• Animate 6–8 videos per month, 12–13 minutes each. • Animate using ready-made scripts and voiceovers.
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• Animate 6–8 videos per month, 12–13 minutes each. • Animate using ready-made scripts and voiceovers.
– Коммерческий опыт Core Game Design в Shooter / Action / PvP-проектах. – Глубокое понимание Gunplay, Game Feel и боевых систем FPS.
- Писать игровую логику на GDScript. - Работать с 3D-сценами, освещением, постобработкой.
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подбор• Художественный и технический контроль шотов на всех этапах производства. • Проверка соответствия шотов ТЗ, референсам и комментариям клиента.
Location: IN - Bangalore, India Scopely is looking for a Senior Game Mathematician to join the Royal Lounge Casino team in Bangalore. At Scopely, we care deeply about what we do and aim to inspire play every day, whether through our work with talented colleagues or through our connection with millions of players around the world. We are a global team of game lovers developing, publishing, and innovating within the mobile games industry. Royal Lounge Casino is a category-leading free-to-play social casino experience, offering slots, bingo, cards, and more to a large, established player community. Our team is distributed across multiple global hubs, including Bengaluru, Tel Aviv, and Barcelona. What You’ll Do Game Math Design: Design and balance slot game mathematics, including reel structures, paytables, bonus features, and reward systems, to meet target RTP, volatility, hit frequency, feature frequency, maximum win, and reward budgets Game Mechanics Development: Translate game themes and creative concepts into engaging, mathematically feasible slot mechanics and features in collaboration with Game Designers and Artists Player-Centric Balancing: Balance game pacing, win distributions, bonus features, and reward structures to deliver enjoyable gameplay experiences aligned with the intended game design objectives Tool Development: Develop and maintain mathematical models, simulators, calculators, and validation tools using Excel and Java, with Git for version control and Gradle for build automation Simulation & Validation: Conduct large-scale simulations to validate theoretical calculations, test edge cases, analyze win distributions, and identify unexpected outcomes Implementation & Validation: Collaborate with Engineering and QA to ensure implemented game logic aligns with approved mathematical models, supporting debugging, test planning, and validation through release Mathematical Integrity: Maintain mathematical accuracy, fairness, and consistency between theoretical models and implemented game behavior Data-Driven Iteration: Use playtesting feedback, player behavior insights, live-game performance data, and competitor analysis to refine game mechanics and improve the player experience Documentation: Prepare and maintain accurate PAR sheets, paytables, probability calculations, simulation results, test plans, and mathematical specifications Cross-Functional Collaboration: Communicate mathematical concepts, assumptions, risks, and trade-offs clearly to Game Design, Engineering, Art, QA, Product, and other stakeholders Ownership & Delivery: Take ownership of mathematical deliverables, timelines, model revisions, reviews, and feedback through final validation and release What We’re Looking For Experience: 4+ years of experience in game mathematics, preferably designing and balancing casino slot games Programming & Tooling: Proficiency in Excel and Java or another relevant programming language, with working knowledge of Git and Gradle for developing mathematical models, simulators, calculators, and validation tools Programming Fundamentals: Strong understanding of data structures, algorithms, object-oriented programming (OOP), and standard software design patterns Game Mathematics & Balancing: Strong understanding of RTP, volatility, hit frequency, feature frequency, and win distributions, with the ability to design and balance mathematically sound game mechanics aligned with target metrics and gameplay objectives Game Development & Validation: Experience taking mathematical game concepts through development, simulation, validation, and production release, including comprehensive test coverage and iterative refinement Data-Driven Iteration: Experience using playtesting results, player behavior insights, live-game performance data, and competitor analysis to evaluate and improve game mechanics About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play. Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/ . Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @ scopely.com . Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice . Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Gent Workplace: onsite With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Environment Artist intern to join the team and help us in crafting the high caliber games our fans have come to expect. Responsibilities Creating the ingame assets following the guidelines, with or without concept art. (assets involved: Trees, rocks, vegetation, props, furniture, houses, castles, weapons,…) Creating and Baking Highpoly models, created in 3DS max or Maya / Z-brush and texturing them in substance painter (or equivalent 3D and 2D programs). Both organic and hard surface. Work together with the other departments to supply the designers’ needs and streamline the tools and processes. Requirements Able to produce interesting looking assets within different styles, depending on the project, even when there is no concept art available. Good communication skills, able to work in a team and take creative input. Excellent feeling for shape, colour, lighting and composition. Both at Object level as at Scene level. Basic knowledge in creating modular set pieces like walls, stairs, houses, etc.. We offer Work within an international Larian Studios team, spread between Belgium, Canada, Ireland and Russia. Inheritance of a totally awesome, multidisciplinary and crazy talented team to grow with. We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.
• Анализировать текущую экономику, выявлять дисбалансы и формировать стратегию изменений. • Проектировать источники и стоки валют, цены, награды, прогрессию и точки монетизации.
Location: Guangzhou, China 岗位职责 负责游戏内环境与场景的地编美术工作,根据策划及视觉需求搭建高品质关卡与环境氛围; 整合和运用现有美术资源,合理摆放场景物件,营造具有代入感和表现力的游戏空间; 优化场景资源,提升性能并保证美术品质,协助完成部分工具的简单制作或流程优化; 与策划、美术、程序等多岗位协作,保障场景相关需求高效落地和完整呈现; 关注游戏体验与美术效果,根据测试与反馈持续优化场景表现; 跟踪行业美术发展趋势,积极总结和沉淀优秀的地编方法与流程。 任职要求 本科及以上学历,2年以上游戏项目环境美术/场景地编相关工作经验; 拥有至少半年以上Unreal Engine 5(UE5)项目场景搭建及资源整合经验,能独立完成场景布局和氛围营造; 精通常用3D建模/贴图工具(如3ds Max、Maya、Blender、Substance等),具备美术基础和空间构成能力; 熟悉主流引擎(如Unity等)环境搭建及资源整合流程者优先; 有性能优化意识,能根据需求调整资源以提升交付品质和运行效率; 具备良好沟通和协作能力,能高效协同多岗位共同推进项目目标; 关注美术趋势,具备持续学习与自我驱动力。 加分项 拥有一年以上Unreal Engine 5(UE5)项目场景地编经验或参与过UE5大型游戏项目者加分; 熟悉PBR流程、地编工具或关卡编辑器,有相关插件或工具开发经验; **英语口语流利,能阅读或编写英文技术文档。** 用工性质:与专业人事服务公司FESCO Adecco签订劳动合同 #LI-DNP
Location: Guangzhou, China 关于我们 我们以玩家体验为核心,用高品质的场景创作为全球玩家带来沉浸式体验。你将与美术、策划、程序等多团队紧密协作。我们鼓励大胆创想和持续学习,期待富有热情的你加入! 岗位职责 负责游戏内环境与场景的地编美术工作,根据策划及视觉需求进行搭建; 优化场景资源,提升性能并保证美术品质,协助完成部分工具的简单制作或流程优化; 与策划、美术、程序等多岗位协作,保障场景相关需求高效落地和完整呈现; 关注游戏体验与美术效果,根据测试与反馈持续优化场景表现; 跟踪行业美术发展趋势,积极总结和沉淀优秀的地编方法与流程。 任职要求 本科及以上学历,2年以上游戏项目环境美术/场景地编相关工作经验; 拥有至少半年以上Unreal Engine 5(UE5)项目场景搭建及资源整合经验,能独立完成场景布局和氛围营造; 精通常用3D建模/贴图工具(如3ds Max、Maya、Blender、Substance等),具备美术基础和空间构成能力; 熟悉主流引擎(如Unity等)环境搭建及资源整合流程者优先; 有性能优化意识,能根据需求调整资源以提升交付品质和运行效率; 能高效协同多岗位共同推进项目目标; 加分项 拥有一年以上Unreal Engine 5(UE5)项目场景地编经验或参与过UE5大型游戏项目者加分; 熟悉PBR流程、地编工具或关卡编辑器,有相关插件或工具开发经验; 有国际化、多文化团队协作经验; 英语口语流利,能阅读或编写英文技术文档。 用工性质:与专业人事服务公司FESCO Adecco签订劳动合同 For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! #LI-DNP
– Middle, умеешь самостоятельно вести фичу. – Опыт на ПК-проектах обязателен.
What you’ll do Run and grow the live games. Take ownership of current live titles from day one: monitor CCU, retention (D1/D7/D30), session length, conversion and ARPDAU, and decide what to update, rebalance or sunset.
Location: Shanghai, China Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As part of the Real-Time VFX team, you’ll design and help implement the sleek, dynamic and dramatic special effects that add atmosphere and depth to gameplay. With your experience, you’ll create aesthetically astounding visual effects that communicate essential game information. You’ll use your artistic and technical skills to breathe life into undead spells, channel primal emotions and capture the essence of hundreds of champions. As a Senior VFX Artist on the Unpublished R&D Product, you will help establish the project's VFX quality bar and work closely with Design, Animation, Technical Art, Engineering, Narrative, and external partners to deliver high-quality content. You will report into the Art Director of the team. Responsibilities: Partner with fellow Senior VFX Artists, the Art Director, and cross-functional leaders to establish and continuously improve VFX visual standards, production guidelines, and quality goals. Lead early visual exploration, defining timing, color, composition, motion, layering, and readability, and translating creative direction into actionable production standards. Create high-quality in-game VFX using Unreal Engine and related real-time VFX toolchains, contributing across the full process from creative exploration and prototyping through final implementation and iteration. Solve complex artistic and technical challenges while exploring new VFX techniques, workflows, and tools that improve the team's visual quality and production efficiency. Collaborate closely with Gameplay Design, Animation, Technical Art, Engineering, Narrative, and other partner teams to clarify goals, align expectations, and ensure that the visual experience supports gameplay. Provide clear, specific, and actionable feedback to internal artists and external partners, including demonstrations, revision guidance, and paintovers when needed, ensuring that final work meets the project's visual direction and readability standards. Partner with Technical Art and Engineering to support performance, asset standards, runtime stability, and cross-scenario adaptability, and help drive timely resolution of VFX-related technical issues. Help develop team workflows, training materials, and shared knowledge that enable new team members and external partners to understand and meet project standards. Required Qualifications: 8+ years of professional experience in game VFX or real-time visual effects, with experience shipping or developing full game projects. Strong command of VFX and art fundamentals, including timing, rhythm, color, composition, motion, layering, material expression, and visual readability. Strong aesthetic judgment and visual communication skills, with the ability to create and iterate efficiently within an established art direction. Experience with Unreal Engine and real-time VFX production workflows; experience with Niagara or comparable tools is a plus. Ability to translate abstract creative goals into clear visual solutions, production standards, and actionable feedback. Strong cross-functional communication skills, with the ability to collaborate effectively across disciplines, cultures, and regions. Fluency in Mandarin Chinese. Desired Qualifications: Experience establishing VFX guidelines, quality standards, or production workflows from the ground up. Experience managing external partners, mentoring partner teams, or collaborating with distributed teams. Familiarity with Houdini, Substance, Photoshop, Maya, Blender, or other relevant tools. Fluency in English. Application Materials: Please provide a portfolio or demo reel highlighting real-time VFX and the specific contributions you made to each project. Whenever possible, please clarify your responsibilities, tools, and individual impact. Some candidates may be asked to complete an art test. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
• Формировать стратегию экономики и баланса. • Проектировать источники и стоки валют, цены, награды, прогрессию и монетизацию.
Location: Shanghai, China Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. Since then we have grown into a multi-title, multi-region developer and publisher, with games and experiences played by hundreds of millions of players every month. Players form the foundation of our community, and it's for them that we continue to evolve and improve the experiences we create. We're looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you're passionate about games. We embrace those who see things differently, aren't afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. The Role As Producers at Riot, we lead passionate cross-functional teams to create innovative products and experiences that deliver maximum player value. We drive development, smash through obstacles, and push projects across the finish line. As a Game Producer on the Unpublished R&D Product team in Shanghai, you will keep the team's day-to-day execution running. The production plan, work system, and team rituals are set with the team's senior producer. Your job is to make them work every day: tasks are tracked, dependencies are followed up, meetings produce decisions, risks surface early, and everyone knows where things stand. You will work hands-on with designers, artists, and engineers on a feature area or sub-team, and take on larger pieces of work as you build trust. This role suits someone who is highly organized, follows through relentlessly, and enjoys the detail of getting things done. Responsibilities: Keep roadmaps and schedules up to date. Maintain the backlog, sprint and milestone schedules, and task tracking for your feature area in line with the project roadmap. Collect estimates and status from discipline leads, update plans when scope or priorities change, and flag early when a milestone is at risk. Execute within the team's development process. Make sure the team's agreed workflows and tools (e.g., Jira) are used consistently: tickets are clean, statuses are current, and hand-offs between design, art, and engineering happen on time. Spot where the process is causing friction and bring improvement ideas to the senior producer. Run day-to-day production rituals. Schedule and facilitate stand-ups, sprint planning, backlog grooming, playtest and milestone reviews, and retrospectives. Prepare agendas, keep meetings on time, record decisions and action items, and follow up until each one is closed. Track and escalate risks and blockers. Keep a live risk, blocker, and dependency log for your area. Follow up with owners across teams, clear minor blockers yourself, and escalate anything bigger to the senior producer promptly, with clear context and suggested next steps. Maintain documentation and status reporting. Keep workflows, schedules, meeting notes, decision logs, and project status accurate and easy to find. Put out regular status updates for stakeholders, and help capture post-milestone learnings and onboarding materials. Required Qualifications: 3+ years of experience in game development, including at least 2 years in a production, project management, or similar coordination role. Hands-on experience tracking and delivering features or content against a schedule, including backlog management, task tracking, and dependency follow-up. Experience facilitating team rituals (stand-ups, planning, retrospectives) within Agile or similar development practices. Proficiency with project management tools such as Jira, Confluence, or equivalent. Strong organization, attention to detail, and follow-through. Comfortable handling multiple parallel workstreams in a fast-paced environment. Clear, timely written and verbal communication. You keep stakeholders informed and raise issues early. Business fluency in Mandarin and English. Desired Qualifications: Basic understanding of how design, art, and engineering pipelines work in a modern game engine. Experience working with distributed or cross-regional teams across time zones and cultures. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Employment Type: employment contract with FESCO Adecco, a professional personnel company in China #LI-DNP
Location: Shanghai, China Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As a Principal Animation Artist at Riot you will define craft standards, coach the animation team and influence other disciplines, including VFX artists, character artists, and rigging technical artists. You will help direct the animation experience and communicate that vision to team members. A great reel will showcase a diverse selection of character-driven and interactive animation, and a strong foundation in the principles of animation, including weight, anticipation, and impact. Your craft expertise will breathe life into iconic and beloved characters for players. As a Principal Animation Artist on the Unpublished R&D Product, you will be responsible for all aspects of player-facing animation systems and character performance, from early ideation through final shipping-quality release. Your critical eye for quality and appeal will help strengthen our animation style. You will report into the Art Director of the team. Responsibilities: Drive the quality and direction of gameplay animation, ensuring a high bar for responsiveness, clarity, and cohesion. Own and evolve multiple player-facing animation systems, ensuring scalability and consistency across features. Define and establish animation best practices, workflows, and quality standards for the team. Partner with design, engineering, and technical art to shape animation systems and influence gameplay integration. Anticipate systemic challenges and lead solutions that improve long-term reliability and performance. Guide and mentor animators, elevating craft quality across the team. Influence cross-team collaboration and alignment on animation-related systems and pipelines. Identify opportunities to improve tools, pipelines, and production strategies at a broader level. Required Qualifications: 10+ years of professional experience in game or entertainment animation. Experience defining animation pipelines or standards at a team or project level. Expert proficiency in Maya. Extensive experience working with Unreal Engine. Deep understanding of animation systems, state machines, and runtime behaviors. Experience owning and delivering complex animation systems across a project lifecycle. Experience mentoring and elevating other animators. Fluency in Mandarin Chinese. Desired Qualifications:. Proficiency in English. Background in both gameplay and cinematic animation workflows. Experience collaborating on complex system design with engineering and design. Strong understanding of performance considerations in real-time animation. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Location: Shanghai, China Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As a Visual Story Development Artist at Riot, you will bring characters and stories to life through visual development and cinematic storytelling. You will translate narrative beats into compelling storyboards, animatics, and in-game cinematic content that builds character performance, worldbuilding, and emotional impact for players. Working with artists and cross-functional partners, you will develop clear visual narratives that support the game's creative vision. As a Senior Visual Story Development Artist on the Unpublished R&D Product, you will apply your visual development skills and narrative sensibility to create compelling visual storytelling content. You will contribute to character and creature design, storyboards, animatics, in-game cinematics, and other visual storytelling work, helping establish a cohesive foundation for character performance, worldbuilding, and visual narrative. You will report into the Art Director of the team. Responsibilities: Drive visual development and storytelling, creating and delivering illustrative, animated, and visual narrative content, as well as writing story scripts, to advance character development, worldbuilding, and the player experience. Shape character performance, camera composition, cinematography, and editing to create compelling cinematic experiences that align with the project's visual direction. Lead projects of varying scales, partnering closely with production to ensure work is delivered on time and to a high standard of quality. Leverage cinematic tools and related workflows in Unreal Engine for visual development, storyboarding, animatics, and in-game cinematics. Partner with other artists under the direction of the Art Director to build the foundations of character design, story development, and visual worldbuilding. Use 2D, 3D, and other relevant tools and technologies to explore new approaches to visual storytelling and advance narrative expression both inside and outside the game. Work directly with game development, marketing, and publishing teams to understand their goals and deliver high-quality visual narrative solutions. Navigate ambiguous creative spaces with clear communication, adaptability, and sound judgment, while sharing knowledge, supporting collaborators, and balancing execution speed with exceptional quality. Required Qualifications: 8+ years of professional experience in directing, concept art, storyboarding, or animation within the video game, film, or animation industries. Strong traditional and digital art foundations, with a deep understanding of human and creature anatomy, proportion, movement, and performance. Hands-on proficiency with creative software, including 2D and 3D modeling, layout, and animation tools, Unreal Engine, and video editing or compositing software for storyboards, animatics, and final shots. Proven ability to work independently in complex or ambiguous creative environments and develop ideas from early narrative beats into complete, clear, and executable visual concepts. Strong visual judgment, narrative awareness, and communication skills, with the ability to articulate creative intent and collaborate effectively across disciplines. Fluency in Mandarin Chinese. Desired Qualifications: Practical and technical experience with animation pipelines, producing animatics and final cinematics for high-quality entertainment content. Experience managing external partner teams or outsourcing workflows, with the ability to ensure that work meets project needs, visual style, and quality standards. Experience with character concept art and visual development for both in-game assets and out-of-game marketing or publishing content. Experience developing character performance, camera direction, and complete visual narratives from story beats, scripts, or written descriptions. Fluency in English. Application Materials: Please provide a versatile portfolio or demo reel demonstrating proficiency in 2D painting and design, storyboarding, visual development, and 3D workflows, including clear examples of individual contributions and the ability to explore different styles while maintaining a consistent art direction. Some candidates may be asked to complete an art test. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Shanghai, China Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As a Character Artist at Riot, you will bring champions to life by creating and texturing high and low poly models. You will help craft some of the most iconic characters in the world of gaming. Your sculpting skills, artistic eye and keen understanding of anatomy, form, and color will lead the way in character creation. Working within both technical and design constraints, you will use your knowledge of proportions, anatomy and readability to ensure models are optimized in game. Your craft expertise, high-level execution and attention to detail will enrich the player’s immersive experience. As a 3D Character Artist on the Unpublished R&D Product, you will translate character concepts into game-ready assets that meet technical and design requirements. You will contribute throughout the character production process, from concept to final implementation, and collaborate with multiple disciplines and external partners to deliver consistently high-quality character assets. You will create appealing, distinctive, and readable characters that help deliver a high-quality player experience. You will report into the Art Director of the team. Responsibilities: Use your knowledge of stylized character art to create high-quality 3D character models. Interpret and execute character concepts while considering technical and design constraints such as polygon counts, texture memory, and topology. Understand the complete asset creation process, from concept design, modeling, baking, and texturing through successful integration into the game. Review and provide guidance on character content created by external partners, helping maintain stylistic consistency, quality standards, and project budgets. Collaborate with other teams and disciplines to plan and drive the production and delivery of character assets. Help mature character asset pipelines and establish best practices for high-quality and efficient asset creation. Maintain a strong focus on in-game performance, readability, and long-term maintainability while meeting the visual quality bar. Required Qualifications: 5+ years of professional character modeling experience. Experience with stylized rendering or cel-shaded rendering. Experience shipping game content. Professional experience with modeling, sculpting, baking, and texturing tools such as Maya, ZBrush, Substance, and Photoshop. Strong understanding of stylized shape language, with the ability to represent a wide range of character looks through an economy of form and detail. Understanding of technical constraints, performance requirements, and in-game integration workflows for character assets. Strong cross-functional communication and collaboration skills, with the ability to work effectively with Design, Technical Art, Engineering, and external partners. Strong ownership and problem-solving skills, with the ability to move work forward consistently within clear goals and complex constraints. Proficiency in Mandarin Chinese Desired Qualifications: Experience working closely with Technical Art. Experience using Unreal Engine. A broad 3D skill set including polygon modeling, sculpting, basic rigging and animation, painting, and presentation. Experience on games or projects centered on character experiences. Experience managing external partners, reviewing character assets, or collaborating on outsourcing workflows. Familiarity with character asset optimization, material creation, or real-time rendering workflows. Proficiency in English. Application Materials: Please provide a portfolio highlighting high-quality 3D character work, stylized characters, character modeling, sculpting, texturing, and final in-game results. Whenever possible, please clarify your responsibilities, tools, technical constraints, and individual contributions to each project. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Разрабатывать игровые механики и математические модели новых продуктов мгновенных лотерей (RTP, волатильность, структура призов); Готовить и поддерживать в актуальном состоянии игровую документацию (GDD): описание механик, паритейбл, сценарии игровых событий;