Location: Los Angeles, USA
Riot engineers bring deep expertise in specific technical areas while valuing opportunities to work across a broad range of domains. As Software Engineers, we work with both established and emerging technologies, creating scalable and sustainable solutions to complex technical challenges while delivering meaningful value to players.
As a
Staff Software Engineer, Mobile (C++ / Unreal)
on the
Teamfight Tactics
team, you will work as part of a multidisciplinary team of engineers, artists, designers, QA, and other partners to build and support key areas of the game, with a particular focus on iOS and Android. You will primarily work in C++, while applying your native iOS and/or Android expertise to develop features, diagnose complex mobile-specific issues, and resolve engine and platform problems impacting the player experience. You will also help shape technical direction and engineering practices for mobile development across the team. You will report to an Engineering Manager on the CoreTech team.
Responsibilities:
Design, implement, and maintain C++ systems and features supporting our game on mobile platforms.
Diagnose and resolve complex issues spanning game code, Unreal Engine, native mobile platforms, and platform-specific integrations.
Partner with multidisciplinary teams to deliver high-quality features and experiences for players on iOS and Android.
Provide technical leadership for mobile engineering, helping drive architectural decisions and solutions to complex or ambiguous technical problems.
Influence engineering best practices within and beyond the team, including technical design reviews, coding standards, code reviews, tooling, testing, and build and deployment processes.
Improve the performance, stability, reliability, and maintainability of the mobile game experience.
Develop sustainable solutions that improve the health of the codebase and leave systems better than you found them.
Collaborate with technical and non-technical partners to understand requirements, evaluate tradeoffs, and deliver effective solutions.
Mentor engineers and help raise the technical capabilities of the broader team.
Participate in the team's on-call and support rotation.
Required Qualifications:
6+ years of professional software engineering experience in mobile, game development, or related fields.
Significant professional experience developing and debugging native applications or systems on iOS and/or Android.
Strong proficiency with C++, including experience using C++ in a mobile, game, or performance-sensitive environment.
Experience diagnosing complex issues that cross application, engine, platform, and native-code boundaries.
Experience debugging, profiling, and optimizing mobile applications or games, including performance, memory, stability, and device-specific issues.
Experience working with a game engine such as Unreal Engine or Unity.
Demonstrated ability to lead technical initiatives, make architectural decisions, and solve complex problems with broad or ambiguous requirements.
Experience collaborating across disciplines such as Engineering, Design, Art, QA, and Production.
Ability to work collaboratively with teams distributed across multiple time zones.
Product sense, pragmatism, and player empathy when making technical decisions.
Familiarity with iterative development methodologies such as Agile, Scrum, or equivalent development practices.
BS in Computer Science, or proven understanding of Computer Science fundamentals
Desired Qualifications:
Familiarity with Teamfight Tactics.
Deep expertise in native iOS and/or Android development, including platform APIs, application lifecycle, build systems, debugging tools, and platform-specific performance considerations.
Experience developing with Unreal Engine, including debugging or extending engine-level C++ systems.
Experience investigating and resolving issues at the boundary between Unreal Engine and native mobile platforms.
Experience with mobile build, packaging, deployment, and release pipelines.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Los Angeles, USA; Ability to work collaboratively with teams distributed across multiple time zones
Location: Los Angeles, USA
Riot engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As the Engineering Manager, you'll be tasked with building the long-term success for your organization by helping define the product vision, mentoring and growing talent, and being accountable for delivering results.
As an
Engineering Manager
on the League of Legends Alternate Play Modes theme, you will lead and contribute to an engineering pod that delivers new game modes to the League ecosystem for the future of league of legends. You will maintain and help drive meaningful changes to our list of game modes, modernizing them for the future of League of Legends. You will report to the Senior Engineering Manager for the Alternate Play Modes theme and work in a hybrid environment from our Los Angeles office.
Responsibilities:
Manage a small group of engineers, providing mentorship, guidance, and career support.
Contribute directly to implementation, with a focus on UI and player-facing gameplay systems.
Uphold engineering best practices in maintainability, scalability, testing, and documentation.
Collaborate with product managers, designers, and artists to deliver meaningful changes to our list of rotating game modes.
Partner with other engineering groups to ensure technical consistency and integration across League of Legends.
Required Qualifications:
8+ years of professional software engineering experience.
2+ years in engineering management or a tech lead role in game development.
Strong proficiency in C++ and experience with large, complex codebases.
Proven track record of building and shipping UI/UX features in games or player-facing gameplay systems.
Comfortable balancing leadership responsibilities while remaining actively hands-on with coding.
Strong communication skills and ability to collaborate across disciplines.
Bachelor’s degree in Computer Science or equivalent experience.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Remote; Seattle, WA; London; New York, NY; San Francisco, CA
Workplace: Remote
We are building AI to simulate the world through merging art and science.
We believe that world models are at the frontier of progress in artificial intelligence. Language models alone won’t solve the world’s hardest problems – robotics, disease, scientific discovery. Real progress requires models that experience the world and learn from their mistakes, the same way that humans do. And this kind of trial and error can be massively accelerated when done in simulation, rather than in the real world.
World models offer the most clear path to general-purpose simulation, changing how stories are told, how scientific progress is made and how the next frontiers of humanity are reached.
Our team consists of creative, open minded, caring and ambitious people who are determined to change the world. We aspire to continuously build impossible things and our ability to do so relies on building an incredible team. If you are driven to do the same, we'd love to hear from you.
*Titles posted to our careers page are updated regularly to best advertise the role and expected seniority, but internally we have a flat titling system with two types of titles: one for individual contributors and one for people managers.
ABOUT THE ROLE
Open to hiring remote across North America and London — we also have offices in NYC, San Francisco, Seattle, and London.
We're building a tool that makes content creation easy and accessible for all types of creatives. Our users love it. Runway has an actively engaged and growing community of passionate artists and creators worldwide. And we're scaling the systems behind our support team so we can keep delivering delightful experiences as that community grows.
We're looking for a Support Systems Engineer who ships production code, not tickets and specs: someone who takes a fix from proposal to merged PR themselves. This role reports directly to the Head of Customer Experience.
WHAT YOU’LL DO
- Own the AI support agent, our ticketing system and other Support tools end to end: authentication (JWT), response logic, routing, escalation paths and tone, tested in staging before it sees live traffic
- Ship daily product changes that remove ticket volume. Recent example: extending automatic refund eligibility to one-click credit purchases, accidental upgrades and month-based proration on annual terms
- Build and maintain internal CX tooling as real software, not one-offs: scripts, jobs, dashboards, admin surfaces
- Run QA and evals with real test suites and pass/fail rubrics, plus monitoring and alerts for outages, bugs and volume spikes
- Own releases: staged rollouts, a regression suite before every ship, clear rollback criteria, a writeup when something reaches production
- Build the CX reporting the org runs on: volume, deflection, CSAT, reply and resolution time, escalation accuracy, agent spend. You own the correctness and availability of the queries.
- Build and stage the guardrails on refunds, account changes and anything touching money or PII, including the audit trail
- Keep the knowledge base accurate and structured for the agent to parse, and manage the handoff into the ticketing system
- Keep the CX roadmap and the coverage model current, sequenced against priorities set by the Head of CX, so gaps show up before they bite
- Run the day-to-day with our AI platform vendor: weekly working session, joint roadmap, issues filed with reproductions
- Carry signal across teams: Product and Engineering on bugs and rollouts, Customer Education on self-serve, community on Discord and the forums, GTM and Analytics on routing and reporting
WHAT YOU’LL NEED
- 5+ years in Customer Experience, Support Engineering or Support Operations, with real time spent writing code
- You ship production code in codebases you didn't write: read TypeScript, trace logic through someone else's service, put up a PR that survives review. Our stack is TypeScript and Node.js on AWS
- Hands-on experience building and tuning AI or LLM-powered support workflows: prompt and context engineering, routing, escalation design, evals
- SQL experience. You own the reporting, so you shouldn't be waiting on Analytics for it
- Code-level experience with a billing or payments API: invoices, prorations, refunds. A large share of consumer tickets live here
- Git, PR review, CI, staging and feature flags as your default way of working
- Real QA and eval experience: you can define rubrics, build test suites and calibrate against what good looks like
- Judgment about where a fix belongs, in code, in the agent or in the knowledge base
- A track record carrying signal between support, product and other functions and turning it into action
- Comfort managing your own work in a fast-moving environment, high ownership and high autonomy
- Genuine interest in AI, creative tools or both
WHAT SETS YOU APART
The most successful person in this role treats the agent and the systems around it like a product they own. They watch where it fails, ship the fix and check whether it worked. They build reporting people actually use. And they show up with improvements no one asked for yet.
FOR YOUR APPLICATION
During our interview process, you'll have several chances to get acquainted with the Runway product and use all the features our team has built, and that starts now. As part of your application, instead of a cover letter, we ask that you try out the Runway product, specifically build a custom workflow.
Runway strives to recruit and retain exceptional talent from diverse backgrounds while ensuring pay equity for our team. Our salary ranges are based on competitive market rates for our size, stage and industry, and salary is just one part of the overall compensation package we provide.
There are many factors that go into salary determinations, including relevant experience, skill level and qualifications assessed during the interview process, and maintaining internal equity with peers on the team. The range shared below is a general expectation for the function as posted, but we are also open to considering candidates who may be more or less experienced than outlined in the job description. In this case, we will communicate any updates in the expected salary range.
Lastly, the provided range is the expected salary for candidates in the U.S. Outside of those regions, there may be a change in the range, which again, will be communicated to candidates.
WORKING AT RUNWAY
Great things come from great teams. https://www.youtube.com/watch?v=kwmj4ato2kw&ab_channel=Runway We’d love to hear from you.
We’re committed to creating a space where our employees can bring their full selves to work and have equal opportunity to succeed. So regardless of race, gender identity or expression, sexual orientation, religion, origin, ability, age, veteran status, if joining this mission speaks to you, we encourage you to apply.
More about Runway
- Universal World Simulator https://runwayml.com/world-simulator.html
- GWM-1 https://runwayml.com/research/introducing-runway-gwm-1
- Gen-4.5 https://runwayml.com/research/introducing-runway-gen-4.5
- General World Models https://runwayml.com/research/introducing-general-world-models
- Robotics SDK https://runwayml.com/research/introducing-runway-gwm-1#robotics-section
- Conversational Real-time Agents https://runwayml.com/research/introducing-runway-gwm-1#avatars-section
- Runway Studios https://runwayml.com/studios
We're excited to be recognized as a best place to work:
Crain's https://www.crainsnewyork.com/awards/best-places-work-2023 | InHerSight https://www.inhersight.com/companies/best/city/new-york-city-ny | BuiltIn NYC https://builtin.com/awards/new-york-city/2024/best-places-to-work | INC https://www.inc.com/best-workplaces/2024
Location: Los Angeles, USA
As Technical Producers at Riot, we lead passionate technical teams to create products and experiences that deliver maximum developer and player value. We guide development, clear blockers, and push projects across the finish line while ensuring that our teams are sustainable and have a collaborative environment.
As a
Technical Producer III
on the Core Tech team, you will lead a complex technical team and projects that deliver the tools and engine capabilities used to develop Teamfight Tactics. You will own strong delivery processes within the team and ensure that collaboration with external teams runs smoothly. You will oversee product roadmaps, delivery, work systems, and execution, while providing initiative leadership with visibility into complex deliverables, risks, and dependencies. You will also ensure that the team works at a sustainable pace and continuously improves.
You will report to the Initiative Delivery Lead for the Core Tech initiative on TFT.
Responsibilities:
Run day-to-day production operations and development processes for complex technical teams
Lead complex projects involving multiple disciplines, teams, and organizational partners
Partner with Engineering and Product leads to develop the team’s technical product vision, strategy, and roadmap
Manage delivery plans, risks, dependencies, tradeoffs, and stakeholder communication
Improve work systems, team performance metrics, delivery predictability, and goal setting
Assess team health, composition, and capacity to ensure the team is set up for success
Increase development efficiency through simplification and standardization
Mentor other producers and contribute ideas beyond your immediate ownership across teams and disciplines
Required Qualifications:
Minimum of 6 years of experience as a Producer, Product Manager, or Development Manager on medium-to-large technical teams
Bachelor’s degree in Computer Science or a related field, or equivalent experience with strong technical knowledge and problem-solving skills
Experience independently leading complex technical projects with multiple teams, stakeholders, or dependencies
Experience applying Agile and Lean development processes
Excellent team leadership and the ability to refine technical product vision
Experience working with teams building engine capabilities, platform technology, or gameplay features
Skilled at managing diverse stakeholders, building alignment across teams, and navigating complex organizational dynamics
Strong understanding of product management and the ability to find balanced solutions across technical, developer, and delivery constraints
Expert of Jira use, configuration, and limitations
Desired Qualifications:
Experience working with teams building software or tools for internal users
Experience in game development or a strong understanding of how artists, engineers, and game designers build assets and features for a modern game
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Remote - US
Founded in 2012, Bugcrowd is the preemptive security platform that unifies exposure discovery and assessment, offensive testing, and intelligence shaped by AI and human insight to help organizations avoid, discover, and validate real-world risk. Bugcrowd helps security teams move faster by identifying the exposures that matter most so they can act first and stay ahead of attackers. By combining the power of humans and AI, teams can preempt attack paths and prevent breaches. Based in San Francisco and New Hampshire, Bugcrowd is supported by General Catalyst, Rally Ventures, Costanoa Ventures, and others. Visit
www.bugcrowd.com
.
Job Summary
The Product Marketing Manager plays a central role in how Bugcrowd brings new products, features, and platform capabilities to market. This role sits within the Marketing team and reports into Brand, partnering closely with Product, Engineering, Growth, and Revenue teams to shape messaging, support launches, and turn technical depth into clear, credible stories for customers. It's a hands-on role for someone who can create clarity in ambiguity, bring structure to complex work, and move ideas from insight to execution. Success in this role requires strong judgment, thoughtful collaboration, and the ability to make complex ideas clear and compelling.
Essential Duties & Responsibilities
Own and support launches for new features, product updates, and select platform capabilities, including launch planning, audience definition, messaging development, and cross-functional coordination.
Develop messaging and evolve our positioning for assigned product areas, translating technical capabilities into clear customer value and distinct stories that resonate in the market.
Conduct customer and market research through interviews, win/loss analysis, competitive intelligence, community listening, and hands-on product exploration.
Create enablement materials for the Sales team, including launch briefs, battlecards, FAQs, pitch support, and internal guidance.
Partner cross-functionally with Product, Engineering, Design, Brand, Growth, Sales Enablement, and Customer Experience to keep initiatives moving from planning through launch.
Monitor competitive activity and market trends, and share insights that inform launch strategy, positioning, and broader product marketing recommendations.
Education, Experience, Knowledge, Skills, and Abilities
3+ years of product marketing experience, ideally in B2B SaaS, cybersecurity, or another technical category.
Demonstrated experience supporting product launches or major go-to-market initiatives from planning through execution.
Strong writing and communication skills, with the ability to translate technical concepts into clear, credible messaging for a range of audiences.
Ability to conduct and synthesize customer, product, and market research into actionable insights and recommendations.
Strong project management, prioritization, and cross-functional collaboration skills, with the ability to move work forward independently.
Experience marketing technical products, cybersecurity solutions, or offerings for highly regulated industries is preferred.
Working Conditions & Physical Requirements
The ideal candidate must be able to complete all physical requirements of the job with or without reasonable accommodation.
Sitting and / or standing - Must be able to remain in a stationary position 50% of the time
Carrying and / or lifting - Must be able to carry / move laptop as needed throughout the work day.
Environment - remote, work-from-home 100% of the time.
Pay Range Disclosure
The base pay range for this role takes into account the wide range of factors that are considered in making compensation decisions, including but not limited to Qualifications, Geographical Location, Education/certifications, Experience, Skill Sets, Training, and other business and organizational needs.
At Bugcrowd, it is not typical for an individual to be hired at or near the top of the range for their role and compensation decisions are dependent on the facts and circumstances of each case. A reasonable estimate of the current range for the position of Product Marketing Manager
is: $83,200 - $110,000.
This position may also be eligible to participate in a discretionary bonus program or commission plan, subject to the rules governing the program, whereby an award, if any, depends on various factors, including, without limitation, individual and organizational performance.
Culture
At Bugcrowd, we understand that diversity in the workplace is vital to a company’s success and growth. We strive to make sure that people are included and have a sense of being part of making Bugcrowd not only a great product but a great place to work.
We regularly hear from both customers and researchers that Bugcrowd feels like a family, and we strive to maintain that internally as well.
Our team consists of a broad range of people: musicians, adventure sports junkies, nature lovers, parents, cereal enthusiasts, night owls, cyclists, artists—you get the point.
At Bugcrowd, we are solving security threats and vulnerabilities that are relevant to everyone, therefore we believe solving these problems takes all kinds of backgrounds. We value the perspectives and experiences people from underrepresented backgrounds bring.
Disclaimer
This position has access to highly confidential, sensitive information relating to the technologies of Bugcrowd. It is essential that the applicant possess the requisite integrity to maintain the information in the strictest confidence.
The company is authorized to obtain background checks for employment purposes under state and federal law. Background checks will be conducted for positions that involve access to confidential or proprietary information (including trade secrets).
Background checks may include Social Security verification, prior employment verification, personal and professional references, educational verification, and criminal history. Applicants with conviction histories will not be excluded from consideration to the extent required by
law.
Any personal data you submit in connection with your application will be processed in compliance with Bugcrowd's Privacy Policy, which you may review here:
https://www.bugcrowd.com/privacy
.
Equal Employment Opportunity:
Bugcrowd is EOE, Disability/Age Employer.
Individuals seeking employment at Bugcrowd are considered without regards to race, color, religion, national origin, age, sex, marital status, ancestry, physical or mental disability, veteran status, gender identity, or sexual orientation.
Bugcrowd is committed to the full inclusion of all qualified individuals. In keeping with our commitment, Bugcrowd will take the steps to assure that people with disabilities are provided reasonable accommodations. Accordingly, if reasonable accommodation is required to fully participate in the job application or interview process, to perform the essential functions of the position, and/or to receive all other benefits and privileges of employment, please contact HR at ADA at bugcrowd.com.
Apply at:
https://www.bugcrowd.com/about/careers/
Location: Istanbul
Workplace: Hybrid
ABOUT VOODOO
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
TEAM
As a French tech leader and global successful company, our Talent Acquisition teams are constantly looking for ways to innovate and increase organization efficiency to keep Voodoo ahead of the market. The main focus of the team is to understand how the business strategy will impact our hiring plan, and provide support to find and attract our new talents.
You will work hand in hand with our Growth team, which is a transversal entity aiming to maximize and deliver the potential of any mobile product. It combines user acquisition, creative content production, monetization, and the tech capabilities required to turn applications into global hits. With over 150 experts, we operate at the forefront of mobile marketing and ad tech across various types of games (hypercasual, hybrid, 100% IAP).
You will be working on highly scalable mobile games, played by millions of people. You will be part of a small and high-performing team and will have the opportunity to grow your skills by hiring A-Players all around the world.
ROLE
We're looking for a Talent Acquisition Partner to join our Growth team. In this role, you'll own full-cycle recruiting across multiple Growth disciplines, to scale our on-site teams as we expand our Istanbul office.
- Drive end-to-end recruiting across Growth roles, managing pipelines from sourcing to close for profiles like UA, Creative Strategy, Artists, Developers.
- Activate your network in Türkiye's gaming ecosystem to surface passive talent and go beyond conventional channels — events, communities, referrals, unconventional sourcing
- Own local outreach with personalized, culturally resonant messaging that makes Voodoo stand out in the Turkish gaming market
- Partner with hiring managers on intake, sourcing strategy, and closing, while keeping the global TA team informed on local market dynamics and candidate sentiment
- Continuously map the competitive landscape and help strengthen Voodoo's employer brand on the ground in Istanbul
PROFILE
- Solid hiring experience in the gaming industry in Türkiye, with a genuine understanding of local studios, talent pools, and market dynamics
- A natural connector with creative, relentless sourcing instincts — no waiting for inbounds
- Bilingual fluency in Turkish and English, able to engage candidates locally and collaborate with a global team
- Autonomous and rigorous, with strong organizational skills and structured ways of working
- Comfortable with fast-paced environments, ambiguity, and shifting priorities
BENEFITS
- Premium healthcare for you and your family 100% borne by Voodoo
- Lunch vouchers
- Gym membership support
- Brand new offices in Istanbul
- Hybrid work policy
Location: Los Angeles, USA
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Software Engineer, you'll work with both new and current technology, creating creative solutions to overcome high-volume obstacles and to bring player value.
As a
Principal Software Engineer on the UI Tooling team
, you will develop against the foundations of the UI frameworks and authoring tools used to build experiences for League of Legends. The scope of this position requires collaboration with technology owners and content teams across the organization to ensure we provide thoughtful tools and workflows that help engineers, designers, and artists create and iterate effectively. For this role, you’ll report to the organization’s Engineering Manager. You will also partner with other teams and disciplines to ensure that your work improves the quality of life and effectiveness of those partners. Our platform is written in C++ and makes heavy use of the Qt ecosystem for UI/UX, with Python supporting several utility and workflow needs.
This role will be based out of our Los Angeles Headquarters.
Responsibilities
:
Work and align with different partners that span across multiple teams to ensure we're delivering awesome features to excite them
Contributing to technical discussions/designs that your team oversees
Own the software lifecycle for your code that includes develop/test/deploy/maintaining frameworks, platforms, and tools
Mentorship. You help junior Rioters develop the tools and creative atmosphere to shine
Participate in the team's support rotation
Required Qualifications:
8+ years of deep hands-on experience with C/C++ that spans several use-cases and platforms.
At least 5 years of experience in the video game industry that includes working within multiple game development UI and an example of a shipped game.
Have been responsible for driving the development of several organizational sized development efforts (1-year+ scope), including requirements gathering, planning, and testing.
Maintained software development best practices within your organization that includes design/code reviews, coding standards, source control management, testing, delivery performance, scalability, and maintainability
Experience working on a custom, internally developed game engine and tooling.
Expertise with UX artist workflows
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: ES - Barcelona, Spain
We are looking for a
Software Integration Manage
r
in Barcelona, Spain, on a hybrid 3 days a week. We can support with visa sponsorship from any location.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!
The Technical Release Manager will own the complete path from local changes to validated availability across all development lanes. You will set the technical strategy and operating model for how hundreds of contributors safely exchange changes while maintaining velocity. This is a senior technical leadership role that requires both deep technical credibility and cross-functional coordination skills
What You’ll Do
Own the path from local work to validated availability, including branch strategy, merge policy, propagation, validation, and exception handling across all development lanes
Set the lifecycle contract for each development lane: why it exists, what belongs there, how it stays synchronized, conflict resolution, and retirement criteria
Design and implement the technical systems and policies that enable change management at scale across source control, CI/CD, validation, and release infrastructure
Surface dependencies and potential integration collisions early enough for teams to sequence work or knowingly accept rework, then preserve ordering and context as changes move between lanes
Give all contributors a clear view of change status, blockers, ownership, and recovery paths, with downstream failures traceable to their source
Improve conflict detection and target-lane validation; automate routine merge actions, propagation, backports, cleanup, and notifications
Study how engineers, artists, designers, QA, production, and build teams actually work; then remove unnecessary ceremony, waiting, and specialist dependencies
Measure flow health metrics and turn incidents and proven manual practices into better policy, tooling, and operations
Coordinate work across Developer Experience, QA, CI/build infrastructure, production operations, and domain teams, with clear owners and backup coverage for critical operations
Mentor and develop junior team members in release engineering and infrastructure practices
What We’re Looking For
Highly experienced hands-on engineer with a track record of technical leadership on cross-functional programs
Strong background in source control systems, branch strategies, merge queues, and CI/CD infrastructure
Demonstrated ability to design and operate technical systems that support development teams at organizational scale
Experience with release management, validation policy, and deployment infrastructure in complex product environments
Exceptional ability to balance speed, stability, and delivery goals while explaining complex tradeoffs to senior leaders and teams
Strong communication and people skills; ability to influence engineers, artists, designers, QA, and production teams without direct authority
Proven track record of converting manual, repetitive processes into automated, well-documented systems
Bachelor's degree in Computer Science, Software Engineering, or equivalent professional experience
Ability to analyze source control history, diagnose CI and integration failures, and prototype supporting tooling
Curiosity about how different disciplines work and habit of finding the real workflow behind technical problems
Bonus Points
Game development experience, particularly with Unity or large monorepos
Experience with Git LFS, binary/non-mergeable assets, or parallel development mainlines
Operating high-volume merge queues or change systems at substantial organizational scale
Multiple simultaneous live releases or long-term development track experience
Experience with large tightly-coupled products or complex content pipelines
Knowledge of DevOps, build infrastructure, or platform engineering
Experience designing developer productivity and experience improvements
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Berlin
Our Story
Founded in 2009, we’re one of the world’s leading game studios, and proud of our extremely international team, consisting of more than 50 different nations. We are part of Playtika and the global leader in the category of Hidden Object Games. With June’s Journey, we’re providing joy for millions of players around the world every day.
How we work
Our aim is to keep doing so for many more years, if not decades. In order to be able to do so, we’ve defined a distinct way of how we’re working at Wooga, so that all relevant aspects intertwine and have a positive impact on the game. No matter if you’re part of a game team or support the success of Wooga as part of a central team, all 250+ employees from around the world can make an impact. We’re proud of the environment we’ve built, and believe you’ll enjoy working with some of the best people in the industry.
Our drivers: Speed, Focus, Ownership, and Impact, guide our working style at Wooga and help us make a deliberate choice to focus on what is important to us, while working towards a shared goal.
These drivers shape how we work together and what we expect from ourselves and our leaders.
About the Role
We're looking for a Senior UI/UX professional with deep experience in casual mobile F2P games; someone who understands what makes games intuitive and compelling, and who can translate that understanding into clean, effective design. We're looking for someone who finds as much satisfaction in a polished UI screen as in a well-validated UX flow, and is comfortable owning their work end-to-end.
We’re a small team, and our process moves from quick prototyping through marketing validation to building a vertical slice and, if that succeeds, towards a launch. You'll shape UX early - helping validate that a concept is intuitive, and take on UI design and production as we build toward the various releases, with UX considerations continuing to surface as new features are added.
Please note that this is a 1-year fixed-term contract.
About the job
Design and create UI screens, icons, flows, buttons, and game components for early-stage casual F2P mobile games, staying true to a defined art direction
Maintain and evolve UI style guides and design systems for consistency across screens and features
Own UX for new game prototypes, ensuring mechanics (even reimagined ones) are intuitive and easy to onboard into
Translate game design and monetization requirements into clear, player-friendly interfaces
Collaborate closely with artists, game designers, product managers, and engineers
Work independently to scope, prioritize, and own delivery of work
Report directly to the Creative Director of New Games
About you
Prior experience working with casual mobile games
Strong UI design and execution skills, and sharp UX instincts, with the ability to shift fully into whichever the project phase demands, from concept-stage UX validation to UI production
A solid grasp of onboarding, retention, and monetization-friendly design patterns
2D art skills for UI execution (icons, popups, liveops screens, and supporting visual elements in a defined art style)
A portfolio demonstrating this range across UI production, UX validation, and supporting art
Ability to work autonomously and drive ambiguous problems to resolution, while incorporating feedback from the Creative Director and cross-functional partners
Excellent communication skills with the ability to explain decisions clearly to various cross-disciplinary stakeholders
Proficiency with standard design tools (e.g., Figma, Photoshop, or equivalent) as well as Unity for implementation and testing
Comfort working in a small team, prototyping, wearing multiple hats, and shifting between conceptual and hands-on work is essential
Please note: Research has shown that some under-represented groups in the gaming industry (eg: women) tend to apply only if they meet every single requirement. Here at Wooga, the desire to learn and the willingness to solve problems are more important to us than your experience on paper. We encourage you to apply even if you do not think that you tick all the boxes - thinking outside of such boxes and embracing the diversity of mindsets and backgrounds is what we believe makes our teams thrive.
Our Promise
Shape the future! Challenge the status quo and team up with a diverse group of experts (over 50 nationalities!) working on crafting the world’s best games.
We offer a generous relocation package and home search support if you are not already located in Berlin. Did we mention that we also cooperate with Kindergartens?
Make use of a significant education budget and extra days off for self-development. Join our meet-ups, talks, brown bag lunches, internal trainings, workshops and many others.
Enjoy the pilates, mindfulness app, sports and transport subsidies. And a Purpose Day to donate your time to a worthy cause!
Did you know that German is the third most commonly taught language worldwide? Learn it too! We offer German language classes for you and your significant other.
With our hybrid work model you will work in the office with your teams twice a week, to encourage in-person collaboration and team bonding. The other three days you can choose if you want to work from home or from the office. We also offer 10 days a year to work from abroad.
At Wooga we are committed to providing a friendly, safe and welcoming environment for everyone who works here or with us, regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion (or lack thereof) and game preferences. Be yourself, we like you that way!
By clicking “Submit Application” you acknowledge that you have read our
Candidate Privacy Policy
Location: Limassol Cyprus
Workplace: OnSite
About the product
Total Battle is an MMO 4X strategy game with deep political systems and intense player-to-player interaction. Players build cities, forge alliances, fight monsters, and compete for dominance. The game runs on mobile and web, with millions of active players, which means every technical decision we make is felt at scale.
Why this role exists
Our framework team carries a wide mandate: we own the foundation that every game feature is built on — from the rendering and UI layer to the asset pipeline, build system, debug tooling, and developer documentation. That foundation has real problems today.
🎯Our mission: create a reliable foundation for product development — simple, fast, and high-quality — so that game features can be built without friction.
Right now we have two codebases (C++ mobile, C# Unity), slow developer iteration cycles, UI that only engineers can touch, and technical constraints that limit what we can ship. This hire is part of the team that will fundamentally solve these problems — and make sure they never come back.
What you'll work on
Your area of ownership spans the full client platform stack:
- Framework core and LibRocket integration
- Game engine layer and cross-platform support
- Tooling for artists, animators, and UI/UX specialists
- Build pipeline, CI, and test infrastructure
- App initialization and startup performance
- Debug tooling and observability
- Developer regulations and documentation
Near-term tasks in the backlog include: building an extensible asset loader, reducing nullptr risk, improving code testability, lowering the cost of adding debug functionality, and moving to a unified build pipeline. Alongside this, the team is validating an experiment that may lead to building a new client from scratch — a significant greenfield opportunity.
The north star
We're working toward a single codebase across all platforms, where business logic is engine-agnostic and platform-specific code lives only at the framework level. Features will be isolated modules with explicit interfaces and dependencies. Artists and animators will be able to see their work in the game without a developer in the loop. The game will react to player actions instantly — no spinners, no rollbacks. And no waiting on store review to ship fixes.
That's where we're going. Your job is to help get us there.
Who you are
We're looking for an engineer who goes deeper than the task description. When given a problem, you dig for the root cause before proposing a solution. You think in products: MVP first, iterate, measure against real metrics. You design APIs that don't become roadblocks six months later.
- Self-directed: you work from a problem statement, not a step-by-step spec
- Product-minded: you decompose work into deliverable slices and validate assumptions early
- Strong system designer: your APIs are clean, flexible, and future-proof
- Proactive: you identify problems others have accepted and propose solutions
- Communicates clearly in Russian: your day-to-day communication with your direct team
- Communicates clearly in technical English: written RFCs, code review, cross-team discussion
We're not looking for someone who wants a clearly scoped ticket to execute, or someone whose primary motivation is building gameplay features. This team builds the platform that makes gameplay possible.
Requirements
- 3+ years of C++ (17+) or similar experience in a client application at a product company
- Strong grasp of design principles and patterns (and knowing when not to use them)
- Experience with task decomposition and iterative delivery
- Proficiency in technical English (reading docs, writing RFCs, async collaboration)
Nice to have
- Active use of LLMs in your work to significantly boost your productivity
- Experience with game engines or framework-level development
- Commercial experience with Cocos2d-x
- Experience with Unity (C#)
- Familiarity with cross-platform build systems (CMake, CI pipelines)
How we work
You'll receive a problem, not a ticket. You're expected to explore the context, identify the root cause, propose and align on a solution, ship it, and then verify it worked based on feedback and metrics. Delivery is incremental: proof of concept to validate a hypothesis, then a full solution. Predictability matters as much as output.
After 12 months, a great hire here is fully autonomous — picking up problems that span both technical and product dimensions, delivering in predictable increments, and raising the capability of the people around them.
Why join Scorewarrior
- Onsite work in Limassol, Cyprus: We aim to provide a comprehensive benefits package that supports both your professional growth and comfortable life in Cyprus. You will work from our modern offices in Limassol, surrounded by a highly professional and passionate team that truly enjoys what they do.
- Stable and transparent compensation, 13th salary, a bonus after successfully passing probation
- Additional paid days (sick leaves, Christmas holidays, corporate conferences and events)
- Full relocation coverage for you and your family, if not in Cyprus yet
- Monthly allowance for preschool, school, and university expenses for employees’ children
- Access to courses, learning platforms, and professional resources
- Company-funded professional and language courses, books, and certifications
- Access to gyms and sports facilities via SportBenefit
- Private health insurance for you and your family members
Interview process
1 HR screening
A conversation about your background, motivations, and what you're looking for. We'll also walk you through the role and answer your questions about the team and the product.
60 min · Video call
2 Experience-based interview
A deep-dive into your past work with the team lead. We'll talk through specific decisions you've made, how you approach system design, and how you've handled ambiguous or cross-cutting problems.
90 min · Video call
3 Test task
A practical assignment that reflects the kind of work you'd actually do on the team.
Async · Reviewed with feedback
4 Test task review
We walk through your test task together and explore how you broke down the problem, what tradeoffs you made, and how you'd iterate. This is also where we discuss how you work end-to-end — from understanding a problem to verifying the outcome.
90 min · Video call or On-site interview
5 Behavioral interview
We talk through how you work, make decisions, and collaborate in real situations from your experience. Expect questions about how you've handled technical disagreements, navigated unclear requirements, or driven something forward under pressure.
90 min · Video call or On-site interview
6 Final interview
A conversation about the bigger picture — where the company and the platform are going, your long-term goals, and how the two fit together.
60 min · Video call or On-site interview
Location: Hong Kong
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
About the Team
This team is dedicated to producing content that captivates a global audience through imagination and play. Our products bring narratives to life, ranging from intricately detailed fan-oriented items to children's toys and gaming experiences
.
Job Overview
Hasbro is seeking a highly skilled, innovative, and creative professional to join its 3D Digital Sculpting team as Digital Product Designer
Location and Work Arrangement
This role is based at our Hong Kong
office and follows a hybrid schedule designed to support in-person collaboration. Employees are expected to work onsite on Tuesdays, Wednesdays, and Thursdays, with the flexibility to work remotely or onsite on Mondays and Fridays.
What You'll Do
• Responsible for the daily 3D design, development, and execution of specific brands. Tasks include creating original product sculpts that will be used in the engineering, tooling while retaining the original sculpt aesthetics. Expectations include high-quality 3D modeling, hard-surface modeling, organic sculpting (characters/creatures), and PBR rendering. Accurately transform character concepts into detailed models that reflect the intended essence, style, and personality.
• Apply innovative approaches and creative problem-solving (e.g., new technology, software, methods) in the creation and development of new product sculpts to support production. Identify product development and process issues, recommend solutions, and implement them.
• Collaborate closely with development teams, model shops, and tooling vendors to maintain consistency in style and quality across all character assets, from 3D Design to final product. Ensure character models are optimized for manufacturing requirements. Incorporate engineering criteria into design and execute complex problem-solving based on concept sketches, written, and verbal design input specifications.
• Establish and adhere to precise tolerances and manufacturing constraints to ensure safe, effective, and consistently reliable product performance. Contribute to defining and identifying engineering, design, and product requirements. Ensure feasibility and performance meet applicable standards across the brand.
• Assume responsibility and accountability for project execution meeting defined milestones dates. Adhere to critical schedules and provide progress reports.
• Enhance vendor capabilities to address future projects and expand local talent resources.
What You'll Bring
• Bachelor’s degree in art or design Field (Computer Animation, Illustration, Game Art Design, Fine Art, etc.)
• Minimum 4 years of experience in digital sculpting, 3D modeling, art, or product development for consumer goods.
• A robust understanding of anatomy, along with exceptional aesthetic and design sensibilities.
• Clearly convey artistic and technical direction through visual and written feedback to internal and external teams.
• Solid working knowledge of plastics manufacturing, material drafting, engineering model development, be familiar with material usage, decoration, product safety, and performance reliability.
• Experience in animation rigging, digital texturing, lighting, and painting is a plus.
• Strong project management skills, be able to work in a team environment and have good communication skills with the ability to execute multiple projects with time sensitive schedules and shifting priorities.
• Solid team worker and good at managing internal and external key stakeholders.
• Excellent communication skills with proficiency in English, Mandarin or Cantonese.
• Proficiency in the following programs is required: Maxon, Pixologic, Z-Brush, Blender, Maya, Adobe creative suite, KeyShot, Microsoft Office
Who We Are
We’re a team of creators, storytellers, and innovators united under the Hasbro family and home to beloved brands, AAA digital games studios and immersive experiences that spark imagination across generations. Together, we’re committed to a culture rooted in creativity, excellence, curiosity, and inclusion, and where every employee is empowered to think boldly, act with integrity, and spark joy for all.
Hasbro
About the Company – Hasbro
Wizards of the Coast
Who We Are – Wizards of the Coast
Equal Opportunity
Hasbro is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
Accommodations
If you have a disability and need reasonable accommodation during the hiring process, please inform your recruiter anytime throughout the process.
Notice Regarding Hasbo’s use of AI in the Recruitment Process
We use Greenhouse’s AI-powered Talent Matching tool to compare your application against our job requirements.
How it works: Talent Matching compares information from your resume and application responses with job-related criteria established and weighted by Hasbro’s recruiting and hiring teams. Depending on the role, these criteria may include relevant skills, work experience, prior job titles, and industry experience. The tool then assigns a match category to help organize applications for review.
Human oversight: Talent Matching supports—but does not replace—human review. It does not automatically advance or reject candidates or make employment decisions. Hasbro’s recruiters and hiring managers review applications and remain responsible for all hiring decisions.
Greenhouse has published the results of an independent bias audit of Talent Matching.
View the Greenhouse Talent Matching audit results
.
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
Location: Canada, Montreal, QC
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
In May 2021, we embarked on a journey to start
Haven Studios
with a small team and big ambitions. Our goal was to build a studio where we could make the kind of games we’ve always wanted to create – and games we’ve longed to play.
We established a culture at Haven grounded in kindness, adaptability and courage that unlocks creativity. Our first new IP for PlayStation is on track to deliver a AAA multiplayer experience with a vision to build a systemic and evolving world focused on freedom, thrill, and playfulness that will keep players entertained and engaged for years.
Haven joined
the PlayStation Studios family
in 2022, and we are on track to build an exclusive new IP for Playstation and grow the first Sony game development team in Canada.
The Role
We are seeking an incredibly organized, logistics-driven
Character Content Manager
to ensure our Character Art pipeline runs efficiently.
You do not need to be a formal people manager. Instead, your strength lies in
world-class project management, pipeline optimization, and asset logistics
. In this role, you will coordinate the massive influx of daily assets flowing from multiple global external development and outsourcing partners. Your focus is to ensure our character artists can focus on quality while you handle the complex traffic of schedule alignment, tracker integration, risk mitigation, and feedback loops.
Key Responsibilities
Asset Traffic Control & Logistics:
Oversee the day-to-day intake, triage, and pipeline routing of dozens of daily character art assets (high-poly, low-poly, textures, rigs, blendshapes) arriving from external vendors.
Outsourcing & Vendor Integration:
Partner closely with internal character art leads and external vendors.Partner closely with internal character art leads and external vendors. Establish clear delivery milestones, track SLAs and ensure optimized timeline is precisely met by outsourcers
Pipeline & Workflow Optimization:
Design, maintain, and ruthlessly optimize the tracking systems (Jira, Shotgrid/Flow Production Tracking, Confluence) used to monitor asset lifecycles from concept to engine-ready implementation.
Dependency & Risk Management:
Proactively identify bottlenecks across cross-disciplinary dependencies (e.g., ensuring character art handoffs to Rigging, Animation, and Tech Art happen smoothly without stalling production).
Feedback Loop Management:
Facilitate communication between internal Art Directors/Leads, external partners and Producers of other teams.
Sprint Planning & Status Reporting:
Own the sprint schedules for the character team. Maintain clear visibility on asset readiness metrics and escalate potential timeline risks to the Lead Producer.
What We Are Looking For
AAA Production Experience:
Proven experience operating within a full-cycle, large-scale AAA game production environment, specifically managing content-heavy pipelines (Art, Maps, Outsourcing, or Asset Management).
Mastery of Project Management Frameworks:
Deep practical knowledge of Agile, Scrum, or Waterfall methodologies adapted for game production pipelines. You know how to build a milestone plan that accounts for the unpredictability of art iterations.
Tool Proficiency:
Expert-level mastery of
Jira
(including custom workflows, automation, and advanced filtering) and asset tracking tools like
Shotgrid/Flow, Miro, or Airtable
.
Outsourcing Literacy:
Deep understanding of how external development partnerships function. You know how to read asset specification sheets, manage vendor milestones, and run an efficient delivery process.
Exceptional Communication & Diplomacy:
The ability to navigate ambiguity and communicate seamlessly across technical, creative, and external business teams. You can push for deadlines while keeping relationships healthy.
Passion for Asset Mechanics:
While you don't need to be an artist, you should have a solid understanding of the game art pipeline lifecycle
BONUS POINTS:
Experience shipping a Live-Service or Games As A Service (GaaS) title.
Experience with 3d Software (maya, blender etc)
Experience with Perforce/Helix Core or engine integration tools (Unreal Engine).
Bilingualism (English and French), given our studio's location in Montreal
Character art experience
BIG
bonus for knowing Python scripting/having experience coding your own tool
En mai 2021, nous nous sommes lancés dans la création de Haven Studios avec une petite équipe et de grandes ambitions. Notre objectif était de construire un studio où nous pourrions créer le genre de jeux que nous avons toujours voulu créer - et auxquels nous avons toujours rêvé de jouer ! Nous faisons désormais partie de la famille PlayStations Studios et nous sommes fiers d'avoir l'opportunité de créer une nouvelle propriété intellectuelle exclusive pour Playstation et de former la première équipe de développement Sony au Canada.
Nous avons fait des progrès étonnants en peu de temps grâce à notre équipe talentueuse et passionnée et à ses contributions exceptionnelles. Nous avons instauré chez Haven une culture fondée sur la bienveillance, l'adaptabilité et le courage qui libère la créativité. Notre première nouvelle propriété intellectuelle pour PlayStation est sur la bonne voie pour offrir une expérience multijoueur de niveau AAA, avec la vision de construire un monde systémique et évolutif axé sur la liberté, le frisson et le jeu, qui gardera les joueur
·euse·
s diverti
·e·
s et engagé
·e·
s pendant des années.
Haven a rejoint la famille des studios PlayStations en 2022, et nous sommes sur la bonne voie pour créer une nouvelle propriété intellectuelle exclusive pour Playstation et continuer de bâtir la première équipe de développement de jeux Sony au Canada.
Le rôle
Nous recherchons un(e)
Gestionnaire de contenu – Personnages (Character Content Manager)
organisé(e) et orienté(e) vers l’éfficacité afin d’assurer l’efficacité de notre pipeline de production en Character Art.
Il n’est pas nécessaire d’avoir une expérience formelle en gestion d’équipe. Vos principales forces résident plutôt dans
une excellente gestion de projet, l’optimisation des pipelines et la coordination des assets
.
Dans ce rôle, vous coordonnerez un volume important d’assets produits quotidiennement par notre équipe interne et plusieurs partenaires internationaux en développement externe. Votre objectif sera de permettre à nos artistes de se concentrer sur la qualité du contenu pendant que vous prenez en charge la complexité opérationnelle : alignement des échéanciers, intégration et gestion des outils de suivi, gestion des risques et coordination des boucles de feedback.
Principales responsabilités
Coordination et logistique des assets :
Superviser quotidiennement la réception, le triage et l’acheminement dans le pipeline de dizaines d’assets de personnages provenant de partenaires externes (high-poly, low-poly, textures, rigs, blendshapes).
Outsourcing et intégration des partenaires :
Collaborer étroitement avec les Leads Character Art internes et les partenaires externes. Établir des jalons de livraison clairs, suivre les engagements de service (SLA) et s’assurer que les partenaires d’outsourcing respectent les échéanciers établis.
Optimisation des pipelines et workflows :
Concevoir, maintenir et optimiser continuellement les systèmes de suivi (
Jira, ShotGrid/Flow Production Tracking, Confluence
) permettant de suivre le cycle de vie des assets, du concept jusqu’à leur intégration finale dans le moteur.
Gestion des dépendances et des risques :
Identifier de façon proactive les goulots d’étranglement et les risques liés aux dépendances multidisciplinaires, notamment pour assurer des transitions fluides entre Character Art, Rigging, Animation et Tech Art sans ralentir la production.
Gestion des boucles de feedback :
Faciliter la communication et le suivi des feedbacks entre les directeurs et Leads Art internes, les partenaires externes et les Producers des autres équipes.
Planification des sprints et suivi de production :
Prendre en charge la planification des sprints de l’équipe Character. Maintenir une visibilité claire sur l’état de préparation des assets et faire remonter au Lead Producer les risques pouvant affecter les échéanciers.
Profil recherché
Expérience en production AAA :
Expérience démontrée dans un environnement de production AAA à grande échelle et sur l’ensemble du cycle de développement, particulièrement dans la gestion de pipelines à fort volume de contenu (Art, Maps, Outsourcing ou Asset Management).
Maîtrise des méthodologies de gestion de projet :
Solide expérience pratique des méthodologies
Agile, Scrum ou Waterfall
, adaptées aux réalités de la production de jeux vidéo. Vous savez construire un plan de jalons qui tient compte de la nature imprévisible et itérative de la production artistique.
Maîtrise des outils :
Excellente maîtrise de
Jira
, notamment des workflows personnalisés, de l’automatisation et des filtres avancés, ainsi que d’outils de suivi des assets tels que
ShotGrid/Flow, Miro ou Airtable
.
Expérience en outsourcing :
Très bonne compréhension du fonctionnement des partenariats de développement externe. Vous savez interpréter des spécifications d’assets, gérer les jalons avec les partenaires et mettre en place un processus de livraison efficace.
Communication et diplomatie :
Capacité à évoluer dans des contextes ambigus et à communiquer efficacement avec des équipes techniques, créatives et des partenaires externes. Vous êtes capable de maintenir la pression nécessaire sur les échéanciers tout en préservant de bonnes relations de collaboration.
Compréhension du pipeline de production d’assets :
Sans nécessairement être artiste, vous possédez une bonne compréhension du cycle de vie et des différentes étapes d’un pipeline de production artistique pour un jeu vidéo.
Atouts
Expérience sur un jeu
Live Service / Games as a Service (GaaS)
.
Expérience avec des logiciels 3D tels que
Maya ou Blender
.
Expérience avec
Perforce/Helix Core
ou des outils d’intégration dans un moteur comme
Unreal Engine
.
Bilinguisme
français/anglais
, compte tenu de la localisation de notre studio à Montréal.
Expérience en
Character Art
.
Atout majeur :
connaissance du scripting
Python
ou expérience en programmation et en développement de vos propres outils.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Jakarta
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Ludios
About Ludios
Ludios takes its name from Latin; it means "The Game People". Led by Eyal, one of the co-founders of Tripledot Studios, and some of the most experienced people in mobile games, we are a studio that makes and publishes our own casual, free-to-play mobile games. Our team is based across APAC, with the majority of our development happening in Jakarta and Melbourne. We are data-driven, creative, and genuinely passionate about the industry we work in. Right now, we are working on a number of exciting projects, including one built around a globally recognised IP, alongside several original titles we are equally excited about. If crafting games and reaching millions of players is what gets you out of bed, we would love to hear from you.
Role Overview
We are looking for a talented and collaborative Game Animator to join our team and help bring characters, props, and gameplay interactions to life. In this role, you will work closely with Artists, Designers, Technical Artists, and Engineers to create polished and optimized animations for mobile games. You will be responsible for producing high-quality animations, supporting rigging and implementation workflows, and ensuring animations feel responsive, appealing, and aligned with the overall game vision.
Key Responsibilities
Create and implement 3D animations for characters, props, and interactive elements, including idle, movement, combat, and UI-related animations.
Rig and skin characters and assets when needed, ensuring clean deformation and efficient setups.
Collaborate with Technical Artists to ensure animations are optimized for mobile performance and function correctly in Unity.
Integrate animations into the game engine, set up Animator Controllers, and support basic animation state machines.
Work closely with Designers and Producers to iterate on animations based on gameplay needs and player experience feedback.
Maintain consistency in animation quality, style, timing, and polish across the project.
Troubleshoot animation, rigging, and implementation issues directly in-engine.
Follow project pipelines, technical requirements, file structures, and naming conventions.
Contribute to improving animation workflows and best practices within the team.
Collaborate cross-functionally with Art, Design, Engineering, and QA teams throughout development.
Required Skills, Knowledge and Expertise
3+ years of experience as a Game Animator.
Strong understanding of animation principles including timing, spacing, weight, anticipation, and polish.
Proficiency in 3D animation tools such as Blender, Maya, or equivalent software.
Experience with character rigging and skinning workflows.
Familiarity with Unity animation systems, Animator Controllers, and basic state machines.
Understanding of optimization techniques for mobile game performance.
Ability to collaborate effectively with Designers, Artists, Technical Artists, Engineers, and Producers.
Strong problem-solving skills for troubleshooting animation and rigging issues in-engine.
Ability to follow production pipelines, naming conventions, and technical constraints.
Good communication skills and openness to feedback and iteration.
Experience working on stylized or casual mobile games is a plus.
Knowledge of Spine 2D animation is a plus.
Working at Tripledot
Hybrid Working
20 days of remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements, and our team spirit.
Breakfast & Lunch:
Relish daily breakfast and lunch provided in the office to keep you fueled and focused.
BPJS HEALTH:
Elevate your well-being and peace of mind, ensuring robust health security with seamless enrolment in BPJS Health.
BPJS SOCIAL:
Secure your employment rights with BPJS Social.
Festivity Allowance:
Celebrate festive occasions with an additional festive allowance.
Private Health Insurance:
Stay covered with comprehensive health insurance for you and your loved ones.
Employee Assistance Program:
Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
English Classes:
Enhance your English skills with our provided English classes
Location: Bucharest, Romania
AMC Studio
is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity,
AMC
has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.
Responsibilities :
Own the part of level plays in the overall game experience based on the creative director’s vision
Work with other disciplines and precisely, level artists to ensure that the playability of the level and the graphic elements support each other
Contribute and create level layouts
Build, script, and tune levels to final quality
Place and trigger entities (such as movers, objects, obstacles etc) to create fun and deep gameplay
Oversee and maintain the design of levels by providing constant support and feedback to reach quality, core mechanics and vision
Monitor and put your hands on accessibility, playability, and level of difficulty
Develop topological and event continuity for levels
Contribute to prototyping, scenario creation, event scripting, game balancing, pacing, and gameplay tuning
Help the game to get better in quality through constant playtesting, feedback aggregation and separation of actionable items from non- actionable ones
Work with other designers to develop and maintain a beat chart for game experience
Requirements
Experience in Level Design; mastery of 3D level design tools
Solid knowledge of game editors such as Unreal 4/5
Strong creative skills
A fine attention to quality and detail, both creatively and technically
Understanding of gameplay densities and spaces and work with LA to unify all elements together
Excellent organization and communication skills
Demonstrated ability to work self-directed when necessary
Excellent knowledge of video game industry
Ability to put oneself in player’s shoes
Benefits
Competitive remuneration
Projects aligned with your expertise and interests
Collaboration with industry leaders on AAA titles
Professional growth opportunities
Flexible work arrangements
An environment dedicated to diversity and inclusion
Location: Belgrade, Serbia
Responsibilities:
Own the part of level plays in the overall game experience based on the creative director’s vision
Work with other disciplines and precisely, level artists to ensure that the playability of the level and the graphic elements support each other
Contribute and create level layouts
Build, script, and tune levels to final quality
Place and trigger entities (such as movers, objects, obstacles etc) to create fun and deep gameplay
Oversee and maintain the design of levels by providing constant support and feedback to reach quality, core mechanics and vision
Monitor and put your hands on accessibility, playability, and level of difficulty
Develop topological and event continuity for levels
Contribute to prototyping, scenario creation, event scripting, game balancing, pacing, and gameplay tuning
Help the game to get better in quality through constant playtesting, feedback aggregation and separation of actionable items from non- actionable ones
Work with other designers to develop and maintain a beat chart for game experience
Requirements
Experience in Level Design; mastery of 3D level design tools
Solid knowledge of game editors such as Unreal 4/5
Strong creative skills
A fine attention to quality and detail, both creatively and technically
Understanding of gameplay densities and spaces and work with LA to unify all elements together
Excellent organization and communication skills
Demonstrated ability to work self-directed when necessary
Excellent knowledge of video game industry
Ability to put oneself in player’s shoes
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: Yerevan, Armenia
Responsibilities :
Own the part of level plays in the overall game experience based on the creative director’s vision
Work with other disciplines and precisely, level artists to ensure that the playability of the level and the graphic elements support each other
Contribute and create level layouts
Build, script, and tune levels to final quality
Place and trigger entities (such as movers, objects, obstacles etc) to create fun and deep gameplay
Oversee and maintain the design of levels by providing constant support and feedback to reach quality, core mechanics and vision
Monitor and put your hands on accessibility, playability, and level of difficulty
Develop topological and event continuity for levels
Contribute to prototyping, scenario creation, event scripting, game balancing, pacing, and gameplay tuning
Help the game to get better in quality through constant playtesting, feedback aggregation and separation of actionable items from non- actionable ones
Work with other designers to develop and maintain a beat chart for game experience
Requirements
Experience in Level Design; mastery of 3D level design tools
Solid knowledge of game editors such as Unreal 4/5
Strong creative skills
A fine attention to quality and detail, both creatively and technically
Understanding of gameplay densities and spaces and work with LA to unify all elements together
Excellent organization and communication skills
Demonstrated ability to work self-directed when necessary
Excellent knowledge of video game industry
Ability to put oneself in player’s shoes
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others
Location: Warsaw, Poland; Kraków, Poland
Responsibilities:
[EN]
Own the part of level plays in the overall game experience based on the creative director’s vision
Work with other disciplines and precisely, level artists to ensure that the playability of the level and the graphic elements support each other
Contribute and create level layouts
Build, script, and tune levels to final quality
Place and trigger entities (such as movers, objects, obstacles etc) to create fun and deep gameplay
Oversee and maintain the design of levels by providing constant support and feedback to reach quality, core mechanics and vision
Monitor and put your hands on accessibility, playability, and level of difficulty
Develop topological and event continuity for levels
Contribute to prototyping, scenario creation, event scripting, game balancing, pacing, and gameplay tuning
Help the game to get better in quality through constant playtesting, feedback aggregation and separation of actionable items from non- actionable ones
Work with other designers to develop and maintain a beat chart for game experience
[PL]
Odpowiadanie za rolę, jaką poziom odgrywa w ogólnym wrażeniu z gry, zgodnie z wizją dyrektora kreatywnego
Współpraca z innymi działami, a w szczególności z grafikami poziomów (Level Artists), w celu zapewnienia, że grywalność poziomu i elementy graficzne wzajemnie się wspierają
Współtworzenie i projektowanie układów poziomów (level layouts)
Budowanie, skryptowanie i dopracowywanie poziomów do finalnej jakości
Umieszczanie oraz wyzwalanie obiektów interaktywnych (takich jak obiekty ruchome, przedmioty, przeszkody itp.) w celu stworzenia satysfakcjonującej i głębokiej rozgrywki
Nadzorowanie i utrzymywanie projektu poziomów poprzez stałe wsparcie i przekazywanie informacji zwrotnych, aby osiągnąć zakładaną jakość, kluczową mechanikę oraz wizję
Monitorowanie i bezpośrednie dopracowywanie dostępności (accessibility), grywalności oraz poziomu trudności
Rozwijanie spójności topologicznej oraz wydarzeń na poziomach
Wkład w prototypowanie, tworzenie scenariuszy, skryptowanie wydarzeń, balansowanie gry, tempo rozgrywki (pacing) oraz dostrajanie gameplayu
Pomoc w podnoszeniu jakości gry poprzez ciągłe testy (playtesty), zbieranie opinii oraz odsiewanie uwag możliwych do wdrożenia od tych nierealistycznych
Współpraca z innymi projektantami nad tworzeniem i utrzymywaniem wykresu tempa rozgrywki (beat chart) dla zapewnienia odpowiednich wrażeń z gry
Requirements
[EN]
Experience in Level Design; mastery of 3D level design tools
Solid knowledge of game editors such as Unreal 4/5
Strong creative skills
A fine attention to quality and detail, both creatively and technically
Understanding of gameplay densities and spaces and work with LA to unify all elements together
Excellent organization and communication skills
Demonstrated ability to work self-directed when necessary
Excellent knowledge of video game industry
Ability to put oneself in player’s shoes
[PL]
Doświadczenie w Level Designie oraz biegłość w obsłudze narzędzi do projektowania poziomów 3D
Solidna znajomość edytorów gier, takich jak Unreal Engine 4/5
Silnie rozwinięte umiejętności kreatywne
Dbałość o jakość i detale, zarówno w wymiarze kreatywnym, jak i technicznym
Rozumienie zagadnień przestrzeni oraz zagęszczenia rozgrywki (gameplay density) i praca z grafikami poziomów (Level Artists) nad scaleniem wszystkich elementów w spójną całość
Doskonałe umiejętności organizacyjne i komunikacyjne
Udowodniona zdolność do samodzielnej pracy, gdy wymaga tego sytuacja
Bardzo dobra znajomość branży gier wideo
Umiejętność postawienia się w sytuacji gracza i spojrzenia na grę jego oczami
Benefits
[EN]
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Friendly team
Additional benefits – Care Bonus to cover health, educational and safety needs, MyCafeteria, corporate parties and team buildings and many more others
[PL]
Praca w międzynarodowym zespole światowej klasy profesjonalistów przy ekscytujących i pełnych wyzwań projektach
Możliwości nauki i rozwoju: mentoring, wykłady, udział w konferencjach i wydarzeniach branżowych
Pakiet opieki medycznej
Elastyczne godziny pracy (w ramach potrzeb zespołu)
Śniadania, przekąski i owoce dostępne w ciągu dnia, a także ekspresy do kawy i wybór herbat
Przyjazny zespół
Benefity dodatkowe – Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), platforma MyCafeteria, imprezy firmowe oraz wyjazdy integracyjne, a także wiele więcej
Location: Istanbul
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
You will join a new Live Studio focused on Helix Jump, one of Voodoo’s most iconic hypercasual hits.
Our ambition is to give Helix Jump a second life: preserve what made it successful, improve the quality and game feel, and evolve it into a stronger hybrid-casual / casual live game.
You will be part of a small, lean, and ambitious team with high ownership and fast iteration.
ROLE
As a Product Manager, you will be at the heart of the game's evolution. You will work closely with a multidisciplinary team of engineers, artists, and product experts to design, test, and refine features that keep our players engaged and entertained.
- Participate in the design and creation of engaging, challenging, and fun levels that maintain player interest and progression
- Develop and iterate on game mechanics and features that enhance the core gameplay loop
- Analyze player behavior, game metrics, and feedback to identify opportunities for improvement
- Collaborate with engineers and artists to bring level designs and features to life
- Structure, run, and monitor A/B tests to validate design decisions and optimize player experience
- Balance game difficulty curves to ensure appropriate challenge and retention across all levels
- Stay up-to-date with the hybrid-casual and puzzle game market, analyzing competitor games and emerging trends
- Test and playtest levels and features to ensure quality and enjoyment
- Contribute to the product roadmap and strategic direction
- Work iteratively, rapidly prototyping ideas and incorporating feedback from the team and data
PROFILE
- 2+ years of professional experience in game design, product specialist, or similar role in the mobile gaming industry
- Strong passion for mobile puzzle and hybrid-casual games, with a deep understanding of what makes them engaging and successful
- Analytical mindset with the ability to interpret data, identify trends, and make data-driven design decisions
- Understanding of player psychology and what drives engagement, retention, and satisfaction
- Strong communication skills and ability to clearly articulate design ideas to cross-functional teams
- Iterative mindset with the ability to rapidly test, learn, and improve designs based on feedback
- Bonus: Experience with Unity or game development tools, knowledge of A/B testing methodologies, experience shipping successful mobile games
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Los Angeles, USA
УдалённоRemote; Seattle, WA; London; New York, NY; San Francisco, CA; Lastly, the provided range is the expected salary for candidates in the U.S
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.