Задачи: — Отрисовка капсулы (кей-арта) для новой игры. Требования: — Портфолио. Условия: — Полное техническое задание будет предоставлено индивидуально. — Предполагаемый бюджет и сроки обсуждаются в личных сообщениях.
Загружаем…
Загружаем…
Компании и подписки · Нет нужной компании? Предложите её →
Загружаем вакансии…
Задачи: — Отрисовка капсулы (кей-арта) для новой игры. Требования: — Портфолио. Условия: — Полное техническое задание будет предоставлено индивидуально. — Предполагаемый бюджет и сроки обсуждаются в личных сообщениях.
Созданием высококачественных визуальных эффектов для игрового процесса, оружия, окружения и персонажей; Разработкой эффектов выстрелов, попаданий, взрывов, разрушений, дыма, огня, пыли, погодных эффектов и других игровых событий;
Созданием высококачественных визуальных эффектов для игрового процесса, оружия, окружения и персонажей; Разработкой эффектов выстрелов, попаданий, взрывов, разрушений, дыма, огня, пыли, погодных эффектов и других игровых событий;
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подборИщу 2D pixel Art художника для проекта.
Задачи: — Создание 2D pixel Art для проекта в жанре стратегии с большим разнообразием рецептов для крафта. — Разработка визуальных элементов строительства базы в апокалиптическом сеттинге. Условия: — Возможность договориться по условиям работы.
Задачи: — Создание 2D pixel art для стратегии с большим объемом крафта.
Задачи: — Выполнение проектной работы по 3D-моделированию. — Создание различных low-poly моделей, включая пропсы, окружение, здания и индустриальные объекты. — Работа в стиле аккуратного лоу-поли. Условия: — Проектная занятость с оплатой в виде процентной составляющей от проекта. — Выплата вознаграждения происходит не сразу, все условия и детали обсуждаются открыто перед началом работы. — Связь свободная, без лишних созвонов, все обсуждения ведутся текстом в чате. — Удалённый формат работы без жёсткого графика, задачи можно выполнять в любое удобное время.
Разыскиваются для проекта под грант: техлид и ведущий технический художник.
Location: Almaty, Kazakhstan Workplace: OnSite Why work at Higgsfield AI? Higgsfield AI is the fastest-scaling generative AI company in history, hitting $1B in annual revenue run rate, 40M+ users worldwide, 6M+ generations per day, and powering 430 of Fortune 500 brands. We’re building at the absolute frontier of AI-powered video creation and next-generation creative tools. Joining Higgsfield means becoming part of a high-impact team shaping the future of AI-native experiences, at a company that isn’t just moving fast, but rewriting what fast looks like. What you’ll do - Generate production assets for animation and AI-native film productions: character sheets, locations, props, and key visuals - Keep characters and worlds consistent across angles, poses, wardrobe, and scenes - Build interiors and exteriors that hold up in perspective, scale, and architecture - Retouch, refine, and quality-check every asset before it goes to the team - Keep the asset library organized so everything is easy to find and reuse - Work closely with the creative director and animation team, iterate fast What we’re looking for - Strong image editing and retouching skills, with a background in photography, art direction, production design, or a related field - Broad visual culture across film, art, fashion, architecture, interiors, and product design, with an eye for current trends - Strong eye for lighting, color, composition, perspective, and anatomy - A creative and technical mindset: you structure your work and find the fastest way to a high-quality result - Experience with generative AI or 3D tools is a big plus - Portfolio showing retouching or image work. It matters more than your CV What we offer - Cutting-edge projects at the intersection of film, animation, and GenAI - High creative ownership and a fast team without bureaucracy - Competitive compensation
• Художников фонов (городские пейзажи, архитектура, интерьеры). • Художников персонажей (спрайты, эмоции, позы).
• Подготовка 3D-моделей к печати. • Исправление и оптимизация геометрии.
Приглашаем художников принять участие в арт-аукционе!
• Клинап и доработка геометрии 3D-моделей мультяшных персонажей. • Подготовка моделей к 3D-печати.
Главное — умение точно воспроизводить наши готовые дизайны и эскизы на холсте: передавать композицию, оттенки, пропорции и фактуру и работать с объемными текстурами.
Location: Singapore As a Manager, 3D Character Art in the Singapore Studio for Riot’s Unpublished R&D Product, you will channel your knowledge of color and light to explore and produce the best player value for players. You’ll guide the exploration and execution of the 3D character content. Through your expertise, you’ll mentor and level-up the craft and game developer skills of your 3D team. You will work with the Associate Art Director to implement a 3D style that fits within the art pillars and punctuates the game design. You’ll expand and support a high-performing external team and give them guidance and knowledge. You will set high expectations, push for growth for both each individual artist and the entire team, and streamline the production efficiency. You will use your broad knowledge of art, craft, technique, and people management, to set clear goals for your team and make sure the process of delivering those goals is as smooth as possible for your team and their stakeholders. You will ensure your team stays motivated and empowered to take ownership of creativity, you will coach your team to be a triple A team. You will work closely with Product Leads, Delivery Leads, Stakeholders, and the Associate Art Director to stay aligned on vision and priorities. Quickly mediate and resolve craft disagreements and misalignments. Prioritize the craft’s health and support, above personally contributing to art production. Run and manage healthy and productive craft review sessions. Work closely with the other craft leads on your team to cultivate a great cohesive culture and ensure a consistent quality and style. Responsibilities: As a Manager, 3D Character Art on the team, you will oversee and be accountable for the quality of the work the team delivers and set the bar for excellence. Provide craft direction for your team. Provide as-needed support of all aspects of 3D production process; from set-up through production and troubleshooting You will balance visual satisfaction and gameplay clarity. Provide hands on craft support to the product where needed Support the Associate Art Director on emergent tasks where needed. Own the full lifecycle management of your team members - from selection and onboarding through performance development, feedback, and exits where necessary - ensuring the right people and skills are in place to deliver at Riot’s quality bar. You will establish and maintain a highly engaged, creative, and motivated culture to unleash artists’ potential. You will drive and improve the rituals in your team to support high-quality craft delivery and enable efficient growth of your team. Collaborate with the Associate Art Director, art discipline leads, and Production teams in Singapore and Los Angeles to maintain consistency in workflow, and quality expectations. You will be vigilantly finding creative and effective solutions to eliminate complex problems. Required Qualifications: 5+ years of professional experience in 3D Character art for games, including creating high-quality stylized characters, cosmetics, or other 3D assets. 2+ years in a lead or management role, providing artistic direction, feedback, mentorship, and guidance to individual artists or teams. Experience shipping game titles as a Senior or Lead 3D Artist, with responsibility for artistic quality and consistency. Strong understanding of modeling, sculpting, and texturing fundamentals, including stylized hand-painted techniques, PBR workflows, and their application in modern game engines. Strong artistic foundation in anatomy, shape language, form, proportion, composition, color theory, and design. Proficiency with industry-standard 3D art tools such as Maya, 3ds Max, ZBrush, Substance Painter, and Photoshop. Experience reviewing and guiding 3D art production, including providing clear, actionable feedback to internal artists and external vendors to ensure assets meet established quality and style standards. Strong communication and collaboration skills, with experience working across art disciplines such as concept art, animation, technical art, and production. Desired Qualifications: AAA game development experience, particularly creating stylized characters, skins, or cosmetic content. Experience working with distributed teams or external co-development partners across regions. Multilingual ability (Mandarin or other regional languages) to communicate effectively with partner studios. Our Perks: Full relocation support Full health insurance for you, your spouse and children Open paid time off Retirement benefits with company matching Life insurance, parental leave, plus short-term and long-term disability Play Fund so you can broaden and deepen your knowledge of our players and community through games We will double down on your donations of time and money to non-profits Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.
Ищу художников для работы над визуальной новеллой, которая начнёт раскрывать истории внутри вселенной Синеус. — Сильное портфолио (работы С НУЛЯ).
Описание вакансии: разовая работа. Нужна иллюстрация, Main art на капсулу Steam.
Ищем работы, которые резонируют с этими идеями, вступая в игру с историческими художественными кодами и символами.