MNO GO GAMES — студия разработки мобильных игр в жанре Trivia, известная своим флагманским проектом QuizzLand, который доступен на более чем 30 языках, имеет свыше 100 миллионов установок и более 300 тысяч активных пользователей в день (DAU).
Вакансия предполагает удалённую работу с гибким графиком в часовом поясе GMT+3.
Подробное описание вакансии доступно по ссылке: https://mnogogames.yonote.ru/share/d98a470c-2757-46e8-8c7e-fc01c4230050.
Made of Storm — международное гибридное агентство, которое совмещает в себе функции высокоуровневого HR-агентства (хедхантинга) и студии цифрового маркетинга.
Вакансия: Game Designer / Producer.
Местоположение: Варшава, Польша.
Описание вакансии доступно по ссылке на LinkedIn.
Location: United States, San Diego, CA
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
This is a 4-month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.
We are seeking a talented and detail-oriented Capture Artist to join our team on a temporary contract basis to support the creation of marketing and promotional materials, in addition to in game and social content.
The Capture Artist will be responsible for capturing high-quality gameplay footage and screenshots that showcase gameplay features and game modes. This role requires a strong understanding of video game mechanics, visual storytelling, and production workflows. The ideal candidate is passionate about gaming and possesses excellent attention to detail, an eye for good shot composition and can work efficiently in a fast-paced production environment.
Responsibilities
Capture high-quality gameplay footage and screenshots across various game modes and gameplay scenarios.
Create visually compelling gameplay moments that highlight key features, mechanics, and player experiences.
Stage and execute specific gameplay scenarios based on creative briefs and marketing requirements.
Technical Operations
Work with debug game builds and capture hardware.
Operate various recording devices to capture gameplay.
Configure and manage recording settings to meet project specifications.
Troubleshoot game builds, hardware, and software issues.
Maintain organization of captured assets, including proper naming conventions and file management.
Collaboratio
n
Work closely with Producers, Creative Directors, Game Developers, Marketing, and
Editorial teams to fulfill content requests.
Participate in capture planning sessions and creative reviews.
Communicate progress, challenges, and asset status to stakeholders.
Asset Managemen
t
Organize captured assets and distribute to editorial personnel both on-site and remote.
Maintain accurate records of builds, capture settings, and content requests.
Ensure all deliverables meet quality and technical standards.
Required Qualification
s
Experience working with debug builds and camera controls.
General computer proficiency on Mac and PC.
Familiarity with Adobe Premiere and Media Encoder a plus.
Excellent attention to detail and ability to follow creative direction.
Strong organizational and asset management skills.
Ability to manage multiple projects and deadlines simultaneously.
Comfortable working in a collaborative, fast-paced environment.
Team player with a positive and productive attitude.
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click
here
to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.
$25
—
$35 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
United States, San Diego, CA
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Location: United States, San Diego, CA
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
This is a 4-month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.
We are seeking a talented and detail-oriented Capture Artist to join our team on a temporary contract basis to support the creation of marketing and promotional materials, in addition to in game and social content.
The Capture Artist will be responsible for capturing high-quality gameplay footage and screenshots that showcase gameplay features and game modes. This role requires a strong understanding of video game mechanics, visual storytelling, and production workflows. The ideal candidate is passionate about gaming and possesses excellent attention to detail, an eye for good shot composition, and can work efficiently in a fast-paced production environment.
Responsibilities
Capture high-quality gameplay footage and screenshots across various game modes and gameplay scenarios.
Create visually compelling gameplay moments that highlight key features, mechanics, and player experiences.
Stage and execute specific gameplay scenarios based on creative briefs and marketing requirements.
Technical Operations
Work with debug game builds and capture hardware.
Operate various recording devices to capture gameplay.
Configure and manage recording settings to meet project specifications.
Troubleshoot game builds, hardware, and software issues.
Maintain organization of captured assets, including proper naming conventions and file management.
Collaboration
Work closely with Producers, Creative Directors, Game Developers, Marketing, and Editorial teams to fulfill content requests.
Participate in capture planning sessions and creative reviews.
Communicate progress, challenges, and asset status to stakeholders.
Asset Management
Organize captured assets and distribute to editorial personnel both on-site and remote.
Maintain accurate records of builds, capture settings, and content requests.
Ensure all deliverables meet
qua
lity and technical standards.
Required Qualifications
Experience working with debug builds and camera controls.
General computer proficiency on Mac and PC.
Familiarity with Adobe Premiere and Media Encoder a plus.
Excellent attention to detail and ability to follow creative direction.
Strong organizational and asset management skills.
Ability to manage multiple projects and deadlines simultaneously.
Comfortable working in a collaborative, fast-paced environment.
Team player with a positive and productive attitude.
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click
here
to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below, this is an hourly rate.
$25
—
$35 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Задачи:
— развивать существующие игры LogicLike, искать точки роста вовлечённости и улучшать игровой опыт;
— анализировать путь игрока, выявлять места, где дети теряют интерес, сталкиваются со сложностью или не понимают следующий шаг;
— придумывать и проверять гипотезы по игровым механикам, прогрессии, сложности, наградам и обратной связи;
— проектировать изменения и сопровождать их от идеи до оценки результата после релиза;
— работать вместе с методистами, дизайнерами и разработчиками, формулировать задачи, обсуждать решения и приоритизировать улучшения;
— проводить конкурентный анализ и собирать лучшие игровые паттерны для разных возрастов;
— влиять на создание новых игр в LogicLike.
Требования:
— от 2–3 лет опыта в Game Product Management, гейм-дизайне с сильной продуктовой составляющей или product management в игровых либо consumer mobile-продуктах;
— самостоятельная ответственность за игру, продукт или значимую фичу;
— опыт работы с продуктовыми метриками, воронками, вовлечённостью и возвращаемостью пользователей;
— умение формулировать гипотезы, выбирать приоритетные, запускать изменения и оценивать их эффект после релиза;
— понимание игровых механик, progression, difficulty curve, rewards и feedback loops;
— умение ставить задачи дизайнерам и разработчикам;
— инициативность в выявлении проблем, предложении решений и аргументации;
— готовность пересматривать решения на основе данных;
— интерес к играм и поведению игроков;
— будет плюсом опыт в мобильных играх, EdTech или продуктах для детской аудитории.
Условия:
— полностью удалённая работа в распределённой международной команде;
— полная занятость, график с 10:00 до 19:00 по Москве;
— официальное оформление;
— испытательный срок — 3 месяца.
Location: Batumi, Georgia
Workplace: none
EveryMatrix
is looking for an
English Speaking
Game Presenter
in Batumi, Georgia.
About us:
EveryMatrix is a leading B2B SaaS provider delivering iGaming software, content and services. We provide a casino, sports betting, platform and payments, and affiliate management to 200 customers worldwide.
But that's not all! We're not just about numbers, we're about people. With a team of over 1000 passionate individuals spread across twelve countries in Europe, Asia, and the US, we're all united by our love for innovation and teamwork.
Game Presenter
What you'll get to do:
Providing an engaging and interactive gaming experience for our players;
Ensuring that our players have a fun and enjoyable experience while playing our games;
Hosting live games and providing commentary for players;
Interacting with players through chat and other forms of communication;
Troubleshooting technical issues and providing customer support;
Following company policies and procedures.
What you need to shine:
18+ years old;
Strong communication skills;
Knowledge of English language (Turkish is an advantage)
Passion for gaming and knowledge of various game titles;
Ability to work well under pressure and handle multiple tasks simultaneously;
Must be able to work flexible hours, including evenings and weekends;
Must be able to work in a fast-paced, high-energy environment.
Work Life Balance:
Extra leave days for every extra year at the company – 48 days including public holidays by year 5 of employment;
3 sick leave days per year with no doctor’s certificate requirement (excluding legal medical leave);
Extra days off for special events;
4 paid weeks for paternity leave.
Benefits and Office Perks:
Extra payment for night shift hours;
Bonuses based on performance;
Free Taxi service for night shift employees;
Medical Insurance;
Fitness Gym pass;
Access to Udemy online learning platform alongside budget for external training;
Office perks;
Frequent office events and team building activities.
Anniversary gifts
Fun corner: PS5 and lots of board games
Location: Barcelona
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
We’re looking for an experienced
Game Producer to build new Hybrid Casual games from scratch
.
You’ll identify product opportunities, test game hypotheses, and guide projects from concept and prototype through marketability, launch, retention validation, and D7/D30 performance evaluation.
This role is ideal for someone with hands-on Hybrid Casual experience who can move quickly in a high-uncertainty environment, make data-driven decisions, and confidently decide when to iterate – and when to stop.
Key Responsibilities
Creating new games from scratch.
Identify promising product opportunities and turn them into testable game concepts and prototypes
Researching the market.
Monitor Hybrid Casual trends, emerging mechanics, successful products, competitors, player behavior, and new market opportunities
Leading projects through early-stage validation.
Take games from concept and prototype through marketability testing, technical launch, retention testing, and D7/D30 validation
Defining product hypotheses and validation criteria.
Determine what needs to be tested at each stage and what minimum product scope is required to get a reliable answer
Making go / iterate / kill decisions.
Analyze test results and decide whether to continue development, change direction, or stop a project
Owning early-stage product metrics.
Analyze CPI, CTR, retention, engagement, playtime, monetization, ARPU/ARPDAU, ROAS, and other key indicators of product potential
Developing the core product.
Work closely with Game Design on core gameplay, progression, difficulty, economy, meta systems, and monetization required for successful validation
Working closely with UA and Creative teams.
Evaluate marketability and creative potential together with product metrics and identify opportunities for further testing
Running multiple product hypotheses.
Build and maintain a healthy pipeline of concepts and experiments rather than focusing exclusively on the long-term development of one mature product
Leading a cross-functional R&D team.
Coordinate Game Design, Development, Art, Analytics, UA, and Creative teams to move from hypothesis to validated product as efficiently as possible
Required Skills, Knowledge and Expertise
3+ years of experience as a
Game Producer, Product Manager, Product Owner, or Lead Game Designer
in mobile games
Proven experience taking
multiple game concepts from idea or prototype to market validation
, including projects that reached retention and D7/D30 testing stages.
A portfolio of Hybrid Casual projects
where you can clearly explain:
the original product hypothesis
how the concept was validated
which metrics were used
what results were achieved
what decisions were made based on those results
Strong understanding of the
Hybrid Casual mobile games market
, including current genres, mechanics, monetization models, and product trends
Strong understanding of early-stage product and UA metrics, including
CPI, CTR, retention, engagement, playtime, ARPU/ARPDAU, and ROAS
Ability to identify whether a project's main issue lies in
core gameplay, product depth, monetization, creatives, or user acquisition
, and define the next experiment accordingly
Strong analytical and product thinking with the ability to make decisions based on incomplete data
Experience managing and coordinating cross-functional development teams
Strong communication, leadership, and prioritization skills
English and Russian spoken and written at B2 level and above
Working at Tripledot
Hybrid Working
25 days paid holiday
in addition to bank holidays to relax and refresh throughout the year
20 days remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements and our team spirit
Private Medical Cover:
Have peace of mind with private medical cover, ensuring your health is in good hands
Life & Critical Illness Cover:
Protect your future with our life and critical illness cover.
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
Employee Assistance Program:
Access confidential support anytime through our Employee Assistance Program
Sport Compensation:
Stay fit and active with our sport compensation benefit
Meal and Transport Vouchers:
Save on meals and transport with our convenient vouchers
English & Spanish Classes:
Enhance your English and Spanish skills with our provided language classes
Continuous Professional Development:
Propel your career with continuous opportunities for professional development
Location: Limassol
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
We’re looking for an experienced
Game Producer to build new Hybrid Casual games from scratch
.
You’ll identify product opportunities, test game hypotheses, and guide projects from concept and prototype through marketability, launch, retention validation, and D7/D30 performance evaluation.
This role is ideal for someone with hands-on Hybrid Casual experience who can move quickly in a high-uncertainty environment, make data-driven decisions, and confidently decide when to iterate – and when to stop.
Key Responsibilities
Creating new games from scratch.
Identify promising product opportunities and turn them into testable game concepts and prototypes
Researching the market.
Monitor Hybrid Casual trends, emerging mechanics, successful products, competitors, player behavior, and new market opportunities
Leading projects through early-stage validation.
Take games from concept and prototype through marketability testing, technical launch, retention testing, and D7/D30 validation
Defining product hypotheses and validation criteria.
Determine what needs to be tested at each stage and what minimum product scope is required to get a reliable answer
Making go / iterate / kill decisions.
Analyze test results and decide whether to continue development, change direction, or stop a project
Owning early-stage product metrics.
Analyze CPI, CTR, retention, engagement, playtime, monetization, ARPU/ARPDAU, ROAS, and other key indicators of product potential
Developing the core product.
Work closely with Game Design on core gameplay, progression, difficulty, economy, meta systems, and monetization required for successful validation
Working closely with UA and Creative teams.
Evaluate marketability and creative potential together with product metrics and identify opportunities for further testing
Running multiple product hypotheses.
Build and maintain a healthy pipeline of concepts and experiments rather than focusing exclusively on the long-term development of one mature product
Leading a cross-functional R&D team.
Coordinate Game Design, Development, Art, Analytics, UA, and Creative teams to move from hypothesis to validated product as efficiently as possible
Required Skills, Knowledge and Expertise
3+ years of experience as a
Game Producer, Product Manager, Product Owner, or Lead Game Designer
in mobile games
Proven experience taking
multiple game concepts from idea or prototype to market validation
, including projects that reached retention and D7/D30 testing stages.
A portfolio of Hybrid Casual projects
where you can clearly explain:
the original product hypothesis
how the concept was validated
which metrics were used
what results were achieved
what decisions were made based on those results
Strong understanding of the
Hybrid Casual mobile games market
, including current genres, mechanics, monetization models, and product trends
Strong understanding of early-stage product and UA metrics, including
CPI, CTR, retention, engagement, playtime, ARPU/ARPDAU, and ROAS
Ability to identify whether a project's main issue lies in
core gameplay, product depth, monetization, creatives, or user acquisition
, and define the next experiment accordingly
Strong analytical and product thinking with the ability to make decisions based on incomplete data
Experience managing and coordinating cross-functional development teams
Strong communication, leadership, and prioritization skills
English and Russian spoken and written at B2 level and above
Working at Tripledot
Fully remote
Paid Holiday:
Enjoy 20 business days of paid holiday
Collaborative and Data-Driven Culture:
Work in an environment where strong opinions are welcomed, ideas are challenged constructively, and product decisions are based on metrics and insights
Continuous Professional Development:
Grow your expertise through professional development opportunities within the company’s learning budget
Medical Insurance Compensation:
Receive compensation for private medical insurance
Sport Compensation:
Stay fit and active with partial reimbursement for your gym membership
Location: Tblisi
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
We’re looking for an experienced
Game Producer to build new Hybrid Casual games from scratch
.
You’ll identify product opportunities, test game hypotheses, and guide projects from concept and prototype through marketability, launch, retention validation, and D7/D30 performance evaluation.
This role is ideal for someone with hands-on Hybrid Casual experience who can move quickly in a high-uncertainty environment, make data-driven decisions, and confidently decide when to iterate – and when to stop.
Key Responsibilities
Creating new games from scratch.
Identify promising product opportunities and turn them into testable game concepts and prototypes
Researching the market.
Monitor Hybrid Casual trends, emerging mechanics, successful products, competitors, player behavior, and new market opportunities
Leading projects through early-stage validation.
Take games from concept and prototype through marketability testing, technical launch, retention testing, and D7/D30 validation
Defining product hypotheses and validation criteria.
Determine what needs to be tested at each stage and what minimum product scope is required to get a reliable answer
Making go / iterate / kill decisions.
Analyze test results and decide whether to continue development, change direction, or stop a project
Owning early-stage product metrics.
Analyze CPI, CTR, retention, engagement, playtime, monetization, ARPU/ARPDAU, ROAS, and other key indicators of product potential
Developing the core product.
Work closely with Game Design on core gameplay, progression, difficulty, economy, meta systems, and monetization required for successful validation
Working closely with UA and Creative teams.
Evaluate marketability and creative potential together with product metrics and identify opportunities for further testing
Running multiple product hypotheses.
Build and maintain a healthy pipeline of concepts and experiments rather than focusing exclusively on the long-term development of one mature product
Leading a cross-functional R&D team.
Coordinate Game Design, Development, Art, Analytics, UA, and Creative teams to move from hypothesis to validated product as efficiently as possible
Required Skills, Knowledge and Expertise
3+ years of experience as a
Game Producer, Product Manager, Product Owner, or Lead Game Designer
in mobile games
Proven experience taking
multiple game concepts from idea or prototype to market validation
, including projects that reached retention and D7/D30 testing stages.
A portfolio of Hybrid Casual projects
where you can clearly explain:
the original product hypothesis
how the concept was validated
which metrics were used
what results were achieved
what decisions were made based on those results
Strong understanding of the
Hybrid Casual mobile games market
, including current genres, mechanics, monetization models, and product trends
Strong understanding of early-stage product and UA metrics, including
CPI, CTR, retention, engagement, playtime, ARPU/ARPDAU, and ROAS
Ability to identify whether a project's main issue lies in
core gameplay, product depth, monetization, creatives, or user acquisition
, and define the next experiment accordingly
Strong analytical and product thinking with the ability to make decisions based on incomplete data
Experience managing and coordinating cross-functional development teams
Strong communication, leadership, and prioritization skills
English and Russian spoken and written at B2 level and above
Working at Tripledot
Hybrid Working
Paid Holiday:
Enjoy 20 business days of paid holiday
Collaborative and Data-Driven Culture:
Work in an environment where strong opinions are welcomed, ideas are challenged constructively, and product decisions are based on metrics and insights
Continuous Professional Development:
Grow your expertise through professional development opportunities within the company’s learning budget
Medical Insurance Compensation:
Receive compensation for private medical insurance
Sport Compensation:
Stay fit and active with partial reimbursement for your gym membership
Location: Minsk
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
We’re looking for an experienced
Game Producer to build new Hybrid Casual games from scratch
.
You’ll identify product opportunities, test game hypotheses, and guide projects from concept and prototype through marketability, launch, retention validation, and D7/D30 performance evaluation.
This role is ideal for someone with hands-on Hybrid Casual experience who can move quickly in a high-uncertainty environment, make data-driven decisions, and confidently decide when to iterate – and when to stop.
Key Responsibilities
Creating new games from scratch.
Identify promising product opportunities and turn them into testable game concepts and prototypes
Researching the market.
Monitor Hybrid Casual trends, emerging mechanics, successful products, competitors, player behavior, and new market opportunities
Leading projects through early-stage validation.
Take games from concept and prototype through marketability testing, technical launch, retention testing, and D7/D30 validation
Defining product hypotheses and validation criteria.
Determine what needs to be tested at each stage and what minimum product scope is required to get a reliable answer
Making go / iterate / kill decisions.
Analyze test results and decide whether to continue development, change direction, or stop a project
Owning early-stage product metrics.
Analyze CPI, CTR, retention, engagement, playtime, monetization, ARPU/ARPDAU, ROAS, and other key indicators of product potential
Developing the core product.
Work closely with Game Design on core gameplay, progression, difficulty, economy, meta systems, and monetization required for successful validation
Working closely with UA and Creative teams.
Evaluate marketability and creative potential together with product metrics and identify opportunities for further testing
Running multiple product hypotheses.
Build and maintain a healthy pipeline of concepts and experiments rather than focusing exclusively on the long-term development of one mature product
Leading a cross-functional R&D team.
Coordinate Game Design, Development, Art, Analytics, UA, and Creative teams to move from hypothesis to validated product as efficiently as possible
Required Skills, Knowledge and Expertise
3+ years of experience as a
Game Producer, Product Manager, Product Owner, or Lead Game Designer
in mobile games
Proven experience taking
multiple game concepts from idea or prototype to market validation
, including projects that reached retention and D7/D30 testing stages.
A portfolio of Hybrid Casual projects
where you can clearly explain:
the original product hypothesis
how the concept was validated
which metrics were used
what results were achieved
what decisions were made based on those results
Strong understanding of the
Hybrid Casual mobile games market
, including current genres, mechanics, monetization models, and product trends
Strong understanding of early-stage product and UA metrics, including
CPI, CTR, retention, engagement, playtime, ARPU/ARPDAU, and ROAS
Ability to identify whether a project's main issue lies in
core gameplay, product depth, monetization, creatives, or user acquisition
, and define the next experiment accordingly
Strong analytical and product thinking with the ability to make decisions based on incomplete data
Experience managing and coordinating cross-functional development teams
Strong communication, leadership, and prioritization skills
English and Russian spoken and written at B2 level and above
Working at Tripledot
Hybrid Working:
We work in the office 4 days a week
20 business days paid holiday
in addition to bank holidays to relax and refresh throughout the year
20 business days remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year
Lunch:
Provided daily in the office to keep you fueled and focused
Continuous Professional Development:
Propel your career with continuous opportunities for professional development
Private Medical Cover:
Ensure your health is in good hands through private health insurance
Sport Compensation:
Stay fit and active with our sport compensation benefit
Taxi to compensate
for travel to the office
English Classes:
Enhance your English skills with our provided English classes
Location: Berlin, Germany
Workplace: hybrid
We are Kolibri Games - a mobile games developer from Berlin. We believe that with the best people, we can make games that players will enjoy for years to come.
Our games have defined the idle genre, and bring enjoyment to hundreds of millions of players all around the world. This is possible due to the talented people who make us who we are. ‘Kolibris’, as we call ourselves, are on a mission to continue making great games and we're looking for new talent to join our team. We strive to offer you a fair recruitment process and a great candidate experience, as well as a friendly environment to work in, with plenty of opportunities to learn and grow.
Game Data Analyst (f/m/d)
Are you curious about what makes games engaging? Do you enjoy understanding not just what players do, but why they do it, and turning that understanding into clear, actionable insights?
We are looking for a Game Data Analyst to strengthen our product analytics capabilities. In this role, you will combine strong analytical thinking with solid technical foundations to support multiple game teams over time.
This is an individual contributor role with a strong emphasis on data modeling, advanced analysis, and scalable analytical foundations.
Responsibilities
Partner with product and game teams to answer complex questions around player behavior, engagement, and progression
Perform advanced analyses using SQL to uncover patterns and drivers behind player actions
Design and analyze player segmentation and behavioral cohorts
Design, implement, and evaluate A/B tests to measure feature performance, optimize player experiences, and guide data-informed decisions.
Build and maintain reliable, analytics-ready data models (experience with dbt or similar tools)
Ensure data quality, clarity, and documentation of key datasets and metrics
Contribute to self-serve reporting and visualization
Partner with cross-functional teams to align priorities, influence roadmap decisions, and ensure analytics is central to shaping the player experience.
Collaborate with other analysts and data infrastructure team to improve analytical workflows and standards
Required Skills
3+ years of experience in Data Analytics
Proficiency in SQL and data visualization tools
Experience working with complex datasets and analytical data models
Ability to translate data into clear insights for both technical and non-technical audiences
Curiosity, ownership, and eagerness to learn new tools and approaches
Desirable Skills
Experience with Looker and dbt
Experience with Python or R for data analysis.
Familiarity with data orchestration tools (e.g. Airflow)
Background in games, free-to-play, or product analytics
Kolibri Games is an equal opportunity employer. We come from 40 different countries and many different backgrounds. We celebrate diversity and we are committed to creating an inclusive environment for all employees, regardless of their age, gender identity, sexual orientation, ethnicity, religion, physical appearance or disability.
We are an international studio, so don’t forget to send in your application in English. Although it is not mandatory, we always appreciate a cover letter stating your motivation to join us.
We look forward to hearing from you!
Your Benefits – We’re game to support you
Competitive Salary - We believe that top performers should receive top payment
Learning Budget - We believe in learning. A generous personal learning budget to spend on learning and development, including books, workshops and attending conferences. We also offer in-house training such as coding and German classes
Flexible Working Hours and Home Office – We believe in a good work-life balance
Equipment - State-of-the-art technical equipment, including laptops and phones, which may also be used in your free time
Health and Fitness - We pay a contribution towards a monthly gym membership or a fitness activity
Relocation - Relocation support to help you move to Berlin
Pension - Opportunity to save for your pension tax-free
Bonus Level – We love to have a good time, too
Food and Drinks - Fresh fruits to keep you healthy and fresh coffee to keep you alert. We also have a fully stocked fridge with Smoothies, Coke, Club Mate, beer etc
Parties and Team Events - Apart from our regular parties, BBQs and movie nights we also have a team event budget you can use to buy games or sports equipment to make working here even more fun
Company Holidays - Every year we go on an amazing company holiday to relax and bond as a team
Friday Celebrations - Company-provided dinner and drinks on Friday afternoons
Location: Poland
Workplace: Remote
We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 50+ rockstar professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!
Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US:
🏆 #1 in the Cryptogram niche by downloads
✏️ #2-3 in Word Games
🧩 Top 10 Puzzle Games in the US for the last 6 months
We’re looking for an experienced Producer to join our R&D team.
What are you working on?
- Genres: Puzzle, Casual
- Platforms: Mobile, iOS, Android
For which tasks (responsibilities)?
- Supervise one of the areas of product development
- Conduct market research
- Analyze product metrics
- Based on this analysis, formulate product hypotheses and implement them together with the team
- Develop a roadmap for the direction and be responsible for its execution from the product perspective
What kind of professional are we looking for?
- Experience in mobile casual/hybrid-casual game development; puzzle games experience is a plus
- Hands-on experience with AI tools for building game prototypes and testing ideas independently
- Solid knowledge of mobile games trends and features
- Solid knowledge of game/product design
- Strong analytical skills
- Exceptional organizational and work structuring skills
- Ability to analyze the market
- Knowledge of monetization trends
- Russian fluent
What are the conditions and bonuses?
For your success we offer:
🌴 18 business days of compensated day-offs
8 paid Personal Days a year + 1 day is added every year
👉 Flexible Public Holidays policy
❤️🩹 100% Sick Leave compensation
💻 Payment for wear and tear on equipment while using a personal computer
🌐 Remote work
Задачи:
— Разработка математических моделей и алгоритмов для игровых продуктов в сфере iGaming.
— Анализ и оптимизация игровых механик для повышения вовлеченности и удержания игроков.
— Сотрудничество с командой разработчиков и дизайнеров для интеграции математических решений в игры.
Требования:
— Знание теории вероятностей, статистики и математического моделирования.
— Опыт работы в сфере iGaming или игровой индустрии будет преимуществом.
— Умение работать с большими объемами данных и проводить их анализ.
Условия:
— Удаленная работа или возможность релокации на Кипр.
— Полная занятость.
Контакт и подробности по ссылке: https://teletype.in/@gameberg/u8XUv891Nk4
УдалённоКипр; GAME MATHEMATICIAN (IGAMING) | REMOTE OR RELOCATION TO CYPRUS | REDTEAMS #remote #global or #relocation #cyprus #fulltime #itjob #mthematics #igaming https://teletype.in/@gameberg/u8XUv891Nk4
Location: Remote Europe
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
This role will be working at Lion Studios
Lion Studios
is a mobile games publisher that works with mobile developers to get their games discovered by players around the world. Headquartered in San Francisco, Lion Studios’ creative and strategy teams utilize their expertise to help game developers break through the noise and grow their businesses.
Since launching in 2018, Lion Studios has driven 90% of its games to the Top 10 in the App Store and Google Play and helped drive 16 games to #1 in the US App Store’s Top Free chart.
Role Overview
As a Game Designer, you will support our Turkish teams and work on our successful casual puzzle titles. You’ll work closely with external development teams, studio managers, and you'll have the exciting opportunity to ideate, craft, and analyze our existing and future puzzle games, contributing to their success.
You’ll thrive here if you’re a versatile game design generalist with a strong interest in level design, comfortable building relationships across multiple teams, and able to balance creative judgement with data-informed decision-making.
Responsibilities
Design engaging & challenging core gameplay loops, player experiences, and monetization strategies.
Partner with external studios in Turkey throughout the new game development pipeline, from early concepts to playable builds.
Design new mechanics that enhance depth and progression while fitting seamlessly into the game’s design approach.
Evaluate player data, identify trends, and optimize level funnels for retention and monetization.
Collaborate cross-functionally with developers to align with overall product goals.
Keep an eye on top-performing games to understand market trends and extract insights.
Required Skills, Knowledge and Expertise
At least 3+ years of experience as a game designer, or in a similar field.
Professional experience in game design, with the ability to contribute across mechanics, systems, progression, and player experience.
Confidence using data and player insights to identify design problems and recommend solutions.
Strong creative and problem-solving skills, with the ability to collaborate and communicate effectively with cross-functional stakeholders to align design with the product vision.
Advanced analytical skills, ability to spot patterns and trends
Experience with balancing levels and funnel optimization
Fluency in Turkish
and the ability to communicate effectively with Turkish-speaking studio teams.
Desired Skills
Game design experience as a publisher in puzzle genres is a huge plus
Experience with liveops, A/B testing, or data-informed iteration cycles.
Familiarity with Figma or similar visual collaboration software for mock-ups
Proficient using AI tools for generating early prototypes
Track record of publishing/working on successful hypercasual, casual, or AAA titles
Location: Warsaw
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
Our team is looking for a proactive and product-oriented Game Designer to work on new R&D projects in the hybrid-casual puzzle genre.
You will participate in the creation of new game concepts and prototypes from the earliest stages — from developing and iterating on core gameplay to building progression systems, balancing mechanics, and shaping the first layers of meta and LiveOps features.
We are looking for someone who enjoys experimenting, rapidly iterating on ideas, and turning raw gameplay concepts into strong product foundations.
Key Responsibilities
Design and develop gameplay systems and features for new game prototypes
Work on core gameplay, progression, balance, and early meta systems
Create and maintain game design documentation (concept docs, GDDs, feature specs)
Analyze gameplay problems and propose solutions to improve player experience and engagement
Participate in prototyping and iteration processes together with the R&D team
Design and tune game balance, rewards, pacing, and progression
Work with product metrics and formulate gameplay hypotheses
Collaborate closely with game designers, producers, artists, and developers during early production stages
Required Skills, Knowledge and Expertise
3+ years of experience as a Game Designer
Experience in
hyper-casual,
hybrid-casual, or puzzle games
Participation in developing games or prototypes from scratch (R&D / pre-production)
Experience working on at least 5 game projects or prototypes
Experience creating and maintaining game design documentation
Understanding of gameplay systems, progression, balancing, and player motivation
Strong knowledge of the mobile games market and current genre trends
Ability to clearly communicate ideas and work in a fast iteration environment
Strong analytical and problem-solving skills
English and Russian spoken and written at B2 level and above
Working at Tripledot
Hybrid Working
26 days paid holiday
in addition to bank holidays to relax and refresh throughout the year
20 days remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements and our team spirit
Private Medical Cover with Luxmed:
Have peace of mind with private medical cover, ensuring your and your family's health is in good hands
Daily Free Lunch:
When working in the office order free food from Pyszne.pl
Multisport Plus Card:
Enjoy access to various sports facilities across Warsaw with the Multisport Plus Card
Employee Assistance Program:
Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
Continuous Professional Development:
Propel your career with continuous opportunities for professional development
English & Polish Classes:
Improve your language skills with access to English and Polish classes
УдалённоVIDEO GAMES TESTER (RUSSIAN) | RELOCATION TO SPAIN | EA GAMES #relocation to #spain #qa #tester #russian #gamedev https://teletype.media/@gameberg/dn_WNJFpg2X
Who are we? Hi there! We are PER:FORM, an international communications agency founded by ex-Microsoft employees. We are currently looking for a Community / Social Media Manager on Reddit (with Experience in Mobile Gaming) to support an international gaming project by building a strong community presence, driving organic discussions, and executing strategic outreach.
What you’ll do
— Conduct regular monitoring of Reddit and to identify relevant threads, track trends, memes, and emerging opinion leaders.
— Develop content plans and maintain a steady publication cadence.
— Write helpful, non-promotional comments for external discussions while strictly following Reddit’s community rules and specific subreddit cultures.
— Manage client’s social accounts and ensure overall account safety and compliance.
— Develop and run engaging community initiatives like polls and comment threads.
— Work alongside the GEO/SEO specialist to ensure community discussions support broader organic visibility and search indexing goals.
What you’ll bring
— 2+ years of experience in Community / Social Media Management.
— Excellent at English copywriting, including the ability to write naturally on a native level and adapt your tone of voice to brand guidelines and platform specifics.
— Understanding of Reddit as a platform, its basic mechanics, culture, and typical communication styles, including what is karma, engagement rates, CTR.
— Experience of working in mobile gaming, showing a knowledge of online gaming culture.
— Decent account management skills, project-management experience with strong attention to detail.
— Basic understanding of other social media platforms (considered as a plus).
What we offer
— Fully remote, project-based work with the possibility of transitioning to full-time.
— Being a part of an award-winning team of international communications professionals.
— Work on exciting, high-profile technology and gaming projects across global markets.
— Competitive compensation discussed individually with the successful candidate, with payment available in USD or EUR.
How to apply? Send your CV, links to projects, or case studies to hr@perform.it.com
Location: Abu Dhabi, United Arab Emirates
Who We Are
At YallaPlay, We are a rapidly growing startup mobile gaming studio on a mission to bring people together through play, we create exciting mobile games that bring joy to millions of players worldwide. Founded in Austin, Texas, we’ve since expanded to Brazil and the UAE, growing our diverse and talented team of creators. We pride ourselves on a fun and collaborative work environment, with a remote-friendly culture and a dedication to producing high-quality, engaging games. Our current titles, including “Spades Masters” (iOS/Android), have been enjoyed by millions of players globally.
Our passion lies in reinventing card games infusing them with fresh mechanics, beautiful design, and social features that spark connection and excitement. As we continue to scale, we’re looking for creative, driven individuals who are excited to help shape the future of multiplayer mobile gaming in a fast-paced, collaborative environment.
Join us and be part of building something big from the ground up.
The Opportunity
We’re building a new rapid-prototyping capability at YallaPlay focused on turning game ideas into complete playable experiences quickly, using AI to dramatically shorten the path from concept to validation.
We’re looking for a
Senior Game Prototype Engineer
who can independently design and build game prototypes from A to Z. You’ll sit at the intersection of game design, frontend engineering, backend engineering, and UI/UX, taking an initial concept and turning it into something players can actually play and evaluate.
This is not a role where you wait for detailed game designs, UX specifications, or technical requirements. You’ll define the core gameplay, design the player experience, build the client and supporting backend, create or source the assets needed, and deliver a complete playable prototype.
Your job is not to build production-ready games. It is to identify what needs to be tested and build the fastest complete experience capable of answering that question.
You’ll work heavily with AI coding agents and modern development tools to move from idea → design → prototype → playtest → learning → next experiment at high speed.
Some prototypes will survive. Most won’t. That’s expected. Success means helping us discover which ideas deserve further investment before we commit a full production team.
This position can be remote or based at our state-of-the-art offices in Yas Island, Abu Dhabi, UAE.
What You’ll Be Doing
Take game ideas from concept to complete playable prototype, owning the process from A to Z.
Define and iterate on the core game mechanics, rules, player flows, controls, progression, and overall gameplay experience.
Design and implement clear, functional UI/UX that allows players to understand and properly experience the game.
Build the frontend, game logic, bots, lightweight backend, multiplayer functionality, and other systems required to make the prototype fully playable.
Use existing, generated, or placeholder art, animation, audio, and other assets to create a prototype that feels complete enough to evaluate fairly.
Scope ideas down to their smallest meaningful testable version, focusing effort on what needs to be proven rather than building unnecessary features.
Own the prototype loop end to end: define the hypothesis, build the experience, run playtests, analyze the results, and recommend whether to iterate, progress, or stop.
Use AI coding agents and AI-assisted development tools as a core part of your workflow to dramatically increase development speed.
Instrument prototypes with lightweight analytics where needed so decisions can be informed by player behavior as well as qualitative feedback.
Iterate rapidly based on playtests, data, and feedback.
When a prototype graduates, package the game rules, learnings, technical approach, and playable build for handoff to the production team.
Continuously experiment with new AI tools, frameworks, and workflows that improve prototype speed and quality.
What We’re Looking For
What you need to have:
5+ years of professional game development experience, or an exceptional portfolio demonstrating equivalent senior-level capability.
A strong portfolio of at least 5 completed playable games, prototypes, game-jam projects, or commercial titles where you had substantial hands-on ownership.
Proven ability to independently take a game concept from idea to a complete playable prototype.
Strong game-design instincts, including mechanics, rules, pacing, player flows, feedback, and game feel.
Strong programming fundamentals with the ability to work across frontend, game logic, and lightweight backend systems.
Ability to independently create functional, mobile-friendly UI/UX without relying on dedicated designers.
Ability to implement bots, APIs, multiplayer functionality, game-state management, and server-side logic when the prototype requires them.
Experience using AI coding agents such as Claude Code, Codex, Cursor, Copilot, or similar as a core part of your development workflow.
Comfortable using AI-generated, existing, or placeholder visual and audio assets to rapidly produce complete playable experiences.
Comfortable working independently from an incomplete brief, making both design and technical decisions without detailed specifications.
Strong judgment around what to build, what to simplify, and when the evidence says to iterate, progress, or stop.
Nice to have:
Experience prototyping card, board, casual, or multiplayer games.
Experience with TypeScript/JavaScript and lightweight web game frameworks such as Phaser or PixiJS.
Experience with server-authoritative multiplayer systems or hidden-information games.
Unity experience.
Experience using generative AI for art, animation, audio, or other game assets.
Experience with analytics or experimentation tools.
Experience taking prototypes through external player testing.
How We Measure Success
Success in this role is not measured by how much production code you write.
It is measured by:
Prototype velocity:
how quickly meaningful game hypotheses become playable.
Learning velocity:
how quickly prototypes produce clear answers.
Experiment quality:
whether prototypes test the right question without unnecessary scope.
Decision quality:
whether evidence leads to clear iterate, progress, or stop recommendations.
AI leverage:
how effectively AI tools increase the amount and quality of experimentation one person can deliver.
Independence:
how effectively you can take an ambiguous concept and move it forward without detailed direction.
Handoff quality:
whether promising concepts can move into production without losing the important learnings from prototyping.
Why YallaPlay
What You Get
Real Impact
– You’ll work on meaningful projects that reach a global audience.
Collaborative Culture
– Small team, big ambition. We keep things fun, respectful, and feedback-driven.
Benefits & Perks
Competitive salary
Remote-first and flexible schedule- Digital nomad friendly
Generous paid time off
Paid birthdays off
UAE visa sponsorship (if applicable)
Growth opportunities and access to learning resources
A team that actually loves games—and each other
Next Steps
Ready to join the team? We’d love to hear from you!
Apply
Share sample code and projects (GitHub)
We review every application carefully and will be in touch if there’s a fit. Good luck!
United States, San Diego, CA
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Limassol
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Minsk
ГибридBerlin, Germany; Relocation - Relocation support to help you move to Berlin