the bar of the genre.
Establish lightweight product discipline: assumption documentation before build, design review gates, KPI reviews after launch, and post-mortems.
Build the operating rhythm across Product, Production, Art, Engineering, BI, UA, VIP Support, and AdMon: roadmap reviews, LiveOps planning, prioritization, trade-off decisions, and performance follow-ups.
Identify team gaps, quality issues, process weaknesses, and resourcing needs, and drive practical fixes.
What We’re Looking For
What you need to have:
10+ years in mobile free-to-play games, the majority in product roles on live titles.
Hands-on monetization systems experience: you have personally designed offer systems, passes, VIP economies, IAP catalogs, or similar systems and can reason about their math in detail.
Ownership of revenue or retention targets for a live game, with results you can speak to.
Strong analytical fluency: comfortable in dashboards, cohorts, funnels, and A/B results, and able to pull your own numbers when needed.
Strong product judgment across game systems, player journeys, progression, rewards, UX, LiveOps, economy, and monetization.
Experience leading cross-functional teams across product, production, design, and art, including managing experienced leads without absorbing their jobs.
Clear, direct communication in English, and comfort working with a multicultural remote team across time zones.
Strong execution judgment: able to simplify roadmaps, cut low-value work, resolve trade-offs, and push teams toward measurable outcomes.
Strong Advantage:
Depth in card, board, casual, or real-time multiplayer games.
Experience managing both product and creative/art functions.
VIP and whale engagement, segmentation, and personalized monetization.
Ad mediation, placement strategy, and ad revenue optimization.
Taking games from soft launch to global launch and live operations.
Familiarity with MENA markets or Arabic.
Unity and mobile production pipelines; SQL or similar data skills.
The Person Who Will Succeed in This Role
You are not only a strategist. You are an operator.
You can look at a dashboard and spot what matters. You can review a roadmap and immediately see what is bloated, weak, or missing. You can sit with artists and discuss visual quality, then move to a KPI review and challenge monetization assumptions. You can tell the CEO what is working, what is not, and what needs to happen next, in two minutes.
You are comfortable making decisions with incomplete information. You move fast, but not blindly. You are direct, practical, and accountable. You do not wait for the perfect process before acting.
Why YallaPlay
What You Get
A senior compensation package.
Relocation support and UAE visa sponsorship for Abu Dhabi; remote flexibility for the right candidate.
Direct partnership with the CEO and genuine decision authority.
A funded company with multi-year runway and a profitable flagship game.
The chance to shape a multi-game studio's product practice from the ground up.
Generous paid time off, your birthday off, and a learning budget.
How We Hire
Intro conversation, then a product craft deep-dive, then a short practical exercise based on real anonymized product data, then team conversations, references, and offer. We move quickly and tell you where you stand at every step.
When you apply, please include your CV and, where possible, examples of games, features, LiveOps, monetization systems, or performance improvements you have led.
YallaPlay is an equal-opportunity employer. We welcome applicants of all backgrounds and nationalities.
Location: Worldwide
Who We Are
At YallaPlay, We are a rapidly growing startup mobile gaming studio on a mission to bring people together through play, we create exciting mobile games that bring joy to millions of players worldwide. Founded in Austin, Texas, we’ve since expanded to Brazil and the UAE, growing our diverse and talented team of creators. We pride ourselves on a fun and collaborative work environment, with a remote-friendly culture and a dedication to producing high-quality, engaging games. Our current titles, including “Spades Masters” (iOS/Android), have been enjoyed by millions of players globally.
Our passion lies in reinventing card games infusing them with fresh mechanics, beautiful design, and social features that spark connection and excitement. As we continue to scale, we’re looking for creative, driven individuals who are excited to help shape the future of multiplayer mobile gaming in a fast-paced, collaborative environment.
Join us and be part of building something big from the ground up.
The Opportunity
We’re looking for a detail-oriented
Mobile Games QA
to help deliver polished, stable, and enjoyable gaming experiences to millions of players. Reporting to the QA Lead or Production team, you’ll work closely with developers, designers, artists, and producers to identify issues early, validate new features, and ensure every release meets our quality standards.
This role spans the full game development lifecycle, from prototype validation to live operations, helping maintain high quality across gameplay, user experience, performance, and platform compliance. A passion for mobile games, curiosity, and a relentless attention to detail are essential for success.
This position can be remote or based at our state-of-the-art offices in Yas Island, Abu Dhabi, UAE.
What You’ll Be Doing
Execute functional, regression, smoke, exploratory, and compatibility testing across Android and iOS devices.
Test gameplay mechanics, game economy, UI/UX, live events, monetization features, and backend integrations.
Identify, document, prioritize, and track bugs with clear reproduction steps using Jira.
Verify bug fixes and perform regression testing before releases.
Collaborate closely with developers, designers, artists, and producers to ensure features meet quality expectations.
Validate game balance, player progression, rewards, and overall player experience.
Perform device compatibility and performance testing across a range of mobile devices.
Test localization and ensure high-quality player experiences across supported languages.
Support release validation, hotfix verification, and post-release quality monitoring.
Contribute to improving QA processes, test cases, checklists, and documentation.
Provide feedback from a player perspective to help improve gameplay quality and usability.
What We’re Looking For
What you need to have:
5+ years of professional QA experience in free-to-play mobile games.
Experience testing multiplayer or real-time online games.
Experience testing Android and iOS applications across multiple devices.
Strong understanding of software QA methodologies, bug life cycles, and testing techniques.
Experience using bug tracking and project management tools such as Jira.
Excellent attention to detail and ability to consistently identify edge cases.
Strong analytical and problem-solving skills.
Good written and verbal communication skills in English.
Ability to manage multiple priorities in a fast-paced Agile environment.
Genuine passion for mobile games and delivering exceptional player experiences.
Nice to have:
Familiarity with live operations, game economy, and monetization systems.
Experience using Android Studio, Xcode, ADB, or device profiling/debugging tools.
Basic understanding of client-server architecture, APIs, and networking.
Experience with automated testing tools or scripting.
Familiarity with Unity-based games and common Unity workflows.
Why YallaPlay
What You Get
Real Impact
– You’ll work on meaningful projects that reach a global audience.
Collaborative Culture
– Small team, big ambition. We keep things fun, respectful, and feedback-driven.
Benefits & Perks
Competitive salary
Remote-first and flexible schedule- Digital nomad friendly
Generous paid time off
Paid birthdays off
UAE visa sponsorship (if applicable)
Growth opportunities and access to learning resources
A team that actually loves games—and each other
Next Steps
Ready to join the team? We’d love to hear from you!
Apply
Share sample projects/portfolio
We review every application carefully and will be in touch if there’s a fit. Good luck!
Location: Cambridge / Hybrid
Workplace: hybrid
Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap.
This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate.
WHAT'S THE ROLE?
We are looking for a Senior Gameplay Programmer to join our Planet Coaster 2 team and play an important role in delivering quality experiences to our players. Joining an established and diverse team, you will bring experience, expertise, curiosity and energy to the development of our games. You will program primarily in C++ working with our in-house Cobra engine and cross-platform game code.
As part of our development team, you will have a fantastic opportunity to apply, expand and share your expertise in modern game development techniques, and help push the boundaries of the current generation of gaming platforms. You will be collaborating with a talented team of programmers working on game features alongside specialists across multiple disciplines. You will also collaborate with game designers and QA testers on tuning the player experience.
This is an exciting opportunity to be part of the team behind our multi‑million‑selling, cross‑platform titles and help us continue delivering exceptional gaming experiences to our players.
Interview Process
Please note that candidates invited to interview may be asked to complete a role-related assessment in their own time as part of the selection process. Further details regarding the expected time commitment will be provided in advance.
WHAT YOU'LL BE DOING
Architecting and developing game features and systems.
Collaborating effectively with team members and discipline leads.
Designing and implementing technology using structured, efficient, maintainable, and well‑documented code.
Considering the impact of systems on other disciplines and projects, ensuring usability, scalability, and support for long-term maintenance.
Guiding more junior programmers and providing feedback on their code, documentation and approach to game development.
Creating and maintaining project wide documentation for more complex systems, features and workflows.
Participating in, contributing to, and occasionally leading aspects of project reviews and meetings, as required.
WHAT YOU'LL BRING
A track record in the development of complex game features in released titles.
Excellent
problem solving and programming skills using modern C++.
Experience working in a large codebase with the ability to adapt to established methods.
Proficient profiling and optimisation skills for CPU performance and memory usage.
Experience of cross-discipline collaboration with game designers and content creators.
A genuine passion for video games.
A desire to be part of a world class team and contribute to its continued success.
A proactive approach to collaborative learning and knowledge sharing with colleagues.
A drive to expand your existing expertise in game development, and a passion for continued learning and self-improvement.
BONUS IF YOU HAVE
Experience working with a proprietary game engine.
Familiarity providing technical direction to teams for the development of core systems, game features or workstreams.
Experience managing or mentoring other programmers to support their growth.
Cross-platform development experience on shipped titles, including consoles (Xbox, PlayStation, etc.).
Working knowledge of an entity component system.
WHAT WE CAN OFFER YOU
You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players.
Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.
We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events.
We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.
For queries, please email: recruitment@frontier.co.uk
Location: IE - Dublin, Ireland
Scopely is looking for a
Director of Product, Features
to lead the features teams for
Star Trek Fleet Command,
based in Dublin on a hybrid basis.
Star Trek Fleet Command's ongoing success goes from strength to strength. Our in-house developed 4X MMO was launched in 2018 and continues to evolve, being consistently one of the top 10 gross revenue Massive Multiplayer Strategy games on the market.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.
What You’ll Do
This individual will own the long-view strategic planning across the game’s Features ensuring alignment between strategic vision and tactical execution. Key responsibilities include:
Own the business performance of the Features function, accountable for delivering game KPIs and guiding decisions which drive sustainable long term growth.
Own every aspect of a roadmap that achieves KPI goals set by you and the Product Team. Guiding cross-functional partners such as game designers, UX designers and artists to deliver a product that meets the product’s vision and strategy
Formulate product strategy and create engaging game mechanics and core game loops
See feature development through from concept to launch, including post launch analysis and optimization, to deliver best in class features that achieve set KPI goals
Lead engagement and monetisation for major feature releases, coordinating across disciplines to ensure smooth, high-impact launches which hit KPI targets.
Monitor the health of the product ecosystem, using insights to proactively identify opportunities and risks, and implement impactful features and initiatives
Identify and create process improvements to support feature development
Build a high-performing team, mentoring product managers and operational staff, scaling team capabilities, and fostering a culture of ownership and excellence.
Establish institutional knowledge through clear documentation of experiments, retrospectives, and playbooks to ensure consistent learning and improvement.
Conduct quantitative analyses of data to provide key insights into product performance and uncover opportunities for further engagement and monetization
Leverage player feedback and game data to inform roadmap and feature design solutions. Use competitive market research to identify future opportunities and feature best practices
Manage and develop a team of talented Product Managers
What We’re Looking For
Previous work experience with free-to-play games
Strong leadership skills.
Strong quantitative and qualitative analytical ability with attention to detail.
Understanding of game design concepts and principles.
Experience hitting revenue/metric targets on a live game.
Ability to thrive in a fast-paced environment.
Passion for figuring out how game economies work.
Strong verbal and written communication skills.
An MBA or a Degree in Economics, Business, Statistics, Data Analytics, or Finance is a plus.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
Please ensure that the résumé/CV you attach is written in English.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: ES - Barcelona, Spain
Scopely is looking for a
Director of Product, Features
to lead the features teams for
Star Trek Fleet Command
based in Barcelona, on a hybrid basis.
Star Trek Fleet Command's ongoing success goes from strength to strength. Our in-house developed 4X MMO was launched in 2018 and continues to evolve, being consistently one of the top 10 gross revenue Massive Multiplayer Strategy games on the market.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.
What You’ll Do
This individual will own the long-view strategic planning across the game’s Features ensuring alignment between strategic vision and tactical execution. Key responsibilities include:
Own the business performance of the Features function, accountable for delivering game KPIs and guiding decisions which drive sustainable long term growth.
Own every aspect of a roadmap that achieves KPI goals set by you and the Product Team. Guiding cross-functional partners such as game designers, UX designers and artists to deliver a product that meets the product’s vision and strategy
Formulate product strategy and create engaging game mechanics and core game loops
See feature development through from concept to launch, including post launch analysis and optimization, to deliver best in class features that achieve set KPI goals
Lead engagement and monetisation for major feature releases, coordinating across disciplines to ensure smooth, high-impact launches which hit KPI targets.
Monitor the health of the product ecosystem, using insights to proactively identify opportunities and risks, and implement impactful features and initiatives
Identify and create process improvements to support feature development
Build a high-performing team, mentoring product managers and operational staff, scaling team capabilities, and fostering a culture of ownership and excellence.
Establish institutional knowledge through clear documentation of experiments, retrospectives, and playbooks to ensure consistent learning and improvement.
Conduct quantitative analyses of data to provide key insights into product performance and uncover opportunities for further engagement and monetization
Leverage player feedback and game data to inform roadmap and feature design solutions. Use competitive market research to identify future opportunities and feature best practices
Manage and develop a team of talented Product Managers
What We’re Looking For
Previous work experience with free-to-play games
Strong leadership skills.
Strong quantitative and qualitative analytical ability with attention to detail.
Understanding of game design concepts and principles.
Experience hitting revenue/metric targets on a live game.
Ability to thrive in a fast-paced environment.
Passion for figuring out how game economies work.
Strong verbal and written communication skills.
An MBA or a Degree in Economics, Business, Statistics, Data Analytics, or Finance is a plus.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
Please ensure that the résumé/CV you attach is written in English.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Remote; Seattle, WA; New York, NY; San Francisco, CA
Workplace: Remote
We are building AI to simulate the world through merging art and science.
We believe that world models are at the frontier of progress in artificial intelligence. Language models alone won’t solve the world’s hardest problems – robotics, disease, scientific discovery. Real progress requires models that experience the world and learn from their mistakes, the same way that humans do. And this kind of trial and error can be massively accelerated when done in simulation, rather than in the real world.
World models offer the most clear path to general-purpose simulation, changing how stories are told, how scientific progress is made and how the next frontiers of humanity are reached.
Our team consists of creative, open minded, caring and ambitious people who are determined to change the world. We aspire to continuously build impossible things and our ability to do so relies on building an incredible team. If you are driven to do the same, we'd love to hear from you.
*Titles posted to our careers page are updated regularly to best advertise the role and expected seniority, but internally we have a flat titling system with two types of titles: one for individual contributors and one for people managers.
ABOUT THE ROLE
*Open to hiring remote across North America and London — we also have offices in NYC, San Francisco, Seattle, and London.
We’re building a tool that makes content creation easy and accessible for all types of creatives. Our users love it. Runway has an actively engaged and growing community of passionate artists and creators worldwide. And we’re growing our support team to ensure we can continue to provide delightful experiences for our users every day.
We're looking for creatives at heart that can pick up new tools fast, hold up under high ticket volume without losing quality and identify solutions vs. just clearing the queue. If that's you, read on!
WHAT YOU’LL DO
- Work through a high volume of inbound support tickets across Free, Standard, Pro and Unlimited plans with speed and accuracy
- Handle escalations from our AI support layer with sharp judgement on what needs a human and what doesn't
- Identify patterns across tickets and proactively surface them to the product team- not just reporting, but also offering thoughtful recommendations based on what you're seeing
- Help identify opportunities to maintain or build self-service content: help docs, short-form videos, FAQs, etc.
- Engage with the Runway community on Discord and other forums
- Contribute directly to process improvements and automation, including building things yourself when the opportunity is there
- Triage complex technical issues for escalation to Enterprise support
- Live troubleshoot within the Runway platform as needed
WHAT YOU’LL NEED
- You're already comfortable in tools like Notion, Slack, Zendesk (or similar), Google Workspace and AI platforms
- Strong written communication: clear, direct, and thoughtful at volume
- A learn-by-failing mentality, when you hit something unfamiliar, you have an experimental mindset
- Natural curiosity about how products work, why users get confused, and what could be done better
- Comfort managing your own work in a fast-moving environment- high ownership and high autonomy
- Data driven mindset: you notice patterns and know how to communicate them
- 1-3 years in customer support, operations, or technical role
- Expertise and/or interest in the creative space, AI or both
- Genuine interest in AI, creative tools or both
WHAT SETS YOU APART
The most successful people in this role don't just keep up- they set the pace. They move through 60, 80, even 100+ tickets in a day without letting quality slip. They're reading the queue, not just clearing it. They notice what keeps surfacing and do something about it, a message to product, a doc, sometimes something they built themselves. They show up with ideas no one asked for yet.
Runway strives to recruit and retain exceptional talent from diverse backgrounds while ensuring pay equity for our team. Our salary ranges are based on competitive market rates for our size, stage and industry, and salary is just one part of the overall compensation package we provide.
There are many factors that go into salary determinations, including relevant experience, skill level and qualifications assessed during the interview process, and maintaining internal equity with peers on the team. The range shared below is a general expectation for the function as posted, but we are also open to considering candidates who may be more or less experienced than outlined in the job description. In this case, we will communicate any updates in the expected salary range.
Lastly, the provided range is the expected salary for candidates in the U.S. Outside of those regions, there may be a change in the range, which again, will be communicated to candidates.
WORKING AT RUNWAY
Great things come from great teams. https://www.youtube.com/watch?v=kwmj4ato2kw&ab_channel=Runway We’d love to hear from you.
We’re committed to creating a space where our employees can bring their full selves to work and have equal opportunity to succeed. So regardless of race, gender identity or expression, sexual orientation, religion, origin, ability, age, veteran status, if joining this mission speaks to you, we encourage you to apply.
More about Runway
- Universal World Simulator https://runwayml.com/world-simulator.html
- GWM-1 https://runwayml.com/research/introducing-runway-gwm-1
- Gen-4.5 https://runwayml.com/research/introducing-runway-gen-4.5
- General World Models https://runwayml.com/research/introducing-general-world-models
- Robotics SDK https://runwayml.com/research/introducing-runway-gwm-1#robotics-section
- Conversational Real-time Agents https://runwayml.com/research/introducing-runway-gwm-1#avatars-section
- Runway Studios https://runwayml.com/studios
We're excited to be recognized as a best place to work:
Crain's https://www.crainsnewyork.com/awards/best-places-work-2023 | InHerSight https://www.inhersight.com/companies/best/city/new-york-city-ny | BuiltIn NYC https://builtin.com/awards/new-york-city/2024/best-places-to-work | INC https://www.inc.com/best-workplaces/2024
seniorES - Barcelona, Spain
CH - Shanghai, China
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
УдалённоheadAbu Dhabi, United Arab Emirates; Clear, direct communication in English, and comfort working with a multicultural remote team across time zones; Relocation support and UAE visa sponsorship for Abu Dhabi; remote flexibility for the right candidate; We welcome applicants of all backgrounds and nationalities
УдалённоМожно работать из любой страны
ГибридseniorWe can provide a comprehensive relocation support package as part of any offer, should you need to relocate; Please note that candidates invited to interview may be asked to complete a role-related assessment in their own time as part of the selection process; We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events
IE - Dublin, Ireland
ES - Barcelona, Spain
УдалённоRemote; Seattle, WA; New York, NY; San Francisco, CA; Lastly, the provided range is the expected salary for candidates in the U.S