Location: Los Angeles, USA
Riot’s Enterprise Technology organization ensures Rioters have what they need to unlock their full potential, from efficient business platforms to next-generation AI capabilities.
As a
Staff Data and AI Engineer
on the Enterprise Data & AI team, you will build the governed data foundations that power enterprise analytics, automation, and applied AI. Your primary focus will be data architecture and data engineering, where you will be responsible for designing and operating production data pipelines in Databricks, integrating & curating data through a medallion architecture, and defining semantic and domain models in Unity Catalog with subject-matter experts.
You will also build agents and retrieval-augmented applications directly on this governed data using Databricks capabilities such as Unity Catalog functions, Mosaic AI, and model serving. You will own your systems from architecture through production operations, applying strong engineering, data quality, security, evaluation, and observability practices throughout
The ideal candidate is a hands-on data and software engineer who can turn ambiguous enterprise needs into reliable data products and focused AI-enabled solutions.
The role will report to the Senior Manager, Enterprise Data and AI.
Responsibilities:
Data Pipelines and Semantic Layer (Primary)
Build and operate pipelines that ingest source-system data into Databricks using a medallion architecture across bronze, silver, and gold layers, with lineage, provenance, access controls, and logging.
Partner with subject-matter experts to define and evolve domain, ontology, and semantic models in Unity Catalog, then curate reliable data products into those models.
Own data quality for the pipelines and products you build, implementing tests, monitoring, and alerting so issues surface before they reach downstream consumers.
Integrate enterprise systems through APIs, events, and middleware while applying appropriate authentication, retries, reconciliation, and auditability.
Agents on the Databricks Data Layer (Secondary)
Build production agents and retrieval-augmented applications grounded in governed Databricks data, using Unity Catalog functions as tools and Mosaic AI or model-serving capabilities.
Add authorization, approvals, and auditability for consequential actions performed through agents or AI-enabled orchestrations.
Create evaluation sets and observability for the agents you ship, including groundedness, latency, cost, and production feedback, and use the results to improve them.
Engineering Fundamentals
Apply solid engineering practices, including automated testing, code review, CI/CD, documentation, on-call support, and concise design notes.
Own architecture decisions for your systems and communicate material tradeoffs clearly to technical and business partners.
Required Qualifications:
Bachelor’s degree in a related field, or equivalent practical experience.
8+ years of experience in data engineering, software or application engineering, or an adjacent enterprise technology role.
Hands-on experience building production data pipelines, including ingestion, semantic or domain modeling, data quality, and lineage.
Hands-on Databricks experience, including Unity Catalog, medallion architecture, and Mosaic AI or model serving.
Hands-on experience shipping production AI solutions, such as retrieval-augmented, conversational, or agentic applications, grounded in data pipelines you built.
Proficiency in Python and strong software engineering fundamentals, including testing, code review, CI/CD, deployment, and production support.
Experience integrating enterprise systems through APIs, events, or middleware, including authentication, retries, reconciliation, and auditability.
Experience with an LLM or cloud AI platform such as Vertex AI, Anthropic, or OpenAI and an automation platform such as Workato, n8n, Camunda, or similar.
Working knowledge of data governance, privacy, and security practices applied to production data pipelines and products.
Desired Qualifications:
Experience with the Mosaic AI Agent Framework or Unity Catalog functions used as agent tools.
Experience with enterprise or federated search, vector databases, or permission-aware retrieval.
Experience with agent frameworks such as LangGraph, Pydantic AI, LangChain, or CrewAI.
Experience with LLM or agent evaluation and observability, such as MLflow tracing.
Experience with dimensional modeling or master data management.
Experience integrating Workday, ServiceNow, Coupa, Concur, Oracle, OneStream, or Ironclad.
Experience with GCP or AWS data services, dbt, containers, or serverless computing.
For this role, you’ll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes your fellow Rioters, who are the customers of your work. Being a dedicated fan of games is not necessary for this position.
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Задачи:
— Проектирование и улучшение игровых интерфейсов и HUD.
— Разработка новых интерфейсных элементов и механик их поведения.
— Создание интерактивных прототипов.
— Подготовка макетов, ассетов, схем и спецификаций для передачи в разработку.
— Описание логики работы и состояний интерфейсных элементов.
— Проработка и описание интерфейсных анимаций.
— Сопровождение реализации интерфейсов командой разработки.
— Поддержка и развитие дизайн-системы компонентов.
— Взаимодействие с командой и согласование дизайн-решений.
Требования:
— Опыт работы продуктовым дизайнером / UI/UX-дизайнером в GameDev от 3-х лет.
— Сильные навыки проектирования пользовательских интерфейсов.
— Опыт прототипирования.
— Понимание принципов работы игровых движков и пайплайна разработки.
— Понимание особенностей создания игровых интерфейсов.
— Наличие портфолио.
Будет плюсом:
— Опыт работы с игровыми движками.
— Опыт создания UI-прототипов в Unity или Godot.
— Понимание процесса разработки игр.
— Навыки работы с интерфейсными анимациями.
Инструменты: Figma, After Effects, Blender, Unity, Godot
Условия:
— Удаленный формат работы.
— Короткий проект сроком с 1 октября по 31 декабря 2026 года.
— Прозрачные процессы и открытую коммуникацию.
УдалённоmiddleГеография найма не уточнена, офис: Москва
Workplace: remote
Requirements
AI Application Engineering: Strong experience delivering LLM-powered features to production rather than to prototype, covering tool use, multi-turn agent loops, structured output, and management of context, latency and cost
Can ship agents as services with authentication, queues and persistent state
Evaluation & Quality: Expertise building evaluation sets and regression suites that detect when a prompt or model change has degraded results with a clear metrics proving that
Programming Languages: Proven expertise in Python
Code Context & Retrieval: Strong experience getting relevant source code in front of a model through repository indexing and symbol or structural search, with the possibility to recognise where embeddings are not the right instrument
Tooling & Integration: Experience with Model Context Protocol (MCP) or comparable tool-server design, including tool granularity and returning errors to the model in a form it can act on
Safety & Guardrails: Solid understanding of permission boundaries, dry-run modes and human review gates for agents that modify repositories and drive physical devices
Agent Observability: Familiarity with tracing agent runs, tracking token spend per feature
Nice to have
Cross-language Reading: Ability to read Java and C# well enough to reason about a JVM automation engine and the Unity clients it drives
Test Automation Understanding: Solid understanding of what makes an automated test flaky (timing, ordering, state leakage, genuine product defects) and of why a passing test is not evidence that a defect was fixed
Domain & Industry Experience: Experience working within a game development environment or the mobile gaming industry, or with Unity
Responsibilities
Agent Architecture & Engineering: Develop and deploy production LLM-powered services in Python using multi-turn agent loops, structured outputs, and tool integration
Tooling & Protocol Integration: Design robust tool-server integrations (MCP or similar) connecting AI agents with the underlying Java core framework and device infrastructure
Code Context Retrieval: Build repository indexing and code search mechanisms to optimize context feeding for LLM models during test generation and execution
Evaluation, Safety & Observability: Establish continuous evaluation suites, model regression detection, safety guardrails, token tracking, and agent run tracing
We offer
Projects for such clients as PayPal, Wargaming, Xerox, Philips, Adidas and Toyota
Competitive compensation that depends on your qualification and skills
Career development system with clear skill qualifications
Flexible working hours aligned to your schedule
Options to work remotely
Corporate medical insurance covering services of private and public medical centers
English courses online
Corporate parties and events for employees and their children
Internal conferences, workshops and meetups for learning and experience sharing
Gym membership compensation
5 days of paid sick leave per year with no obligation to submit a sick-leave certificate
Any questions?
Veronika
hh@itransition.com
Задачи:
— Администрирование, конфигурация, оптимизация и поддержка платформы Databricks.
— Управление рабочими пространствами Databricks в средах разработки, тестирования и продакшена.
— Конфигурация и управление кластерами, пулами, заданиями и рабочими процессами для поддержки ETL, потоковых и ML задач.
— Мониторинг состояния платформы, емкости и производительности, проактивное выявление и устранение проблем.
— Управление версиями Databricks runtime, библиотеками и интеграциями с облачным хранилищем и сервисами данных.
— Реализация и поддержка процедур резервного копирования, восстановления и обеспечения непрерывности бизнеса.
— Настройка и поддержка управления идентификацией и доступом (IAM) в Databricks.
— Внедрение и соблюдение лучших практик безопасности, включая шифрование, сетевой контроль и политики доступа к данным.
— Сотрудничество с командами безопасности и соответствия для соблюдения организационных и нормативных требований.
— Поддержка стандартов управления данными (например, Unity Catalog).
— Оптимизация конфигураций кластеров, автоскейлинга и планирования заданий для баланса производительности и затрат.
— Анализ метрик использования и затрат, внедрение стратегий контроля затрат.
— Рекомендации и реализация стратегий настройки и оптимизации платформы для больших данных.
— Взаимодействие с инженерами данных, аналитиками и дата-сайентистами для понимания требований и рекомендаций по использованию Databricks.
— Предоставление поддержки уровня Tier 2/3 по инцидентам и запросам, связанным с Databricks.
— Разработка и поддержка документации, инструкций и стандартных операционных процедур.
— Проведение обучения пользователей и обмен знаниями по возможностям и лучшим практикам Databricks.
— Автоматизация развертывания рабочих пространств и кластеров, конфигураций и политик с использованием Infrastructure as Code (Terraform, ARM/Bicep, CloudFormation).
— Интеграция Databricks с CI/CD пайплайнами для развертывания кода и управления средами.
— Поддержка лучших практик контроля версий для ноутбуков, заданий и конфигураций.
Требования:
— Высшее образование в области компьютерных наук, информационных систем, инженерии или смежных областях либо дополнительный опыт работы 4 года при отсутствии диплома.
— Опыт работы не менее 8 лет в администрировании облачных платформ данных или сред больших данных.
— Практический опыт администрирования Databricks (Azure, AWS или GCP Databricks).
— Глубокое понимание рабочих пространств, кластеров, заданий, пулов и ноутбуков Databricks.
— Знание облачных хранилищ (Azure Data Lake Storage, S3, GCS) и сетевых концепций.
— Опыт управления идентификацией и доступом в соответствующем облачном провайдере (Azure AD, IAM и др.).
— Навыки скриптинга и автоматизации (Python, PowerShell, Bash).
— Знакомство с концепциями Spark (кластеры, исполнители, задания, партиции) и вопросами производительности.
— Опыт мониторинга и устранения проблем с производительностью и надежностью платформы.
— Сильные аналитические и проблемно-ориентированные навыки.
— Умение объяснять сложные технические концепции технической и нетехнической аудитории.
— Ориентация на клиента и качество сервиса.
— Способность работать самостоятельно и в команде в динамичной agile-среде.
Желательные квалификации:
— Сертификация Databricks (например, Databricks Certified Data Engineer Associate/Professional, Lakehouse Fundamentals, Administrator).
— Опыт работы с Unity Catalog и тонкой настройкой доступа к данным.
— Опыт работы с CI/CD инструментами (Azure DevOps, GitHub Actions, Jenkins).
— Опыт работы с Infrastructure as Code (предпочтительно Terraform).
— Опыт работы с инструментами агрегации логов и мониторинга (Azure Monitor, CloudWatch, Datadog, Splunk).
— Знание Delta Lake, структурированного стриминга и архитектур Lakehouse.
— Опыт работы в корпоративных средах с высокими требованиями к безопасности и соответствию.
Условия:
— Удаленная работа из любой точки.
— Полная занятость, 40 часов в неделю.
— Требуется получение и поддержание уровня безопасности Public Trust с обязательной процедурой снятия отпечатков пальцев.
— Требования к резидентству в США: проживание в США или территориях последние 5 лет с ограничениями на время отсутствия.
— Конкурентная зарплата в диапазоне $10,669 – $14,435 в месяц ($128,039 - $173,229 в год), зависит от опыта и местоположения.
— Пакет социальных льгот, включая медицинское страхование, 401(k) с компанией-матчем, оплачиваемый отпуск и другие выплаты.
— Гибкий график работы и поддержка баланса работы и личной жизни.
— Процесс верификации личности с использованием биометрии и ИИ для предотвращения мошенничества.
Ищут Technical Environment Artist на проектную занятость для работы над PC MMORPG в Unity 6.
Проект — локация в фэнтези-стиле. Нужно помочь собрать сцену с нуля и довести до production-ready качества: собрать и настроить окружение, террейн, растительность и оптимизацию под высокую нагрузку. Опыт в препродакшене приветствуется!
Что важно:
- опыт работы с Unity;
- понимание URP / HDRP под PC;
- опыт сборки и оптимизации сцен;
- сильный опыт с terrain, textures и vegetation;
- понимание GPU pipeline, LOD’ов, draw calls, FPS;
- навыки программирования для технических задач: shaders, editor tools, runtime optimization scripts;
- портфолио с релевантными работами.
Location: Vancouver, BC
Analytical Engineering Manager
The Data Science & Analytics team at Asana is how the company turns data into decisions — defining the questions that matter, surfacing the answers, and making sure insight is at the center of every critical product and business call. As an Analytical Engineering Manager, you lead a team of Analytical Engineers who own the data foundations for the business: the Gold layer, canonical metrics, certified dashboards, and semantic layer that make Asana's most important numbers trustworthy, and that make AI-powered self-serve through Claude and Databricks Genie actually work. You sit at the intersection of Data Engineering, Analytics, and Data Science, and you are accountable for whether business stakeholders trust the data in your team's domains and can answer their own questions without routing through your team.
This role is based in our Vancouver
office with an office-centric hybrid schedule
. The standard in-office days are Monday, Tuesday, and Thursday
. Most Asanas have the option to work from home on Wednesdays
. Working from home on Fridays depends on the type of work you do and t
he teams with which you partner
. If you're interviewing for this role, your recruiter will shar
e more about the in-office requirements
.
What you’ll achieve
Lead, grow, and develop a team of Analytical Engineers: Own hiring, coaching, performance, and career growth, and set a high bar for data-model quality and stakeholder trust.
Own the Gold layer and semantic-layer strategy across your team's domains (e.g. PLG, marketing, revenue, NPI/AWM): Your team is accountable for the curated data models, canonical metrics, dashboards, and Genie spaces the business depends on.
Treat every recurring insight as a product with an owner, a cadence, and an SLA: Build a catalog of trusted, versioned data products instead of one-off rebuilds.
Drive self-serve enablement: Prioritize the Gold tables, governed metric definitions, and metadata that make Claude + Databricks Genie trustworthy, so stakeholders can answer routine questions without coming to your team.
Partner with Data Science, Data Engineering, Data Infrastructure, and business teams to author data contracts and SLAs at the Silver→Gold boundary, and decide what to build, what to automate, and what to sunset.
Manage prioritization, run-rate, and cost as first-class metrics — making explicit build-vs-buy and stop-doing trade-offs rather than letting low-value work quietly erode the team's capacity.
About you
Demonstrates curiosity about AI tools and emerging technologies, with a willingness to learn and leverage them to enhance productivity, collaboration, or decision-making
.
3+ years managing or leading a team of analytics engineers, data engineers, or analysts, with a clear trajectory into people management.
A strong analytical-engineering technical foundation that lets you set the bar: advanced SQL, data modeling and semantic layer design, dbt or an equivalent transformation framework, and modern warehouse/lakehouse platforms (Databricks preferred).
A track record of shipping trusted data products — governed Gold tables, canonical metrics, and semantic layers — that meaningfully reduced ad-hoc work and earned stakeholder trust.
Strong stakeholder management with senior cross-functional partners and leadership: translating ambiguous business needs into roadmaps, driving alignment on metric definitions, and explaining technical tradeoffs to non-technical audiences.
Sound judgment on prioritization, sunsetting low-value work, and managing data cost and run-rate.
Curiosity about AI-native analytics — NL2SQL, semantic layers for self-serve, and using tools like Claude and Genie to multiply your team's reach rather than replace rigor. Exposure to Unity Catalog, Looker/LookML, or reverse-ETL/ac
tivation (Salesforce, Marketo, Gainsight) is a plus.
At Asana, we're committed to building teams that include a variety of backgrounds, perspectives, and skills, as t
his is critical to helping us achieve our mission
. If you're interested in this role and
don't meet every listed requirement, we still encourage you
to apply
.
What we’ll offer
Our comprehensive compens
ation package plays a big part in how we recognize you for the impact you have on our path to achieving our mission
. We believe that compensation sh
ould be reflective of the value you create relative to the market value of your role
. To ensure pay is fair and not impacted by biases, we're committed to l
ooking at market value which is why we check ourselves and con
duct a yearly pay equity audit
.
For this role, the estimated b
ase salary range is between 157,000 - 178,000 CAD annually. The actual base salary will vary based on various factors, including market and individual qualifications objectively assessed during the interview pr
ocess
. The listed range above is a guideline, and the base salary range for this role may be modified
.
In addition to base salary, your compensation package may include additional components such as equity, sales
incentive pay (for most sales roles), and benefits
. If you're interviewing for this role, speak with your recruiter to learn more about the total compensation and benefits for this role
.
We strive to provide e
quitable and competitive benefits packages that su
pport our employees worldwide and include
:
Mental health, wellness & fitness benefits
Career coaching & support
Inclusive family building benefits
Long-term savings or retirement plans
In-office
culinary options to cater to your dietary preferences
These are just some of the benefits we offer, and benefits may vary based on role, country, and local regulations
. If you're interviewing for this role, speak with your recruiter to learn more about the total compensation and benefits for this role
.
About us
Asana is a leading platform for human + AI collaboration. Millions of teams around the world rely on Asana to achieve their most important goals, faster. Asana has been named to Fortune's Best Workplaces for 7+ years and recognized by Fast Company, Forbes, and Gartner for excellence in workplace culture and innovation. We offer an exceptional office-centric culture while adopting the best elements of hybrid models to ensure that every one of our global team members can work together effortlessly. With 13+ offices all over the world, we are always looking for individuals who care about building technology that drives positive change in the world and a culture where everyone feels that they belong.
We believe in supporting people to do their best work and thrive. Our goal is to ensure that Asana upholds an environment where all people feel that they are respected and valued, whether they are applying for an open position or working at the company. We provide equal employment opportunities to all applicants without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by law.
Join Asana’s Talent Network
to stay up to date on job opportunities and life at Asana.
О нас
Мы небольшая инди-команда, которая разрабатывает Bioneers — Factorio про живой организм. Мы завершили первое демо и готовимся к Early Access. Ищем UI/UX-дизайнера, который доведёт существующий интерфейс до релизного качества и спроектирует интерфейсы для новых механик.
Задачи:
— Изучить текущий интерфейс игры, найти UX-проблемы и предложить приоритеты доработки.
— Довести существующие макеты до готовности к реализации, при необходимости переработать отдельные интерфейсы с нуля.
— Проектировать UI/UX для новых игровых механик по их описанию и задачам игрока.
— Продумывать сценарии взаимодействия, информационную иерархию, поведение и состояния элементов.
— Поддерживать целостный визуальный стиль и систему переиспользуемых компонентов в Figma.
— Готовить макеты, ассеты и необходимые пояснения для разработчиков.
— Проверять реализованный интерфейс в игре: визуальную точность, поведение и удобство использования.
Требования:
— Опыт создания интерфейсов для PC-игр и соответствующие работы в портфолио.
— Хорошее знакомство с играми про автоматизацию: Factorio, Satisfactory и другими представителями жанра.
— Умение делать сложные интерфейсы понятными, читаемыми и удобными.
— Уверенное владение Figma: компоненты, Auto Layout, прототипирование.
— Способность самостоятельно вести задачу от вводных до готового решения, замечать недостающие детали и предлагать варианты.
— Умение объяснять свои решения и учитывать ограничения разработки.
— Прозрачная коммуникация: сообщать о ходе работы, вовремя поднимать вопросы и соблюдать договорённости.
Будет плюсом:
— Умение продумывать визуальную обратную связь на игровом поле: выделение клеток и объектов, подсветки, индикаторы, плавные переходы и простые анимации.
— Опыт работы с Unity и интеграции UI-ассетов.
— Умение создавать простые иллюстрации, иконки и скетчи.
— Опыт создания баннеров и других маркетинговых материалов.
Условия:
— Влияние на интерфейс и удобство игры на этапе подготовки к Early Access.
— Прямую работу с небольшой командой и участие в обсуждении игровых механик.
— Пространство для собственных решений и инициативы.
— Удалённую работу со свободным графиком — фиксированных рабочих часов нет.
— В ближайшие несколько месяцев — загрузку на уровне full-time. До конца года мы активно разрабатываем новые игровые механики, поэтому задач будет много.
— Затем — ещё 2–3 месяца финальной доработки игры, с ожидаемым снижением объёма задач.
— Дальнейшее сотрудничество в формате full-time или part-time — в зависимости от потребностей проекта и вашей доступности.
Этапы отбора:
1. Рассмотрение портфолио и опыта.
2. Короткая встреча для обсуждения проекта, подхода к работе и условий.
3. Оплачиваемое тестовое задание.
4. Обсуждение результата и финальное решение.
Задачи:
— Руководство и наставничество в команде Data Science
Требования:
— Опыт работы в Data Science не менее 5 лет, предпочтительно в мобильных потребительских продуктах
— Глубокие знания в области монетизации рекламы, оптимизации доходов или аналитики рекламы
— Опыт работы с системами рекомендаций, персонализации или ранжирования
— Продвинутые навыки Python и SQL
— Экспертиза в машинном обучении, предиктивном моделировании, прогнозировании и прикладной статистике
— Опыт работы с большими поведенческими наборами данных
— Опыт руководства или наставничества в командах Data Science
— Родной русский язык
Будет преимуществом:
— Знание и опыт работы с AdMob, AppLovin, Unity Ads, ironSource
— Опыт с MLOps и облачными платформами AWS, GCP, Azure
— Знания в области LLMs и генеративного ИИ
Задачи:
— Проектировать UX и UI новых игровых экранов и фич.
— Работать внутри существующего визуального стиля игры, сохраняя его консистентность.
— Поддерживать и развивать UI Kit: добавлять новые компоненты и состояния по мере развития проекта.
— Продумывать структуру интерфейсов для сложных игровых систем: прогрессия, персонажи, экипировка, события, магазины, Battle Pass, рейтинги, турниры и т.д.
— Выстроить AI first pipeline создания UI: от постановки задачи и генерации структуры экрана до получения максимально готового результата в Figma.
— Использовать AI не только для референсов или генерации картинок, а как полноценный рабочий инструмент: агенты, генерация layouts, работа с design system, автоматизация повторяющихся операций, генерация вариантов и т.д.
— Улучшать саму дизайн систему так, чтобы AI мог как можно надежнее собирать из нее новые интерфейсы.
— Подготавливать макеты и компоненты для передачи в разработку и взаимодействовать с командой Unity.
Требования:
— Опыт работы над RPG, Strategy, 4X, social casino или другими UI heavy играми.
— Хорошее понимание UX мобильных игр: информационная иерархия, навигация, состояния элементов, onboarding, progression UX.
— Сильное владение Figma, компонентами, variants, variables и design systems.
— Умение работать с уже существующим стилем.
— Понимание того, как строить масштабируемый UI Kit для игры с большим количеством экранов.
— Опыт построения AI процессов вокруг Figma.
— Опыт работы с Figma API / MCP / AI-агентами.
— Понимание UI DSL, structured UI descriptions, YAML/JSON схем интерфейсов или похожих подходов.
— Опыт автоматической генерации экранов из дизайн системы.
— Понимание Unity UI и того, как дизайнерские компоненты превращаются в реальные игровые интерфейсы.
Условия:
— Part time.
— Удаленная работа.
— Долгосрочное сотрудничество.
— Гибкий график, важнее результат и скорость коммуникации с командой.
При отклике прислать:
— примеры RPG / Strategy / других системных игр, над которыми вы работали.
— короткое описание того, как именно вы сейчас используете AI в UI/UX работе.
— резюме в PDF, ссылку на общий портфель и ставку в час.
Медиабаинговое агентство с 6+ годами опыта, с месячным оборотом более $2M, работающие с Web/In-App под Android/iOS, запуском кампаний в Google, Meta, TikTok, собственными мобильными приложениями с рекламной монетизацией, in-house продакшн (сценарии, арт, motion, ленды), планами по автоматизации рутинных процессов с креативами, собственными антифрод-системами и авто-биддерами, работа напрямую с фаундерами с 15+ годами опыта.
Задачи:
▪️ Формировать вектор развития UA-направления и находить новые точки роста
▪️ Быстро разбираться в новых источниках трафика, оценивать потенциал и внедрять их в работу (TapJoy, Adjoe, MiAds, Kwai и др.)
▪️ Оптимизировать и масштабировать текущую закупку
▪️ Тестировать гипотезы и оптимизировать перформанс креативов
▪️ Руководить командой трафик-менеджеров
▪️ Управлять и оптимизировать бюджеты от $1M+ в месяц
Требования:
🔸 Опыт работы Head of User Acquisition в in-app (Mintegral, AppLovin, Unity, Liftoff и др.)
🔸 Опыт масштабирования закупки с нуля
🔸 Опыт с рекламной, гибридной и подписочной монетизацией
🔸 Умение адаптировать стратегии под каждый источник, гео и аудиторию
Будет плюсом:
🔸 Опыт с нестандартными источниками (TapJoy, Adjoe, MiAds и др.) или с Web/Social/Google
🔸 Опыт управления и развития команды UA
Условия:
🏖 20 рабочих дней отпуска + оплачиваемые больничные
⏳ Испытательный срок 6 месяцев
📈 Запуск и ведение рекламных кампаний берет на себя команда, чтобы не тратить время на рутину
Компания FILIN занимается созданием инновационных решений в области интерактивных выставочных стендов, инсталляций и музеев с 2011 года. Основные направления деятельности: разработка концепций выставочных пространств и музейных экспозиций, создание контента (VR/AR, видеоролики, 3D-анимация, 3d-mapping, мобильные приложения), интерактивные инсталляции.
Задачи:
— Управление полным циклом производства мультимедийного контента: видеоролики, интерактивные приложения, VR, 3D и 2D графика;
— Быть связующим звеном между заказчиком и командой;
— Обеспечивать кросс-функциональное взаимодействие между отделами;
— Строить график производства контента, устанавливать дедлайны, создавать план работ совместно с арт-директором и руководителем проекта;
— Формировать команду проекта, подбирать исполнителей из базы подрядчиков или находить новых, ставить задачи и формировать ТЗ;
— Вести коммуникацию с подрядчиками, фиксировать договоренности в ТЗ по смежным направлениям (копирайтинг, редактура, перевод, озвучка, иллюстрации);
— Запрашивать и систематизировать исходные материалы от заказчика для исполнителей;
— Декомпозировать крупные задачи на простые составляющие для команды;
— Контролировать качество и сроки работ, проводить внутренние совещания, выявлять просрочки и слабые зоны;
— Вести промежуточную отчетность и составлять сводки для руководителя проекта;
— Вести рабочую коммуникацию с заказчиком, участвовать в встречах, презентовать результаты, согласовывать изменения;
— Вести внутреннюю базу рабочих материалов в облачном хранилище;
— Проводить пуско-наладочные работы по контенту на площадке совместно с арт-директором и техническим менеджером;
— Участвовать в кросс-функциональном взаимодействии с руководителями проектов, креативными директорами, инженерно-техническим составом.
Требования:
— Опыт работы контент-менеджером, продюсером контента или координатором мультимедийных проектов от 3 лет;
— Навык общения с клиентами B2B и B2G, умение грамотно отрабатывать замечания;
— Опыт постановки технических заданий исполнителям;
— Умение работать с большими массивами материалов и систематизировать их;
— Понимание технических особенностей мультимедийного оборудования: LED-экраны, тач-панели, проекторы, VR-очки и др.;
— Преимущество: база надежных подрядчиков из сферы контента, включая разработчиков Unity и Unreal, сценаристов, копирайтеров, корректоров, 2D-дизайнеров, разработчиков интерактивного ПО.
Условия:
— Работа в стабильной компании с 2011 года;
— Официальное трудоустройство по ТК РФ, оплачиваемый отпуск и больничный;
— Заработная плата обсуждается на финальном этапе;
— Удобное расположение офиса в бизнес-центре «Куб» рядом с метро Текстильщики;
— Современная техника и комфортная зона отдыха;
— Обучение сотрудников, личностный и профессиональный рост.
Location: Jakarta
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Ludios
About Ludios
Ludios takes its name from Latin; it means "The Game People". Led by Eyal, one of the co-founders of Tripledot Studios, and some of the most experienced people in mobile games, we are a studio that makes and publishes our own casual, free-to-play mobile games. Our team is based across APAC, with the majority of our development happening in Jakarta and Melbourne. We are data-driven, creative, and genuinely passionate about the industry we work in. Right now, we are working on a number of exciting projects, including one built around a globally recognised IP, alongside several original titles we are equally excited about. If crafting games and reaching millions of players is what gets you out of bed, we would love to hear from you.
Role Overview
We are looking for a talented and collaborative Game Animator to join our team and help bring characters, props, and gameplay interactions to life. In this role, you will work closely with Artists, Designers, Technical Artists, and Engineers to create polished and optimized animations for mobile games. You will be responsible for producing high-quality animations, supporting rigging and implementation workflows, and ensuring animations feel responsive, appealing, and aligned with the overall game vision.
Key Responsibilities
Create and implement 3D animations for characters, props, and interactive elements, including idle, movement, combat, and UI-related animations.
Rig and skin characters and assets when needed, ensuring clean deformation and efficient setups.
Collaborate with Technical Artists to ensure animations are optimized for mobile performance and function correctly in Unity.
Integrate animations into the game engine, set up Animator Controllers, and support basic animation state machines.
Work closely with Designers and Producers to iterate on animations based on gameplay needs and player experience feedback.
Maintain consistency in animation quality, style, timing, and polish across the project.
Troubleshoot animation, rigging, and implementation issues directly in-engine.
Follow project pipelines, technical requirements, file structures, and naming conventions.
Contribute to improving animation workflows and best practices within the team.
Collaborate cross-functionally with Art, Design, Engineering, and QA teams throughout development.
Required Skills, Knowledge and Expertise
3+ years of experience as a Game Animator.
Strong understanding of animation principles including timing, spacing, weight, anticipation, and polish.
Proficiency in 3D animation tools such as Blender, Maya, or equivalent software.
Experience with character rigging and skinning workflows.
Familiarity with Unity animation systems, Animator Controllers, and basic state machines.
Understanding of optimization techniques for mobile game performance.
Ability to collaborate effectively with Designers, Artists, Technical Artists, Engineers, and Producers.
Strong problem-solving skills for troubleshooting animation and rigging issues in-engine.
Ability to follow production pipelines, naming conventions, and technical constraints.
Good communication skills and openness to feedback and iteration.
Experience working on stylized or casual mobile games is a plus.
Knowledge of Spine 2D animation is a plus.
Working at Tripledot
Hybrid Working
20 days of remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements, and our team spirit.
Breakfast & Lunch:
Relish daily breakfast and lunch provided in the office to keep you fueled and focused.
BPJS HEALTH:
Elevate your well-being and peace of mind, ensuring robust health security with seamless enrolment in BPJS Health.
BPJS SOCIAL:
Secure your employment rights with BPJS Social.
Festivity Allowance:
Celebrate festive occasions with an additional festive allowance.
Private Health Insurance:
Stay covered with comprehensive health insurance for you and your loved ones.
Employee Assistance Program:
Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
English Classes:
Enhance your English skills with our provided English classes
Location: Jakarta
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Ludios
About Ludios
Ludios takes its name from Latin; it means "The Game People". Led by Eyal, one of the co-founders of Tripledot Studios, and some of the most experienced people in mobile games, we are a studio that makes and publishes our own casual, free-to-play mobile games. Our team is based across APAC, with the majority of our development happening in Jakarta and Melbourne. We are data-driven, creative, and genuinely passionate about the industry we work in. Right now, we are working on a number of exciting projects, including one built around a globally recognised IP, alongside several original titles we are equally excited about. If crafting games and reaching millions of players is what gets you out of bed, we would love to hear from you.
Role Overview
As a UI Artist, you will work closely with the Art Director and other UI team members to design and develop the user interface for our games. You will contribute to creating engaging visuals that align with UX flows, ensuring the best possible experience for our players.
This role is perfect for someone with solid UI design skills, an eye for detail, and an understanding of the casual mobile gaming market. You will support the art production process for key features and collaborate with a passionate team dedicated to crafting fun and visually appealing gaming experiences.
Key Responsibilities
Design and develop an appropriate visual style for the game with the Art Director
Create the UI with UX best practices in mind
Create storyboards and mockups from sketch until the final look with high quality within the time frame
Create key artwork and optimisable assets
Participated in design discussions with the local and global stakeholders to ensure alignment with the product vision
Implement designs into Unity, assisted by the in-house technical art team
Required Skills, Knowledge, and Expertise
2 - 3 years of experience
A portfolio showcasing mobile game-related artwork and projects
Excellence in UI problem-solving to allow the best user experience
Strong graphic design skills
Understanding of the mobile games market, its design styles, and trends
Good knowledge of UI software (Figma, Adobe, InVision, etc.)
Good understanding of implementing UI in Unity
Good English verbal communication and presentation skills
Nice to have
Good understanding of motion graphics and VFX design in UI
Basic understanding of 3D modeling and animation for UI
Working at Tripledot
Hybrid Working
20 days of remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements, and our team spirit.
Breakfast & Lunch:
Relish daily breakfast and lunch provided in the office to keep you fueled and focused.
BPJS HEALTH:
Elevate your well-being and peace of mind, ensuring robust health security with seamless enrolment in BPJS Health.
BPJS SOCIAL:
Secure your employment rights with BPJS Social.
Festivity Allowance:
Celebrate festive occasions with an additional festive allowance.
Private Health Insurance:
Stay covered with comprehensive health insurance for you and your loved ones.
Employee Assistance Program:
Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
English Classes:
Enhance your English skills with our provided English classes
Location: Hong Kong
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location: Hong Kong (Onsite)
Type: Full Time
The Role
We’re looking for a QA Engineer who loves games, sweats the details, and enjoys learning new technology. Motion-based QA is different from traditional game QA: you’ll test with your whole body in real-world environments (lighting, room sizes, player heights, 1–4 players, etc.). Prior motion-gaming experience is
not required
—strong QA fundamentals and a learning mindset are.
What You'll Do
Create and execute test plans and test cases for motion-based games and the Nex Playground experience.
Validate core player experience for living-room play: onboarding, clarity, responsiveness, and “is this fun and understandable?”
Test motion-game fundamentals such as responsiveness/latency, recognition consistency, occlusion handling, and edge cases.
Perform functional, usability, regression, localization, and device/compatibility testing across the product surface area.
Write excellent bug reports with clear repro steps, expected vs. actual results, environment details, and short video captures when helpful.
Collaborate cross-functionally: clarify requirements, ask good questions, and flag risk areas early.
What We're Looking For
1–2 years of experience in IT or the game industry (or equivalent hands-on experience).
Strong understanding of QA methodologies, tools, and processes.
Excellent analytical and problem-solving skills.
Strong attention to detail and a commitment to quality.
Good communication and teamwork skills.
Ability to work independently and manage multiple tasks simultaneously.
Good command of written and spoken English.
Hands-on comfort with hardware and TV setups, including basic troubleshooting (network, setup flows, updates)
Willingness to perform physical movements during testing and appear in internal test recordings.
A genuine interest in games and player experience—especially party/family-friendly titles.
Nice to Have
Cantonese and/or Mandarin fluency
Experience testing camera-based, motion, AR, or computer vision products.
Experience testing multiplayer/local co-op or party games.
Familiarity with Unity, Android-based hardware, or mobile gaming.
Experience setting up consumer electronics (TVs, consoles, streaming devices).
Experience with test automation or scripting (even small personal projects).
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
О нас:
Мы, TOPHOUSE, разрабатываем и издаём adult-игры более 3 лет. Наша страница в Steam: https://store.steampowered.com/publisher/TopHouse
Мы масштабируемся и создаем новую команду под один из новых проектов. Нам нужен сильный продюсер, который организует команду, успешно выпустит этот проект и продолжит вести следующие.
Задачи:
- Управление командой на всех этапах разработки - от старта до релиза.
- Планирование проекта: составление дорожной карты, ведение спринтов, контроль дедлайнов и приоритетов.
- Продюсирование проекта: участие в формировании видения (vision), контроль качества и сроков, умение сохранить изначальный замысел и донести его до команды.
- Выстраивание и оптимизация рабочих процессов внутри команды.
- Коммуникация между отделами, решение блокеров и управление рисками.
- Ведение и актуализация проектной документации.
Обязательные требования к кандидату:
- Опыт работы в геймдеве в роли продюсера или product/project менеджера.
- Наличие подтверждённых релизов в портфолио (это принципиально важное требование).
- Навыки выстраивания процессов и people management.
- Уверенное владение Agile-подходами на практике.
- Позитивное отношение к ИИ-инструментам и готовность активно использовать и внедрять их для оптимизации пайплайна.
Будет огромным плюсом, если вы:
- Имеете опыт работы с Unreal Engine и/или Unity.
- Понимаете специфику 3D-разработки изнутри.
- Работали с проектами разных жанров и форматов (2D, 3D, казуальные игры).
- Имеете успешный опыт формирования команд с нуля.
- Глубоко понимаете принципы Scrum и Kanban, а также знакомы с фреймворками SAFe, LeSS, Scrum of Scrums.
Мы предлагаем:
- Полностью удалённый формат работы, полная занятость 5/2.
- Стабильные выплаты и премии за успешные релизы проектов.
- Интересные и амбициозные задачи в быстрорастущей нише.
- Реальное влияние на продукт и процессы, без лишних согласований.
- Дружную команду, адекватное руководство и отсутствие бюрократии.
- Тимбилдинги.
-Подарки на день рождения)
Location: Hybrid, SP
Workplace: hybrid
Sobre a vaga
Nossos jogos são utilizados diariamente por milhões de pessoas ao redor do mundo. Como estagiário da área de QA você fará parte do time responsável por garantir a pontualidade e a qualidade de cada versão que chega às mãos dos nossos usuários.
Responsabilidades
- Planejar e executar testes exploratórios e planilhas de testes nos jogos e nos sistemas de backend;
- Interagir com os times de produto e programação e entender a fundo as regras de negócio presentes nos jogos e suas implementações;
- Investigar bugs por meio de ferramentas e reports de usuários;
- Interagir com diversas áreas para garantir que a qualidade do produto está como planejada;
- Acessar os bancos de dados dos jogos e configurar os cenários necessários para a execução dos testes;
- Propor e debater melhorias no processo de testes e automações
Requisitos
- Estar entre o primeiro e o penúltimo ano da graduação em Design de Games, Jogos Digitais, Ciência da Computação, Engenharia, Sistemas de Informação ou áreas relacionadas;
- Conhecimentos básicos de lógica de programação e banco de dados;
- Conhecimento de metodologias ágeis;
- Vontade de aprender novas tecnologias e habilidades;
- Inglês avançado;
- Pró-atividade;
- Capacidade de organização;
- Capacidade de trabalhar em um ambiente colaborativo;
- Boas habilidades de comunicação.
Diferenciais (não obrigatórios)
- Conhecimento de ferramentas de acompanhamento de projetos como Jira, Trello, entre outros;
- Conhecimento de GIT ou outros sistemas de versionamento de código;
- Conhecimento de C# e Unity;
- Conhecimento de Java e Swift;
- Conhecimento em banco de dados não relacionais;
- Experiência com testes manuais e automatizados
O que oferecemos
- Remuneração competitiva
- Benefícios flexíveis
- Suporte ao desenvolvimento profissional
- Ambiente descontraído, incluindo dress code informal
- Trabalho remoto, com reuniões presenciais ocasionais em São Paulo, quando necessário
- Espaço para momentos de descanso, com lanches, frutas e bebidas à disposição
Embora a função seja principalmente remota, nosso escritório em São Paulo está disponível para quem busca um espaço de trabalho dedicado. Lá, você encontrará um ambiente tranquilo, uma geladeira abastecida com lanches e bebidas e até uma mesa de pingue-pongue para se divertir um pouco.
Venha nos ajudar a construir o futuro junto com o nosso time incrível!
Sobre a Fanatee
A Fanatee é uma startup de jogos para dispositivos móveis fundada em 2013. Desde então, nosso objetivo tem sido possibilitar que as pessoas joguem nossos jogos a qualquer hora e em qualquer lugar.
Acreditamos que a qualidade é a chave para o sucesso. Nossos processos criativos são bem planejados e cuidadosamente detalhados, e nosso talento está em transformar grandes ideias em grandes negócios: nossos jogos já ultrapassaram 250 milhões de downloads em todo o mundo.
Acreditamos que um ambiente de trabalho diverso contribui para uma sociedade cada vez mais responsável e que valoriza as diferenças.
Nosso sonho nos permite fazer aquilo que mais amamos: trabalhar com pessoas talentosas e apaixonadas e oferecer a elas a oportunidade de alcançar objetivos tão grandes quanto seus próprios sonhos.
Se você quer compartilhar essa jornada conosco e fazer parte de um ambiente leve, divertido e focado, que respira inovação e cultura de games, candidate-se agora!
Location: Istanbul
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
You will join a new Live Studio focused on Helix Jump, one of Voodoo’s most iconic hypercasual hits.
Our ambition is to give Helix Jump a second life: preserve what made it successful, improve the quality and game feel, and evolve it into a stronger hybrid-casual / casual live game.
You will be part of a small, lean, and ambitious team with high ownership and fast iteration.
ROLE
As a Product Manager, you will be at the heart of the game's evolution. You will work closely with a multidisciplinary team of engineers, artists, and product experts to design, test, and refine features that keep our players engaged and entertained.
- Participate in the design and creation of engaging, challenging, and fun levels that maintain player interest and progression
- Develop and iterate on game mechanics and features that enhance the core gameplay loop
- Analyze player behavior, game metrics, and feedback to identify opportunities for improvement
- Collaborate with engineers and artists to bring level designs and features to life
- Structure, run, and monitor A/B tests to validate design decisions and optimize player experience
- Balance game difficulty curves to ensure appropriate challenge and retention across all levels
- Stay up-to-date with the hybrid-casual and puzzle game market, analyzing competitor games and emerging trends
- Test and playtest levels and features to ensure quality and enjoyment
- Contribute to the product roadmap and strategic direction
- Work iteratively, rapidly prototyping ideas and incorporating feedback from the team and data
PROFILE
- 2+ years of professional experience in game design, product specialist, or similar role in the mobile gaming industry
- Strong passion for mobile puzzle and hybrid-casual games, with a deep understanding of what makes them engaging and successful
- Analytical mindset with the ability to interpret data, identify trends, and make data-driven design decisions
- Understanding of player psychology and what drives engagement, retention, and satisfaction
- Strong communication skills and ability to clearly articulate design ideas to cross-functional teams
- Iterative mindset with the ability to rapidly test, learn, and improve designs based on feedback
- Bonus: Experience with Unity or game development tools, knowledge of A/B testing methodologies, experience shipping successful mobile games
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Location: Jakarta
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Ludios
About Ludios
Ludios takes its name from Latin; it means "The Game People". Led by Eyal, one of the co-founders of Tripledot Studios, and some of the most experienced people in mobile games, we are a studio that makes and publishes our own casual, free-to-play mobile games. Our team is based across APAC, with the majority of our development happening in Jakarta and Melbourne. We are data-driven, creative, and genuinely passionate about the industry we work in. Right now, we are working on a number of exciting projects, including one built around a globally recognised IP, alongside several original titles we are equally excited about. If crafting games and reaching millions of players is what gets you out of bed, we would love to hear from you.
Role Overview
You will work on creating 3D environment props and assets for a live game. The 3D Artist needs to be able to successfully produce any type of environmental art assets assigned to them and deliver to defined deadlines. Quickly adapt to new art styles and any technical requirements and pipelines. Be diligent in delivering quality following art guidelines and style from the Lead Artist and Art Director, and also be efficient in following the production schedule.
Responsibilities
Produce models and textures of 3D environment Props, objects, and scenes for the game engine
Understand and follow art requirements and specific needs of the project
Promptly learn any new tools or techniques
Execute tasks assigned to them according to the project schedule while meeting quality expectations
Use checklists to perform initial art and technical quality checks before sending art assets to the Team Leader for review
Fix all problems noted by the Team Leader and Art Director
Promptly report to the Team Leader about any difficulties encountered
Support Junior Artists, helping them to deal with tasks when needed
Requirements
Strong portfolio showing examples of 3d props and environment examples
Excellent 3D experience in one or more software: Blender, 3D Studio Max, Maya, Softimage
Good knowledge of Photoshop and texture creation
Good basic art skills in art fundamentals (colour composition and form)
Passionate about games
Unity experience is a plus
Working at Tripledot
Hybrid Working
20 days of remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements, and our team spirit.
Breakfast & Lunch:
Relish daily breakfast and lunch provided in the office to keep you fueled and focused.
BPJS HEALTH:
Elevate your well-being and peace of mind, ensuring robust health security with seamless enrolment in BPJS Health.
BPJS SOCIAL:
Secure your employment rights with BPJS Social.
Festivity Allowance:
Celebrate festive occasions with an additional festive allowance.
Private Health Insurance:
Stay covered with comprehensive health insurance for you and your loved ones.
Employee Assistance Program:
Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
English Classes:
Enhance your English skills with our provided English classes
УдалённоГеография найма не уточнена
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.