— Create engaging 3D mini-documentaries (15–35 seconds long). ✓ Experienced in dynamic 3D animations.
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— Create engaging 3D mini-documentaries (15–35 seconds long). ✓ Experienced in dynamic 3D animations.
• Creating in-game cutscenes in Unreal Engine 5 with Sequencer, from first blockout to final polish. • Staging characters, composing shots, and directing camera work that serves the story and pacing of each scene.
Location: Hong Kong Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities. Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore Have Fun and Is Motion Gaming Back? , as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations. Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities. Important Notice: ⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in @nex.inc . If you receive a suspicious email or message, please do not respond and report it immediately to us. Location: Hong Kong Type: Full Time Contractor, with the possibility to extend or convert Reports to: UX/UI Design Manager The Role We’re looking for a highly meticulous UI Technical Artist who bridges the gap between UI/UX design and Unity implementation, with an uncompromising commitment to visual precision. In this role, you’ll bring user interfaces to life through flawless technical setup, UI motion design, and polished micro-interactions. We need a candidate who truly aims for pixel-perfect fidelity. Someone who cares deeply about aligning margins, font rendering, anchoring, and visual feedback down to the exact pixel, while maintaining a strong animation sense and high visual polish. What You'll Do Pixel-Perfect UI Implementation in Unity: Translate 2D design layouts into Unity UI with relentless accuracy, ensuring exact spacing, scale, typography, and responsiveness across varying resolutions. UI Motion & Animation Design: Design, animate, and fine-tune UI transitions, dynamic menus, and micro-interactions using Unity Timeline, Animator, Spine 2D, or tweening packages, with a sharp eye for weight, timing, and easing. Visual Feedback: Elevate the player experience by crafting crisp visual feedback using lightweight shaders (Shader Graph), UI particle systems, and subtle motion effects that feel satisfying and responsive. Precision Asset Management & Optimization: Set up dynamic anchoring, Sprite Atlases, text rendering (TextMeshPro), and UI prefabs to maintain visual perfection without compromising game performance or draw call limits. Design & Engineering Alignment: Serve as the visual quality gatekeeper by collaborating closely with UI/UX designers to honor their visual vision and working with engineers to tie UI elements into game logic seamlessly. Maintain High UI Standards: Establish robust, scalable UI structures, prefabs, and workflow guidelines that ensure consistency and visual rigor across our entire game portfolio. What We're Looking For Uncompromising Eye for Precision: A relentless commitment to pixel perfection, sharp detail, and visual accuracy when translating static or prototype designs into live, in-engine UI. Solid Unity UI Implementation Skills: Proven hands-on experience building, structuring, and optimizing UI Canvas setups in Unity. Strong Animation & Motion Sense: Deep understanding of timing, curve dynamics, and movement principles tailored specifically to menu transitions, UI states, and player feedback. Technical UI Asset Knowledge: Expertise in preparing UI assets, slice/9-grid setups, Sprite Atlases, TextMeshPro configurations, and clean prefab architecture. UI FX Capabilities: Practical experience creating UI feedback effects using particle systems, shaders (Shader Graph), or vector-based UI techniques. Nice to Have Basic scripting knowledge in C# to trigger UI animations or prototype layout behavior independently. We Offer Competitive compensation package. Flexible working hours and vacation policy. Product-driven culture that treasures talents and individual growth. Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field Nex is located in San Jose, California, USA and Hong Kong . Learn more about us at https://www.nexplayground.com/about . We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms! Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination. We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
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Настроить подборLocation: Amsterdam, Netherlands We are looking for a Senior Game Designer who combines systems design and economy design expertise with LiveOps and product strategy. You will shape the core progression and monetization systems of our free‑to‑play titles while owning an events and content roadmap that boosts retention and revenue. You’ll blend creative design with data‑driven decision‑making, transforming KPIs and player insights into clear, high‑impact updates. You’ll be a key force in an agile, multidisciplinary and creatively charged development team. About CoolGames At CoolGames, we’re proud to be a leading international HTML5 game studio, working with some of the world’s biggest ‘Big Tech’ game platforms, such as Netflix, Discord, Facebook and Microsoft Play. We also work with famous games IP such as Battleship, Angry Birds and Monopoly. CoolGames is part of Keesing, the world’s largest Braintainment company. Keesing is a financially strong publisher of engaging sudokus, crosswords and many other puzzles & games with a presence in over 20 countries and headquartered in The Netherlands. With the CoolGames HQ in Amsterdam, supported by our global remote teams, we offer market-competitive salaries, the chance to contribute to successful casual games that are played by millions and work directly with some of the biggest brands in the world. We believe in creativity, collaboration and delivering world-class gaming experiences, while giving you the choice to either join our Amsterdam studio or become part of our remote teams. If you want to grow your career in a profitable, internationally recognized company, work closely with world-famous partners and be part of a highly professional international team,CoolGames is the right place for you. About the role As a Senior Game Designer, you will be responsible for the entire systems and LiveOps lifecycle. This includes designing new casual free-to-play games for desktop, tablets, and mobile, from initial concept through all stages of the product lifecycle. You will design and balance core loops, progression, rewards and game economy, then extend them through LiveOps: in‑game events, content drops, experiments and monetization changes that address KPI opportunities, lift retention and grow both IAP and ad revenue. Armed with analytical tools, you will translate insights into actions, weigh impact versus effort, and continuously iterate to keep our games fresh and competitive. Working side‑by‑side with developers, artists, QA and marketing in an agile environment, you will articulate strategy and results to stakeholders at every level, ensuring smooth execution. At the same time you will coach and inspire other game designers, fostering a culture of creativity, data‑driven decision‑making and constant improvement across the team. Your responsibilities will include: Define and maintain the systems design for core loops, progression, rewards and economy (sources/sinks, pacing, difficulty), ensuring they align with player needs and business goals Build and evolve a LiveOps strategy and content roadmap (events, seasonal mechanics, IAP offers and ad-driven promos) that drives engagement and revenue Design and implement in-game experiments (A/B tests, event variations) and use the results to inform design decisions; iterate so each update measurably improves retention and monetization Specify clear, developer-ready design documents and balancing sheets; be the single source of truth for feature scope, rationale and success metrics Stay on top of casual F2P market trends and top-grossing competitors; pitch new content, meta features or mechanics (e.g., collections, passes, streaks, time-limited challenges) that fit our audience Collaborate within a multidisciplinary team (design, engineering, art, QA, marketing) to deliver features and LiveOps smoothly; participate in agile rituals to align with development cycles and product goals Present product vision, LiveOps plans and post-event analyses; communicate the “why” behind your strategy with data and research to secure buy-in from internal stakeholders and external partners Mentor other game designers and raise team craft through feedback and reviews Requirements About You 5+ years of professional experience as a Senior Game Designer within the mobile or web F2P industry, with hands-on systems/economy and LiveOps experience Deep familiarity with top-grossing casual games and F2P mechanics; you know what keeps players returning and spending, and can anticipate shifts in player behavior or monetization patterns Ability to translate complex data and KPIs into actionable design changes and clear roadmaps, balancing player enjoyment with business objectives Strong written and verbal communication in English; concise specs and clear presentation skills Proven experience in cross-functional teams; you integrate creative, technical and commercial perspectives into a cohesive product direction Experience in mentorship or leadership, fostering designer growth, and promoting a positive, solution-oriented approach. Bonus: game economy design specialization; puzzle/casual background; HTML5/web distribution experience Benefits What we can offer you: An international team of 80+ professionals from almost 20 different countries; Work closely with some of the biggest (upcoming) game platforms in the world on high-quality casual games that are played by millions of gamers; Competitive remuneration; A flexible remote working environment; Company events in HQ Amsterdam Office; A very open, informal and international company culture where everyone can make a difference.
Location: Amsterdam, Netherlands We are looking for an experienced Economy & Balancing Game Designer who can design, model, and tune the economies, progression, and reward systems of casual HTML5 games played by millions of people worldwide. As part of one of our multidisciplinary game development teams, you will design, model, balance, test, and iterate game economies from early concept through live operations. You understand that a great casual game economy is not just “generous” or “tight”: it paces progression, makes every reward feel earned, gives every purchase a clear purpose, and stays healthy for years. About CoolGames At CoolGames, we’re proud to be a leading international HTML5 game studio, working with some of the world’s biggest ‘Big Tech’ game platforms, such as Netflix, Discord, Facebook and Microsoft Play. We also work with famous games IP such as Battleship, Angry Birds and Monopoly. CoolGames is part of Keesing, the world’s largest Braintainment company. Keesing is a financially strong publisher of engaging sudokus, crosswords and many other puzzles & games with a presence in over 20 countries headquartered in The Netherlands. With the CoolGames HQ in Amsterdam, supported by our global remote teams, we offer market-competitive salaries, the chance to contribute to successful casual games that are played by millions and work directly with some of the biggest brands in the world. We believe in creativity, collaboration and delivering world-class gaming experiences, while giving you the choice to either join our Amsterdam studio or become part of our remote teams. If you want to grow your career in a profitable, internationally recognized company, work closely with world-famous partners and be part of a highly professional international team, CoolGames is the right place for you. About the role As an Economy & Balancing Game Designer at CoolGames, you take ownership of the economies inside our casual games: the sources, sinks, progression, and reward systems that decide how players earn, spend, and advance. You will design systems that are fun, fair, understandable, and commercially effective. And you own the outcome: not just the analysis behind the numbers, but the retention and revenue they produce. You will be part of a multidisciplinary agile team. Together, you will work on new titles, improve existing live games, and help shape the models, tools, and processes that make good economy design scalable across our portfolio. Because our games run on a range of platforms with different monetization models, you know how to make an economy work whether it is driven by in-app purchases, ads, or a subscription platform. On new games you are involved from the very first design sessions, so that the economy, its sinks, and its progression are designed in from the start rather than balanced after the game has been built. On live games you take the economy apart per title, in enough depth to say what a change will do before it ships, and you model and simulate that change rather than shipping it and reading the result afterwards. You are comfortable working both creatively and analytically. You can feel when a progression curve or a reward loop is right, but you also know how to validate that instinct through models, simulations, A/B tests, and player data. About You You are proactive and thrive on taking ownership and responsibility. You care deeply about how players feel when they play, and you know that a healthy economy and a great player experience are the same goal, not a trade-off. You know how to design systems that motivate without manipulating, monetize without frustrating, and reward without devaluing progress. If you are: An experienced Economy, Systems or Balancing Game Designer Ready to work on long-lasting casual titles, and to move between them when needed A strong believer in teamwork Are not afraid of innovation and learning new tools on the go Then you are on the right track to be a great match with Coolgames. Responsibilities Design and balance the economy, progression, and reward systems of our casual games, from the first design sessions of a new title through live operations Own the revenue outcome of the economies you design Build and maintain the economy models, balancing sheets, and simulations for each title, in enough depth to say what a change will do before it ships. Use player data and A/B tests to find friction points, progression bottlenecks, and monetization opportunities, and to show, with data, where balancing proposals from game and level designers will take retention and revenue. Design motivation loops and a cohesive ecosystem of LiveOps events that work together rather than compete for player attention Communicate design rationale, trade-offs, and recommendations clearly to the team and the studio, and take ownership of a title’s economy when moving between projects. Research how comparable games in our genres structure, pace, and price their economies, and keep that as the reference we balance and price against. Requirements Requirements 5+ years designing, balancing, and operating the economies of successful, released free-to-play games on mobile and/or HTML5, including casual or puzzle titles. Comfortable being accountable for a title’s KPIs: you make and defend decisions Advanced spreadsheet and modeling skills: balancing, simulation, and forecasting models, and fluent use of AI tools to build and analyze them faster. Strong analytical mindset: you design and evaluate data, translating it into concrete design changes. Deep understanding of player motivation, retention mechanics, LiveOps, and monetization design, and the empathy to feel what our casual audience will and won’t accept. Independent and proactive, quick to get up to speed on a new game and its audience, with excellent English and experience working in remote, multidisciplinary teams. A habit of benchmarking: you know the economies of the leading games in our genres well enough to say where ours sits against them. Benefits What we can offer you An international team of 80+ professionals from almost 20 different countries; Work closely with some of the biggest upcoming game platforms in the world on high-quality casual games that are played by millions of players; Competitive remuneration; A flexible remote working environment; A very open, informal, and international company culture where everyone can make a difference. Apply Do you love building game economies that players find fair, motivating, and worth investing in, and that stay healthy for years? Then we would love to hear from you. Please include your CV and, where possible, a portfolio, economy models or balancing sheets, shipped games, design documents, or examples that show how you think about progression, monetization, and player experience.
Развитие и оптимизация FTUE: проектирование первых игровых сценариев, онбординга, ранней прогрессии и точек активации игрока. Анализ поведения новых игроков и ключевых метрик раннего опыта, формирование гипотез и улучшений для роста активации и удержания.
• Must be able to deliver at least one finished 11–15-min video per week.
• All mechanics described in the documentation need to be implemented, as well as the game's cutscenes.
- создание и редактирование низкополигональных моделей. - настройка хорошей UV сетки и создание текстурных атласов.
• 3+ года опыта в роли UI/2D Artist в мобильных играх (casual, puzzle, hyper-casual). • Уверенная работа в Figma.
– Animate from ready scripts + voiceovers. – Hold readability, pacing, and a consistent style.
• Опыт от 3 лет на позиции Level Designer (предпочтительно в онлайн-шутерах или соревновательных проектах). • Интерес к проекту Мир Танков или похожим PvP-проектам.
- Создание рига: кости, меши, веса, скины. - Создание и настройка контроллеров: IK, transform, path constraints.
— умеешь работать с Claude (или быстро разберёшься);
Задачи: — Создать AI-мультфильм длительностью 10–15 минут в стилистике Pixar, с качеством не ниже Full HD для большого экрана. — После первого проекта возможны ещё около пяти мультфильмов. Требования: — Портфолио и стоимость для отклика. Условия: — Оплата обсуждается.
Задачи: — ревью анимационных шотов — обратная связь команде — контроль единого стиля персонажной анимации в Autodesk Maya Требования: — сильный шоурил — опыт руководства аниматорами
Задачи: — 3D-визуализация дома площадью 160 м². Моделирование предоставляет заказчик. Условия: — Формат работы: удалённо. — Оплата 250 ₽ за м². В отклик необходимо приложить портфолио.
Лид: ревью шотов, конкретный фидбэк, помощь аниматорам и поддержание единого стиля. Нужны сильное портфолио и опыт руководства командой.