Location: Madrid, Alcobendas, Spain
Join the Exciting New Team at Imagine Live Spain
We’re thrilled to announce the launch of a brand-new team at Imagine Live Spain, a rising star in the online casino market
Requirements
Strong willingness to learn and continuously improve performance
Motivation to work in a multicultural and diverse team environment
Basic understanding of customer service principles and practices
High level of responsibility, reliability, and punctuality
Strong attention to detail and accuracy in tasks
Proactive, solution-oriented mindset with a positive attitude
Basic knowledge of English (both spoken and written)
Previous experience in a casino or gaming environment is an advantage, but not mandatory
Experience handling playing cards or operating shuffling machines is considered a plus
Responsibilities
Card Shuffling
Shuffle card decks using manual or automated shuffling machines according to company guidelines and gaming regulations.
Ensure that all shuffled decks are randomized and free from any patterns or potential bias.
Replace card decks sets as needed during live games and prepare new decks for upcoming shift.
Card Inspection
Conduct thorough inspections of all card decks to ensure there are no defects, markings, or damages that could compromise the integrity of the game.
Report any irregularities or damaged cards to the supervisor for immediate action.
Inventory Management:
Keep an accurate inventory of all card decks and ensure that the studio has an adequate supply of ready-to-use cards at all times.
Safeguard the storage and handling of all card decks to prevent tampering or damage.
Collaboration with Dealers:
Work closely with online casino dealers and game supervisors to ensure that shuffled decks are delivered promptly for live games.
Communicate any issues or delays with the supervisory team to maintain a smooth game flow.
Compliance & Regulations:
Follow all internal and external regulations regarding the handling, shuffling, and preparation of card decks.
Ensure compliance with responsible gaming practices and uphold the highest standards of fairness.
Studio Operations Support:
Assist in general studio operations as needed, including supporting game preparation and equipment management.
Help maintain a clean and organized work environment in the shuffling area
Other info
We're excited to announce the opening of a brand-new team at Imagine Live Spain, the latest sensation in the online casino market, located in Alcobendas, Community of Madrid.
Imagine Live Spain is taking the Spanish market by storm with its fresh approach to live casino entertainment. We pride ourselves on creating an engaging, dynamic, and inclusive environment where our people and players can thrive together.
We are seeking passionate and proactive casino staff to join our dynamic team. This role is perfect for self-starters who are eager to make a difference and contribute to an electrifying atmosphere.
As a member of our team, you will have the unique opportunity to help shape the
player's
experience, bringing your creativity and enthusiasm to the forefront of our operations.
At Imagine Live Spain, we believe that our employees are our greatest asset. We foster a culture of collaboration and innovation, where every team member’s ideas are valued, and every voice is heard. As we build our brand, you will play a pivotal role in creating memorable experiences for our players, ensuring that they receive top-notch service and entertainment. We promise that there is a huge opportunity to make your mark here!
Apply now to be one of the first team members joining Imagine Live Spain and to know more about our company and job offers!
Contact Email:
hrmarketing@imaginelive.com
Address: Avenida de la Industria nº 4, Alcobendas - Madrid
Задачи:
— Создавать короткие видео для преподавателей в соцсетях компании.
— Выполнять монтаж и анимацию роликов, используя технологии искусственного интеллекта.
Требования:
— Навыки монтажа и анимации.
— Опыт работы с ИИ в создании видео будет преимуществом.
Условия:
— Работа в компании Спаффи, платформе для онлайн-обучения с видеосвязью, доской, расписанием и материалами.
— Зарплата от 80 000 до 100 000 рублей.
География и формат работы не указаны.
Задачи:
— Работа над пошаговым рогаликом в сеттинге вселенной Лавкрафта.
— Влияние на развитие игры своими идеями.
Требования:
— Релевантный опыт в геймдизайне, 2D-графике или UI/UX дизайне.
— Желание работать на частичной занятости с гибким графиком, возможно совмещение с основной работой или другими проектами.
— Приветствуется наличие выпущенных проектов или интерес к творчеству Лавкрафта.
Условия:
— Работа удалённая.
— Частичная занятость, гибкий график.
— Возможность совмещения с другими проектами.
— Проект находится на стадии альфа версии.
— Цель довести игру за 1.5-2 месяца до уровня готовности для поиска финансирования и обеспечить достойные зарплаты участникам команды.
— Долгосрочная цель — сформировать студию из талантливых специалистов и работать над амбициозными проектами.
Дополнительно:
— Есть играбельная демо-версия и идет подготовка вертикального среза.
— Платформа: PC.
— Жанр: пошаговый тактический рогалик.
Для отклика необходимо заполнить форму: https://forms.gle/nCYmCQghbXZjVxiJ7
УдалённоГеография найма не уточнена
Не хотите искать каждый день?
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Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Задачи:
— Создавать 3D-модели для игр, включая игровые объекты, окружение и предметы интерьера.
Требования:
— Опыт работы с 3D-моделированием.
— Умение создавать игровые модели с учётом ограничений игрового движка.
— Понимание UV-развёртки и текстурирования.
— Наличие портфолио или примеров работ.
Условия:
— Формат работы удалённый.
— На данный момент нет гарантированной фиксированной оплаты.
— Возможность распределения дохода от конкретного проекта обсуждается отдельно.
— При использовании работы в игре автор обязательно указывается в игровых Credits.
— Предложение рассчитано на добровольное сотрудничество, а не на оплачиваемую вакансию.
Задачи:
— разработка кроссплатформенной игры (телефоны и ПК) в жанре гибридного средневекового фэнтези.
Требования:
— знание игрового движка Unity;
— понимание паттернов проектирования GoF и принципов SOLID, KISS, DRY;
— опыт работы с шаблонами проектирования семейства MV;
— знание алгоритмов и структур данных.
Опыт работы не требуется, важны знания и навыки, обучение не предусмотрено.
Условия:
— проект без бюджета, набор энтузиастов.
Задачи:
— Разработка игр на Unity
— Работа с языком программирования C# и объектно-ориентированным подходом
— Оптимизация мобильных билдов Android IL2CPP
— Использование систем контроля версий Git и GitHub
— Создание чистого и структурированного кода
— Отладка багов и работа в сжатые сроки
Требования:
— Опыт разработки игр на Unity
— Знание языка программирования C#
— Наличие сертификата Unity & C# разработчика Noor Games Bootcamp
— Официальный значок Unity Junior Programmer
— Портфолио собственных проектов 2D/3D прототипов
— Желание развиваться в игровой индустрии
Условия:
— Возможность работать удаленно или в офисе в Ереване
Место работы: Ереван, Армения
Location: US - United States
Scopely is looking for a top-performing
Principal Technical
Designer to join our design organization remotely within the US or hybrid in our Culver City hub.
At Scopely, we care deeply about what we do and want to inspire play every day — whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
As Principal Technical Designer, you will sit between game designers and the full stack that carries their content from authoring to the player: Tools (the designer interface), Engine (how the game consumes data), and Infrastructure (how data is stored and delivered), and make sure designers are set up to build content quickly, safely, and at scale. You will turn how designers actually work into clear requirements for Tools, and build the templates, data structures, validation, and standards that let great ideas become shipped content without waiting on an engineer. Your hands-on work and expertise will unlock the team of designers to create more compelling content for our players, deliver it much more quickly, and eliminate points of friction throughout the process.
What you will do:
Own the content workflow experience for game designers, from first idea through live content, and raise it to a standard where authoring is fast, safe, and a pleasure.
Bridge game designers and the full data stack: turn designer pain points into clear, prioritized requirements for Tools, Engine, and Infrastructure, and translate their constraints back into practical guidance.
Measure how designers work today (iteration time, hand-offs, engineer-assist requests, content defects) and remove the biggest sources of friction.
Partner with Tools, Engine, and Infrastructure to specify authoring tools, data schemas, validation, and delivery, and act as the first and most demanding user during prototyping and rollout.
Build the technical foundations designers rely on: reusable templates, data architectures, and scripts that let designers create and tune content without code changes.
Own content architecture across projects: define how content is structured, authored, versioned, and delivered so teams share one coherent model instead of rebuilding per title.
Define and enforce content authoring standards for naming, data structure, documentation, and review, with validation that catches errors at authoring time rather than in QA or live.
Set the workflow and tooling strategy for the design organization: decide which workflows deserve investment and shape the roadmap with Tools, Engine, and Infrastructure leadership.
Serve as craft lead for technical design: set the discipline's standards and hiring bar, mentor designers and technical designers, and lead the team through transitions to new tooling.
Form small cross-discipline embedded workflow teams (design, tools, engineering) aimed at the highest-friction workflows, and partner with Art, UX, QA, and Live Ops so pipelines hold from authoring through release.
Envision content workflows that sustain a large live-operated game, with scalable quality, velocity, and cost.
What you will need:
8+ years in technical design, systems design, or tools-facing design roles on shipped games
Demonstrated experience partnering with tools, engine, and backend teams to define authoring tools, content pipelines, or data-driven workflows end to end
A track record of measurably improving designer iteration time or content throughput, including leading cross-discipline workflow efforts at scale (embedded teams, tooling migrations, or content architecture)
Strong scripting and data skills (for example Python, C#, Lua, visual scripting, spreadsheets, JSON, SQL) and the judgment to know when to build, configure, or ask Engineering
Deep understanding of data-driven design: config tables, schemas, templates, and validation, and how data is consumed by the engine and stored and delivered from the backend
Experience on live-operated or content-heavy games where content velocity and quality both matter
Strong communication and the ability to set standards and priorities across multiple teams without direct authority
Bonus Points:
Experience building or owning internal authoring tools, or designing workflows for creator or user-generated-content tools
Experience working directly in Unity, including custom editors and data-driven asset workflows
3+ years working in Free to Play
Experience on cross-platform products, and console / PC games
For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience.
CA, CO, NJ, NY, and WA Annual Salary Range
$144,200
—
$215,000 USD
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Задачи: Выполнение обязанностей 3D-аниматора с использованием программ Unreal, Maya, 3ds Max, Blender и MotionBuilder.
Требования: Уровень стажировки.
Условия: Работа в офисе в городе Гуруграм, Индия.
Location: ES - Barcelona, Spain
Scopely is looking for a
Senior Technical Artist
to join our new unannounced project in Barcelona, Spain to work on a hybrid basis 3 times a week. We can support with visa sponsorship and relocation support.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a distributed team of game enthusiasts who are developing, publishing, and innovating in the mobile games industry, connecting millions of people around the world every day.
We are in the development stages of one of our new unannounced projects. We are looking for passionate game makers to collaborate, get in early and make their mark on this exciting venture
We are in the early stages of development on a bold, unannounced, cross-platform Strategy/MMO title, crafting a team of dedicated and hard-working game makers to join us on this exciting journey!
What You Will Do
Hands-On Technical Art Development
Create and iterate on complex, well-optimised materials and shaders for 2d & 3D game assets.
Create shaders and solutions for UI visual related work
Prototype technical solutions for content creation, game integration, visual systems, and production workflows.
Investigate and resolve complex technical issues across assets, shaders, materials, animation, prefabs, and runtime content.
Support implementation of art, VFX, and gameplay-facing visual systems in-engine.
Identify and troubleshoot technical issues related to art asset creation and performance. Engage in team-based problem solving to diagnose unexpected issues.
Stay up to date with the latest developments in art and technology and proactively identify opportunities for improving the visual quality and performance of our games.
Coordinate across distributed teams and time zones to keep communication and artwork aligned
Artist Support and Asset Integration
Provide day-to-day technical support to artists, helping them implement and integrate art assets, VFX, and UI content in Unity.
Guide artists in using project tools and production workflows, and review prefabs and asset configurations to ensure they meet project standards.
Review art content merge requests and help resolve technical issues before merging.
Use asset validation tools and ensure the required checks and validation requests are completed before art content merge requests are opened.
Support artists with Git workflows, including branches, commits, merge requests, and resolving merge conflicts.
Document recurring issues and practical solutions, and improve tools and workflows to prevent repeated problems.
What We’re Looking For
Experience as a technical artist for 5+ years in Technical Artist (Development, Game Development, or a related discipline.)
Strong knowledge of Shadergraph HLSL a bonus
Strong understanding of game content pipelines, asset integration, source control, and production workflows.
Strong understanding of 3D modelling and texturing process.
Hands-on experience building tools, scripts, automation, or pipeline systems.
Excellent problem-solving and troubleshooting skills.
Team focused with strong communication skills.
Able to bridge the gap in communication between programmers and artists and explain technical concepts to non-technical team members.
Positive, can-do attitude.
Experience with Adobe Suite (Painter, Designer, Photoshop)
Has experience writing code in C# - additional languages a bonus (esp Python)
Strong experience with DCC tools such as Maya, Blender, Houdini, or similar.
Experience optimizing game content for memory, performance, asset size, loading, or runtime efficiency.
Bonus points
Experience developing mobile games.
Experience with Unity editor tooling and custom workflow development.
Experience with shader, material, rendering, or asset bundle optimization.
Experience creating UI shaders & VFX
Experience with Git, Perforce, or similar source control systems.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Ищем архитектурного 3D-визуализатора для долгосрочного проектного сотрудничества на аутсорсе. Основное направление экстерьеры жилых комплексов и проекты застройщиков.
Реализацию ядра симуляции на C++: управление большим числом объектов (целевой пик — 200–300 одновременно активных), логика обнаружения и поражения целей, сохранение/загрузка, запись и воспроизведение сессий. Прикладной слой на Blueprints: редактор сценария, UI настройки параметров, меню, управление временем.
Сейчас мы ищем опытного пиксель-художника, который умеет работать с анатомией и переабатывать концепты в пиксель-арт формат. Нам нужен специалист, который будет брать сгенерированные основы, вручную перестраивать их на исходной сетке и доводить до состояния идеального игрового ассета в едином визуальном стиле проекта.
Команда разработчиков ищет 3D-художника для аркадной мультиплеерной игры в стиле low-poly. Задачи: персонажи, одежда и окружение, риг и анимации, импорт и настройка в Unity.
Задачи:
— Создавать 2D-анимацию персонажей для отдельных сцен мультфильма.
— Работать с пластикой, мимикой и эмоциональным состоянием персонажей.
— Анимировать взаимодействие персонажей Мисти, Люмен и второстепенных героев.
— Выполнять работу по готовым материалам проекта в рамках единого визуального стиля.
Требования:
— Владение навыками 2D-анимации.
— Желательно умение работать в программах CLIP STUDIO PAINT и BLENDER.
— Умение работать с персонажной пластикой и мимикой.
— Чувство тайминга и движения.
— Ответственность и готовность соблюдать договорённые сроки.
— Желание участвовать в авторском анимационном проекте.
Будет плюсом:
— Навыки 3D-анимации приветствуются.
Условия:
— Проект некоммерческий.
— Работа удалённая.
— Возможность выбирать отдельные сцены в зависимости от навыков и загрузки.
— Участие в создании полноценного короткометражного мультфильма.
— Возможность добавить выполненные сцены и участие в проекте в портфолио.
— Творческая работа в команде с возможностью проявить свой стиль в рамках проекта.
УдалённоГеография найма не уточнена, офис: Санкт-Петербург
Задачи:
— разработка новых функций и поддержка существующих в геймплее, AI и движке
— проектирование архитектуры систем и создание прототипов
— оптимизация производительности
— работа с платформами и магазинами Sony, Microsoft и других
Требования:
— коммерческий опыт работы с C++ и Unreal Engine 4/5
— знание GAS, Behavior Trees, UMG, Blueprint
— понимание управления памятью в Unreal Engine и полиморфизма в C++
— разговорный английский язык
Условия:
— работа в компании Sperasoft, специализирующейся на совместной разработке игр AAA-уровня
Для отклика отправьте резюме и портфолио по ссылке: https://t.me/zkhl05
География найма не уточнена
US - United States; For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below
seniorES - Barcelona, Spain; We can support with visa sponsorship and relocation support; Coordinate across distributed teams and time zones to keep communication and artwork aligned