Условия и бонусы:
Фултайм, удаленно.
Наши ожидания:
– 5+ лет опыта в Game Design.
– Практический опыт работы над играми в Unity.
– Глубокое понимание FPS и roguelite-жанра.
– Хорошая насмотренность и опыт в таких играх, как Roboquest, Gunfire Reborn, Hades II, Ravenswatch, Sworn, Abyssus.
– Понимание того, как создавать отзывчивую и увлекательную боевую систему.
– Опыт проектирования игровых систем, баланса и экономики.
– Опыт Level Design для шутеров будет плюсом.
Location: Belgrade, Serbia
As part of our continued growth,
Neo Group is recruiting on behalf of one of our local partners
, leveraging our network of 1,400 talented professionals across 10+ countries. Together, we are committed to delivering innovative, data-driven solutions that empower our clients and foster professional growth within a dynamic and collaborative workplace.
We are on the lookout for
a 3D Artist
to join our
Design Department
.
Discover what you can achieve as a
3D Artist
. In this fully remote role, you will create high-quality 3D assets, icons, environments and characters for our partner's product, promotional materials and marketing campaigns. You will take each brief from reference to final render, modeling, texturing, lighting and rendering assets while keeping the visual style consistent across brands and formats. If you have a strong 3D portfolio, an eye for detail, and enjoy bringing creative ideas to the table, we would love to hear from you!
Responsibilities:
3D Asset & Graphic Creation:
Create high-quality 3D assets, icons, graphical elements, environments, and characters for product needs, promotional materials, and marketing campaigns.
3D Pipeline & Rendering:
Model, texture, light, and render 3D assets based on project and campaign requirements.
Brand Identity & Visual Style:
Maintain and evolve a consistent visual style across different projects, brands, and formats.
Brand Alignment & Consistency:
Develop visuals that are aligned with the brand and maintain visual consistency.
Concept & Creative Development:
Contribute to the development of visual concepts and creative solutions.
Brief Interpretation & Execution:
Interpret design briefs and references and turn them into visually compelling 3D assets.
Ideation & Brainstorming:
Contribute creative ideas during brainstorming and concept development.
Industry Trends & Skill Evolution:
Stay updated with relevant 3D design trends, tools, and techniques.
Requirements
2+ years of professional experience in 3D design and modeling, supported by a strong portfolio
Proficiency in 3D software such as Blender, Cinema 4D, or 3ds Max
Strong modeling skills and ability to work effectively with references
Solid understanding of texturing, lighting, and rendering
Experience with Redshift, Octane, or other rendering engines
Good understanding of composition, visual storytelling, and brand consistency
Proficiency in Photoshop and experience with post-production of 3D renders
Attention to detail and ability to follow briefs while suggesting creative ideas
Good communication skills and ability to work in a fast-paced team environment
Nice to have:
Animation or motion design skills
Experience with digital marketing projects
Benefits
Location: Minsk, Belarus; Almaty, Kazakhstan; Tbilisi, Georgia; Yerevan, Armenia
As part of our continued growth,
Neo Group is recruiting on behalf of one of our local partners
, leveraging our network of 1,400 talented professionals across 10+ countries. Together, we are committed to delivering innovative, data-driven solutions that empower our clients and foster professional growth within a dynamic and collaborative workplace.
We are on the lookout for
a 3D Artist
to join our
Design Department
.
Discover what you can achieve as a
3D Artist
. In this fully remote role, you will create high-quality 3D assets, icons, environments and characters for our partner's product, promotional materials and marketing campaigns. You will take each brief from reference to final render, modeling, texturing, lighting and rendering assets while keeping the visual style consistent across brands and formats. If you have a strong 3D portfolio, an eye for detail, and enjoy bringing creative ideas to the table, we would love to hear from you!
Responsibilities:
3D Asset & Graphic Creation:
Create high-quality 3D assets, icons, graphical elements, environments, and characters for product needs, promotional materials, and marketing campaigns.
3D Pipeline & Rendering:
Model, texture, light, and render 3D assets based on project and campaign requirements.
Brand Identity & Visual Style:
Maintain and evolve a consistent visual style across different projects, brands, and formats.
Brand Alignment & Consistency:
Develop visuals that are aligned with the brand and maintain visual consistency.
Concept & Creative Development:
Contribute to the development of visual concepts and creative solutions.
Brief Interpretation & Execution:
Interpret design briefs and references and turn them into visually compelling 3D assets.
Ideation & Brainstorming:
Contribute creative ideas during brainstorming and concept development.
Industry Trends & Skill Evolution:
Stay updated with relevant 3D design trends, tools, and techniques.
Requirements
2+ years of professional experience in 3D design and modeling, supported by a strong portfolio
Proficiency in 3D software such as Blender, Cinema 4D, or 3ds Max
Strong modeling skills and ability to work effectively with references
Solid understanding of texturing, lighting, and rendering
Experience with Redshift, Octane, or other rendering engines
Good understanding of composition, visual storytelling, and brand consistency
Proficiency in Photoshop and experience with post-production of 3D renders
Attention to detail and ability to follow briefs while suggesting creative ideas
Good communication skills and ability to work in a fast-paced team environment
Nice to have:
Animation or motion design skills
Experience with digital marketing projects
Benefits
Location: Warsaw, Poland
[EN]
Sperasoft is seeking a Material Artist to integrate with our art team. You will partner with art and design teams to develop compelling materials. Your role involves creating materials that meet our technical specifications and adapting stock textures, such as from Megascans, to fit our production pipelines. If you excel at materials creation, delivering production-ready assets, and adhere to strict technical requirements, this is the perfect opportunity for you
Responsibilities
Develop high-quality benchmark materials utilizing Substance Designer, Substance Painter, ZBrush, or other preferred DCC tools.
Ensure all materials maintain compatibility and interchangeability within the project.
Collaborate closely with Level Artists to create user-friendly and convenient materials for level construction.
Work with the Lead to verify materials are correctly integrated and function as intended with project-specific shaders, including features like tinting and height blends.
Uphold the integrity and uniformity of the material library.
Independently research, evaluate, and implement the latest industry trends and material creation techniques.
Demonstrate the ability to select the most appropriate software for any given task, without a strict focus on Substance Designer.
Be prepared to pivot to simple prop modeling tasks when material creation assignments are not immediately available.
[PL] Opis stanowiska
Sperasoft poszukuje Artysty ds. Materiałów i Tekstur, który dołączy do naszego zespołu. Będziesz współpracować z działami graficznymi i projektowymi nad tworzeniem materiałów. Ta rola obejmuje przygotowywanie materiałów spełniających nasze specyfikacje techniczne oraz dostosowywanie gotowych tekstur, na przykład z biblioteki Megascans, do wymogów naszych procesów produkcyjnych. Jeśli doskonale radzisz sobie z tworzeniem materiałów gotowych do wdrożenia w produkcji i potrafisz trzymać się rygorystycznych wymagań technicznych, jest to idealna okazja dla Ciebie.
Zakres obowiązków:
Tworzenie wysokiej jakości materiałów referencyjnych przy użyciu programów Substance Designer, Substance Painter, ZBrush lub innych preferowanych narzędzi 3D
Zapewnienie kompatybilności i wymienności wszystkich materiałów w ramach projektu
Ścisła współpraca z Artystami Lokacji w celu tworzenia materiałów wygodnych w użyciu podczas budowania poziomów
Współpraca z liderem zespołu w celu weryfikacji, czy materiały są poprawnie zaimplementowane i działają zgodnie z przeznaczeniem w dedykowanych shaderach projektowych
Dbanie o spójność i porządek w bibliotece materiałów
Samodzielne śledzenie, ocenianie i wdrażanie najnowszych trendów branżowych oraz technik tworzenia materiałów
Umiejętność dobierania najbardziej odpowiedniego oprogramowania do konkretnego zadania, bez sztywnego ograniczania się wyłącznie do programu Substance Designer
Gotowość do płynnego przejścia do prostych zadań związanych z modelowaniem rekwizytów w okresach mniejszego zapotrzebowania na tworzenie materiałów
Requirements
[EN]
Essential Skills & Experience:
Deep and highly proficient knowledge of Substance Designer.
Knowledge of PBR (Physically Based Rendering) material standards.
Experience in creating textures for complex semi-procedural shaders.
Understanding of material blending systems and material optimization for real-time engines.
Proven ability to produce materials in a wide variety of styles and themes, with a good eye for appropriate stylization and detail.
At least one shipped title within the CG industry.
Proficiency with Maya or a similar Digital Content Creation (DCC) tool is a plus.
Soft Skills & Communication:
Autonomy and independence.
Good communication skills.
Intermediate English level or higher
[PL] Wymagane umiejętności i doświadczenie:
Bardzo dobra i zaawansowana znajomość programu Substance Designer
Znajomość standardów fizycznego renderowania materiałów i zasad PBR
Doświadczenie w tworzeniu tekstur na potrzeby złożonych, półproceduralnych shaderów
Zrozumienie systemów mieszania materiałów oraz zasad ich optymalizacji pod kątem silników czasu rzeczywistego
Udokumentowana umiejętność tworzenia materiałów w zróżnicowanych stylach i tematach, połączona z dobrym wyczuciem odpowiedniej stylizacji oraz estetyki
Udział w wydaniu przynajmniej jednego tytułu w branży grafiki komputerowej lub gier
Biegłość w obsłudze programu Maya lub pokrewnego narzędzia 3D będzie dodatkowym atutem
Umiejętności miękkie i komunikacja:
Samodzielność i niezależność w działaniu
Dobre umiejętności komunikacyjne
Znajomość języka angielskiego na poziomie co najmniej średniozaawansowanym
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Pakiet opieki medycznej
System MyCafeteria – w tym karta MultiSport i wiele więcej
Program Wsparcia Pracowników (EAP) – oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste
Lekcje języka angielskiego lub polskiego
Elastyczne godziny pracy (w ramach potrzeb projektu)
Benefity dodatkowe: Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), imprezy firmowe oraz wyjazdy integracyjne
Location: Bucharest, Romania
AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.
We are seeking a Material Artist to integrate with AMC team. You will partner with art and design teams to develop compelling materials. Your role involves creating materials that meet our technical specifications and adapting stock textures, such as from Megascans, to fit our production pipelines. If you excel at materials creation, delivering production-ready assets, and adhere to strict technical requirements, this is the perfect opportunity for you
Responsibilities
Develop high-quality benchmark materials utilizing Substance Designer, Substance Painter, ZBrush, or other preferred DCC tools.
Ensure all materials maintain compatibility and interchangeability within the project.
Collaborate closely with Level Artists to create user-friendly and convenient materials for level construction.
Work with the Lead to verify materials are correctly integrated and function as intended with project-specific shaders, including features like tinting and height blends.
Uphold the integrity and uniformity of the material library.
Independently research, evaluate, and implement the latest industry trends and material creation techniques.
Demonstrate the ability to select the most appropriate software for any given task, without a strict focus on Substance Designer.
Be prepared to pivot to simple prop modeling tasks when material creation assignments are not immediately available.
Requirements
Essential Skills & Experience:
Deep and highly proficient knowledge of Substance Designer.
Knowledge of PBR (Physically Based Rendering) material standards.
Experience in creating textures for complex semi-procedural shaders.
Understanding of material blending systems and material optimization for real-time engines.
Proven ability to produce materials in a wide variety of styles and themes, with a good eye for appropriate stylization and detail.
At least one shipped title within the CG industry.
Proficiency with Maya or a similar Digital Content Creation (DCC) tool is a plus.
Soft Skills & Communication:
Autonomy and independence.
Good communication skills.
Intermediate English level or higher
Benefits
Competitive remuneration
Projects aligned with your expertise and interests
Collaboration with industry leaders on AAA titles
Professional growth opportunities
Flexible work arrangements
An environment dedicated to diversity and inclusion
Location: Los Angeles, USA
As part of the Environment Art team, you will channel your knowledge of concepting, modeling, and texturing to help tell stories through visually compelling environments. Working within both design and technical constraints you will build optimized environments that elevate the purpose and mood of the game. Your craft expertise and eye for structure, form, shape language, and design will help develop and build fantastic new worlds for our players to explore.
As a
Principal 3D Environment Artist
on an unpublished R&D product, you will report to the Environment Art Director. This is a hands-on role that calls for a high level of craft and the ability to solve complex environment art challenges. As an experienced member of the team, you'll lead by example through your work. Your knowledge and experience will help raise the quality bar and support the growth of other artists on the team.
Responsibilities
:
Lead world-building for various 3D environments from early development through final polish.
Build high-quality environments and assets ranging from architectural structures to organic forms and foliage.
Create cohesive environments that support gameplay through strong composition and visual clarity.
Work closely with Design, Concept Art, Lighting, and Tech Art to balance visual quality with gameplay and technical needs.
Interpret and build upon concept designs while solving artistic and technical challenges during production.
Maintain a high level of visual quality while working within performance and technical constraints.
Share knowledge and provide craft feedback to help other environment artists grow.
Required Qualifications:
8+ years of professional experience as a 3D Environment Artist in game development.
Experience building game environments from development through completion as an Environment Artist
Strong portfolio demonstrating world-building, modeling, sculpting, materials and composition.
Professional experience with 3ds Max or Maya, Photoshop and ZBrush.
Experience creating optimized game environments within gameplay and technical constraints.
Strong communication skills and experience working across multiple disciplines.
Desired Qualifications:
Professional experience working in Unreal, Unity, or any relevant game engine.
Experience mentoring other artists through craft feedback and collaboration.
When submitting your application, please provide a portfolio of your high-quality environment art - including stylized artwork. And as a part of the application process, you may also be asked to complete an art test.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Задачи:
— Создавать забавные, плавные и захватывающие 2D анимации для нового канала Shorts.
Требования:
— Опыт работы с Adobe Animate не менее 1 года.
— Хорошие навыки анимации и творческий подход.
— Надёжность и умение соблюдать сроки.
Условия:
— Работа из любой точки мира.
— Хорошая зарплата от $1400 до $1800 в месяц плюс бонусы за вирусные видео.
— Долгосрочная работа с возможностями роста.
— Предоставляются готовые сценарии и озвучка.
О проекте: Это сюжетный симулятор управления баром в альтернативном Чикаго 1930-х. Вы управляете подпольным баром, спрятанным за цветочным магазином, готовите коктейли из ретро-футуристических ингредиентов, взаимодействуете с посетителями и раскрываете мрачную историю мира на грани ядерной катастрофы.
Задачи:
— Создавать 3D-модели персонажей для игры.
— Разрабатывать внешний вид персонажей совместно с геймдизайнером и художниками.
— Моделировать персонажей с учётом требований игрового проекта.
— Создавать одежду, аксессуары и дополнительные элементы образа.
— Подготавливать модели к дальнейшему rigging/skinning и анимации.
— Создавать вариации персонажей на основе общей базы.
— Следить за тем, чтобы персонажи соответствовали общей визуальной стилистике проекта.
Требования:
— Коммерческий опыт работы 3D Artist / 3D Modeler от 2 лет.
— Уверенное владение одним из основных 3D-пакетов: Blender, 3ds Max или Maya.
— Опыт с Substance 3D Painter / Designer.
— Опыт создания game-ready 3D-моделей.
— Понимание topology, UV, материалов и текстурирования.
— Понимание требований к моделям для realtime-графики.
— Умение работать по референсам и самостоятельно находить визуальные решения.
— Умение соблюдать единую стилистику проекта.
— Опыт rigging / skinning / basic character setup.
Будет плюсом:
— Опыт работы с Unity.
— Опыт создания модульных environment-систем.
— Опыт с ZBrush.
— Опыт оптимизации сцен и ассетов под PC.
— Опыт создания стилизованных или реалистичных персонажей и окружения.
Условия:
— Работа в небольшой команде с прямым взаимодействием с геймдизайнером, разработчиком и другими участниками проекта.
— Возможность существенно влиять на визуальный облик игры.
— Важны самостоятельность, инициативность и интерес к созданию мира с нуля.
УдалённоУмение работать по референсам и самостоятельно находить визуальные решения
Требования:
— Движок Unity
— GoF паттерны и принципы SOLID, KISS, DRY
— Шаблоны проектирования MV семейства
— Алгоритмы и структуры данных
— Очень важно иметь много свободного времени — от 2 до 12 часов в день.
Набирают только энтузиастов, потому что у игры бюджета пока что нет.
Опыт работы не требуется — важны только знания и навыки.
Делаем кроссплатформенную (телефоны и ПК) игру с гибридным жанром, средневековое фэнтези.
Задачи:
— Основная задача — компоуз проектов, включая несколько анимационных сериалов, подробности которых пока не раскрываются.
Требования:
— Владение Adobe AE;
— Хорошее понимание композиции, цвета, света, перспективы;
— Пунктуальность и ответственность, умение работать по производственному графику.
Условия:
— Работа в офисе в Москве (м. Дмитровская);
— Карьерный рост;
— Возможность участия во всех творческих процессах студии;
— Заработная плата по результатам собеседования.
Задачи:
— создание широкоформатного изображения на фото обои в стиле аниме с изображением человека с бензопилой и эротическим подтекстом
— изображение будет размещено на двух стенах, расположенных напротив друг друга, общая площадь 25 м²
Цена договорная.
Задачи:
• Системный геймдизайн
• Отладка боевой системы
• Проектирование игровой экономики
• Проектирование игровых механик
• Участие в левел дизайне
• Написание и поддержка геймдизайн-документации в актуальном состоянии
• Регулярные плейтесты и фидбек (стрельба, поведение врагов, уровни, баланс)
• Тестирование и улучшение игровых систем
Требования:
• 5+ лет опыта в Game Design
• Практический опыт работы над играми в Unity
• Глубокое понимание FPS и roguelite-жанра
• Хорошая насмотренность и опыт в таких играх, как Roboquest, Gunfire Reborn, Hades II, Ravenswatch, Sworn, Abyssus
• Понимание того, как создавать отзывчивую и увлекательную боевую систему
• Опыт проектирования игровых систем, баланса и экономики
Будет плюсом:
• Опыт Level Design для шутеров
Условия:
• Работа в международной компании
• Высокая степень влияния на итоговый результат
• Интересные и сложные задачи
• Работа удаленно из любой точки мира
• Конкурентный уровень заработной платы
• Работа и развитие вместе с командой профессионалов
УдалённоseniorПроект уже находится в активной разработке, и мы ищем человека, который поможет формировать ключевые игровые системы: от боевых механик и баланса до прогрессии, экономики и общего игрового опыта.Нам нужен дизайнер, который любит системный подход, умеет создавать глубокие механики и понимает, как построить боевую систему, в которую хочется возвращаться снова и снова
Задачи:
— Анимация игровых объектов, окружения и интерфейса
— Создание маркетинговых видео: анимация, монтаж, работа со звуком, адаптация под форматы
— Подготовка и экспорт анимаций для Cocos2d
— Взаимодействие с разработчиками и проверка анимаций в игре
Требования:
— Уверенное владение Spine
— After Effects + видеоредактор (Premiere Pro, DaVinci Resolve или аналог)
— Понимание принципов анимации: тайминг, ease in/out, вес и инерция
— Работа с костями, мешами и деформациями, подготовка графики под анимацию
— Понимание технических ограничений игровой анимации и её оптимизации
Будет плюсом:
— Опыт над казуальными играми и создания рекламных роликов
— Анимация с помощью AI-инструментов, владение ComfyUI
— Спецэффекты, уверенный Photoshop, опыт анимаций в Cocos2d
Задачи:
— Анимация игровых объектов, окружения и интерфейса
— Создание маркетинговых видео: анимация, монтаж, работа со звуком, адаптация под форматы
— Подготовка и экспорт анимаций для Cocos2d
— Взаимодействие с разработчиками и проверка анимаций в игре
Требования:
— Уверенное владение Spine
— After Effects + видеоредактор (Premiere Pro, DaVinci Resolve или аналог)
— Понимание принципов анимации: тайминг, ease in/out, вес и инерция
— Работа с костями, мешами и деформациями, подготовка графики под анимацию
— Понимание технических ограничений игровой анимации и её оптимизации
Будет плюсом:
— Опыт над казуальными играми и создания рекламных роликов
— Анимация с помощью AI-инструментов, владение ComfyUI
— Спецэффекты, уверенный Photoshop, опыт анимаций в Cocos2d
Условия:
— Заработная плата: до 1900 $ gross.
Location: Beijing
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that.
You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
ROLE
- Support the Art director in the ideation and execution of the game’s vision.
- Design and implement a high-quality, scalable UI from concept to final integration in Unity.
- Develop and optimize UX flows of new and existing features.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
- Setup, integrate, and animate UI scenes in Unity.
- Work with Game Designers to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
PROFILE
- Strong Unity skills, with the ability to implement and troubleshoot UI setups directly in engine.
- Excellent 2D design skills, with a keen eye for visual hierarchy, composition, and readability.
- Experience with A/B testing interfaces or working with LiveOps features.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Ability to design, document and execute a consistent UI visual language.
- Experience collaborating with cross-functional remote teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
• Best-in-class compensation
• Other benefits according to the country you reside
Location: Warsaw
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio based in Warsaw, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that.
You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
ROLE
- Support the Art director in the ideation and execution of the game’s vision.
- Design and implement a high-quality, scalable UI from concept to final integration in Unity.
- Develop and optimize UX flows of new and existing features.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
- Setup, integrate, and animate UI scenes in Unity.
- Work with Game Designers to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
PROFILE
- Strong Unity skills, with the ability to implement and troubleshoot UI setups directly in engine.
- Excellent 2D design skills, with a keen eye for visual hierarchy, composition, and readability.
- Experience with A/B testing interfaces or working with LiveOps features.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Ability to design, document and execute a consistent UI visual language.
- Experience collaborating with cross-functional remote teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
• Best-in-class compensation
• Other benefits according to the country you reside
Задачи:
— Выполнить работы по курсовой Autodesk Maya 3D, срочно.
— Выполнить несколько заданий по 3D, примерно 2–3 работы.
Требования:
— Специалист по 3D, желательно по Autodesk Maya 3D.
— Принимается любой уровень.
Условия:
— Бюджет: 1000 ₽.
Задачи:
— Создание 2D-анимации и звука для эпизодов длительностью 8–12 минут.
— Работа по готовому сценарию, озвучке и модел-шиту.
— Использование готовых ассетов с переиспользованием.
Требования:
— Стиль рисованной 2D-анимации без использования нейросети.
— Плоская заливка, жирный контур, нарисованные фоны.
— Персонажи строго по модел-шиту.
— Точность по брифу — главный критерий.
Условия:
— Оплата от 2 эпизодов в месяц — от $600 в месяц.
— Бонус $200 за каждое видео с аудиторией 100k.
— Оплата вовремя.
— Входной тест: 20-секундный фрагмент (четыре сцены) для всех.
— Оплата за тест — $50 при выполнении всех пунктов брифа.