Требования:
- Английский не ниже Upper-Intermediate
- Любовь к играм и трендам
- Самостоятельность, обучаемость, ответственность
Обязанности:
- Поддержка игроков через различные каналы связи
- Обучение работы с Unity и решение проблем
- Мониторинг состояния серверов и восстановление работоспособности
Условия:
Формат работы:
- Удаленная работа
- Сменный график 2/2 или 3/3, 4/4 (50% ночных смен)
- Обучение первый месяц по стандартному графику 5/2
Location: Warsaw, Poland
[EN] Responsibilities:
Develop game UI, including reworking existing screens and elements and creating new ones, in accordance with the project’s visual style
Gather and clarify required project information when necessary
Create all the necessary UI graphics in a given visual style
Provide accurate time estimates and deliver results within agreed deadlines
Collaborating with UX Designers, producers and game designers to define and implement innovative solutions for the product direction, visuals and experience
Implement UI into the game, working closely with the Engineering and Tech Art teams
[PL] Zakres obowiązków:
Tworzenie interfejsu gry (UI), w tym modyfikowanie istniejących ekranów i elementów oraz projektowanie nowych, zgodnie ze stylem wizualnym projektu
Zbieranie i precyzowanie niezbędnych informacji projektowych w razie potrzeby
Tworzenie całej wymaganej grafiki UI w zadanym stylu wizualnym
Dostarczanie dokładnych szacunków czasowych (estymat) i realizacja zadań w ustalonych terminach
Współpraca z projektantami UX, producentami i projektantami gier w celu definiowania i wdrażania innowacyjnych rozwiązań w zakresie kierunku produktu, oprawy wizualnej oraz odczuć gracza
Implementacja UI do gry w ścisłej współpracy z zespołami programistów oraz artystów technicznych
Requirements
[EN]
Ability to work across various visual styles and create game UI aligned with a specified art direction
Understanding of AAA-quality standards for UI
Proficiency with UI design tools (Figma) and raster graphics software (Photoshop)
Understanding of cross-platform games UI/UX specific
Basic experience with game engines (Unreal Engine, Unity, etc.), including asset preparation, slicing, and implementation
Ability for cross-department communication. Describe UI needs to developers, managers etc.
English level - above Intermediate
Nice to have:
Ability to create and edit UI animations (After Effects; in-engine animation is a plus)
Knowledge of the latest trends in games UI
AAA games UI experience
Ability to create and present interactive prototypes in Figma
Understanding of a design system approach
Familiarity with the version control software.
[PL] Wymagania minimalne:
Umiejętność pracy w różnych stylach wizualnych oraz tworzenia interfejsów gier (UI) zgodnych z określoną wizją artystyczną
Rozumienie standardów jakości klasy AAA w odniesieniu do interfejsów użytkownika
Biegła znajomość narzędzi do projektowania UI (Figma) oraz programów do grafiki rastrowej (Photoshop)
Zrozumienie specyfiki projektowania UI/UX dla gier wieloplatformowych
Podstawowe doświadczenie w pracy z silnikami gier (Unreal Engine, Unity itp.), w tym w przygotowywaniu zasobów (assetów), ich cięciu i implementacji
Umiejętność sprawnej komunikacji między zespołami – jasne opisywanie potrzeb związanych z UI programistom, menedżerom itp.
Znajomość języka angielskiego na poziomie powyżej średniozaawansowanego (B2+)
Mile widziane:
Umiejętność tworzenia i edycji animacji UI (After Effects; dodatkowym atutem będzie tworzenie animacji bezpośrednio w silniku gry)
Znajomość najnowszych trendów w projektowaniu UI gier
Doświadczenie w pracy nad interfejsami do gier klasy AAA
Umiejętność tworzenia i prezentowania interaktywnych prototypów w Figmie
Rozumienie podejścia opartego na systemach projektowych
Znajomość systemów kontroli wersji (np. Git, Perforce)
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Pakiet opieki medycznej
System MyCafeteria – w tym karta MultiSport i wiele więcej
Program Wsparcia Pracowników (EAP) – oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste
Lekcje języka angielskiego lub polskiego
Elastyczne godziny pracy (w ramach potrzeb projektu)
Benefity dodatkowe: Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), imprezy firmowe oraz wyjazdy integracyjne
Location: Belgrade, Serbia
Responsibilities:
Develop game UI, including reworking existing screens and elements and creating new ones, in accordance with the project’s visual style
Gather and clarify required project information when necessary
Create all the necessary UI graphics in a given visual style
Provide accurate time estimates and deliver results within agreed deadlines
Collaborating with UX Designers, producers and game designers to define and implement innovative solutions for the product direction, visuals and experience
Implement UI into the game, working closely with the Engineering and Tech Art teams
Requirements
Ability to work across various visual styles and create game UI aligned with a specified art direction
Understanding of AAA-quality standards for UI
Proficiency with UI design tools (Figma) and raster graphics software (Photoshop)
Understanding of cross-platform games UI/UX specific
Basic experience with game engines (Unreal Engine, Unity, etc.), including asset preparation, slicing, and implementation
Ability for cross-department communication. Describe UI needs to developers, managers etc.
English level - above Intermediate
Nice to have:
Ability to create and edit UI animations (After Effects; in-engine animation is a plus)
Knowledge of the latest trends in games UI
AAA games UI experience
Ability to create and present interactive prototypes in Figma
Understanding of a design system approach
Familiarity with the version control software
Benefits
Learning & development opportunities
Exceptional private medical insurance plan
Casual workplace environment; new renovation and relaxation area
Belgrade, Serbia
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
ARRU GAMES — независимая студия мобильной разработки, основанная в 2021 году. Команда работает над казуальными Merge-играми (Travel Merge Family, Dark Merge Farm).
Задачи:
— Играть в тестовые версии игры и искать ошибки.
— Проверять новые игровые механики и изменения перед выпуском.
— Пытаться «сломать» механику нестандартными действиями и проверять неочевидные сценарии.
— Повторять найденные ошибки и выяснять условия их возникновения.
— Описывать баги так, чтобы разработчик мог воспроизвести проблему; делать скриншоты и записывать видео с ошибками.
— После исправления проверять, исчезла ли ошибка и не повлияло ли исправление на соседние сценарии.
— Смотреть на игру глазами обычного игрока и сообщать о странностях или неудобствах.
Требования:
— Внимательность, любопытство и проактивность.
— Готовность самостоятельно разбираться в проблеме, проверять разные условия и повторять сценарии.
— Наличие ПК и Android‑смартфона (опционально iPhone/iPad).
— Опыт игры в мобильные игры.
— Опыт работы в тестировании не обязателен — рассматриваются студенты и кандидаты без коммерческого опыта.
Будет плюсом:
— Опыт с мобильными Merge, Casual или другими F2P-играми.
— Любой опыт тестирования игр или приложений (включая учебный или на собственных проектах).
— Наличие iPhone / iPad.
— Знакомство с Unity.
Условия:
— Полная занятость (full-time), удалённый формат работы 5/2.
— Оплата: $500–800 в месяц, в зависимости от опыта и результатов собеседования.
— Наставничество и поддержка опытной команды; возможность влиять на проект; начисление отпускных и больничных после испытательного срока.
— Не рассматриваются кандидаты из РФ и РБ.
Задачи:
— Полное ручное тестирование мобильного приложения на Android и iOS (функциональное, интеграционное, UX/UI, совместимости устройств и версий ОС, локализация, базовое нагрузочное тестирование).
— Планирование и выполнение регрессионного тестирования для релизов и хотфиксов, определение приоритетов тестов и зон риска.
— Создание и поддержка тестовой документации: тест-планы, чек-листы, тест-кейсы, отчёты о тестировании.
— Оформление детализированных баг-репортов, контроль жизненного цикла багов и верификация исправлений.
— Участие в ревью требований и игровых дизайнов, оценка рисков и предложение улучшений качества.
— Взаимодействие с разработчиками, геймдизайнерами, аналитиками и продюсерами.
— Участие в анализе инцидентов продакшена и поиске корневых причин.
Требования:
— 4–5+ лет опыта в тестировании мобильных игр, включая коммерческие релизы на iOS и Android.
— Понимание полного цикла разработки игр и роли QA на всех этапах (прототип, soft launch, глобальный релиз, live-ops).
— Опыт ведения фичей под ключ: проработка требований, планирование, подготовка тестового покрытия, тестирование на всех этапах, сопровождение релиза и контроль качества после выката.
— Опыт с клиент-серверной архитектурой игр (авторизация, прогресс, матчмейкинг, внутриигровые события).
— Опыт работы с игровыми движками (преимущественно Unity).
— Опыт тестирования монетизации: in-app покупки, подписки, реклама, проверка интеграций сторонних SDK.
— Опыт работы с системами контроля версий (Git/GitHub/GitLab) и базовое понимание CI/CD-пайплайнов.
— Навыки работы с инструментами анализа трафика и API (Postman, Charles Proxy и/или аналогичные).
— Опыт работы с аналитическими платформами (Firebase Analytics, Appsflyer, Adjust, Amplitude).
— Уверенные навыки работы с Jira и Confluence; опыт ведения тестовой документации в TestRail или аналогах (Qase, Zephyr, Xray, Testmo).
Условия:
— Гибкий график, никаких трекеров времени, ориентируемся на результат.
— Удалённая работа с возможностью отсутствия при уведомлении через Slack.
— Компенсация обучения, онлайн-английский, техника при необходимости.
— 21 рабочий день отпуска + 2 day off + 3 sick day, зимние каникулы 2 недели и дополнительные праздники.
Опыт работы в геймдеве 5 лет, участие в около десяти проектах различных жанров: хорроры, шутеры, VR, мобильные и браузерные игры. Год работы в штате студии 269th Lab.
Вышедшие игры с участием:
— Pink Noise (84% положительных в Steam), использованы Unity и FMOD
— Pathogenesis: Overcome (73% положительных), использованы UE5 и MetaSounds
— ION Shift (90% положительных), использованы Unity и FMOD
— Sunstone of Time (VR, Quest 2/3), использованы Unity и FMOD
Навыки:
— Создание звуковых эффектов (UI, окружение, игровые события)
— Построение и настройка аудиосистем с FMOD и MetaSounds
— Интеграция и настройка звука в UE5 и Unity
— Ведение технической аудио-документации
Готов работать как над полным звуковым сопровождением проекта, так и над отдельными задачами. Формат работы любой: удалённая, проектная или штатная.
Octo Games — студия-разработчик коммерческих игр для Steam-аудитории, преимущественно Adult Visual Novels и story-driven проектов на Unity.
Удалённая работа.
Location: Los Angeles, USA
Riot’s Enterprise Technology organization ensures Rioters have what they need to unlock their full potential by building secure, reliable, and scalable internal systems that keep the company running smoothly.
As a
Staff Full-Stack Software Engineer
specializing in AI, you will personally design and build the AI agent capabilities and product experiences for an internal enterprise intelligence platform. This includes the retrieval, orchestration, and reasoning layer that sits on top of a semantic data layer built and maintained by a partner data engineering team. You’ll turn these capabilities into search, chat, and workflow experiences that help leaders find information and make decisions faster. This is a hands-on, coding-majority role. You’ll build the agents, prompts, tool integrations, and full-stack product surface yourself.
You’ll work directly with product owners, system leads, and domain experts across HR, Finance, IT, Legal, and Workplace to understand real workflows. You’ll also work closely with a partner data engineering team that owns ingestion, the semantic layer, and the underlying data model. You will consume and help shape requirements for that layer rather than building it yourself. Your work will directly improve how Rioters hire, plan, spend, onboard, and operate at scale.
The ideal candidate is a deeply experienced full-stack software engineer who has personally shipped AI-enabled products at scale, is comfortable building in ambiguous and evolving problem spaces, and takes ownership of systems from the first commit through production operation.
The role will report to the Manager of Enterprise Systems Engineering.
Responsibilities:
Build and maintain an orchestrator + specialist-agent architecture (retrieval, tool use, structured outputs, multi-step reasoning) on top of a semantic data layer owned by a partner data team.
Design and implement retrieval and grounding for RAG/semantic search use cases: embeddings, reranking, citation of evidence, and techniques to reduce hallucination.
Integrate agents with internal and external tools/APIs (function/tool calling) to let them take real actions, not just answer questions.
Build the full-stack application layer, APIs, and UI that exposes AI-powered search, chat, and workflow experiences to end users.
Instrument AI features with observability for quality, latency, token usage, and cost, and use it to drive iteration and tuning.
Iterate on prompts and model choices quickly, with sensible fallback behavior when a model, tool, or retrieval step fails or returns low-confidence output.
Apply solid engineering fundamentals: source control, code review, automated testing (unit, integration, functional), CI/CD, and on-call for the systems you own.
Required Qualifications:
Bachelor's degree in Computer Engineering, Computer Science, Information Systems, or related field (or equivalent professional experience delivering enterprise technology solutions).
8+ years of professional experience in full-stack software development
Practical, end-to-end experience building RAG or agentic systems: retrieval, tool-calling, structured outputs, multi-step reasoning, and verification/evaluation loops, not just familiarity with LLM APIs.
Experience designing and running evaluation approaches for nondeterministic systems: curated datasets, automated metrics, human review, and production feedback.
Experience establishing basic AI observability (quality, safety, reliability, latency, token usage, cost) for features you build.
Working understanding of AI security and responsible-use risks, prompt injection, tool abuse, data leakage, access control, model limitations, sufficient to build safeguards into what you ship.
Deep hands-on programming experience in Node, TypeScript, React.
Experience with modern frameworks (e.g., NextJS, NestJS).
Experience building RESTful and GraphQL APIs, working with relational (e.g., PostgreSQL, MySQL) and non-relational (e.g., Redis) databases.
Comfortable with cloud infrastructure and deployment: AWS, containers (Docker), orchestration (Kubernetes), CI/CD pipelines.
Familiar with software engineering best practices: automated testing, code review, monitoring/observability, security and performance considerations.
Desired Qualifications:
Deep practical knowledge of retrieval-augmented generation and semantic search, including embedding and reranking models, retrieval design, grounding, citations, and evaluation.
Experience with agent platforms (e.g., LangGraph, AutoGen, CrewAI, or comparable), vector databases, and multi-agent orchestration patterns.
Working familiarity with Python and lakehouse/data-catalog concepts (e.g., Databricks, Unity Catalog), enough to collaborate effectively with the data engineering team, without needing to own pipeline build-out.
Experience shipping an internal AI product from scratch as part of a small, fast-moving team, comfortable with a "scrappy MVP, iterate" delivery style rather than a fully-specified roadmap.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes your fellow Rioters, who are the customers of your work. Being a dedicated fan of games is not necessary for this position!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: CH - Shanghai, China
Scopely is looking for an
Art Director
to join an unannounced title based in our Shanghai office (5 days in the office).
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
We are in the early stages of development on an ambitious mobile game in China, and we’re assembling a team of passionate game makers to craft unforgettable characters and immersive adventures that players will love.
What You Will Do
Partner with the Global Sr. Art Director to execute the visual vision and quality standards for mobile game features, events, and content.
Lead the artistic development of game features from concept through final implementation.
Serve as the primary art liaison with external IP partners by presenting work for review, facilitating feedback and approvals, and ensuring clear communication and alignment between external stakeholders and the internal art team.
Create, review, and provide feedback on art assets to ensure consistency, quality, and adherence to brand standards.
Act as the art representative on cross-functional feature teams, collaborating closely with Design, Product, Engineering, UX, and external partners.
Establish and maintain visual targets, benchmarks, and best practices for content creation.
Supervise outsource vendors, overseeing schedule, assigning work and providing feedback.
Organize and lead art reviews, brainstorming sessions, and creative discussions.
Help improve workflows, pipelines, and production processes in partnership with Technical Art and Engineering.
Identify creative risks and opportunities and communicate recommendations to project leadership.
Contribute directly to production as needed while helping the team deliver high-quality work on schedule.
What We're Looking For
6+ years of experience in game development, visual design, or a related creative field.
Experience leading art production for shipped games, live-service products, or major game features.
Strong artistic fundamentals, including composition, color, visual hierarchy, and player-focused design.
Proven ability to provide clear, constructive feedback and mentor artists across disciplines.
Experience working closely with cross-functional teams throughout the development process.
Strong communication, organization, and problem-solving skills.
Knowledge of game development pipelines, content creation workflows, and production processes.
Proficiency with industry-standard art and design tools..
Possesses 2D/3D generalist skill set, including modeling and rendering.
Proficient experience with Maya.
Ability to work in a fast-paced hybrid environment and handle stress appropriately and/or ability to solve practical problems and be sufficiently adaptable to handle dynamic situations with little advance notice.
Must be proficient in English.
Plus if...
Experience with JIRA and GIT.
BA or equivalent degree in studio art, computer graphics or technical field.
Minimum 6 years of experience preferred.
Familiarity with top F2P mobile games.
Experience with Unity 3D.
Please ensure that the résumé/CV you attach is written in English.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Remote (USA)
At Livefront, we help companies design and build world-class digital products that command attention and inspire joy. We’ve helped household names like CVS, Samsung, General Mills, and Optum create experiences that have reached millions of people, and startups like HomeSpotter and Credly build entirely new businesses that challenge their industries’ status quo.
We're looking for an outstanding Senior Databricks Data Engineer to join our growing data practice — someone who builds the data and AI foundations that digital products and intelligent experiences run on.
Who you are
You are a Databricks-focused Data Engineer who understands that great data platforms are only as valuable as the products, AI workflows, and experiences they enable. You bring deep, production-grade expertise across the Databricks platform and know how to connect platform capabilities to real business outcomes.
You thrive in ambiguity and can quickly assess a client's data landscape to recommend and implement the right solutions. You understand that in consulting, your Databricks depth is most valuable when it connects platform capabilities to the products and experiences clients actually use — and you're as comfortable in a product design conversation as you are building a DLT pipeline.
You excel at translating complex data challenges into clear technical requirements and can confidently navigate conversations with everyone from data scientists to executives. Your engineering principles are mature and grounded in real-world experience across various industries and scales.
You have an interest in and a curiosity about data platforms and the latest advances in data technology.
What you will be doing
Design and build production data pipelines using Lakeflow Declarative Pipelines, Autoloader, and Structured Streaming, with end-to-end ownership of ingestion, transformation, data quality expectations, and CI/CD deployment via Declarative Automation Bundles.
Architect and implement Lakehouse solutions on Databricks — medallion architecture, Delta Lake, Unity Catalog — tailored to the client's analytics, AI, and application needs.
Build and maintain Databricks transformation layers — DLT pipelines, PySpark notebooks, and dbt — with data quality constraints and SLAs baked in.
Design and maintain the data and AI foundations — Unity Catalog, Feature Store, MLflow, and Model Serving — that power production ML, agent workflows, and AI-enabled digital products.
Collaborate with product and backend engineers to design data models, APIs, and application data contracts — ensuring the platform serves the product, not just the warehouse.
Consult with clients to understand their data challenges, develop data strategies, and implement sustainable solutions.
Adapt your approach based on project needs — sometimes leading data architecture discussions with clients, other times supporting internal teams with specialized data expertise.
Work within multi-cloud environments — primarily AWS and Azure — anchoring data platform recommendations around Databricks where it fits the client's architecture and goals.
Champion data governance through Unity Catalog — access control, lineage, data quality policies, and compliance — as a first-class part of every engagement, not an afterthought.
Design data-to-application architectures — including Lakebase-backed services and Databricks Apps — that connect governed data to AI workflows, digital products, and user-facing experiences.
Help build Livefront's Databricks practice — contributing to accelerators, internal enablement, certification goals, and Databricks partner go-to-market materials alongside delivery work.
Why you should apply
You want to work with passionate and talented people who are always looking for ways to make things better.
You desire a work environment where respect, mutual trust, and egoless collaboration are paramount.
You want colleagues who take their work seriously but not themselves, and who know how to let loose and have a good time.
You like being part of a team with a reputation for excellence that gives back to the community by educating, mentoring, and sponsoring.
You want to work on products and accounts that have outsized impact and reach.
You believe in sweating the details, giving a damn about quality, and taking pride in going the extra mile.
You want to help build a data practice specialization from the ground up — shaping how we go to market with Databricks, what we build as accelerators, and what it means to do this kind of work at a digital product company.
What you bring to the table
7-10 years of data engineering experience with at least 5 years in production Databricks environments, preferably in a consulting or client delivery context.
Solid working knowledge of AWS and Azure cloud services relevant to Databricks deployments — storage, networking, IAM, and compute — with GCP familiarity a plus.
Deep, production-grade Databricks expertise: Lakeflow Declarative Pipelines, Autoloader, Structured Streaming, Lakeflow Jobs, Unity Catalog (including fine-grained access control and lineage) — demonstrated through shipped production workloads, not prototypes.
Proven experience designing Lakehouse architectures — medallion patterns, Delta Lake table design, partitioning, Z-ordering, and query optimization — at production scale.
Hands-on experience with data pipeline testing, observability, and CI/CD for data — including unit testing, data quality frameworks, and version-controlled deployments via Git and Declarative Automation Bundles.
Strong proficiency in SQL and Python, with the ability to write clean, performant, and maintainable code.
Understanding of data modeling, schema design, and query optimization.
Excellent communication skills with the ability to explain complex data concepts to both technical and non-technical stakeholders.
Strong problem-solving skills with the ability to navigate ambiguous requirements and deliver pragmatic solutions.
Above-average discipline and personal organization skills.
Obvious comfort with critique and peer review in the context of an iterative development process.
A demonstrated hunger for personal and professional growth.
A self-evident love and care for the craft of data engineering.
Bonus points if you…
Have worked with real-time streaming technologies (Kafka, Kinesis, etc.).
Have hands-on experience with alternative cloud data platforms — useful context for migrations and competitive assessments, though Databricks is our primary platform focus.
Have experience in healthcare or fintech domains.
Have hands-on experience with MLOps or LLMOps on Databricks — MLflow experiment tracking, model registry, Model Serving endpoints, or Vector Search for RAG pipelines.
Have experience with Java, Go, or Scala.
Have strong illustration skills for technical diagramming and data architecture documentation.
Speak, write, and/or educate publicly about data engineering topics.
Have contributed to open-source data projects.
Hold or are actively pursuing a Databricks certification (Data Engineer Associate or Professional, or Apache Spark Developer) — we treat these as meaningful signals of platform depth, and they directly support our Databricks partner growth goals.
Have experience with Databricks Apps, or Lakebase — early familiarity with where the Databricks platform is heading is a strong differentiator.
What to expect
When applying, please include a short note about yourself, a summary of your work experience, and a link to any public profiles you actively maintain (e.g., GitHub, LinkedIn, etc).
Our hiring process moves quickly and consists of several stages for candidates who capture our attention with their initial submission, sometimes including but not limited to a short preliminary phone interview, a series of video interviews, and a short take-home exercise, which you'll have up to a week to complete.
Compensation is $150,000 - $180,000
Additional information
We go out of our way to evaluate all employees and job applicants equally based on merit, competence, and qualifications. We encourage candidates from all backgrounds to apply and consider all qualified applicants. Don't worry, every application will be reviewed by a human.
Role Overview
The Engineering Product Manager serves as the bridge between Engineering and Game Product teams. This role partners closely with engineering leads and game product managers to understand business and technical needs, gather requirements, evaluate tradeoffs, and develop roadmaps for internal engineering initiatives. The ideal candidate is technically proficient enough to communicate effectively with engineers while translating technical work into clear business value for stakeholders.
Responsibilities
Partner with engineering leads and game product managers to gather requirements, identify opportunities, evaluate tradeoffs, and support roadmap planning for engineering initiatives.
Own and maintain the backlog for internal engineering products and platforms.
Facilitate communication between Engineering, Game Product, QA, Analytics, and other stakeholders to ensure alignment throughout the product lifecycle.
Translate business and technical needs into clear product requirements, user stories, and functional specifications.
Coordinate feature development, project timelines, releases, and stakeholder communications.
Provide recommendations on priorities based on business value, engineering effort, and stakeholder feedback.
Define success metrics and monitor product performance to drive continuous improvements.
Establish and maintain standards for product requirements, documentation, release notes, and user guides to ensure consistency across engineering initiatives.
Facilitate roadmap reviews, planning sessions, and cross-functional meetings.
Identify opportunities to improve internal tools, workflows, and engineering processes.
Qualifications
3+ years of Product Management experience, preferably supporting technical products or engineering teams.
Strong understanding of the software development lifecycle and modern software development practices.
Comfortable discussing technical concepts including Unity, JavaScript, APIs, backend services, cloud infrastructure, mobile applications, and game development.
Ability to understand technical tradeoffs and communicate effectively with both technical and non-technical stakeholders.
Strong organizational, prioritization, and project management skills.
Excellent written and verbal communication skills.
Experience writing product requirements and maintaining product documentation.
Preferred Qualifications
Experience in the mobile gaming industry.
Experience with internal developer tools, SDKs, LiveOps, analytics platforms, or backend systems.
Familiarity with AWS, SQL, REST APIs, or similar technologies.
Previous technical experience is a plus but not required.
Location: Tbilisi, Georgia
Workplace: remote
Join Our Vision: We are building the next generation of Spatial Media - a new way people experience videos through interaction, multi-user presence, haptics, AI, and immersive storytelling.
DeoVR is the leading immersive streaming technology serving multiple enterprise customers and millions of users globally.
We are now expanding the boundaries of what video can be - moving from passive watching to active, interactive, multi-user journeys.
If this excites you more than it scares you, you are in the right place.
The Role
We're looking for a seasoned
Senior ML CV engineer
to drive the technical direction of
AI Mosaic
- our production computer vision product that automatically applies accurate, form-fitting mosaic to video, replacing manual frame-by-frame masking with same-day automated output. AI Mosaic already runs in production and has processed titles for major Japanese distribution platforms.
You'll own more than implementation - you'll improve the pipeline, spot where it can go further, and drive the changes that push the product forward.
What You Will Do
Deploy and continuously improve production ML pipelines for AI Mosaic
Research and improve Computer Vision algorithms for automated content censoring and precise mosaic generation
Improve algorithms for high-resolution video matting, segmentation, and form-fitting masking
Develop spatiotemporal ROI extraction and tracking algorithms to ensure accurate and consistent masking across video frames
Develop video understanding, relevant region detection, and motion recognition algorithms where they can improve masking quality
Improve model accuracy, processing speed, stability, and scalability for high-resolution videos and batch workloads
Proactively identify technical and product improvement opportunities and drive them from initial hypothesis to production
Work closely with product and engineering teams to translate user feedback and business needs into practical ML solutions
Tech Stack
Must Have:
PyTorch,
PyTorch-Lightning, MLFlow, Experiment Tracking
Highly Required:
Camera Intrinsics
Nice to Have:
Inference Optimization:
TensorRT, ONNX Runtime, Triton Inference Server
Video CV:
Spatiotemporal Tracking & Continuity
Domain Knowledge:
VR, 3D-geometry
Stack (ML): Python, C++, Unity, PyTorch,
PyTorch-Lightning,
MLflow, DVC, OpenCV, AirFlow, Qdrant, Redis, MongoDB, RabbitMQ, MMLib, Feast
Stack (Company): PHP, C#, Unity, Go, Unity, WebGL, K8s
What We Are Looking For
Proven experience developing and deploying Computer Vision models in production, with the ability to independently own complex ML solutions
Strong programming skills in Python and solid knowledge of data structures and algorithms
Ability to build extendable, reproducible, and maintainable ML pipelines
Strong product mindset, with the ability to connect technical and model improvements to user needs and measurable product impact
Proactive approach and ability to identify and initiate technical and product improvements
BSc in Computer Science, Mathematics, or a related field
Bonus Points
Nice to have experience in anything mentioned in the Technical Stack section: C++ and etc.
Experience deploying in edge (mobile, VR headset) devices
Experience in shader creation (glsl, hlsl, etc.)
MSc in CS, Math or related
Hiring Process
HR screening (30 min)
Team Interview with Engineering Lead (30 min or 1 hour)
Tech Interview (1 hour)
CEO Interview (30 min)
💼
Explore our hiring process
What We Offer
Please note, that this is a fully remote contract role. B2B cooperation only – you will work with us as an independent contractor operating through your own legal business entity (e.g., sole proprietorship, limited company, or equivalent).
The chance to be part of a pioneering team in a rapidly evolving industry
Direct impact on the future of immersive media
Flexible working hours and remote-first culture
A team that values initiative, clarity, and collaboration
Access to all tools and tech you need
Unlimited DeoVR Premium
A work environment where ideas matter and people are treated with respect
Stay Connected
Join
our Facebook community
and follow updates as we advance interactive VR experiences through cutting-edge technology. Join us and step into a role where legal expertise meets innovation.
Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
We’re looking for a Senior VFX Artist to create high-quality, realistic visual effects for weapon skins and other game content. You’ll own the full VFX pipeline — from developing an effect concept to preparing it for integration.
WHAT YOU'LL BE DOING:
- Create mobile-optimized VFX, including effects for weapon skins.
- Develop effect concepts based on the provided theme, models, animations, and initial ideas.
- Own the full VFX pipeline, from defining the scope to preparing the final effect for integration.
- Create shaders, create and improve other gameplay and environmental effects across the project.
WHY YOU'LL ENJOY WORKING WITH US:
- We provide all the software, plugins, AI tools, and asset libraries you need for your work.
- High autonomy: we trust your expertise and don't micromanage
- Space for bold ideas: create striking VFX that go far beyond standard muzzle flashes and hit impacts.
WHAT WE EXPECT FROM YOU:
- 3+ years of professional experience as a VFX Artist in GameDev.
- A strong portfolio featuring VFX from realistic game projects.
- Extensive experience in Unity.
- Solid understanding of mobile optimization.
BONUS IF YOU HAVE:
- Experience creating VFX for cosmetic content (e.g. weapon skins).
WHAT WE OFFER:
- Competitive salary.
- Remote work format.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.
Location: ES - Barcelona, Spain
Scopely is looking for a talented
Senior Motion Designer
to join our Marketing Creative Services team, Flamed, in our
Barcelona office
, working on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play, every day, whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
We are Flamed, the in-house creative agency, an international multidisciplinary team. We produce thousands of creatives each year to support the global marketing needs of all Scopely games. This role will involve supporting multiple titles across our portfolio, depending on business needs, including
Pokémon GO
,
Monster Hunter Now
, and
Pikmin Bloom
.
What you will do:
Own and deliver high-quality motion design projects, translating creative briefs into strong visual solutions, from art direction through to final delivery.
Help build impactful brand identities for our games and drive top-performing results in collaboration with other creative teams. Stay up to date with current pop culture trends (e.g., social media, design, film, TV).
Participate in brainstorming sessions, ideate, and create storyboards and/or animatics to communicate concepts ahead of production.
Work with strong attention to detail in a collaborative, feedback-driven environment.
What you will need:
5+ years of experience in motion graphic design within advertising or entertainment marketing.
A strong demo reel showcasing expert-level motion design and animation.
Proficiency in industry-standard tools, including
After Effects
,
Cinema 4D
,
Octane Render
,
Premiere
and
Photoshop
.
Experience with video editing, color grading, and sound design.
Strong art direction skills, storytelling ability, and a keen visual sense.
A collaborative mindset and a passion for creative excellence.
Passion for mobile games.
Excellent communication skills in English.
Bonus Point:
Hands-on experience using
Unreal Engine
to produce cinematic-quality renders.
Additional knowledge with
Unity
is a plus.
Strong understanding of Social Media, Performance Marketing, and User Acquisition creatives.
A proactive interest in AI-assisted design tools and their creative applications.
*To be considered for this role, please submit your CV and showreel with your application. A showreel is an essential requirement, and if available, you may also include a portfolio.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Yerevan, Armenia
Sperasoft is looking for a talented, experienced 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.). If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you!
Responsibilities
Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5;
Develop sets of plants for different biomes;
Analyze, plan, and collect references for the assets; work with concepts/references and according to the guideline;
Ensure a proper integration for every asset you create considering technical and gameplay constraints;
Obtain Lead Artists guidance and approval as required to advance tasks;
Continue to refine artistic abilities and learn new software packages and/or in-house tools;
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them;
Contribute to the team-oriented environment
Requirements
Experience in vegetation modelling in game industry;
Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini);
Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)
Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus;
High-poly sculpting in Zbrush is a plus;
Good understanding of modern pipelines and requirements for game development;
Teamwork skills;
A creative, collaborative and innovative mindset;
Excellent communication and interpersonal skills.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others
X-FLOW
is a mobile game development company established in 2018. We gained recognition after the release of
Happy Color
, the most popular digital coloring book and one of the most successful ad-driven mobile apps in the world.
As a
UI/UX Design Lead
, you will gather and interpret user insights to craft engaging experiences across all of the company’s products. You’ll design functional, visually appealing features that enhance user experience and satisfaction, and lead our internal UI/UX team through the product development process. Working closely with your colleagues, you’ll deliver UI mockups, prototypes, and final features.
Responsibilities:
Lead and mentor the internal UI/UX team: grow designers, raise the quality of their work, delegate effectively, run performance reviews, give regular feedback, and establish design standards;
Take ownership of product UX: turn ambiguous product problems into clear user scenarios and propose solutions, rather than just translating ready-made concepts into UI;
Own the design and delivery of mobile games or apps, covering every stage from initial exploration to final handoff;
Drive UX research: frame research questions, draw on user feedback and focus group insights, and distinguish team opinions from real user problems;
Work closely with feature owners, project managers, developers, game designers, and other team members to turn creative concepts into production-ready assets;
Evolve and maintain the design system, ensuring UX/UI consistency across a large number of screens and features;
Build clear processes for design review and developer handoff, and improve how design collaborates with product and other departments;
Manage multiple projects effectively, ensuring consistent performance and strong attention to detail;
Ensure the final design meets specs.
Requirements:
3+ years of commercial interface design experience, including experience as a
UI/UX Design Lead
in game development;
Proven experience mentoring designers, delegating, and giving constructive feedback;
Strong knowledge of UI/UX (visual design, interaction, information architecture); ability to design mobile game interfaces from scratch;
Experience building and maintaining a design system;
Product mindset: ability to define the problem and the solution, not just execute a brief;
Experience applying user research and feedback to design decisions;
Proficiency in Figma and Photoshop (experience with Unity is a plus);
Strong 2D art and illustration skills;
Proficiency in creating clear and aesthetically pleasing icons;
Strong knowledge of how to use animation and effects to enhance the user interface.
Russian - C1/higher, English - B1.
What We Offer:
Competitive salary and benefits package.
Opportunity to work with a talented and passionate team in a creative and dynamic environment.
Flexible working hours and remote/office work options.
Career growth and professional development opportunities.
A fun and inclusive company culture that celebrates diversity and creativity.
Join us and let’s create great content together!
When you apply for this role, we process your personal data in accordance with our Candidate Privacy Notice
(
https://xflowgames.com/candidate-privacy-notice
).
Location: ES - Barcelona, Spain
Scopely is looking for a
UI Artist
to join our MONOPOLY GO! team in Barcelona (Spain) on a hybrid basis!
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. The team is based in Europe and the US and works daily to create captivating new experiences for our players.
UI Artist
Every Monopoly GO! season brings new experiences to life, and UI is where those experiences become clear, expressive, and unmistakably ours. As a UI Artist, you'll turn ideas into polished interfaces that balance visual appeal with intuitive design, helping every screen feel as good as it looks.
Getting that balance right means continually expanding how you approach the work. You'll build fluency with AI and emerging tools alongside strong UI fundamentals, learning where they can broaden exploration, improve iteration, and help you make stronger design decisions, with experienced artists around you to help develop your judgment and approach.
If you're looking for new design challenges, opportunities to broaden your visual and technical skills, and the support to turn strong fundamentals into a more confident and versatile craft, you'll find plenty of room to grow here.
What You Will Do
Create mockups and polished UI assets for Monopoly GO! features, translating flowcharts and wireframes into usable UI systems, with guidance from a Senior UI Artist.
Apply AI-assisted tools within your UI workflow, using sound judgment to identify where they improve quality, iteration, or efficiency.
Collaborate with game designers, UX designers, concept artists, animators, and engineers to keep the player experience consistent.
Present your UI work clearly within your immediate team, and advocate for strong UI craft.
Iterate quickly on feedback to keep your work polished and production-ready.
What We're Looking For
3+ years practical art/design experience in games, preferably mobile.
Demonstrated fluency with AI-assisted tools relevant to UI production, with experience applying them to real production tasks while maintaining quality.
Strong graphic design and illustration skills for casual/stylized games, with experience in typography and logo design.
Solid understanding of UI/UX best practices and interaction design fundamentals, backed by mastery of Photoshop, Illustrator, and Figma.
Strong cross-functional communication skills, with the ability to iterate toward the best
Bonus
Experience navigating brand guidelines and IP stewardship of at least one externally-licensed IP.
Unity experience.
A passion for mobile gaming.
Please ensure that the résumé/CV you attach is written in English.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Abu Dhabi, United Arab Emirates
Who We Are
At YallaPlay, We are a rapidly growing startup mobile gaming studio on a mission to bring people together through play, we create exciting mobile games that bring joy to millions of players worldwide. Founded in Austin, Texas, we’ve since expanded to Brazil and the UAE, growing our diverse and talented team of creators. We pride ourselves on a fun and collaborative work environment, with a remote-friendly culture and a dedication to producing high-quality, engaging games. Our current titles, including “Spades Masters” (iOS/Android), have been enjoyed by millions of players globally.
Our passion lies in reinventing card games infusing them with fresh mechanics, beautiful design, and social features that spark connection and excitement. As we continue to scale, we’re looking for creative, driven individuals who are excited to help shape the future of multiplayer mobile gaming in a fast-paced, collaborative environment.
Join us and be part of building something big from the ground up.
The Opportunity
We’re building a new rapid-prototyping capability at YallaPlay focused on turning game ideas into complete playable experiences quickly, using AI to dramatically shorten the path from concept to validation.
We’re looking for a
Senior Game Prototype Engineer
who can independently design and build game prototypes from A to Z. You’ll sit at the intersection of game design, frontend engineering, backend engineering, and UI/UX, taking an initial concept and turning it into something players can actually play and evaluate.
This is not a role where you wait for detailed game designs, UX specifications, or technical requirements. You’ll define the core gameplay, design the player experience, build the client and supporting backend, create or source the assets needed, and deliver a complete playable prototype.
Your job is not to build production-ready games. It is to identify what needs to be tested and build the fastest complete experience capable of answering that question.
You’ll work heavily with AI coding agents and modern development tools to move from idea → design → prototype → playtest → learning → next experiment at high speed.
Some prototypes will survive. Most won’t. That’s expected. Success means helping us discover which ideas deserve further investment before we commit a full production team.
This position can be remote or based at our state-of-the-art offices in Yas Island, Abu Dhabi, UAE.
What You’ll Be Doing
Take game ideas from concept to complete playable prototype, owning the process from A to Z.
Define and iterate on the core game mechanics, rules, player flows, controls, progression, and overall gameplay experience.
Design and implement clear, functional UI/UX that allows players to understand and properly experience the game.
Build the frontend, game logic, bots, lightweight backend, multiplayer functionality, and other systems required to make the prototype fully playable.
Use existing, generated, or placeholder art, animation, audio, and other assets to create a prototype that feels complete enough to evaluate fairly.
Scope ideas down to their smallest meaningful testable version, focusing effort on what needs to be proven rather than building unnecessary features.
Own the prototype loop end to end: define the hypothesis, build the experience, run playtests, analyze the results, and recommend whether to iterate, progress, or stop.
Use AI coding agents and AI-assisted development tools as a core part of your workflow to dramatically increase development speed.
Instrument prototypes with lightweight analytics where needed so decisions can be informed by player behavior as well as qualitative feedback.
Iterate rapidly based on playtests, data, and feedback.
When a prototype graduates, package the game rules, learnings, technical approach, and playable build for handoff to the production team.
Continuously experiment with new AI tools, frameworks, and workflows that improve prototype speed and quality.
What We’re Looking For
What you need to have:
5+ years of professional game development experience, or an exceptional portfolio demonstrating equivalent senior-level capability.
A strong portfolio of at least 5 completed playable games, prototypes, game-jam projects, or commercial titles where you had substantial hands-on ownership.
Proven ability to independently take a game concept from idea to a complete playable prototype.
Strong game-design instincts, including mechanics, rules, pacing, player flows, feedback, and game feel.
Strong programming fundamentals with the ability to work across frontend, game logic, and lightweight backend systems.
Ability to independently create functional, mobile-friendly UI/UX without relying on dedicated designers.
Ability to implement bots, APIs, multiplayer functionality, game-state management, and server-side logic when the prototype requires them.
Experience using AI coding agents such as Claude Code, Codex, Cursor, Copilot, or similar as a core part of your development workflow.
Comfortable using AI-generated, existing, or placeholder visual and audio assets to rapidly produce complete playable experiences.
Comfortable working independently from an incomplete brief, making both design and technical decisions without detailed specifications.
Strong judgment around what to build, what to simplify, and when the evidence says to iterate, progress, or stop.
Nice to have:
Experience prototyping card, board, casual, or multiplayer games.
Experience with TypeScript/JavaScript and lightweight web game frameworks such as Phaser or PixiJS.
Experience with server-authoritative multiplayer systems or hidden-information games.
Unity experience.
Experience using generative AI for art, animation, audio, or other game assets.
Experience with analytics or experimentation tools.
Experience taking prototypes through external player testing.
How We Measure Success
Success in this role is not measured by how much production code you write.
It is measured by:
Prototype velocity:
how quickly meaningful game hypotheses become playable.
Learning velocity:
how quickly prototypes produce clear answers.
Experiment quality:
whether prototypes test the right question without unnecessary scope.
Decision quality:
whether evidence leads to clear iterate, progress, or stop recommendations.
AI leverage:
how effectively AI tools increase the amount and quality of experimentation one person can deliver.
Independence:
how effectively you can take an ambiguous concept and move it forward without detailed direction.
Handoff quality:
whether promising concepts can move into production without losing the important learnings from prototyping.
Why YallaPlay
What You Get
Real Impact
– You’ll work on meaningful projects that reach a global audience.
Collaborative Culture
– Small team, big ambition. We keep things fun, respectful, and feedback-driven.
Benefits & Perks
Competitive salary
Remote-first and flexible schedule- Digital nomad friendly
Generous paid time off
Paid birthdays off
UAE visa sponsorship (if applicable)
Growth opportunities and access to learning resources
A team that actually loves games—and each other
Next Steps
Ready to join the team? We’d love to hear from you!
Apply
Share sample code and projects (GitHub)
We review every application carefully and will be in touch if there’s a fit. Good luck!
Los Angeles, USA
CH - Shanghai, China
УдалённоseniorRemote (USA); We encourage candidates from all backgrounds to apply and consider all qualified applicants