К участию принимаются короткометражные анимационные работы продолжительностью до 20 минут, которые обращаются к темам, образам и сюжетам, связанным с армянской культурой, или созданные авторами армянского происхождения.
Загружаем…
Загружаем…
Компании и подписки · Нет нужной компании? Предложите её →
Загружаем вакансии…
К участию принимаются короткометражные анимационные работы продолжительностью до 20 минут, которые обращаются к темам, образам и сюжетам, связанным с армянской культурой, или созданные авторами армянского происхождения.
• Хорошее портфолио проектов в казуальной стилистике. • Опыт использования AI-инструментов в создании 2D-графики.
• Animate 15-30 engaging 3D shorts per month (30-45s). • Work using ready-made scripts and voiceovers.
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подборLocation: Canada, Remote Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. This is a 6-month contract. PlayStation Studios Visual Arts | Remote This position is fully remote from anywhere in Canada. PlayStation Studios Visual Arts (PSSVA) provides world-class content, development and services to PlayStation Studios such as Insomniac Games, Naughty Dog, Santa Monica Studio, Bend Studio Guerilla Games, and more! Our team is always at the cutting edge of technology and partners with the industry’s best minds and companies. You're a creative and passionate artist who lives for world building and crafting textures and materials that tell a story within game environments. You're inspired to achieve only the highest quality in your work and have a passion for contributing to the artistic vision and development of the industry's most anticipated AAA games. We are seeking a highly talented and motivated Senior 3D Material Artist with a passion for crafting high quality, game-ready materials. The ideal candidate will have a strong understanding of delivering high quality content during the later stages of development, working efficiently while maintaining an established visual quality bar. This role involves creating both in game and cinematic quality materials. Responsibilities: Collaborate with Environment Artists directly in levels, iterate on materials in context, and bring environments to final visual polish Partner with Art Directors, Leads, Technical Artists, implementing feedback quickly and effectively Create and refine realistic PBR materials and surface treatments that support and elevate the project's visual direction, for both in game and cinematic levels Manage and author materials within propriety tools Contribute to the development and documentation of material workflows, standards, and libraries Track and address material-related bugs during production and post-production Help define and improve the game's visual direction with each deliverable Balance visual quality with performance constraints Solve production challenges creatively Estimate scope and manage workload effectively Deliver work on schedule / on time in a production environment Requirements: A strong portfolio with recent work demonstrating an artistic approach to material and surface creation for real-world surface types 6+ years of experience in AAA video game production with at least one shipped title Strong grasp of composition, color theory, and the physical properties of real-world surfaces Experience showing a strong understanding of game development with a focus on materials usage within a world building pipeline Proficient at applying surface details and controlling shader features that represent a wide variety of material types Proficiency in Substance Designer and Substance Painter Solid understanding of PBR workflows and material creation pipelines Technical proficiency in game art workflows including UV layout, texel density, and texture optimization Experience optimizing games for performance and memory Strong proactive collaboration and communication skills Work core hours aligned with PST and team located in California English proficiency Pluses: Knowledge of Substance Designer workflows Shader authoring Houdini experience Experience working with external outsource vendors 2D graphics experience Conceptual level layout experience As a part of the PlayStation application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test, in addition to a phone screen. All applicants are required to submit their CVs in English as part of the application process At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate. $46.77 — $70.14 CAD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: San Jose, California Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities. Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore Have Fun and Is Motion Gaming Back? , as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations. Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities. Important Notice: ⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in @nex.inc . If you receive a suspicious email or message, please do not respond and report it immediately to us. Location: San Jose, CA Type: Full Time Internship The Role As a 2D Character Artist Intern , you’ll help expand one of the most playful universe of Party Fowl and Copycat Deluxe , designing new characters that feel like they truly belong within the franchise. You’ll gain hands-on experience taking a character through the full art production pipeline from early concepts and design exploration all the way to polished final artwork. Along the way, you’ll learn how to work within an established art direction, follow our visual guidelines and production process, and create characters that feel cohesive with the existing Party Fowl universe while still bringing fresh ideas and personality to the world. We’re looking for an artist who loves making goofy lovely characters and can do more than create a great looking illustration. You should be able to design memorable characters, explore multiple ideas quickly, and carry a character from initial concept all the way through final game ready 2D art. This isn’t just portfolio work. Your art has the opportunity to ship in a real commercial product and be seen by over 500k+ users every day. What You'll Do Design and develop new characters that expand the established Party Fowl universe while staying true to its visual style and personality. Take character designs through the full art production pipeline, from early concept exploration and iteration to polished final artwork. Learn and follow our art direction, visual guidelines, feedback process, and production standards to create consistent, game ready assets. Work closely with the Art and Design teams, incorporating feedback and iterating on designs throughout the development process. Help evolve and expand the Party Fowl / Copy Cat Deluxe franchise, introducing fresh characters and ideas that feel naturally connected to its existing world. Should Have Must be currently enrolled in an undergraduate or graduate degree program at an accredited college or university. Strong foundation in stylized 2D cartoon character design, including shape language, posing, color, and composition, especially in stylized and playful character art. Strong sense of appeal, personality, and visual storytelling through character design. Proficiency with 2D art tools, particularly Adobe Illustrator and Adobe Photoshop. Communicates well, is eager to learn, and takes ownership of assigned tasks and responsibilities. Nice to Have Demonstrates the ability to create 2D props and environment assets, such as trees, buildings, and other in-game objects. Familiarity with the Unity engine and a basic understanding of its art production workflow. Interest in family play, party games, or creative physical gaming experiences Enjoys playing and making video games! :) We Offer Competitive compensation package. Flexible working hours and vacation policy. Product-driven culture that treasures talents and individual growth. Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field Nex is located in San Jose, California, USA and Hong Kong . Learn more about us at https://www.nexplayground.com/about . We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms! Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination. We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
-развивать новый проект, а так же поддерживать уже имеющийся. -разрабатывать и поддерживать онлайн-игры: создание игровых механик, улучшение пользовательского опыта, оптимизация производительности, исправление багов, тестирование игр и участие в интеграции новых функций.
Задачи: — Художник-дженералист в TAPCLAP — один из ведущих разработчиков мобильных и социальных игр в казуальной стилистике. Условия: — Удалённая работа или офис (Тбилиси, Лимассол). — Гибкое начало рабочего дня.
Location: Paris; Madrid; Warsaw; Tallinn; Karkiv; Malta; Helsinki; Stockholm; Istanbul; Lisboa; Berlin; Tbilisi; Milan; Krakow; Bucharest; London; Barcelona Workplace: Remote ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. TEAM Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. You will be joining one of our Live Studios, working on Paper.io2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en. ROLE Paper Party is the multiplayer mode of Paper.io 2. We are looking for a dedicated Game Designer to improve the modes we already have and create new ones from scratch. All modes will keep the Paper universe, camera and controls. Beyond that, there is a lot of creative freedom. You will explore new rules, objectives, win conditions, pacing and team setups to create a broad range of fun and replayable multiplayer experiences. You will: - Design and prototype new gameplay modes - Improve existing Paper Party modes - Define simple, readable rules for one-finger controls - Iterate quickly through testing, feedback and playtests - Balance accessibility, competition, pacing and replayability - Identify weak ideas early and confidently cut or reshape them - Work closely with the Paper.io 2 team to turn concepts into playable experiences - Document your designs clearly - Fine-tune modes directly in Unity whenever possible This is a hands-on role for someone who enjoys moving quickly from an idea to a playable prototype, testing it and improving it. PROFILE - 5+ years of experience in mobile F2P games, designing new games, gameplay modes or prototypes from scratch - Experience shipping player-facing content, ideally in mobile games - A strong understanding of multiplayer and competitive gameplay - A good sense of pacing, clarity and player motivation - A pragmatic and iterative approach: prototype, test, cut and retry - The ability to work independently and take full ownership - Strong English communication and collaboration skills - AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work NICE TO HAVE - Strong Unity experience - Ability to prototype directly in the engine - Experience with mobile controls, multiplayer or party games - Experience working on live games or live content
Ищу разработчика в Ultima Galaxy — онлайн-карточную игру о пришельцах и тайных организациях. Нужен человек, который поможет выбрать технологии и создать первый рабочий прототип: карточные бои, коллекцию и рынок между игроками.
Чем предстоит заниматься: Разрабатывать и дорабатывать игровые механики, интерфейсы и системы на Unity. Участвовать в создании прототипов и развитии существующих проектов.
Требования: — Опыт работы Narrative Designer или на аналогичной позиции от 3 лет — Опыт работы над казуальными мобильными играми — Насмотренность в жанре Ферма + Экспедиции — Опыт разработки игровых сюжетов, персонажей, квестов и диалогов О компании: Команда разработки мобильной игры в жанре Ферма + Экспедиции. Формат работы: Удаленно Местоположение: Весь мир
— создавать стилизованные low-poly локации, окружение, здания, пропсы, косметику, NPC и простых персонажей; — вести полный пайплайн: моделинг, UV, текстуры, экспорт / импорт и настройка в Roblox Studio;
- 3+ years of experience in Game Design. - Strong experience with LiveOps and monetization systems.
Location: Shanghai, China Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As a Game Designer , you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity help craft in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to create and iterate player-focused designs that will delight millions around the world. As a Senior Game Designer on the Unpublished R&D Product team, you will design and refine engaging player experiences through thoughtful game design and creative problem-solving. You will translate high-level creative goals into actionable design solutions, working closely with cross-functional teams to develop, prototype, and iterate on high-quality game content. You will apply your design expertise, player insights, and collaborative mindset to help establish best practices and deliver cohesive player experiences. You will report into the Game Director of the team. Responsibilities: Design, prototype, and iterate on engaging game content and player experiences, ensuring a high standard of quality, clarity, and player engagement. Translate creative direction and player experience goals into effective, actionable game design solutions. Develop and refine content structures and design approaches that support engaging and cohesive player experiences. Evaluate and validate design solutions through prototyping, playtesting, and feedback, making improvements based on findings. Create clear design documentation that can be evaluated and implemented by cross-functional partners. Establish design principles, best practices, and workflows to support consistent quality and efficient development. Collaborate with game design and other disciplines to align on design goals, address challenges, and continuously improve the player experience. Required Qualifications: 8+ years of professional experience in game design, narrative design, or a related discipline. Strong understanding of game design principles, including content structure, pacing, player motivation, and player experience. Demonstrated ability to translate high-level creative goals into engaging and cohesive interactive experiences. Hands-on experience with game development tools, editors, scripting systems, or equivalent content creation workflows. Strong game design judgment, with the ability to identify design challenges, evaluate solutions, communicate trade-offs, and iterate based on feedback. Experience collaborating with cross-disciplinary teams across multiple stages of game development. Experience delivering and iterating on game content across development cycles with evolving requirements and priorities. Fluency in Mandarin Chinese. Desired Qualifications: Experience owning or leading game design, narrative design, or related design initiatives. Experience in related game design disciplines and a strong understanding of how different design elements contribute to the overall player experience. Experience developing scalable content creation approaches and maintaining quality within production constraints. Experience working on early-stage game development projects, with a demonstrated ability to navigate ambiguity, iterate effectively, and maintain high-quality standards. Fluency in written and spoken English. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Задачи: — Разработка интерфейса на основе готового дизайна. — Создание новых элементов интерфейса в соответствии с игровой спецификой. — Интеграция GUI с функциями и данными, предоставляемыми игровым движком. — Реализация частей игровой логики, непосредственно связанных с интерфейсом. Требования: — Знание C++ или желание его изучить. — Опыт с Noesis GUI или WPF, знание шаблона MVVM. — Понимание принципов построения GUI — типовые элементы, работа фокуса. — Знание стандартных алгоритмов и структур данных. Условия: — Работа в одной из крупнейших gamedev студий России. — Офис в 2 минутах от станции метро Достоевская. — Официальное оформление по ТК РФ. — Компенсация обедов в офисе. — ДМС со стоматологией.
Ищу 3D-аниматоров под YouTube-каналы. - Создание анимационных проектов под ключ — от идеи до реализации.
- Animate from ready scripts + voiceovers. - Hold readability, pacing, and a consistent style.
Задачи: — создание и редактирование низкополигональных моделей — настройка хорошей UV сетки и создание текстурных атласов Требования: — опыт работы в сфере 3D или игровых компаниях — хорошее знание Blender — уверенное моделирование техники — грамотное и аккуратное построение сетки объекта — соблюдение дедлайнов и таймингов Условия: — Удаленный формат работы — Стабильный поток задач, командная работа — Оформление по договорам с самозанятыми/ИП